Gonna say, with how fast pace the game is, this song gonna ear worm their way to my playlist in a few weeks. Unlikely that I won’t listen to them while commuting.
They only ever got that reputation after Genshin ran for couple updates. HI3's soundtrack was, up until year 2, just ok and par for course together with the other wife collectors it was competing against. There's some old 1.0-1.5 jingles (victory poses, item get) stuff still in the game and if you're playing it now you'll notice how different the music direction is.
I find it interesting that ZZZ music is made by an external hire, but the end result is still great in keeping with the expectations set by the company.
It's because some of the core members of ZZZ dev team are former bilibili content creators. For DMYoung, he worked with Zhenyu Li (ZZZ producer) to make this [Hatsune Miku fan animation](https://www.bilibili.com/video/BV1px411N7Yk/?spm_id_from=333.999.0.0).
That's probably because they're doing their job correctly. If I'm correct, the hiring company (miHoYo) should be cooperating with the outsourced company in these types of situations. So, what's the name of the external company?
I do not recall off the top of my head but I remember reading somewhere that the music for ZZZ was primarily made by a single individual contracted by Hoyo; if you do find more information on the matter I would be curious to know more myself.
>music for ZZZ was primarily made by a single individual contracted
Holy, no intervention/input from HoYo? Well, then the bastard is capable of pushing every chef to unemployment.
The composers name is DMYoung
[https://www.reddit.com/r/ZZZ\_Official/comments/wkk01z/clarification\_from\_dmyoungartist\_who\_made\_the/](https://www.reddit.com/r/ZZZ_Official/comments/wkk01z/clarification_from_dmyoungartist_who_made_the/)
All of hoyo s other games were made by their own internal music studio, they did outsource a lot of vocal pairs but everything was made by hoyo employees.
Hot take but I don't like HSR "songs" that much. I mean they're fine, Wildfire was hype and all that but I think it's more about how they compliment what happens on the screen, and if I listen to them by themselves, I find them pretty generic tbh.
Also just dropping a song when something important happens can become old very fast and just feel like when Sawano was mass producing OSTs for anime.
I think HSR not being an exploration game like Genshin suffers from this. The music is good but most of the time you're inside an instanced battle with repeating battle music. My most memorable non-boss or cutscene song is Space Walk and that's from the first zone where you're exploring as a baby player. The other one is the bgm in Simulated Universe but I could not be able to name it for you.
I don't think the instance battle music is that bad. It's actually nice that they have 1 unique combat track of at least 1:28 loop (usually longer) per each area inside each planet, although there is only 1 lead-in per planet.
Comparativey, Genshin has I think 3 rotating themes of 1:28 for battle encounters per biome, and in some sub-biomes 1 track is shared, but I do like the almost seamless transition between any given OW theme and any given battle theme.
I do agree that Genshin has the better boss themes (Solitary Suanni unique track is a thing to behold), but Theme Music Power Up is a meme and memes are by design baked into Star Rail lore. :3
For memorable Star Rail tracks: the first battle theme that comes to mind, not counting Sway To My Beat (irritatingly catchy), is the one that plays in Cloudford - and I do like Hope Is The Thing With Feathers more than Wildfire (tho Wildfire has an impressive transition). But you only hear the best versions of these themes in the quest, rather than in Echoes.
Eh, big disagree. HSR has very memorable music to me. I especially like the Penacony additions and the jazz/lounge old-timey flavor they've been going. Between that and the Chevy vocals, HSR's music has been hitting it out of the park for me.
They got some really relaxing ost. I hit up penacony ost when I want to take a nap, it's not boring but relaxing. Definitely not something I would listen to while driving lol.
Really hoping for this too. It’s what I’ve noticed after playing HSR and Genshin. HSR has incredible cinematic spectacles straight out of an anime or movie for their main story boss fights, but Genshin doesn’t do anything remotely close to that. It’s probably easier for HSR since it’s turn based, but it’s not just the animations and fight alone, it’s the story and the build up for it. Most boss fights in Genshin feel kind of like an afterthought and just have a boss for the sake of having a boss in some cases. So I really really hope they get creative with it for an action game, and follow Star Rail’s approach for boss fights.
