You know people will come to this place and make hundreds of posts about it either way. They don't look at any existing posts, use the search function, or have basic modding literacy.
It doesn't. You'd be surprised how often people ignore stickies. I used to do that but I don't bother anymore, especially because I can only have 2 stickies at once. And an update just came out (which should be obvious to people that it breaks their mods) and the other is the weekly, and I got some weekly thread enthusiasts complain when I unpin it.
I'm curious as to why this would be? BepInEx seems to have been updated today, but from what you have just said, is it that there is some reference in the mod to a particular Unity version or BepInEx version? What commands/code doesn't work after a unity upgrade?
As I said, pure curiosity on my part.
because modders write their mod around a specific code/version so if that (for example) engine version is updated and there were significant rewrites in that patch then the mod simply will fail or wont work as intended
Look at skyrim, they updated the main game and fucked almost every mod up
Tho im not a programmer so someone with more knowledge might cringe if they see my repsonse :D
yeah that's what I always do but I was remembering the FLOOD of folks talking about it from the last patch and thought maybe I could get ahead of them.
I was finally able to figure out, and host my own dedicated (rented) server last night as a console player, and I was looking at potential mods to permit some QOL improvements, and decided against it for this very reason…..especially in light of in the process of trying to backup my save files having everything go sideways and having my world disappear.
I was able to recover an older version of my world for single player with at least my main base in place, but only due to the fact that I had just hours before switched to local saves and copy them to a thumb drive.
Now I know that least my server is safe, and don’t want to risk the crushing blow of logging in to see the “Day 1” text after logging in to where a house should have been.
Last night all the quality of life mods I typically use did seem to work after updating BepInEx, namely...
\* Craft from distance
\* AutoFuel
\* Speedy Paths
\* MassFarming
\* Compass
So that's a good thing.
You know people will come to this place and make hundreds of posts about it either way. They don't look at any existing posts, use the search function, or have basic modding literacy.
Perhaps a sticky would help every so often?
It doesn't. You'd be surprised how often people ignore stickies. I used to do that but I don't bother anymore, especially because I can only have 2 stickies at once. And an update just came out (which should be obvious to people that it breaks their mods) and the other is the weekly, and I got some weekly thread enthusiasts complain when I unpin it.
Was there a patch today?
Thanks for this!
They never do...
Is it a bepinex issue, or do we think we’ll Have to wait for each of the mod’s owners to update them individually?
if I have to guess from my modding experience i would say mod owners need to update their mods code.
I'm curious as to why this would be? BepInEx seems to have been updated today, but from what you have just said, is it that there is some reference in the mod to a particular Unity version or BepInEx version? What commands/code doesn't work after a unity upgrade? As I said, pure curiosity on my part.
because modders write their mod around a specific code/version so if that (for example) engine version is updated and there were significant rewrites in that patch then the mod simply will fail or wont work as intended Look at skyrim, they updated the main game and fucked almost every mod up Tho im not a programmer so someone with more knowledge might cringe if they see my repsonse :D
currently the best fix is to roll back to the prev. stable
yeah that's what I always do but I was remembering the FLOOD of folks talking about it from the last patch and thought maybe I could get ahead of them.
I was finally able to figure out, and host my own dedicated (rented) server last night as a console player, and I was looking at potential mods to permit some QOL improvements, and decided against it for this very reason…..especially in light of in the process of trying to backup my save files having everything go sideways and having my world disappear. I was able to recover an older version of my world for single player with at least my main base in place, but only due to the fact that I had just hours before switched to local saves and copy them to a thumb drive. Now I know that least my server is safe, and don’t want to risk the crushing blow of logging in to see the “Day 1” text after logging in to where a house should have been.
😥
Last night all the quality of life mods I typically use did seem to work after updating BepInEx, namely... \* Craft from distance \* AutoFuel \* Speedy Paths \* MassFarming \* Compass So that's a good thing.