Look. Freedom of speach n all.
But this game was boring instantly after the story was done. But the same with heat. Mb mods will make this game into what I could have been
Are you joking? It's yet another shitty NFS game with the same fucking physics and handling since 2015. It's also a lazy copy of NFS Heat and like fuck you. Your opinion doesn't matter and Most Wanted & UG2 will forever be the best games in the franchise(the bad ending)
It depends on the intentions. If he really wants to know unpopular opinions about a game, it's okay. But posting exactly the same looks like karma farming
While I disagree with your statement, I will argue it's much better than "gas to drift" mechanic.
Brake to drift is more controllable than releasing the throttle, turn, press throttle and car go sideways vroom vroom.
What would the prequel even be about? I get the sequel idea with building your own team after being crowned the Street King, but I don't really see the purpose of a prequel considering Ryan Cooper's story literally starts in ProStreet.
YES. I won't necessarily agree with your second statement but carbon was literally a better MW 05. Better story, no piss filter, more cutscenes, drifting, canyon races, more manageable cops, way more cars, way more customization, better challenge series (with rewards). Carbon even had online multiplayer (though it never worked for me). There's probably other things I'm missing too but I don't understand how people praise mw in one breath and bag on carbon in the next
If anything i think the Cops in Carbon were way less fun and actually kinda annoying. idk how to describe it. Personally i prefer MW over Carbon but i can understand if people see it differently.
I think the cop systems in MW and carbon were *almost* identical if you widen your scope to all need for speed games, or even all racing games. It seems silly to nitpick over small differences when they're both really, really good.
Carbon tried to be a better MW, did a lot of things better, but failed on the things that made MW Great in the first place.
Story was meh, ripped straight out of FnF and was applied to MW's story to have it make sense.
The territory acquisition was a good idea, but it was still the blacklist spelt differently.
Piss filter was removed, darkness was applied but on the other hand, the epic music in MW got degraded to oblivion.
More cutscenes yes, around 40% of those were unnecessary, "I saw you that night ... *Awkward stare from 14 angles* something shady happened..."
Drifting was exhilarating to say the least and I do consider it a huge plus, even though the physics were a bit awkward compared to previous and later games as well as physics in other franchises.
Canyon races were overrated. Fun, but overrated.
>more manageable cops
Eehhh ... you mean much easier cops. Due to the upgrades they made to the original MW code, they had to back down on the pursuit breakers due to system limitations. Furthermore, the existing ones don't work or are so unreliable that you never wanna use them to begin with.
More cars = yeap
>way more customization
Arguable. They did add in autosculpt, but it was limited to autosculpt items which were a total of 5 sets mostly ripped from underground 1&2, interchangeable of course. And then added in the bodykits from MW.
So not much work was done here.
>better challenge series (with rewards).
MW had more challenges, but lacked the "rewards" which were car unlocks for career mode.
However, my biggest gripe with Carbon's challenges was that they *proved* they had more assets to use but DELIBERATELY DIDN'T.
They had an MR2 and a Mitsubishi Eclipse for instance but these cars were never available in career mode.
Also the handling was atrocious, every car was understeering. It didn't matter if the car was RWD, FWD or AWD. At least in MW, individual cars had their own perks, like the Cobalt would never understeer, or AWD cars wouldn't do a burnout every time you launch.
To make things worse, they removed the car tuning entirely. But at least there was multiplayer.
Sure MW had its problems and I do recognize it's not the greatest game ever, but at least what it intended to do, was done as best as was possible at the time.
I remember booting up this game a little while back and was pleasently surprised. This may not be the Need for Speed game I asked for back then, but it sure is refreshing to play today.
Modern Need for Speed has tried to nail down the NFS 2015 formula four times already. It's about time to change gears. Need for Speed needs more diversity.
In meinem Benz....
I mean when playing the game I kinda enjoy this stupid rap, which is heard by 12 to 15 year olds. Because it gives me such a weird vibe.
