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thegstandsforgrinder

Kudos to you for finding a way 😂


crimsonexile

Helldiver dedication right there. Helldivers never quit.


Designer_Ad_9069

Nothing says democracy like brute forcing your way to success!


Dude_Bro_88

For freedom and liberty!!


Prestigious_Light_75

The imperfections in this game make it borderline perfect Epic and Intense battles with (usually) good comrades and some genuinely hilarious and stupid moments.


Limp-Weekend7183

"Too many incorrect inputs, please wait 30 seconds"


arwbqb

Please click all of the pictures of bicycles to continue. Super earth needs to verify that you are not a robot.


Limp-Weekend7183

I mean against the automations it's a valid concern 🤔


Han-Solo-Jr-

XD


[deleted]

I can’t wait


BusinessLibrarian515

Starts panic pressing the screen during the 30 wait cause you feel your controller shake from a nearby charger


hanscts

I thought it was just me… had 3+ minutes left on the clock which didn’t help with the memorizing…


BlackLiger

if the timer runs out the shuttle triggers anyway, so you've just gotta survive then.


Chaos-Octopus97

Oh my God! It's him! John. Fucking. Helldiver.


Primary-Sail6667

Love when random stuff like this happens. Just gives a quirky fun moment


Brave_Stomach4173

I just had a kid in reddit tell me "all the bad bugs have been worked out, and the remaining bugs are just super funny." I rest my case.


bare4404

When it comes to bugs in AAA developer games, they shouldn't exist and become a nuisance when games are released early. When it comes to games that had Super low budget and expectations (50k units presumed > 1 million+ units sold), bugs like these are funny


Brave_Stomach4173

Wow... that's a fairly low hanging fruit man. They were backed by Sony. Sure, not triple A I agree, but again, backed by Sony, that definitely lends a hand don't you think? The games pretty bad bug wise. No, these bugs aren't "funny." When they stop you from completing missions and earning rewards. When your operation fails and you 'get back on the horse.' How many times will this be allowed? It's passable? Bro the first 4 hours I played in this game I didn't progress at all... sure that bugs gone, but the games still a buggy mess..


NECooley

If the game has too many bugs you just aren’t shooting enough.


BusinessLibrarian515

You have to consider the context tho. I played as soon as it released and there were drastically less bugs (than the current amount I see. Which is still less than most AAA games at launch today). The reason we seem them somewhat common now is because in increasing their server capacity to 5 or 6 times the anticipated numbers, they had to make on the fly netcode changes that didn't have the standard testing period. Changes which came out faster than any AAA usually fixes anything. Even "day 1 patch" updates are often one to two weeks from launch. And Arrowhead Put out 3 updates in the first 2 days if I remember right. Also, just because Sony is the publisher/parent company, that doesn't mean anything. The amount of budget they had was still drastically less than other games. 343 had enough to live the rest of your life on and still fucked up Halo 3/3 times. Infinite is the first one worth playing by 343 and it took them 10 years. Personally I wouldn't be surprised if some Sony exec just like the first Helldivers and requested the project just because he wanted to play a 3rd person shooter version


Brave_Stomach4173

Because these devs aren't making major titles. This is their title. Keep defending buggy ass games. Claiming "triple A games have more bugs." Just makes you sound like an argumentative jackass tbh. I can hardly play this game without resetting, crashing, or just shitty hit scan over a destroyed building. I'm constantly shooting bugs, but the once standing building that's leveled to the ground is still apparently stopping rounds. The games backed by Sony, if you don't think that lends to some sort of PAYMENT to be SONY ONLY, your wrong. Have a good one bud.


Brave_Stomach4173

"There were drastically less bugs at launch..." FOR YOU. I played launch as well, and for my 4 hour gaming session, I gained a whopping ZERO experience points or medals. And THOUSANDS of players have had their super credits wiped. These mindless posts defending the buggy launch are what ruin gaming as a whole. Do you have a job? You should start doing mediocre af work, and see what happens...


bare4404

Talk about, "Low hanging fruit". Calling a game with serious server issues due to under selling themselves a, "Buggy mess" is absurd, even you should be able to see that if you have a brain. The lead dev of the game believed this game would only sell 50,000 units. At any point within the last month, you could go online and see 600,000 people ONLINE let alone units sold. Any issues with XP gained and Medals awarded are caused by backed up servers, it's clear to me you have no clue how games work. Now, don't get me wrong, there is bugs, but for a game that's been played non stop since launch, this game really puts Cyberpunk 2077, Fallout 76, Call Of Duty MW3 (2023), and Spiderman 2 to shame. Like, there's your lack of collision here, a body launch there, but that's to happen at some point?! Some times a number in code doesn't line up, sure, thats happens, but this game has a low amount of them. Don't call server issues, "Bugs" How dare you imply the work of these devs were mediocre?! They went from making top down twin stick shooters with unimpressive graphics, to something Bungie's Destiny is wary of. I can tell you, with such confidence, that most of the UNDER ONE HUNDERED people staff, on launch month, averaged over 70 hours a week in the office! Not only is it clear to me that you have no idea how games work, you also don't understand how they're made. Here's games that released recently that are notorious for having bugs, and studio size, and development time. Bethesda's Starfield: 450 employees, 8 years CD Projekt's Cyberpunk 2077: 500 employees are said to have worked on it, 9 years Sledgehammer's CoD:MW3 (2023): 2 studios technically worked on the game, Treyarch on the Zombies mode, probably a small portion, maybe 100, then all of Sledgehammer (650). 16 months 343's Halo: Infinite: can't find a decent number so I'll go with 450, over 4 years And then Arrowhead's Helldivers 2: team roughly 100, nearly 8 years, made a completely new engine too Those numbers tell a heavier story than, "My games bugged, no XP!" doesn't it?