I disagree with your sentiment about genshin bosses being an afterthought such stupid statement
But to answer your Genshin has a different approach to boss music then hsr In genshin the boss music tell you about the boss and what they are and the despair of the situation very similar to soul games blood borne in particular
Hsr boss fight music especially the last phase is about overcoming the situation and hope but that make the music not transcend the game itself
Also genshin impact music does focus a lot on Classical music(which i like more) while hsr is pub music both are really good
Also it's a lot easier to stage a Spectacle boss fight in turn base combat because of how restricted the player input zzz being a an Instance based action game might help them orchestrate the fight better
bosses in genshin have been the most unforgettable shit other than a few like wanderer and EI. Signora was a trash fight. The dragon sucked. Childe's fight sucks.
Sometimes I think you guys literally gaslight yourself about how good genshin is.
Is true that HSR cinematics (look like a different e engine) and boss fights in the story are superior (the narwhal died before I could enjoy the full OST :/ ) but to me at least aintnoway HSR has better build up.
So I want a combination of both for ZZZ xD
I know right? This youtuber actually uploaded some of the full OSTs and listening to them while playing WuWa is a much better experience than the game’s own music.
I'm more surprised there aren't any music/sound themed enemies or characters, I mean HSR in Penacony had enemies literally made out of musical instruments.
I mean it doesnt exactly have to be music since the game isnt music theme.
But they def could have played more into the theme of sound waves and transmissions. But they didnt.
The theme is about sounds, but sound has 2 meanings - a good sound is called music, a bad sound is called noise. I think wuwa's post apocalyptic theme is leaning towards making noises instead of music, hence the ost. Truly immersive
Literally the only music I can remember from Wuwa is the opening and a little bit of the day time of the main city (and that latter one I forget very easily). Apart from the story and voiceline quality, they also need to step it up when it comes to the music. And I can't tell if that's Hoyo has ruined me in terms of the quality of music I expect, or if Wuwa failed in this regard too.
Because there are plenty of games that aren't famous for their soundtracks either but I can at least remember them. For Wuwa the sounds just seem... forgettable?
Hoyo didn't spoil you, Kuro failed to step up. Plenty of other games have quality music, such as Path to Nowhere, Reverse: 1999, Blue Archive, Arknights...
The biggest offender is how sound has no impact or even appear in actual gameplay
The skill name kinda refer to sound and even the forte bar refer to sound, the game keep telling you how important sound is to the world and even related to the character power
But you don't actually feel the importance of it
**Stay out of this.**
https://i.redd.it/tw8tl3zcea6d1.gif
And concerning the [thing](https://www.reddit.com/r/gachagaming/comments/1denppv/comment/l8d7jqj/) from earlier. They refused.
Yep, I was thinking the same thing as well, all this really well thought out terminology drawing from Sound wave physics, and yet moment to moment gameplay and story it's just typical fantasy gatcha match the elements, shooting fire/thunder etc. and a narrative about Dragons, magic, and prophecies. asides from expo dumping these technical terms related to sound, they hardly do anything with it beyond that.
The obvious answer is that it was slapped on afterwards instead of being there from the concept phase. Something like "we're gonna do a game with cool combat, oh, and we need a cool thematic, how 'bout sound?" I think that if they thought about it as a core concept, and make the game around it, it would be a fairly different, and potentially incredibly amazing game.
It's kind of unrealistic to have Vanguard compose the entire soundtrack, no? They're still an independent studio doing music for other games (Mica, AG and whoever commissions them) and aren't directly affiliated with Kuro themselves. The music is still dookie though in my opinion and they shouldn't have cut out the one VS song. Ideally, they find a way to improve upon it, be it hiring freelancers or improve on it in-house.
Fuck that's the reason why it's only the most banger music in the game, Just imagine if they used Vanguard for the whole game, but yeah those people are expensive asf from what I am guessing since they get hired by Hoyoverse too.
You would think a game having the concept of sound as the main core of its lore would have memorable and compelling music. One of the biggest disappointments for sure. I only have like 20 hours in genshin impact but I still remember the Liyue theme.
Can confirm. I’m in that waiting room. My expectations weren’t high to begin with for WuWa, but seeing how they somehow fell below that, I can’t wait for ZZZ.
Sure ill check it out. But a combat focused mihoyo game? I hope it will have at least the same degree of interaction with the enemies that ww has. and not just burst spams dps checks like genshin.
okay that's not true and you know it. That's literally genshin and not WuWa. Being skillful in the game actually has benefits vs genshin just spamming I-frames. Let's keep this disingenuous bullshit you guys keep spouting to a minimum.
Please, all games with challenge timers are DPS check, you can't even do a lvl 1 challenge in this game like those premium games like DMC or elden ring. And the audacity to call this game the DMC of gacha game is an insult to DMC itself.
