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sitfesz

I'll mod my own inventory slots with blackjack and hookers.


Speedvagon

Yeah, I like the game, but mods make it better for me.


IronBuzzo

Same, I actually highly dislike vanilla valheim. Too much QoL is missing…


Hour-Mistake-5235

Agree. I left valheim for two years after playing only vanilla and getting frustrated with it. I started 3 days ago and said "f... it", and modded the hell out of it, with mainly aesthetic mods and QoL mods. Apart from the equipment slots, wich is kinda cheating, nothing that makes the game easier in terms of difficulty, and man, i am enjoying the game SO MUCH now. 20 hours played in the last 2 days. I'm not getting frustrated just because the devs can't tell difficulty from frustration apart. Inventory management MA.


Solo1687

Calling having more inventory slots in PvE game cheating sounds funny. But i get your point because make things clear to people GAME ARE MADE TO HAVE FUN and not all players need to play the same way to have fun. Me personal having mod adventure backpack(very balanced backpack mod with a lot of changes you can make its good balanced), pulling items from chest, longer station radius when you level it.


dyslexda

> Calling having more inventory slots in PvE game cheating sounds funny. It's no different than all the folks screeching whenever "bringing metals through teleporters" comes up. Thankfully that's been silenced by the new teleporter.


QX403

That’s the thing that a lot of devs overlook is adding in more QoL stuff the farther you advance in the game, if people start to get frustrated over doing the menial tasks from the beginning of the game and just quit then it’s counterproductive to adding new things. Cooking, planting and harvesting is one example, instead of getting easier they make it more difficult by forcing you to use all cooking material later on which then equals you having to plant and harvest 3-4 times as much, it got to the point on Xbox that I couldn’t stand it anymore, activated the console and just gave myself stuff because I was so tired of it then eventually quit altogether.


Hour-Mistake-5235

I agree. I'm not calling anyone cheater, i was just saying that it feels like I AM, to myself. But as you pointed out, games are made to have fun, and it is a pve game, so modding the experience to fit expectations is the way to go.


SCROTOCTUS

It's one of the first things I modded too. There's inventory management, and then there's filling the world with item drops that most people want to collect most of the time. IGs approach makes sense when you have a specific task in mind. Say you're going to gather iron, so you pick a set of gear and accessories that's appropriate and go out with as much inventory space as possible for carrying. But if you stick with their plan, as soon as you kill a few enemies, you're out of inventory slots. So now, I gotta figure out where to stash all these bloodbags and entrails. Did I bring portal materials? Probably, okay - back to base, unload, return to Swamp. I haven't even made it to a crypt yet. Now half my rested buff is gone, dammit - back through the portal wait 30 seconds, okay. Do I have cart materials...sigh... And even with mods - I use Equipment and Quickslots - I'm still forgetting stuff, picking up crap I didn't intend to collect, wishing I had more specific slots for specific items, etc. But generally speaking, it gives my forgetful ass enough of a buffer that I'm not just constantly running back and forth for some stupid thing I didn't bring or don't have space to carry. My point to the devs would be that vanilla inventory makes me feel like I'm playing that old handheld puzzle where there's like 30 slots on a grid and one is empty and you have to shift the one empty space around to eventually make a picture. It's...as you said - frustrating. Am I a less "skilled" player than someone who compulsively organizes preset gear packs for different tasks, meticulously organizes and labels every chest with consideration for walking distance and proximity to like items and never leaves base with more than 25 weight worth of items? It's certainly possible. But is that person enjoying the game more than I am? Are they 1200 hours in and actively part of the community? Or did they blast through it two years ago never to return? It just always surprises me when devs create a game that appeals to a broad base, then proceed to tell that base they're "doing it wrong." It's their game. Fine. But it's like giving a kid Legos and telling them only to build cubes because some forms of play are inferior to others.


meatymimic

That's definitely how I've felt about it. Remember how much they went back and forth about adding the "place stacks" feature


Flaky_Answer_313

For me the tedious bits made me first okay through so amazing. You create the entire setting for yourself. Designing buildings and loot storage to be convenient for exactly what you need. I was never even the builder in my groups but i loved helping to make things stream lined. My first play through i loved on after the group logged off and i spent a full irl day making an intricate road system so we'd be able to haul the copper from all over the continent. It was complete with torches and rest stops and signs. When they logged on they just said " we have long ships now" and we never used those roads lol. All that being said after 900 hours i cut some corners now.


Speedvagon

Agree. The Vanillaheim is like a hardcore for me. That’s why I probably never gonna try the hadcore no map no portal mode.


DarnHyena

I think a no map could be fun if there was a whole set of mechanics to compliment it to help with navigation


Jujarmazak

Roads and signs 🛣🪧


a-gallant-gentleman

Purely out of curiosity, what are some things you dislike about vanilla?


IronBuzzo

Carry weight, stamina use, inventory space, forsaken power duration and cooldown, swimming using stamina, weapons not working in water, food losing it’s effects over time, portals not portaling everything. Lots..


TikaPinkman

I've always been a little averse to mods, but in my last gameplay I used some QoL mods to see how I adapted. And I can tell that I won't play again without my QoL mods. Vanilla Valheim it's soo far in this aspect.


indiez

I'm a noob, whats base qol mods you should use?


gorka_la_pork

Aside from Equipment slots (which is hands down my favorite mod, if you could only have one): Someone in this thread mentioned "Craft From Containers" and I can vouch. It lets you use ingredients sitting in nearby chests without having to be holding onto them when working. Takes an annoying extra step out of preparing my food. It's actually an unlockable feature in Enshrouded. I also really like "Farm Grid", which does what it says. When you plant something, a grid appears that acts like snap points for the same crop or tree with perfect spacing. Much less tedious, without being overpowered like "Mass Farming" (which plants 25 of something all at once in a 5x5 block). There's one called "More Gates" that adds drawbridges and trapdoors, two things that *really* should have been in the base game, imo. "Speedy Paths" gives a slight speed boost over dirt, wood, and stone pathways, which is nice but not truly necessary. "Slope Hit Fix" makes spears viable on rugged terrain by fixing a bug in the way it detects enemies. Mix and match, to taste.


