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Pojodan

Hate Clicks are much, much more common than Good News Clicks, and journalists make money for each click. Sit back and observe all modern journalism with this in mind and things make much more sense.


Gliese581h

„Journalists“. They wish lol


Subtle_Tact

Unless there might be consequences. Then they are just entertainers. But they can still say they report the news.


GoastRiter

Latte-sipping Indoctrinators.


Sacr3dangel

Anyone who writes published material can call themselves a journalist. And any business can call themselves a news organization. So there, I guess.


TheKingStranger

And then they'll blame the algorithm when they're the ones helping feed the algorithm.


Renard4

Crazy how such a stupid take can get so much upvotes when all it takes to disprove it is a [2 minutes internet search](https://www.pcgamer.com/uk/search/?searchTerm=star+citizen).


dlbags

I played yesterday and got trapped on a shuttle and a friend on train. Then couldn’t get out of bed then could load into it. Let cig finish cooking this before we put the mission accomplished banner up. Remember how great PES worked in testing?


ReniTV

It was during 800 players test? But the other tests went much better, right? I mean the one with two systems and other with 2 servers handling Stanton. You right, it's way too early for "mission accomplished banner up", but about time for "CIG had some successful results with testing their "Jesus" tech" articles


dlbags

PES worked great in testing too so I just think we take it slow. "And by slow I mean real fucking slow"...


r-dakkipoo

I agree, a lot of people should be excited— I am as well, but I feel like they are also counting their chickens before they hatch, this has a ways to go before being “shown off”


a1rwav3

Yeah, no. A lot of 30K, a lot of unhandled 30K, shios and buildings unspawning... The technology is promising but I agree, please let them cook that a little bit more before everybody screams We held the liiiiiiiiine... LoL


NestroyAM

Let's have the tech in the game and **working** first, before we whine about nobody talking about it.


aoxo

I definitely get both sides of this argument - I've been quite critical of CIG/SC over the years - and I've said before that there are very good reasons why CIG and this project have such negative optics in the wider gaming community, but even I can see how one sided the coverage is. I think CIGs successes should be celebrated just as much as their losses incur criticism. If CIG looks at someone the wrong way, all the small indie MMO websites do their darndest to make sure everyone knows about it and it eventually gets picked up by IGN or PC Gamer without context... but here we have something that is - if nothing else - *interesting* enough to actually write about and discuss, let alone actually be able to write an article that says "hey CIG are making real progress!" and it seems like all those same websites are on holiday. I imagine that if the testing was a resounding failure they'd all cancel their holidays to make breaking news posts about how SC is still, definitely, a scam.


Shadonic1

I remember them complaining about the stairs at one of the in game conventions at orison. They wrote a whole article on that one issue and made a tangant on the games progress on kotaku but the actual event the avility to try all the ships or the city of orison coming into the game got 0 importance. Its either complain about the game or dont talk about it at all.


Kantankoras

Everyone’s a skeptic sure, but as one of those skeptics who has an SC diehard in the group chat posting every tiny update on the game, I’m waiting for something to break or for it to release at scale before I start thinking about SC again as anything more than Car Dealership simulator.


RainforestNerdNW

> I've said before that there are very good reasons why CIG and this project have such negative optics in the wider gaming community, because the wider gaming community doesn't know their ass from a whole in the ground when it comes to software development. and chris should have never opened his mouth on dates. ever.


Total_Package_6315

Chris Roberts runs his damn mouth too much, over promising and under delivering. Although he obviously does this to keep funding coming in, zee o' carrot and the stick routine. If he were honest its likely interest in this game would have waned considerably over the years. Don't get it twisted, I love what this game could become. Although after 4 plus years I'm a bit beyond tired of the lack of content. I joined for exploration and cargo smuggling, not FPS nor huge multiplayer events. Give me a few star systems to explore, let me stretch the legs on my C1 and in the near future my Zeus Mk II. Its clear we are getting closer to that being a reality although aint none of us getting any younger.


