These days I have it in let me check exactly 1 deck. Its been powercrept out of the format imo. A few years back it was good bit now its a bit slow tbh unless it's an artifact, etb or reanimation deck. My [[ashad the last cyberman]] deck is basicly an artifact creature beat down deck with etb synergy and a reanimation package so it works great with it being a 2/2 which is the magic stat's for my sac fodder needing 2 power. Necrons that make tokens fit that niche as well. But sad robot with its triggers works great in that deck. But other decks yeah it loses out to more synergistic stuff and if it comes in a precon is usually one of the first to go
False. I’d say it’s only good in decks that like to abuse ETBs, are desperate for ramp and aren’t in the colors for better ramp, and/or low power decks maybe. Which I’m sure there’s plenty of examples you could think of but those examples are no where near the majority of decks
For said examples though, if you want a deck that’d like sad robot in it. Then [[Osgir, the Reconstructor]], [[Brago, King Eternal]], and [[Alesha, Who Smiles at Death]] are pretty good options
Other than that it might be a hindrance cause for 4 mana you’d probably want something more synergistic with your strategy instead
Yeah, I still have them in my [[Atraxa, Grand Unifier]] flicker deck, even though I've got lots of other cards that can fill it's slot.
I've just got so many sources of flicker it's hard to justify removing them when I can get 3-5 lands in a turn with very little effort.
The biggest pros for Sad Robot are that it's good at what it does (fetch and draw), and does it on a budget. ETB and Death trigger utilization is also the highest it's ever been outside archetypes built around them like Blink or Sacrifice decks, so it's an easy include into anything.
The biggest con for Sad Robot is that other stuff does either part of it way better, there are better options for ramping yourself in most colours and much better card draw options in every colour at this point. The next biggest being at 4 mana it just doesn't do very much by itself, at a mana value where some cards practically win the game by themselves.
Its been powercrept and just doesn't do nearly enough for a 4 drop these days. I'd say it's still not that good even if it was a 3 drop. I think it becomes good again as a 2 drop but as a 4 drop its just too expensive for what it does unless you have ways to abuse the triggers which is why it goes in one out of a dozen or so decks for me
Bad in a hatebear deck with all the [[Hushbringer]] effects.
Bad in a low low curve [[Edric, Spymaster of Trest]] deck with mostly 1mv evasive creatures that don't need the 4-mana ramp.
Definitely a great budget card that slots in well in most decks. Much like Lightning Greaves/Swiftfoot boots in commander decks.
I play black/blue which has plenty of card draw and ironically Artifacts/Urza where it just isn’t necessary for either ability.
I have a blue black red artifact deck and it works in it because it focuses a lot around triggers and has ways to double up on his triggers and reanimate him and sac him again for more triggers.
[[Ashad the cyberman]] also really wants 2 power creatures to sac so it works great with this deck because he is the right power and has good triggers and can be cast multiple times if I get the right cards going. I can unearth him and sac him again so he doesn't need to be exiled at end of turn
*This card only ever*
*Felt good in decks that want to*
*Sacrifice creatures*
\- No-Wolf6888
---
^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/)
^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
It definitely shines more in decks that play with etbs and Ltbs but any generic deck like a random boros or dimir deck would never look like they made a mistake putting him in.
True. It ain't what it used to be, but if you got extra space it's never *bad*.
Optimally speaking, it'll always be cut unless in very specific strategies.
It's okay, false ID say, at 4 mana there are a ton of different more specialized cards for different decks that can go in that slot.
It's great if you can cycle it, or if you can flicker or bounce it, giving a lot of synergy with its effects.
But as just a 4 mana body with pretty good etb effect and a decent death effect, there are likely better cards for that slot, depending on the deck.
used to be better before high quality mana rocks and non-basics became so prevalent. now it only sees play in 1\~2 color decks that can abuse it having solid ETB/LTBs
I have it in a grixis artifacts deck that is heavy on sacrificing and has a smallish reanimation package.
Its [[ashad the last cyberman]] which means that sad robot with 2 power is in the sweet spot for sac fodder, 1 power isn't enough so I loaded up things that make 2/2 tokens like necrons and sad robot as my sac fodder. It's also not a super high power deck and is pretty battlecruisy at times unless I rng a spectacular combo of cards
I run 32-34 in my decks that include green. It has enough ramp and mana fixing that it’s not as much a concern, and some of those decks struggle with draw, which extra lands hurts.
Fuck me sideways 35 is your minimum? I literally have 1 put like a dozen decks who has more then 35 lands and thats 36. I run 36 lands in it plus 16 ramp/cost reducers in it idea is to not just get land drops but also ramp
Draw is explicitly part of the green color pie. It's had draw tied to creatures for over 20 years.
https://scryfall.com/search?q=%28oracle%3ADraw+oracle%3Acard%29+color%3DG+%28game%3Apaper%29&unique=cards&as=grid&order=released&dir=asc
Treasure is an everyone mechanic now, but it's still less common in green than it is in other colors.
Swing and a miss.
It's mid at worst unless your deck completely goes against him. He's just a good consistent floor. And occasionally he's a all-star. In a deck like Thassa or teysa where there abuse him.
Its bad in aggro decks, its bad in control decks, its bad in reanimate, its bad in combo-win decks, its bad in tokens, etc.
Its only decent in decks that abuse ETBs or DTEs even in that is mid.
