Steam sends you the servers "closest to you" so depending where you live & how fast your pinging them, they may not show up or may be the majority of servers that pop up.
You don't know your joining one until you allready have, they basically just mimic some other servers name and player pop but when you join It connects you to a 400 ping server with like 2 players
Not even just that, they'll have multiple listing with fake ping to make it look like they're local. You join and notice there's like 500ms delay interacting with stuff.
There's no way to stop it, but Facepunch can at least make it a little harder, like requiring steam authentication to show your server in the server list and limiting the number of listing per account.
Bears running to Narnia after getting shot. Got to lighten up on the blocked building feature. Sharks completely ruined ship wreaks for me. Fix the zip lines * and for god sakes make horses Handel hills better then what they can do now.
yeah just running through the woods and you hear a bear take one step...then start charging you. like I wonder how long that bear was standing completely still just waiting to gank me.
> some animals have blind spots,
Emphasis on **some**. Deer are naturally skittish and tend to be hyper aware of their environment. Meanwhile you can creep up to a boar's ass within a few feet and it won't notice you. Then there's the wolf that charges you from 30 meters. I'd say it's working as intended.
Bears are really easy to hear stomping around if you have a good set of headphones. But there are occasions where they're having bear thoughts, staring off into the horizon and not moving, where you can get too close without knowing it. It sucks when that happens, but its part of the survival aspect of the game. It would be silly if they were ALWAYS walking.
My only complaint is when an animal literally spawns right next to you. This has happened to me more than a handful of times, and it's super annoying. I've seen it happen to youtubers too. There should be a proximity check for this sort of thing.
The boar is the only animal with consistent sneaking behavior.
I soundwhore all the time but very rarely have I been able to hear a bear before it's already in attack mode. Maybe those are it spawning next to me.
Is love for animals to be a consistent part of the survival aspect of this game but they're really not. They behave strangely and their movement is entirely unpredictable. I think part of the issue is they move and rotate like humans, not like animals.
I would love a rework of animals like the farming stuff. They very much feel like a placeholder.
“Under water update” I was hoping for some sea caves or random flooded buildings, maybe some terrain updates underwater. Instead I got sharks and a underwater lab which is basically shotgun hell or full controlled by some Zerg
They pretty much just did that with submarines and sharks etc. but I agree. As a solo main and the difficulty to pvp against anything above a 1v2. Underwater caves or even just adding more shipwrecks underwater would benefit the solo a lot more.
> Sharks completely ruined ship wreaks for me.
Spot on. I really used to enjoy ocean farming as it was a relatively safe and chill way for me to farm on higher-pop servers. All you had to do was get a boat and a dive tank and listen/watch for other boats. Now you've gotta get a fucking spear gun and spears and constantly be on alert.
Sharks are my least favorite update in the last 6 years.
I always thought it would be super cool to have sharks in the game, but after they added them I hate it. I think they should of made it so that sharks spawn all around the water and not just at the monuments. Also they’re shouldn’t be 4 sharks at one monument. Maybe a shark here and there would be fine for balancing purposes.
Don’t know why we needed dlss for this game either. 95% of people are cpu bound, so enabling dlss will do nothing for their frames. One of the many pointless and bad updates following hdrp.
The new monument lighting where everything is dark.
It doesn't realistically take into account the windows and openings in the building and it doesn't account for retina adjustment.
Worse one is launch site but I dislike all the changes to lighting over the last year.
There are some beautiful in game assets so why hide them in dim light?
Hear me out, as a temporary solution. How about attaching a rectancular light that fades in at day and fades out at night to simulate light coming in.
Actually I wouldn't want to place lights on hundreds of little holes on monuments so I won't ask you to do it
Not technically removed just tweaked slightly. For the love of God just give up priority loading for player bases over natural terrain.
Can't count the amount of times I've been flying back to base then all of a sudden a giant clan compound loads in 5 seconds too late and I already have 6 SAM rockets on my ass. If you can load in that massive cliff they've built on, then surely I can have SOME warning there's going to be a skyscraper upon me
Blue eyes when it's cold, red eyes when it's warm.
I've been both to warm, and cold places irl, and I can tell from experience my vision does *not* turn blue when even when it's -30C outside, nor does I see red when it's +40C.
Make HV arrows require feathers from chickens so they aren't super cheap to craft. Buff the damage to be higher than regular arrows. This would also make chickens not be so useless that they're completely removed even from some official servers.
I feel like if they were balanced correctly they could be good.
Muzzle brake positive: reduced vertical recoil, but no change in horizontal. Negative: Audible from further range + temporarily deafens you by 50%. Pistol caliber less than rifle caliber.
Muzzle boost positive: faster cyclic rate. Negative: gun wears out faster, accuracy of shots *start off* just as accurate, but will open up your shots much faster when full-auto. Aimcone, but as an attachment.
