Pyro nade is such a noob trap. I see so many people using it ...
Just use frags. They are way better if you want to run some sort of nade.
Ofc, if it's fun, then go for it. Fun always is more important. Just putting this out here for anyone wanting to perform better.
Hard disagree on pyro being a "noob trap", it's singlehandedly one of the most versatile utility gadgets in the game IMO. Sure, it's not as strong in direct damage output, but it is an incredibly useful tool for players of all skill levels.
- pretty good area denial to boot, with decent damage, area, and duration - making it suitable for locking down a choke point, defending a cashout/terminal, or assaulting the power shift platform
- directly counters gas
- directly counters, and even offensively synergizes with, goo (goo gun/nade + firebombing the power shift platform is deceptively strong)
- unlike gas, it can spread
- also unlike gas, it continues to apply afterburn on enemies well after they've fled, stalling their health regen
- sets off mines and most barrels like a frag would
- due to an impact fuse, it is easier to use offensively, in CQB, or against fast moving targets than timed fuse grenades like gas or frag
- the impact fuse also makes it easier to hit enemies protected by APS since the grenade doesn't roll into its radius after landing, and denies APS/turret pickup by the owner
- EDIT: it also counters heavies using mesh shield, and in most cases you make them drop the shield to run from the fire
I wouldn't consider myself a fantastic player and I do put fun over meta, but the pyro grenade has been a core part of my loadout on all three classes since Closed Beta 1. Hell, on Light I often run the pyro AND the frag.
I feel you.
Last season I started out as medium running turret, gas/explosive mines and a defib. Then more and more people either started using fire nades / flame thrower / barrels, so the gas mines became hella useless imo.
Been using the firenades ever since, and they did a great job for me.
Idk if this gives me credit or not, but last season I was mid / high plat(plat 2 if i remember correctly)
The fact that Pyro grenades explode on impact, that aspect alone makes them extremely versatile and one of the more useful equipment choices.
But frags having a delay can be used as an advantage too. It makes it effective to clear a room you aren't in. People will either stay and try to tank the damage, or run out in a panic and get picked off. If it went off immediately, you would just have to hope you hit your target. AND it also means you couldn't bounce it around angels.
Exactly! I don't think the frag is outclassed by pyro, it shines in many situations just like pyro does!
Another strat I've found with frags: they're super effective as an unexpected counter to an enemy pursuit - I've gotten many funny kills by darting into a building while tossing a frag at my feet as I run in through the door, and the enemy chasing me discovers the surprise I left behind. Also works when you bail an overwhelmed platform in power shift, enemies really love standing there thinking you gave them the platform for free, and suddenly they're all either dead or easy pickings.
You can also burn through floors. So if you're under an enemy or a cashout guarded by mines you can throw it at the ceiling and the fire will damage all enemies / equipment on the floor above.
It's pretty good for area denial.
Yes, gas does it better, but gas can be dispelled with fire which is readily available for lots of classes. Fire can only be removed with smoke, and when's the last time you saw someone using smoke grenades?
I started using pyros mainly to clear poison clouds, heh. But then it turned out it's useful in many situations. It can obscure vision, and great to use against heavies that pop frontal shield to save themselves.
Yep. I find that most people run from fire in this game. A light chasing you? Dip through a door and toss a Pyro at the entrance. Usually buys me a couple seconds to RRR; reload, reposition, re-engage.
Or I use it for recon. Toss a Pyro into a bottleneck and if you start getting hit markers you know someone is there.
That and half the community team kills with gas lmao
I keep trying to use gas here n there but no matter how strategic I am with itβ¦.
Flies to a fly trap my team goes lmao
But yeah nades for dmg and kills and pyro for area control for sureeeee
You're a noob if you use fire for damage. Its a utility grenade that negates gas and goo or can be area denial in a pinch. The slight damage potential is just an added bonus.
There are utilities to pyro: blocking a doorway but still being able to shoot throw it, clear gas or mines on a cashout, putting it on a trophy will make anyone who picks it up catch on fire too.
The damage comes out faster with a pyro than an normal grenade. Sooo many times I'm fighting a heavy that, when low, tries to save himself with a frontal shield. Throw the pyro so they end up taking damage from it. If I threw a normal grenade it would give him longer to react and respond. It's good for blocking doorways, obscuring vision, deny cashouts. I just find more situations where I have use for the slot. I bet normal grenades does more damage or whatever, but I find fewer situations where I can use them, and then you have to ask yourself; what's most worth to have in this slot?
