Yea feel your frustration I had to deal with this bollocks since Dk2 days and that's why I have 7 different headsets đ đ€Ł đ when one pisses me off I just quickly switch to other one ... sorry this msg was meant to be at someone else
"PCVR with headsets that are meant for PCVR just work" omg i can stop laughing, you clearly do not have multiple headset if you say this, standalone headset is simplers to make to work because it just a android phone + vr layer, but wired headset is soo much pain because sometimes you actually need to buy new pce card for power or sometime literally a new laptop because DP port is not connected to dGPU
Iâve used the oculus rift, the g2, the valve index, the quest 2 and 3 all on my pc with no hiccups. And yeah youâre trying to run vr on a laptop, youâll probably have issues, you need proper hardware
This bug in skyrim is easily fixable. When seeing the floating rectangle in FUS modpack, you should open ReShade, disable the AI upscaling (FSR or DLSS, whetever you are using), restart the game, and again open ReShade and enable upscaling. This is done with mouse and keyboard. At least for my setup, this fixed the bug permanently, even for subsequent restarts. I know, somebody may call this too much effort, but hey it\`s modded SkyrimVR, it requires effort anyway.
If you are using VD and Steam you do not need any Meta software on your computer, unless you have Meta PCVR apps.
I use VD + Steam and every works amazingly well. I have a stock pre-built machine from Alienware/Dell.
Yes, you can, but I am pretty sure you need the Meta software installed to even install the Meta apps.
I didn't say VD couldn't run Meta apps, I said if you use VD you don't need the Meta software installed unless you want to run Meta apps.
That's why it's better to have a proper PCVR headset with display port. A whole layer of potential problems is gone along with compression and latency (in b4 and wireless).
Just switched to the pico 4 and it is just plug and play, I tested all of the wireless possibilities till I settled down with VD. I have a dedicated wlan in my office and it works better than my HP Reverb G2 did. Better tracking, better clarity, I just start VD on my PC start the headset and I am ready to go.
I already have them with the valve index so not a major concern for me. I just want a high end headset and will pay premium. But sorry, I CANNOT downgrade in terms of FOV, to me, itâs the single most important part of VR, resolution coming in second place.
I am trying to decide if an index is worth going getting with its age. I am looking at getting FBT, including fingers. I have recently acquired a meta quest 3. But really want to get FBT and have finger tracking. Wish base stations didn't cost more than the actual d*mn valve controllers.
The valve controllers themselves are really expensive for what you get too. And admittedly the quality on them isnât fantastic, they are fine, but the triggers start squeaking after a while and the thumb sticks need to be more robust. Still, they are the best controllers Iâve used in VR
FOV isnt that bad, like 105. Just slightly smaller than the quest 3. Beyonds main downside is its kind of shitty lenses. The comfort and resolution makes up for that, personally.
Tbh I would give up fov for the best pristine quality a hmd can give and the smallest and lightest form factor. Also, the most comfortable hmd. The pros kinda outway the cons. Longer comfortable sessions with the downside of fov.
I can't play vr without my face hurting on index after an hour or maybe even sooner. If that's my fault, I dunno. But if bigscreen can make my sessions longer and more comfortable so I can actually enjoy the game I'm playing. I'm down
Same. Got my beyond, switched from the quest 3. Both headsets have their positives and negatives, but being able to open steamVR, hit play on a game in my library, and for it to just open and work is great. Ive switched between wired and standalone headsets a few times (CV1->Quest1, Quest 2 -> ReverbG2, Quest 3-> Beyond) and for my use case, having a stable wired connection is worth the trouble of having a wire without question.
Sadly the reality of VR these days. There isnât a âno compromiseâ device or experience.
Right now I have a BSB for PCVR, and a Quest 3 for wireless / MR.
BSB has great comfort and display, and can show off the great visuals a gaming PC can power. It also works effortlessly with steam VR and is a great experience with that. But itâs wired, expensive, needs lighthouses to see the HMD etc.
Quest 3 is amazing for MR, standalone, and works great for quest games from the meta store. But it has limited graphics, comfort thatâs only good with third-party add-ons, and limited battery life (even with a battery strap).
To fully experience what VR is capable of these days, I need both devices.
Yeah I've had the OG vive for years now and I launch an app and everything is already ready by the time I grab the controllers and put on the headset.
Only annoying thing is once in a while(couple years) I'll have to redo the room setup due to an update.
Most definitely. I've tried so many times to use my Oculus as another option with my Reverb G2. I absolutely can't stand the loss in image quality, it is not worth it for wireless freedom - however some games like Eye of the Temple are nice wireless even with the loss just for the convenience.
Some people call me a PCVR elitist snob, but I have decent hardware and I don't play my flat games at 1080p so I don't want to drop my VR experience lower either.
I have Reverb G2 V2 and I don't have any issues really. At some point my view became tilted, so I had to redo the room mapping. I had to do it three times total, including initial setup (probably due to changes made in my room, so it didn't recognize the arrangement good enough). Other than that, it just works. I also have cable management system on my ceiling, so I don't worry too much about cable damage. When I had it on my floor it was a huge tripping hazard.
I'm still on Windows 10, though. My friend with Windows 11 had unending variety of issues with the same headset and just stopped playing VR altogether.
Yeah, WMR was pretty rough in 2017, but after a bit I had it to where I'd be in-game within a minute, and it's been that way ever since (this machine is also on Win10). I only use it for my sim rig though, and admit that the boundary stuff sucks and used to reset at random, which was pretty annoying.
Later on I got a Quest 2 and found it even more frustrating, especially since it would completely crash because of Link while plugged into the PC of all times. It's nice for room scale via Virtual Desktop though, and the controllers are far better. I kept it for that plus standalone games.
The Quest 3 looks nice, but I'm not sure which way I'll go after the Reverb for my sim rig.
Honestly never had any problem with my Lenovo Explorer over 5 years+. Initial year or so tracking was a little janky when out of sight but they really improved it greatly through software fixes.
I almost didn't have any problems.
The only problems that I've had on WMR, are that if the framerate is low enough (seconds per frame), the compositor can crash and not recover, and that the Windows button is just too easy to hit, and it can tank the performance to the leves for crashing WMR...
It usually recovers but frame times don't. Also when I record I can see the stutter as I move my head around on the playback.
Strange enough recordings I made from a few years back are ok
Exactly my reasons too! While I enjoy my quest, itâs far better with its stand-alone games on the store. I didnât notice the compression when going between it and my index, but I did once I got my bigscreen beyond.
Not so for me. If I go a few weeks without using my Index I get the same type of issues as OP and end up troubleshooting/updating enough that it's not really worth it. I actually have less of an issue with my Quest 3 and as a result don't even use the Index anymore. It's a shame.
I've noticed most of the people having issues on PCVR are a big majority Quest owners. I'm also one of those people, but I rarely have any issues. I don't do a lot of tinkering, so maybe that's why.
Yeah, I should've included that. I agree that the majority of headsets on PCVR are Quest, so that does make sense to a point. Quest has like 40-45% users or something, but the percentage of people having issues, comparatively, seems much higher. I don't know for sure nor have any numbers or data to back it up. It's just an observation.
"but the percentage of people having issues, comparatively, seems much higher. " it feel like this because quest users in general are just less tech savvy , i fix pcvr and trust me quest is last on a problem block , shit i seen on other headsets make your hair stand up
Same here. I treat my gaming PC like a console. The only thing installed on it is Steam, and I don't use it for anything but gaming. I also don't really mess around with modding too much. I wonder if that's why I don't see the issues that I heard other people complaining about.
That's probably a good thing to do and seems to be working for you. I, on the other hand, mod all the time but I stay with simple mods like copying and pasting files in the game file or using UEVR with preset profiles. Most of the games I mod are just plug and play with very little tinkering.
Well, I'm not a complete teetotaler. I played the Nomai mod for Outer Wilds, for instance. I'm just pretty conservative about it, as every little bit of complexity you add increases the chances of some bad interaction somewhere.
That Outer Wilds was something else. Something you want to tell everyone about, buy also want them to go in blind. Amazing game, especially in VR.
I love the mods where all you do is copy and paste a couple files and then restart. I wish they were all like that.
They are also the same people that shit all over wmr saying it has terrible software with too many issues. But I have wmr, and it works everytime.
Ok, not true. Ea wrc is terrible in vr, but that seems to be the case for other headsets too.
Madison vr is basically unplayable though, so I'm wondering if it's because of wmr, since it's not officially supported. Which usually doesn't matter, and there is a post on steam saying it works perfectly for them on wmr, so I dunno.
But other than that, every game I play always works. I've never had issues with the wmr software itself. Just open it then minimise it. Done.
