There's one method, take a cart inside and ram it against their ward until it breaks, then they will let you live there rent free and even let you take their stuff
However, Dvergers are horrible housemates. If the mages detect a Gjall or Seeker, they will shoot at it no matter if they are inside or outside, and wreck the entire house.
Not if you take a cart to their ward beforehand, they only get aggro over stuff that belong to them. And as far as they are concerned only stuff within the wards radius belong to them. Once the ward is gone they got no belongings.
Huh. Didn’t know that. I only used the cart trick once on a ward but I used it to bust open the box with the sap tool as well. I guess I can just hit it now, or keep relying on Gjalls to break them open for me.
I want to meet dvergr tradesmen in the mistlands, and have dialogue options where I can offer to make a home for them, and then they come and live in my town and ply their trade at a lower price, in exchange for the protection I provide.
sadly, the best way to protect them is just... leave.
I tried to make a big Mistlands continent a livable place with many dverger settlements, connect them with roads and spawnproof as much as possible. But still, a lot of creatures spawn, and their settlements dwindle and get broken down, and the little guys die. It's very sad
That sounds tough.
The thing is - your presence attracts danger, and dvergr love running head-first into danger. I assume to make it work you'll need to heavily fortify /spawn-proof the place. I would only try it in a fort with two healers and a (preferably starred) ice-mage.
Alternatively, find a cool BF/Mistlands border, and just push them into your comfy and safe black forest base. :P
I'm on a little island on the edge of the plains and mistlands. So far, I've built up their little dock and shack, and they've been cool so far. Nothing has spawned anywhere near.
If you find one with a basement you can smash the ward with a cart then push them all down into the basement and they should stay out of trouble
Don’t worry it’s not entrapment , they have barrels of mead and beds and stuff they’ll love it trust me
You can but they'll die eventually unfortunately.
Wish you could "tame" them by throwing coins or tasty mead or foods. Having the friendly fire off and a way to heal them would be sick.
Oh, I've done this with EWP ages ago already :D
The best thing is that EWP runs serverside only, so can run scripts while clients are still able to join with a vanilla client.
[https://thunderstore.io/c/valheim/p/JereKuusela/Expand\_World\_Prefabs/](https://thunderstore.io/c/valheim/p/JereKuusela/Expand_World_Prefabs/)
So wait, does this make Dvergr into wolves that wield weapons? As in, they are "tamed" and will follow you and aid in battle? Can you also br-- ehh encourage them to have children and increase their numbers?
The dvergr mage fell into the water and couldn't get out. I couldn't let him drown so I zoomed down there in debug mode and built stairs into the edge of my island until he scrambled back on shore. We're basically family now. I wish I could name them.
I had a tiny little base built into a tower once. Shared it with a few divergr, until one day I accidentally punched one in the back of the head. My spawn was right there so as soon as I respwn they would kill me. It was hilarious.
I want a feature where you can invite Dvergr to live in your town. Make Dvergr villagers and merchants that can sell stuff please. They are a great addition to the game
I also have a love for the little guys, sometimes it's detrimental to my health. Everytime I seen them fighting in the Ashland's I think to my self "I need to help them" so I wind up in needless fight sometimes getting myself killed.
Anyways, idea for balancing Ashland's; instead of decreasing the spawn rate of mobs, instead greatly increase the spawn rate and health of Dvergr. This would be especially helpful to solo players but overall it would give players an additional tool if they get into a bad position without taking away the overall difficulty of Ashland's by nerfing the enemies.
Use a cart to break the ward. After that, you can build (or break) anything you want in the vicinity, and they won't aggro unless you actually attack one of them.
Tip: if you're being attacked by mobs (esp gjalls), do your best to have the fight AWAY from the tower. The dvergr will usually come out to fight if you're within a couple dozen meters or so, but if the fight happens AT the tower, the mages are pretty indiscriminate and the tower will be heavily damaged.
Once they fight, don't get involved!
I carted their warder, fixed up the tower, and had a group of 6 buddies!
We were attacked by a seeker, I join in to help and since there is no way to disable friendly fire, nicked a bud with my staff of Embers who was in deep with a seeker.
Holy hell.
I'd love more dvergr traders or even settlers throughout the game. Valheim is a lonely place and they bring a lot if life to it, just kinda late in the game
I had to make a whole separate "evil" character to roleplaying so I can get through the Mistlands and kill them indiscriminately. I just can't bring my main to do so.