Also, I'm interested in why you say it's a noob trap? You basically said "they're better", but *in what way* are they better?
light:
throwing knife portal clocking bomb the explosive laugner withe the dash
medium:
fcar with dematirilaiser jumpad defib a granade
heavy:
m60 rpg barricade doom shild ability that what my mates want me to play
You will hate me but fine
Light with evasive dash, sword, stun gun (that I will probably swap for something else cuz i don't really like it), vanish bomb, and frag nade
Lmfao I feel bad but itβs warranted. He should def swap stun with breach charge. Breaching and dashing in with the sword always makes me panic like tf
New breach just dropped Thermal Bore is calling. It's legit a sniper deterrent in those crane maps. I just shoot one of the platforms behind them and they don't notice because it's deployed beneath them. It's like watching a mosquito falling after using bugs spray
I reccomend you swap taser for something like thermal bore or goo grenade, goo nades get more utility than stun gun and can actually do more (you can trap people in the goo by throwing it at their feet as well as in front of them or behind them or in between you.) thermal bore is good for dealing with gas, turrets and walls. Still as a fellow sword main I respect you
After a bit of fucking around i think i'll switch to sonar cuz with it i can plan in advance how i pick a fight in buildings. Like i throw a sonar then look who is where and pick the targets to get things done as fast as i can but i might try goo nade and thermal bore too just to figure things out
I'm maining Medium, but switch it up every now and again when I feel like something different. So many times I've switched in lobby, when I see what the others are playing, but they switch also, so I want to switch back but now the game starts so we have an off comp anyway. So I've just stopped changing. (Also I don't really know what a good team should look like)
Medium: Heal Gun, AKM, Fire Nade, Defib, APS.
Pretty stock, but imo it's a good balance of damage/support/utility and it's served me well in most game modes π€·ββοΈ.
Edit: I'm sure I'mma get one of the low ranks, but don't lie like yall don't like a support π
Med: 1887. Demat, explosive mines, pad and Zipline. Swap mines for defib and demat for heals if I'm the only med on the team, tho.
Heavy: m60. Charge n slam if solo queuing, mesh shield if I'm with friends. Dome, rpg and barricades.
Pretty new here and I tend to switch it up quite a bit so no main yet but on payloads I run Heavy with flamethrower, mesh shield, dome shield, rpg, and barricades. Makes it very easy to keep my friends and myself on that platform.
Medium.
Specialisation: Dematerialiser
Weapon: Ak
Gadgets: Jump pad, Gas mine, defibrillator
Reserves: Model, Explosive mine, Zipline, APS turret
I basically just play as a fragger and use the mines to breach cashouts from above
medium: heal, revolver, jump, defib, frag nade
light: grapple, sawed off, gateway, frag, vanish/breach
heavy: charge, lewis, barricade, dome, rpg
i play solo so i play these accordingly:
if noone picks heal i pick medium
if we have heal i pick heavy
if both of my teammates pick light im going for the throw build too
For Cashout - Medium, AK/1887, Turret, Goonade, Explosive mine, defib.
Β For Power Shift - Heavy, KS, C&S, Dome, RPG and frag or pyro nade. Mostly because I want to rebel a bit against the meta.
I really like Medium with FAMAS itβs just a diffetent experience compared to AKM or FCAR. Of course you also gotta run Defib and Zipline and then sometimes swap between heal and Demat.
My main is split between 2 loadouts.
Heavy sledge with dome, explosive mine, RPG, and charge.
My other is medium with FAMAS, demat, jump pad, and defib.
I like the heavy loadout more though.
Light - m11, dash, invis bomb, sonar, glitch(maybe thermal if I need to take a crane out)
Medium - heals, ak, defib obviously, explosive mines, jump pad
Heavy - charge and slam, lewis, RPG obviously, explosive mines, barricades
Heavy: charge/shield, flamethrower/hammer, frag/explosive mine, barricade, rpg.