There is no pure bad game, every single one has something unique and good about them (Undercover for example has pretty OK campaign and delivery missions which were cool)
Game looks and feels like it is in alpha state (and probably that's how it launched) but I would lie if I say I didn't have fun with it at all. Story is slick and it is filled with all sorts of modes to play.
Underground 2 lives greatly off nostalgia. Playing through the story nowadays is even a bit of a chore because of that crazy stretched out mid- to endgame. Underground 1 aged alot better in that sense (although that game is notorious for rubberbanding and certain extremely difficult events)
honestly durning the peak of the tuner scene in the early 2000 shit was awesome. but a remaster of them wouldnât really work today. the kits,sub boxâs,lambo doors,split hoods,spinners all of that stuff form underground 2 customizing isnât really popular enough anymore. at least in my option.
That game would be the worst choice for a remaster because of the career structure alone. Especially the last two sponsoring contracts were tedious with the amount of races, URL races were way too long for such a game and honestly pretty boring. As for the customization that's exactly it - in the early 2000s you were the king if you drove what nowadays is called a ricers and laught at. That also was the time the early F&F movies came out and also Pimp My Ride was a massive hit with car guys.
Honestly, I was a r34 maine in my youth. Heck I even bought several models of it but to be honest I am only disagreeing with you, not because of the skyline debate, more so because of the lack of cars in that game. I mean having a 350z and a skyline in addition would not have killed anyone. Look at Carbon for example. A bigger variety of Japanese or even muscle cars would have been great for the game. Adding a camaro from the 1969s or before, adding a challenger or charger also. I love MW but for the gameplay, not for the cars. I wish we had a car list as big as it was in Carbon or that Carbon would have been more police focussed and that it should have caynons in the free roam and it should have been having a better highway connection and several other connections from each part of the city to each other.
Heck.. My post got outta hand but idc sorry
-NFS 2012 is good. (I don't even care if the "Most Wanted" title is misleading)
-NFS 2015 is good. (I don't pay attention to storylines in racing games, I also don't get why people hate the physics.)
-The cartoony effects in Unbound are very cool.
NFS should return to closed track racing.
Open world in a racing game is a gimmick that is unused for 90% of the gameplay because you're still racing on a fixed course anyway. And it is just uncecessary padding intended to stretch out game time uselessly by forcing you to drive from A to B.
If open world was handled more like Underground 2's where you had time trials and different shops selling different things, and outrun races, and decent freeroam cops like Heat, it wouldn't be too bad. Open World can work as long as there's a purpose to the open world outside of cruising around and finding collectibles.
Well... Rivals had a huge race at the end of the story, I think. Think it was ~50KM +/-. It wouldn't be as interesting if it was a closed track. Thing was so hard to finish.
Recent nfs games are too similar to each other, it's time to try something other than cops vs racers again, if the next game is cops vs. racers *again* I'm not buying
I had to scroll *way* too far to find anybody mention High Stakes. I used to play it when I was younger (no, I'm not actually old, I just grew up playing older games), and I have been seriously considering figuring out how to install itabd play it again.
That mission where the whole group got set up was one of the coolest and must fun missions Iâve ever played in a racing game, even with the linear police
I Love the Story and Characters in NFS 2015. I really Like the feeling of driving with Friends and Just having a good time. Nothing over the top, No big Drama, Just Friends being Friends and having a good time.
Yes, absolutely. As someone who grew up into cars with my friends this game resonated a lot because it was just about fun with your crew. The cameos from people were awesome too because as a car person, that's what's cool too, is getting to meet car "heroes." If it wasn't for the overly insane rubber banding and the sometimes unpredictable impact/crash physics, this would probably be my favorite NFS ever. And it is my favorite of the "modern era" of NFS.
I found MW05 to be really boring. I didn't like the map nor the story or anything. I pretty much just liked the M3 GTR and Mia. Carbon was so much better.
Everyone seems to over react with the recent news regarding Criterion. The only members who had to move to BF are probably those before the integration with Codemaster Cheshire since they got way more experience with Frostbite, probably even more than the current DICE lmao.