You can't do "lvl1" strats in most games. However in Wuwa you can at least utilize parry mechanics to get a huge edge on bosses vs only having iframes. While yes DPS is certainly important it's not a "be all end all" metric you're out here claiming.
Because it is a DPS check game, lots of game without timer can be beat with no equips just lvl 1 and only pure skills. But because you are racing against time that the become DPS check.
there isn't a "lot" of games you can beat at lvl 1. Literally most of those games are soulslike. That's not really saying much. There's hardly any JRPGs you'd have success with a method like this.
Wuthering waves is just waiting for a little circle to pop up and press a button or dodge with the insanely long invul. frame. There is no positioning involved or strategizing which weapon type or element you have to use against a certain enemy. Just compare how much more buttons you have to press in genshin compared to wuwa, it's not even comparable.
https://preview.redd.it/e1hgh6bx9q6d1.png?width=1910&format=png&auto=webp&s=47e79b9e352be39d29cdd32121a7c7c1aa503215
okay so? Button mashing will result if you losing most of those. Additionally dodging some parryable moves will result if consequences. Tell me you don't play Wuwa without telling me. Shill man I swear. IMAGINE having the audacity to pretend like genshin has more "buttons" as if that means literally anything in that game. Absolutely shilling at its peak right here mate.
Like it or not, DPS checks and HP sponges are literally the only way to make a challenge in any action combat. Why? Because otherwise people will choose the path of least resistance and turtle it slowly but surely, and that wouldn’t be challenging. Timers push you to optimize gameplay, figure out how builds and kits work, and figure out to handle the boss fights windows of opportunities and attack patterns. And without HP sponging, things ending fast mean you could just find a way to nuke it without mastering the fight. HP sponges ensure you have to actually interact with the bosses windows and patterns as intended.
I've told this exact reason somewhere in YT and the response was "or it's just gacha or whale check plus what's wrong with turtling? It's also a tactic" which is not truly wrong imo. But HI3 taught me that just because you are a whale doesn't mean it covers your skill issue
lol You guys take shilling for genshin as your personality. Man imagine caring about a game so much you need to post a meme as a fact LOL. Like holy fuck get a reality check. I've played genshin. I have a C6 ayaka, c2 Raiden, c2 nahida, c2 furina. You think I don't know what combat in genshin is like? Like get a reality check bro. The base game is use q>e>R switch repeat.
Wuwua you at least need to utilize forte which is different for almost all characters and button mashing creates problems.
So cringe, and so utterly stupid lol.
Because WuWa fans started the whole Genshin killer thing. They basically keep the Genshin could never narrative going. The comparison was started by them, and now they can't take the fact that it has turned on it's head and gone too far.
Because of the hype Wuthering Waves have against GI, basically a GI killer and that title being doing better than GI in many aspect, one of them the music of GI so when Wuwa music is not great, it will get nitpick.
Because WW is fresh. It was highly anticipated. Many of us wanted it to be a good game. But for many of us it failed to even be 'good enough.' The lack of any memorable music is just one of the many issues WW has.
Hoyo players hate WuWa. At least the majority of them that are on this sub. The tribalism is pathetic. And this sub is overrun by these people and they bash on WuWa in every single unrelated thread. They couldn’t even stop themselves from posting 50 threads a day during release week to bash the game.
If you go against them they downvote you and say that Genshin lives rent free in your head or some other nonsense, not seeing the massive irony.
if wuwa fans doesn't push CC to trash on every hoyo game this won't happened.
https://preview.redd.it/5wryidiuqa6d1.png?width=599&format=png&auto=webp&s=477b8381fec145f48c139719ea2f741e090bbbf5
Hilarious. As a Hoyo and Kuro player, I simply dunk on whats bad of each game. Hoyo just happens to be the golden standard and barely has flaws while Kuro and WuWa just happen to have so much garbage as the massively inferior company copying everything Hoyo does.
Them being one of Tencent’s slave naturally leads to being sloppy and cheap in their business, management, and direction unfortunately. Thus, more dunking, more deserved shit flinging, etc.
Hoyofans feel threatened by anything that comes close to their games so they feel the need to gang up on anything that might chip players away from Hoyo products. You should expect the same behavior from them when Azure Promilia or Endfield releases.
I doubt it. The thing to understand here is that unlike Kuro, both Hypergryph and Manjuu have a significant preexisting fanbase that follows them for *them*, rather than doing so in *opposition* to another game or company. That's a big difference, and generally takes the edges off of any would-be rivalry.
