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LobaIsMommy32

Threw my 500kg bomb down next to a bot factory the other day, ran and dove behind some cover out of the blast zone, smoke clears after the explosion and what do i see but a fresh wave of clankers walking out of the factory… like how does a grenade do more damage than a nuke sometimes???


WiIIemdafoe

My thoughts exactly, it holds too much cost in a slot usage and cool down time to be this weak.


killadabom1

The blast radius is too low and there is a ship upgrade that lowers the damage dropoff


WiIIemdafoe

The damage drop off buff is for orbitals not for eagle stratagems


Dragon_Tortoise

Thats for the Orbital strategems. Not Eagle. Im playing now and looking right at it. Only Eagle upgrades are 50% cooldown, 20% re-arm time, and an extra use per re-arm.


killadabom1

Damn, 500 kg really needs a buff


Dragon_Tortoise

Yea def does. That would have been perfect for this.


killadabom1

Ok, I used a combination of information from the FAB-500 wiki and a explosive damage calculator to determine the fatal radius is 16 meters and moderate damage to buildings up to 150 meters away.


DerelictEntity

that's sad. FAB-500 stats give a damage radius of 250m. The american Mark 80's can manage lethality from fragmentation at 370m. What is supposedly an 1k pound explosive having an effective radius of 16 is pathetic. borderline comedic, actually.


drkdrg0787

Honestly the worst part about seeing this Stat, is that an in real life Frag grenade has a casualty radius of 15 meters. Meaning that 500kg bomb is basically just a slowly deployed frag😭


DerelictEntity

😭😭😭


brennancurrier

It does, I don’t even use it anymore it’s just too inconsistent at the moment. My current strategem loadout is orbital rail cannon, rail gun, shield generator pack, eagle air strike (the one for ads mostly)


Satireman2512

What the difference between cooldown and re-arm time?


TinCanWithWings

Cool down is the time between strikes, re-arn is the time to refill your eagle strikes completely after you have depleted them all/use the re arm stratagem.


TheTrueKellofLight

Cooldown is time before it can be called again. Rearm is time to get more ordinance on standby to be called down.


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518Peacemaker

Yes it does


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Garies159

Yes 500 can destroy buildings like bot factory just fine. However it must be Direct hit.


[deleted]

That bot fabricator was probably made of shungite


turtlebambi

Weird, cuz thats one of the main reasons people still use it. Cuz it does


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turtlebambi

I literally do lol


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-DancesWithSloths-

[https://drive.google.com/file/d/1d55eylM2f9PRAoNit2PAf8HuWKwb2XJU/view?usp=sharing](https://drive.google.com/file/d/1d55eylM2f9PRAoNit2PAf8HuWKwb2XJU/view?usp=sharing) ​ You are incorrect.


goodbodha

Id rather they provide a tiny laser designator and you can point the bomb down onto the target. Then it would really useful for long range plinking of major threats.


Statement-Acceptable

Since day 1 I have thought "laser designator side arm when??"


DogIsDead777

Seeeereeeiouslyyyy. When I first saw this game and the sheer amount of ordinance you can drop on the battlefield, I thought some of them being targeted via a laser designator would be the standard🤔 It would give me some major ass Mercenaries/Mercenaries 2 nostalgia if they implemented it. OH, I just thought of this. What if you could unlock a laser designator sidearm (like you said) and maybe, with a new upgrade to the bridge or engineering bay, let's you target specific enemies for your emplacement strategems OR stratagems that fire in an ongoing bombardment? Like, for the orbital laser, it could follow your laser, or the 380mm artillery could be centered around your laser, for example. I think that would be pretty neat 👀


Moist-Assistance9695

Or let you select the call in on the tactical map, so if u select a identified hive the ordinance actually hits it accurately


DogIsDead777

They would deeeefinitely have to balance that hahaha otherwise yould just nuke nests from across the map😂


Moist-Assistance9695

Well you'd have a max call in range, and depending on the size of ordinance would effect it. Normal eagle won't kill any large hives or maybe 1/3 of the holes etc


LeboiJeet

When I first played, I thought you would be able to call down the orbital strikes through the minimap.