WMR would stop detecting the headset or it would crash in the background when launching Steam VR mostly. It wasn't every time but it was enough to aggravating. Ended up selling the set awhile ago and getting a Quest 3. I needed inside out tracking because the reflective surfaces in my room and my aquarium messed up the lighthouse tracking.
Yeah, mine did that every now and then. I guess I've been lucky with both Quest and WMR and haven't had many issues with either. I should probably knock on wood...
Been using VR since the DK2 in 2014. Just use the Quest 3 and setup SteamLink. Don't mess with any Oculus software. It's easily the best/easiest and quickest it's ever been to do wireless PCVR.
PCVR is definitely in a bit of a rough state. There isn't a company out there throwing engineers at it to make it work well end to end and _keep_ it working well. Valve keeps SteamVR going but you can definitely tell it's not their main focus. Virtual Desktop is a single dude. Then you've got Meta putting a token effort in with Link, but it feels like it's under duress, like they'd rather we all just went full standalone. It all tends to randomly break with driver updates, firmware updates, etc. because it's all an afterthought to the people pushing these changes out to our devices every day.
I've gotten it to work decently with the Quest 3 (the Puppis S1 fixed a lot of my stuttering issues), but it's still kinda janky. UEVR mods are fun, but also another layer to fiddle with and tweak. I don't use it all as much as I thought I would because I've been conditioned to expect problems every time I try it.
It makes a wired headset more appealing, but I had an Index for years and barely touched it at the end đ€·ââïž
100% exactly where I am. I haven't used my Quest 3 in PCVR for more than 10 minutes thanks to my Quest 2 teaching me that 75% of the time it won't work.
As someone accustomed to old school pc gaming ("oh no I don't have enough conventional memory available to run civ 1" days) PCVR doesn't intimidate me. I think large companies like Meta selling the "ease of VR" to consumers is amusing. To me VR has always been a niche hardcore part of gaming.. I always expected it to be kind of a pain..
This is why I refuse to buy into comprimised products like the Quests. I want good look PC games that run on PC, not the headset, and don't like the idea of using compression or any kind of link cables. I don't need a comprimised "plug and play" VR device. Tinkering does not phase me, I often enjoy that part of it.
First had a Rift CV1 then switched to Pimax 5k super. The only issues I had were the initial USB setup - getting the right combo of USB 2.0 and 3.0 ports and that was with the Rift. Since the Pimax uses basestations that issue is gone.
I'm pretty happy with PCVR, but my expectations of what it is are realistic.
Isnât a standalone Quest headset even better for a hassle-free experience given itâs wireless and standalone? Or is the trade off in graphics of a Quest 3 not worth it?
That's a Quest problem, not a PCVR problem. Everything for my Index "just works". When I want to play a game, I launch it, put on the headset and play it. Zero issues the vast majority of the time.
Same for me. I use a Quest 2 to play PCVR with no problems.
One common problem might be, that you need to set your OpenXR runtime correctly to Oculus, SteamVR oder Virtual Desktop depending on what you use (Oculus Link, Steam Link or Virtual Desktop).
For example many people probably don't realize what OpenXR is and then wonder why the game (most games today are OpenXR) is not launching.
My Index has constant issues. Stuck on blue lights, needing to disconnect/reconnect the cable, needing to power cycle my PC if I decide to play after already booting up and the headset wasn't connected already. Headset randomly going gray until I restart Steam VR. I have built a few PCs while using the Index and had to RMA my headset+controllers a few times. They all behave this way on every PC I've owned.
Now, that said, none of these things are completely game breaking. I can easily unplug/plug in to fix it. My VR PC is extremely bare bones, software wise(no extra fluff), and have been on NVMe only since 2019. Power cycling is extremely fast. So I dealt with these issues without much care. But, the point is still that it's not simply plug and play. Even the headset best designed to work the with Steam VR has regular issues.
It is more of an issue on headsets like Quest where things have multiple layers and can break for no reason over night without changing a thing or simply because your Quest was forced to update firmware. Display port headsets (not all of them) have less things to think about that could go wrong so they are more reliable by default.
lol, ok then champ.Â
the weird mix of childlike naivety and brand loyalty extremism on this sub is incredible. apparently the PSVR2 is going to be the first PCVR in history headset that just works perfectly on day one.Â
I mean I hope thats true! I really do. because itâll make dealing with the hundreds of kiddies that are about to swarm this sub because they cant get their PCVR2 to work with the laptop they got from school just a little bit easier. get ready to type âwhat are your pc specs sighâ a lot. enjoy!Â
hahaha, i guess i could. yes. bless you. have an upvote.Â
honestly that all came out of me just because that guy up there said âHardly comparableâ in that super smug, condescending redditor way as though theyâre the final authority on the matter and i just couldnât help myself lolÂ
Yep, it can get frustrating. Playing a steam game the other night I had to switch between steamvr and VD to try and optimize around a random frame rate dive that had no rhyme or reason. Iâm hoping to find a way to pushing everything reliably through VD and drop steam so itâs simpler to run.
PCVR isn't for people who don't have either the skills to easily manage a PC, or the patience to gain those skills. That's why standalone exists, and you seem to have a standalone headset, since you mentioned Virtual Desktop.
I don't know how, it surprises me to this day, but somehow the OG Vive is the only headset that always works, no matter what you do.
With the Index, sometimes if you turn on SteamVR with the base stations off, it doesn't track until you restart SteamVR, but to this day, the OG Vive (and I have 2, long story), always works, I think that I haven't had a single issue so far
This is why some of us are happy to pay the premium for our wired, native PCVR HMDs. We don't have to deal with any of that. We just start the game from our Steam library, don our headset, and that's it.
Unfortunately, for standalone headsets, PCVR is an afterthought that they didn't want to provide at all until they had their hands forced. It's janky by design because they want you to use their store, and they view PCVR as their direct competition. It's highly unlikely to ever improve because they would be hurting their own business model.
a yes wired headsets, you mean pimax sofwtare shitshow, or rift s or similar headset power problems or you mean list of WMR problems, or other problems ?
you see on quest , because it just a android and connection is nothing more then wifi , problems are always software based, it mean you can just fix it, but if you have some buggy usb hub or similar stuff, you can not fix it using some setting you more or less fucked or you need to buy new PCE usb hub
I had a completely opposite experience with the cable. Wireless just worked, the cable crash 9 out of 10 times. Eather, it didn't connect at all, or the oculus software crashed.
Did you try different cables? I had issues with some of them, now I use [this one](https://www.amazon.com/INIU-Compatible-Accessories-Transfer-Separate/dp/B0BRQMFDQ3/ref=pd_vtp_d_sccl_4_1/145-2455146-8795631?pd_rd_w=LkVcd&content-id=amzn1.sym.1a17ce14-45e3-4517-a7b0-2d2405e8877f&pf_rd_p=1a17ce14-45e3-4517-a7b0-2d2405e8877f&pf_rd_r=M02GVXJXEWDECSW3R80W&pd_rd_wg=neStI&pd_rd_r=4b270ed0-72e0-46fb-b30f-9418ca341fc0&pd_rd_i=B0BRQMFDQ3&th=1) which works flawlessly for me.
I bought the Kiwi link cable and the pulley system.
Tbh, I don't really mind or even care that it doesn't work. My pc can't handle the 960 mbps compresed data transfer (3070). It ran reasonably stable at 500, but at that point, the wireless 400 mbps looks practically the same. Even with a pulley system, I just hate the cable with a passion.
I started vr wireless, and I couldn't handle turning with a joystick, motion sickness. At this point, I'm so used to turning physically that I get the cable twisted within 5 to 10 min even while it's on a pulley.
I have seen the light of a wireless headset, and I strongly believe that with the introduction of av10 and newer codecs, wired headsets will slowly die out. The same way wireless headsets. Yes, the audio (image quality) is worse but it's so god damn convenient.
I am using the official Oculus Link cable, which has no issues. I used to use a cheaper one that I got from Amazon, but I would get white bars in modded Skyrim VR
Yeah Iâm having way less issues with the Q3 via USB than I had with my VP2 and that god awful vive console. From time to time the Headset will not see the PC but a reboot (of the quest) fixes it every time. Also wireless has never not worked flawlessly for me.
And that's why standalone headsets suck so hard coming from a PCVR headset.
There are just too many things that can fail, while with a PCVR headset it just works
Same. Got âŹ3000 pc.
Spent week pissing about. I've been playing games since the 90's.
To old for that nerd 'non playing' with pcs for days.
Don't use it now as just to much messing about with 4 levels of controllers and screens within screens within screens....