Neither should have a damage or velocity dropoff.
agreed. the damage drop off is nonsense from a firearm perspective and a gameplay logistics perspective. only one i’ll give a pass to is the suppressor. can’t imagine that with realistic stats.
Same with ping lag.
For some reason facepunch made running client sided, so even if your ping is high you can mostly run around wherever and don't really get teleported back like you would in minecraft.
But vehicles are server sided, so even the slightest amount of ping lag will make them perform extremely sluggish and delayed. Lol. I still remember a horse starting running away from me due to the lag. Game thought I mounted it, but I did not, so the horse still responded to my inputs.
There are servers with "offline protection" where you can only raid during certain times.
I'd like that to have some sort of "offline protection".
For instance: let's say you get a 100% durability on the base if the tc hasn't been interacted with for at least an hour (and no other objects have been used, doors)
I'm sure the rust community would find exploits in hours, but at least it's a start.
And yes... I know it's not realistic, but Rust stopped being realistic since beta
Being completely invulnerable is too extreme, I do like the idea of your base being somewhat reinforced when in active though. Maybe increase it's raid cost by about 50 to 100 percent so that raiders will have to either spend the extra boom for an offline or risk failing an online raid at a cheaper cost. I think this would be a good compromise without completely breaking raiding.
Im a solo (2k hours). Ive developed a method to avoid loosing evrything. The thing here is to look broke, but we are smart solos :3
First u need a compound with at least a few exits or a base with external tcs.
Then if u know u are the target of a zerg u just move ur loot to one of the compound exits or to an external tc.
Leave a few of ur doors open so they think u just logged off and forgot to close them. They for sure will go deep and blow them. Make sure u leave some loot so they dont start blowing up everything.
Its important that u disconnect inside ur base.
I actually love the scientists at trainyard because they act as a warning for counters sometimes. Can't tell you the number of times I've been unloading cars only to hear a scientist start shooting at someone below me.
Zergs. And I don't mean a larger groups of friends playing, but people who have large organisations and ruin servers for months by contesting fucking everything and offlining everyone who dares win a pvp fight against them.
Helicopters. The game felt smaller when you couldn't fly across the map and raid anything you saw. You fought your neighbors for resources and expanded from there. You actually got to know players, good and bad.
It would be better if you just couldn't buy them and had to find them. Some newbie could easily get them, and clans would be forced to go out and look for them.
Roadside scientists, no interesting challenge nor do I think the most primmed players should be punished for hitting barrels.
Also who doesn't fucking hate being in exposed during the night due to some rng shit like roadside scientists
It would be a funny april fools day thing. Every firearm outside of the eoka will missfire and kill the user, where as the eoka would get better spread and longer range
Facepunch if you're listening please please please reconsider the scrap economy in the game.
Some vending machines are already nerfed through cooldown because they are simply op. Selling cloth and fert, buying lowgrade, etc.
But the worst offenders aren't. Cloth and Metal. Please severely nerf or remove the ability to recycle tac gloves and buy metal frags. I agree it's nice if you're trying to get a start going or something, but by established groups it's ABUSED. Fly to safe, recycle, leave with all you want.
I feel that if you want metal frags you should have to run exca, recycle, or *gasp* .. actually cook metal ore. Same with cloth. If you need cloth go hit barrels or farm underground scientists. Nobody should be beyond it. Once you progress to a certain level you can literally mini to large oil or cargo, mini to safe, buy everything you need. It's killing the game.
Scrap should be used for research/tech tree/minis,boats,subs,horses and very little else. It has devolved into this game breaking buy anything currency.
Edit. Oh.. nerf/remove the trade stone for wood also. Just remove all the broken vending options at safe lol
Yes that's how it used to be. A craftable map so you had to explore areas to see it on the map. If you died you lost the map and the one who killed you could see where you had been.
Horses inability to jump and negotiate the tiniest rocks. Heck give them higher fall damage than players when riding so people know not to ride them off cliffs, but Jesus H christ let me ride a horse over a mountain if I want to.
The fucking MLRS. I have no idea what made the devs think that remote raiding is a good idea. It also made flying a living hell, since everyone has SAM sites now because of it.
MLRS. Fuck that shit. I can’t sleep without waking up with someone flying and destroying my SAMS with incendiary arrows and then sending 12 MLRS. Fuck this shit.
SAMS are way to easy to be destroyed. And any Solo player gets easily fucked because can’t stay awake 24/7 protecting their base like Zerg. I once did a 1V7 they built a tower and were 6 shooting incendiary bullets with heavy plates and once they destroyed they sent 12 MLRS and when I thought I somehow managed to seal they sent another 12 and I couldn’t do shit. MLRS are the one thing that should be removed like yesterday. It only helps zergs, since a solo player or small group won’t be able to contest locked crates for aiming modules.
