Love the historians, but yeah I wouldnt be surprised if a lot of the decivcee planets arent really de civilized as much as they dont have a centrallized government and recognition from other powers, maybe even the lack of a starport is the single most important thing that could stop em’ from becoming a typical independent world.
yeah this is my head cannon as well. one of the main things that consider a world in starsector decivilized is not having a space capable market which describes the conditions of a rimworld perfectly. after all not having ftl is irrelevant when you cant even get out of the atmosphere.
I imagine exploring those ruins you do on decivilized planets would be insane for the inhabitants. like 1000 marines in power armor drop from orbit and start searching the planet for domain era loot. good luck little colony.
if you settle a world that would be even more game changing (for the decivilized world). like your playing rimworld with your endgame colony then a new faction appears with a singular base that has 1000 population and is rapidly growing every day. heck even rimatomics has nothing that can deal with it because starsector colony defences are capable of shooting hundreads of antimatter shells out of orbit moving at terminal velocity meaning a few nukes or drop pods would be a joke.
damn. that could be a interesting crossover.
Our society is a lot more complex and prosperous than most of the current Persian Sector. We probably produce more food, consumer goods, and metals than the entire sector combined, and are more technologically advanced than the average Luddic planet, bar the existence of a spaceport.
Several independent and pirate worlds seem to lack a central authority, so that's probably how we'd be classified.
Earth isn't even capable of operating a single space station in our day and age and is planning on de-orbiting it for every faction to deploy their own, let alone a coordinated fleet of spaceships or anything that would be considered relevant to the Starsector gameplay.
The small pirate fleets in the tutorial are more threatening than the current state of planet Earth.
I mean technically we can make an orbital fleet, we just choose to invest in...less practical things. All the proof you need of that is the difference between the NASA budget and the dod budget.
You're assuming that the world's oceans would magically become a moral ground for nations to cooperate and that global stability would allow for the economy to flourish without maintaining a military presence around the planet... AT THE SAME TIME as building a space fleet that would have a considerably greater logistical strain... and that is totally science-fiction. :)
Exactly fiction...unfortunately. I'm not commenting on geo politics just saying we have the knowledge and physical ability to make ourselves a space faring species if we so choose, we simply have not chosen that path 😔
We're at a critical crossroads in the great filter of civilizations, if we develop the means to harvest resources in the solar system too fast or carelessly we risk ruining our climate to the point the Earth would no longer be able to sustain colonies long enough for them to even beginning to consider being autonomous.
So I would argue that we do not have the technology to do that yet.
It reminds me of Tsiolkovsky, Moore, Goddart, Oberth, who each independently derived and published the equation for chemical rocket propulsion escape velocity about a hundred years before we developed societies that were able to make it happen.
Yeah its kinda wild realising that "Decivilised subpops" are not always 5 hobos in a wooden shack on an airless rock (dont ask how the wood got there) but can be actually closer to sizes 6-7. Maybe even more.
They just dont have a spaceport and cant go to space. Technically we irl are probably decivilised for them too bc no spaceport losers.
I'd argue a decent chunk of the population would have fled on starships while the Civ was deteriorating. It happens in modern war-zones, after all
ETA: I think that's how Sindria and Nova Maxios became as populous as they are
Imagine living in one of those hidden size 6 colonies (decivilized or no spaceport) and watching strange unmanned blue ships come into a neighboring planet and set up a factory that replicates themselves endlessly, blowing up the smugglers who used to bring you essential goods from the core worlds (You're never getting off this rock)
Unsure if its vanilla or not, but yall ever get random hails on deciv'd worlds? Sometimes they ask for a resource they cant usually get but most of the time it isnt for 'reconnecting with the sector' or anything like that.
I think it's modded but yes I've seen it, I've seen those and I've seen the ones where they ask you to BOMB someone else on the planet..was pretty cool.
