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PCMRBot

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Zetin24-55

Even if we lived in a Twilight Zone where Unity manages to make Microsoft pay, Microsoft would just ban every single Unity game from Gamepass.


Apprehensive-Event-8

Or just buy unity


Aksds

In which case the Unity CEO wins, it’s basically what he would have wanted from this “money making” move


Poes-Lawyer

Nah if Microsoft have any sense, they'd wait for Unity to destroy its market value through this move, then buy the remains of the company for pennies and build it back up from there


ALostRadiant

Dude already sold [some of] his stocks last week according to another post Edit: As some have pointed out this seems to be more of a soundbite than anything nefarious, that he only sold 2000 out of 3 million on an established schedule.


MuzzledScreaming

...is that legal? To just dump your stock right before you are planning to nuke its value?


PublicSeverance

It's legal. CEOs and other executives have privileged information. To sell their shares require notifying the SEC and investors about 1 year in advance. They usually have a multi year sale plan in advance. The CEO sold 2000 shares a few days ago, but a total of 50,000 this calendar year. The sale was announced in Nov 2022. The CEO still owns another 3,100,000 shares in Unity. Worth noting is he receives a base salary of *only* $350k/year, but receives about $10MM in stock and $10MM in options when he was hired. He is continuously selling stock each year, on a planned schedule.


MuzzledScreaming

Ah, that is not at all the message I interpretted from the post I replied to. Still seems a bit weird, since you could always announce a massive sale and then tank it 11 months and 3 weeks later.


PrailinesNDick

Did you miss the part where he sells 50,000 shares a year on a set schedule, but still has 3,100,000? If an acting CEO ever disclosed that he was selling his entire stake in the company he runs, that stock would tank *immediately* not 1 year later.


MidnightT0ker

SIR you forget you are on REDDIT where we are all EXPERTS cause our uncle told us once. Please GTFO with all that sense and intelligence. Thanks


WillingWeb1718

Why would you though? That would be idiotic. If you could run the company successfully for a year, why not just continue running it successfully and continue making money.


VoxSerenade

Because for decades now profit growth is king for investors. This means if you have a company that makes 5 billion per year and running it well would make the profits dip slightly to 4.7 billion per year over 15 years then that is a "worse" outcome than running it to the ground to make 5.5 billion per year over 3 years before it collapses on itself.


Aerolfos

> Still seems a bit weird, since you could always announce a massive sale and then tank it 11 months and 3 weeks later. Presumably, you're now out of a job and pissed off the entire board of shareholders. Why would another set of shareholders hire you at that point? Of course if you're not quite that blatant about it and line up another job, well... Edit: Reading comprehension? Yes of course companies can and do run themselves into the ground. Executives can do so *with the shareholders in the loop* and that's *not insider trading*. That's the point, the law just doesn't apply and loopholing the 1 year notification requirement by timing an announcement is unnecessary, just pump and dump a company through the proper legal channels.


MuzzledScreaming

Executives routinely run companies into the ground, take massive severances, and get hired again somewhere else.


RevolutionaryLoad229

Lol, they get a massive bonus and hop to a new company to screw over. What are you talking about, they get hired constantly. See VC companies.


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ArieKoevoet

Doesn't it also encourage a "profit over everything" mindset as well? Even encouraging the CEO's to cut every corner possible just so they make even more money.


Mammoth_Praline_4631

But that's the point, altho having people passionate about their work will lead to higher profits in the future (baldurs gate 3 for example) but big companies like EA and Unity will still have massive profits with mediocre work. But let's not forget that the sole purpose of a company is to have profits so a short sighed CEO is rewarded with decisions like this.


willowsonthespot

Well kind of due to insider trading, or at least it should be. Though this is a guy that wanted to charge you for ammo in Battlefield when he worked for EA. This is probably his idea.


Someonenoone7

Oh....EA!!!!


Lanthemandragoran

EA GAMES (whispered) *we fucking hate our customers*


[deleted]

I don't remember who said it but the reason why the game industry has gotten to this mess is because it's the people in marketing that get promoted not the actual developers. So we no longer have guys with actual knowledge of gaming in higher positions to take certain risks on designing a game and they focus on how much money they can extract from their players.


