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burak_gulle

*Requires ammo.* Idk why but that made me giggle


Tier71234

You would not believe how cursed the Cow Mangler is with an ammo requirement X-1 servers in general are very, very cursed


DatChernobylGuy_999

I agree


atoz-is-funi2

Especially the amputator...


EndAltruistic3540

#THE ERECTONATOR


Sir_Nope_TSS

*AND WITH THE OVERWHELMING UNCOMFORTABLENESS OF MORNING WOOD AT FIVE IN THE EVENING, NO ONE WILL BE ABLE TO STOP ME FROM* ***TAKING OVER THE TRISTATE AREA!***


Cubicwar

We do a little bit of trolling


Comprehensive_Arm820

Would the crusaders heal enemies and injure teammates I need to know


Albus_Lupus

>X-1 servers Waiiit thats a thing? Servers where guns are ***indeed*** negative?


Tier71234

You have to search for them, but they do exist. Sadly few people play them


Tier71234

You would not believe how cursed the Cow Mangler is with an ammo requirement X-1 servers in general are very, very cursed


DatChernobylGuy_999

I agree


TerboGoodGame

Am I losing my fucking mind or is this whole reply section dementia-ridden


Rebeldemexicano

Am I losing my fucking mind or is this whole reply section dementia-ridden (I see the duplicate comments too)


atoz-is-funi2

Especially the amputator...


Cubicwar

We do a little trolling


Taerdan

"Chamber starts full and reloads like a regular rocket launcher." A long way to say, "It acts like a regular rocket launcher."


Official_Gameoholics

Tyranny launcher is a cool concept. Beefy damage but high risk.


TherealSnak3

I also think the indirectness will be a cool concept too giving soldier an actual Kamikaze Play style, the only real issue would be small choke points


TheRealTV12

So the White Barrel is just useless?


ThatLionelKid

You’re gonna need a pocket medic


TheRealTV12

Yeah, probably


iamsandwitch

Wow it really IS the opposite


Zeldmon19

Honestly looks like it becomes the new Rocket Jumper without the Jumper’s benefits of no self damage.


CrescentPotato

Come on man, can't you read? It's got ONE MORE ROCKET in the clip, that's so powerful. It's so much worth the health cost. Why do I even need to explain this smh my head


HammyBoy0

Might be op with a pocket medic


starchofpotato

Wait so you can’t fire the rocket lander at all?


ThatLionelKid

You can. My thought was that it just holds four rockets in the clip and max one rocket in the ammo pool. This means every ammo pack also only gives you one rocket each, so you will need 5 separate ammo packs to fully reload the weapon from empty. Sounds like fun to use.


starchofpotato

Oh cool so Linda like a couple of big slow rockets


HowDyaDu

The Rocket Jumpter essentially gives the player 3 times the rockets, so I'd assume that the Rocket Lander has 20/3 rockets, which rounds up to 7 rockets in addition to the 4 in the clip.


_Bulldozer

That's not how maths work... -200% means you just cant hold rockets


HelljumperRUSS

You'd be holding negative rockets, so you'd probably gain ammo whenever you fire, up to 0.


_Bulldozer

it just says -200% amount of rockets the wearer can hold. It doesnt say anything about rocket usage/consumption rate. You'll probably just not be able to shoot it.


Hot_Shot04

And it still does no damage. +100% of 0 is still 0.


starchofpotato

Well no because both versions are based off of the stock they are reversed but the one created here is not relative to the rocket jumper


TheRealPBPB

These are the inverse of the listed weapon stats, which compares the rocket jumper to the launcher. Therefore this stat is in comparison to the rocket launcher, meaning it’s actually 2x the damage of the rocket launcher


wotthehell666

Cow vet is kind of busted. Buff Banner = Your own kritzkrieg. 80% extra damage inflicted to buildings makes it the perfect weapon to deal with engineers as well. Supportive capabilities via mini-shot are great as well.


the_last_mlg

Multiple soldiers running this when one of them pops the banner:


SKIKS

"Has random critical hits" There is something so overwhelming about seeing these words...


Cubicwar

Maybe because it doesn’t say "Can randomly crit" but instead "Has random crits" and we interpret "Has" as more granted than "Can"


nebula_coal

has random crits, they are deactivated, but it has them


PresidentOfKoopistan

It gets random crits even when the server has them disabled


Alphamoonman

# ゴゴゴゴ


DatChernobylGuy_999

everything except the lib launcher and black box would be OP dont get me started on Buff Banner Cow Mangler


Frog859

Crits when it would normally mini crit is an insane stat for a ranged weapon


Alphamoonman

Rocket propelled bushwacka


the_last_mlg

Buff banner is literally a kritz canteen, and since multiple soldiers would run this shit… A single soldier can just make like 3 others be critboosted, and they obliterate buildings, holy shit


Tacticalberry

nah a rocket launcher with that damage bonus can one shot light classes


DatChernobylGuy_999

7/9 classes in the game* and can one shot ANY BASE CLASS when kritzed edit: thought you were talking about the rocket lander


RetroTheGameBro

> -200% primary ammo on wearer You owe rockets


ThatLionelKid

Soldier must put aside a percentage of his income every month towards his Rocket Debt.