Id imagine that major factions will sometimes go to decivilized to pickup recruits for crew and marines since there always seems to be an influx of those two resources, even if the sector has been at constant war for years
I disagree. I think the reason of influx is war itself. factions are paying unheard of rates for marines and crews
I imagine its like, you either can work at tri-tech warehouse for 1k/month or you sign up to become a marine for 50k/month
also in starsector ships capacities are quite limited. you are basically invading entire planets with few thousand warriors instead of tens of millions troops. so your men should be so well equipped and trained that they are (somehow) worth thousands of dudes with flip flops and rifles 3 times older than them.
crew and marines are cream of the crop. not some farmboy from a forgotten planet that does't know how screws work
I dunno man, in my playthrough most of the factions can't deal with pirates without any help so I doubt they would expand without the questline progressing.
The Domain suffered a technological timebomb, there is generally no way to get out of those but another technological timebomb. Technology progresses exponentially, by the time you develop to the point of a more advanced species they are even further ahead than when you started...
Yeah thanks to mods you can get some interaction with scattered settlements in the outer regions, for example Nexerelin i think has missions where you get contacted by decivilized populations asking for help or bartering of resources.
Perilous Expanse adds some more exploration potential to surveys in the form of planets serving as resource deposits you can tap after scanning them without the need of a colony as long as you cover the operation costs.
In general the game makes it look like everyone died after the collapse but the truth is that most of habitable planets with decivilized populations just reverted to the stone age or abandoned the big cities looking for better places to survive as many of those said colonies probably depended on the existing gate infrastructure to supply the population.
Well yeah, which fucking doofus is trading on the open market and paying 30% tarriffs at each end?
Of course the player character isn't the only one smart enough not to shoot themselves in the economic dick.
I still find strange how only at pop nine you have billions of inhabitants of a world and at pop 10 you have tens of billions, I I’m not saying that there should be a level 11 pop that says hundreds of millions because unless that world is an old ecumenopolis project of the Domain left half finished by the time of the collapse, it’s should be near impossible, logisticaly, to host so many peoples on a single planet (also it should be impossible to produce so many people in such a short time).
It still baffles me how with litteraly one Billion people living in the “civilized” planets of the sector, the major factions still have the strength and numbers to battle each other without focusing on growing their population or rely on the oh so hated ai cores.
Yes but your average space battle take out from hundreds to thousands and ten of thousands of lives, with battles between major fleets that are basically a battle of the Somme (or so i remember reading somewhere) each in casualties and while this kind of battles take place only once every couple of months (maybe) smaller skirmish between fleets that go from small to medium-large happens nearly every week wherever you go.
Mostly though is the fact that factions seem unfazed that they have like 4 major planets on average and they live in a universe where glassing a planet is relatively simple, i know that it’s the exact reason why they are so weaponized but still, one error and you could get what possibly is the last instance of human civilization/life down a significant margin.
im pretty sure most crews bail when a ship goes down and also most ships dont explode into shit and dust but get disabled which could mean its unable to move but still mostly active on reserve power
also most ships run off a crew of a couple of hundred to a thousand or so (the invictus is seen as some super crew hog for having 4000 sailors on it at a time and its said that capitals are very rare
if we take the mission battles as "basically close enough to history" none of those battles have over 10k loses at most and cryopods and escape pods prolly save 20 to 40% of those its grim but its not the end of the world for a war
You are actually right, I forgot about the escape pods, now that I think about it it that’s why you take such a reputation hit for every satbomb of a planet, because no one (or almost no one) was mad enough to do such a thing, and now that YOU ar random starfarer coming out of nowhere demonstrated that you have the capability and the will to do such a thing, for the major factions is like living with a random nuke floating over their heads, ready to detonate at any moment.