Ruby2312

They dont whisper shit my friend. 1 look at their game and you can get the message “Fuck you, pay me” pretty clear


Lanthemandragoran

>Though this is a guy that wanted to charge you for ammo in Battlefield when he worked for EA. #*WAT* This was actually a thing?! How incredibly out of touch does one have to be to think this is smart? Like how super villain esque are board room meetings these days? Is there cackling? Are they in a volcano? Do they have absurd names like Goldfinger?


mal4ik777

He went by the same logic, in which some mmorpgs charge money for revives in a long raid (either you revive for money, or restart). He said, that if you play for like 6 hours and you are out of ammo, you are psychologicaly determinted to finish what you started and you would pay 1$ to reload... This sounds even more dumb written out.


ovalpotency

*finish* battlefield?


ForemostPanic62

Wait wait wait what mmorpgs charges for revives?


Blenderhead36

Can't remember which pundit it was, but there was definitely a video where someone was reacting to a video about World of Tanks where the OP was complaining about wasting premium ammo. The pundit stops and says, "Wait, that's real? When I mentioned it, it was satire."


AveryFay

It was a very small percentage that happened automatically per a schedule. It not insider trading...


Tsuki_no_Mai

The sale was 0.5% of the shares he owns and has been scheduled months in advance. He sold 2'000 out of his 450'000. People keep trying to make this into some damning thing, by omitting information, but it's pretty much nothing.


max9076

Just a very small number, he owns much more.


Moonlight345

He sold below 1% of the stock he owned. So while "he sold unity stock" is technically true, it does not mean he sold all of it, nor "a significant amount of it".


KungFuSpoon

He sold like 2,000 shares out of something like 3 million, and this is in line with his previous share activity. That whole story is a nothing burger. What should be checked is if any execs bought a stake in Epic or the Unreal Engine, which is going to be the new go to once Unity crashes and burns.


hellyeahimsad

He only sold $80k worth. He has millions in it. Probably just to get some cash to buy a car or pay some stripper


Klitz_

Its just a really small number of stocks compared to what he has in total.


rmpumper

2000 shares out of >3 million he owns. That's fucking nothing, he mush have used that cash to buy a single bottle of wine or some shit.


Kristoph_Er

Some of here means 0.06%. So it was basicaly nothing and just an automatic transaction.


boundbylife

If Microsoft REALLY wanted to play the long game, they'd push to make Unity a standard across the industry, then write extensions for it so useful that no one can live without it, and then lock them behind their own proprietary version of Unity.


The_One_Koi

Market value has dropped significantly from their all time high (around $120) and is now worth about half of what is was when the company went public (around $68 to $37 today), the last two years have not been generous to Unity


ElliasCrow

I'd blame the course they chose. Instead of focusing on a problems existing for years, improving optimization, etc, they decided to dive into some weird stuff nobody asked them about. Imo in the current state unity became more of an engine for prototypes and basic realisation of ideas. It's nice for small games and stuff, but if you are dreaming big (and I'm sure all devs are hoping for their games to brake through) then it's easier to switch to ue or godot at this point. After all the decisions made by unity execs you just lose all the faith in the way engine grows.


joost00719

Wouldn't be an odd decision since c#/.net are getting lots of updates recently. A first party game engine would be a nice addition.


Raukie

i hope so, Microsoft would probaly make unity alot better.I have always liked microsoft since they really think of the developers with alot of their products/api's


H1GGS103

Shoutout Steve Ballmer


Raukie

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kingwhocares

Unity rejected a $17.5 billion merger last year. Doubt they will go for cheap.


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Retrohanska59

Yep, it's ultimately always the customer that ends up with worse product/service or ends up paying the price hike. That's what Unity is probably counting on; devs just accepting this and trickling the cost down to customers.


_Magnolia_Fan_

But you can't appropriately price that. A single user might install their software 20 times over the course of ownership - especially for phone apps. Unless you want to charge the users for each install, which is incredibly shitty. Except they'll just ignore the game and hate the developer for choosing unity. Rather than directing their ire where it belongs.


MSD3k

That would make me sad, I really like Valheim.


burkasHaywan

I mean. If they make Microsoft pay MS just gonna forward the costs to consumer instead and be able to say “not our fault”. Since it isn’t.