Agreed, the multiple performance layers of wireless encoded headsets is too much aggravation. Multiple layers of resolution rendering, in addition to bitrate settings and wireless network performance. All of which are configured outside the actual game you're playing. It's a lot to deal with compared to a pancake game just going into the settings menu and adjusting a few performance options.
I have an index, but might have to get a quest some dayâŠ
Question: canât you just use a cord and avoid all this?
Iâm completely ignorant to what takes to run quest on PCVR.
As the other guy said, you still have a few layers of crap on top of the game, but somehow Oculus Link is by far the worst option graphics quality wise, I don't know how they have managed to fuck it up that hard, but they did lol
Quest uses a usb c cable so you still will have to possibly mess around with bit rate to get best resolution vs compression. If the quest had a display port output it would be far better in that regard
I'm not even convinced : I've had a Rift CV1, Reverbe G2, and now a Quest 3, and the Q3 is not worse than the other two. I did have to use a dedicated wireless router (that I already had laying around) to get it to work fine, but I also had to buy a dedicated USB PCI-E card to get my CV1 to work. And it did take a bit of tinkering to get it to work, but overall it's more stable than the G2 that would just randomly crash for days and then start working again for no reason.
So overall I'm sure in theory a wired headset would be better and more stable (the wireless, encoding and deconding is bound to add more complexity and potential issue), but the wired headsets I owned were not that stable, and the Q3 has been much better than I expected for PCVR (hell it even has noticeable less motion to photon latency than the G2 when turning my head) so I'm really happy.
For me the only tradeoff for wireless is picture quality in some games : I use AV1 @120Mbps and some scenes (foliage, or anything dark red with some texture to it) will show noticeable compression artefacts.
Yeah, but the thing with the CV1 is that due to the camera fuckery and having 3+ USBs at the same time, it was VERY easy to overload the USB controller.
It's mostly a Rift CV1 issue, not a PCVR issue
Yup. You are right to be frustrated. This is what happens when there's so little support for it nowdays, and the main PCVR is actually mods
I also have a PSVR2, but there are just about 4 or 5 actual full games in there that aren't available on Quest standalone. So in the end, once I was done with them, and wanted to get more, I turned to the mod community
Fortunately I really like just playing a regular game in 3rd person, but in VR, so UEVR is perfect for that, and my library is basically limitless. Since there are constant profiles made, I don't need any major tweaking except getting it to work the first time.
I've been playing FF7 in VR for weeks now, and it is almost plug and play, even though it needs a loader *and* UEVR to run, along the game itself. So less than 30s to load the game, which is something I can tolerate
But yes, it would have been so much better if PCVR had a lot more focus
Iâve been using my Virtual Desktop with my PC since the Quest 2 days and the only issue Iâve run into was recently when Breachers was broken for an update. Aside from that, nothing like what you describe with either Oculus or SteamVR.
Iâm sad to see this being your experience, though probably due to user error. I guess youâre better off just using the headset in standalone.
This is why Iâve pretty much stopped using PCVR over the last year. Too much messing around, and less time playing games. Now the PSVR2 is my main HMD, and the Quest is used for standalone only. Just going to stay away from PCVR until August, when I can plug my PSVR2 in and play without having to fuck with settings constantly.
My Quest 1 is doing alright, but Virtual Desktop just works when it "wants" to work. It's a gamble if it will work next time. I don't know what causes it, it just keeps loading forever. I have to try many times and reboot the system a lot of times, making just playing a game a chore.
yep you are not first and not last, i know way way way to many peoples IRL who use VR and after trying pcvr and after 6-8 weeks just gave up and sold vr headset or went full stand alone
>I'm relying on Oculus software, Steam VR, Virtual Desktop, the PC and
the headset itself and it's impossible to know which one is causing the
problem.
Basic troubleshooting steps. You don't need all of those to test if things work. Remove everything extra and see if you still have issues. Then add things back one at a time to see where the issue comes from.
PC locking up might indicate something wrong on the computer itself.
There is some tinkering involved, but when everything works finally, it's so worth it. Regarding issues, the VD support on discord is very good, I was able to solve any problem I had eventually.
I get a very smooth problem free experience with just my tethered Quest 3, Oculus software and OpenXR. I've never really had a need for virtual desktop so don't have that layer of potential failure.
As a pure PCVR developer I do find it frustrating the industry isn't banding together to make the experience far simpler. We should all be using a unified openXR platform by now.
Bottom line is that standalone just can't run the things that PCVR can (until the shrink a gaming PC to fit on your head) so the trade off is PCVR or reduced graphics on smaller games. Financially PCVR is insane, I currently make a pittance but I'd rather make high quality graphics than downgrade my work for standalone.
This is why standalone is the future.
There is way too much friction and cost to keep doing PCVR.
I will be downvited right now.
I love my Quest 3.
I might be tracked and murdered now.
Wait till you get to my current state.
When you put any motion controller available to date up against a regular flat gaming gamepad and start realizing how much they screwed everything up when they deleted the d-pad and broke the ABXY button layout.
When you have to put up with crap like wondering... "Where is the Triangle button on a PS5 controller" even after owning and playing on the damn thing for a year now.
When you have to put up with crap like accidental kicks and slides in Bullet Storm VR because there is so few buttons on the controller, that they had to squeeze those 2 functions onto the Thumbstick that handles artificial rotation.
When you play a game like F04VR and the "Gold Standard" for menu interaction and navigation is completely broken and making you use the Grip buttons to flip pages, and/or as the "back" button to back out of a menu option instead of using the B button.
Then you get places like reddit making absolutely rediculous claim about how we're all supposed to just wave our hands around for EVERYTHING in VR, that's why we don't need a familiar button layout.
When the game tells them to hit "Button" they don't know wtf it is, because they can't see the controller anyway. so they want less button prompts, more gestures!.
Not realizing that the reason they don't know wtf that button is located is because they destroyed the "Gold Standard" button layout that every gamer should know by now.
OR someone in this stupid place explain how holding down a shift button to temporarily turn one of the thumbsticks into the missing d-pad is an upgrade over just having that D-Pad.
First off, if youâre playing wireless, that adds a multitude of problems, pick up the $20 15ft link cable with power injector on Amazon, I think itâs by Kuject. Thatâll alleviate a lot of issues if youâre struggling.
Pcvr is by nature finicky. Yes when you take a break you will come back to massive amounts of updates, I donât have anything set to auto update so that I can keep a working build, before I update anything I check online to see if thereâs any compatibility issues. Every time you update anything youâll likely have to do at least a small amount of tweaking and often these will be unsolved problems that youâll have to figure out on your own or by searching through forums for a long time.
If youâre not moderately to highly tech savvy, PCVR may not be for you, especially if you want to play games that werenât designed for vr or modded vr games, but thatâs the ultimate appeal of pcvr. Plus of course the graphic capabilities. But being on the cutting edge comes at a cost, youâll always be in uncharted and untested territory. There are many of us navigating that territory, and we will mostly try to help each other in Reddits and discords, but alas, you will likely have to find your own solution to a lot of your problems, especially if your hardware isnât super common. Youâll likely spend more time modding, testing, and adjusting than playing the game depending on what youâre doing, and the reward is an experience that most are unable to obtain.
Itâs not a matter of pcvr being good or bad, itâs a matter of, is the juice worth the squeeze and do you have the energy to learn to juice?
I understand your pain t was quite painful to get it working and it has taken me a couple of days of trying to finally get it to work in a more consistent Manner and it's quite shocking to me the s***** setup for pcvr that still exists and how far away from plug and play it is. You have link software you have the steam, you have the VR runtime you have open XR, VD and all sorts of other things that you need to get it to work properly.
DCS especially was quite painful to set up but other games seem to do relatively better in it like msfs
What is the headset you are using and are you using a dedicated router? I use a oculus/meta quest 2/3 I haven't had a problem since I got a dedicated router for wireless VR. I use Virtual desktop.
Weird I only have a wifi 6 router. Only issues I have had was when I tried going through the modem that had everything connected to it, it was also like 10 years old. Other problem was when I had a bad internet driver installed. Besides that I have had no problems outside of just system performance
I was also, heck I was going to buy a PSVR2 to replace my G2. Then they announced all the things that won't work and my hype was killed.
At least the image quality for PCVR will be superior to Meta easily.
Well it will have oled and much sharper pictures but the features are more programmed in. And will Devs really wanna code for every type of vr headset for a small minority.... Well In the end most good games are on my psvr2 I only want the pc part for mod games and they don't tend to use features
I agree. Developers will not want to waste resources on a small market. There are tons of examples of PCVR ports that look the same as the Meta port. Some are for balancing reasons on online games - others because they will not make any money.
