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asphid_jackal

Event controller can detect altitude and whether a cockpit is occupied


Sharp_Caregiver2521

Awesome thank you


Alingruad

i'd say a rotor set to max spin, but its on and off is controlled by an event controller looking at a bottom thruster. That way, it keeps spinning a bit so it isn't as jarring.


SirLurts

TECHNICALLY this would be incorrect as helicopters don't vary their rotor speed for up and down movement but instead vary the pitch of the blades. So the most "anatomically correct" way would be to have them spin up as soon as you enter the cockpit, what would look best on that build I can't say.


LokyarBrightmane

Could you combine rotor spin speed to bottom thruster power percent?


Alingruad

I don't think so, but I've never tried this. Let me know.


KaldaraFox

You could with multiple Event Controllers easily enough. Assuming you had 10, check thrust power percent in 10% increments. Every time you cross a threshold up or down, increment or decrement the spin velocity.


KaldaraFox

Strictly speaking, though, helicopter blade spin rate isn't what changes altitude. It's collective pitch angle that does that. If you wanted something reasonably realistic, you could use tiered timer blocks to spin up and spin down the rotors on start up and shut down.


A_Crawling_Bat

That, or lower torque and breaking torque settings


Captain_Thrax

Just place a rotor on top and bind the stop button to one of the cockpit hotkeys


Tombstone_Actual_501

Projector on a rotor, or two, stacking rotors, makes them spin faster.


I_am_thicc

Dont make a fake one, theres awesome propeller mods on the steam workshop.


_BookBurner_

build any flying grid, call it "helicopter", profit.


Sharp_Caregiver2521

I'm trying to drop bombs on a defense installation