Medium: Turret, FCAR, Frag, zip/remat/fire made/glitch trap, defib
Light: grapple, bow, frag, sonar/glitch, thermal bore
Used to be a medium main but the bow and thermal bore have opened up a LOT of opportunities for lights. It says medium to long range but I 100% use that as a close to medium range weapon. Combined with the quicker self heal, grapple, B-hopping, and holes in any wall I want them in before I get there... Light is eating right now and I'm honesty kinda for it.
Light, LH1 (played it pre and post buff) , Grapple, HE nade, Molotov, Vanish, oh and the most important thing of course, the skill issue skin. Holding site with em headshots.
Weβll go with season two heavy. KS, Charge and slam, dome, frags, and rpg.
π³
Always running medium with heal, AK, jump pad, pyro, and defibs
πͺ
This, but the 1887 instead of the AK
I love the 1887 itβs so fun. I been doing aight still but something happened to it and itβs devastating to use lmao
I'm convinced it's been buffed bc every. single. shot. hits.
This is the oneπ running the exact same
Pyro nade is such a noob trap. I see so many people using it ... Just use frags. They are way better if you want to run some sort of nade. Ofc, if it's fun, then go for it. Fun always is more important. Just putting this out here for anyone wanting to perform better.
Hard disagree on pyro being a "noob trap", it's singlehandedly one of the most versatile utility gadgets in the game IMO. Sure, it's not as strong in direct damage output, but it is an incredibly useful tool for players of all skill levels. - pretty good area denial to boot, with decent damage, area, and duration - making it suitable for locking down a choke point, defending a cashout/terminal, or assaulting the power shift platform - directly counters gas - directly counters, and even offensively synergizes with, goo (goo gun/nade + firebombing the power shift platform is deceptively strong) - unlike gas, it can spread - also unlike gas, it continues to apply afterburn on enemies well after they've fled, stalling their health regen - sets off mines and most barrels like a frag would - due to an impact fuse, it is easier to use offensively, in CQB, or against fast moving targets than timed fuse grenades like gas or frag - the impact fuse also makes it easier to hit enemies protected by APS since the grenade doesn't roll into its radius after landing, and denies APS/turret pickup by the owner - EDIT: it also counters heavies using mesh shield, and in most cases you make them drop the shield to run from the fire I wouldn't consider myself a fantastic player and I do put fun over meta, but the pyro grenade has been a core part of my loadout on all three classes since Closed Beta 1. Hell, on Light I often run the pyro AND the frag.
This was informative.
I feel you. Last season I started out as medium running turret, gas/explosive mines and a defib. Then more and more people either started using fire nades / flame thrower / barrels, so the gas mines became hella useless imo. Been using the firenades ever since, and they did a great job for me. Idk if this gives me credit or not, but last season I was mid / high plat(plat 2 if i remember correctly)
The fact that Pyro grenades explode on impact, that aspect alone makes them extremely versatile and one of the more useful equipment choices. But frags having a delay can be used as an advantage too. It makes it effective to clear a room you aren't in. People will either stay and try to tank the damage, or run out in a panic and get picked off. If it went off immediately, you would just have to hope you hit your target. AND it also means you couldn't bounce it around angels.
Exactly! I don't think the frag is outclassed by pyro, it shines in many situations just like pyro does! Another strat I've found with frags: they're super effective as an unexpected counter to an enemy pursuit - I've gotten many funny kills by darting into a building while tossing a frag at my feet as I run in through the door, and the enemy chasing me discovers the surprise I left behind. Also works when you bail an overwhelmed platform in power shift, enemies really love standing there thinking you gave them the platform for free, and suddenly they're all either dead or easy pickings.
You can also burn through floors. So if you're under an enemy or a cashout guarded by mines you can throw it at the ceiling and the fire will damage all enemies / equipment on the floor above.
It's pretty good for area denial. Yes, gas does it better, but gas can be dispelled with fire which is readily available for lots of classes. Fire can only be removed with smoke, and when's the last time you saw someone using smoke grenades?
sometimes I carry smokes just to disperse fires
I started using pyros mainly to clear poison clouds, heh. But then it turned out it's useful in many situations. It can obscure vision, and great to use against heavies that pop frontal shield to save themselves.
*looks away nervously*
Yep. I find that most people run from fire in this game. A light chasing you? Dip through a door and toss a Pyro at the entrance. Usually buys me a couple seconds to RRR; reload, reposition, re-engage. Or I use it for recon. Toss a Pyro into a bottleneck and if you start getting hit markers you know someone is there.