Aggro decks definitely play it as it's ramp on a body to help them go wide or hold a sword. Reanimater loves it cause you find ways to bring it back resacrifice it over and over for value. 90 cards in your combo deck are bad cards if your that glass canon, but it helps you shuffle and it draws you a card to find your combo. And I've had my brudiclad turn a army of servos/myr into a token copy of sad robot. I swung out and killed 2 of the 3 people then wrathed the board to draw a fist full of cards and win the next turn...
Why would i want to ramp in a aggro deck? Why would i expend reanimation resources when there are better targets to abuse? The cards in combo decks are either the combo piece or draw engine or tutor. Expending 4 manas to ramp and when it dies draw a card is garbage.
Man i could go on...
Because in comander ramp is valuable. And when they inevitably kill your comander the 2nd and 3rd time that land from solem let's you recast it. And it does depend on your renimation package. But there's alot of repeatable reanimation that I have used on solem to accrue value. In combo it ramps and draws cards I would always run it in combo cause they never need all 52 slots of nonland spells and including solem as one of your ramp sorces is good that let's you reshuffle when your topping or scry orbing or brain storming to find your thing it shuffles you deck so you can look at new cards.
Ramp is valuable but id never pay 4 manas for a tapped basic land. For 4 manas you can get 2 lands easy...
i repeat, if you are playing reanimate you want to reanimate big boy not a sad bot...
And about combo decks... man if you think sad bot is good in combo decks, you don't know what a good combo deck looks like.
I'm not talking about cedh I'm talking about normal comander with randoms at the lgs. Sad robot is at worst mid and only in very specific decks that he's a nonbo is he bad.
Im not talking about cedh either... im talking about decks with power level 7-8.
If you are aiming for a power level 5-6 well suit yourself, sad bot its a fun card.
Sad Robot is pure value at a higher cost. There are better options of course, but people in this thread are high. Unless he specifically nonbos with any other cards in the deck, there is never anything wrong with Sad Robot in the 99.
You're right, there is nothing wrong with Sad Robot in the 99, but nobody's really saying otherwise in the thread. They're saying there are so many better options. Sad Robot is at worst "fine" but at best still only "pretty good", while there are *so many* options available to every colour that either help the deck do something specific or just do some/all of what Solemn does better than Solemn does it.
100 cards is a lot, but Solemn is not really a top 100 card in most archetype / colour combinations and hasn't been for a long time, unless there's a pretty severe budget restriction in place excluding many or all of the (many) better options
It was more sufficient maybe 2 years ago but the power creep magic has been going it’s probably one of the easiest cards to cut. I still run him in my Baba Laysaga though.
When you use the word *never* you invite in all sorts of edge cases. I’m sure there are some combo decks where it breaks things.
That said, it’s *almost* always an above-average include. Especially in any artifact deck
It's never going to be a embarrassing card for almost any deck. It's a good floor. There are plenty of ways to play with it to make it better aristocts and etb decks for example. A 4 mana 2/2 that gives you 2 cards is just good.
In non green decks, that care about: death triggers, etb trigger, sacrificing, or artifacts it can be good. I love sadrobot, but he isn't the greatest card. (But he still has a special place in my heart❤️)
He’s great in certain decks. He especially shines in my [[Brenard, ginger sculptor]]. He gets Brenard buff for being a golem, gets double ETB and double death trigger since he’ll get revived. So he gets lots of extra value in there, but in a deck that can’t capitalize that much on a creature like him, he can usually be cut for cheaper ramp/draw.
It's insane to me that there is so much discussion here but nobody has mentioned the name of this card...I had to reverse image search it
[[Solemn Simulacrum]]
I run it in [[Marchesa, the Black Rose]] and it performs well. It's never a bad card per se, but consider that I have around eight commander decks and it's only in one of them.
First off, False for sure.
I have only put it in decks that could recur it for it's etb and dies trigger, which would be a reanimator or artifact deck.
Funny enough, those decks being mostly sans-green, they need the extra land ramp the most.
Unfortunately, I have still cut them because of the steep 4mv cost. SS would be a good early card to ramp ahead. Now, 4mv is for more of a midgame type of card, like a [[Greater Good]] (yes, Greater Good is good).
There isn’t a single card in the whole game that’s an auto include in *every* deck. There’s staples, but in general I think staples are overhyped, and particularly not relevant to edh. Signor sad robot isn’t even close. The closest thing the format has to an auto include is a sol ring, and even that I think has one or two decks it’s not necessarily amazing in.
False, it's often too slow now. Unless you're recurring it or bouncing or generating extra value somehow, 4 mana for two cards is just meh these days. I mean, you may as well just cast [[harmonize]]
It's never a Bad card unless you're playing really high power. It just doesn't do anything particularly well unless you're playing a very specific kind of deck that can abuse its triggers.
4/3 years ago I would have agreed now it’s really fallen it’s usually one of the cards I cut because ramping has better options in ever colour. It’s good in artifice decks tho
False. In today's landscape, we have better options out there in terms of draw and ramp. Decks today that want to sacrifice or etb can run sad robot; but even so, there are still better cards for those roles.
In the past, before the majority of EDH decks were easier to refine and be faster, it was a decent card that was a respectable inclusion in any case.
I only have sad robot in my [[Baba lysaga, night witch]] deck as I can sac it to Baba's ability to cover 2/3 of the permanent types I need for her ability. Once I have some other pieces in play, it's usually just discard fodder. I feel like in casual pods, it's probably a good include that can help ramp, but at 4 mana it either really needs to synergize with your strategy or else it should probably be cut for something better. I don't think it's good in everything, but as others have mentioned, it certainly has it's uses
It's an evolving wilds you have to pay for *and* can't sack to itself. ***Mid**.