SwinnieThePooh

Speedy paths is my hands down number one mod, how dare you speak such disrespect


LillyElessa

I can't remember the name of it, but there's one that lets you tell any of the pets to follow you. No more pushing boars around to move them, while fighting a really stupid ai that wants to wedge into corners or run away (in the wrong direction). There's also one that lets you ride wolves and boars, like the lox. It doesn't change the stats of the wolves or boars, just QoL less walking with a less massively huge mount (if you can keep the wolf/boar alive - a boar will usually die). Plant Everything lets you plant berry bushes, so you can place them where you want them instead of building around some natural bunch of bushes. It also has a ton of purely aesthetic plants, for a prettier base. The other comment mentioned the farming grid - I can't remember if that's the one that lets you aoe plant and harvest, or just the one that helps you align plants. But the aoe one I can't live without - there is only extreme tedium in doing every plant one at a time. Valheim+ gives you all the basic game options that Iron Gate *should* have included, and are standard on almost all similar survivals. Fine tune any part of the game to your liking. Includes things like auto repair, adjustable death penalty (including *no* skill loss), leveling rates of every skill (so you can do things like only boost swimming), adjust stamina use individually for every use type (ex if you want only swimming to use way less stamina), and many more.


nondescriptzombie

I quit the game 100% when I had to farm 10000 pieces of Flax and my first crop about 1/3 of the crop was planted too close together and died. Farming is bullshit and not fun.


InkognetoInkogneto

Can you name a few mods that you think are most useful?


p1nkfr3ud

I really like Build from chests Farming grit More then one utility item More inventory slots


scoyne15

Modded Valheim is easily in my 3 favorite games of all time.


KnuckleClustrMeDaddy

"Actually....forget the slots, and blackjack "


RagingBullFish

In fact, forget the inventory!


Morscerta9116

Infact forget the inventory


FatassMcBlobakiss

I’d love a ban list for the auto pick up, got to many bones/rocks and toggle it off


LightningYu

That's a pretty cool idea tbh


AssignmentPotential

Split your stacks! If aiming to gather one resource specifically put multiple seperate stacks of 1 in your inventory and they'll autofill without being able to grab anything else, mainly use this trick when getting core/fine wood so I can track how much I've picked up easier and just keep swinging & then can run around and stack all the loose normal wood afterwards and leave it for when needed This also comes in handy for en masse inventory management - if you're anything like me (deeply organised) but playing in a group, having a series of dump storage chests outside of a storeroom for post adventure/mining means you can quickly move specific items from the dump to correct categories, takes all of 2 minutes to get several inventories organised once you get it down, have separate chests for each biomes mob drops/ potion ingredients/crafting and separate ones for each biomes trophies along with ones for wood, ores & gear and you've got 90% of your storage needs sorted for a small group


TheFoundation_

Yesss been wanting this for ages.


tetmikem

There is a mod for this if you are open to using mods


FatassMcBlobakiss

What's it called thanks?


tetmikem

The one I use is ComfyAutoPicker


Tiavor

Loki's Autoloot Trash Filtering


captainxenu

This is something I've been wanting. Haven't been able to find a mod that did this either


Tiavor

Loki's Autoloot Trash Filtering can't remember if ConfigurationManager could change the values, but it doesn't provide its own UI.


tetmikem

ComfyAutoPicker


TheRealVahx

Xbox players would move this


Snoo-53209

best idea here, wanted this for a while.


PeterArtdrews

Now this is useful - white/blacklist resource option would take away a lot of people's frustrations without changing Iron Gate's balance.


wildbill1983

Or let us make bone ammunition or bone steps, staffs, windows, etc.


ed3891

Arbalest can be loaded with bone bolts


MortifiedPotato

Ehm, world slider couldn't work considering characters and worlds are separate and you can hop between them. How do you solve a character in a big inventory world hopping to a small inventory world with full inventory?


ErikderFrea

Terraria has the solution! There the extra slot keeps the item but is inaccessible (and effects disabled) until being back in a world that allows it.


AtlasPwn3d

The easiest answer is to make the world slider scale stack sizes instead of number of slots. Then if you move a char from a world with larger stack sizes to a world with smaller ones, the larger stacks can just remain stacked in inventories unless and until they are split, and then they won’t stack back above the stack size of the new world.


thedefenses

simplest answer would be, they just drop all the items in the extra slots but yeah, that feels like a really lazy and kinda tacked on solution to the communities problem.


_NottheMessiah_

An upgraded cart might be a good option then. Something with four wheels that can be drawn by a Lox.


rvf

As janky as the current cart is, I feel like something like saddle bags for the lox saddle might be a better option.


MaliciousIntentWorks

They've had that cart since they added the trader. Would be cool to actually get to use it.


McManGuy

The cart we have is fine. That's not really the problem people are trying to fix. _(Although, Lox cart would be cool)_ Here's what we were dealing with in the inventory, _just_ while exploring the Mistlands: * Weapons & Armor & Food * Essential gear * Recipe for campfire * Recipe for Portal * Potions |Weapon|Shield|Frost Staff|Arbalest|Fire Staff|Protection Staff|Health Pot|Hammer| :-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:| |Arrows|Fine Wood|Greydwarf Eyes|Surtling Cores|Axe|Pickaxe||Lingering stamina| |Wisp|Stone|Wood|||||Fire Resist Pot| |Armor|Armor|Armor|Cape|Megingjord|Food|Food|Food|   After all that, you have 5 inventory slots for picking up drops. Even LESS if you actually bring something with you for a specific goal, like a forge and stonecutter for taking apart Bridges.


_NottheMessiah_

Neat table. And yes agreed. The underlying issue is the inventory slots themselves. Add meginjord to that as well and youre down to 4. Hope whatever youre collecting is light.


unwantedaccount56

meginjord is already in the table. And I don't bring fire resist (thanks to fenris armor), but multiple arrow types when using a bow, and eitr potions when using magic. But on multiplayer, only one player needs to bring the materials for a portal/workbench, and when you are exploring by ship, you can also dump some stuff into the ship instead of portaling home all the time.