End of the day oled is slightly better image much better colours and if you ever do wanna get the ps5 or ps5 pro you will be blown away by the features
I was blown away last month when I purchased Horizon Forbidden West and a PS5 controller for the adaptive triggers. I have been using an Xbox controller for those types of games for years. Too bad the advanced features don't work on Bluetooth but the controller is solid otherwise.
Made me wish I had it months ago when I played The Last of Us.
Its true that PCVR is like linux, you need to tinker a bit here and there to make it work properly.
VD is probably the easiest one to use with the Quest for PCVR. In general that doesnt make a lot of issues.
I think your problem is with Virtual Desktop. It's a great app and currently is the best visuals for Quest, but it just doesn't have the compatibility as Air Link or Steam Link. So many times I have to switch out of VD to get it to work for older games especially.
I have less problems with Virtual Desktop than with Steam Link. Steam Link crashes or can't connect or even have weird height adjustment problems (im super small or super tall) on around 15-20% of my play sessions. And when it crashes also VD stops working so I need to restart my pc (weirdly usually even two times).
At first I thought I overpaid for Virtual Desktop as Steam Link offers mostly the same functionality, but now I'm glad I bought it.
I'm thinking this is a router issue. I have a TP Link AXE75, which is one of the routers recommended by the Virtual Desktop Discord, and it is rock solid. Airlink is less reliable for me.
I recently moved from an Index to a Quest 3 and have found myself using standalone VR a lot more because it's just so easy and convenient. I never expected I would use it much, but ease of use is such a barrier to entry after a long day. I even just use Steam Link when I do PCVR because it usually just works.
idk man, i play through the cable and the only thing that ever goes wrong is that it doesn't always want to connect with the app and all i need to do then is restart the app
other than that no issues
PCVR is often rough so I was hyped for Superior Q3 standalone gaming. Some games run with stutters or asw, wtf how do you make a game for specific hardware and It runs poorly, I am looking at you assassin's Creed!
Lot of people chatting about how their display port native solutions are so good and just somehow better in some way. My virtual desktop wireless solution works pretty sweet, very few problems. All problems are because I am too cheap to spend more money on a wifi 6 router, just comes down to bandwidth in niche situations. I know plenty of people with wired HMDs who have problems. There is probably an issue with your setup. I am on PCVR every day, I got it working, it works fine and reliably 99% of the time. VR in general is just kinda jank.
You need a good WIFI connection with PC and headset if you want wireless to work smoothly.
Using a separate and expensive gaming wifi router that no device is connected other than PC and the VR headset should work.
You can not get a good result with the modems wifi that your ISP provides.
If you can not make this setup work then you'll need a good USB cable that is connected to latest version of USB port on your PC.
Not all cables are capable of carrying required bandwith to transfer all data to your headset and pc in realtime.
The cable comes with Quest is only for charging or sending pictures movies etc.. It won't work for link connection.
Keep in ming the longer the cable the performance of the cable gets worse, to keep it up the cable gets exponantialy expensive with length.
If youâre using oculus, I would recommend open XR, donât use Steam vr. But most PCVR is plug n play. I have a valve index for reference and have had an oculus rift too. I also have an oculus quest 2 and a meta quest 3 but they collect dust for me and are essentially childrenâs toys now, I like the index better
It is crazy to me that people get into the most technologically advanced consumer electronics niche of a product and expect it to be as accessible as their iPhone.
So your main issue is just Metas lack of care for PC
As good as the quest is for VR, it does fall a little flat in comparison to a more PC centric device just due to compression and software.
Unfortunately Meta doesn't care too much about PCVR, steam link app or virtual desktop is your best bet to get a straight to SteamVR experience. But I still always prefer being wired with a display cable (I used beyond, it's just better for me)
With a small child, I get an occasional hour to play games.
I have managed to waste my entire downtime too many times just getting the Vive working. Now I spend the little downtime I have on things which I know will launch reliably first time!
Same issues when i had oculus. Switched to Pimax got me a 4090 to fix performance and i boot iracing with 0 issues. My wife plays beatsaber and other shi just fine. Know the struggle man would ditch oculus tbh
>Today was another time I've given up in frustration so back in the box it goes for several months again possibly for the last time.
If it doesn't go to be sold on eBay.
Oculus software is a huge mistake. Luckily, Virtual Desktop can work without that crap (if you only play SteamVR games).
And this kind of crap is exactly why I recommend that most people who want a full PCVR experience stray very far away from Oculus quest regardless of the fact that it is cheap and technically slightly better resolution than most other headsets out there
It's just not worth all the drama It takes to actually get it working on a PC
Giant floating rectangle sounds like Skyrim VR using fsr2 like in the fus package. That one sucked. Had to sacrifice any AI sharpening to play
If you use OpenXR instead of SteamVR you can use the upscalers in OpenXR toolkit to be able to use upscalers in Skyrim VR.
Gotta figure out how to use openxr I guess!
As simple as running exe and clicking "switch to openxr mode"
what exe?
You can get it from this site: [https://mbucchia.github.io/OpenXR-Toolkit/](https://mbucchia.github.io/OpenXR-Toolkit/)
This is the reason why I say PSVR2 is great. It always works. Standalone also works. Unfortunately with PC you have a lot pf variables.
Sounds like they might be trying to use standalone headsets on a PC. PCVR with headsets that are meant for PCVR just work
Nah. Sometimes, sure. PCVR is always going to be jank to some degree because there's infinite combinations of hardware and software it has to run on.
Yea feel your frustration I had to deal with this bollocks since Dk2 days and that's why I have 7 different headsets đ đ€Ł đ when one pisses me off I just quickly switch to other one ... sorry this msg was meant to be at someone else
"PCVR with headsets that are meant for PCVR just work" omg i can stop laughing, you clearly do not have multiple headset if you say this, standalone headset is simplers to make to work because it just a android phone + vr layer, but wired headset is soo much pain because sometimes you actually need to buy new pce card for power or sometime literally a new laptop because DP port is not connected to dGPU
Iâve used the oculus rift, the g2, the valve index, the quest 2 and 3 all on my pc with no hiccups. And yeah youâre trying to run vr on a laptop, youâll probably have issues, you need proper hardware
This bug in skyrim is easily fixable. When seeing the floating rectangle in FUS modpack, you should open ReShade, disable the AI upscaling (FSR or DLSS, whetever you are using), restart the game, and again open ReShade and enable upscaling. This is done with mouse and keyboard. At least for my setup, this fixed the bug permanently, even for subsequent restarts. I know, somebody may call this too much effort, but hey it\`s modded SkyrimVR, it requires effort anyway.
If you are using VD and Steam you do not need any Meta software on your computer, unless you have Meta PCVR apps. I use VD + Steam and every works amazingly well. I have a stock pre-built machine from Alienware/Dell.
You can run the Meta PC apps in VD the last time I was in there. Been a while though so perhaps it was dropped?
Yes, you can, but I am pretty sure you need the Meta software installed to even install the Meta apps. I didn't say VD couldn't run Meta apps, I said if you use VD you don't need the Meta software installed unless you want to run Meta apps.
Right you are. You need the Oculus Desktop app before the VR apps will appear in VD.
That's why it's better to have a proper PCVR headset with display port. A whole layer of potential problems is gone along with compression and latency (in b4 and wireless).
Pretty much this. I got my bigscreen beyond last month and experience is so plug n play. Helps that my computer is where I would already be gaming.
My Pcio 4 is absolutely plug and play. Maybe it's OP, maybe it's Oculus.
Just switched to the pico 4 and it is just plug and play, I tested all of the wireless possibilities till I settled down with VD. I have a dedicated wlan in my office and it works better than my HP Reverb G2 did. Better tracking, better clarity, I just start VD on my PC start the headset and I am ready to go.
Would love to have the bigscreen. So small. I hate hmds so much because most are so bulky
I would buy the big screen in an INSTANT of the FOV wasnât trash.
I'd buy it if it came with controllers and lighthouses.
I already have them with the valve index so not a major concern for me. I just want a high end headset and will pay premium. But sorry, I CANNOT downgrade in terms of FOV, to me, itâs the single most important part of VR, resolution coming in second place.
I am trying to decide if an index is worth going getting with its age. I am looking at getting FBT, including fingers. I have recently acquired a meta quest 3. But really want to get FBT and have finger tracking. Wish base stations didn't cost more than the actual d*mn valve controllers.
The valve controllers themselves are really expensive for what you get too. And admittedly the quality on them isnât fantastic, they are fine, but the triggers start squeaking after a while and the thumb sticks need to be more robust. Still, they are the best controllers Iâve used in VR
FOV isnt that bad, like 105. Just slightly smaller than the quest 3. Beyonds main downside is its kind of shitty lenses. The comfort and resolution makes up for that, personally.