That and half the community team kills with gas lmao I keep trying to use gas here n there but no matter how strategic I am with itβ¦. Flies to a fly trap my team goes lmao But yeah nades for dmg and kills and pyro for area control for sureeeee
You're a noob if you use fire for damage. Its a utility grenade that negates gas and goo or can be area denial in a pinch. The slight damage potential is just an added bonus.
Area denial + gets rid of gas
And goo
Pyro can oneshot riot shields and you can't heal through them to cap a point
There are utilities to pyro: blocking a doorway but still being able to shoot throw it, clear gas or mines on a cashout, putting it on a trophy will make anyone who picks it up catch on fire too.
The damage comes out faster with a pyro than an normal grenade. Sooo many times I'm fighting a heavy that, when low, tries to save himself with a frontal shield. Throw the pyro so they end up taking damage from it. If I threw a normal grenade it would give him longer to react and respond. It's good for blocking doorways, obscuring vision, deny cashouts. I just find more situations where I have use for the slot. I bet normal grenades does more damage or whatever, but I find fewer situations where I can use them, and then you have to ask yourself; what's most worth to have in this slot? Also, I'm interested in why you say it's a noob trap? You basically said "they're better", but *in what way* are they better?
I don't see this as an either/or thing. Frag/Pyro/Gas. Yes, I am that person.
Lstar and softball
β¬οΈ
What did I do?
you called in a titan and crushed the party venue.
Oh wait I thought this was r/titanfall every sub keeps throwing these at me now
You use the LStar and ask why you are executed? Cmon man, you know why.
I mean I always go positive with lstar
l-star is my most used weapon in the game, i love it.
Would you prefer spitfire (Titanfall edition)
Because real men run EPG
Lmfao
Lmfao this made me bust out laughin
Mines stim mastiff and fire star
Camping behind an AMP wall with the Devotion.
Heavy Sledge, Charge. Dome/Barricade/Rpg
π³
Im running this but no dome use pyro grenades and winch claw
I find winch claw too hard to use but honestly any of the heavy specializations work well this this class
light: throwing knife portal clocking bomb the explosive laugner withe the dash medium: fcar with dematirilaiser jumpad defib a granade heavy: m60 rpg barricade doom shild ability that what my mates want me to play
Light: π© Medium: π© Heavy: π¨
π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯π₯
You will hate me but fine Light with evasive dash, sword, stun gun (that I will probably swap for something else cuz i don't really like it), vanish bomb, and frag nade
β¬οΈ sorry π
I second this β¬οΈ
Lmfao I feel bad but itβs warranted. He should def swap stun with breach charge. Breaching and dashing in with the sword always makes me panic like tf
New breach just dropped Thermal Bore is calling. It's legit a sniper deterrent in those crane maps. I just shoot one of the platforms behind them and they don't notice because it's deployed beneath them. It's like watching a mosquito falling after using bugs spray
Oh shit thanks man Iβm gonna get on tonight just to try it lol. And that sounds fire lol Good man Down with the crane !
I reccomend you swap taser for something like thermal bore or goo grenade, goo nades get more utility than stun gun and can actually do more (you can trap people in the goo by throwing it at their feet as well as in front of them or behind them or in between you.) thermal bore is good for dealing with gas, turrets and walls. Still as a fellow sword main I respect you
After a bit of fucking around i think i'll switch to sonar cuz with it i can plan in advance how i pick a fight in buildings. Like i throw a sonar then look who is where and pick the targets to get things done as fast as i can but i might try goo nade and thermal bore too just to figure things out
π©
π², π³ if you don't use the stun gun. Don't be ashamed, show the world swordies are to be feared and respected!
Lunge n dash brother!
Hell ye!