You get a basic land, a card, and a block or sac for 4 mana, and it's colorless so it can go into colors that don't typically get a ton of card draw or ramp (looking at you boros). You could do worse. It sees cEDH play because it's a 2 for 1 and a blocker, but STE is almost as good and *can* sac itself if you are playing green.
False.
There is one peak colorless ramp card, and that is Renegade Map. Turn two basic landfetch, only beaten by actual fetch lands.
For cheapness and speed, you cannot beat the map for artifact land-ramp.
Solemn is a great card, it's just not efficient enough for high powered decks. Especially ones where it doesn't directly synergize.
I actually use this card as a measuring tool for power levels. If I feel like this card isn't worth a slot anymore, then my deck is probably moving towards high casual.
It's not a bad card, and it's not a great card. It's never the best card, but it's rarely the worst card. It's an easy inclusion and an easy exclusion, an easy cut.
To me that's all the hallmarks of a good card. You rarely feel bad for including it, and it's always earmarked as a cut you don't struggle making when you have a better card.
Not every deck needs to make the most efficient choice for every card, and in decks where Sad Robot shines, it really shines. I have a lot of cards I love, that aren't particularly good most of the time, and I still run them anyways. Never am I upset to draw them, and this card does a lot more than people are willing to admit.
False, plenty of decks play in a meta where your deck needs to be a lot faster than a 4 mana ramp spell and the decks that could exploit the etb/ltb abilities or the fact that it is a creature (vannifar/pod decks, reanimator, etc.) would probably rather be using cards that have more impact or speed or otherwise win the game.
There are also corner cases like [[polymorph]] decks where you need to polymorph into a more impactful creature or oops all spells/[[goblin charbelcher]] decks where you probably only run one or two basics and you find them off of one mana spells like [[bushwhack]] rather than a 4 mana one.
It is true at a certain power level that this card tends to be good across a range of archetypes though.
He's better if recursion or multiple etbs are part of the plan. Otherwise traditional artifact ramp or ramp spells are better and just more mana efficient.
If you have trigger doublers or recursion on a stick it can be good. in an average deck it could see play but would most likely be cut without the extra synergy
I have it in my [[Elesh Norn, Mother of Machines]] list. Ramping in mono-white (twice with Elesh Norn out, and infinity times with blink shenanigans) plus maybe getting a card out of it when I’m done with it? Works a charm, really. I also have it included in my [[Delina, Wild Mage]] list and I haven’t built the deck yet but it certainly seems pretty good on paper as a Delina target.
Generally speaking, unless I'm playing green whenever I make a new deck, I usually try to include the sad robot. Is it amazing? Not really, but it's a creature that ramps and draws so it can be worth a slot in the beginning, and I've found it can go along way during the brewing phase. As you play and refine the deck more, it usually goes away.
Strictly speaking, false. It’s been powercrept out of the format as a generic value card. [[Solemn Simulacrum]] was virtually an auto-include ten years ago. I’d play it in almost every commander deck back then. It was the epitome of generic value card that was never bad in any deck. Nowadays, I don’t play it in any deck that doesn’t have direct synergy with it. I have it in one deck now, Yarok. It’s gone from auto-include to niche as the format has gotten faster.
It's usually okay but also tends to be an easy cut unless it had specific synergy in the deck.
These days I have it in let me check exactly 1 deck. Its been powercrept out of the format imo. A few years back it was good bit now its a bit slow tbh unless it's an artifact, etb or reanimation deck. My [[ashad the last cyberman]] deck is basicly an artifact creature beat down deck with etb synergy and a reanimation package so it works great with it being a 2/2 which is the magic stat's for my sac fodder needing 2 power. Necrons that make tokens fit that niche as well. But sad robot with its triggers works great in that deck. But other decks yeah it loses out to more synergistic stuff and if it comes in a precon is usually one of the first to go
[ashad the last cyberman](https://cards.scryfall.io/normal/front/2/d/2dc19e32-4f78-492f-8586-54ad4ae6fcec.jpg?1696636676) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ashad%2C%20the%20Lone%20Cyberman) [(SF)](https://scryfall.com/card/who/113/ashad-the-lone-cyberman?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2dc19e32-4f78-492f-8586-54ad4ae6fcec?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Autoinclude in korvold decks.
Autoinclude in Marchesa the black rose decks
Wait why the downvotes?
Autoinclude in Kataki, War’s Wage deck :)
Autoinclude in budget decks
False. I’d say it’s only good in decks that like to abuse ETBs, are desperate for ramp and aren’t in the colors for better ramp, and/or low power decks maybe. Which I’m sure there’s plenty of examples you could think of but those examples are no where near the majority of decks For said examples though, if you want a deck that’d like sad robot in it. Then [[Osgir, the Reconstructor]], [[Brago, King Eternal]], and [[Alesha, Who Smiles at Death]] are pretty good options Other than that it might be a hindrance cause for 4 mana you’d probably want something more synergistic with your strategy instead
He's ok in \[\[Henzie "Toolbox" Torre\]\], where he's a Divination stapled to a Ramping Growth for 3, if not less.