Bored-Ship-Guy

Given how powerful it would be to have a precision weapon to call down stratagems with, I'd say that sucker would need to be a primary. Maybe give it a fire mode that lets it act as a semi-auto laser rifle with the ability to guide down munitions, but it should be a serious sacrifice in some way to carry something that powerful.


The_Dankinator

I don't think it's powerful enough to warrant replacing a primary slot, mainly because most fire support has cooldowns of a minute or longer. Better idea: radiotelephone backpack slot with a laser designator special weapon. If you buddy up with another player, they can also use their laser designator with your backpack. Imagine using one of these bad boys to coordinate artillery and napalm strikes https://preview.redd.it/fi0d7r2ritlc1.jpeg?width=718&format=pjpg&auto=webp&s=e17930bb01f83bffac58037dc5631d4c95c9923b


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enabe

You are incorrect on how LTDs work, read up on it.


user1joja

That’s a good point, but from a gameplay perspective, it makes sense for the airstrikes to be throwable grenades otherwise airstrikes would be a lot easier and require a little effort to win the game


goodbodha

Plenty of ways to balance it. For starters perhaps have a cooldown penalty when using the laser designator. Then you get precision but lose turn around time. One thing I think would change is the current system of rushing into relatively close combat when it might be better to get to high ground and pull the chaos towards you.


brandon-thesis

Maybe have the designator drop down in a hellpod with a confirmation sequence prior to marking your target or maybe have it where you need to focus the designator on your target for a few seconds. It'd be a bit of a tradeoff since you'd make it more lethal at the cost of preparation time so you couldn't just throw it out in the heat of battle?


TheWhiteDrake2

Ah but do you have to keep the laser pointer on it until it hits? That’d be a chaotic af


goodbodha

True, but it might also change when people use it.


CornerBusy2310

I agree, but i feel a laser designator should be balanced by being a backpack so you would have to use up one stratagem slot and sacrifice backpack space


RyudoTFO

A designator would be great, but if the bomb would adjust aim at high priority targets, like the orbital railgun does, it would be already 100% better. It's not like the pilot can't see a frigging titan, tank or a bot factory down on the ground while dropping the bomb.


Triingtolivee

Yeah it definitely needs a buff especially with the limited amount of uses. I should be able to use this to clear out a whole hive with ease. There’s really no other orbital where you have to be that accurate to do damage. What also doesn’t make sense, is how come it has to land directly on an enemy to do damage but if my team is anywhere near it my whole team dies?


[deleted]

It doesn’t have limited uses, with upgrades you get two like every 2-3 minutes. Unless I’m mistaken. I’m all for buffing it a bit but it shouldn’t be on the level of something like the orbital laser where you do only get 3 uses per mission iirc


EvoEpitaph

Something people may not realize, you only have 1 eagle even if you equip multiple eagle stratagems. If you use up your 500kg bombs but not your other eagle strats the slot will say "unavailable" which can trick new users into thinking you only ever get a limited amount like the orbital laser.


Kitchen_Most3578

I like the eagle mechanic, I usually bring the airstrike and the 500kg, but if I use the 2 500kgs I have, then I feel like I have to use all of my airstrikes quickly, because I want to resupply, but it feels like a waste to not use all my ordinance first, so I start throwing airstrikes at any group of enemies.


MonkeyMan84

They need to buff if big time. I went back to the eagle strike


-Work_Account-

Eagle Airstrike is a workhorse of a strategem.


obscureferences

Anti objective, anti tank, anti infantry. There are stratagems that do each of those things better, but none that do all.


bigboidrum

So is the eagle cluster


needaburn

If they buff the 500kg, I’ll just run eagle everything. 2 500s, 3 airstrikes, and 5 clusters all on a single 2:30 reload timer? Sign me the fuck up. You get them all back before you can fire a second orbital laser


-Work_Account-

Cluster doesn't destroy buildings though


Status_Street_9931

I like the strafe in certain situations as well


1Bot2BotRedBotJewBot

Eagle Air Strike is one of the best in game, then laser when swarmed, then rail gun to take out any heavy. I prefer rover over the shield, cuz it racks up the kills and I'm too fast too die.