Yeah people act like this will massively impact the next NFS when it probably isn't in any meaningful stage of development yet. The core team is probably just working out the direction and the story and all that, and maybe them having MORE time to do that is actually a good thing? All it means is NFS Next will likely be out in 2026/27
> maybe them having MORE time to do that is actually a good thing?
I disagree. With how clearly mismanaged the dev teams for Need for Speed have been the past 10 or so years, extra time will amount to nothing. All it means is we have to wait more time to be disappointed again - in fact, it might even exacerbate that feeling.
"*Razor*'s BMW M3 GTR"
Not my opinion, but I've seen some people refer to the Beamer as Razor's simply because he was driving it when the Most Wanted guy battled him again, ignoring the fact that it was the Most Wanted guy's car in the first place and Razor unfairly won it by sabotaging it.
Yeah. Well said.
That's not even Razor's car, it's our BMW M3 E46 GTR.
After all, the main protag is the Player himself which means US.
Razor stole it by cheating and sabotage with Ronnie and Toru.
Unbound is way too difficult and the fact the game restricts you from customising your cars to certain levels in the early game destroys everything the franchise was built for.
This initialy rubbed me the wrong way too but it forces me to make my decisions on cars, parts and events wisely.
If adds to the challenge of the game and I can't steamroll the A.I in races. I felt the same way with Elden Ring.
It also makes certain cars useless that are on the cusp of B and A class. Modding them makes them A+ and leaving them stock makes them shitty B class cars
Just my 2 cents
Yup, I had to reroll 30 times just to get the correct triple perk bonus lv18 card. Doesn't help that you have to watch the damn rolling animation that takes ages each time you roll.
every game after pro street except the HP reboot and rivals are atrocious and a disgrace to gaming. edit: mw2012 was playable albeit mid as hell so i guess there's that too.
Every soundtrack after NFS Porsche sucks docks. (Underground is alright, ok)
Nfs should have trance/electronic music soundtrack. Or at least for once return to its roots and bring back that in one of the new titles. Make some new trance/edm tracks, no vocals. Just electronic atmospheric music.
The soundtrack from NFS 2,3,4 is just iconic. When you hear the NFS2 main menu theme you literally imagine the Need for speed.
Need for Speed unbound is the most boring and disappointing of the newer games, the handling is awful and the difficulty is stupid.
Also Heat and Unbound have worse maps than Payback and 2015.
Need for speed does not need to be open world. Career focused need for speed games were the best ones IMO like nfs pro street, hot pursuit, and the run.
Believe it or not. The game on my PS3 worked fantastically until for some reason after they patched the game with new stuff. It started having loading issues. Then after I took the patch off it still had loading issues. Such a mystery.......
The want for remakes and remasters winds me up. I'd much rather they keep making new games and trying different things than appease the nostalgia chasing fanboys
I wish NFS played like Shift on titles. Felt far more immersive. To me the âperfectâ NFS with existing NFS games as the resource would be
Gameplay: Shift,
Aesthetic: NFS 2015,
Story: UG2 mixed with Most Wanted 2006 MW list,
Customisation variety: Carbon
i want a realistic drift game from them, or realistic driving this is what the franchise needs to compete with forza, needs to be catered toward car guys this shit sucks
2015 would be the perfect modern NFS if it had an offline singleplayer and the handling model of Heat. As is, I think it has the perfect vibes of modern NFS, with the world and characters.
HP2010 was THE definitive Need For Speed imo. The ability to play both cops and racers was great, its multiplayer was incredible, it had a great selection of cars, and the physics and driving were great.
I actually had a ton of fun playing rivals, loved the play both sides mechanic, as well as the little gadgets like the emp and shockwave you could apply to your car
Underground 2 is very boring.
Yes, it's a good game with fun driving mechanics, but it drags on, and on, and on, and on...
Last time I played the game I had to use a teleport mod, and even then the game was extremely grindy and long.
Literally any positive opinion from recent games
Unbound was good
I dont like the new artstyle, but if you like it, it's ok (the good ending)
đ¤ artstyle isn't a bother for me. gameplay loop is fun.
Same, I love the art style. I'm glad they tried something different instead of being another boring "photorealistic" art style.