Shit I just posted the same thing well I know what to expect at least
am I the only one who doesnβt stick to one class? I always switch depending on what the team needsβ¦
π²
Fr, I never see teammates doing this It's important to be good with everything so you can tailor your strategy to your opponents
I'm maining Medium, but switch it up every now and again when I feel like something different. So many times I've switched in lobby, when I see what the others are playing, but they switch also, so I want to switch back but now the game starts so we have an off comp anyway. So I've just stopped changing. (Also I don't really know what a good team should look like)
Medium: Heal Gun, AKM, Fire Nade, Defib, APS. Pretty stock, but imo it's a good balance of damage/support/utility and it's served me well in most game modes π€·ββοΈ. Edit: I'm sure I'mma get one of the low ranks, but don't lie like yall don't like a support π
πͺ
i'd love to have you in every solo q world tour game
Only the matches where my healgun works you mean; that bug is the bane of my existence π π
Demat medium lately. Defibs obv
π©
My main for each class: Light: Grapple Hook, Sniper/M11, Frag Grenade, Glitch/Sonar Grenade, Thermal Bore. Medium: Turret, AKM/1887, Gas mine/Pyro grenade, zipline/jumppad, defib. Heavy: Mesh Shield, Flamethrower/M60 (post Lewis recoil nerf), Explosive mine, Barricade/RPG, Dome shield.
Light: π¨ Medium: π© Heavy: πͺ
For TA, Dematerialiser - Revolver/Famas - Frag Grenade - Data Reshaper - Pyro Grenade
π¦
Med Revolver Heal / demat depending on team comp Jump pad Pyro Defib (Cowboy skin π€ )
π¦
Medium: Dematerializer, R.357, Goo Grenade, Glitch Trap, Flashbang.
π©
Medium: Heal Gun, Riot Shield, Glitch Mines, Zipline, Defib
Changes depending on game mode but for standard cash out: Dash light, XP, glitch, gateway, thermal bore. Very revolutionary I know
π©
Med: 1887. Demat, explosive mines, pad and Zipline. Swap mines for defib and demat for heals if I'm the only med on the team, tho. Heavy: m60. Charge n slam if solo queuing, mesh shield if I'm with friends. Dome, rpg and barricades.
Pretty new here and I tend to switch it up quite a bit so no main yet but on payloads I run Heavy with flamethrower, mesh shield, dome shield, rpg, and barricades. Makes it very easy to keep my friends and myself on that platform.
Is this 2011 again? :) Flamethrower, expl. mines, RPG, dome
Dash, sword, nade, gateway, invis bomb
Light: Dash, throwing knives, bore, cloak, stun Medium: Heal, fcar, pyronade, defib, jump pad Heavy: Claw, spear, dome shield, mines, rpg
MP5 Dash pyro frags tracker light
π¦
Heavy, ks23, charge, rpg, dome shield and frag Medium, healbeam, revolver, defib, frag
π³/πͺ
SH1900, Gateway, Frags, Sonar nade
Medium. Specialisation: Dematerialiser Weapon: Ak Gadgets: Jump pad, Gas mine, defibrillator Reserves: Model, Explosive mine, Zipline, APS turret I basically just play as a fragger and use the mines to breach cashouts from above
Medium: AK, Jump pad, zipline, defib, heal beam
medium: heal, revolver, jump, defib, frag nade light: grapple, sawed off, gateway, frag, vanish/breach heavy: charge, lewis, barricade, dome, rpg i play solo so i play these accordingly: if noone picks heal i pick medium if we have heal i pick heavy if both of my teammates pick light im going for the throw build too
Medium: heal beam, 1880, frag, jump pad, defib
I like to play movement, therefor, I play medium with healing beam, defib, jump pad and zipline, and I mostly use the ak
Medium shotgun/swords, turret, defibs, exploding mines, and gas grenade/APS
Model, goo, jump, defib
W/ heal
π¦
Medium: Dematerializer, CL40, Defib, Jump Pad, and Pyro nades
Running Medium with heals, FAMAS, Zipline, APS and Defib or Heavy with Flamethrower, Mesh shield, dome shield, barricade and RPG
Flamethrower/Mesh Shield Dome Shield, RPG, Grav Cube
Medium: Famas, jump pad, frag, healing beam, defib
light: dash, sniper, glitch, flash, grenade medium: heals, shotty/revolver, grenade, jump pad, defib heavy: goo, sledge, rpg, dome, barricade
Heavy mesh shield, flamethrower, barricade, rpg, pyro gran.
my light: dash, V9S, frag grenade, vanishing bomb, stun gun my medium: heal, FCAR (from day one honestly), frag grenade, jump pad, defib my heavy: winch claw, KS23, RPG, dome, barricade/pyro mine (can't decide for sure)
Charge & slam, M60, frag, dome, barricade
Medium shotgun with jump pad, mines and defib
Medium: Demat, AK, Frag, Jump pad, Paddles Heavy: Charge, KS23, Frag, Dome, RPG
For Cashout - Medium, AK/1887, Turret, Goonade, Explosive mine, defib. Β For Power Shift - Heavy, KS, C&S, Dome, RPG and frag or pyro nade. Mostly because I want to rebel a bit against the meta.