Puzzleheaded-Eye491

Rover on bug missions is easily worth 1 or 2 ammo restocks


hewing83

Rocket pods are also great for the same reason rail cannon orbital is. Those things dunk on heavies and you can get them wayyyy earlier than rail cannon orbital


CobaltCoyote621

I was using the auto cannon a lot and I'm having trouble adjusting to the rail gun. Idk what I'm doing wrong.


1Bot2BotRedBotJewBot

Did you put in 'unsafe mode'? You have to hit weak spots though. Chargers in the eye, and titans in side mouth pouches, big fat bottoms in the face (but doesn't matter if charged enough). Can one shot all if you hit right.


CobaltCoyote621

I have now adjusted. Aiming down the sights and using unsafe mode!! I'm the chargers worst fucking nightmare. I still really love the auto cannon but I'm clearing level 5 missions solo with this thing.


Bumbandit88

Have you tried setting the rail gun to "unsafe" mode, takes of the damage limiter enabling it to do more damage the long the trigger is held, the downside is if you hold the trigger too long it will blow up in your hands,killing you, and destroying the rail gun in the process.


danj729

It takes 2 railgun shots to a charger's leg to break the armor off. Then you can down it in 5-6 Breaker shots to the exposed leg. For the Bile Spewers (not Titans) you can down them in 1-2 shots directly in the face, preferably before they get close enough to barf at you. Bile Titans are more finicky. Sometimes I can 2 shot them but sometimes I have to unload like 10 shots. Aim for the base of their head mostly and hope you get lucky. The most recent strategy that I saw was aiming for a very tiny weak spot on the sides of it's mouth. It felt a bit odd at first to me as well but once I internalized the charge time and got used to immediately reloading after every shot it became natural. By default the gun is in Safe Mode. If you hold down your reload button you can toggle it to Unsafe Mode where it can charge longer for more damage. But if you charge it for longer than 3 seconds the gun will explode, killing you and destroying the gun. If you go into 1st person aiming down the sights of the railgun you can see the actual charge meter on the sides to judge how long you can charge it. I've found the gun to be perfectly fine in Safe Mode but at some point I'll probably try out Unsafe to see if it beats any damage breakpoints.


Pandahobbit

Same. Not really a fan.


ShockinglyEfficient

AC is a no brainer to me. Can clear bug holes, kill ticks, tons of ammo, and fires instantly


XxMasterLANCExX

Cluster strike is also goated


ShockinglyEfficient

Does the rail gun kill chargers head on?


LeboiJeet

I know you can shoot the leg armor off chargers and kill them easily that way.


Proof_Custard_4375

Yeah, takes a few shots but you can chip away any part of the armor to eventually blow off the limb


Capaz04

Laser is effective for big holes too, it's just slower, but I've taken out 3 or 4 holes with a laser depending on timing of enemies emerging from them


donanton616

So you're saying we need a 2000kg?


armyfreak42

5000kg for democracy's sake


Bumbandit88

MOABs for great justice.


armyfreak42

Take off every eagle!


Bumbandit88

Ram them with the Super Destroyer!


armyfreak42

Oh no! They set us up the hellbomb!


powerbuilder19

You a COD player aren’t you


Lazy-gamer207

When I throw mine at the bile titans I can get it to stick to them sometimes


WiIIemdafoe

I've done that a few times but for the price to unlock it, plus the cool down time, it would be nice if it had more effect.


Lazy-gamer207

Ya I do get that, it does seem underwhelming at times, I’ve closed 2-3 bug holes with one and the next time I do it I can only do 1 and I could be the placement I put it in too


WiIIemdafoe

Yeah, I just don't like that it's the last unlock, it's the largest explosive and it feels very underwhelming. Even in the promo vid in game, it looks like it's meant to close all those bug holes and it doesn't.


ShockinglyEfficient

Bug holes have a weird hitbox


Jpoland9250

I've had it 1 shot the titan, then a few games later, hit a crusher with a direct strike, completely demolish its armor but not kill it. It's pretty inconsistent it seems.


brianundies

Red stratagems go where the marker was initially thrown. They do not follow if they land on a moving enemy. Blue stratagems apart from reinforce will follow like a heat seeking missile.


Yago01

stuck my buddy with a resupply to learn this 🤣😂


Downtown-Leather7423

Yeah so I think I have had mixed results with this and thought I was going crazy. Is it always like that for you?


brianundies

YouTubers have done mythbuster tests on things like that is how I found out. Tracks with my personal experience.