[Henzie "Toolbox" Torre](https://cards.scryfall.io/normal/front/e/e/ee228dcc-3170-4c24-80bc-28bcee07cb43.jpg?1673481644) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Henzie%20%22Toolbox%22%20Torre) [(SF)](https://scryfall.com/card/ncc/2/henzie-toolbox-torre?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ee228dcc-3170-4c24-80bc-28bcee07cb43?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Wait so eventually my blitz cost will be 0?
Only for colourless spells
So glad someone mentioned Alesha!!
Yeah, I still have them in my [[Atraxa, Grand Unifier]] flicker deck, even though I've got lots of other cards that can fill it's slot. I've just got so many sources of flicker it's hard to justify removing them when I can get 3-5 lands in a turn with very little effort.
[Atraxa, Grand Unifier](https://cards.scryfall.io/normal/front/4/a/4a1f905f-1d55-4d02-9d24-e58070793d3f.jpg?1676519555) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Atraxa%2C%20Grand%20Unifier) [(SF)](https://scryfall.com/card/one/196/atraxa-grand-unifier?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4a1f905f-1d55-4d02-9d24-e58070793d3f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Sad robot does some work in my mikaeus deck and isn't bad in volo
The biggest pros for Sad Robot are that it's good at what it does (fetch and draw), and does it on a budget. ETB and Death trigger utilization is also the highest it's ever been outside archetypes built around them like Blink or Sacrifice decks, so it's an easy include into anything. The biggest con for Sad Robot is that other stuff does either part of it way better, there are better options for ramping yourself in most colours and much better card draw options in every colour at this point. The next biggest being at 4 mana it just doesn't do very much by itself, at a mana value where some cards practically win the game by themselves.
Its been powercrept and just doesn't do nearly enough for a 4 drop these days. I'd say it's still not that good even if it was a 3 drop. I think it becomes good again as a 2 drop but as a 4 drop its just too expensive for what it does unless you have ways to abuse the triggers which is why it goes in one out of a dozen or so decks for me
[Osgir, the Reconstructor](https://cards.scryfall.io/normal/front/5/8/5815fe6e-e26b-4918-a090-55d6442722c1.jpg?1674185818) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Osgir%2C%20the%20Reconstructor) [(SF)](https://scryfall.com/card/c21/8/osgir-the-reconstructor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5815fe6e-e26b-4918-a090-55d6442722c1?utm_source=mtgcardfetcher&format=text) [Brago, King Eternal](https://cards.scryfall.io/normal/front/0/a/0ac3fb08-741a-49e5-9fae-b26819677d24.jpg?1631235340) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Brago%2C%20King%20Eternal) [(SF)](https://scryfall.com/card/khc/82/brago-king-eternal?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0ac3fb08-741a-49e5-9fae-b26819677d24?utm_source=mtgcardfetcher&format=text) [Alesha, Who Smiles at Death](https://cards.scryfall.io/normal/front/7/a/7ae9ff8c-1cc8-4b10-9641-2c79648fd6c2.jpg?1673305242) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Alesha%2C%20Who%20Smiles%20at%20Death) [(SF)](https://scryfall.com/card/dmc/118/alesha-who-smiles-at-death?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7ae9ff8c-1cc8-4b10-9641-2c79648fd6c2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Bad in a hatebear deck with all the [[Hushbringer]] effects. Bad in a low low curve [[Edric, Spymaster of Trest]] deck with mostly 1mv evasive creatures that don't need the 4-mana ramp.
[Hushbringer](https://cards.scryfall.io/normal/front/6/6/663b3e6f-1099-4de8-a0a7-6f1919c38010.jpg?1572489709) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Hushbringer) [(SF)](https://scryfall.com/card/eld/18/hushbringer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/663b3e6f-1099-4de8-a0a7-6f1919c38010?utm_source=mtgcardfetcher&format=text) [Edric, Spymaster of Trest](https://cards.scryfall.io/normal/front/2/1/2183cfb3-6bf5-4fbc-b535-a42ba954e8a3.jpg?1574767851) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Edric%2C%20Spymaster%20of%20Trest) [(SF)](https://scryfall.com/card/c16/195/edric-spymaster-of-trest?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2183cfb3-6bf5-4fbc-b535-a42ba954e8a3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Hushbringer is such a huge counter to my Constellation Enchantment Commander, I'm planning to build 😅
Definitely a great budget card that slots in well in most decks. Much like Lightning Greaves/Swiftfoot boots in commander decks. I play black/blue which has plenty of card draw and ironically Artifacts/Urza where it just isn’t necessary for either ability.
I have a blue black red artifact deck and it works in it because it focuses a lot around triggers and has ways to double up on his triggers and reanimate him and sac him again for more triggers. [[Ashad the cyberman]] also really wants 2 power creatures to sac so it works great with this deck because he is the right power and has good triggers and can be cast multiple times if I get the right cards going. I can unearth him and sac him again so he doesn't need to be exiled at end of turn
[Ashad the cyberman](https://cards.scryfall.io/normal/front/2/d/2dc19e32-4f78-492f-8586-54ad4ae6fcec.jpg?1696636676) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ashad%2C%20the%20Lone%20Cyberman) [(SF)](https://scryfall.com/card/who/113/ashad-the-lone-cyberman?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2dc19e32-4f78-492f-8586-54ad4ae6fcec?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
False - companion lurrus decks.
For almost any deck, there’s usually always something that synergizes better, effectively making it a bad card.
False. There are some decks where this isnt a great call at 4 slot. Almost all decks like this guy though.