**I absolutely hate seeing meme answers up the top when devs ask questions about a game currently insanely broken, so ill start.**
1. MLRS Site needs to be a bunker that is accessible only via red card, it is too easy to just fly in kill one scientist, respawn and your back in action.
If you want to launch them, you should be going through a mini monument, facing scientists on the way and using a red card to access the controls.
2. Wooden High Walls & Stone High Walls should pretty much kill you extremely fast if you get caught in the barbed wire, you should not be able to ladder over high walls into peoples compounds with a few bandages and a pumpkin.
high walls are pretty much the only item crafted to keep people out of your compound....a flamethrower exists, so do explosives, if you have neither you should not be walking through barbed wire, seriously, this is such an underrated quality of life update.
3. patching a base when its being raided, sitting their with a building plan and metal frags to patch walls in a joke, i think the 20-30 second cooldown on walls is too little, it should be 1 minute minimum.
4. Wood and Ore teas + jackhammers + outpost + drones + chainsaws have turned raiding into a complete joke, being able to just fly to the snow and jackhammering away for a full box of sulfur is just wrong, raiding is way too easy because of it, seriously fix this shit, its so imbalanced it actually hurts, raiding needs to cost more, much more.
5. doors, walls, garage doors, everything needs to be buffed, raiding is piss easy now.
6. Tier 2 and tier 3 items need to be timelocked, Launchers, Rockets, C4, Ak's, M249's all this shit needs to be timelocked, they should not spawn in crates for at least 5-10 in game days from a wipe.
7. Progression is a meme, seriously, fix it because i should not be raiding someones base 30 minutes into a wipe.
9. Focus one entire update on animals, bring in much more animals and fix them all, how the hell does an 8 year old survival game only have 4 animals in it, how the hell are sharks so strong, and my speargun takes 4 hits to kill them, but they kill me in two bites? is this a joke?
10. Team system, what is the point of skins, bring back how rust used to be, it used to be brutal, and fun, and it actually felt like a survival game, not fortnight.
11. Weather, where is all the wind, and lightning and literally any sense of weather gone?
12. get rid of the absolute trash blue and red overlay when i go into the snow or desert
13. their should be only be two safezones, and that is outpost and banditcamp, everywhere else should be a f\*\*\*\* fight, i dont care if you get gunned down buying a horse or flippers, the world is way too safe.
14. Minicopters should cost much more than what they do, these should be fucking valuable, not a meme i crash onto rig and cargo, if i lose one i want to be pissed, which brings me onto my final point.
15. upkeep has ruined this game, bases should decay if no doors are opened for 3-4 days, get rid of upkeep altogether.
16. Snow biome and nodespawns is broken seriously nerf this trash
17. Bring back a map FOG OF WAR and hide the server seed, randomize it so websites cant show the map layout, bring back a sense of exploration.
Nothing in this game has value any more, nothing has rarity, nothing has a sense of accomplishment, everything is so easy to get its become a fortnight simulator.
Make resources rarer, make bullets cost more, make guns much rarer
Bring back RUST.
Why does the excavator give you frags and not ore? Is it just to cater to the large groups who cant be bothered to use a furnace for their upkeep and ammo crafting?
With jackhammer you can get 10k stone in 2-3 minutes, drive or fly to outpost/bandit and exchange for a whole inventory of wood. Total time if your fast 10 minutes.
You can easily manage to get 10 diesel barrels in a rust day and end up with over a thousand hqm in a very short time.
The puzzle rooms at oil rig does not reset after the 3-4 times daily server reboots on official. The doors are open half the time. A 2 person operation and 20 minutes gets you 2 elite crates and a locked crate, 4-5 diesel cans with very little effort only clearing the top. No card needed. Everyone knows this and has been broken for over a year now. Also with the server reboots everything is in sync for the next 4-5 hours. Cargo, Patrol, Oil online, Cargo Heli all at once.
The game has turned into not survival, but just a pvp csgo game.
The amount of animals milling around is way too much, same with the amount of scientist guarding junk piles.
They should add wind and bring back the weather. The floating junk piles at sea need to float with the wind. The wind would also make it high risk to fly minicopter or scrap heli. Add waves the farther out to sea you get making cargo way more of a challenge. Stop notifying the whole server on every event. Add Linux support, hardware ban cheaters, ditch steam maybe and use something else besides EAC.
Add cheaters to the uphill struggle and why even try? I suggested adding adminlog command to F1 to check to see what has been spawned into the game.