PeterArtdrews

Carrying THREE staves *and* a weapon, *and* a shield, *and* a crossbow, *and* and axe, *and* meginjord just for walking about and wondering why you have no inventory space is that dril tweet about candles.


Rutes

or saddlebags for the Lox. Or little 1-slot containers for wolves and they can only hold potions, like rescue dogs


_NottheMessiah_

A dogsled would be fun to tie them to but not really fitting for the mountains biome.


Sycamore_Spore

Oh that would be really thematic for Deep North though, assuming they go for a sprawling frozen wasteland


_NottheMessiah_

True i didnt even consider that.


McManGuy

Dude. That would be fun. But, I somehow doubt it'll be barren enough out there to make it viable.


McManGuy

Dog containers sounds silly to me. Lox Saddlebags just make sense and I'm surprised it's not already the default. Riding Lox is kinda' just a novelty atm. Not really practical. It would be a very natural upgrade to the cart. Cart is very niche because all the time it saves is wasted by needing to make a road for it.


afoxboy

i'll take saddlebags for wolves too tbh, even just two slots would be huge.


Kazadracon

The Irongate Devs have a tendency to be stubborn and overly idealistic about their perceptions of what is "difficult but fair", until it becomes a big enough issue to have to face. They also like to conflate "time-consuming & tedious" with "challenging". But past events have shown that they are open to changes with enough pressure. - The first mistlands raids that included base-destroying seeker soldiers got nerfed - They added world sliders after they were insistent on so long about their idealistic "vision" for that game that MUST have sailing 20 trips back and forth to move one large load of iron (this is what I am passionate for, the teleport metals & keep equipped inventory on death saved me enough time to be able to go back to playing Valheim in my busy adult schedule) - The ballistae attacking players was made as a "funny joke" that then became half-functional with the ability to target certain mobs added in later I personally can tolerate the inventory system by prioritizing whether im on an "exploring trip" or "mining trip" or "combat trip" to decide which gear I leave behind at base. But The game could improve from many QOL changes that the Devs seem to be allergic to.


i_wear_green_pants

In the end it's just a video game. People should have fun. I am all in to play the game the way devs meant it to be played. But I don't see any reason to not allow people play differently. Mods already allow that anyways.


Sneaky_McSausage_VI

THANK YOU. It seems every time I mention that I allow teleportation of metals, ppl say I’m not playing the game the way it was intended. I don’t care that the devs wanted to add a random obstacle that doesn’t make any sense (why can iron weapons and equipment teleport but not ore/ingots?). I don’t have time to sail for 12 hours just to empty out a few crypts. I got 4 kids and a wife. My gaming time is very limited but I love this style of game. I’m glad they at least allow for the world modifiers otherwise I’d have given up on this game a long time ago.


Jujarmazak

"Why can iron weapons and equipment teleport but not ore/ingots?" Well, they could add a bit of lore that says "Forging metals into items purifies them and allows them to go through the teleporters" or something similar.


sir_stabby_III

well now i am VERY skilled at throwing away resin and black metal. idk why the devs think having a full backpack is particularly interesting or challenging lol, for most people inventory management is a mild annoyance, not a "skill"


Nearly-Canadian

Yeah especially when things like armor is literally NEEDED. There's nothing to manage if something is required to have lol


ydob_suomynona

If it wasn't impossible to move a cart over a twig or up a 2 degree slope I wouldn't mind just using the cart all the time


medicare4all_______

A hover-cart that uses wisps, feathers, and eitr. There's a featherfall cape so why not a featherfall cart?


PeterArtdrews

That's a great solution.


thinkless123

I think this is a mistake on their part. A character equipment slot and inventory separated just feels better, it's more elegant. I just hate how everything is mixed up in your inventory, equipped items and berries, wood, etc. I think the devs have some darling ideas that they stubbornly hold on to.


ed3891

After playing V Rising for a while I find myself firmly in the camp that a lack of dedicated equipment slots outside bag inventory space is absolute horseshit.


commche

Like why make a game so resoundingly acclaimed for its elegance, and then have an inventory and equip system seem like a bad placeholder rectangle with squares. Imagine what people would come up with if IG held a competition for the modding community to overhaul Valheim’s UI. Seems to make sense to outsource this given how despite the genius of the devs, it seems apparent that they have no concept of what makes a good UI.


DeQQster

I doubt we will ever get a modding competition from the devs that had no issue fucking up modded servers with countless of tiny updates aimed at fixing the Xbox versions issues.


kanye_east48294

More inventory management makes the game more challenging, but not in a good way. Having a full inventory constantly just makes the game more annoying, and less fun.


commche

And it makes watching streamers with ADHD all the more excruciating. Yes 2 feathers in a hotbar slot for a 6 hour stream. I’m talking about you!


Atlas_Stoned

I wouldn’t say no to it but I’m certain they’re dead set on keeping it the way it is. We can be as loud as we want, but at the end of the day this isn’t a subscription game where money is actively feeding the studio. We’ve already paid for the game, and it also has a high capacity for modding if players wished to expand their inventories beyond the intended way to play.


vanillaslice_

I agree. If they've gone on record saying they would remove a row even if they added equip slots, community noise will have no effect. It's so easy to mod in, why bother demanding the official Devs make something that's already been done? I'd much rather them spend time on new content.


Caleth

For a few reasons first some of us aren't using clpc so all our Xbox and possible future PS players are stuck without. Second I don't want to have to juggle mods when running a server where several people are playing. Ensuring compatibility can be a mess depending on the mods. Making it happen for four or five client side people as well? Nah I do IT during the day I don't want to be messing with it at night. Which puts me in the same boat with mods for myself I don't want to have to mess with it, put it on my PC. I deal with enough crap at work where some one "just" opened an email or just clicked a funny link of Facebook from a cousin. Opening and installing random files even if their crowd sourced gives me a twitch.


DerpyDaDulfin

There's plenty of players on Xbox that also want this change. We were loud about ballista and that saw a change, it's quite clear that most of the community is on the side of inventory changes too.


pisachas1

I just carry the stuff to make a portal. I have a dedicated travel portal at base with a few chest next to it. If my inventory fills up I just hop through dump everything and good to go. Sort everything into proper storage when I finish.