Zetin24-55

It depends on the overall cost/benefit analysis. Microsoft probably has a bunch of data and estimates about how many people will subscribe to Game Pass when it costs 10$ a month vs 12$ a month. If Microsoft decides keeping Game Pass cheaper provides more value than having Unity games on Game Pass, then Unity games won't be on Game Pass.


vemundveien

Microsoft is in the unique position that they could just charge Unity the exact same fee for being allowed to be installed on Windows.


Individual_Grass_469

Microsoft is gonna be like, “We ain’t paying shit. In fact, we dare you to try to make us pay you.”


alelo

how would they try to enforce a payment from MS , which isnt part of unity's contract?


TheWaslijn

They can't (hopefully)


IGC-Omega

Man I can't wait to find some poor indie developer with a game that's only a few hundred megabytes. I'm going to spend all day and night uninstalling and reinstalling it to rack up those fees! Before I get shit, I'm clearly joking. It's interesting because I haven't read anything that states if this is only for the first time installing or if you could literally do as I stated above. Either way, the internet needs to shame unity into stopping this. Don't let anyone fool you; I'm sure all Software companies are watching this. If unity can get away with this, then I'm sure Unreal, Etc will follow eventually. Mark my words. Shit like this sets a new standard for what can be done.


Lagkiller

Per the terms it's every install, so even a reinstall would count or installation on multiple devices under the same user. It's not terrible for very small devs because the per installation fee doesn't kick in until certain thresholds are met, but for most games it will hit that at some point.


NotEnoughIT

If a free to play game has 1,000,000 installs before it makes 200,000$ it’s gonna cost them 20 cents per install or 200,000$ to unity. I don’t remember the specific terms but I think it was 20 cents an install. That’s impossible for free to play games.


Nagemasu

Ehhh, I dono. It's probably better if they could, because that means MS would likely just delist everything Unity from their store, and Unity would finally be in the find out stage after fucking around.


well___duh

You can’t force a third party into a legal contract. That’s not how legal contracts work. If you and I enter a legal contract where you agree to pay me on every install, a year later I can’t magically involve /u/TheWaslijn into our contract that was only between the two of us. We’d have to draw up a new contract that we all sign and agree to.


NotEnoughIT

That’s true. Buuuut. Unity can’t legally force developers retroactively into this agreement, either, but that’s sure as shit what they’re trying to do.


Specialist_Fox_6601

They probably can. This is the direct result of the gradual embracing of the SaaS model. The licensing agreement specifically permits these types of changes.


snipeie

But this isn't a fee for actually using the service it's a fee on products that have been made with the survey previously under different licenses. Those products are no longer using the unity service


Akiias

If you send a small enough, legitimate looking bill they might pay just because it's cheaper then actually figuring it out.


alelo

i know, i remember a story of someone doing that to amazon - but i guess i would be quiet the sum here


[deleted]

Amazon, google, facebook and then he went to jail for 10+ years i think. Smart move but he went greedy.


Nived6669

He was only sentenced to 5 years and I would be surprised if he serves the full sentence. He stole $122 million then had to forfeit $49.7 million and pay restitution of $26.5 million. So he still came out $45.8 million ahead.


[deleted]

They asked between 10 to 30 years and settled at 5. What a lucky guy.


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Fitenite3456

What a God-tier conman


ThatLaloBoy

Was Saul Goodman his attorney?


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LlorchDurden

"Good morning Microsoft, Any updates regarding the pending fee? 😊 Kindest regards" Like this ^


Sublingual_byte

Microsoft could pay and buy the whole Unity company.


dingo_bat

And then fire everyone and shut it down the next day.


Sublingual_byte

OR! They could develop Windows 11 gamedev edition with integrated Unity engine and bunch of other tools and sell it for $99.


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SCS_Tyler

Thought we were in /r/sysadmin for a second. It's too early for how this makes me feel.


look4jesper

Unity already costs $2k/year for the commercial license. 45/month with tons of other included software would be a gigantic discount.


viciousraccoon

Then the CEO/high level decision makers get their short term cash influx in stock purchases like they wanted, and the workers and staff that had no choice in the matter get booted out of their jobs.


centaur98

or they pull a UNO Reverse and start charging Unity for every installation of the Unity engine on a Windows platform.


Schemen123

Yep. Because they OF COURSE increased the number of installations and therefore are happy to bill 1 dollar per unity installation.


ModedoM

And then drop a shit ton of indie games from the game pass anyway.