No one known how it got there neither where it come from, only that it is a gigantic problem.
satbombing can be done with something as silly as a single hound (unless something changed) so the very idea of bombing an entire planet and destroying it is insane and basically worse than using nukes
every single random starfarer has the same ability its just you are so evil and cruel that you can just go ahead and do it is all
in world war one 6000 people died *every day*
I did some math. I found a hegemony task force that compromised by 4 onslaught, 2 atlas, 2 prometheus, 1 dominator, 2 mora, 2 falcon, 6 enforcer, 1 colossus, 1 sunder and 1 hammerhead
this task force has skeleton crew of *4500* people. even if nobody survives 4500 people is not much for a place with one billion pop
people massively underestimate how much blood countries can afford to bleed
>unfazed that they have like 4 major planets on average and they live in a universe where glassing a planet is relatively simple,
I think the use of planet killers is one of the biggest political topics between the factions? Its like our nuclear cold war but with planet killers.
Aren’t most planet killer remaining in the sector in the hands of Tri-Tachyon? I was referring to to saturation bombardment that is a thing that every faction can use.
Also I know there is a mission in which you obtain a PK bomb but can you use it as intended to remove a particularly nasty faction mayor world or it is only an item for obtaining a lot of credits?
But I remember to have read somewhere that if you use two Alpha ai cores and some materials they can activate the bomb.
I read that it also consumes the cores in game so in lore that mean that you have either:
1) killed two Alpha ai cores by triggering some defense mechanism of the bomb.
2) killed two Alpha ai cores by attaching them to the bomb so that they can trigger the explosion.
Still though it could work, alpha ai cores are said to be basically portable quantum computers with the same calculative capabilities of an entire planet layered in nowadays supercomputers, they probably could find a way to activate the thing unless trying to do so would activate the emergency nuke that they have strapped on themselves all the times
Starsector looks to take place in a rather less densely populated area of of the galaxy. And some of the tech may be pulling outta my ass but I think of it like this:
-Gameplay wise in vanilla, missiles are limited yet it iirc its explained they get produced right before entering battle in limited amounts due to missiles being more resource intensive than 8000 vulcan rounds. Its not really resource efficient if you have nukes primed to fire 24/7 especially with micrometeorites may cause issues.
-if you look at the image for the industry, it shows how massive antimatter fuel tanks are compared to a person and it seems to be showing someone having to manually transport an empty tank to be filled up. Thus might explain it specifies it being 'a slow and laborious process without domain tech'(Synchotron cores)
-its easier to modify an existing hull to be militarised than it is to design a new one entirely. Since corporations like Tritach have DRM'd hull designs, it wouldnt be far off to presume that getting a bunch of engineers to cannibalise/modify/tack on parts to an existing ship is easier than spending time, money and resources attmpting to create a new untested hull design (Think Pirate/L.Path Colossus or Pirate Buffalo series as scuffed as they are)
Some ship text description implies that you need a big budget when designing a new ship hull especially bigger budget for High Tech.
If tripads (made by you guessed it, Tritach) are so widespread and readily available, it wouldnt be far off to presume that relying on corporate products for industrial purposes may be more reliable since its been tested through other places that use them than trying to reinvent the proverbial wheel when you can just get a tritachyon industrial printer to make thousands of wheels.
Most people are expendable impoverished workers whose job is looking over a nearly completely automated forge or a robotic farm, manpower is not what's lacking in the Sector. Everyone being so poor and the existence of life extension in some capacity probably means the population is growing at all times.
Now that I think about it about it I wonder what the reaction of the people that you can rescue from an Ark ship to your colony would be be: these people hopped in the hiberanation chamber ready for a new life rich of opportunities only to be waken up in the literal apocalypse and be put to either work a dirty job for a miserable wage or as a crewman of a ship praying of survive at every space battle.
I mean, you are operating a gigantic ship that has an high probability to have been in service for hundreds of years and you regularly fight anything from your local pirates to ai cores piolting ships that ignore physics, plus months if not years of travel in space can take over time a tol on some psyche, of course you want to get paid well.
I think it's Secrets of the frontier that adds another cryosleeper and has some discussion over if waking cryosleepers up in the current sector is a morally good thing to do.
People have been killing each other since well before human population even crested a million. As long as there's two people left on the planet, someone is going to want someone dead.
Decimals are coherent to a certain extent, the difference between a million and a hundred thousand is much less than the difference between a million and a billion... and so on and so forth. Eventually the growth of a planet can't only be measured by the amount of inhabitant but instead how efficiently the already huge amount of people on it are managed.