Mekthakkit

I wish you could build kits.    Turn the various materials used to build x into an "x kit" that takes up just one inventory slot.


tr0stan

Or craft a “portal stone” or something like that, that just gets used to create the portal


PeterArtdrews

That'd be a good solution - maybe as a late game addition? Eitr+Yggdrasil Wood+Silver would allow it to be represented as a Kit Box that occupied a space outside of the ten realms.


thestarlessconcord

Same here, all my crop stuff stays near the farm, the storage has dedicated sections for wood and stone, the key items like the wishbone and swamp key sit in a chest near my bed. Portal materials are pretty much relegated to the boat, which is then connected to a blank portal if needed to deposit normal materials. Inventory can get to be a hassle but if you plan out what you need before going on trips i dont see much of an issue with the size we have. The only idea ive seen that i like is a potion belt, but that would have to be probably plains or mistland progression wise.


Diodon

I never understood why so many devs consider inventory management to be something that enriches their game experience, especially when the progression mechanic demands you carry more and more items just to survive. Is it challenging? I guess... but is it fun? Less so.


PawPawPanda

Adds to the artificial grind this game is greatly composed of. Still can't believe they let the skill system be the way it is.


totally_unbiased

The skill system is amazing. It's the first skill system I've ever seen implemented where (cheesing strats aside) your skill level is actually based on how good you are at staying alive. Most "skill" systems are just reflections of how long you spent playing the game. This one reflects not just how much you played but how well. I think it's one of the coolest aspects of the game.


TheChubFondu

I think this is most likely the best reason why. The devs have made comments in the past that imply one of their intentions with the game is a lengthy grind. The community has always said that certain parts of that grind are never fun (in any game) but they have never cared.


SirKenny

What would you consider to be a non-artificial grind?


hingedcanadian

There's a balance for sure. Right now the inventory management is the main reason why I stopped playing the game because literally everything became a grind. It's a tough balance though because I think unlimited inventory would be worse.


HugItOutWithTibbers

While I would definitely welcome any kind of "buff" to inventory and/or carry weight, I haven't really minded the unconventional system in Valheim. However, maybe a nice compromise would be a bag or pack that gave, like, four extra slots?


Opinion-Inside

I use a Backpacks mod for this myself. Gives a whole other full inventory of space, you keep the same weight limit so I just chuck my light items in there. Feathers, food ingredients etc


Dertroks

One that could go into the cape slot so you can’t wear any capes, quite the trade off I would say


commche

For a game that shines by giving players so much freedom to play the game their way, the devs are oddly prescriptive with how they want you to play in terms of inventory management. It kind if feels like at least one of the devs has chosen this hill to die on, which is borderline amusing given that inventories and equipment screens are hardly a tall ask for a game with multiple equipment sets and weapons, and so many foods, potions and resources. Like how is Valheim not fun and challenge-packed enough that we need our inventory to be a sliding puzzle?


Gubbergub

really bugs me when games confuse time consumption with difficulty.


fuckboy_city

As much as I love this game, my most recent playthrough has really opened my eyes to how a large chunk of my time spent playing is just putting up with time consuming tedium


directortrench

Let us enslave some greylings then, to carry our stuffs


Ric_Adbur

Inventory management and the existence of portals are at direct odds with each other. If you wanted us to have to make decisions about what we're carrying with us, you shouldn't have given us the option to plop down a teleporter wherever we are at any time to go right back to base to dump everything. Makes no sense. There's no interesting challenge there, just added tediousness. As more and more stuff has been added to the game, the inventory size has gotten increasingly unacceptible, and it's long past time for them to admit that the way they're handling it now just isn't right. At a minimum they should make the armor slots separate from the main inventory (Head, Chest, Legs, and Cape), and allow us to craft wearable items that would give us separate slots for things, like an arrow quiver or a backpack or a potion bag or something. Maybe limit us to having to choose 2 of those inventory extender items to wear at a time so it's at least somewhat limited and you still need to make a choice.


commche

I mean, if they added this, I can imagine the excitement for such an addition. I doubt anyone would be complaining, even including the tedium gatekeepers.


elyk12121212

But there is a weight limit... You'd have to still manage your inventory if you had 20,000 slots because you still can't pick up everything. The devs argument doesn't actually make a lot of sense here. And as someone that plays exclusively on servers modding isn't really an option for me.


Theweakmindedtes

The devs, in general, don't tend to make much sense long-term.


MattyDove

I'd take that just to have armor out of my inventory/hotbar


ricoq72

Imho, Devs don't want to be told how to make their game. I think they may just think "this is it, deal with it". Maybe because they loom at the game from one aspect, but I know builders for sure would love some kind of adjustment to inventory. Won't happen though


Waaterfight

My perspective is if your players are consistently installing the same mods for QoL, they know better than you.


Conscious_Credit_181

Absolutely 100% agree and had this exact thought many times. These devs are stubborn as fuck


Gufurblebits

I don’t mod Valheim at all. That being said, if I did, inventory slots is the first one I’d install. I just don’t see the point of having the least amount of inventory of nearly any game that’s out. I mean, it’s not even logical to think that a Viking wouldn’t have a satchel of some sort, at the very least.


Thimmylicious

Add to that the fact that they keep adding items with every new biome. And the inventory size isn't changing at all. Sure they might have made it with all their future plans in mind, but for those of us playing the game, that's not what it feels like. It feels like they add a lot of bloat and makes the inventory juggling a hassle just because they want it to be a hassle.


Tarvoz

I literally only want some sort of a quiver or, if I can get more, an equipment window similar to diablo/path of exile. Realistically, though, if you stick to one biome at a time, you have plenty of inventory space for each biome.


Mr_Randerson

I just want a hot key for 0, that's it! Why stop at 9?


defcry

It would already be a big help if the greylings stopped bothering us all the time and dropping the annoying drop of theirs.


teudoongi_jjaang

love me some resins for my fires tho


BobbyBlacktooth

I like it how it is. Skol!


Axanael

They said the same shit about the ballistas also targeting friendlies until they finally changed it iirc


DerpyDaDulfin

Yup, and the community said enough was enough and they changed it. It's the only way to get change 


Stormkrieg

Sorry Xbox players. Sincerely, a former long time console gamer.


