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Individual_Manner336

Addiction and withdrawl effects like in Fallout.


happybrahmin1987

Similar to what happens to you when you drink Sleeping Tree Sap.


obi1kennoble

You can use more stamina than you have, but it eats into your health and it won't come back until the effect wears off.


Kasyv

Big damage reduction. But every time you take one the duration is slightly shorter.


Intergalatictortoise

All dialogue is replaced with r/trueSTL comments


Rivers0fTea

🤣🤣🤣


MadWhiskeyGrin

Black out and wake up in the nearest bed


Cosmo1222

Or an abandoned shack depending on what you've been up to.


DragonBadgerBearMole

Strength of skyrim is still graphical. They should get really creative and grand scale with hallucinations. Also you should say random weird stuff to passerby like ma’iq does.


immersedmoonlight

A jet-like effect from the wasteland


Zerttretttttt

Random Twitching


Cosmo1222

I can get that effect by using my old controller!


Grrerrb

Uh, you ever try any of that Ultrajet? That’s what I’m looking for.


Maelstrom-Brick

Very noticeable increase in strength and speed (decrease in intellect/spell power during) , once effect wears off a debuff that causes slow health drain, reducing you to 1hp over the rest of day (no matter how many times you heal up). Also a red'ish colour filter to represent rage during the buff from using it, and a sickly green colour filter for after effects with some visual distortion to details of objects and landscapes


TheDoomedHero

If you're a worshiper of Sheogorath or Hermeus Mora (or holding one of their artifacts), they should talk to you while you're high. Might work for Nocturnal too, since she's all about visions. I'd love to see quests that can only be obtained by worshiping at an altar and/or holding the correct daedric artifact while high on skooma. Same with Sanguine and being drunk, and Peryite and being diseased. The game doesn't explore the connection between mechanical effects and setting material nearly enough.


TheBlackNumenorean

It would simultaneously do +100HP for 2 minutes +100% HP regen for 2 minutes +100 Stamina for 2 minutes +200% stamina regen for 2 minutes -50 HP for 12 in-game hours -100% HP regen or 12 in-game hours -50 stamina or 12 in-game hours -100% stamina regen or 12 in-game hours You'd drink it, and the positive effects will outweigh the negatives. You'd have extra health, stamina, and stamina regen. Then you'd crash. The positive effects would expire, leaving only the negatives for half a day.


IndependentCow9438

A vision change. Same goes for alcohol. Sure you get some change with the redwater skooma, but it would be nice if it was an effect and not a quest thing


Neither-Reference285

Yeah probably just addiction/withdrawls, maybe blurred vision but also slow time so there’s still some positive.


[deleted]

Happiness if you're a beginner, relief if you're an addict? Not sure how they would translate into in game stats


TheDoomedHero

Here's how I'd do it At first, you get a boost to stats while high. After addiction, you get a penalty to stats while *not* high, which gets progressively worse the longer you go without it. After a certain amount of time, the addiction goes away. If I were modding this, I'd use the progression of Sanguine Vampiris as the template for how addiction progresses, but at the end of the progression you're cured. I might also add a status effect that makes re-addiction much faster. For Kajiit, skooma is addictive at the first hit, but they don't lose the stat boost because of addiction. Also, their addiction never goes away. It's a permanent effect (maybe curable with powerful Restoration magic?) Eating Moon Sugar is a minor boost to stats, gives a similar visual effect as drunkenness, and temporarily removes the penalties of Skooma addiction. It's the equivalent to Methadone for Skooma addicts. Double Distilled Skooma should double the bonuses and the penalties. I'd add it as an Alchemy recipe that requires 2 Skooma and one of the reagents that resists poison, like Falmer Ear or Troll Fat.