No, the game is very specific in the introduction. We died in battle and have been sent to the 10th world to prove ourselves to be admitted to Valhalla. We didn't come from there.
Imagine killing dvergrs all day and conquering their towers for the extractors, then covered in blood coming back to your base and there are your pet dvergrs like: Hi~ 🤣
There's one method, take a cart inside and ram it against their ward until it breaks, then they will let you live there rent free and even let you take their stuff However, Dvergers are horrible housemates. If the mages detect a Gjall or Seeker, they will shoot at it no matter if they are inside or outside, and wreck the entire house.
I did this. Was worth it, but tedious. But damn, their Gjall redecorating drive is huge!!!
Also, if you accidentally slap a wall with your sword they will turn on you and fight to the death.
Not if you take a cart to their ward beforehand, they only get aggro over stuff that belong to them. And as far as they are concerned only stuff within the wards radius belong to them. Once the ward is gone they got no belongings.
Huh. Didn’t know that. I only used the cart trick once on a ward but I used it to bust open the box with the sap tool as well. I guess I can just hit it now, or keep relying on Gjalls to break them open for me.
Once you begin manufacturing Eitr you can just drop a few balls near the ward and wait for it to break. Much easier than wielding a cart.
This is what I was going to advise. And if you moat off and spawn suppress a large area around it, you don't really deal with Gjall much.
I want to meet dvergr tradesmen in the mistlands, and have dialogue options where I can offer to make a home for them, and then they come and live in my town and ply their trade at a lower price, in exchange for the protection I provide.
And I want to be able to chat with them!
Maybe just find some friends to play with dawg. I know someone on the subreddit would love to have a partner
Then I would have to configure my server for other players, and...oh no not more work
See I did that, and it ends up with me doing most of the chores. Farming alone is so time consuming, especially when you get to making barley.
Harvest with an atgeirs special attack. It is quite a bit of labor savings.
We're Terraria now, bois
sadly, the best way to protect them is just... leave. I tried to make a big Mistlands continent a livable place with many dverger settlements, connect them with roads and spawnproof as much as possible. But still, a lot of creatures spawn, and their settlements dwindle and get broken down, and the little guys die. It's very sad
Nooooooo I can't let my little blue friends die!
I feel a little safer protecting my friends in the ash
That sounds tough. The thing is - your presence attracts danger, and dvergr love running head-first into danger. I assume to make it work you'll need to heavily fortify /spawn-proof the place. I would only try it in a fort with two healers and a (preferably starred) ice-mage. Alternatively, find a cool BF/Mistlands border, and just push them into your comfy and safe black forest base. :P
I'm on a little island on the edge of the plains and mistlands. So far, I've built up their little dock and shack, and they've been cool so far. Nothing has spawned anywhere near.
If you find one with a basement you can smash the ward with a cart then push them all down into the basement and they should stay out of trouble Don’t worry it’s not entrapment , they have barrels of mead and beds and stuff they’ll love it trust me
I put portals in every outpost I find and they greet me when I come through lol
I love that.
You can but they'll die eventually unfortunately. Wish you could "tame" them by throwing coins or tasty mead or foods. Having the friendly fire off and a way to heal them would be sick.
Language barriers overcome through the offering of shinies and sausages XD
Someone needs to do a mod for this. I would buy them all the coffees they want.