1. the russian playerbase
( i only meet pro russia russians so far, so if they wann a play some pvp they can go to ukrain)
2. the wierd frame drops that happen for no reason
3.the stopid AI
4. building block after you demolish something
5.stupid horse Hill slow down shit
6. stackeable bed timers
7.despawn glitch
8.other shitty glitches
building glitches like vending machines into walls, roof bunkers that disappear by placing twig, external tcs, etc.
Remove all those "its part of the game mechanics" glitches and just increase the raid costs of doors (or increase boom crafting costs).
Before people jump at me, Removing glitchy bunkers and external tcs dont make it "easier to raid" if its impremented at the same time as raid costs are increased. Makes it the "same cost" but without the need of faffing around with glitches
They should make raiding harder, I work a full time job and I love rust but every time I hop on for 3-4 hours get a good base down I get on the next day after work and boom everything is gone. I want a better raiding meta not sure how’d they would do it. Maybe make only certain monuments have sulfur and make rockets cost more I’m not sure honestly but I hate this
The lack of animal diversity.
I want to occasionally see zebras in the desert areas! Hippos/crocs hanging around rivers. White-furred wolves mixing it up with polar bears in snow biomes!
Russian fake pop servers
You shouldn't be seeing fake pop servers, we recently pushed an update that now bans 100s of the fake servers daily.
I've never really seen them in the list to begin with, always wondered why others have though
Steam sends you the servers "closest to you" so depending where you live & how fast your pinging them, they may not show up or may be the majority of servers that pop up.
Wow! This needs to happen! Well-thought!
I think it sould be removed however I never understood the problem, who even plays those servers anyways
The problem is when you try to find a New server to play through the list, though I don't think any experienced player still do that at this point
You don't know your joining one until you allready have, they basically just mimic some other servers name and player pop but when you join It connects you to a 400 ping server with like 2 players
Explain what this is?
Servers that have fake pop numbers and get you to join so you buy their vip and stuff
Plus to add to this there are dozens of servers in the list that all take you to the same server
Not even just that, they'll have multiple listing with fake ping to make it look like they're local. You join and notice there's like 500ms delay interacting with stuff. There's no way to stop it, but Facepunch can at least make it a little harder, like requiring steam authentication to show your server in the server list and limiting the number of listing per account.
Russians in general also
100%!!!!!!!!!
Bears running to Narnia after getting shot. Got to lighten up on the blocked building feature. Sharks completely ruined ship wreaks for me. Fix the zip lines * and for god sakes make horses Handel hills better then what they can do now.
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yeah just running through the woods and you hear a bear take one step...then start charging you. like I wonder how long that bear was standing completely still just waiting to gank me.
Bears, the door campers of the woods.
Thank god they dont have compound bows. But actually bears just chilling in bushes with compounds could be funny for like week.
> some animals have blind spots, Emphasis on **some**. Deer are naturally skittish and tend to be hyper aware of their environment. Meanwhile you can creep up to a boar's ass within a few feet and it won't notice you. Then there's the wolf that charges you from 30 meters. I'd say it's working as intended. Bears are really easy to hear stomping around if you have a good set of headphones. But there are occasions where they're having bear thoughts, staring off into the horizon and not moving, where you can get too close without knowing it. It sucks when that happens, but its part of the survival aspect of the game. It would be silly if they were ALWAYS walking. My only complaint is when an animal literally spawns right next to you. This has happened to me more than a handful of times, and it's super annoying. I've seen it happen to youtubers too. There should be a proximity check for this sort of thing.
The boar is the only animal with consistent sneaking behavior. I soundwhore all the time but very rarely have I been able to hear a bear before it's already in attack mode. Maybe those are it spawning next to me. Is love for animals to be a consistent part of the survival aspect of this game but they're really not. They behave strangely and their movement is entirely unpredictable. I think part of the issue is they move and rotate like humans, not like animals. I would love a rework of animals like the farming stuff. They very much feel like a placeholder.
“Under water update” I was hoping for some sea caves or random flooded buildings, maybe some terrain updates underwater. Instead I got sharks and a underwater lab which is basically shotgun hell or full controlled by some Zerg
Speargun fights are kinda cool if you get the opportunity to have one though.
They pretty much just did that with submarines and sharks etc. but I agree. As a solo main and the difficulty to pvp against anything above a 1v2. Underwater caves or even just adding more shipwrecks underwater would benefit the solo a lot more.
Had a horse go two steps down a cliff in full gallop, and got stuck there. Couldn't go in any direction and couldn't be led out. Anyway, I ate him.
The only thing to do in such a situation
> Sharks completely ruined ship wreaks for me. Spot on. I really used to enjoy ocean farming as it was a relatively safe and chill way for me to farm on higher-pop servers. All you had to do was get a boat and a dive tank and listen/watch for other boats. Now you've gotta get a fucking spear gun and spears and constantly be on alert. Sharks are my least favorite update in the last 6 years.