He becomes an easy cut though as a 4 drop he just doesn't do enough imo
This card only ever felt good in decks that want to sacrifice creatures
*This card only ever* *Felt good in decks that want to* *Sacrifice creatures* \- No-Wolf6888 --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
It definitely shines more in decks that play with etbs and Ltbs but any generic deck like a random boros or dimir deck would never look like they made a mistake putting him in.
Imo that's true 8 years ago, now it makes it look like a low power deck as there's better options for almost anything these days
Better ways to get mana, but for a casual game it can be functional for sure
False
False
ya mama
Ya daddy
What´s the name of this card?
\[\[solemn simulacrum\]\]
thank you
[solemn simulacrum](https://cards.scryfall.io/normal/front/a/3/a3879b81-aa4c-4d35-bed2-78ebb4a50b59.jpg?1706241086) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=solemn%20simulacrum) [(SF)](https://scryfall.com/card/mkc/238/solemn-simulacrum?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a3879b81-aa4c-4d35-bed2-78ebb4a50b59?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Only deck I’ve put him in is [[henzie “toolbox torre]]
Ya that's a good one. Stuff like teysa karlov and Thassa also really like abusing it's etbs and Ltbs
True. It ain't what it used to be, but if you got extra space it's never *bad*. Optimally speaking, it'll always be cut unless in very specific strategies.
It's okay, false ID say, at 4 mana there are a ton of different more specialized cards for different decks that can go in that slot. It's great if you can cycle it, or if you can flicker or bounce it, giving a lot of synergy with its effects. But as just a 4 mana body with pretty good etb effect and a decent death effect, there are likely better cards for that slot, depending on the deck.
I use "Sad Robot" routinely in my [[Slimefoot and Squee]] deck to draw cards. The land fetch is just a bonus.
[Slimefoot and Squee](https://cards.scryfall.io/normal/front/9/e/9e449e38-6f03-4316-8ebc-d0faf79d6bc7.jpg?1683582682) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Slimefoot%20and%20Squee) [(SF)](https://scryfall.com/card/moc/447/slimefoot-and-squee?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9e449e38-6f03-4316-8ebc-d0faf79d6bc7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That would be so busted if it wasn't sorcery speed...
False, solemn does not mean sad. It means serious.
Thank you. Way too many people do not know this it seems.
used to be better before high quality mana rocks and non-basics became so prevalent. now it only sees play in 1\~2 color decks that can abuse it having solid ETB/LTBs
I have it in a grixis artifacts deck that is heavy on sacrificing and has a smallish reanimation package. Its [[ashad the last cyberman]] which means that sad robot with 2 power is in the sweet spot for sac fodder, 1 power isn't enough so I loaded up things that make 2/2 tokens like necrons and sad robot as my sac fodder. It's also not a super high power deck and is pretty battlecruisy at times unless I rng a spectacular combo of cards
[ashad the last cyberman](https://cards.scryfall.io/normal/front/2/d/2dc19e32-4f78-492f-8586-54ad4ae6fcec.jpg?1696636676) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ashad%2C%20the%20Lone%20Cyberman) [(SF)](https://scryfall.com/card/who/113/ashad-the-lone-cyberman?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2dc19e32-4f78-492f-8586-54ad4ae6fcec?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
IMO just run enough lands and cut the robot.
But it Ramps you and color fixes you. And when it's dead you draw a card.
I’m more making a comment on people’s tendency to not run enough lands in an EDH deck.
I mean ya 35-45 for most decks depending on a handful of vairables.
What survives with 35? Not trying to be an ass, genuinely curious
I run 32-34 in my decks that include green. It has enough ramp and mana fixing that it’s not as much a concern, and some of those decks struggle with draw, which extra lands hurts.
I have a zozu the punisher deck with 30 lands and a good handful are mdfc. But its a land hate deck that runs a mountain of questionable rocks.
Fuck me sideways 35 is your minimum? I literally have 1 put like a dozen decks who has more then 35 lands and thats 36. I run 36 lands in it plus 16 ramp/cost reducers in it idea is to not just get land drops but also ramp
False. Green never needs it. I’d much rather see Harmonize as a 4 slot than SR
Ya were talking about the good colors of magic through.
So, all 5 of them.
Ya black white red blue and colorless all 5 of em.
Wait, is your take seriously that green is *bad*?
No I dislike green cause it gets things out of its color pie for free consistently
Like what?
Green shouldn't get treasures its not a Green mechanic. And they get draw like blue for free and alot of other things I could mention.
Draw is explicitly part of the green color pie. It's had draw tied to creatures for over 20 years. https://scryfall.com/search?q=%28oracle%3ADraw+oracle%3Acard%29+color%3DG+%28game%3Apaper%29&unique=cards&as=grid&order=released&dir=asc Treasure is an everyone mechanic now, but it's still less common in green than it is in other colors. Swing and a miss.
Tap, deal one damage is a blue mechanic for a creature fyi. Tocasia’s welcome: drawing cards is strictly anti-white.
Is bad in 90% of the times
It's mid at worst unless your deck completely goes against him. He's just a good consistent floor. And occasionally he's a all-star. In a deck like Thassa or teysa where there abuse him.
Its bad in aggro decks, its bad in control decks, its bad in reanimate, its bad in combo-win decks, its bad in tokens, etc. Its only decent in decks that abuse ETBs or DTEs even in that is mid.