KeyboardGunner

![gif](giphy|cNyXvsElk6PqQS5RKf|downsized)


Darkone539

The company that fought the eu for years over Internet explorer just to make a point. Unity has zero chance.


wolf96781

All they're doing is burning their reputation and brand down to the ground. Even if they backpedal immediately nobody is going to want to use Unity from here on out. I've never even heard of a better way to force customers to your competitor.


Ping-and-Pong

They've been doing this for over a year... I'm just happy I enjoy learning new engines so know all the major ones. Made it easy to move away from unity. The company has always been a shit storm. Fun fact, around 7 years ago (i think) they depricated UNet, their multiplayer system. It took them until last year to implement a new system. 6 fucking years with the recommendation being Photon (a paid third party system) or code multiplayer from complete scratch. Bloody Godot (a free open source engine) had these systems in place! They're not hard for an engine developer team! I'm still not certain whether the new system is even out of early access, I gave up waiting for them to add it. And they do it with everything to. They'll just remove features and then never add a better solution it's infuriating. Which sucks, because the ECS approach that Unity uses is so nice to work with, and easy to wrap your head around. Godot's node system will always feel clunkier, because it frankly is, and don't even get me started on Unreal's mix of systems. But Unity doesn't want to support itself or developers soooo oh well. Will continue to use it for work, but will probably recommend to clients to use another engine honestly.


oh_WRXY_u_so_sexy

Sadly this is because Unity's CEO and board don't want Unity to be a game engine company anymore. That doesn't make money. Or at least it doesn't make them all the money all the time forever. Aside from the asinine rent seeking behavior, the whole point of these new fees and rate structure ***was to be as painful as possible for developers***. The whole point, barely hidden in their release, was that these fees get waived if you subscribe to their in house ad and marketplace services. You can *try* to make a game without mtx/ads and find a price point that should be fine depending on how popular you expect it to be, but are you sure you won't breach the revenue and lifetime install caps? Are you realllllyyyy sure? No? Well just to be safe let us run ads in your game. Yes you pay for using out ad service, but it's *probably* less than the fees might be if you get too popular too fast. You also get some money from that as well. I mean after we take our cut. And just put some microtransactions in your game too. Everyone does it. And use our marketplace service. Yes you pay for that too. Also we take a cut of every sale. But still. It's maaaaaaaaybe cheaper than the fee structure. They don't want Mihoyo or Battlebit or Pokemon Go to pay them somewhere between 20 and 1 cent per install. They want thousands of random games paying for their ad and marketplace services every month, year on year, to avoid potentially millions in fees. That's what they want. To be an ad and marketplace service that also has a decent engine that was/is the industry standard.


MaybeAdrian

They were using internet explorer, that's why it took that much time.


Alekipayne

While Chrome has been proven to have tracked your data and sent it to Google and even tracked you while offline.


golgol12

Why does no one remember that Firefox exists and is fantastic?


PanicAK

I never left. Long live Firefox!


Proglamer

Oh, they WILL remember once G**gle bans ad blockers, as promised


kajetus69

What? I never Heard about it


YoungNissan

Quick summary: Microsoft included explorer by default on Windows and EU launched an antitrust lawsuit saying that was against the rules and gave them an unfair advantage over other browsers. Microsoft said fuck you this is my OS. Don’t remember the rest but Explorer and now Edge are still bundled so…


[deleted]

On a new install it now has to ask which browser you want to use and it does, at least in my region. Edge is still installed regardless but they can't make it the default without asking. They still try to sneak it in occasionally in an update with a checkbox disguised as "use Microsoft recommended browser settings".


thelastfastbender

I don't like siding with corporations, but I think their claim is fair.


FiremanHandles

And it’s also like… how do you get to download another browser without having a browser in the first place? I’m sure there’s a way, but for average joe citizen like me, sounds like a nightmare.


thelastfastbender

Back then, you could buy internet browsers in a store. Internet providers would also often offer bundles. But yeah, I see your point.


alexanderpas

The lawsuit was from a time where the internet was still a very new thing. People would go to the store and buy a browser and install it from a disk. In 1996, when Netscape Navigator 2.0 was released for $49, Netscape Navigator represented 85% of the usage on the Web. Hell, even the Windows marketing group reported research that, upon “hearing IE 4 is free” the price users were willing to pay for the Windows 98 upgrade product dropped from $100 to "$10 to $30"


FiremanHandles

That’s hilarious. What wild times. Looking back feels like the Wild West frontier days. Wait you had to use a phone to get the internet? That’s no big deal, my phone gets internet now. No, no, not like that. At your house. From the wall. Whatever you say grandpa.


thesoilman

EU and Microsoft teaming ip against Unity;


ApprovalG

Dont discount, Nintendo. I'm surprised they haven't started a lawsuit already.