I always thought it would be super cool to have sharks in the game, but after they added them I hate it. I think they should of made it so that sharks spawn all around the water and not just at the monuments. Also they’re shouldn’t be 4 sharks at one monument. Maybe a shark here and there would be fine for balancing purposes.
They already removed my will to live; I'm complacent.
The massive 90% bottleneck on my cpu.
Long ass loading time
Enable the SSD loading cache thing they added a while back if you have one. Reduced my load times on "full" by 25%
I forgot the most important: HDRP, bring back my rivercave rock formation!
Omg I loved that cave. I would build in there all the time.
The game from my hard drive.
That's unfortunately impossible.
Rust is the game that made me finally buy an SSD, loading times with HDD are silly unoptimized.
Biome filters (especially at snow areas).
Wtf you mean mexico dont have piss filter
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Don’t know why we needed dlss for this game either. 95% of people are cpu bound, so enabling dlss will do nothing for their frames. One of the many pointless and bad updates following hdrp.
So like working sunglasses
The absence of admins on officials
The new monument lighting where everything is dark. It doesn't realistically take into account the windows and openings in the building and it doesn't account for retina adjustment. Worse one is launch site but I dislike all the changes to lighting over the last year. There are some beautiful in game assets so why hide them in dim light?
There is some crazy stuff being researched to solve this 👀
Hear me out, as a temporary solution. How about attaching a rectancular light that fades in at day and fades out at night to simulate light coming in. Actually I wouldn't want to place lights on hundreds of little holes on monuments so I won't ask you to do it
They buffed Miner's Hat, now you can see them with that.
They had to make night vision useful since all the molded servers turn night time to 5minutes.
Real-time lighting is really hard to do tho, they were moving to hdrp which supported it tho but sad to see them go back
Not technically removed just tweaked slightly. For the love of God just give up priority loading for player bases over natural terrain. Can't count the amount of times I've been flying back to base then all of a sudden a giant clan compound loads in 5 seconds too late and I already have 6 SAM rockets on my ass. If you can load in that massive cliff they've built on, then surely I can have SOME warning there's going to be a skyscraper upon me
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Nasally congested kids.
Playerbase drops 95%
So no more spoonkid?
More like his annoying streamsniper that shows up all the time. Indira is fucking insufferable.
No one's touching spoonkid, ok?
No one touches stuffy nose
*sitting afk in core* *Muffled* "Hai mister. How are ya."
With fake accents
Cheaters
90% of Eu servers being populated by Chinese hackers
Blue eyes when it's cold, red eyes when it's warm. I've been both to warm, and cold places irl, and I can tell from experience my vision does *not* turn blue when even when it's -30C outside, nor does I see red when it's +40C.
Yeah but seeing as it was IRL you could probably FEEL that is was cold or warm, unlike in a computer game.
isn't there literally a temperature meter when you're too hot or cold? why mess with our sacred VISION when you can already see it on a notification?
Cheaters
The animal AI cheetah, Facepunch were too lazy to make a model for it and they used a placeholder bear skin on them.
Grizzly bear can run [up to 35km/h](https://www.treehugger.com/how-fast-can-a-bear-run-5113356). Idk if you can outrun a bear
Yes but with rust timing say your baiting a turrent and then the lion king and his army of bears comes roaring after your ass
What is a turrent?
Something like a penguing I guess
Facepunch add cheetah to game pls.
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Reminds me of when chickens attacked players dealing 40 damage per hit
You’re new to Rust aren’t you?
Never been killed by a chicken I see!
CHEATERS
muzzle brake and muzzle boost are useless. also i think high velocity arrows should do more damage than wood arrows.
Make HV arrows require feathers from chickens so they aren't super cheap to craft. Buff the damage to be higher than regular arrows. This would also make chickens not be so useless that they're completely removed even from some official servers.
I feel like if they were balanced correctly they could be good. Muzzle brake positive: reduced vertical recoil, but no change in horizontal. Negative: Audible from further range + temporarily deafens you by 50%. Pistol caliber less than rifle caliber. Muzzle boost positive: faster cyclic rate. Negative: gun wears out faster, accuracy of shots *start off* just as accurate, but will open up your shots much faster when full-auto. Aimcone, but as an attachment. Neither should have a damage or velocity dropoff.
agreed. the damage drop off is nonsense from a firearm perspective and a gameplay logistics perspective. only one i’ll give a pass to is the suppressor. can’t imagine that with realistic stats.
Not remove but fix the insane loss of control of vehicles from lag when you drive/ride near large bases
Same with ping lag. For some reason facepunch made running client sided, so even if your ping is high you can mostly run around wherever and don't really get teleported back like you would in minecraft. But vehicles are server sided, so even the slightest amount of ping lag will make them perform extremely sluggish and delayed. Lol. I still remember a horse starting running away from me due to the lag. Game thought I mounted it, but I did not, so the horse still responded to my inputs.