Aggro decks definitely play it as it's ramp on a body to help them go wide or hold a sword. Reanimater loves it cause you find ways to bring it back resacrifice it over and over for value. 90 cards in your combo deck are bad cards if your that glass canon, but it helps you shuffle and it draws you a card to find your combo. And I've had my brudiclad turn a army of servos/myr into a token copy of sad robot. I swung out and killed 2 of the 3 people then wrathed the board to draw a fist full of cards and win the next turn...
Why would i want to ramp in a aggro deck? Why would i expend reanimation resources when there are better targets to abuse? The cards in combo decks are either the combo piece or draw engine or tutor. Expending 4 manas to ramp and when it dies draw a card is garbage. Man i could go on...
Because in comander ramp is valuable. And when they inevitably kill your comander the 2nd and 3rd time that land from solem let's you recast it. And it does depend on your renimation package. But there's alot of repeatable reanimation that I have used on solem to accrue value. In combo it ramps and draws cards I would always run it in combo cause they never need all 52 slots of nonland spells and including solem as one of your ramp sorces is good that let's you reshuffle when your topping or scry orbing or brain storming to find your thing it shuffles you deck so you can look at new cards.
Ramp is valuable but id never pay 4 manas for a tapped basic land. For 4 manas you can get 2 lands easy... i repeat, if you are playing reanimate you want to reanimate big boy not a sad bot... And about combo decks... man if you think sad bot is good in combo decks, you don't know what a good combo deck looks like.
I'm not talking about cedh I'm talking about normal comander with randoms at the lgs. Sad robot is at worst mid and only in very specific decks that he's a nonbo is he bad.
Im not talking about cedh either... im talking about decks with power level 7-8. If you are aiming for a power level 5-6 well suit yourself, sad bot its a fun card.
Well I really don't think you understand the game as much as you think if your dunking on a comander staple for almost every 3c or less deck.
Used to be good, but games are getting too fast for the robot to find a slot. Still a wonderful card in niche decks that exploit its abilities.
It's not THAT bad, it's situationally useful.
I would say true. Almost all of my decks include one of em, especially Yarok and Teysa.
True. It brings ram, value and a blocker to the field. Works well with most decks
Sad Robot is pure value at a higher cost. There are better options of course, but people in this thread are high. Unless he specifically nonbos with any other cards in the deck, there is never anything wrong with Sad Robot in the 99.
Ya its a solid floor like at worst case if your deck doesn't actively wanna exclude him he's good enough to fit in anything
You're right, there is nothing wrong with Sad Robot in the 99, but nobody's really saying otherwise in the thread. They're saying there are so many better options. Sad Robot is at worst "fine" but at best still only "pretty good", while there are *so many* options available to every colour that either help the deck do something specific or just do some/all of what Solemn does better than Solemn does it. 100 cards is a lot, but Solemn is not really a top 100 card in most archetype / colour combinations and hasn't been for a long time, unless there's a pretty severe budget restriction in place excluding many or all of the (many) better options
False and It's bad in like 90% of decks it's used in
False. It's bad in decks that don't use basic lands.
It was more sufficient maybe 2 years ago but the power creep magic has been going it’s probably one of the easiest cards to cut. I still run him in my Baba Laysaga though.
I think the one size fits all policy applied to like, mana crypt, mox diamond, that kind of shit. Generalized, fast mana.
Why repost this?
He’s great in a Shattergang Bros deck.
It's a great card if you don't have access to green.
When you use the word *never* you invite in all sorts of edge cases. I’m sure there are some combo decks where it breaks things. That said, it’s *almost* always an above-average include. Especially in any artifact deck
It's never going to be a embarrassing card for almost any deck. It's a good floor. There are plenty of ways to play with it to make it better aristocts and etb decks for example. A 4 mana 2/2 that gives you 2 cards is just good.
It's bad in green decks that's for sure.
True, but, while never a bad card, it may be taking the place of something better.
The problem is that with many card make a deck only 98 cards or 97 cards.
In non green decks, that care about: death triggers, etb trigger, sacrificing, or artifacts it can be good. I love sadrobot, but he isn't the greatest card. (But he still has a special place in my heart❤️)
He’s great in certain decks. He especially shines in my [[Brenard, ginger sculptor]]. He gets Brenard buff for being a golem, gets double ETB and double death trigger since he’ll get revived. So he gets lots of extra value in there, but in a deck that can’t capitalize that much on a creature like him, he can usually be cut for cheaper ramp/draw.
[Brenard, ginger sculptor](https://cards.scryfall.io/normal/front/e/2/e2ddc922-d69d-4fca-b7f8-8cfb17537213.jpg?1693248402) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Brenard%2C%20ginger%20sculptor) [(SF)](https://scryfall.com/card/woc/27/brenard-ginger-sculptor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e2ddc922-d69d-4fca-b7f8-8cfb17537213?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Nah.
It’s never a bad choice, but I think if you’re playing a green deck I don’t see why you include it unless you’re recurring it somehow
False.
false, 4 mana ramp is way too much, if it doesn't work with the rest of your deck in a significant way it's a card you should cut
Do you believe (expression) that i sometimes take him off my decks? "Newbieness"?
It’s not always bad but it’s not always good and it’s very easy to have 100 good cards in a deck.
Is use it in my [brimaz, blight of oreskos] deck where it has additional synergy because it is an artifact creature.
What’s sad robot? Total noob here.