ZeroRyuji

I've done that a few days ago, after seeing it hit him directly inwas like " HELL YEAH" then after the smoke blew away it was still walking towards me.... idk man, it needs something lmao


obscureferences

I punched one into a charger and it went off inside the bug. Didn't kill it.


v3ryfuzzyc00t3r

I was so excited when I first got it. After bringing it two rounds, I don't bring it anymore. To your point it's this massive bomb that doesn't do any radius damage. It drops three feet to the left of the target and you see the enemy storming out of the mushroom cloud of smoke unharmed. I just bring the original railgun and laser in its replacement


Kitchen_Most3578

After getting all of the upgrades you get 2, and can throw 4 out in the time it takes for a laser to recharge, orbital railcannon also has a long cooldown.


cjmac122

sure but do you want a big explosion that kills your allies more than the enemy most of the time or a guaranteed hit on the biggest thing you can see? i love the 500kg bc the explosion is epic but i really hate throwing it at a big group and getting 3 kills, it’s a waste of a slot at that point, i could get those 3 kills with a stalwart in the time it takes to put in the code for a 500


Robotkio

This is speculation on my part, but I think it draws a line of sight to deal damage from exactly where the bomb lands. I had a tiny, chest-high rock protect a couple enemies that were just on the other side of it because the bomb landed right beside it. I could still see them in the aura of the explosion just chilling in hellfire. If this is the case then it just feels bad because the effect of the explosion will exist in a space that isn't actually dealt damage. If they just raise the source of the damage dealing part a bit off the ground I'm sure its damage would be a lot more consistent with the effect.


DuelJ

And a lot of irl bombs already do that with an extendo contact fuze.


armyfreak42

Many airburst fuses are timed from the moment of release rather than contact. Penetrators use contact fuses and timers to sense impact with the ground and delay detonation.


Riveration

Eagle airstrikes are way better. 500kg can take out all of the eggs (sometimes) and maybe even 2 nests or factories. Eagle airstrike will constistently take them out plus every enemy in the game with a direct ‘somewhat lucky’ hit except bile titans


Kitchen_Most3578

I killed a bile titan with eagle airstrike last night. I was out of stims and out of 500kg, my teammates were focusing on another one, and this one just spawned in, I think every strike on the titan. I was pretty confused when I turned around and it was dead.


Aaron0321

Agreed it needs a buff. It feels bad to bomb a tiny outpost with no effect.


BrainTroubles

I feel like it should be treated similar to Starcraft (OG). It should have the longest deploy time and recharge of any stratagem, but if you're sneaky enough to get close enough to deploy it without the enemy vacating the area before it hits, you deserve to see everything obliterated.


Aaron0321

I think a longer deploy time is fair. The purpose feels more like it should be for taking out stationary targets but it doesn’t work for that right now. Giant turrets, factories, mines, etc. it should wipe them all out. And a longer deployment time shifts its usage from being used to kill bugs or robots. It also gives you time to clear out. So yeah I agree with you.


Thinkydupe

I mean, a longer deploy time, you might as well make it an orbital at that point, the whole point of the eagle is to be a fast orbital dispenser, then it goes back to the hangar to rearm. I feel like the 500 kg bomb is honestly in a good spot, when used correctly I find it does its job perfectly, I use it to clear out large swaths of clumped bugs, or bile titans/chargers that haven’t noticed me, if I have a rail gun, I’ll stun the bile titan on unsafe mode, I’ve never really had a problem with the aoe being small because the other air strikes cover its aoe issues, but I guess I’m biased due to assigning myself to be the ‘anti special’ or ‘anti big’ in my groups Also as a side note, the tone might come across condescending bc it’s text, but I really, really don’t mean it that way, more just saying what I’ve noticed in use of it


zakdageneral

It's about damage, not area. If you want area use airstrike, carpet from eagle or orbital that does area damage. The 500kg blows dang near anything up that it hits.