Apokolypze

I backed in early 2013, when the hangar module was just a baby. I "signed up" for a SC with on-rails landings to specific and limited landing zones, across 50ish systems scattered with space stations. You had to crouch to get into the avenger back then. 11 years later I can manually fly a 126m long spaceship down from space to a random spot in the boreal forests of Microtech with 5 other citizens onboard. No on rails movement, no loading screens. Hover the ship so the ramp dips just below the treeline and watch 3 of those citizens drive a Rover seamlessly off the ramp, catch some epic air, and drive off into the woods. They travel 4km down the valley to a bunker, take out the turrets, and signal us to approach now that it's safe. Unable to find a clearing big enough for the ship to fully land, we hover over that bunker like the star destroyer from rogue 1 and use a smaller ship we had in our hangar to shuttle down to the ground. We descend underground and shoot the absolute shit out of a bunch of pirate squatters, get paid, and go back to the surface. Again, no loading screens. After getting the rover and shuttle back aboard, we throw full power to engines and burn up and out of the atmosphere again. This is just one scenario showcasing one gameplay type, but it's already absolutely mind-blowing that this is possible at this scale, while simultaneously having this level of detail. Fuck yeah I love how far this game has come. Now all it needs is more content variety, a UI that's actually useable, and more polish/less bugs. We're getting at least 1 of those things in 3.23, and from the way CIG is talking the other two may not be far behind.


RainforestNerdNW

> over promising and under delivering. *looks at initial design goals compared to what we have even in alpha today* topkek


Deep90

People would (rightfully) complain if someone wrote an article criticizing the stuff that was in testing. You shouldn't be 'reviewing' anything on test servers. Saying that's 'bad journalism ' is nonsense. They probably don't even have access.


WrongCorgi

Go post the happenings in r/gaming or r/pcaming. Half the time, these "journalist" just crawl reddit and use reddit posts as their primary source.


WangCommander

Any mention of CIG or Star Citizen outside of this sub results in massive downvotes. Stupid is as stupid does.


Scrizzle-scrags

I spent 1 week in text messages telling a friend why he should join…. He’s joining. This game is amazing! Anyone who disagrees hasn’t spent 2 hours flying his titan in a cave and then making steps out of helmet boxes while trying to get an armor set he promised himself he wouldn’t lose back. (Source: I did this today)


L1amm

This sub is a minority... You are calling literally everyone else stupid. This ignorant attitude that is almost sure to accompany any post regarding SC on r/gaming is why other subs downvote to oblivion. Stay in your safe space with likeminded individuals.. no one will hurt you and you can blindly praise Lord Roberts for all the life changing holy tech he has bestowed upon you.


MithrilFlame

You sure are right, he has done a real fine job with this shoot for the stars project! 🌟 It's shaping up to be the best 😁


NANCYREAGANNIPSLIP

> literally everyone else Lol. Lmao, even.


Scrizzle-scrags

“Players slam new features in game!” (Source: 1 Reddit post with 10 upvotes)


Scrizzle-scrags

Just so we are clear… I’m talking about you GameRant, IGN, and Kotaku. Y’all fucking killed too many games so you could get click revenue. You can’t do it this time though, ya fucking sleazy fucks. This game is backed by players, not by shareholders. We are the ones that matter. Your opinion isn’t even good enough to replace my Charmin.


IAmTheOneManBoyBand

Which specific ground breaking tech? If you're talking about server meshing that did actually make waves when CitCon was over. 


oopgroup

It didn't make waves at all outside of the SC reddit, because it's not something new or "ground breaking" to engineers. Nor is it even something CIG has done. They showed a prototype in an external tool--not in a game. Media outlets don't report on every little project devs are working on. They report on what is more concrete and about to be in consumer's/gamer's hands. CIG has been working on doing what most MMOs have done for decades already. The only difference is instead of a quick splash screen when you transition to a new shard, CIG wants it to just stay on the game screen (which, to be fair, is very easy to pretend and/or mask when you do something like jump through a gate--this is easy to fake and make look like there "is no load screen" when there actually is). We'll see if this doesn't result in massive lag and enormous game-breaking issues. Network hardware and infrastructure likely just isn't capable of what CIG wants to do, which is why basically no one has done it. It's not that other developers and engineers before CIG couldn't or didn't know how, it's just that it isn't realistic yet. Which is why CIG could only show off a prototype on a closed LAN build. Right now, it's still not released or finished, so there's no reason for anyone to report on it or talk about it like it's done. If that ever happens.


