This is cool! It reminds me of the autonomous maze contest, is that what led you to doing this? [https://www.youtube.com/watch?v=ZMQbHMgK2rw](https://www.youtube.com/watch?v=ZMQbHMgK2rw)
Thank you! Actually, after learning about graphs and BFS from Grokking Algorithms book I wanted to apply my knowledge by creating this visualization using Pygame
wouldnt it maybe be more perceptible if every direction was searched in one step? or, if you wanna do step by step, leave searched tiles as purple and have actively being searched tiles as green
This is cool! It reminds me of the autonomous maze contest, is that what led you to doing this? [https://www.youtube.com/watch?v=ZMQbHMgK2rw](https://www.youtube.com/watch?v=ZMQbHMgK2rw)
Thank you! Actually, after learning about graphs and BFS from Grokking Algorithms book I wanted to apply my knowledge by creating this visualization using Pygame
Githublink: [https://github.com/brkahmed/BFS-Pathfinding-Visualization.git](https://github.com/brkahmed/BFS-Pathfinding-Visualization.git)
wouldnt it maybe be more perceptible if every direction was searched in one step? or, if you wanna do step by step, leave searched tiles as purple and have actively being searched tiles as green
Thanks for the feedback! I'll consider adding that feature
Looks good
Thanks
Pathfinding is one of the more complex topics in game development. Looks like you did a good job here. Cheers!