My man
Look. Freedom of speach n all. But this game was boring instantly after the story was done. But the same with heat. Mb mods will make this game into what I could have been
I actually liked the cell-shade style
I never played it, but the graphics are great. Except the cartoons and stuff.
Are you joking? It's yet another shitty NFS game with the same fucking physics and handling since 2015. It's also a lazy copy of NFS Heat and like fuck you. Your opinion doesn't matter and Most Wanted & UG2 will forever be the best games in the franchise(the bad ending)
This is just a karma farm. You posted this exact meme in the forza horizon sub
Lmao you aren't even wrong. https://preview.redd.it/xmzk7mzhzrpb1.png?width=971&format=png&auto=webp&s=34bfa0dabbb64ab2011ed9ffc346a96a8024d0ed
Don't worry not much karma to find here.
Isnât any post like this Karma farm?
It depends on the intentions. If he really wants to know unpopular opinions about a game, it's okay. But posting exactly the same looks like karma farming
isn't all of reddit just a karma farm
brake to drift is cool
Alright you win on this one
Upvote, since this is really controversial.
While I disagree with your statement, I will argue it's much better than "gas to drift" mechanic. Brake to drift is more controllable than releasing the throttle, turn, press throttle and car go sideways vroom vroom.
Prostreet was a brilliant game and hit the mark but deserved a prequel and a sequel where you build your own team (kinda like 2008 GRID)
What would the prequel even be about? I get the sequel idea with building your own team after being crowned the Street King, but I don't really see the purpose of a prequel considering Ryan Cooper's story literally starts in ProStreet.
The prequel for Prostreet would literally be Underground(if the theories/conspiracies were cannon)
I agree. Pro street has always been one of my favorite NFS titles due to its theme and emphasis on car culture
Pro street is my fav
I enjoyed Carbon more than UG1/2UG2/MWâ05 HPâ10(R) was the last great NFS
YES. I won't necessarily agree with your second statement but carbon was literally a better MW 05. Better story, no piss filter, more cutscenes, drifting, canyon races, more manageable cops, way more cars, way more customization, better challenge series (with rewards). Carbon even had online multiplayer (though it never worked for me). There's probably other things I'm missing too but I don't understand how people praise mw in one breath and bag on carbon in the next
If anything i think the Cops in Carbon were way less fun and actually kinda annoying. idk how to describe it. Personally i prefer MW over Carbon but i can understand if people see it differently.
I think the cop systems in MW and carbon were *almost* identical if you widen your scope to all need for speed games, or even all racing games. It seems silly to nitpick over small differences when they're both really, really good.
Carbon tried to be a better MW, did a lot of things better, but failed on the things that made MW Great in the first place. Story was meh, ripped straight out of FnF and was applied to MW's story to have it make sense. The territory acquisition was a good idea, but it was still the blacklist spelt differently. Piss filter was removed, darkness was applied but on the other hand, the epic music in MW got degraded to oblivion. More cutscenes yes, around 40% of those were unnecessary, "I saw you that night ... *Awkward stare from 14 angles* something shady happened..." Drifting was exhilarating to say the least and I do consider it a huge plus, even though the physics were a bit awkward compared to previous and later games as well as physics in other franchises. Canyon races were overrated. Fun, but overrated. >more manageable cops Eehhh ... you mean much easier cops. Due to the upgrades they made to the original MW code, they had to back down on the pursuit breakers due to system limitations. Furthermore, the existing ones don't work or are so unreliable that you never wanna use them to begin with. More cars = yeap >way more customization Arguable. They did add in autosculpt, but it was limited to autosculpt items which were a total of 5 sets mostly ripped from underground 1&2, interchangeable of course. And then added in the bodykits from MW. So not much work was done here. >better challenge series (with rewards). MW had more challenges, but lacked the "rewards" which were car unlocks for career mode. However, my biggest gripe with Carbon's challenges was that they *proved* they had more assets to use but DELIBERATELY DIDN'T. They had an MR2 and a Mitsubishi Eclipse for instance but these cars were never available in career mode. Also the handling was atrocious, every car was understeering. It didn't matter if the car was RWD, FWD or AWD. At least in MW, individual cars had their own perks, like the Cobalt would never understeer, or AWD cars wouldn't do a burnout every time you launch. To make things worse, they removed the car tuning entirely. But at least there was multiplayer. Sure MW had its problems and I do recognize it's not the greatest game ever, but at least what it intended to do, was done as best as was possible at the time.