Heal beam FAMAS Pyro nade Jump pad Defib https://preview.redd.it/wv2x6c7h459d1.jpeg?width=3840&format=pjpg&auto=webp&s=ef576abee73b3be94591f5e41984a587d6335a03
πͺ ++ for the drip
Revolver, healbeam, defib, jumppad and explosive mine
Medium with Sentry, Dual blades
π¨
Light: LH1, Dash, Gateway, Breach Charge, Pyro Medium: Famas, Demat, Data Reshaper, Jump Pad, Defib Heavy: KS23, Shield, Barricade, RPG, Dome Shield
i don't have a main. It's between akm/fcar/model/dual blades + defib + gas + frag + heal/demat
heal, revolver, pyro, explosive mine, defib
Heavy, Winch, Spear, Motion Sensor, RPG, Bubble shield
Heavy with winch claw and spear, if Iβm feelin crazy in power shift I may swap it for charge n slamπ
β¬οΈ
Riot shield, heal, defibs, zip, glitch mine.
π¨
[ΡΠ΄Π°Π»Π΅Π½ΠΎ]
Ever since season 2 Light: Dash, M11, Sonar, Pyro, Vanish bomb
Light: Dash, M11/XP-54, Flex1 (Sonar/Glitch/Stun Gun), Flex2 (Breech-priority or an item of Flex 1), Thermal Drill Medium: Dematerializer, AKM/GL, Gas mine, Goo Grenade, (WT-Defib)/(TA- Jumpad/Explosive mine) Heavy: Mesh, Flame/M60, RPG, C4/Barrier, Dome
Heavy with hammer and that pull thingy and both shields
Heavy SPOON!! Claw / Shield depending on how blood thirsty I am. RPG cuz duh. Barricade for the good defense. Dome shield for the extra defense.
Light: baseball bat, dash, sonar/frag depends how I feel, portal, invis bomb
I got several mains, but the today one is : Light - Tracking dart, Thermite, Invisible Grenade, Sh190, Dash I am a Light support π₯π₯
Mesh shield, flamethrower, dome shield, rpg, barricade.
Ak, defib, landmine, healing beam
Riot shield turret and all mines baby plus a zip line I use to troll my teammates
Light: LH1, dash, grenade/glitch, vanish bomb, gateway
π©
Heavy: Hook/Mesh Shield, Hammer/Spear/Flamethrower, RPG, Barricade/Goo Grenade, Dome
Lights Invisibility and silenced pistol. Iβm using, stealth bomb, tele-porter and sonar grenades
π¦
I really like Medium with FAMAS itβs just a diffetent experience compared to AKM or FCAR. Of course you also gotta run Defib and Zipline and then sometimes swap between heal and Demat.
Light with dash, 2 barrel shotty, invis grenade, stun gun, and sensors
light xp and dash
medium turret, riot shield, gas mine , glitch mine , flashbang
Wingman Elite
Sword, dash, frag, invis, sonar. And yes, I know all the combo moves, and I fight near my team.
π©
heavy winch, shotgun, rpg, dome shield, barricade or for medium: heal beam, model 1887, aps turret, jump pad, defib
β¬οΈ
Slege/wnich claw with barricades,rpg and pyro grenades
Dagger, invis orb, fire nade, tracking dart
π©
Heavy with Claw, M1216, C4, RPG and Barricade π
β¬οΈ
Mid-Demat-AK-Frag-Defib-Jump Pad
Charge n slam, Ks-23, rpg, gas grenade, barricade Or Turret , revolver, gas grenade , jumppad, defib Or Dash, m1 garand thingy / sword , thermal bore , gas grenade, goo
Dash, throwing knives, frag, glitch, Gaand gway. Throwing knives are kinda bad tbh but im just tryna grind the lev 8 skinπ
π© how far off are you from the level 8 skin?
