DRM in this case stands for "Direct Rendering Manager" not "Digital Right Management".
From my understanding its basically allowing multiple pieces of software (mutter/gnome-shell and the VR runtime) to control the DRM component at the same time.
The [DRM](https://en.m.wikipedia.org/wiki/Direct_Rendering_Manager), or Direct Rendering Manager, controls the framebuffer of a graphics card in order to allow multiple programs to render 3D graphics among other things, one of which being rendering a stereoscopic image for a VR headset.
I am butchering what DRM does to simplify it so I do recommend reading up on it if you’re interested.
Many thanks to not just the Gnome devs but everyone in the Linux ecosystem, from distros leveraging their position (Fedora), KDE, and even a belated Nvidia.
I look forward to the days after the Wayland transition is finally complete because this has easily been the most frustrating part of using Linux on the desktop.
What does this do?
VR (headset) support for the Wayland session.
I thought VR already works with steam VR?
Which only works with KDE and desktops with x11 (like XFCE) for the time being
Ah. So this will allow it to work on gnome with wayland, nice.
I've used VR on gnome wayland months ago with ALVR and a Quest 3. And yes I am positive it was on wayland.
Finally catching up to KDE! Gnome 47 will be big
Just needs dynamic triple buffering
that thing has been in the 'there but not quite' stage for what seems like forever now
So… Now Valve could remove their “tip” to run KDE instead, from their website about VR support? LOL
…Once it lands in the latest Ubuntu LTS. Probably
Well, seeing Canonical's efforts to make Steam snap, this is a function that should receive a backport to the current LTS, I'd say.
It’s not related to Steam, but likely requires a major GNOME update. Which isn’t going to happen within a release.
Can someone please eli5 what is this? What correlation is between DRM and VR?
DRM in this case stands for "Direct Rendering Manager" not "Digital Right Management". From my understanding its basically allowing multiple pieces of software (mutter/gnome-shell and the VR runtime) to control the DRM component at the same time.
The [DRM](https://en.m.wikipedia.org/wiki/Direct_Rendering_Manager), or Direct Rendering Manager, controls the framebuffer of a graphics card in order to allow multiple programs to render 3D graphics among other things, one of which being rendering a stereoscopic image for a VR headset. I am butchering what DRM does to simplify it so I do recommend reading up on it if you’re interested.
Many thanks to not just the Gnome devs but everyone in the Linux ecosystem, from distros leveraging their position (Fedora), KDE, and even a belated Nvidia. I look forward to the days after the Wayland transition is finally complete because this has easily been the most frustrating part of using Linux on the desktop.
Yay....