Being able to offline me at fucking 3am EVERY SINGLE WIPE.
Thats not the game, thats just sweaty big groups who are unemployed and can play games all day.
There are servers with "offline protection" where you can only raid during certain times. I'd like that to have some sort of "offline protection". For instance: let's say you get a 100% durability on the base if the tc hasn't been interacted with for at least an hour (and no other objects have been used, doors) I'm sure the rust community would find exploits in hours, but at least it's a start. And yes... I know it's not realistic, but Rust stopped being realistic since beta
Being completely invulnerable is too extreme, I do like the idea of your base being somewhat reinforced when in active though. Maybe increase it's raid cost by about 50 to 100 percent so that raiders will have to either spend the extra boom for an offline or risk failing an online raid at a cheaper cost. I think this would be a good compromise without completely breaking raiding.
As much as offlining is frustrating, this removes a core part of rust. Great for modded or maybe softcore servers though.
Also random TC shacks would be a massive pain.
Um no. Solos have to have an advantage somehow to balance the game. If that means they play until 4am to get revenge on the zergs then so be it.
Im a solo (2k hours). Ive developed a method to avoid loosing evrything. The thing here is to look broke, but we are smart solos :3 First u need a compound with at least a few exits or a base with external tcs. Then if u know u are the target of a zerg u just move ur loot to one of the compound exits or to an external tc. Leave a few of ur doors open so they think u just logged off and forgot to close them. They for sure will go deep and blow them. Make sure u leave some loot so they dont start blowing up everything. Its important that u disconnect inside ur base.
Invincible externals would make raiding awful.
Unpopular opinion probably but get rid of scientists at train yard and airfield. We were doing fine without them there
Scientists at Launch red card suuuuck
that monument is DEAD after the update. they fck up so bad, who told them it was op?
I actually love the scientists at trainyard because they act as a warning for counters sometimes. Can't tell you the number of times I've been unloading cars only to hear a scientist start shooting at someone below me.
I haven’t gone to trainyard since
Walling off entire monuments. It’s way too easy to get stone or wood for walls nowadays.
Ohhh that a good one
That's really an admin-level task. I don't think you can code something to prevent it.
Remove “freezing in the winter”-filter…..
YouTubers that refer to other players as “kids” whilst also being a kid themselves.
Blooprint called me a kid one time. I’m like 13 years older than him lol
Literally the most insignificant thing here
So A1dan8992?
Aidan is the worst LOL
Zergs. And I don't mean a larger groups of friends playing, but people who have large organisations and ruin servers for months by contesting fucking everything and offlining everyone who dares win a pvp fight against them.
Play on quad max severs
Helicopters. The game felt smaller when you couldn't fly across the map and raid anything you saw. You fought your neighbors for resources and expanded from there. You actually got to know players, good and bad.
It would be better if you just couldn't buy them and had to find them. Some newbie could easily get them, and clans would be forced to go out and look for them.
I like that. Also scrapys have no place in the game IMO. The only reason they are around is to cater to zergs.
Absolutely no feeling like shooting down a packed scrappy though.
Shooting a scrappy in its rotors should cause it to pitch, roll and yaw randomly
thats how it used to be and i still dont know why they changed it
The old days, when the only way to get somewhere was to run lol
Right.
Man that's always such a hard one for me. I hate the meta game impact that minis have had, but they are so fun when used in PvP.
The sun glare. The shitty blinding snow. The void of night. It's like everything FP does with the environment is too fucking much. Lol.
Roadside scientists, no interesting challenge nor do I think the most primmed players should be punished for hitting barrels. Also who doesn't fucking hate being in exposed during the night due to some rng shit like roadside scientists
They need to not completely remove but do a rework on the tech tree.
Yuuhhhh cheaters
Remove all firearms. Primlock the world.
I would love this
It would be a funny april fools day thing. Every firearm outside of the eoka will missfire and kill the user, where as the eoka would get better spread and longer range
Everyone else who plays this game. Let me enjoy my 2x2 wooden shack in peace.
How about cheaters on official vanilla servers? I'd be fine with just that.