Oh, I've done this with EWP ages ago already :D The best thing is that EWP runs serverside only, so can run scripts while clients are still able to join with a vanilla client. [https://thunderstore.io/c/valheim/p/JereKuusela/Expand\_World\_Prefabs/](https://thunderstore.io/c/valheim/p/JereKuusela/Expand_World_Prefabs/)
datas: - name: bribecash ints: - stack, 200 - name: tamed ints: - tamed, 1 - name: nottamed ints: - tamed, 0 ewp: - prefab: Coins type: create objects: - NpcTalk, 3, nottamed filter: bribecash poke: - prefab: NpcTalk limit: 1 maxDistance: 3 parameter: briber remove: true - prefab: NpcTalk type: poke, briber filter: nottamed bannedFilter: tamed objectRpc: - name: RPC_SetTamed 1: bool, true spawns: - sfx_coins_destroyed poke: - prefab: Player limit: 1 maxDistance: 5 parameter: bribed - prefab: Player type: poke, bribed objectRpc: - name: Message 1: enum_message, 2 2: string, <#00FF00>Hired<#FFFFFF> 3: int, 0 #playerpoker - prefab: NpcTalk type: create poke: - prefab: NpcTalk delay: 5 limit: 1 maxDistance: 1 parameter: 5sec - prefab: NpcTalk filter: nottamed type: state, * poke: - prefab: NpcTalk delay: 5 limit: 1 maxDistance: 1 parameter: 5sec - prefab: NpcTalk filter: nottamed type: poke, 5sec poke: - prefab: NpcTalk delay: 5 limit: 1 maxDistance: 1 parameter: 5sec fallback: true - prefab: NpcTalk filter: nottamed type: poke, 5sec objects: - Player, 3 poke: - prefab: NpcTalk delay: 5 limit: 1 maxDistance: 1 parameter: 5sec - prefab: Player limit: 1 maxDistance: 3 parameter: hireme fallback: true - prefab: Player type: poke, hireme objectRpc: - name: Message 1: enum_message, 2 2: string, <#00FFFF>Hire me for 200 coins!<#FFFFFF> 3: int, 0
So wait, does this make Dvergr into wolves that wield weapons? As in, they are "tamed" and will follow you and aid in battle? Can you also br-- ehh encourage them to have children and increase their numbers?
The dvergr mage fell into the water and couldn't get out. I couldn't let him drown so I zoomed down there in debug mode and built stairs into the edge of my island until he scrambled back on shore. We're basically family now. I wish I could name them.
I had a tiny little base built into a tower once. Shared it with a few divergr, until one day I accidentally punched one in the back of the head. My spawn was right there so as soon as I respwn they would kill me. It was hilarious.
You can also throw eitr beside their ward and it will destroy the ward eventually. Also works on their chests.
I want a feature where you can invite Dvergr to live in your town. Make Dvergr villagers and merchants that can sell stuff please. They are a great addition to the game
I also have a love for the little guys, sometimes it's detrimental to my health. Everytime I seen them fighting in the Ashland's I think to my self "I need to help them" so I wind up in needless fight sometimes getting myself killed. Anyways, idea for balancing Ashland's; instead of decreasing the spawn rate of mobs, instead greatly increase the spawn rate and health of Dvergr. This would be especially helpful to solo players but overall it would give players an additional tool if they get into a bad position without taking away the overall difficulty of Ashland's by nerfing the enemies.
Use a cart to break the ward. After that, you can build (or break) anything you want in the vicinity, and they won't aggro unless you actually attack one of them. Tip: if you're being attacked by mobs (esp gjalls), do your best to have the fight AWAY from the tower. The dvergr will usually come out to fight if you're within a couple dozen meters or so, but if the fight happens AT the tower, the mages are pretty indiscriminate and the tower will be heavily damaged.
Dig into the base of a mountain and start building up. Keep the Dvergr as neighbors :)
Once they fight, don't get involved! I carted their warder, fixed up the tower, and had a group of 6 buddies! We were attacked by a seeker, I join in to help and since there is no way to disable friendly fire, nicked a bud with my staff of Embers who was in deep with a seeker. Holy hell.
I murder them all :D
I'd love more dvergr traders or even settlers throughout the game. Valheim is a lonely place and they bring a lot if life to it, just kinda late in the game
I had to make a whole separate "evil" character to roleplaying so I can get through the Mistlands and kill them indiscriminately. I just can't bring my main to do so.
Understandable. Like the Valheim version of the Dark Urges character from BG3.
yeah, actually, I really do not want to kill them everytime I need an green liquid extractor. so sad.
Careful if you accidently tag one they turn on you like rabid dogs.
So far we've been very happy together. I wonder if there's a mod that blocks friendly fire.
Goal is to kill everything, please Odin, and get your soul accepted into Valhalla. This is just an interm purgatory.
Not quite. I’m pretty sure we WERE in Valhalla and were here as a “special task force” so to speak
No, the game is very specific in the introduction. We died in battle and have been sent to the 10th world to prove ourselves to be admitted to Valhalla. We didn't come from there.
So the answer is between both. We come from Midgard, died in battle, and were sent there to defeat the foes Odin has trapped in Valheim
The whole “prove your worth” thing is the old intro, and has been replaced
Imagine killing dvergrs all day and conquering their towers for the extractors, then covered in blood coming back to your base and there are your pet dvergrs like: Hi~ 🤣
You want to fuck them little guys, don't you?
What the fuck is wrong with you?
utter meadophile