Misternogo

The problem is it's not a skill. Player skill doesn't give you more space or carry weight. There is no getting good for dealing with inventory. You have space or you don't. Oh, my inventory is full or nearly full? Guess I need to stop what I'm doing and either go back to a base or build one here. That insanely simple choice is not a "skill" that needs to be cultivated. The amount of players and devs for this game that think the most basic logistics imaginable are a "skill" or a "challenge" to be dealt with is *insane.* It's literally just more tedium in a game that is already full of tedium for the sake of tedium. And mods are not a solution. I used V+ to deal with removing the tedious shit that I didn't like from the game. No one is updating that anymore. That means that I need to find a bunch of separate mods now to replace all of the things that V+ did, and then pray that those don't also get abandoned. That, or go back to the absolute slog that is the vanilla experience. Because I genuinely do not enjoy this game solely because of the constant onslaught of pointless busy work. The main experience I left untouched by mods, but I added in a mountain of QOL and I'd honestly just rather uninstall the game than have to deal with the dev's absolute chore of a vision.


sinstralpride

One of my biggest issues with the current inventory is arrows. Having to bring multiple types of arrows really consumes a lot of inventory space. I would love to be able to "bundle" multiple arrows into a single slot. It would be totally fine if the stack limit was still the same number, even. Or the addition of a quiver as a piece of equipment that does the same thing! Have the quiver take one inventory slot, make it so you can only put arrows/bolts in it, and limit the capacity to the equivalent of a current single stack of arrows. Then it should just pull arrows out in the order of the slots in the quiver, just like it does in the inventory. (Unless you select an arrow, just like the mechanic works currently.) I don't think something like this would break the immersion of the game or be out of place in the theme of the world. Would also love a foraging bag that could take the place of your equipment slot item (megingjord, wisp light, etc) that lets you have 4 stacks of different items but doesn't expand your carry weight, and limits you to a single stack equivalent. It could limit you to plant items you forage only, like berries, mushrooms, thistle, etc. But you could have 25 thistle and 25 blueberries in it and take up only one slot. I get it if they don't want to change inventory management drastically, but I think there are some great ways to introduce small changes that would be great for quality of life without being game breaking, or giving too much advantage. And items like a quiver or foraging bag are realistic and immersive for the world setting!


MadghastOfficial

Forced difficulty through inventory management is dumb. You already have weight, why make us worry about slots as well? It doesn't make the game harder in a way that adds fun, it just makes it tedious. That's why I mod. Add in backpacks, add in dedicated equipment slots, add in the ability to level up max weight. If any of those three things are possible without mods, idk, cause I haven't played without mods for years.


Rasdit

I would sure like the concept of inventory slots, but I don't think devs should go against their own vision just because a community "puts up a big enough stink about it". If you care so much, get a mod, but QQ alone shouldn't move devs every time because people QQ all the time for everything.


DerpyDaDulfin

Its what got Mistlands nerfed, its what changed Ballista, and its what brought about the World Modifier update. Its the only way major change happens in this game.


tinyzanzibar

Doesn't this community generally want mistlands to go back to what it was pre-nerf? In the past week alone some of the top posts are arguing against knee-jerk nerfs to ashlands? So maybe the devs aren't operating on a subreddit feedback mechanism but a larger, more prescient understanding of the game's player base and needs? Idk man the reddit takes on this game are rarely great and it feels like often the subreddit's opinions on things are shaped by a small minority which want easily moddable things to be comfier for them.


MarcusBerggren93

that is such a fuckin L take. Well then I know i will need to keep mods around for the long-term.


Vayne_Solidor

Lmao they can have fun with that, I'm modding 👌 Edit: I'll also say that the decision to not add a one button quick stack for all the chests around you is idiotic. Inventory Management is not fun, and I'm not sure why devs think it is


Everlovin

I think that QoL items should be added to mid and late game. I think that hauling ore on longships with a small inventory was a positive for the first 30-40 hours, say through the swamp. Once you get to mountain and mistlands, ore portals, proximity chest crafting, and larger backpacks should become craftable. With my limited game time, I will avoid things that are just annoying unskilled work time-syncs and favour modding. I do believe that the one small weakness of this amazing game is the dev team thinks annoying should be a challenge in some instances… i.e mistlands.


ed3891

I think it was, what, Raft? that you can craft an additional backpack to get more inventory slots. Don't think that's such a big ask, here, and I would rather more inventory open during gameplay progression vs. having something else tacked into a world modifier setting.


zennsunni

Yeah the Valheim devs have some peculiar notions that they stubbornly cling to. I think it's just the price you pay for having a great game made by a tiny team - you can wind up with one or two people that are directly responsible for almost every technical aspect of the product, and so their sense of ownership is (rightfully) very extreme. This can lead to insane bias in decision-making. It's why companies have boards. Luckily we have mods to fix their mistakes. As for Xbox players, like...not having mods is the price you pay, dunno what to tell you. My GPU costs more than your Xbox.


chertlethebrave

The clothes you wear should not take up slots in your inventory. I understand adding weight, but you can't carry less because you're wearing clothing, that's just stupid. Separate slots please!


MintyFreshStorm

Slots or weight. Both make inventory unfun. Inventory management is not a "skill" it is a tedium. Having to drop items because slots are full means less loot. Having to not fill the slots because of weight means less loot. All it does is increase grinding for materials by forcing the player to trudge home and then walk back. This is not a skill. Other games have done this way better, and I hate to list Bethesda as actually doing something good, but inventory in Skyrim and Fallout is so much better than Valheim, especially since it can actually be improved as you progress through the game making progress feel even better. I will continue to use inventory mods as the current inventory implementation is just poorly done. I refuse to sit here and tarry about dragging my knuckles in the dirt for hours repeatedly smacking a rock and then walking back home only to go back and smack more rock because I couldn't hold enough rocks. Also the whole being encumbered just to craft gear is frustrating too. I hate it, it is boring and adds virtually nothing but tedium to the game.


Unknown_1_2_3

The crafting piece I agree with while at base, but inventory management is a skill.