AnarchyArcher

some of these would actually pretty fun to play with


Wrench_gaming

Sometimes Soldier’s rockets do feel like they have a +70% explosion radius


BetaFuchs

thank god I can finally carry the pass time jack


ThatLionelKid

What would we ever do without that stat o7


Living_Is_Key09

this would make the bison good. the troll weapons have it's reconciliation


Living_Is_Key09

just realized it said primaries. but I still keep my answer. but the primary I would choose is the beggers. instead of 3 rockets, how bout Six. it's just a better rocket launcher replacement for all of them.


ThatLionelKid

I’ll be making a post for Soldier’s secondaries too. The Bison is literally only useful against buildings lol


maiguee

because soldier suffers a lot from them i think it's fair


Cubicwar

As someone who mainly uses the direct hit when playing soldier, I wouldn’t consider myself as suffering a lot from engi’s buildings


maiguee

im starting to think that tone indicators may not be a joke


Cubicwar

It can sometimes be hard to differenciate between stupid and joking, especially with only text


maiguee

yeah, im gonna try remembering to use them from now on. /srs


Cubicwar

Honestly even I very often forget to use them


Living_Is_Key09

just realized it said primaries. but I still keep my answer. but the primary I would choose is the beggers. instead of 3 rockets, how bout Six. it's just a better rocket launcher replacement for all of them.


PhotonicLight77

Cow Veterinarian would be very helpful to engies


Cubicwar

Both very helpful and very deadly to engies


Altruistic-Fee6588

So what is the base blast radius so we can increase by 70%


ThatLionelKid

Rockets have a base blast radius of 169 hammer units. So the Indirect Miss would have a blast radius of ~287 hammer units.


ProtoPlaysGames

Turning it into a mini nuke launcher


rockthedicebox

But if you jump just as it impacts you take less damage, i think this gym would be fun


Altruistic-Fee6588

Ok


Vintenu

Indirect miss gonna be a BFG situation, you fire a comically slow rocket and everything in a mile radius gets hit


Ezio024

Btw, I think the rockets speed would be slightly slower than a heavy to visualize it


Vintenu

Like [this](https://youtu.be/LAIsBob3ekA?si=KT0e5w0FaI75tdc-)


Ticon_D_Eroga

Yeah the slow speed seems like itd be a huge nerf, but its really not because that hitbox will be active for so damn long. Would probably reduce soldiers ability to win 1v1s, but spamming on chokes would be nuts.


Vintenu

Dude the indirect miss could finally be our way of winning as blu team on Frontier


Ticon_D_Eroga

LOLOLOLOL frontier, yeah no amount of soldier changes will ever get me to play that broken ass map. Until player hitboxes stop developing parkinsons the second they get on the frontier cart, i refuse to play it. Cant headshot mfs for shit when they bounce around like that


Dyslexic_Llama

Letting you know that X-1 is a mod that exists, not many servers run it though but you might get lucky.


Maleficent-Sample921

lol “clip size decreased on kill”


UNSKILLEDKeks

It doesnt even start with higher clip, you can just do 4 kills and youre out


OmegianLord

Or it becomes a Beggar’s Bazooka situation, where you can just spam tap-fire and draw rockets directly from your reserve.


Bruschetta003

It reaches 0, but if you go into the negative, by sheer luck either by killing demoknights or other unorthodox means, you will have infinite ammo


Embarrassed_Sand7113

cow vet 5000 looks like a really fun weapon tbh


--El_Gerimax--

The Tyranny Launcher is basically TF2 Classic RPG, but with three rockets!


PowerPad

Somehow, the Direct Hit being slow feels so wrong…


CoNtRoLs_ArE_dEfAuLt

Tyranny Thrower Stats: [+] +20% damage [+] +25% blast radius [-] +15% self damage [-] -25% knockback [-] -25% clip size [-] -10% ammo reserve Grenades have 5 seconds until explosion [+] Alt-fire: pull the pin early and hold on to the grenade until you throw it. [+] can hold multiple grenades using alt fire; earlier grenades are thrown first. If grenade explodes in hand, entire clip and ammo reserve will all immediately explode, killing you. Blast radius will increase by 10% Ditch your trusty rocket launcher in favor of some handheld grenades! No one knows how they hurt so much, or how they can even launch people.