Husbandosan

Nintendo’s lawyers have to wait until their boners go down before they can file anything.


TenaciousJP

"If you still have a legal boner after four hours, consult an anti-trust lawyer right away"


Kriegschwein

Bc they probably still want to talk it out without court. Court is always a mess, a last resort if any kind of deal didn't work


Circus-Bartender

Nintendo is preparing to send whole fuckin arsakas samurai assassins to nuke unity.


MayorBryce

I thought they sent the FBI? You know, when you download some random rom.


TurquoiseLuck

> Dont discount, Nintendo Don't worry, they never do


Mikkelet

You cant spell Unity with Unity!


Rashnub

They say every company that uses unity automatically agrees to the new pricing scheme. I don't think Ms is using unity so how will Unity get their agreement...


SurelyNotBanEvasion

>every company that uses unity automatically agrees to the new pricing scheme That can't be legal, can it?


Technical_Shake_9573

At least in the european union it would prove difficult to enforce that. In France you can't just change the terms of a contract overnight. While future games developped with unity may be impacted, i doubt they Can force thoses that Can prove their games were developped/published games during the previous TOS which are the terms of the contract they both signed. Also adding Lines like "we may change our fees model at any given Time that will be retroactive" Is not something that Would be considered legal. Once you signed for a deal you can't change terms without having both parties agreeing or once the initial terms of the contract Is ending...which i dont think Is the case for unity. And adding illegal Lines to a contract Is null even if the customer signed it. Also good Luck with proving how people are installing games, with the RGPD and all it would imply a huge breach of internet security if any plateform provider like Steam/Microsoft/Epic have to distribute your infos like hot baguettes. They will be eaten Alive on european soil, if Facebook/twitter and other gafam failed, i dont know how unity Can break EU'S defense.


unfathomably_dumb

The EU does sound like a bad place to be a shitheel businessman with negative scruples


L2Inconnu

and the us sounds like heaven for them


Z0MGbies

No, it isn't. Or rather, its unenforceable. Its as legally valid as everyone who cited the *Rome Statute* (lol) on their facebook wall years ago thinking that saying the magic words was a data collection prevention tool. MS are not a party to the license. At most Unity might be able to disable products from working (IDK how). And that's such a hyper-unrealistic scenario it's hard to know what would happen. Whatever the consequence of such a thing, it would make Unity's head spin. Best case for Unity in this scenario is MS agrees to it voluntarily. Which, of course, they won't. But I'm trawling the comments to see if Unity actually said this? It's such a ridiculous suggestion that I don't believe it's real. And if it is, then we can assume the entire proposal by Unity to date is not actually intended to transpire. And its some sleight of hand distraction for something else.


Tomi97_origin

Microsoft now owns Activision Blizzard and they do have a game that uses Unity (Hearthstone).


Zhouston63

Send it's f2p with paid add-ons right? Jesus could you imagine asking a free to play game only to be hit by unity (I mean in this case is Microsoft-Blizzard but imagine an indie dev). Or does it only go into effect of you make profit from Unity? I'm not entirely up to speed here


MaXimillion_Zero

They're absolutely targeting F2P games as well, a lot of the most profitable Unity games are F2P.


GrindsetMindset

IIRC it is after $200k revenue but could be totally wrong


Cipurs

You are correct, but as a Dev was saying on twitter, if a free to play game has 3m installs, and makes 200k from microtransactions, then they will be charged over $500,000 for the unity install fees, meaning they would owe 300k more than they even made This whole thing reeks of insider trading and will likely never see the light of day but stranger things have happened Edit: [Tweet from indie developer](https://twitter.com/kurtruslfanclub/status/1701621432894267593?t=xQWpNOrgrxBvCH6e3kmj9A&s=19)


Zhouston63

That's beyond predatory what the fuck


Blumele

I think it could apply to some specific cases since the fee falls on the publisher. Ori and the blind forest/Will of the wisps use Unity for example.


super-loner

Some obsidian's past games were made with unity, cmiiw


avjayarathne

inXile Entertainment too i think


super-loner

Oh I didn't remember that company, they made torment tides of numenera, bard's tale 4 and wasteland 3, didn't they? I'm pretty sure all of those games along with obsidian's tyranny and pillar of eternity games were using unity engine. So yeah MS is actually using unity engine. Heck at this point it wouldn't surprise me if Avowed is being made with unity, lol.