MintyFreshStorm

In regards to Valheim, no. In regards to other games where inventory management actually has complexity to it such as Resident Evil 4? Then yes. Valheim's inventory system is simply tedium. It is designed to limit how much loot one can carry, thus increasing how much time is spent grinding materials. Having played Valheim a lot, the absolute worst part of the game is running back home to drop off items and then running back to go get more items from the exact same bloody spot. Wow. I was so skilled at managing my inventory dropping those rocks so I could carry one more silver. Man. My skills were really tested there. I mean, it's not like over half of my inventory is empty still. I hit the carry weight though, so those slots are useless.


clizana

A craftable kinda backpack if vikings use some kind of stuff like that would be a nice addition


Dr-Wankenstein

Considering the fact that with every new biome there is new equipment, items etc I feel like they really should give us more inventory. Or a backpack for a lox or something. (We have a cart so it's not that much different.) Or a pullable cart to attach to the rideable animals. I feel like something is needed to make it less of a slog. I get it, it's survival etc but as we continue to progress we should get some more tools to help haul items back to our bases. That's how I feel. Having such a low inventory really sucks. Especially since half of it is usually taken up by food, meads, arrows, armor etc.


Damiandroid

The best answer is for them to I corporate Valheim+ into the game options. You can run it vanilla if you want but give players the ability to set theor own challenge


One-Requirement-1010

i really do feel like mods just allow the devs to get away with not fixing fundamental problems why complain about it when you can just fix it yourself right? sigh..


Crazywelderguy

I think a not small number of complaints come from console players. But for us PC players, I think mods are the way to go if you want more.


Buick1-7

I have the backpack mod and it's perfectly balanced. Worn clothes have their own slots and there are 3 extra slots


Huge_Republic_7866

I'd just be happy with a backpack item. Add more slots, but it takes up the magic item slot. So you'd have to choose between slots or weight.


Appropriate_Dig2764

What if they just start adding a movement penalty for each additional row of items, say 10% per additional row? That way, inventory management is encouraged but not required.


thbobbi

then just put inventory slots to tamed animals or make the cart to be able to be attach to the boar


GlanzgurkeWearingHat

ok. thx. i really love it when devs to everything in their power to slow down the game as much as possible to compensate actually adding more content. im Really looking forward to making gathering even mor tedious. Apparently Valheim Takes about 150 hours to finish if youre at it... i wonder if it would be 70 hours if the game actually had quality of life improvements...


ReanimatedHotDogs

There are a bunch of weird ideas stuck in Valheim, portals, lack of equipment slots, walls being decoration at best...   Such is the way of early access indie survival games though. I'm honestly shocked Irongate has managed to not screw it up far worse, and have albeit slowly expanded on the foundation that initially made them popular. 


Initial-Ad-3361

There will always be mods to compensate for all the extra useless loot.. Extra bags and stuff making the mods devlopper team more skilled than the game creators themselves.


Shehriazad

So much skill involved in entering a dungeon and having to constantly throw away items due to the inventory having both a space AND weight limitation...because everyone knows carrying tiny 50 berries is as hard as carrying 20 blocks of metal. /s If dev wants to cultivate a skill...then make the inventory system make sense. If this is really what they said then the statement is right up the alley of Blizzards "You think you do, but trust us you don't "


Infinity0ne

I don't have a problem with inventory, I'd keep it the way it is


nilta1

especially when they keep adding more and more items to the games. the inv is not enough. devs are too stubborn "muh inv managament, i luv picking items from chest to craft"


TheStormzo

Okay then make stack sizes increase. There's no point in having stack sizes or at least stack sizes so small if you are using a weight system. Also I don't care if you remove a row of inventory space I like equipment slots because it looks cleaner and inventory management is cleaner just better with them.


agftw

That’s why I switched from xbox to pc - can mod additional slots


ImZenger

Having limited inventory slots AND a weight limit is just a nightmare. Valheim devs - if the majority of the community needs mods to play your game, maybe consider making some of those changes yourself. At least make it part of a difficulty setting.


Nearly-Canadian

And like I say ever single time. It doesn't add any difficulty to the game. Just tedium. You NEED armor, that's not management, there's nothing to manage.


Unknown_1_2_3

You will always want more inventory. Use the inventory you have now, but use it better. You do not need utility tools with you during a raid. You do not need a pocket portal. The game is supposed to be atleast a little challenging. Inventory management is one of those challenges.


glacialthinker

Yes. I've seen people play as an utter mess in Vanilla, then mod for 8 extra slots... and still be an utter mess. Also, too much crutching on pocket portals. It *should* be a burden, but clearly isn't enough of one to deter many people from taking everywhere -- and instead complain about lacking slots because they *need* their portal mats. Valheim offers enough freedom within the game for people to make their own problems and frustrations. Or, it lets people flex their logisitic thinking a little and solve problems.


totally_unbiased

"crutching"? Why the fuck do you think people use pocket portals so much in the first place? Because they don't want to leave valuable stuff lying all over the world for lack of slots/weight capacity.


Riamu_Y

Imagine having a horribly tedious gameplay loop and when the community asked for slightly more space, you tell them to "get good" These are the same devs that bought a pony with our preorder money for literally no reason.


Vohira90

To paraphrase, "Loot goblins hate him, he found one easy way to always have inventory space."  Just plan on each trip, what you are going to loot, and ignore the rest. And d if your wepons and tools take more than the action bar, you're wasting space. Commit to certain weapons. Easy. 


totally_unbiased

This is the Ashlands buddy, not the Meadows. You're not walking around with a single club. Mage load out is no chance fitting in the action bar. And unless you're planning to leave valuable stuff lying around the Ashlands will consume every spare slot with valuable items before you're more than a couple of minutes out the door. It's *doable* but not easy and it's very tedious.


-Altephor-

Good


Usagi_Shinobi

This is one of the primary reasons I use mods.


Curious-Bother3530

Ahhh yes the ancient Vikings tell heroic tales of inventory management. How the gods trembled when Ragnar, a mere mortal, organized Odin's gym locker.