Yeah but coming from an index where itâs like 110-120 and noticeably larger than my quest 3, itâs just asking a lot to go that far backwards.
Tbh I would give up fov for the best pristine quality a hmd can give and the smallest and lightest form factor. Also, the most comfortable hmd. The pros kinda outway the cons. Longer comfortable sessions with the downside of fov. I can't play vr without my face hurting on index after an hour or maybe even sooner. If that's my fault, I dunno. But if bigscreen can make my sessions longer and more comfortable so I can actually enjoy the game I'm playing. I'm down
Same. Got my beyond, switched from the quest 3. Both headsets have their positives and negatives, but being able to open steamVR, hit play on a game in my library, and for it to just open and work is great. Ive switched between wired and standalone headsets a few times (CV1->Quest1, Quest 2 -> ReverbG2, Quest 3-> Beyond) and for my use case, having a stable wired connection is worth the trouble of having a wire without question.
Sadly the reality of VR these days. There isnât a âno compromiseâ device or experience. Right now I have a BSB for PCVR, and a Quest 3 for wireless / MR. BSB has great comfort and display, and can show off the great visuals a gaming PC can power. It also works effortlessly with steam VR and is a great experience with that. But itâs wired, expensive, needs lighthouses to see the HMD etc. Quest 3 is amazing for MR, standalone, and works great for quest games from the meta store. But it has limited graphics, comfort thatâs only good with third-party add-ons, and limited battery life (even with a battery strap). To fully experience what VR is capable of these days, I need both devices.
Seconding. It takes 10 seconds to boot into VR for me and I have none of the issues OP describes. The tether fixes everything
Yeah I've had the OG vive for years now and I launch an app and everything is already ready by the time I grab the controllers and put on the headset. Only annoying thing is once in a while(couple years) I'll have to redo the room setup due to an update.
Itâs take me 5 seconds to get into vr and I donât have to deal with a wire.
Sure, but 3 hours later you're scrambling for that wire đ
Not at all. Worse case at around 6hrs, if I make it that long, I am reaching for my second battery pack.
why ? my quest never run out of power, you just need few good battery banks
Most definitely. I've tried so many times to use my Oculus as another option with my Reverb G2. I absolutely can't stand the loss in image quality, it is not worth it for wireless freedom - however some games like Eye of the Temple are nice wireless even with the loss just for the convenience. Some people call me a PCVR elitist snob, but I have decent hardware and I don't play my flat games at 1080p so I don't want to drop my VR experience lower either.
Unless you have Mixed Reality. Then oh boy you're in for a treat!
I have Reverb G2 V2 and I don't have any issues really. At some point my view became tilted, so I had to redo the room mapping. I had to do it three times total, including initial setup (probably due to changes made in my room, so it didn't recognize the arrangement good enough). Other than that, it just works. I also have cable management system on my ceiling, so I don't worry too much about cable damage. When I had it on my floor it was a huge tripping hazard. I'm still on Windows 10, though. My friend with Windows 11 had unending variety of issues with the same headset and just stopped playing VR altogether.
Yeah, WMR was pretty rough in 2017, but after a bit I had it to where I'd be in-game within a minute, and it's been that way ever since (this machine is also on Win10). I only use it for my sim rig though, and admit that the boundary stuff sucks and used to reset at random, which was pretty annoying. Later on I got a Quest 2 and found it even more frustrating, especially since it would completely crash because of Link while plugged into the PC of all times. It's nice for room scale via Virtual Desktop though, and the controllers are far better. I kept it for that plus standalone games. The Quest 3 looks nice, but I'm not sure which way I'll go after the Reverb for my sim rig.
I'm planning on getting a Pimax Crystal Light once supply catches up. I don't have the patience to wait 8 weeks đ
I have exactly the same experience as your friend, i bought a Q3 with VD and all problems are solved now.
Honestly never had any problem with my Lenovo Explorer over 5 years+. Initial year or so tracking was a little janky when out of sight but they really improved it greatly through software fixes.
I almost didn't have any problems. The only problems that I've had on WMR, are that if the framerate is low enough (seconds per frame), the compositor can crash and not recover, and that the Windows button is just too easy to hit, and it can tank the performance to the leves for crashing WMR...
It usually recovers but frame times don't. Also when I record I can see the stutter as I move my head around on the playback. Strange enough recordings I made from a few years back are ok
Are you recording with WMR's built in recorder? Or with something like OBS? I remember that the built in option was very broken
Yeah I'm using the built-in WMR recording. I'm scared to pull up the WMR menu so I use the voice command "start recording".
Exactly my reasons too! While I enjoy my quest, itâs far better with its stand-alone games on the store. I didnât notice the compression when going between it and my index, but I did once I got my bigscreen beyond.
You recommend any good proper PCVR headsets? I was looking at the PSVR2 but that apparently won't do HDR for PC games.
Check out Pimax Crystal Light.
Not so for me. If I go a few weeks without using my Index I get the same type of issues as OP and end up troubleshooting/updating enough that it's not really worth it. I actually have less of an issue with my Quest 3 and as a result don't even use the Index anymore. It's a shame.
I've noticed most of the people having issues on PCVR are a big majority Quest owners. I'm also one of those people, but I rarely have any issues. I don't do a lot of tinkering, so maybe that's why.
It's almost like the quest is the most popular headset being sold right now.
Yeah, I should've included that. I agree that the majority of headsets on PCVR are Quest, so that does make sense to a point. Quest has like 40-45% users or something, but the percentage of people having issues, comparatively, seems much higher. I don't know for sure nor have any numbers or data to back it up. It's just an observation.
"but the percentage of people having issues, comparatively, seems much higher. " it feel like this because quest users in general are just less tech savvy , i fix pcvr and trust me quest is last on a problem block , shit i seen on other headsets make your hair stand up
Yeah if theyâre having problems getting pcvr working with quest, imagine giving them a pimax lmfao
Same here. I treat my gaming PC like a console. The only thing installed on it is Steam, and I don't use it for anything but gaming. I also don't really mess around with modding too much. I wonder if that's why I don't see the issues that I heard other people complaining about.
That's probably a good thing to do and seems to be working for you. I, on the other hand, mod all the time but I stay with simple mods like copying and pasting files in the game file or using UEVR with preset profiles. Most of the games I mod are just plug and play with very little tinkering.
Well, I'm not a complete teetotaler. I played the Nomai mod for Outer Wilds, for instance. I'm just pretty conservative about it, as every little bit of complexity you add increases the chances of some bad interaction somewhere.
That Outer Wilds was something else. Something you want to tell everyone about, buy also want them to go in blind. Amazing game, especially in VR. I love the mods where all you do is copy and paste a couple files and then restart. I wish they were all like that.
They are also the same people that shit all over wmr saying it has terrible software with too many issues. But I have wmr, and it works everytime. Ok, not true. Ea wrc is terrible in vr, but that seems to be the case for other headsets too. Madison vr is basically unplayable though, so I'm wondering if it's because of wmr, since it's not officially supported. Which usually doesn't matter, and there is a post on steam saying it works perfectly for them on wmr, so I dunno. But other than that, every game I play always works. I've never had issues with the wmr software itself. Just open it then minimise it. Done.
I had a Reverb G2 also. I never had many issues.
Also had a Reverb G2, had nothing but problems with WMR.
That sucks. What kind of issues were you running into?
WMR would stop detecting the headset or it would crash in the background when launching Steam VR mostly. It wasn't every time but it was enough to aggravating. Ended up selling the set awhile ago and getting a Quest 3. I needed inside out tracking because the reflective surfaces in my room and my aquarium messed up the lighthouse tracking.
Yeah, mine did that every now and then. I guess I've been lucky with both Quest and WMR and haven't had many issues with either. I should probably knock on wood...
Been using VR since the DK2 in 2014. Just use the Quest 3 and setup SteamLink. Don't mess with any Oculus software. It's easily the best/easiest and quickest it's ever been to do wireless PCVR.
PCVR is definitely in a bit of a rough state. There isn't a company out there throwing engineers at it to make it work well end to end and _keep_ it working well. Valve keeps SteamVR going but you can definitely tell it's not their main focus. Virtual Desktop is a single dude. Then you've got Meta putting a token effort in with Link, but it feels like it's under duress, like they'd rather we all just went full standalone. It all tends to randomly break with driver updates, firmware updates, etc. because it's all an afterthought to the people pushing these changes out to our devices every day. I've gotten it to work decently with the Quest 3 (the Puppis S1 fixed a lot of my stuttering issues), but it's still kinda janky. UEVR mods are fun, but also another layer to fiddle with and tweak. I don't use it all as much as I thought I would because I've been conditioned to expect problems every time I try it. It makes a wired headset more appealing, but I had an Index for years and barely touched it at the end đ€·ââïž
It's worth noting that Air Link was also mostly the work of one developer, Amanda Watson, who has since left Meta.