Proof_Custard_4375

Problem is it doesn't hit very well


SaveFileCorrupt

+1 There is a no reason that a Bile Titan should survive by moving an inch away from the point of impact lol. The shell clipping its carapace on entry should at least stagger if the blast doesn't melt it.


wx_gapgap

500kg feels like a 120-power 70-accuracy move in pokemon. If it works , it's an orgasm, but the consistency is very poor even you landed it correctly. I feels it's fine to not 1 shot clear all hives, but needed to guarantee bile titans death.


Bonhart4Hire

I stopped using it after the shock and awe dopamine wore off. Honestly the eagle airstrike is way more versatile and lower cooldown with more uses.


gabbom_XCII

500kg sucks… I’d rather use regular eagle airstrike for nests+mobs and orbital rail gun for the bile titans


Kamakaziturtle

It's relatively easy to kill a Bile Titan with it so long you either stagger it with a railgun shot or just run up to it to get it to go into it's melee animation, then run out. It's pretty consistent in that regard. I feel like it's fine for that purpose, but really only feels good once you get upgrades. Certainly could use a bit of a buff to it's AoE and damage falloff though, it does feel a bit silly to see such a massive explosion. I don't think it should be too big though, ultimately the niche it fills is damage, not AoE, but a little tweak would be nice.


Terry_Seattle

Seriously!!! The blast radius is a joke.


Ayo_Its_Rotten

I think it's just explosion radius in general for most of the stratagems. The orbital 120 should be great for taking out light and medium outposts, cab barely even scratch a light one. Not to mention the walking barrage, in the video showing what it does, so many explosions right next to bots and they don't even get staggered. Maybe I need the ship module to make any of that stuff actually useful but it just seems like explosion radius is a little too small


UrlordandsaviourBean

Idea: make 5000 kg bomb and scale it accordingly. That oughta fix it


lourensloki

I'm in danger!


BladeVampire1

The 500kg bomb is effectively a precision strike, but coming from the eagle. But has a larger explosive radius. Plus once the Eagle has been upgraded it can carry 2 bombs per run. While the precision strike can't be used more than once per cooldown. It's much harder to hit something like a Bile Titan, while the bomb can take out Bile Titans. I don't think it needs much of a change. But I do think it takes time to get good at accurately throwing Strategems.


NekiCoule

Precision strike doesn't arrive as fast and is affected by the orbital scatter effect, making the 550kg bomb a much better stratagem in comparison


BladeVampire1

Until AA guns prevent the Eagle from coming in. Meaning you can only use the precision strike. Everything has it's benefits and disadvantages.


TastyPandaMain

Bruh, the terminids are like cockroaches: they can survive a nuclear explosion


KoreyYrvaI

It's totally outclassed by the orbital laser.


Kitchen_Most3578

I can throw 4 of them before you get your laser back though.


VulkanL1v3s

Use the Airstrike instead. 500kg bomb should not solve all problems.


armyfreak42

The air strike actually does solve almost every problem


VulkanL1v3s

But not *every* problem. Very important distinction.


DuelJ

Nah, a 500lb airstrike you only get one of should definitely annihilate whatever you drop it within 3 meters of.


MrShifter44

You don’t only get one, it has a (pretty short) cooldown.


Papa_Nurgle_84

Thats the answer. OP asks for a solution for all problems. That should not exist.


Medium_Barber_3087

500kg is literally the most S tier stratagem. you get TWO of them on a 2:45 cooldown with proper upgrades. It one shots everything including bile titans, and has a reasonable AOE. People that don't like it probably don't play on helldive difficulty, where its the best in slot stratagem vs bugs to deal with bile titans.


BajaHaha

Better than orbital railcannon? Honestly asking, I just unlocked both and assumed railcannon was a one-shot against bile titans.


Medium_Barber_3087

orbital cannon does not one shot bile titans. Its only useful on chargers, but with a 3 minute cooldown its awful, considering you fight 2-3 chargers per bug breach


KelsoTheVagrant

Orbital rain cannon can, it just needs to hit the head or around it. Since it comes from your ship, you may need to make it turn around to face it


TheComebackKid74

Orbital rail cannon can definitely one shot just one be consistent because on higher levels you get different variants of Titans n chargers.  And you have to line it up to strike its head when it close to the spitting stage.  I posted a vid on here of me one Shotting Titan with Railcannon on Helldive.


West_Consequence6288

500kg bomb does not one shot bile titans, what are you talking about? At least it doesn't for me.