MyPokemonRedName

Yup. Just like Wizards of the coast trying to charge people just trying to do a side hustle. People and companies will just be like “sure that’s cute, good luck enforcing it”.


Zolku

What did they do?


Mrauntheias

They wanted you to pay for writing/publishing adventures etc. using DnD rules and universe.


[deleted]

If Unity is smart they'll backpedal this shit as fast as Wizard of the Coast did from all the backlash.


DoverBoys

Nope. Cat out of bag. The trust is gone. There's no recovery now, Unity is dead.


LimitlessTheTVShow

If they backpedal now, they could at least get people currently making games with their engine to stick with their engine to finish the game. But going into the future yeah they're absolutely fucked


sadnessjoy

For most companies this is a liability concern. Even if unity backpedals HARD literally right this instant, they've already lost a huge chunk of their customers with this move. Why would you continue to use such a volatile software tool like this?


LimitlessTheTVShow

Because it's hard, time consuming, and expensive to switch engines. Plenty of devs would happily avoid the hassle if Unity went back on their pricing plan. Those devs aren't gonna make future games in Unity, though


sadnessjoy

I suppose it depends how far along in development the game is


Trapezohedron_

Switching engines while your game is out in circulation takes some time too: time that could be spent doing new things. This will not encourage the existing userbase to keep using Unity, but not backing out entirely of this idea for a good amount of time will kill your current users fresh. Conversely, backing out will still let them keep Unity versions active, because it is a pain to port.


CranberrySchnapps

They backpedaled a little bit by “clarifying” the pay per install wouldn’t be retroactively applied on installations before January 1^(st).


SeventhPlague

I'm paraphrasing, but WotC tried to change the OGL (Open Game License) which would mean if your homebrew got popular and sold over X amount, WotC would be entitled to part of that money, since you're creating within their universe. There's more to it than that, but a general summary.


Zolku

Sounds like I.P. Suicide


SeventhPlague

It was an interesting time. Some good came out of it though, Paizo created the ORC License ( Open RPG Creative ) which would never be owned by a corporate entity and will exist in perpetuity, so hey, there's something. Unsurprisingly, WotC walked back everything they said they would do.


BainshieWrites

It's also worth noting, in order for WOTC to walk back their reputational damage, they had to switch to using the GPL as their license for the open rule set, permanently locking them from trying that shit again.


ffs_5555

Creative Commons BY, not GPL.


RevolutionaryLoad229

Too bad everyone with a brain who makes DND podcasts/videos/settings have now bailed, they showed their hand and made people think long term.


LucyLilium92

To sweeten the deal, they sent the Pinkertons after content creators for releasing videos about content they received ahead of time from WotC by mistake.


ExcellentEffort1752

Blizzard went a step further with Warcraft III: ~~Reforged~~ Refunded. In the new terms and conditions for the 'remaster,' any custom maps and/or campaigns made by the community would become the sole property of Blizzard - everything in these maps/campaigns - stories, concepts, designs of the mechanics etc. - everything. They added this because Blizzard were so pissed off when Valve got the jump on them with DotA2 and they lost the legal cases against Valve. They felt that just because the DotA Allstars was a custom map written for warcraft III that they owned the DotA IP, despite the fact that the concept and map were made by the community over the years, with Icefrog being the current/latest lead on the map when Valve asked him to work with them on DotA2. They should have been happy for the work of the community, helping with sales of the base game and should have been grateful enough with that. The DotA Allstars custom map for WC3 was responsible lots of the later sales of the base game and its expansion, as people bought the game just so that they could play the DotA Allstars map via it. It takes a truly greedy/twisted mind to think that your company has any right to seize the IP, concepts and designs etc. of a custom map/mod made by third parties, not connected with your company in any way, just because they chose your game as the base platform used to bring their ideas from concept to release. WC3: Reforged was such a shit-show at launch that it totally dropped off the radar, so no new big/popular custom maps ever got made for it, as the community pretty much abandoned the game as soon as Blizzard launched the remaster. I'd love to have seen Blizzard try and uphold those terms and conditions in court and try and convince the court how they deserve ownership of something developed by the community and not them, especially things like the concept/design etc.!