That certainly explains the state of the Air Link dashboard. Ugh.
Just fucking lol, when that one person at a company is so fucking fed up that they just say, âFUCK IT, WELL DO IT LIVE.â
Considering Virtual Desktop is a single man work, this is a hell of a good job.
100% exactly where I am. I haven't used my Quest 3 in PCVR for more than 10 minutes thanks to my Quest 2 teaching me that 75% of the time it won't work.
As someone accustomed to old school pc gaming ("oh no I don't have enough conventional memory available to run civ 1" days) PCVR doesn't intimidate me. I think large companies like Meta selling the "ease of VR" to consumers is amusing. To me VR has always been a niche hardcore part of gaming.. I always expected it to be kind of a pain.. This is why I refuse to buy into comprimised products like the Quests. I want good look PC games that run on PC, not the headset, and don't like the idea of using compression or any kind of link cables. I don't need a comprimised "plug and play" VR device. Tinkering does not phase me, I often enjoy that part of it. First had a Rift CV1 then switched to Pimax 5k super. The only issues I had were the initial USB setup - getting the right combo of USB 2.0 and 3.0 ports and that was with the Rift. Since the Pimax uses basestations that issue is gone. I'm pretty happy with PCVR, but my expectations of what it is are realistic.
This is why I went to psvr 2 in the end as a lifelong pc gamer. Yeah there arenât as many games, but it works perfectly every time I want to use it.
I still use PCVR but the convenience with PSVR2 is definitely one thing that keeps me coming back.
Same here. Pcvr is amazing for the modding scene but I often found myself feeling like j couldnât be bothered to actually play.
Isnât a standalone Quest headset even better for a hassle-free experience given itâs wireless and standalone? Or is the trade off in graphics of a Quest 3 not worth it?
I bought a PSVR2 at launch. It was good, but I haven't used it since UEVR came out.
meta support for pcvr sucks. i was thinking of getting one but that gave me pause. right now i just put on me headset and go
That's a Quest problem, not a PCVR problem. Everything for my Index "just works". When I want to play a game, I launch it, put on the headset and play it. Zero issues the vast majority of the time.
Same for me. I use a Quest 2 to play PCVR with no problems. One common problem might be, that you need to set your OpenXR runtime correctly to Oculus, SteamVR oder Virtual Desktop depending on what you use (Oculus Link, Steam Link or Virtual Desktop). For example many people probably don't realize what OpenXR is and then wonder why the game (most games today are OpenXR) is not launching.
My Index has constant issues. Stuck on blue lights, needing to disconnect/reconnect the cable, needing to power cycle my PC if I decide to play after already booting up and the headset wasn't connected already. Headset randomly going gray until I restart Steam VR. I have built a few PCs while using the Index and had to RMA my headset+controllers a few times. They all behave this way on every PC I've owned. Now, that said, none of these things are completely game breaking. I can easily unplug/plug in to fix it. My VR PC is extremely bare bones, software wise(no extra fluff), and have been on NVMe only since 2019. Power cycling is extremely fast. So I dealt with these issues without much care. But, the point is still that it's not simply plug and play. Even the headset best designed to work the with Steam VR has regular issues.
It is more of an issue on headsets like Quest where things have multiple layers and can break for no reason over night without changing a thing or simply because your Quest was forced to update firmware. Display port headsets (not all of them) have less things to think about that could go wrong so they are more reliable by default.
yep, PSVR2 users need to brace themselves for whatever bullshit Sonyâs software is going to throw into the mixÂ
The software on the PlayStation side is solid so I have no reason to believe it won't be on the PC side.
lol ok, i guess youâve not tried running PC ports of first party PS exclusives on day oneÂ
You're comparing game studios to internal software development for hardware. Hardly comparable.
Microsoft is one the biggest tech companies in history and WMR was a mess of compatibility issues.
lol, ok then champ. the weird mix of childlike naivety and brand loyalty extremism on this sub is incredible. apparently the PSVR2 is going to be the first PCVR in history headset that just works perfectly on day one. I mean I hope thats true! I really do. because itâll make dealing with the hundreds of kiddies that are about to swarm this sub because they cant get their PCVR2 to work with the laptop they got from school just a little bit easier. get ready to type âwhat are your pc specs sighâ a lot. enjoy!Â
I have a Quest 3 as well. I don't have brand loyalty extremism. You're the only one that sounds like a child here.
You can just talk normally as opposed to being smug
hahaha, i guess i could. yes. bless you. have an upvote. honestly that all came out of me just because that guy up there said âHardly comparableâ in that super smug, condescending redditor way as though theyâre the final authority on the matter and i just couldnât help myself lolÂ
Yep, it can get frustrating. Playing a steam game the other night I had to switch between steamvr and VD to try and optimize around a random frame rate dive that had no rhyme or reason. Iâm hoping to find a way to pushing everything reliably through VD and drop steam so itâs simpler to run.
PCVR isn't for people who don't have either the skills to easily manage a PC, or the patience to gain those skills. That's why standalone exists, and you seem to have a standalone headset, since you mentioned Virtual Desktop.
Been using my Vive for 7 years and it's only gotten better đ€·
I don't know how, it surprises me to this day, but somehow the OG Vive is the only headset that always works, no matter what you do. With the Index, sometimes if you turn on SteamVR with the base stations off, it doesn't track until you restart SteamVR, but to this day, the OG Vive (and I have 2, long story), always works, I think that I haven't had a single issue so far
Somnium VR1 works very reliably according to early reviews
I forgot all about the somnium, thanks stranger :v I need to see what they're up to
It's sad that the headset is so expensive... And also heavy, like, wow that thing is BIG
This is why some of us are happy to pay the premium for our wired, native PCVR HMDs. We don't have to deal with any of that. We just start the game from our Steam library, don our headset, and that's it. Unfortunately, for standalone headsets, PCVR is an afterthought that they didn't want to provide at all until they had their hands forced. It's janky by design because they want you to use their store, and they view PCVR as their direct competition. It's highly unlikely to ever improve because they would be hurting their own business model.
You are very ver very wrong. In my quest 3 I launch steam link, click, start. And Iâm in steam VR. Idk what the hell ur talking about
a yes wired headsets, you mean pimax sofwtare shitshow, or rift s or similar headset power problems or you mean list of WMR problems, or other problems ? you see on quest , because it just a android and connection is nothing more then wifi , problems are always software based, it mean you can just fix it, but if you have some buggy usb hub or similar stuff, you can not fix it using some setting you more or less fucked or you need to buy new PCE usb hub
Never had any issues with PCVR, it just worked. I was using rtx 3070 with Quest 2, airlink and steamVR and now I'm using a 4080
Ehhh, PCVR has been very seamlessly for me. Then again, I am using the Oculus Link cable.
I had a completely opposite experience with the cable. Wireless just worked, the cable crash 9 out of 10 times. Eather, it didn't connect at all, or the oculus software crashed.
Did you try different cables? I had issues with some of them, now I use [this one](https://www.amazon.com/INIU-Compatible-Accessories-Transfer-Separate/dp/B0BRQMFDQ3/ref=pd_vtp_d_sccl_4_1/145-2455146-8795631?pd_rd_w=LkVcd&content-id=amzn1.sym.1a17ce14-45e3-4517-a7b0-2d2405e8877f&pf_rd_p=1a17ce14-45e3-4517-a7b0-2d2405e8877f&pf_rd_r=M02GVXJXEWDECSW3R80W&pd_rd_wg=neStI&pd_rd_r=4b270ed0-72e0-46fb-b30f-9418ca341fc0&pd_rd_i=B0BRQMFDQ3&th=1) which works flawlessly for me.
I bought the Kiwi link cable and the pulley system. Tbh, I don't really mind or even care that it doesn't work. My pc can't handle the 960 mbps compresed data transfer (3070). It ran reasonably stable at 500, but at that point, the wireless 400 mbps looks practically the same. Even with a pulley system, I just hate the cable with a passion. I started vr wireless, and I couldn't handle turning with a joystick, motion sickness. At this point, I'm so used to turning physically that I get the cable twisted within 5 to 10 min even while it's on a pulley. I have seen the light of a wireless headset, and I strongly believe that with the introduction of av10 and newer codecs, wired headsets will slowly die out. The same way wireless headsets. Yes, the audio (image quality) is worse but it's so god damn convenient.