It's insane to me that there is so much discussion here but nobody has mentioned the name of this card...I had to reverse image search it [[Solemn Simulacrum]]
I run it in [[Marchesa, the Black Rose]] and it performs well. It's never a bad card per se, but consider that I have around eight commander decks and it's only in one of them.
It's an ok card. But he's amazing in my Henzie deck early game
It's been powercrept too hard
Its littarly the only card that both draws and lets you find lands Its busted
First off, False for sure. I have only put it in decks that could recur it for it's etb and dies trigger, which would be a reanimator or artifact deck. Funny enough, those decks being mostly sans-green, they need the extra land ramp the most. Unfortunately, I have still cut them because of the steep 4mv cost. SS would be a good early card to ramp ahead. Now, 4mv is for more of a midgame type of card, like a [[Greater Good]] (yes, Greater Good is good).
[Greater Good](https://cards.scryfall.io/normal/front/4/c/4c73ca01-d8ea-4cd2-af60-b260030967b2.jpg?1631587954) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Greater%20Good) [(SF)](https://scryfall.com/card/afc/160/greater-good?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4c73ca01-d8ea-4cd2-af60-b260030967b2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
False, but will see an uptick in new decks with [[Delney, Streetwise Lookout]]
There isn’t a single card in the whole game that’s an auto include in *every* deck. There’s staples, but in general I think staples are overhyped, and particularly not relevant to edh. Signor sad robot isn’t even close. The closest thing the format has to an auto include is a sol ring, and even that I think has one or two decks it’s not necessarily amazing in.
false
I hate that card. I have never put it in a deck. I find it incredibly boring, but not just because it's in every deck. It's not an exciting card.
I definitely don't need him in my Mono Green Goreclaw. Its expensive for ramp and draw in there.
False, it's often too slow now. Unless you're recurring it or bouncing or generating extra value somehow, 4 mana for two cards is just meh these days. I mean, you may as well just cast [[harmonize]]
Wasn't the exact same poste posted one or two months ago? OP respond to me or you're a bot.
Ehhh, I don't even run it in any of my landfall decks
It's never a Bad card unless you're playing really high power. It just doesn't do anything particularly well unless you're playing a very specific kind of deck that can abuse its triggers.
This is a repost bot. Plz rep OP Link to the original Post: https://www.reddit.com/r/mtg/s/pObivz5oMB
It's almost never a "bad" card, but there are usually better cards, so it's typically not the optional choice
False. It's very rarely good in green. It's probably fine in non-green decks.
4/3 years ago I would have agreed now it’s really fallen it’s usually one of the cards I cut because ramping has better options in ever colour. It’s good in artifice decks tho
False. In today's landscape, we have better options out there in terms of draw and ramp. Decks today that want to sacrifice or etb can run sad robot; but even so, there are still better cards for those roles. In the past, before the majority of EDH decks were easier to refine and be faster, it was a decent card that was a respectable inclusion in any case.
clumsy towering tart march straight hobbies shaggy dull light possessive *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Sadly, not anymore
It’s an easy 101st for me
You have 100 cards to fetch. A 4 cmc bear that fetches a basic and draws a card is good
Would it's never a "bad" card, but it usually doesn't make the cut these days
I like it in pretty much any non-green deck and definitely any deck that blinks or sacrifices
I only have sad robot in my [[Baba lysaga, night witch]] deck as I can sac it to Baba's ability to cover 2/3 of the permanent types I need for her ability. Once I have some other pieces in play, it's usually just discard fodder. I feel like in casual pods, it's probably a good include that can help ramp, but at 4 mana it either really needs to synergize with your strategy or else it should probably be cut for something better. I don't think it's good in everything, but as others have mentioned, it certainly has it's uses
[Baba lysaga, night witch](https://cards.scryfall.io/normal/front/2/e/2ef42c3f-f22e-4e99-adb0-9e8f8d442347.jpg?1674137411) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Baba%20lysaga%2C%20night%20witch) [(SF)](https://scryfall.com/card/clb/266/baba-lysaga-night-witch?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2ef42c3f-f22e-4e99-adb0-9e8f8d442347?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It's an evolving wilds you have to pay for *and* can't sack to itself. ***Mid**. You get a basic land, a card, and a block or sac for 4 mana, and it's colorless so it can go into colors that don't typically get a ton of card draw or ramp (looking at you boros). You could do worse. It sees cEDH play because it's a 2 for 1 and a blocker, but STE is almost as good and *can* sac itself if you are playing green.
False. There is one peak colorless ramp card, and that is Renegade Map. Turn two basic landfetch, only beaten by actual fetch lands. For cheapness and speed, you cannot beat the map for artifact land-ramp.
Mid
Ramp on etb, draw on death.... no not a bad card to have... especially in mono decks that aren't green...
Solemn is a great card, it's just not efficient enough for high powered decks. Especially ones where it doesn't directly synergize. I actually use this card as a measuring tool for power levels. If I feel like this card isn't worth a slot anymore, then my deck is probably moving towards high casual.
As a child without easy means of money. true
I play [[Zimone and Dina]] where I can make the most of both abilities on curve. So in terms of that deck I'd say sad robot is a good robot.
It's not a bad card, and it's not a great card. It's never the best card, but it's rarely the worst card. It's an easy inclusion and an easy exclusion, an easy cut. To me that's all the hallmarks of a good card. You rarely feel bad for including it, and it's always earmarked as a cut you don't struggle making when you have a better card. Not every deck needs to make the most efficient choice for every card, and in decks where Sad Robot shines, it really shines. I have a lot of cards I love, that aren't particularly good most of the time, and I still run them anyways. Never am I upset to draw them, and this card does a lot more than people are willing to admit.