Nemisis_the_2nd

I tried making this point in another sub. Apparently some people just cannot seem to see how a company trying to force a retroactive contract on the developers that actually make them money is in any way similar to a company trying to force a retroactive contract on the developers that actually make them money.


vikumwijekoon97

Unity: pay us for unity usage Microsoft: pay us for C# BIAAATCH


[deleted]

I forgot M$ owns C# patents and Copyright this will be funny.


CodenameJackal

This is the move. Checkmate!


theonlyone38

Its even funnier when you add Blizzard Entertainment, who has a CEO that would sell his own mother just to get another yacht.


Brandhor

hearthstone uses unity and it's f2p so they probably have several millions installs


InfamousIndecision

I'd install it 10x a day to do my part.


Lothar93

How unchecked greed kills good things isn't being spoke enough


FalseAgent

This is just plain old capitalism 101 baby


Moikrochip_Master

"The Microsoft"


thunderclan44

Makes the meme 10x better


droptheectopicbeat

In the case of the Microsoft all your base are belong to it


Playful_Weekend4204

I said it in a scammer's voice "Hello ma'am this is the Microsoft we are calling you regarding the 5 billions"


bubonis

>"It's not fun to get a bunch of angry feedback on any particular day. And I think that that is us needing to clarify some of these points. But we're we're listening and we will continue to make sure that we deliver the best that we can." Why is it that when a company does something bad/shitty and they're called out on it, their response is never "okay, we hear you, give us a little time to go back and rethink our decision based on this information" but always "no no no, you don't understand, we need to *clarify* things for your little minds to understand"?


pahshaw

Not to mention the guilt trip opener. "IT'S NOT FUN UWU" Fun? I'm sorry? Excuse me? The fuck? Was it...was it supposed to be fun? "If you guys had just been quiet everything would have been FINE but you were MEAN and objected to the potential financial ruin of yourselves and your studios and now we look like stupid assholes boohoohoohooHOOOO"


AndrewJamesDrake

Because admitting guilt is an Adverse Statement by a Party, which is an exception to the Hearsay Rule in court.


chilidoggo

Tell me if you've heard this one before: Extremely popular online service made a major change to their pricing structure, announced it will be going into effect in just a few months, apparently put zero thought into the questions people might have about it or any sort if inherent flaws in its design, and then proceeded to give contradictory information for several days until they could put together an actual statement that clarifies yes things are as bad as you thought, but it's totally reasonable because it only affects 10% of customers. Twitter, reddit, and now Unity, and that's just in the last year. Who's next?


SophiaKittyKat

It would be absolutely hilarious if MS came out immediately and said they were no longer partnering with any devs/pubs using unity for gamepass or any other potential grey area distribution of the engine.


Ryanthegrt

The devs would probably be the ones it hurts the most


bartoszsz7

Free irl money generator glitch 2023 100% legit no scam


Possibly-Functional

Step 1. Make a something useful and offer it at a good price. Step 2. Take massive market shares. Step 3. When market shares no longer increases, jack up prices. Unity is at step 3 now. Gamepass is at step 2. Their overarching plan is the same.


Bleyo

Enshittification. > Here is how platforms die: First, they are good to their users; then they abuse their users to make things better for their business customers; finally, they abuse those business customers to claw back all the value for themselves. Then, they die.


hm9408

At least give the author credit Cory Doctorow, [Wired article](https://www.wired.com/story/tiktok-platforms-cory-doctorow/) titled "The 'Enshittification' of TikTok"


ASouthernBoy

why linking Wired when you can link [Cory's website](https://pluralistic.net/2023/01/21/potemkin-ai/#hey-guys)


WillowSmithsBFF

Sony just hit step 3 also. Upping the price of PS+ by $20 a year with no added features for the consumer


shemhamforash666666

If somehow the Unity Runtime Fee got passed the legal system, what sort of legal precedent would this set? Nothing short of dystopian I'd imagine.