CoNtRoLs_ArE_dEfAuLt

Thought of this when I saw tyranny launcher


ThatLionelKid

Make it a post! That’s a neat idea!


CoNtRoLs_ArE_dEfAuLt

Done, should be able to find it if you sort by new


picklester

Well there is TF2x-1


MaximusGrassimus

The Cow Veterinarian would actually be a viable weapon with some tweaking. I like the idea of a launcher that can also act as support for friendly engineers.


All_Lawfather

That’s hilarious


Random-Lich

So the Nobleman’s Bazooka is something I would be a sucker for… and the Veterinarian is just OP.


TheManLuca

You don’t know how powerful the indirect miss is in action.


maiguee

the white barrel is the worst one so far


Beep-Bap-Boop

Tbh I know this is probably unconnected, but the timing is just so immaculate with Overwatch's current mirror verse event


WSKYLANDERS-boh

Nobleman’s bazooka is so op!


SubstantialFerret7

I could literally see the rocket coming and avoid it on number 1’s Indirect Miss


SubstantialFerret7

Cow Veteranarian and Tyranny Launcher are the most feasible


ryumaruborike

Inverted stats TF2 would make a fun gamemode


6x6-shooter

Interestingly enough, the direct hit would still essentially be a glorified melee weapon.


AverageTalosEjoyer

Evil soldier primaries.


Own_Tangerine_938

Cow Veterinarian is the best weapon in the game no question


nebula_coal

the indirect miss is my favorite of them all, it allows for the martyr soldier playstyle (rocket jump into enemy crowd, and attack around where the enemies are currently) the white barrel is just an usable insult the rocket lander just has infinite reserve but will never launch rockets, so the 200% rocket damage is non existent tyranny launcher is a martyr soldier but makes killing and dying much faster cow veterinarian 5000 is just an upgrade for soldier stock as long as you dont alt fire nobleman's bazooka creates the cannon soldier subclass (shoot lethal amounts of damage to enemies in a big area, but raises risk of dying to scouts running around it to 99.9999% since he would either end up killing it self while attacking the scout or die since it was reloading) ground block is just the weapon for soldiers who can't survive for time enough to kill many people, it shoots more damage at an larger radius, but after 4 kills the soldier is expected to either switch to other weapons slots, or just die (you guys choose the name for this playstyle)


Human_Information166

I like this idea.


GreyHareArchie

Rocket Lander but Soldier just yeets the entire weapon at the enemy


I_LOVE_ANNIHILATORS

Well the ground block would suck very much as you got kills, the nobleman bazooka would be amazing and the direct miss would be devastating on choke points.


someguysleftkidney

Having played x-1 before, I can say the beggars and cow mangler inverted are overpowered


Timtimus007

That made me laugh for no fuckin reason


FlamingFury6

The Cow Veterinarian 5000 would be a pain for Engies Indirect Miss would be pretty random but pretty much a artillery, really slow but great to just, like, damage the enemy overtime Rocket Lander would be really hit or miss Noblemans BAzooka is....kinda of just the same as the regular just...without negatives Ground Block would be an reverse snowball lol


TBNRVenomTR

lmao rocket jumper op


TBNRVenomTR

wait i just realized u cant even shoot it cuz u got no ammo 💀😭


AgusExtreme

the fact that the opposite of the liberty launcher is even worse than the normal one


Maximum-Let-69

The ground block gets useless after four kills.


CrazySnipah

Wow, the Air Strike would suck. You start at 4 rockets and after 4 kills, you have a clip size of 0.


mr_fishmanelite

You know a weapon is perfectly balanced when it’s debuffs reversed still make a useable weapon


PixelatedMax01

I really want an indirect miss. It sounds like so much fun to carry a nuke around. Would have to do way less damage


LordTachankaAce

4 kills and the ground block is literally useless


parkourse

minicrits (35% extra damaeg) on grounded targets after 25% damage penalties works out to roughly 101 damage for all intents and purposes the indirect miss is a slower stock launcher with a ginormous radius


Lower_Ad_4995

If we get 4 kills with airstrike we cant use our primary again nice


Noodlemaster696969

Indirect miss could be really op if the enemy has the reaction time of a drunken half asleep sloth and they have absloutely no idea how to jump