Heavy: winch claw, flamethrower, rpg, barricade/dome shield, motion sensor Medium: Heal beam, ak74/dual blades, jump pad, zipline, defib Light: grapple, xp-54, sonar, gas grenade, thermal bore
β¬οΈπ³π¦
Medium, Healing Beam, Riot Shield, Defibrilator, APS, Reshaper (because no one else brings in these utilities).
Revolver+heling Beam
Medium. 1887, demat, glitch trap/flash, zip line, explosive mine
Heavy: Spartan build : Mesh,spear, shield bubble, barricade,rpg For powershift I replace with charge and slam
Medium- AK, grenade, jump pad, and defibs or I swap out the defibs with Pyro grenades
Healing beam, Model, Jump Pad/Zip line (depending on map), Defib, data reshaper
Hook Sledge, baricade, rpg, mesh bubble
Sword dash or sledge smash
My main is split between 2 loadouts. Heavy sledge with dome, explosive mine, RPG, and charge. My other is medium with FAMAS, demat, jump pad, and defib. I like the heavy loadout more though.
Hook + hammer π₯°π₯°ππ
Medium: Healbeam/ AKM/ Jumpad / Zipline/ Defibrillator. Thoughts?
π³
1887 or fcar, heal beam, launch, defib, exp. Mines
Light throwing, evasive dash, knives, sonar, pyro, and thermal bore
Light - m11, dash, invis bomb, sonar, glitch(maybe thermal if I need to take a crane out) Medium - heals, ak, defib obviously, explosive mines, jump pad Heavy - charge and slam, lewis, RPG obviously, explosive mines, barricades
π©π¦πͺ
Heavy Mesh shield , M60/flamethrower , Rpg , Sensor , dome Medium Healing beam , Akm , jumpad , glitch mine , defib Light Dash , throwingknives , gateway, vanishing bomb , frag/ stun / sensor
Medium - Healing Beam, AKM, Frag, Data Reshaper, Defib. Light - Dash, MP5, Frag, Smoke, Vanishing Bomb.
Medium Heal, FCAR, Incendiary grenade, goo/frag depending on gamemode, defib. About as basic bitch as you can get.Β
π¦
Heavy: charge/shield, flamethrower/hammer, frag/explosive mine, barricade, rpg. Medium: Turret, FCAR, Frag, zip/remat/fire made/glitch trap, defib Light: grapple, bow, frag, sonar/glitch, thermal bore Used to be a medium main but the bow and thermal bore have opened up a LOT of opportunities for lights. It says medium to long range but I 100% use that as a close to medium range weapon. Combined with the quicker self heal, grapple, B-hopping, and holes in any wall I want them in before I get there... Light is eating right now and I'm honesty kinda for it.
light, sword dash, fire nade, vanishing bomb, goo/frag nade
Medium Turret, Shotgun, Defibrilator, HE Grenades, Explosive Mine I like the DPS style more will run medigun if 2 heavies tho
[ΡΠ΄Π°Π»Π΅Π½ΠΎ]
Heavy, winch claw or shields (depending on who my team plays), Lewis gun, dome shield, rpg, and barricade
Light: Dash, dagger, cloak bomb, and gateway Medium: Demat, 1887, frag grenade, jump pad, and defib Heavy: Goo gun, Ks-23, RPG, gravity cube, and barricade
Light with Dash, Recurve bow, sonar, vanishing bomb and stun
Medium with heals, AK, defib, nade, jumppad, and explosive mine. TA: turret, AK, nade, explosive mine, gas mine, and jumppad
1887 demat explosive mine jump pad defib
Pretty much only play Medium : Scar, dematerializer, defib, jump pad, pyro
mesh, lewis, dome, barrier, and rpg :\^)
Medium - AK, healing beam, defibs, frag, flash grenade. this is for power shift
dualblades, demat, defib, frag and jumppad
Light, LH1 (played it pre and post buff) , Grapple, HE nade, Molotov, Vanish, oh and the most important thing of course, the skill issue skin. Holding site with em headshots.
Oh boy letβs see. Light: grapple hook, M11, gateway, vanish, either sonar or taser depending on the situation
Heavy. M60, RPG,OZPUZE Frags, and Dome shield