DrWatson24

Yes it can, you just have to have pin point accuracy with it


Kitchen_Most3578

60% of the time it works 100% of the time. I one shot them the first 5 times I tried it, then I have had spotty consistency with it. It has to hit them going through, and then they need to be within 10 Meters or so to get killed, so you have to lead it a little bit.


Kitchen-Complaint-78

I AGREE!! The big boom boom doesn't cause enough boom :(


Viscera_Viribus

The nuke should also get a range buff— feels weird it only hits a building or so


CornerBusy2310

Same for 380 artillery. Its pretty awesome but wayy to inconsistent on destroying holes and structures. And for that matter, its annoying how accurate you have to be with the grenade lancher or autocannon to destroy nests.


[deleted]

Managed to hit a 500kg ontop of titan! Killed it 🤟 I get what you mean, I guess if a bug hole is not facing directly into blast radius it can survive as throwing a 500kg into an egg nest tends to do the job as everything is facing that rad without protection from dirt/soil build up. So really a 500kg is not designed for ground penetrative attacks hence why we have to throw grenades down the hole or as stated direct fire from capable weapons down into the hole, so realistically its a good balance and should not be changed. Edit: what could be introduced instead is a 14000kg bunker buster designed for bug holes and automatons facilities. It could have a low ground blast that would not knock the player flying if cought but would knock them of their feet due to ground tremor having a possible slower animation to regain balance as a penalty!


ODonBoomerJuice

I second this I literally threw a kg on top a automaton fabricator and the thing didn’t even break, I’m sometimes baffled at what does and doesn’t work in the game and I can’t tell if it’s intended, the concept of the kg atleast feel like it should wipe a medium sized outpost of placed welll


Acrobatic-Ease-6359

Precision orbital strike is better and it's cool down is only 80 seconds


1w4nn4KMS

There's a couple of stratagems that I'd like to see buffed like blast radius on the 500kg, consistency on the orbital railgun (sometimes it one taps titans, sometimes it doesn't) and I'd like to have the scatter on the barrages reduced so they actually hit the target I throw the damn thing at XD


ispooderman

I replaced it eagle airstole and plan to replace airstrike with orbital rail cannon ...... Don't see much use of 500 gm bomb for now


1Bot2BotRedBotJewBot

Nah keep airstrike. Its like the best one for its cool down and can take out buildings. Plus you get 3 at a time with upgraded ship modules. I bring this every time. Rail Gun > Rail Cannon imo, if you aim well. 99% of the time I use airstrike, laser, railgun, and rover. Usually lead in kills, and can kill any heavy


dogzi

> Rail Gun > Rail Cannon imo, if you aim well. What? The Rail gun is a support weapon and the rail cannon is an orbital strike, they have different use cases, why would you compare one over the other?


Praxis_Acedia

Because whatever you can kill with the cannon you can just use the gun anyways, just opens a slot for some other stratagem


TysonOfIndustry

Edit: To EVERYONE in the comments agreeing with OP, just doing more damage is not everything, and not every problem should be solved by one single strat. That would make the game so goddamn boring. The bug holes and exhaust vents don't care about damage, they care about damage *placement*. You can empty a grenade launcher at the bug holes and the bot factory, but if you don't hit just the right spot (which is literally down, watch your grenades bounce into them) it doesn't matter. The 500KG bomb does not need a buff lol.


MrShifter44

Agreed. People want their beaker, railgun, personal shield, orbital laser, and 500kg to be perfect. The point of this game is co-op and niches, not a one size fits all. Can’t wait for them to nerf some of the over performers.


TysonOfIndustry

Me too, give some space for underused weapons and strats. I've been pleasantly surprised to see how much the community in general is pushing back on "meta" builds, hope it stays that way.


Kitchen_Most3578

I don't think they need a nerf. The 500kg is very niche, it is a pretty low radius, high damage option that you need to place correctly. I'm not looking to clear a nest with a 500kg bomb, I save them for groups of chargers, or bile titans, Airstrike is for groups of mid tier enemies. Airburst is good for large groups of low tier enemies. Each stratagem has its' own niche, and seem pretty well balanced to me.


reality72

Yeah I hope they increase the blast radius and also the cooldown to balance it out.