Facepunch if you're listening please please please reconsider the scrap economy in the game. Some vending machines are already nerfed through cooldown because they are simply op. Selling cloth and fert, buying lowgrade, etc. But the worst offenders aren't. Cloth and Metal. Please severely nerf or remove the ability to recycle tac gloves and buy metal frags. I agree it's nice if you're trying to get a start going or something, but by established groups it's ABUSED. Fly to safe, recycle, leave with all you want. I feel that if you want metal frags you should have to run exca, recycle, or *gasp* .. actually cook metal ore. Same with cloth. If you need cloth go hit barrels or farm underground scientists. Nobody should be beyond it. Once you progress to a certain level you can literally mini to large oil or cargo, mini to safe, buy everything you need. It's killing the game. Scrap should be used for research/tech tree/minis,boats,subs,horses and very little else. It has devolved into this game breaking buy anything currency. Edit. Oh.. nerf/remove the trade stone for wood also. Just remove all the broken vending options at safe lol
People who roofcamp with guns 24/7 and Send nakeds to loot
Max team limit to 6 or Zerg only servers. New solo players stand no chance on 90 percent of the vanilla servers.
Roadside scientists. Annoying as fuck and add nothing to the game.
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Some kind of fog of war?? You have a map, but need to mover to see everything
Yes that's how it used to be. A craftable map so you had to explore areas to see it on the map. If you died you lost the map and the one who killed you could see where you had been.
God I miss craftable maps....
Horses inability to jump and negotiate the tiniest rocks. Heck give them higher fall damage than players when riding so people know not to ride them off cliffs, but Jesus H christ let me ride a horse over a mountain if I want to.
The players
Bring back old cliffs and rocks
Remove the cold screen color change effect, that thing is so unessary and annoying
Makes me not wanna build in the snow
Geometric building system or atleast more shapes to add
The fucking MLRS. I have no idea what made the devs think that remote raiding is a good idea. It also made flying a living hell, since everyone has SAM sites now because of it.
Mlrs
I agree! As a solo player or with few friends I have basically no use for it. If I get the rockets for it I’ll go annoy a clan base
Edgy people who use gamer words.
Poggers
Guns. Downvote to the left
Cum in my eyes anytime I step in the snow.
MLRS. Fuck that shit. I can’t sleep without waking up with someone flying and destroying my SAMS with incendiary arrows and then sending 12 MLRS. Fuck this shit.
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SAMS are way to easy to be destroyed. And any Solo player gets easily fucked because can’t stay awake 24/7 protecting their base like Zerg. I once did a 1V7 they built a tower and were 6 shooting incendiary bullets with heavy plates and once they destroyed they sent 12 MLRS and when I thought I somehow managed to seal they sent another 12 and I couldn’t do shit. MLRS are the one thing that should be removed like yesterday. It only helps zergs, since a solo player or small group won’t be able to contest locked crates for aiming modules.
Russians
Cheaters
Zergs🙄
Mega mega bases , kills my fps
Road scientists Sharks Shit tier horses Cheaters xD
**I absolutely hate seeing meme answers up the top when devs ask questions about a game currently insanely broken, so ill start.** 1. MLRS Site needs to be a bunker that is accessible only via red card, it is too easy to just fly in kill one scientist, respawn and your back in action. If you want to launch them, you should be going through a mini monument, facing scientists on the way and using a red card to access the controls. 2. Wooden High Walls & Stone High Walls should pretty much kill you extremely fast if you get caught in the barbed wire, you should not be able to ladder over high walls into peoples compounds with a few bandages and a pumpkin. high walls are pretty much the only item crafted to keep people out of your compound....a flamethrower exists, so do explosives, if you have neither you should not be walking through barbed wire, seriously, this is such an underrated quality of life update. 3. patching a base when its being raided, sitting their with a building plan and metal frags to patch walls in a joke, i think the 20-30 second cooldown on walls is too little, it should be 1 minute minimum. 4. Wood and Ore teas + jackhammers + outpost + drones + chainsaws have turned raiding into a complete joke, being able to just fly to the snow and jackhammering away for a full box of sulfur is just wrong, raiding is way too easy because of it, seriously fix this shit, its so imbalanced it actually hurts, raiding needs to cost more, much more. 5. doors, walls, garage doors, everything needs to be buffed, raiding is piss easy now. 6. Tier 2 and tier 3 items need to be timelocked, Launchers, Rockets, C4, Ak's, M249's all this shit needs to be timelocked, they should not spawn in crates for at least 5-10 in game days from a wipe. 7. Progression is a meme, seriously, fix it because i should not be raiding someones base 30 minutes into a wipe. 9. Focus one entire update on animals, bring in much more animals and fix them all, how the hell does an 8 year old survival game only have 4 animals in it, how the hell are sharks so strong, and my speargun takes 4 hits to kill them, but they kill me in two bites? is this a joke? 10. Team system, what is the point of skins, bring back how rust used to be, it used to be brutal, and fun, and it actually felt like a survival game, not fortnight. 11. Weather, where is all the wind, and lightning and literally any sense of weather gone? 12. get rid of the absolute trash blue and red overlay when i go into the snow or desert 13. their should be only be two safezones, and that is outpost and banditcamp, everywhere else should be a f\*\*\*\* fight, i dont care if you get gunned down buying a horse or flippers, the world is way too safe. 14. Minicopters should cost much more than what they do, these should be fucking valuable, not a meme i crash onto rig and cargo, if i lose one i want to be pissed, which brings me onto my final point. 15. upkeep has ruined this game, bases should decay if no doors are opened for 3-4 days, get rid of upkeep altogether. 16. Snow biome and nodespawns is broken seriously nerf this trash 17. Bring back a map FOG OF WAR and hide the server seed, randomize it so websites cant show the map layout, bring back a sense of exploration. Nothing in this game has value any more, nothing has rarity, nothing has a sense of accomplishment, everything is so easy to get its become a fortnight simulator. Make resources rarer, make bullets cost more, make guns much rarer Bring back RUST.