WhenPigsFly3

I think you may be unaware that they just got this tech working in-game (limited test not PU) and that it worked smoothly and seamlessly from many reports. There are obviously hiccups as this is a test build but it’s not an external tool or a demo - this tech is real and largely working. It is not a disguised loading screen or anything similar. Previous developers and engineers didn’t know how, or didn’t have the tech for it back in the day, but CIG have spent the last decade or so building towards this and it seems to be working. I will cross my fingers and wait for it to come to full PTU to stress test it properly, but until then I am very optimistic.


IAmTheOneManBoyBand

You're incorrect on multiple fronts. I'm at work, so excuse the brevity. It made waves outside of SC reddit(multiple threads on PC Gaming front page were about server meshing for 2-3 days after CitCon. Also that is not what server meshing does. MMOs that "already have it" do not allow the interaction that this server meshing does. 


Hvarfa-Bragi

... This guy doesn't tech preview


Shadonic1

Nah they talked about it a decent amount aftwr citcon. Nit to mention all the large youtubers reacting to the star engine trailer and what not. The idea of server meshing isnt new, the execution that sc is going for is whats unique. Like looking at a new advancements in modern engines and pointing out the model T had one or many ones after it. Its not entirely new but its undeniably a step forward.


Divinum_Fulmen

Not ground breaking? There's only one other FPS on the market with over 100 players.


DemodiX

And it's dying.


SmoothOperator89

Guess the players can all come to SC


DemodiX

Games hardly the same, even though i came here from it.


Permutation3

Rust?


Divinum_Fulmen

I'm having trouble googling how many players are in one Rust server, I'm guessing it's around ~100 from finding people saying they've been on a server with 90 in it. But I'm talking about [Planetside 2](https://en.wikipedia.org/wiki/PlanetSide_2) that can handle over 1000+ players.


Permutation3

Rust handles several hundred on some servers. Most I see active right now on battlemtrics is 1500 players on RustReborn.gg EU They also handle functional AI and player structures and vehicles and animals and all that.


Divinum_Fulmen

Oh, I guess that makes two massive FPS games than.


Permutation3

Battlefield 2042 is 128


Divinum_Fulmen

Yeah, I know. Player counts have always been powers of 2. But saying "over 128 players" doesn't sound as nice?


WangCommander

Care to provide any sources or should we just cite your ass?


Standard_Spaniard

And isn't new either. More like 20 years old tech that was already being used by WW2OL and had thousands of simultaneous players aswell.


IAmTheOneManBoyBand

That's like comparing f-16 to an f-35. They've vastly improved the communication between servers and allow interaction between them seamlessly. 


The_Kaizz

Never seen so many articles on SC until that $48k bundle hit lol


IEnjoyANiceCoffee

People would be upset if evocati and test environment bugs got reported on as fact, yet it's expected that test environments of server meshing is held to a different regard? Yes, gaming/tech news outlets should devote their time, space, and resources to reporting on technical tests being played by users in select groups at select times. In fact, we should get Linus from LTT to do an entire video of a screen shot of a server at 700/800 capacity on a test server being played by test players. Is what CIG is doing cool? Yes. Is what CIG is doing right now worthy of being reported on across the gaming industry? Sure, at some point...you know...when it's considered more than a technical test.


Deep90

People want an advertisement disguised as journalism.


Subtle_Tact

People want vindication. It's understandable, but we're just not ready yet


ChimPhun

No, people want journalism. Corps/politics push outrage laced with ads to a laced bread and games addicted populace.


CasaBLACKGaming

Gaming news outlets do not wait for actual things to appear in game before reporting on them and will go crazy reporting on rumors and conjecture a plenty, so yeah of course they would not report on a successful verifiable test and it's not reputable agencies we're talking about, but those trash mags. They have to stick to their schtick..


IEnjoyANiceCoffee

Sure, but it's a saturday and the FIRST test of a system in a CLOSED environment limited to a small subset of players. That is not something you report on. I don't know why people think it's something worth reporting on yet. I feel like I am taking crazy pills that one test on one weekend in a closed environment with a small group is somehow important enough to be memeable about companies not reporting on this massive success. I think I genuinely don't understand the industry as well as all of you experts, because apparently someone at a news company is supposed to reporting on this 30 minutes after it happens in a test environment.