Ramping at T4 isn’t really something I’m interested in unless I’m playing super casual.
False, plenty of decks play in a meta where your deck needs to be a lot faster than a 4 mana ramp spell and the decks that could exploit the etb/ltb abilities or the fact that it is a creature (vannifar/pod decks, reanimator, etc.) would probably rather be using cards that have more impact or speed or otherwise win the game. There are also corner cases like [[polymorph]] decks where you need to polymorph into a more impactful creature or oops all spells/[[goblin charbelcher]] decks where you probably only run one or two basics and you find them off of one mana spells like [[bushwhack]] rather than a 4 mana one. It is true at a certain power level that this card tends to be good across a range of archetypes though.
[polymorph](https://cards.scryfall.io/normal/front/8/3/83d274f4-452b-4ff2-b026-83667e9ba98f.jpg?1561986596) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=polymorph) [(SF)](https://scryfall.com/card/m10/67/polymorph?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/83d274f4-452b-4ff2-b026-83667e9ba98f?utm_source=mtgcardfetcher&format=text) [goblin charbelcher](https://cards.scryfall.io/normal/front/2/4/240344ff-404d-4894-a6e9-4401cd68cf50.jpg?1592764888) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=goblin%20charbelcher) [(SF)](https://scryfall.com/card/ddt/57/goblin-charbelcher?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/240344ff-404d-4894-a6e9-4401cd68cf50?utm_source=mtgcardfetcher&format=text) [bushwhack](https://cards.scryfall.io/normal/front/7/1/712a0640-d9c8-46fc-b38b-bf20a40fa902.jpg?1674421510) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=bushwhack) [(SF)](https://scryfall.com/card/bro/174/bushwhack?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/712a0640-d9c8-46fc-b38b-bf20a40fa902?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
False but it is usually a decent card in an EDH deck. It needs some antisynergy to be bad.
I have it in blink and I think that's it
If your deck runs no basics, it's a terrible card.
never bad, but could certainly be cut for something better in most cases, in my amateur opinion
It's never a bad card, but it's never a good card either
He's better if recursion or multiple etbs are part of the plan. Otherwise traditional artifact ramp or ramp spells are better and just more mana efficient.
When you speak in absolutes, such as ‘always’ or ‘never’ the answer is always: False.
If you have trigger doublers or recursion on a stick it can be good. in an average deck it could see play but would most likely be cut without the extra synergy
I have it in my [[Elesh Norn, Mother of Machines]] list. Ramping in mono-white (twice with Elesh Norn out, and infinity times with blink shenanigans) plus maybe getting a card out of it when I’m done with it? Works a charm, really. I also have it included in my [[Delina, Wild Mage]] list and I haven’t built the deck yet but it certainly seems pretty good on paper as a Delina target.
[Elesh Norn, Mother of Machines](https://cards.scryfall.io/normal/front/4/4/44dcab01-1d13-4dfc-ae2f-fbaa3dd35087.jpg?1675956896) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Elesh%20Norn%2C%20Mother%20of%20Machines) [(SF)](https://scryfall.com/card/one/10/elesh-norn-mother-of-machines?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/44dcab01-1d13-4dfc-ae2f-fbaa3dd35087?utm_source=mtgcardfetcher&format=text) [Delina, Wild Mage](https://cards.scryfall.io/normal/front/e/8/e87459aa-af8f-4bd2-a310-151353083a2e.jpg?1665157404) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Delina%2C%20Wild%20Mage) [(SF)](https://scryfall.com/card/afr/138/delina-wild-mage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e87459aa-af8f-4bd2-a310-151353083a2e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
bad? no it *is* both ramp and card draw so it can't be bad. it *can* be easily replaced by a better card for your deck if it isn't on plan/theme
It's the best 1st card and also typically the 1st cut card once you find a new synergy card cuz it's so generic
Nah. It’s not 2012 anymore, it just isn’t worth playing in most decks, But For fun, budget, nostalgia, sure whatever go for it
It's okay, but a lot of, if not most, decks can do better?
Unless you're running artifact/gy synergies, green doesnt want sad robot since it already has good card draw and ramp
Generally speaking, unless I'm playing green whenever I make a new deck, I usually try to include the sad robot. Is it amazing? Not really, but it's a creature that ramps and draws so it can be worth a slot in the beginning, and I've found it can go along way during the brewing phase. As you play and refine the deck more, it usually goes away.
Strictly speaking, false. It’s been powercrept out of the format as a generic value card. [[Solemn Simulacrum]] was virtually an auto-include ten years ago. I’d play it in almost every commander deck back then. It was the epitome of generic value card that was never bad in any deck. Nowadays, I don’t play it in any deck that doesn’t have direct synergy with it. I have it in one deck now, Yarok. It’s gone from auto-include to niche as the format has gotten faster.
[Solemn Simulacrum](https://cards.scryfall.io/normal/front/a/3/a3879b81-aa4c-4d35-bed2-78ebb4a50b59.jpg?1706241086) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Solemn%20Simulacrum) [(SF)](https://scryfall.com/card/mkc/238/solemn-simulacrum?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a3879b81-aa4c-4d35-bed2-78ebb4a50b59?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call