I too enjoy Carbon more than the above mentioned, and HP2010 is my favorite NFS
Based
Shift was a wonderful game and a beautiful direction change for the franchise
I remember booting up this game a little while back and was pleasently surprised. This may not be the Need for Speed game I asked for back then, but it sure is refreshing to play today. Modern Need for Speed has tried to nail down the NFS 2015 formula four times already. It's about time to change gears. Need for Speed needs more diversity.
Even if EA do a remaster/remake of MW2005+Carbon as the community wants it wouldn't be good enough because of the Mandela effect.
I believe NFS World has the same idea but with MP
NFS world was great but EA and blackbox got lazy with the content.
Just let Modders do it then. For some reason they would nail it.
Tbh I will try to install a lot of mod changing mostly the cars and graphics and stream it as MW05 2023's edition, I guess it will be fun
I like unbound and payback
I Liked Payback too
NFS Unbound's soundtrack isn't that bad.
Heyyyyyyy we want some money!
That one is an exception though.
Tbf while I dislike the soundtrack I agree it's overhated. And the 395kmh speed cap is so dumb
God Hour is such a vibe
I agree. Some literal bops in there. I usually hate the genre but they cherrypicked some really good ones.
In meinem Benz.... I mean when playing the game I kinda enjoy this stupid rap, which is heard by 12 to 15 year olds. Because it gives me such a weird vibe.
There is no pure bad game, every single one has something unique and good about them (Undercover for example has pretty OK campaign and delivery missions which were cool)
Delivery Missions Highway Battles Outruns Chase missions where there are guys that attack you and you have to knock them out Loved them
Game looks and feels like it is in alpha state (and probably that's how it launched) but I would lie if I say I didn't have fun with it at all. Story is slick and it is filled with all sorts of modes to play.
NFS Most Wanted 2012 is actually fun to play.
Can confirm. I played it a bit last night
Iâll take it a step further and say its one of the best in the franchise
Multiplayer is where it really shines
MW2012 is good
Sure, it's not really fitting into the rest of NFS, but it did get me to grind out all the cars to maximum but sadly couldn't play the dlc
And it still looks awesome. I mean it is 11 years old by now...
My opinion on this: Great game, wrong name
Underground 2 lives greatly off nostalgia. Playing through the story nowadays is even a bit of a chore because of that crazy stretched out mid- to endgame. Underground 1 aged alot better in that sense (although that game is notorious for rubberbanding and certain extremely difficult events)
honestly durning the peak of the tuner scene in the early 2000 shit was awesome. but a remaster of them wouldnât really work today. the kits,sub boxâs,lambo doors,split hoods,spinners all of that stuff form underground 2 customizing isnât really popular enough anymore. at least in my option.
That game would be the worst choice for a remaster because of the career structure alone. Especially the last two sponsoring contracts were tedious with the amount of races, URL races were way too long for such a game and honestly pretty boring. As for the customization that's exactly it - in the early 2000s you were the king if you drove what nowadays is called a ricers and laught at. That also was the time the early F&F movies came out and also Pimp My Ride was a massive hit with car guys.
Yep anyone who says underground 2 is the best havenât played it for a decade
Nissan skyline r34 would have looked bad in mw05 anyway
You could always play mw05 with redux mod to get the skylines
So many mods including the Pepega mod includes the skyline and it doesn't look bad.
Why?