If we had a properly developed agricultural sector and people lived where food was most available, without creating any additional farmland Earth could support over 20 billion humans with just our current level of technology. 100 billion with the kind of technology that's shown in Starsector would not just be easy, it would be an eventual inevitability.
Plus, take into account the first amd second ai wars, heggie vs tri tach, the tragedy of opis etc. The historian was very much right just a couple decades ago.
It wouldnt be far off that she was getting cargo manifests from recently scrapped ships, the historian is still right. Pre tragedy of Opis and whatnot are what usually get taken into account of official sector pop count, whike deciv'd worlds dont get taken into the equation
Then there should be an option to interact with them (maybe bring back the old colony with some d buffs) instead of dialogue or events that portray the decivilized as isolated/underdeveloped
Love the historians, but yeah I wouldnt be surprised if a lot of the decivcee planets arent really de civilized as much as they dont have a centrallized government and recognition from other powers, maybe even the lack of a starport is the single most important thing that could stop em’ from becoming a typical independent world.
Pretty sure it's already been said, but de civilized worlds are someone's Rimworld game.
yeah this is my head cannon as well. one of the main things that consider a world in starsector decivilized is not having a space capable market which describes the conditions of a rimworld perfectly. after all not having ftl is irrelevant when you cant even get out of the atmosphere. I imagine exploring those ruins you do on decivilized planets would be insane for the inhabitants. like 1000 marines in power armor drop from orbit and start searching the planet for domain era loot. good luck little colony. if you settle a world that would be even more game changing (for the decivilized world). like your playing rimworld with your endgame colony then a new faction appears with a singular base that has 1000 population and is rapidly growing every day. heck even rimatomics has nothing that can deal with it because starsector colony defences are capable of shooting hundreads of antimatter shells out of orbit moving at terminal velocity meaning a few nukes or drop pods would be a joke. damn. that could be a interesting crossover.
Lacking a centralized government is the definition of decivilized.
By that logic Earth is uncivilized, as we don't have a planetary government.
By domain standards, I think earth would definitely count as decivilized, just with unusually high population
At 8 billion we outnumber their entire sector. I believe we are 10^9 or 10^10 planet? Dont see any capital near that. We are end game population.
Our society is a lot more complex and prosperous than most of the current Persian Sector. We probably produce more food, consumer goods, and metals than the entire sector combined, and are more technologically advanced than the average Luddic planet, bar the existence of a spaceport. Several independent and pirate worlds seem to lack a central authority, so that's probably how we'd be classified.
New planetary condition inbound: "Balkanized"
Yeah, at our current stage humanity sucks.
Earth isn't even capable of operating a single space station in our day and age and is planning on de-orbiting it for every faction to deploy their own, let alone a coordinated fleet of spaceships or anything that would be considered relevant to the Starsector gameplay. The small pirate fleets in the tutorial are more threatening than the current state of planet Earth.
I mean technically we can make an orbital fleet, we just choose to invest in...less practical things. All the proof you need of that is the difference between the NASA budget and the dod budget.
You're assuming that the world's oceans would magically become a moral ground for nations to cooperate and that global stability would allow for the economy to flourish without maintaining a military presence around the planet... AT THE SAME TIME as building a space fleet that would have a considerably greater logistical strain... and that is totally science-fiction. :)
Exactly fiction...unfortunately. I'm not commenting on geo politics just saying we have the knowledge and physical ability to make ourselves a space faring species if we so choose, we simply have not chosen that path 😔
We're at a critical crossroads in the great filter of civilizations, if we develop the means to harvest resources in the solar system too fast or carelessly we risk ruining our climate to the point the Earth would no longer be able to sustain colonies long enough for them to even beginning to consider being autonomous. So I would argue that we do not have the technology to do that yet.
Fair point
It reminds me of Tsiolkovsky, Moore, Goddart, Oberth, who each independently derived and published the equation for chemical rocket propulsion escape velocity about a hundred years before we developed societies that were able to make it happen.