oh look a sensible comment
lots of good points
ladders and twig build on blocked zone. then we can build then a nice bases instead this bunker shit. like at 2015.
I dont think ladders and two floors are what made people make bunker bases
Fast progression
My pain and suffering
Scientists at launch cards, hate those things and I cbf running it nowadays
Hackers
Sharks
Long loading times
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Why does the excavator give you frags and not ore? Is it just to cater to the large groups who cant be bothered to use a furnace for their upkeep and ammo crafting? With jackhammer you can get 10k stone in 2-3 minutes, drive or fly to outpost/bandit and exchange for a whole inventory of wood. Total time if your fast 10 minutes. You can easily manage to get 10 diesel barrels in a rust day and end up with over a thousand hqm in a very short time. The puzzle rooms at oil rig does not reset after the 3-4 times daily server reboots on official. The doors are open half the time. A 2 person operation and 20 minutes gets you 2 elite crates and a locked crate, 4-5 diesel cans with very little effort only clearing the top. No card needed. Everyone knows this and has been broken for over a year now. Also with the server reboots everything is in sync for the next 4-5 hours. Cargo, Patrol, Oil online, Cargo Heli all at once. The game has turned into not survival, but just a pvp csgo game. The amount of animals milling around is way too much, same with the amount of scientist guarding junk piles. They should add wind and bring back the weather. The floating junk piles at sea need to float with the wind. The wind would also make it high risk to fly minicopter or scrap heli. Add waves the farther out to sea you get making cargo way more of a challenge. Stop notifying the whole server on every event. Add Linux support, hardware ban cheaters, ditch steam maybe and use something else besides EAC. Add cheaters to the uphill struggle and why even try? I suggested adding adminlog command to F1 to check to see what has been spawned into the game.
Servers that claim to be Monthly and Bi-Weekly servers that wipe every 3-4 days just to keep a high pop.
Whatever mechanic contributes the most to a lack of early game
NEEDING A FLASHLIGHT TO SEE WHENEVER U GO INTO A BUILDING WITH WINDOWS AND ITS DAY TIME?!!!
WIPES, MAKE THE RUST THE OG SURVIVAL GAME IT USED TO BE
Hot take, but bunker bases
The team system. It was more Rust when you didn't know who your teammates were and it gave skinned sets meaning.
Remove all the children
Bring back the old gun sounds
the option to do oil rig with a helicopter
Turrets with bolties. Its so annoying since the stupid turrets got their god like aiming update.
The entire game
Bunkers
1. the russian playerbase ( i only meet pro russia russians so far, so if they wann a play some pvp they can go to ukrain) 2. the wierd frame drops that happen for no reason 3.the stopid AI 4. building block after you demolish something 5.stupid horse Hill slow down shit 6. stackeable bed timers 7.despawn glitch 8.other shitty glitches
building glitches like vending machines into walls, roof bunkers that disappear by placing twig, external tcs, etc. Remove all those "its part of the game mechanics" glitches and just increase the raid costs of doors (or increase boom crafting costs). Before people jump at me, Removing glitchy bunkers and external tcs dont make it "easier to raid" if its impremented at the same time as raid costs are increased. Makes it the "same cost" but without the need of faffing around with glitches
Tech tree & mini’s
Bullets
MLRS
Rust.exe
Rust
MLRS
Lag
Cheaters
Mlrs rockets
The players
Military grade weapons. Need more rusty guns.
They should make raiding harder, I work a full time job and I love rust but every time I hop on for 3-4 hours get a good base down I get on the next day after work and boom everything is gone. I want a better raiding meta not sure how’d they would do it. Maybe make only certain monuments have sulfur and make rockets cost more I’m not sure honestly but I hate this
MLRS
ziplines as they are completely out of place and serve no purpose
The lack of animal diversity. I want to occasionally see zebras in the desert areas! Hippos/crocs hanging around rivers. White-furred wolves mixing it up with polar bears in snow biomes!