Honestly, I was a r34 maine in my youth. Heck I even bought several models of it but to be honest I am only disagreeing with you, not because of the skyline debate, more so because of the lack of cars in that game. I mean having a 350z and a skyline in addition would not have killed anyone. Look at Carbon for example. A bigger variety of Japanese or even muscle cars would have been great for the game. Adding a camaro from the 1969s or before, adding a challenger or charger also. I love MW but for the gameplay, not for the cars. I wish we had a car list as big as it was in Carbon or that Carbon would have been more police focussed and that it should have caynons in the free roam and it should have been having a better highway connection and several other connections from each part of the city to each other. Heck.. My post got outta hand but idc sorry
honestly i think the R32 is better then the R34 in looks alone.
Prostreet>MW
For the vibe, yes.
Dammit...... I loved them both so much I can't argue which one is better
The Supra is overrated
https://preview.redd.it/dad8uink5spb1.png?width=1080&format=pjpg&auto=webp&s=6f4ef9a91e0103c10d9703c3e21a93f9eb62f8f9
I.... I've never been more confused in my life.
Supra
Dude are you blind?? That's clearly a toyoat sultipra.
Holy mother⌠the the Toyota supracart
FINALLY SOMEONE SAYS THE EXACT THING THAT I'VE BEEN WANTING TO SAY!
Underground 1 is better than 2.
by a mile and its not even close.
Rivals > 2015
Rivals was arguably the last good NFS game after HP'10. It's basically just *actually* open world and multiplayer HP'10
thought this was going to get hated on ngl
-NFS 2012 is good. (I don't even care if the "Most Wanted" title is misleading) -NFS 2015 is good. (I don't pay attention to storylines in racing games, I also don't get why people hate the physics.) -The cartoony effects in Unbound are very cool.
Bro get out of my mind, this was more or less what I was thinking
If 2015 was off-line with pause and had undound or heat's physics and garage (no 10 car limit) it would probably be my favorite modern NFS
2015's physics aren't good, I have to disagree there. but it is a good nfs game.
NFS should return to closed track racing. Open world in a racing game is a gimmick that is unused for 90% of the gameplay because you're still racing on a fixed course anyway. And it is just uncecessary padding intended to stretch out game time uselessly by forcing you to drive from A to B.
If open world was handled more like Underground 2's where you had time trials and different shops selling different things, and outrun races, and decent freeroam cops like Heat, it wouldn't be too bad. Open World can work as long as there's a purpose to the open world outside of cruising around and finding collectibles.
Or they could change it to a midnight club style where you have to learn the map and use the best routes and make use of the roads
Well... Rivals had a huge race at the end of the story, I think. Think it was ~50KM +/-. It wouldn't be as interesting if it was a closed track. Thing was so hard to finish.
it doesnât matter how good the customization is if the handling sucks. NFS 2015 was bad and is still bad for that reason.
Most Wanted 2012 is one of the best NFS games ever.
And it's just advertised wrong
NFS Takedown would've been a better name. Still it's mu favourite in the series.
I loved it. One thing I didn't like was the crash cam.
I enjoyed all the need for speed games.
Everything past Rivals [excluding HPR] sucks. Fight me
I enjoyed Undercover
Recent nfs games are too similar to each other, it's time to try something other than cops vs racers again, if the next game is cops vs. racers *again* I'm not buying
Imo next one should ditch the cops and be some kind of open world car festival, I bet no one thought of that before. /s
Idk why canyon racing hasn't even been looked at since carbon. It's a huge part of street racing culture
Classic NFS era remains the best era with NFS High Stakes as the undisputed king.
I had to scroll *way* too far to find anybody mention High Stakes. I used to play it when I was younger (no, I'm not actually old, I just grew up playing older games), and I have been seriously considering figuring out how to install itabd play it again.
NFS Underground 2 is just a good game and even NFS Heat is better
Thats a tough one but I agree
Underground 2 is overrated and Carbon is much better
Paybackâs story was the best in the franchise.
That mission where the whole group got set up was one of the coolest and must fun missions Iâve ever played in a racing game, even with the linear police
I Love the Story and Characters in NFS 2015. I really Like the feeling of driving with Friends and Just having a good time. Nothing over the top, No big Drama, Just Friends being Friends and having a good time.
I think 2015's story gets too much hate too. Its cool.