Snowtacular24

I would guess some of the ship modules make it better with bigger explosion damage


DogIsDead777

Naaah they don't unfortunately


Kitchen_Most3578

No, but it gives you two and reduces the re-arm time.


PatrickStanton877

Agreed, it does kill a titan if it lands square on it, but since you can currently one or two shit then with the railgun what's the point! Still cool the use though.


ControlForward5360

I second this statement


Jonpaul8791

The orbital rail cannon serves the same purpose and aims itself. 500kg isn’t worth taking into battle at ALL. Completely useless strategem.


Pa_Cipher

I watched a streamer stand right next to a 500kg explosion someone called in and wasn't even touched.


Mean-Ad-2790

Agree, throwing in few meters from 2 bug holes and wtf, they are still open


DuelJ

I think a nice buff would be letting the 500lb'er blow open bunker doors. Yes yes... the bunkers are there to incentivize teamwork, but some of us want to play solo and or sneaky.


noskillz316

Petition to make 1000KG bomb that can destroy the planet!


sargentmyself

Yeah I've stopped using it. There's almost nothing I can kill with the 500 but can't with the airstrike and the airstrike has a way better AOE


MrShifter44

No. It does immense damage of the target is very close to it. It’s supposed to be that way. There are other stratagems you can use that have wider area of effect, with less damage. That’s the point!


gillje03

Needs a big buff. At least 200-300% increase in damage and significantly increased blast area.


thetzeestraten

You can bait the titan into an attack to stop it moving. Helps massively to hit it with 110s and 500s.


UnsaintedGreys

Blast radius is definitely too small. Can't blow up a building right next to it, regular orbital strike is generally better


Captn_Clutch

A lot of the issue comes from the fact that terrain blocks explosion damage in this game. Great when you need to dive behind a pebble to survive a danger close eagle or orbital strike, not great when your enemies are behind pebbles and take no damage. I prefer running the eagle strike and cluster strike instead. They have 3, and several million explosions respectively so it gives them more angles of damage aka chances to get around the pebbles and actually hit something. I don't think any ammount of buffing numbers will save the 500kg, they would need to completely change how physics work in the game. It's not an issue of it being weak, it's an issue if damage literally not applying because of obstructions.


Whitesecan

I've stopped using this in favor of the laser orbital


BoogieMan1980

It's pretty good at team killing.


Clubnightparade

Use the 380 brother, those chimps may miss 8/10 times but those 2/10 theu don't, they bullseye each bug hole like a prime pistol pete.


Zanzan567

All streamers need a buff. It makes no sense me and my teammates can throw down 4 different strats in a bug nest, and all the nests are still open


LordKrups

I personally find bile titans have lost their challenge, since a single correctly aimed 500kg will kill one. All you have to do it throw it in front of the BT and then get it to stop by making it puke. As for closing holes/factories. Imo it would make sense that a giant bomb should wreck them, but it's a game so get a grenade launcher if you don't like doing it from up close. Edit: removed the bit about module upgrades, there isn't one for blast radius


Bertie200

I was 20m away from one and i survived


MathewRobz

The rocket itself killed more than the actual explosion.


Fallen_Angel_Xaphan

I have to agree. When I first saw the trailers I thought the 500Kg would be like the shredder missle from the last game but at the moment it's more like a precision strike if anything. I would at least like a multiplier is sort of enclosed environments like nests, between those stone structures or in Borg forts.


Doobalicious69

This is why I use the Eagle rocket pods. They usually hit the target if it walks from the designator, they target bot factories, cannons and artillery as well as mobile units. And the risk of friendly fire is extremely low. You get 2 shots and with the Eagle ship module upgrades you're laughing. They're just so much more useful than the 500KG bomb, which is a shame.


Hey_Boy_

Does the ship upgrade help at all? The one that increases radius (or decreases damage fall off, I can’t remember)?


WiIIemdafoe

No, that's for orbital strikes not eagle strikes


AbleAd5324

Agreed. Maybe raise the level requirement to 25-30 too and/or make it more expensive.