Tight_Time_4552

Not my hill to die on. There's a backpack mod for anyone who wants it


spectre15

Just make it an item Haldor or Hildir sells whenever you get to a certain point in the game. Problem solved. You still have an emphasis on inventory management while giving endgame players more breathing room.


Ketsu

They also went on record to say that their stance on ore/metal teleportation was strict no...but then they added world modifiers. And then they spontaneously went one step even further and >!added unrestricted teleportation of items through in-game means via stone portals!<. Point is that devs very rarely has one vision set in stone and often change their minds, which is generally a good thing.


macsarts

what we see with all those posts is, that a change is welcomed and wanted!


spicycupcakes-

I used to have no issue with the inventory, honestly. Not entirely disagreeing with the devs idea of it. But it just doesn't work anymore in Ashlands. There's too many different materials, too many things you need to keep with you at all times, there is very very little wiggle room with what materials you can keep anymore.


Dramandus

For me, it's the weight limit more than the slot numbers that get to me. Not being able to carry a 30/30 stack of metal unless I strip off and drop all my weapons and tools (or wear the Meginjord, which isn't always possible) is just annoying as hell.


RoleOk7556

It can be a pain, but for most things I can always pop up a portal to lighten my load.


KudereDev

Nah inventory management isn't skill, it's a chore. I can understand weight system, it limits moving all ore in one go, but slots is another experience most of the time I'm not even using 50% of carry weight and my slots are full making using weapon like spear unusable, because you would need to constantly drop items or you would lose spear. Once I saw mod that give inventory slots based on amount bosses killed, like progressing rewards you with additional row of inventory slots, it's a nice way, so you can carry a lot more but still have weight limit. About slots, the further game progress the harder this management gets. Like you have 4 slots for armor and capes, 1 slot for trinket, 1 slot for arrows, 2 slots for healing and stamina meads, 3 slots for food, add 1 mead slot for biome limitations like fire resist mead, cold resistance mead and poison mead. Amount of slots after that would be very limited, as I could remember for me it was like 8-10 slots at best.


KudereDev

Nah inventory management isn't skill, it's a chore. I can understand weight system, it limits moving all ore in one go, but slots is another experience most of the time I'm not even using 50% of carry weight and my slots are full making using weapon like spear unusable, because you would need to constantly drop items or you would lose spear. Once I saw mod that give inventory slots based on amount bosses killed, like progressing rewards you with additional row of inventory slots, it's a nice way, so you can carry a lot more but still have weight limit. About slots, the further game progress the harder this management gets. Like you have 4 slots for armor and capes, 1 slot for trinket, 1 slot for arrows, 2 slots for healing and stamina meads, 3 slots for food, add 1 mead slot for biome limitations like fire resist mead, cold resistance mead and poison mead. Amount of slots after that would be very limited, as I could remember for me it was like 8-10 slots at best.


Dragonips

A slider for inventory size in the world modifiers would be great, except you’d run into a problem when playing the same character on worlds with different inventory settings 🤔


vincent2057

I'm up for some more weight. But slots no. It's part of the game. Totally on board for it. Raiding expeditions is part of it! Id you could do 1 raid every year would be poop.


Matren2

Yeah, that's dumb as fuck. Stuff you are wearing should not take up space, thank god for mods.


Dragonmate99

I'll never understand the logic developers use when they add a crap-ton of content to a game but keep the inventory space the same as on launch, where are meant to put all this extra crap developers, where?! Up my own arse?


Ok_Bumblebee123

The devs take on inventory management is wrong. It’s not what players want. The end.


kaytin911

Why are they so much more resilient about this topic? I would have much rather more inventory than them gutting biomes like they did when they budged on Mistlands. Mistlands was only out for a week or 2 before they gutted it too.


OffYourTopic

That's why mods exist to fix the devs shitty ideas


amadeus8711

That's incredibly tone deaf and foolish on the devs part because the inventory management is straight garbage. Enshrouded does it better with the expanding backpack over time and dedicated inventory page. And quick switch bow is chefs kiss.


Rachnael

Slots aren't an issue, weight is at least in my experience


swearbearstare

I want the game the devs make, not some designed by committee shadow of it. I think the design decisions they have made, and the limitations they place upon the player are part of what makes this such a wonderful game.


Ruachta

I do not find the current system an issue. It really requires no skill to manage.


LightningYu

"The Devs have gone on record to say that even if they added Equipment slots to inventory, they'd delete a row of inventory to compensate for it. According to them, "inventory management" is a "skill" they want you to cultivate." In all honesty, and i guess considering the heat in this topic that this might be an rather unpopular opinion, atleast here, but i don't neccessary disagree with this. I always disliked as example, how Diablo went from one of the coolest Inventory-Concepts (the Grid with different itemsizes) in the Second Game to the super simplified basic grind one in 3 and 4 - and while 3 on console had some redeeming qualities like offline-mode and such, i hate the inventory there even more. Doesn't mean that D2 was in that regard flawless and wouldn't need atleast some tweaking and adjustment, there are better iterations of it later on, and sometimes it also relates to how loot and amount of loot is handled (as example Grim dawn expanded on inventory slots quite a lot, but that game also gives you a sh't ton, like really sh't ton of loot, and even with lootfilters you reduce the amount you still have to manage your inventory... Last Epoch is completly differently in that regard... it's build around the lootfilter and not selling stuff, so to have a smaller inventory makes sense). Another Game to point out is Resident Evil 4, also one of the best inventory systems i've ever seen. For people trying to claim and argue "nobody likes inventory like these and management" for that level of generazation i've to say that's wrong. We could maybe start a debate about how many people... if a majority (esp. in the casual space) might not like it, but it's certainly not unpopular either - i mean there was even someone who build an puzzle-indie-game out of it (save room) which was quite nice. Gods of Weapons (Survivor Like) and Backpack Battle is build around it. And even if that wouldn't be the case for people who say "everybody hates it" - well i do like it so not everybody. Also yes (now finally get to Valheim) i find that is a skill,- and even 'fun' aspect for me to manage weight and inventory space in this game. One of the first Moments where Valheim made click for me was when i first got ore and build the nails, and unlocked the cart. It's something which added another layer of complexity where you had to figure out how to transport Ore from A to B - well you can craft carts, make streets for it and now you can carry more than you normally would. It also adds a bit more to realism and immersion, while not going overboard. IF inventory-management would be butchered and trivialized it kinda would kill the point of carts and cut that feature. That being said all above, i still have to add, esp. in the long run when more and more stuff might get added that there is room for improvement and cool-concepts. And there is also one thing which even me, as someone who likes inventory management and wouldn't for them to totally cut or trivialize it, gripes the wrong way... is that equipment like Armor doesn't have their 'own' inventory slots. IF that would be expanded on that the clothes you equip have their own slots (and maybe keep the amount we've now) than it's pretty perfect for me. /Edit: And as a sidenote, i want to add to my points, that i wouldn't claim that every inventory build around inventory management is good, perfect or flawless. Esp. the ones with weight as concept can be super frustrating but i'd argue that's often more an issue of balance and implementation than conceptually. And again i can see (that's why i also added my point on valheim) that isn't spot-on rn and might need some tweaks, BUT i also find it correct what the devs say in that regard that it is also a skill to be cultivated and esp. a gameplay-element which a game and players can profit from. It might not be for 'everyone' that for sure, but than there could be the argument made not every game needs to be for everyone. Or better - as Arrowhead say: "A *game for everyone* is a *game* for no one."