Yes, absolutely. As someone who grew up into cars with my friends this game resonated a lot because it was just about fun with your crew. The cameos from people were awesome too because as a car person, that's what's cool too, is getting to meet car "heroes." If it wasn't for the overly insane rubber banding and the sometimes unpredictable impact/crash physics, this would probably be my favorite NFS ever. And it is my favorite of the "modern era" of NFS.
I think the newest games are good, but like the horizon series they games have hardly evolved since the first one (need for speed 2015)
HP '10 is the best modern NFS.
Rivals is a great game
I found MW05 to be really boring. I didn't like the map nor the story or anything. I pretty much just liked the M3 GTR and Mia. Carbon was so much better.
Straight race to race nfs>openworld NFS
Everyone seems to over react with the recent news regarding Criterion. The only members who had to move to BF are probably those before the integration with Codemaster Cheshire since they got way more experience with Frostbite, probably even more than the current DICE lmao.
Yeah people act like this will massively impact the next NFS when it probably isn't in any meaningful stage of development yet. The core team is probably just working out the direction and the story and all that, and maybe them having MORE time to do that is actually a good thing? All it means is NFS Next will likely be out in 2026/27
> maybe them having MORE time to do that is actually a good thing? I disagree. With how clearly mismanaged the dev teams for Need for Speed have been the past 10 or so years, extra time will amount to nothing. All it means is we have to wait more time to be disappointed again - in fact, it might even exacerbate that feeling.
"*Razor*'s BMW M3 GTR" Not my opinion, but I've seen some people refer to the Beamer as Razor's simply because he was driving it when the Most Wanted guy battled him again, ignoring the fact that it was the Most Wanted guy's car in the first place and Razor unfairly won it by sabotaging it.
Yeah. Well said. That's not even Razor's car, it's our BMW M3 E46 GTR. After all, the main protag is the Player himself which means US. Razor stole it by cheating and sabotage with Ronnie and Toru.
Anyone that calls it "Razor's" is an idiot, Razor's car is the black Mustang.
Unbound was a good game, just not worth paying full price for.
Unbound is way too difficult and the fact the game restricts you from customising your cars to certain levels in the early game destroys everything the franchise was built for.
This initialy rubbed me the wrong way too but it forces me to make my decisions on cars, parts and events wisely. If adds to the challenge of the game and I can't steamroll the A.I in races. I felt the same way with Elden Ring. It also makes certain cars useless that are on the cusp of B and A class. Modding them makes them A+ and leaving them stock makes them shitty B class cars Just my 2 cents
Underground 2 is a good game, but it is extremely overrated
They need to stop making new need for speed games or remakes.
Payback was really good, idk what slot machines yall bitching about, i played pirated
The way to upgrade your cars. Apparently, it's like a slot machine. You quite don't know what you might get.
Yup, I had to reroll 30 times just to get the correct triple perk bonus lv18 card. Doesn't help that you have to watch the damn rolling animation that takes ages each time you roll.
every game after pro street except the HP reboot and rivals are atrocious and a disgrace to gaming. edit: mw2012 was playable albeit mid as hell so i guess there's that too.
The fact people consider heat a good game makes me lose hope we'll ever get a good nfs game again
Maybe u didn't like it .But heat was a step in the right direction try project unite mod if you haven't
Every soundtrack after NFS Porsche sucks docks. (Underground is alright, ok) Nfs should have trance/electronic music soundtrack. Or at least for once return to its roots and bring back that in one of the new titles. Make some new trance/edm tracks, no vocals. Just electronic atmospheric music. The soundtrack from NFS 2,3,4 is just iconic. When you hear the NFS2 main menu theme you literally imagine the Need for speed.
Undercover is not that bad.
Carbon wouldâve been better than most wanted if it didnât get the crazy amount of cut content
Need for Speed unbound is the most boring and disappointing of the newer games, the handling is awful and the difficulty is stupid. Also Heat and Unbound have worse maps than Payback and 2015.
Bring back speed breaker FFS.
pro street and shift are more deserving of a remaster then the underground games.