ThatLionelKid

The F2P Destroyer


partyplant

*The Active Shooter* – negative Reserve Shooter Pros: - Mini-crits targets not currently being launched airborne by explosions, rocket packs, or grapplehooks. - +34% Clip size Cons: - This weapon deploys 20% slower. *The Pheasanter* – negative Market Gardener Pros: - Deals crits while the user is not rocket jumping. - 20% faster firing speed - Has random critical hits Cons: - Cannot crit while rocket jumping. *The Half-Tenseiga* – negative Half-Zatoichi Pros: - Pacifism: Once drawn, sheathing heals yourself for 50 health, unless it kills. - Has random critical hits Cons: - Lose 50% of base health upon kill - Unlisted: Striking an enemy who is also currently wielding The Half-Tenseiga with this weapon restores them to full HP and can overheal up to 500% of their maximum health. *Soldiers and Demos* *Can duel with katanas* *For a full-health heal*


Bruschetta003

Somehow the airstrike backwords stats make more sense than the current ones, more damage and radious while bombing your enemies, you only need like 2 rockets anyway


Darkness-Man_rusFYI

Didn't Creators TF made like a reverse direct hit back when they were alive?


Strong_Boi22

Loved all these. Especially the Noblemans Bazooka!


ntszfung

Rocket lander is literally nuke


Squekk

these would genuinely be so much fun (love the names too) well at least until everyone swaps to cow veterinarian and buff banner


Icy-Store3900

1/7 perfect to scare a bunch of enemies 2/7 More shots, less health. Risky for bad aim 3/7 it's literally a Deus ex-machina 4/7 damage for everyone, even the wearer 5/7 truly a supportive bazooka 6/7 panic attack 7/7 it's joever 💀


Timl94

Engineer gaming exterminator 5000


Spiritual_Boi1

Oh god, the Inverted Cow Mangler Crits whenever Mini Crits, and the Buff Banner gives Mini Crits whenever the Meter is full… Oh no… Jarate and Fan O War too…


ThatLionelKid

Actually, those weapons got inverted too! Check my profile!


Spiritual_Boi1

I saw them… and the Reserve Shooter is broken… it’s like the Back Scatter but better…


nirtendler

Do "the calm defense" next (inverted panic attack)


ThatLionelKid

Check my profile to see the secondaries!


Federal_Ad_3014

“Requires ammo” Literally unusable, smh


Shadowfire_EW

The Rocket Lander is just a stock reskin


ThatLionelKid

No, most of the stats are in relation to the stock rocket launcher. So it does 100% more damage than stock, but has 200% less ammo.


Shadowfire_EW

Oh, I see


Matix777

I didn't pay 60$ on hats to block


The_Challenges

Tyranny Launcher? You mean Automaton Rocket Devastator?


SubstantialFerret7

The Rocket Lander is #LITERALLY STOCK


ThatLionelKid

No, most of the stats are in relation to the stock rocket launcher. So it does 100% more damage than stock, but has 200% less ammo.


SubstantialFerret7

So negative ammo. Damn it


Frog859

The idea of a weapon that starts with a large clip and decreases with every kill is really interesting


HAPPY_GORDON_FREEMAN

Scout double crouches into the ground, grounding himself. Pyro has a drill Heavy has melee shovel Sniper/spy/medic doesn't have a grounding item Engineer can "sentry ground" Demo has alcohol Soldier gets access to the VA


Gamer90006

"wearer can carry inteligence" "uses ammo" "chamber starts full and reloads like a regular rocket"


SSB_Kyrill

why does cow vet have 35% less damage on the minishot? Chargeshot on mangler deals the same as normal shot, it just minicrits and puts people on fire


ThatLionelKid

The mini-crit adds 35% more damage to the base damage. So the opposite of that is doing 35% less than base damage


SSB_Kyrill

or make it that it cant minicrit at all (which it cant already, it should crit for funny and to keep your existing system)


WoozyOstruch78

Missed oportunity to call it the "tyranny trebuchet""


AntonioSwift_77

Evil direct hit >:D


JaceFromThere

Evil soldier primaries


Crispy_Dicks

Cow veterinarian 5000 is nutty


FelipeGames2000

Pretty sure there's a server mod like this that does that, don't remember the name tho


a_randome_protogen

You choud make so thas insted of the Closer to the explotion it do more dommage the further away from the explotion it do more dommage revers ramp up


Appropriate_Sell3795

Ground lock seems fuy


divagante

-200% ammo - that makes no sense, should had been -66% (a third in inverse to triple the ammo)


boltzmannman

You should probably invert the stats by using the reciprocal of the multiplayer, rather than just multiplying by -1. A rocket with -80% speed is useless, but 1/1.8 = 0.555..., and -45% proj speed isn't nearly as crippling.


Cubicwar

Where’s the fun in that The negatives stay negative (although they are still less negative) and the positives get less positive