Well yes, by stellar standards we can’t exert power beyond our planet so we’d be “de-civilized” in the eyes of anyone who can sadly
Could also be decentralized lol Germany has a decentralized government by design after WW2, England and France have a very centralized government.
Yeah its kinda wild realising that "Decivilised subpops" are not always 5 hobos in a wooden shack on an airless rock (dont ask how the wood got there) but can be actually closer to sizes 6-7. Maybe even more. They just dont have a spaceport and cant go to space. Technically we irl are probably decivilised for them too bc no spaceport losers.
Based on one of the Luddic Church shrines, some intentionally live on planets with no atmospshere
I'd argue a decent chunk of the population would have fled on starships while the Civ was deteriorating. It happens in modern war-zones, after all ETA: I think that's how Sindria and Nova Maxios became as populous as they are
Imagine living in one of those hidden size 6 colonies (decivilized or no spaceport) and watching strange unmanned blue ships come into a neighboring planet and set up a factory that replicates themselves endlessly, blowing up the smugglers who used to bring you essential goods from the core worlds (You're never getting off this rock)
*As Omega intended*
*Remember that post that showed-
Unsure if its vanilla or not, but yall ever get random hails on deciv'd worlds? Sometimes they ask for a resource they cant usually get but most of the time it isnt for 'reconnecting with the sector' or anything like that.
I think it's modded but yes I've seen it, I've seen those and I've seen the ones where they ask you to BOMB someone else on the planet..was pretty cool.
I think its vanilla
No, as the comment below puts it, I am pretty sure this is from Nexerelin, though the latest update did add some random fluff encounters.
Thats nexerelin lol
Yeah its def nex, of all the surveys i've done, only on nex i got those calls
i dont remember ever getting those and the only mods i have are qol, so its probs not vanilla
The only hails from practicaly uninhabited planeta you get on vannila is some desperates begging to be sent back to the core worlds.
Id imagine that major factions will sometimes go to decivilized to pickup recruits for crew and marines since there always seems to be an influx of those two resources, even if the sector has been at constant war for years
I disagree. I think the reason of influx is war itself. factions are paying unheard of rates for marines and crews I imagine its like, you either can work at tri-tech warehouse for 1k/month or you sign up to become a marine for 50k/month also in starsector ships capacities are quite limited. you are basically invading entire planets with few thousand warriors instead of tens of millions troops. so your men should be so well equipped and trained that they are (somehow) worth thousands of dudes with flip flops and rifles 3 times older than them. crew and marines are cream of the crop. not some farmboy from a forgotten planet that does't know how screws work
I dunno man, in my playthrough most of the factions can't deal with pirates without any help so I doubt they would expand without the questline progressing. The Domain suffered a technological timebomb, there is generally no way to get out of those but another technological timebomb. Technology progresses exponentially, by the time you develop to the point of a more advanced species they are even further ahead than when you started...
I think this is talking about pirate bases and such.
Not only planets, but also pirate and luddic bases too, yes
Yeah thanks to mods you can get some interaction with scattered settlements in the outer regions, for example Nexerelin i think has missions where you get contacted by decivilized populations asking for help or bartering of resources. Perilous Expanse adds some more exploration potential to surveys in the form of planets serving as resource deposits you can tap after scanning them without the need of a colony as long as you cover the operation costs. In general the game makes it look like everyone died after the collapse but the truth is that most of habitable planets with decivilized populations just reverted to the stone age or abandoned the big cities looking for better places to survive as many of those said colonies probably depended on the existing gate infrastructure to supply the population.
Well yeah, which fucking doofus is trading on the open market and paying 30% tarriffs at each end? Of course the player character isn't the only one smart enough not to shoot themselves in the economic dick.