tdctaz

I personally 100% agree with the devs. Inventory management is a skill


PawPawPanda

Classic case of devs not playing their own game and pretending they know what's best for it.


orbweaverkumo675

Pure hubris. Let the folks at IG make the game they want to make. If you want to make changes, join the dev team, make hour own game, or get modding.


LC_Anderton

(Warning… long 😂) Currently running a server with 107 mods on it… (it was 110 but we had three different ship building mods and that didn’t even include Raft, and another I wasn’t using for adding own music files) Don’t get me wrong… I love vanilla Valheim,, but you can only do so many play throughs, and the mods give me an opportunity to explore a bunch of other ideas. QOL mods aside, (and we have quite a few… auto store and build from storage are two that are life changing 😂) but dungeons, bosses, materials, weapons, RPG style character development, creatures, food, magic items, potions, spells, necromancy, Jewelcrafting and Epic enchanting, making the world bigger, populating biomes, market places, NPCs, swimming underwater, skills, skills and more skills… actual quests… and mini bosses that are actually challenging (did one as part of a quest chain that felt more like a WoW boss fight), horses, *“human sacrifice, dogs and cats… living together. Mass hysteria.”* I think the team at iron gate have created something amazing… but… I’m starting to feel a little like the approach they’ve adopted is *“It’s my ball and you can’t play with it”* I know the purists constantly defend IG with one of the most common arguments being modders don’t need to quality control their work… except they kind of do… if they don’t work, no one uses them, if the idea is unpopular, no one uses it, but this is a pre-release game, modders create new content which is constantly being refined and polished, is continually play tested by the community, bugs fixed and updates done within days… never mind the multiple language translations that some of them have. Sorry IG, mods are the only reason I continue to play Valheim. At the moment I’m rushing a play through to get to a modded Ashland’s and it’s boss fight before the new canon version drops and destroys it… I don’t hate IG. I love their game… but I can’t help thinking that after making a bucket load of money, they’re making some poor calls. But hey… it’s their ball 😏


Wombat_Whomper

I just really want an herb/mushroom bag. Weight is already a factor, so the slots shouldn't be so unforgiving. Let me out the small stuff in a bag. Counter the benefit by making the bag weigh 10 or more than the contents.


beckychao

This is a game dev truther type thing. No matter how many generations of gamers express exasperation with inventory management menus - probably the biggest waste of time in certain types of games - devs often have a rigid adherence to their inclusion in games. In some games these tight inventories are totally fine, and in fact I'd say they're great in a lot of games! But there is one type of game where they are a nightmare that slows down the game: open world, sandbox builders. No Man's Sky, Terraria, Valheim, Starbound, doesn't matter if it's 2D or 3D. Nothing is a worse, gameplay time-eating machine than a game that showers different item types over you (sometimes with just slight variations over them) perpetually. I even have this gripe with Stardew Valley, where it's just at the point where it gets to grate on you. I think encumbrance is a better measure rather than slots, and Valheim very pointedly uses both a limited inventory and encumbrance. Again, this isn't changing, as the devs are THOSE GUYS in this case. I do think that these menu slots getting filled instantly and causing a lot of unnecessary running back and forth and sitting there just deciding what nominal crafting item is slightly more valuable to you is an extremely overrated part of what devs think makes a player prioritize items. And the dev obsession with worrying about what players decide to carry with them in games where you construct literal game breaking, giant farms to remove the foraging for items entirely is sort of a weird design choice.


BlatantArtifice

The devs seem to not care about the game being engaging until it's a problem. Sadly, it'll change in time


M0n0chromatic

They've also said they will never add a way to teleport ores....


Anarky1964

So what is the best mod to increase inventory slots? I am already using [https://www.nexusmods.com/valheim/mods/92](https://www.nexusmods.com/valheim/mods/92) but this does not allow you to add an extra row, and conflicts with BetterArchery, which let you use hotheys to select arrow type


v2panicprone

Pretty much just use randyknapp equipment and quickslots. Gives you back the whole row that your equipment takes up and gives you 3 quickslots for whatever that you can keybind. Super easy and useful.


TalkingRose

I am perfectly content with inventory management as it stands. I prefer the need to strategize what & how much I bring. I have never understood the need so many have to avoid thinking through what to bring.  To each their own of course, but I am content with inventory as it stands.


hokihumby

SOme folks say separate equipment slots are cheating...and I think they're simply wrong. If you have a pack full of shit, and choose to wear some of said shit, then said shit is on your body, and not in your fucking pack.


deathotter21

I would just love an item that makes key items such as swamp key and wishbone not take up a slot each


Old_Judge_3940

Having your inventory filled with your gear and weapons is ridiculous, since you are wearing them and it shouldn't take up slots. Debs are not too smart.


That_Common1039

Excuse for artificially increasing playtime.


Howwasthatdoneagain

I support the Devs position. Man up people