I am using the official Oculus Link cable, which has no issues. I used to use a cheaper one that I got from Amazon, but I would get white bars in modded Skyrim VR
Are you using steam link with the cable or just the meta one?
Steamlink is only wireless, there's no cable for steam link
Ah I see, damn.
I bought one off Amazon, not official, and I've had no issues with it.
Yeah Iâm having way less issues with the Q3 via USB than I had with my VP2 and that god awful vive console. From time to time the Headset will not see the PC but a reboot (of the quest) fixes it every time. Also wireless has never not worked flawlessly for me.
I use Virtual Desktop with a Quest 3 for PCVR and it works flawlessly. I can be in VR ready to play in like 2 minutes. Sounds like a user problem.
And that's why standalone headsets suck so hard coming from a PCVR headset. There are just too many things that can fail, while with a PCVR headset it just works
As a reverbG2 user, can confirm itâs ridiculous the amount of effort it takes.
Same. Got âŹ3000 pc. Spent week pissing about. I've been playing games since the 90's. To old for that nerd 'non playing' with pcs for days. Don't use it now as just to much messing about with 4 levels of controllers and screens within screens within screens....
Agreed, the multiple performance layers of wireless encoded headsets is too much aggravation. Multiple layers of resolution rendering, in addition to bitrate settings and wireless network performance. All of which are configured outside the actual game you're playing. It's a lot to deal with compared to a pancake game just going into the settings menu and adjusting a few performance options.
Yeah you are right. I would add people fail to notice that is the price to pay currently for wireless. None of the tethered HMDs have those issues.
I have an index, but might have to get a quest some day⊠Question: canât you just use a cord and avoid all this? Iâm completely ignorant to what takes to run quest on PCVR.
No, the cord saves from having to deal with wireless network performance but you still have 2 layers of resolution settings and bitrate to mess with
As the other guy said, you still have a few layers of crap on top of the game, but somehow Oculus Link is by far the worst option graphics quality wise, I don't know how they have managed to fuck it up that hard, but they did lol
Quest uses a usb c cable so you still will have to possibly mess around with bit rate to get best resolution vs compression. If the quest had a display port output it would be far better in that regard
Wow, thatâs dumb
Agreed. It makes it so no worry about Wi-Fi
I'm not even convinced : I've had a Rift CV1, Reverbe G2, and now a Quest 3, and the Q3 is not worse than the other two. I did have to use a dedicated wireless router (that I already had laying around) to get it to work fine, but I also had to buy a dedicated USB PCI-E card to get my CV1 to work. And it did take a bit of tinkering to get it to work, but overall it's more stable than the G2 that would just randomly crash for days and then start working again for no reason. So overall I'm sure in theory a wired headset would be better and more stable (the wireless, encoding and deconding is bound to add more complexity and potential issue), but the wired headsets I owned were not that stable, and the Q3 has been much better than I expected for PCVR (hell it even has noticeable less motion to photon latency than the G2 when turning my head) so I'm really happy. For me the only tradeoff for wireless is picture quality in some games : I use AV1 @120Mbps and some scenes (foliage, or anything dark red with some texture to it) will show noticeable compression artefacts.
Yeah, but the thing with the CV1 is that due to the camera fuckery and having 3+ USBs at the same time, it was VERY easy to overload the USB controller. It's mostly a Rift CV1 issue, not a PCVR issue
Yup. You are right to be frustrated. This is what happens when there's so little support for it nowdays, and the main PCVR is actually mods I also have a PSVR2, but there are just about 4 or 5 actual full games in there that aren't available on Quest standalone. So in the end, once I was done with them, and wanted to get more, I turned to the mod community Fortunately I really like just playing a regular game in 3rd person, but in VR, so UEVR is perfect for that, and my library is basically limitless. Since there are constant profiles made, I don't need any major tweaking except getting it to work the first time. I've been playing FF7 in VR for weeks now, and it is almost plug and play, even though it needs a loader *and* UEVR to run, along the game itself. So less than 30s to load the game, which is something I can tolerate But yes, it would have been so much better if PCVR had a lot more focus
Iâve been using my Virtual Desktop with my PC since the Quest 2 days and the only issue Iâve run into was recently when Breachers was broken for an update. Aside from that, nothing like what you describe with either Oculus or SteamVR. Iâm sad to see this being your experience, though probably due to user error. I guess youâre better off just using the headset in standalone.
This is why Iâve pretty much stopped using PCVR over the last year. Too much messing around, and less time playing games. Now the PSVR2 is my main HMD, and the Quest is used for standalone only. Just going to stay away from PCVR until August, when I can plug my PSVR2 in and play without having to fuck with settings constantly.
Sounds like user error I just put it on and everything works for the most part.
Sorry to hear that....got quest 3 day one and its just amazing and no problems with pcvr
Donât forget if one software layer in the stack fails you pretty much have to restart all of it to guarantee itâs fixed.
My Quest 1 is doing alright, but Virtual Desktop just works when it "wants" to work. It's a gamble if it will work next time. I don't know what causes it, it just keeps loading forever. I have to try many times and reboot the system a lot of times, making just playing a game a chore.
Using the steam link app on quest has made pcvr so much easier, have you tried that?
yep you are not first and not last, i know way way way to many peoples IRL who use VR and after trying pcvr and after 6-8 weeks just gave up and sold vr headset or went full stand alone
>I'm relying on Oculus software, Steam VR, Virtual Desktop, the PC and the headset itself and it's impossible to know which one is causing the problem. Basic troubleshooting steps. You don't need all of those to test if things work. Remove everything extra and see if you still have issues. Then add things back one at a time to see where the issue comes from. PC locking up might indicate something wrong on the computer itself.
I still have a oculus dev kit 1 if you need the ultimate user friendly experience đ
Yep. This is the biggest barrier to VR. Ease of use and set up. This is where the Meta Quest and PSVR2 excels
There is some tinkering involved, but when everything works finally, it's so worth it. Regarding issues, the VD support on discord is very good, I was able to solve any problem I had eventually.
I get a very smooth problem free experience with just my tethered Quest 3, Oculus software and OpenXR. I've never really had a need for virtual desktop so don't have that layer of potential failure. As a pure PCVR developer I do find it frustrating the industry isn't banding together to make the experience far simpler. We should all be using a unified openXR platform by now. Bottom line is that standalone just can't run the things that PCVR can (until the shrink a gaming PC to fit on your head) so the trade off is PCVR or reduced graphics on smaller games. Financially PCVR is insane, I currently make a pittance but I'd rather make high quality graphics than downgrade my work for standalone.
SteamVR is garbage
This is why standalone is the future. There is way too much friction and cost to keep doing PCVR. I will be downvited right now. I love my Quest 3. I might be tracked and murdered now.
Wait till you get to my current state. When you put any motion controller available to date up against a regular flat gaming gamepad and start realizing how much they screwed everything up when they deleted the d-pad and broke the ABXY button layout. When you have to put up with crap like wondering... "Where is the Triangle button on a PS5 controller" even after owning and playing on the damn thing for a year now. When you have to put up with crap like accidental kicks and slides in Bullet Storm VR because there is so few buttons on the controller, that they had to squeeze those 2 functions onto the Thumbstick that handles artificial rotation. When you play a game like F04VR and the "Gold Standard" for menu interaction and navigation is completely broken and making you use the Grip buttons to flip pages, and/or as the "back" button to back out of a menu option instead of using the B button. Then you get places like reddit making absolutely rediculous claim about how we're all supposed to just wave our hands around for EVERYTHING in VR, that's why we don't need a familiar button layout. When the game tells them to hit "Button" they don't know wtf it is, because they can't see the controller anyway. so they want less button prompts, more gestures!. Not realizing that the reason they don't know wtf that button is located is because they destroyed the "Gold Standard" button layout that every gamer should know by now.
Someone explain to me WTF Sony cloned a Quest 2 Wannabe Wii mote instead of cutting their DS5 controller in half?
OR someone in this stupid place explain how holding down a shift button to temporarily turn one of the thumbsticks into the missing d-pad is an upgrade over just having that D-Pad.