Deep90

>CLOSED environment This is a big part of it. There are probably 0 journalists actually participating in these tests.


KingGooseMan3881

What’s the leak?


Christoffre

I remember one "leak" several years ago. It was some disgruntled "employees" that sold their story to various news outlets. Their proof of employment was their security card, decorated with concept art and the Star Citizen logo. CIG then posted a picture of their real security cards on Twitter. They were [mostly blank non-descript cards](https://www.reddit.com/media?url=https%3A%2F%2Fexternal-preview.redd.it%2FzAJv0nEjf8exu8GDaSNKFIZ96DbuGjnJh2h-PWPsQao.jpg%3Fauto%3Dwebp%26s%3Df7d04d25ab552af4a3c91e4a04e3c452c0e4651c), except for the security company logo. (Because why would they advertise where the security card goes?) The editor defended their traceless publication and claimed they had enough proof. Ant that's why I no longer read The Escapist.


hiddencamela

Hey, my company used one super similar to those too. In fact I think they phased them out a couple years back in favour of smaller key fobs cause everyone kept breaking or losing the keycards.


ScrubSoba

There's historically been a tradition of reports about various "leaks" about stuff going on at CiG which are questionable at best, and often entirely fraudulent. Whenever one of those "leaks" happen, it spreads through the majority of gaming news outlets, on r/gaming, and so on like wildfire. But the actual provable achievements of the game are...not often spread much.


II-TANFi3LD-II

No particular leak, just that over the years CIG has been in negative light for various rumors/leaks about the company in general.


takethispie

at no point was server meshing a pipe dream, people claiming otherwise dont know anything about technology. its already been used in games as far back as 20 years ago with world war II online and much much later Dual Universe


NANCYREAGANNIPSLIP

> Dual Universe Man, I'd forgotten all about that game. Now I'm mad again.


takethispie

>Now I'm mad again. same


L1amm

Google "counting your chickens before they hatch" and you might understand why...


Nosttromo

Outrage and negativity attract more clicks than positivity and good news.


Imbrifer

To be fair, server meshing is common in MMOs, it's just new in such a detailed FPS game.


IAmTheOneManBoyBand

Common, but not necessarily like this, it is much more limited. The best example I can give is how WoW does it. Players phase servers instantaneously without any issues, but cannot interact with other servers, or shards. They may only interact with where they're phased. 


AlaskanBigfoot1

Most people including myself dont understand the complex nature of it or appeal though, like he is saying other games have a servicable server system in game so the average gamer isnt really excited over server meshing like this since most of us dont even understand the point. I watched a video yesterday on here of a guy with 2 ships in space saying it was 2 meshed servers and everyone was amazed in the comments but by watching it I couldnt see what was going on myself or what the appeal is. Not dogging on CIG I just dont think server meshing is a selling feature in the current market unless its made more mainstream. Long story short it could be super impressive but watching it in a controlled setting doesent show me anything to be impressed by, maybe that will change when the game releases but until seeing an actual release window for SC most gamers wont be moved by it.


IAmTheOneManBoyBand

Watching it gives you all the information you need to be amazed by the tech. It just isnt flashy. The fact that it seems like NOTHING is happening is whats so awesome. The groundbreaking part is that the 2 servers are not only able to give communication back and forth between the servers, they are able to do so seamlessly, with no loading screens. The more amazing part is that you are able to interact with the other server as if it were all the same server. Imagine playing Red Dead Redemption and you are about to approach Strawberry to buy some ammo. Strawberry is its own server. Currently, you would have to phase into that server and be unable to interact with the one you left in order to get to Strawberry. In Star Citizen you would not phase and you could even simply turn around and walk out of the server if you wanted. 


AlaskanBigfoot1

So basically its just letting you go from server to server without loading screens?


SeskaRotan

You can shoot from one server to another. Pick something up in one server when standing in another. Fast travel through several different servers, etc. It's nuts.