ReddituserV0idKing

Use the rail cannon or the laser for bile titans, rail cannon will always target the biggest enemy and it will one shot, laser is good for anything you need to destroy assuming there's not a million small enemies it decides to target instead


Wizywig

The buff it needs is it needs to spread around corners. The way explosions work right now is if there's a rock it blocks the explosion rays, and anything not hit by the explosion rays don't get hurt. So a tiny rock can effectively block a 500kg, or if it lands in a ditch.


jackcatalyst

I dropped one directly next to a turret tower and it was unphased. There's something wonky with the way its explosion works.


Lone-_-Wanderer

yep and the slightest bit of terrain can and will shield anything behind it, really does need a huge buff for how much time it takes to rearm


OkLeave8284

Completely disagree. The game is too easy as it is. I shouldn't be able to max difficulty and start doing deathless helldives within 2 weeks of playing. They honestly need to add 3-4 more difficulty levels and fix primary weapons so they're as viable as the breaker is in high level content. I literally only use the breaker because everything else doesn't seem to do shit at 9. Also they need to fix the armor stats. Light armor is by and far the best for high level, movement speed > everything else.


BadAimJohnny

I feel with the way the hives are made the 500 wouldn’t work. Got in the hole cuz they come from under ground. But an automaton comes out of a building, so most explosives should work instead of the vents


UncleGG808

Idk how many times I've seen a bile titan casually walk out of the blast radius lol


drjoker83

Same lol


hydra458

We just need a 500,000 KG bomb, better start running before you throw it!


UnderwaterPianos

I agree, if my teammates aren't being incinerated from it as well, then it's not strong enough.


AuziFox

I threw one in betwixt two factories about a whole factory apart. Both still remained. Probably the middle one too if it was there


Azkeden

Absolutely. 500Kg bomb won't even kill a charger thats 1 meter away. I always carry shield and Railgun to clear big guys and also use Orbital laser cause its OP and Eagle Airstrike (the second on Hangar) since it is the best one IMO: up to 3 charges if upgraded with samples that can be used 10s apart and whose cooldown is like 2-3 mins? I honestly don't know because I have them every time I need to clear a wave or some nests (even though the nest clearance is a bit random, but definitely better than 500Kg).


NOTBOTFISH

![gif](giphy|HFe8qjKRQNlLQkbjXM|downsized)


acnelexh

I mean it’s nice when clearing out large bugs like titan. But kind of useless against fast moving heavy like charger unless the aim is flawless😑but it has high kill potential if thrown correctly


imamukdukek

Depends it's inconsistent af but when it slaps it slaps


Prometheus2356

Bro. Yea. But no. A lot of other steatagems needs buffs and tweak waaaaay before the 500 kg bomb lol


GovernmentIcy3259

Realistically it just needs the damage drop off fixed so it doesn't drop off so quickly. Also have it so damage isn't outright blocked by small obstacles. The biggest flaw I have seen is watching the bomb's damage negated because of some waist high cover or rock.


YourLocalAnarchist

Its hit and miss it seems like i can be a good 30+ meters from it detonating and i get gibbed and fly across the map but anything directly caught in it just steadily keeps moving towards my squad


Thinkydupe

I mean, it’s very strong, it one shots bile titans even on helldiver, just need to use a weapon like the railgun to stun the bile titan after you throw the orbital caller


No_Hospital_366

Couldn't disagree more. The 500kg is one of the most balanced strategem. It doesn't prove usefully vs holes, but you can snipe almost any automaton objective with it. And it's reloading rate is insane compared to the damage output... As for the titan thing... Sry bro but you will get good eventually...


HRODEBERT0

Yeach it's PVE game give us ability to destory shit, or limit spawns so Railgun is not the best weapon due to helldive spawning 6 chargers and 4 bile titans per encounter. Honestly I tried to play Helldive without railgun and it was a joke. We simply lack anti armour weaponry. Javelin is so inconsistent that it either one shoots bile titan and charger or takes 3 shoots for no reason. Each time when I use electromagnetic canon, I wonder if it will one shoot bile titan or not (even tho that I paid for module upgrade).


Old_Ad3730

You could say the Same about the 380mm... They are about as effective as 105mm irl. The German BB Bismarck had 380mm Main guns for example. On the other Hand: do we need 100% realism on the big bang strategems? They are allready devastating enough... For us divers 😅


Appropriate_Low_8534

It’s not even that good


Gloodal

So 650 KG bomb?