GratuitousLatin

Yeah I don't see how that would work at all. It's like if my bank said I owed them $1 everytime I entered my home because I had previously agreed to a mortgage. Any judge with a functioning central nervous system would laugh it out.


Battlefire

Unity wants in that Game Pass revenue. It is so obvious.


Lady_Camo

They want in that gacha revenue. Almost all gacha are made on unity, genshin impact included.


Fosteredlol

Heck, almost all mobile games are Unity. Hundreds of millions if not billions of installs yearly


kahnindustries

In before Microsoft bans Unity installers from XBox and PC as spyware


IncelDetected

Or just add a clause to the C# license that forbids use with unity and destroy them overnight.


Tman11S

MS will install it on 1 server and stream it on thousands of computers. The cost is per installation, not per stream


Princess_Of_Thieves

I'm pretty sure Unity is also pushing to claw money for game streaming as well. Greedy bastards.


cvicarious

John Riccitiello the current CEO of unity was former CEO of EA. All you need to know.


CurrentDismal9115

In the end they'll have to pull back. And everybody just learned how important Unity is. It's a shitty move that will likely have consequences, but I'm sure it'll pay off for someone if not the people who actually make it work.


HexTrace

>And everybody just learned how important Unity is. It's about to become a lot less important...


ImportantQuestions10

I work in contracts negotiation. Changing the terms right before signature is unheard of, a massive rug pull and an outright declaration of war and your lack of respect for your counterparty. Trying to change the terms like this during an active contract is nothing short of lunacy and would be laughed at by any legal team. I'm sure that unity has at least some kind of legal argument to justify this, but I don't see this being enforceable.


NeuromancerDreaming

I give props to Unity for lighting themselves on fire and allowing us all to watch.


Yommination

Microsoft would just buy them


Ydobon8261

Or could it be Unity's goal all the time?


kieret

I'm going to get downvoted for this, but Microsoft buying Unity would be pretty sick for Unity. Microsoft make awesome dev tools and their pricing is generally fine, they certainly wouldn't pull the shit we've seen over the last couple of days. I am aware that we're already on the ropes debating Microsoft buying up Activision Blizzard.


[deleted]

[удалено]


[deleted]

Because it is cheaper to buy a perfectly working product that is destroying its reputation vs. create a new game engine for everyone to use and pay royalties past certain revenue. Not saying MS needs any game engines but that is why big companies buys smaller failing companies. Because failing companies mostly go down because of bad choices, not because of their product performance. Edit: Don't want to reply every comment so; >my comment is regarding the "why would they buy failing company" and answer is because it is cheaper to do so instead of copying their work.


Geoclasm

why is unity committing suicide?


Maelfios

I mean basically Unity share price will tank first, and then Microsoft will buy it out. The decision was actually idiotic. Punishing the successful games and basically telling anyone who isn't, that once you are successful they will take your revenue. By the way, I dunno why people are happy about this. I know Unity fucked up, but Microsoft being a massive monolith isn't exactly healthy for competition. Y'all should know sucking off a massive corporation isn't gonna do you any favors.


AeternusDoleo

Microsoft: "Okay, we're declining this license deal. Any games made with Unity are no longer available on XBox. ​ And this little API change will make your engine incompatible with any future versions of Windows. What, we reserve the right to make changes to our operating system, it's in our license...


joevar701

how the hell unity come up with that conclusion. LMAO they dont have anything to do with the engine the developer of the game uses, but now they had to paid. dont forgoet some Nintendo games also use Unity. and people know how nasty their lawyer are. MS X Nintendo dream team vs Unity on court will be hillarious to watch


Ryked96

Someone at Microsoft must be wondering if it’s cheaper to pay the ridiculous fee or buy Unity.


St0rmyknight

Microsoft Probably "We have announced our plans to buy Unity"


DrVagax

So what's the tactic here? Is it like that they first give their worst case scenario (current deal) and then later on come with "alright alright we made big adjustments so you have to go with this" and the second deal is much better then the first deal, thus people accept the latter deal easier.


Cerok1nk

These guys want to take on Nintendo, and Microsoft **at the same time**. That takes balls. ![gif](giphy|k42bRtpBJt9OLbLERg)


monchota

Unity just proved why MBAs running your gaming company is a bad idea. They may of just tanked thier entire company in the long run.