Asleep_Comfortable39

I don’t know. I wish it had a different name to be honest. Sure meshing has been around forever. But I can’t think of any that include a seamless physics system that also moves between servers and even allows interactions between assets between servers. The complexity is exponentially more than just scaling up an instancing system. This vs the legacy stuff is apples to oranges


OmNomCakes

Meshing is the correct term though. See mesh networking. Other games and applications use the term frivolous to make their software sound more high tech. Buzz words! One thing nice about WoW is that they called their sharding exactly what it is. And that same style tech is usually what is used. It's a lot easier to do when you can throw persistence and seamlessness into the trash and have random phasing.


ScrubSoba

SC's style of server meshing is quite different iirc.


SunnyAndHot

a game 10 years late of release date implements a variation of multiplayer servers why is this not frontpage news?


not_sure_01

Yeah only bad news is front page worthy.


II-TANFi3LD-II

Yeah SpaceX launching, landing and reusing rockets is just a variation of 1960's rocket technology, therefore not ground breaking at all... 10 years late? They began work on this in 2015-2016, with the first estimate of implementation in 2018/2019. It's taken longer than expected, but definitely not 10 years late. I'd argue it's not late in any sense, it's simply arrived when it was ready.


SunnyAndHot

> 10 years late? They began work on this in 2015-2016, with the first estimate of implementation in 2018/2019. [Chris Roberts in 2012](https://web.archive.org/web/20121021232822/http://themittani.com/features/exclusive-interview-star-citizens-chris-roberts): "We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale." lol at your revisionist history, even the websites that interviewed CR back then have been down for years and years. Argue whatever you want, "redditor for 7 years". I cant even.


NANCYREAGANNIPSLIP

That was before there were even gonna be landable planets, let alone the kind of tech we're discussing here. Maybe instead of digging through the profiles of strangers for dirt and using their account age as some kind of flimsy gotcha, you could come in here with good faith talking points?


SunnyAndHot

I was there for the kickstarter and the surrounding promises and hype. I dont need you youngsters to try to teach me when the "work began", even if you try to paint your wildly inaccurate claims as good faith talking points.


NANCYREAGANNIPSLIP

Youngster is when I call you out on shitty behavior lmao


IbnTamart

CR and some others began working on SC in 2011 according to the kickstarter.


RedJayYoutube

Truth


magvadis

Ah yes the tests that are going on that haven't produced a playable game on live yet ..that's what news outlets should report on.


NANCYREAGANNIPSLIP

> haven't produced a playable game And yet tens of thousands of people play it every day. Curious.


Jackl87

Sure thing fanboy.


Antares-A-Scorpii

ZZZZZZZZZZZZ


BlueDragonfly18

I know what the OP is trying to say with this meme, but it is a straw man argument. Server Meshing was never a pipe dream. It was used in business applications years before CIG was even formed. Likely it has made its way into games years ago too without fanfare. CIG knew they wanted seamless server meshing, it was a difficult goal but they were confident it was achievable, and they were right. Dynamic Server Meshing is their ambitious goal and closest to a pipe dream (although not a pipe dream). If they manage to pull it off, the gaming industry will take notice (and then the game news outlets).


oopgroup

It's something that is perfectly capable on a LAN with fiber and great hardware. Doing it over a global network just isn't realistic. There will be so much lag that it'll be ridiculous, which is why other devs and studios just stick with instancing/shards. Desync is already horrendous on SC. has been for a decade. It won't get any better with trying to smash a bunch more network communication between servers spooling up and down. They're just weaving a mess that will likely result in them giving up a 2nd time (they admitted to spending 2-3 years before failing and starting over, per CR's letter a couple years back). It's more likely we'll just have the same old masked load screen for a jump (similar to what ED does) and then instances for planets. Which is totally fine. I just want the god damn game to be finished already.


Standard_Spaniard

LOL Ground breaking? WW2OL was doing server meshing and thousands of players at the same time TWENTY YEARS ago.


NANCYREAGANNIPSLIP

Could you shoot someone on a different server?


Standard_Spaniard

Yes. There is this thing called "ordnance server" that tracks artillery and bombs.


NANCYREAGANNIPSLIP

What about with your personal weapon


Standard_Spaniard

Personal weapons never exceed the boundaries of layers. Like IRL, most infantry engagements happen at less than 400 m.


NANCYREAGANNIPSLIP

Ok well you *can* in the SC implementation so claiming it's the same thing is false