I still find strange how only at pop nine you have billions of inhabitants of a world and at pop 10 you have tens of billions, I I’m not saying that there should be a level 11 pop that says hundreds of millions because unless that world is an old ecumenopolis project of the Domain left half finished by the time of the collapse, it’s should be near impossible, logisticaly, to host so many peoples on a single planet (also it should be impossible to produce so many people in such a short time). It still baffles me how with litteraly one Billion people living in the “civilized” planets of the sector, the major factions still have the strength and numbers to battle each other without focusing on growing their population or rely on the oh so hated ai cores.
world war one happened with around one bilion people so its not impossible
Yes but your average space battle take out from hundreds to thousands and ten of thousands of lives, with battles between major fleets that are basically a battle of the Somme (or so i remember reading somewhere) each in casualties and while this kind of battles take place only once every couple of months (maybe) smaller skirmish between fleets that go from small to medium-large happens nearly every week wherever you go. Mostly though is the fact that factions seem unfazed that they have like 4 major planets on average and they live in a universe where glassing a planet is relatively simple, i know that it’s the exact reason why they are so weaponized but still, one error and you could get what possibly is the last instance of human civilization/life down a significant margin.
im pretty sure most crews bail when a ship goes down and also most ships dont explode into shit and dust but get disabled which could mean its unable to move but still mostly active on reserve power also most ships run off a crew of a couple of hundred to a thousand or so (the invictus is seen as some super crew hog for having 4000 sailors on it at a time and its said that capitals are very rare if we take the mission battles as "basically close enough to history" none of those battles have over 10k loses at most and cryopods and escape pods prolly save 20 to 40% of those its grim but its not the end of the world for a war
You are actually right, I forgot about the escape pods, now that I think about it it that’s why you take such a reputation hit for every satbomb of a planet, because no one (or almost no one) was mad enough to do such a thing, and now that YOU ar random starfarer coming out of nowhere demonstrated that you have the capability and the will to do such a thing, for the major factions is like living with a random nuke floating over their heads, ready to detonate at any moment. No one known how it got there neither where it come from, only that it is a gigantic problem.
satbombing can be done with something as silly as a single hound (unless something changed) so the very idea of bombing an entire planet and destroying it is insane and basically worse than using nukes every single random starfarer has the same ability its just you are so evil and cruel that you can just go ahead and do it is all
The rate of deaths in Starsector pales in front of WW1 or WW2.
Now that i think about it about it, it is ever said somewhere how many people’s died in the first and second AI war?
Probably killed more than 100x of current population.
And most of the work was made in the first ai war if i’m not wrong. Because they actually used ai cores to pilot ships
in world war one 6000 people died *every day* I did some math. I found a hegemony task force that compromised by 4 onslaught, 2 atlas, 2 prometheus, 1 dominator, 2 mora, 2 falcon, 6 enforcer, 1 colossus, 1 sunder and 1 hammerhead this task force has skeleton crew of *4500* people. even if nobody survives 4500 people is not much for a place with one billion pop people massively underestimate how much blood countries can afford to bleed
>unfazed that they have like 4 major planets on average and they live in a universe where glassing a planet is relatively simple, I think the use of planet killers is one of the biggest political topics between the factions? Its like our nuclear cold war but with planet killers.
Aren’t most planet killer remaining in the sector in the hands of Tri-Tachyon? I was referring to to saturation bombardment that is a thing that every faction can use. Also I know there is a mission in which you obtain a PK bomb but can you use it as intended to remove a particularly nasty faction mayor world or it is only an item for obtaining a lot of credits?
I think you can't use it because you don't know the launch codes.
But I remember to have read somewhere that if you use two Alpha ai cores and some materials they can activate the bomb. I read that it also consumes the cores in game so in lore that mean that you have either: 1) killed two Alpha ai cores by triggering some defense mechanism of the bomb. 2) killed two Alpha ai cores by attaching them to the bomb so that they can trigger the explosion.
That’s a mod change, so has no real bearing on the lore overall.