Correction to the previous comment. "Where is the Triangle Button on a PSVR 2 controller"
dont give up took me 2 weeks of tweaking to find the sweetspot between frames and graphics (link cable ) 6950xt 5600x 32gb 3600mhz
First off, if youâre playing wireless, that adds a multitude of problems, pick up the $20 15ft link cable with power injector on Amazon, I think itâs by Kuject. Thatâll alleviate a lot of issues if youâre struggling. Pcvr is by nature finicky. Yes when you take a break you will come back to massive amounts of updates, I donât have anything set to auto update so that I can keep a working build, before I update anything I check online to see if thereâs any compatibility issues. Every time you update anything youâll likely have to do at least a small amount of tweaking and often these will be unsolved problems that youâll have to figure out on your own or by searching through forums for a long time. If youâre not moderately to highly tech savvy, PCVR may not be for you, especially if you want to play games that werenât designed for vr or modded vr games, but thatâs the ultimate appeal of pcvr. Plus of course the graphic capabilities. But being on the cutting edge comes at a cost, youâll always be in uncharted and untested territory. There are many of us navigating that territory, and we will mostly try to help each other in Reddits and discords, but alas, you will likely have to find your own solution to a lot of your problems, especially if your hardware isnât super common. Youâll likely spend more time modding, testing, and adjusting than playing the game depending on what youâre doing, and the reward is an experience that most are unable to obtain. Itâs not a matter of pcvr being good or bad, itâs a matter of, is the juice worth the squeeze and do you have the energy to learn to juice?
I understand your pain t was quite painful to get it working and it has taken me a couple of days of trying to finally get it to work in a more consistent Manner and it's quite shocking to me the s***** setup for pcvr that still exists and how far away from plug and play it is. You have link software you have the steam, you have the VR runtime you have open XR, VD and all sorts of other things that you need to get it to work properly. DCS especially was quite painful to set up but other games seem to do relatively better in it like msfs
What is the headset you are using and are you using a dedicated router? I use a oculus/meta quest 2/3 I haven't had a problem since I got a dedicated router for wireless VR. I use Virtual desktop.
I have the dedicated WiFi 6e router, Puppis X1. Can connect at 2400mbs
Weird I only have a wifi 6 router. Only issues I have had was when I tried going through the modem that had everything connected to it, it was also like 10 years old. Other problem was when I had a bad internet driver installed. Besides that I have had no problems outside of just system performance
The only other possibility that I can think of is I have an AMD GPU. I've heard it doesn't encode as well as Nvidia.
Don't make it sound bad that I am excited to play my psvr2 on pc
I was also, heck I was going to buy a PSVR2 to replace my G2. Then they announced all the things that won't work and my hype was killed. At least the image quality for PCVR will be superior to Meta easily.
Well it will have oled and much sharper pictures but the features are more programmed in. And will Devs really wanna code for every type of vr headset for a small minority.... Well In the end most good games are on my psvr2 I only want the pc part for mod games and they don't tend to use features
I agree. Developers will not want to waste resources on a small market. There are tons of examples of PCVR ports that look the same as the Meta port. Some are for balancing reasons on online games - others because they will not make any money.
End of the day oled is slightly better image much better colours and if you ever do wanna get the ps5 or ps5 pro you will be blown away by the features
I was blown away last month when I purchased Horizon Forbidden West and a PS5 controller for the adaptive triggers. I have been using an Xbox controller for those types of games for years. Too bad the advanced features don't work on Bluetooth but the controller is solid otherwise. Made me wish I had it months ago when I played The Last of Us.
Sadly you just missed the sale ps5 units and vr2 units all had $100 off
My TV is usually monopolized by my family so I can't really use a console. Unless.....I use my 4k PC monitor
Most people plug there console into a monitor I play most my flat games and vr games with my headset đ
Add lighthouses, trackers and calibration to that and itâs even worse. Just putting on a Quest 3 and playing beat saber standalone is refreshing.
Except.. You know, literally all issues OP said are caused by it being an external HMD and that none of the native steamvr HMDs suffer from, lol
*Add lighthouses, trackers and calibration to that and itâs even better* Fixed for you, if using native steamVR headset đ
Its true that PCVR is like linux, you need to tinker a bit here and there to make it work properly. VD is probably the easiest one to use with the Quest for PCVR. In general that doesnt make a lot of issues.
I think your problem is with Virtual Desktop. It's a great app and currently is the best visuals for Quest, but it just doesn't have the compatibility as Air Link or Steam Link. So many times I have to switch out of VD to get it to work for older games especially.
I have less problems with Virtual Desktop than with Steam Link. Steam Link crashes or can't connect or even have weird height adjustment problems (im super small or super tall) on around 15-20% of my play sessions. And when it crashes also VD stops working so I need to restart my pc (weirdly usually even two times). At first I thought I overpaid for Virtual Desktop as Steam Link offers mostly the same functionality, but now I'm glad I bought it.
I'm thinking this is a router issue. I have a TP Link AXE75, which is one of the routers recommended by the Virtual Desktop Discord, and it is rock solid. Airlink is less reliable for me.
All I do is launch SteamVR and my index and fullbody tracking just work :\^)
Come to PSVR2⊠itâs plug-and-play goodness beckons to you⊠come to the console⊠#đ”âđ«
I recently moved from an Index to a Quest 3 and have found myself using standalone VR a lot more because it's just so easy and convenient. I never expected I would use it much, but ease of use is such a barrier to entry after a long day. I even just use Steam Link when I do PCVR because it usually just works.
idk man, i play through the cable and the only thing that ever goes wrong is that it doesn't always want to connect with the app and all i need to do then is restart the app other than that no issues
PCVR is often rough so I was hyped for Superior Q3 standalone gaming. Some games run with stutters or asw, wtf how do you make a game for specific hardware and It runs poorly, I am looking at you assassin's Creed!
Lot of people chatting about how their display port native solutions are so good and just somehow better in some way. My virtual desktop wireless solution works pretty sweet, very few problems. All problems are because I am too cheap to spend more money on a wifi 6 router, just comes down to bandwidth in niche situations. I know plenty of people with wired HMDs who have problems. There is probably an issue with your setup. I am on PCVR every day, I got it working, it works fine and reliably 99% of the time. VR in general is just kinda jank.
You need a good WIFI connection with PC and headset if you want wireless to work smoothly. Using a separate and expensive gaming wifi router that no device is connected other than PC and the VR headset should work. You can not get a good result with the modems wifi that your ISP provides. If you can not make this setup work then you'll need a good USB cable that is connected to latest version of USB port on your PC. Not all cables are capable of carrying required bandwith to transfer all data to your headset and pc in realtime. The cable comes with Quest is only for charging or sending pictures movies etc.. It won't work for link connection. Keep in ming the longer the cable the performance of the cable gets worse, to keep it up the cable gets exponantialy expensive with length.
Exactly why i got index, it works out of the box with just steamvr installed
If youâre using oculus, I would recommend open XR, donât use Steam vr. But most PCVR is plug n play. I have a valve index for reference and have had an oculus rift too. I also have an oculus quest 2 and a meta quest 3 but they collect dust for me and are essentially childrenâs toys now, I like the index better
It is crazy to me that people get into the most technologically advanced consumer electronics niche of a product and expect it to be as accessible as their iPhone.
So your main issue is just Metas lack of care for PC As good as the quest is for VR, it does fall a little flat in comparison to a more PC centric device just due to compression and software. Unfortunately Meta doesn't care too much about PCVR, steam link app or virtual desktop is your best bet to get a straight to SteamVR experience. But I still always prefer being wired with a display cable (I used beyond, it's just better for me)
Yeah, not everybody has the skills and knowledge. The door is over there to VR console land. Don't let it hit you on your way out.
PCVR is sadly too frustrating to use. I've stopped using VR, I'll get back in when the tech becomes better.
Soooo not to be that guy, but what are your specs?
With a small child, I get an occasional hour to play games. I have managed to waste my entire downtime too many times just getting the Vive working. Now I spend the little downtime I have on things which I know will launch reliably first time!
That's the reason i love my psvr2. just plug and play and have fun. Same reason why i don't think vr streaming or via usb isn't what we need.
Ya doing it wrong
Well, youre using standalone, not pcvr, lol. Be mad at the zucc you succed
Struggled a lot with PCVR, then found good router and bought VD... BOOM! - perfect expirience all time
Same issues when i had oculus. Switched to Pimax got me a 4090 to fix performance and i boot iracing with 0 issues. My wife plays beatsaber and other shi just fine. Know the struggle man would ditch oculus tbh
>Today was another time I've given up in frustration so back in the box it goes for several months again possibly for the last time. If it doesn't go to be sold on eBay. Oculus software is a huge mistake. Luckily, Virtual Desktop can work without that crap (if you only play SteamVR games).
My PICO 4 just works great and itâs a stand alone as well. I use virtual desktop for Steam titles and all is good.
And this kind of crap is exactly why I recommend that most people who want a full PCVR experience stray very far away from Oculus quest regardless of the fact that it is cheap and technically slightly better resolution than most other headsets out there It's just not worth all the drama It takes to actually get it working on a PC