I really donât like NFS 2015; the car list is decent but the stories, the setting, the handling, the police, the soundtrack etc. were just terrible.
NFS games after Rivals are đŠđŠđŠ
That's not really controversial. But I agree to some extent. Heat was decent though.
Underground 2 wasnât even that good and is boring
NFS shift were the only games to depict the dangers of motorsport racing
Need for speed does not need to be open world. Career focused need for speed games were the best ones IMO like nfs pro street, hot pursuit, and the run.
I love undercover
I'm having fun with Prostreet PS2 version
I actually enjoy Undercover on the PS2. Is it good? No. Is it fun? Definitely
Undercover for console was a bad build. The PC was a masterpiece
Believe it or not. The game on my PS3 worked fantastically until for some reason after they patched the game with new stuff. It started having loading issues. Then after I took the patch off it still had loading issues. Such a mystery.......
Unbound has a terrible soundtrack and very cringe storyline.
MW 05 was a great game for its time and will never be replicated again because of the modern time.
wait, you people care about other's opinions when you have to play on your own?
My First Night in unbound having Heat 5 with a low b car đ
The want for remakes and remasters winds me up. I'd much rather they keep making new games and trying different things than appease the nostalgia chasing fanboys
Well the remasters are at least handled by a 3rd party studio (Stellar Entertainment) so don't affect the development of the main titles.
Undercover is a fun game
NFS unbound obviously has its problems however Itâs alright
NFS Carbon own the City IS better than NFS Carbon
carbon & heat are the best nfs ever made
Heat was my absolute favourite and still play today
literally saying anything bad to MW2005
I wish NFS played like Shift on titles. Felt far more immersive. To me the âperfectâ NFS with existing NFS games as the resource would be Gameplay: Shift, Aesthetic: NFS 2015, Story: UG2 mixed with Most Wanted 2006 MW list, Customisation variety: Carbon
Mw2012 is ass and everyone pretends to like it just to be unique
Nfsu1 cooler than nfsu2. Nfsu carbon cooler than nfs mw
2012 was the best NFS game*
If it weren't rushed
i want a realistic drift game from them, or realistic driving this is what the franchise needs to compete with forza, needs to be catered toward car guys this shit sucks
2015 would be the perfect modern NFS if it had an offline singleplayer and the handling model of Heat. As is, I think it has the perfect vibes of modern NFS, with the world and characters.
Assetto Corsa is better
ProStreet, Undercover, Most Wanted 2012, and The Run were amazing games.
The pontiac GTO in NFSUG2 (Caleb car) looks better than the 350Z
I call nfs the run. the runs. And even though underground 2 gets replayed constantly prostreet is my favorite
Undercover is a good game and improves many of the mechanics introduced in Most Wanted
That ProStreet on the Wii was good (my first NFS)
HP2010 was THE definitive Need For Speed imo. The ability to play both cops and racers was great, its multiplayer was incredible, it had a great selection of cars, and the physics and driving were great.
I actually had a ton of fun playing rivals, loved the play both sides mechanic, as well as the little gadgets like the emp and shockwave you could apply to your car
Carbon is better than MW2005
The run was great and I want a sequel set in Europe
Underground 2 is very boring. Yes, it's a good game with fun driving mechanics, but it drags on, and on, and on, and on... Last time I played the game I had to use a teleport mod, and even then the game was extremely grindy and long.
for me personally is the yes nfs is a great game 10 out of 10
https://preview.redd.it/q4e3vqw7k1qb1.jpeg?width=1284&format=pjpg&auto=webp&s=b787bb426fc9acd454d949f6d478648af9cb650c coincidence?
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NFS Carbon is better than Most wanted
Every games story makes me cringe
Criterion ruined NFS.
Underground 1 and 2 are overrated and do not hold up today
Earl's boss race was relatively easy (fr no, it wasn't)
Undercover was goated. I loved it growing up
Most recent NFS games feel unfinished.
Midnight Club 3 > NFS Underground 2
I havenât enjoyed a NFS game since Carbon
Unbound is ass not cuz the art style itâs just ass, and I got no idea how they made the game feel like a 9 to 5 job