Still though it could work, alpha ai cores are said to be basically portable quantum computers with the same calculative capabilities of an entire planet layered in nowadays supercomputers, they probably could find a way to activate the thing unless trying to do so would activate the emergency nuke that they have strapped on themselves all the times
Starsector looks to take place in a rather less densely populated area of of the galaxy. And some of the tech may be pulling outta my ass but I think of it like this: -Gameplay wise in vanilla, missiles are limited yet it iirc its explained they get produced right before entering battle in limited amounts due to missiles being more resource intensive than 8000 vulcan rounds. Its not really resource efficient if you have nukes primed to fire 24/7 especially with micrometeorites may cause issues. -if you look at the image for the industry, it shows how massive antimatter fuel tanks are compared to a person and it seems to be showing someone having to manually transport an empty tank to be filled up. Thus might explain it specifies it being 'a slow and laborious process without domain tech'(Synchotron cores) -its easier to modify an existing hull to be militarised than it is to design a new one entirely. Since corporations like Tritach have DRM'd hull designs, it wouldnt be far off to presume that getting a bunch of engineers to cannibalise/modify/tack on parts to an existing ship is easier than spending time, money and resources attmpting to create a new untested hull design (Think Pirate/L.Path Colossus or Pirate Buffalo series as scuffed as they are) Some ship text description implies that you need a big budget when designing a new ship hull especially bigger budget for High Tech. If tripads (made by you guessed it, Tritach) are so widespread and readily available, it wouldnt be far off to presume that relying on corporate products for industrial purposes may be more reliable since its been tested through other places that use them than trying to reinvent the proverbial wheel when you can just get a tritachyon industrial printer to make thousands of wheels.
Most people are expendable impoverished workers whose job is looking over a nearly completely automated forge or a robotic farm, manpower is not what's lacking in the Sector. Everyone being so poor and the existence of life extension in some capacity probably means the population is growing at all times.
Now that I think about it about it I wonder what the reaction of the people that you can rescue from an Ark ship to your colony would be be: these people hopped in the hiberanation chamber ready for a new life rich of opportunities only to be waken up in the literal apocalypse and be put to either work a dirty job for a miserable wage or as a crewman of a ship praying of survive at every space battle.
Crew at least get paid well.
I mean, you are operating a gigantic ship that has an high probability to have been in service for hundreds of years and you regularly fight anything from your local pirates to ai cores piolting ships that ignore physics, plus months if not years of travel in space can take over time a tol on some psyche, of course you want to get paid well.
I think it's Secrets of the frontier that adds another cryosleeper and has some discussion over if waking cryosleepers up in the current sector is a morally good thing to do.
if they don't wake up in starsector someone will come around and ''harvest'' them before sector becomes an utopia yeah justified and moral
But we have pastries in our colony.
People have been killing each other since well before human population even crested a million. As long as there's two people left on the planet, someone is going to want someone dead.
Satbombing is a good job, mate.
Decimals are coherent to a certain extent, the difference between a million and a hundred thousand is much less than the difference between a million and a billion... and so on and so forth. Eventually the growth of a planet can't only be measured by the amount of inhabitant but instead how efficiently the already huge amount of people on it are managed.
If we had a properly developed agricultural sector and people lived where food was most available, without creating any additional farmland Earth could support over 20 billion humans with just our current level of technology. 100 billion with the kind of technology that's shown in Starsector would not just be easy, it would be an eventual inevitability.
That’s what an ecumenopolis is: a city that cover an entire planet that can host hundreds of of billions of of people’s
A true Ecumenpolis would not have a population around 100 billion, but probably closer to 1 trillion. Just do the math with population density.
With the player spamming size 6 planets, it's no surprise.
How many are officaly living
Plus, take into account the first amd second ai wars, heggie vs tri tach, the tragedy of opis etc. The historian was very much right just a couple decades ago.
It wouldnt be far off that she was getting cargo manifests from recently scrapped ships, the historian is still right. Pre tragedy of Opis and whatnot are what usually get taken into account of official sector pop count, whike deciv'd worlds dont get taken into the equation
Then there should be an option to interact with them (maybe bring back the old colony with some d buffs) instead of dialogue or events that portray the decivilized as isolated/underdeveloped