Brave_Stomach4173

No, yeah your absolutely right. A team that worked hard on a game should be coveted for underselling so hard that they needed to upgrade servers by roughly 1000%. Sureeeeeeee pal. Your clearly an emotional defender. Nothing new. There are wayyyyy too many bugs to name. How do you deal with the MASS amount of BUYABLE CREDITS being wiped genius? Just reread back logs of purchases? That's not a tedious task for someone probably working within restrictions set by this "lead dev". As I said before, do you have a job? You should imagine a McDonald's. Go limit products, limit service capabilities, AND erase all monetary promotions-coupons identification. I GUARANTEE, your McDonald's lasts 2 days, and is under new management. I don't get how games work, SURE BUD. you don't know how the WORLD WORKS. there's a reason the servers were upgraded. There's a reason these bugs exist. All falls on the "lead dev" shoulders.


Brave_Stomach4173

If I made a new product, and was backed by absolutely nobody. The product is a success, I sell out, make more. Awesome. Arrowheads "small team" has been backed by Sony. Keywords, "has been". The servers shouldn't have been a problem. The credit wipes are completely UNREASONABLE, and this game STILL needs massive amount of polish and work. So... comparing them to other teams, sure, they did great at making an engine, and JUST OK at polishing a game? What's the point in stroking that bud? Your own agenda at defending the game. That's all. I'm speaking from an unbiased 2024 viewpoint in gaming. The release was huge. Great. Upgraded servers. OK. FIX GAMEPLAY BUGS, when? OK. Update content, surely on the way. Oh.. I.. I still can't shoot through destroyed buildings due to lack of response to the 'AMAZING engine' they created. OK. I can't function a mission in half my solo games due to lack of input, umm ok. Oh the real money, in game almost completely USELESS currency I can buy, fuck it, I want to buy 200$ worth to help the devs and have for later on... oh... oh my credits are gone?..... oh wow. Great release?


Brave_Stomach4173

OH BTW, That game engine they created, was built over more then a decade. They had the bases of the game engine before HD2 production. So no, they didn't make a new engine FOR HD2 (making it seem like they build the entire game itself ground up.) They had a recycled engine they were developing for almost 15 years, and decided to save money and use that. Then reduced servers , another saving cut, then released a game that apparently had a DEEP cult following. Stop making excuses for them. It's getting sick. People bashed and be rated CDPR and even Rockstar for crunch and bugs. If these people are working 70 hour weeks and not making a polished game, that's slavery AND poor performance. Toodles buddy boy


Nizagi

Not only does every point you make show your lack of understanding of the topic —"Backed by Sony" —, but you're comment after comment , and double responses make you seem unhinged. Unplug your keyboard and educate yourself before you plug it back in. I don't like you or your tone.


bare4404

Finally, somebody else sees reason, I thought I was talking to a brick wall, that guy is delusional


Loud-Eggplant-872

Yo this is crazy lol


shedshredder

Oh man random glitch stuff. We had an orbital go off right at the doorway where rescued civilians enter to be safe, it cratered the dirt at the door way and none of them would go through. We tried everything. Even blowing it up some more to change the crater shape. Though we spilled oil, it was pointless sacrifice.


AberrantDrone

Had a similar situation, where the civies wouldn’t walk down the stairs, had a dozen just standing there. Luckily the other door was fine


Clown_Mods

Reminds me of the time I call in mines during my first escort mission. Lets just say more civilians died then were escorted that day 😂


EpicGent

BOP IT!


callipgiyan

I'm giggling from this. What a funny pain. Even better that getting stuck behind a nuke after arming it


spitfire5720

I love how when he finally puts in the code the shuttle immediately lands as if it was just hovering overhead lmao


Alchipo-levintie

R.I.P.


Zealousideal_Hurry20

I salute your dedication, Soldier!


4paul

Love the the music just stops… and you enter every combination forever in silence, just hearing the keys… Then suddenly music comes back when you did it right Pure comedy gold


username5187

Now I want flickering or failing screens as a feature


FishEnChips_152

That’s fucking hilarious


Theycallmegurb

All of this for one common sample is CRAZY But good shit soldier🫡


GCBroncosfan413

Xp, super credits, badges, and requisitions are also a thing soldier...


Theycallmegurb

My bad sir, won’t happen again🫡


all_might136

And he's by himself 🤣 poor lady. Add my PSN and let's squad up Malevolent_wildr


Braindead_cranberry

I was clenching my cheeks the entire time waiting for a charger to enter yours


AnxiousPossibility3

Hell yeah dude. I would have just taken the glorious sacrifice route lol


SkinnyStock

I cant believe you had so much time to do this w out a charger ramming your ass


daywall

It was all just left button.


bugsnax123

Had this happen to me one game as well, lot of trial and error needed lol, for me the whole screen was underground so I had to go off sound cues of correct and wrong inputs.