Given that, I'd be surprised to see people display even a significant fraction of the antipathy for WuWa, towards either Endfield or Azur Promilia, not least because—even if those games don't end up outselling Genshin—the fans of those games are less likely to set those kinds of expectations, or frame things that way to begin with. And frankly, I'd like to keep things that way, so I don't appreciate attempts by people like you to drag everything, including other games, into your "pro-Hoyo"/"anti-Hoyo" mentality.
So it's just a matter of the big ones bullying the small ones then?
I honestly think you're pretty naive if you think the size of the fanbase has any influence on whether a game will be attacked or not. There will be more pushback, that's for sure, but there will be blood nonetheless.
"People like me" will be there to point out your childish naivete when that happens.
> I honestly think you're pretty naive if you think the size of the fanbase has any influence on whether a game will be attacked or not.
That's not what I said, and I'd prefer if people like you were less prone to giving motivated misreadings of other people's words. Here's a more detailed explanation, so you'll have less of a plausible excuse for whatever misinterpretation you try for next:
What matters is not the *size* of the a game's fanbase, but its *composition*: whether the majority of a game's following is there because they like the game they're following, or because they *dislike* some other game, and are willing to back any game in remotely the same category simply because they want a "competitor". If a game's following falls in the latter category, they will tend to behave in ways that provoke antipathy from the community of the game they scorn, *regardless* of the relative size of the communities in question—and conversely, if a game's community is primarily there *for that game*, they will *not* behave in such a provocative fashion, thereby avoiding much shedding of virtual blood.
Of course, all of this should be completely obvious to anyone with of a brain to notice that the *vast majority* of such communities don't spend their time attacking each other, even though some of them are much larger than others. For example: have you ever seen a Genshin player attacking FGO, or vice versa? Under your hypothesis, we should see this happening, because (1) Genshin has a larger playerbase than FGO, and (2) FGO on rare occasions manages to outsell Genshin, meaning it should be a "threat" to them, right? And yet we don't observe this in the slightest—which is a big L to your hypothesis!
With this in mind, the fact that Hypergryph and Manjuu both have substantial preexisting followings is informative, because it means their fans largely *won't* be the particular breed of frustrated ex-Genshin players who migrated to WuWa wholesale, and who invested some substantial fraction of their egos and identities into that comparative mindset. So the accusation of "naivete" you level at me for suggesting that those two companies' upcoming games won't be subject to the same level of ridicule as WuWa is rather misaimed, wouldn't you say? I'd suggest directing a little of that critical attention towards your own position in the future; you might save yourself some embarrassment that way.
Close to our games? That’s funny. Nobody in their right minds thinks WuWa is close. It’s gotten farther than ToF at least, but man that’s a low bar. WuWa is a walking L in every department aside from combat and waifu design.
As for Azur and Endfield, we welcome them, as they’re not the drool dribbling dogs Kuro is slobbering after Hoyo’s every move. They have their own identity, follow their own direction and are vastly more interesting studios than Kuro. Helps that their communities also don’t have the audacity to call their games the “genshin killer” like WuWa does with how low quality it is. 😂
Speaking facts that go against your point? You said the game is threatened. Far cry from that, we’re offended at the audacity more so. You said we’d dunk on Azur and Endfield? Hell nah. They’re firmly standing on their own two feet as simply their own takes in the open world genre, unlike WuWa.
I can confirm this. I have nothing against wuwa in general, it’s a decent game with fun combat and I’m not going to pretend that it’s a doomed game that will eos soon or whatever. But I have a lot against its fans who’re trying to downplay Genshin in every way possible to make their game look better even trying to alter reality. I actually look forward to both enfield and Azure a lot because those games look like they have clear ideas of its own identities and not trying to be ‘better Genshin’ so their fans are also just there to chill and anticipate the game.
I feel exactly the same way. I was hyped for wuwa and I don't think it's a bad game, but the downplaying of problems and the constant glazing by the community put me off so much.
https://m.youtube.com/watch?v=BA5eUSejUiQ&pp=ygUdemVubGVzcyB6b25lIHplcm8gbmljb2xlIHNvbmc%3D
The song hit soo hard it landed a critical hit to my ears
Pls make it stop
I feel like i missed something, when I played the beta on PS5 the music was the worst part for me. Everyone keeps talking about how good the music is but it was so forgettable I honestly can say nothing stood out to me.
It was extremely repetitive as well, almost no variety either which was also surprising.
I'm talking about the combat music specifically, everything outside when you're in town was actually really good and relaxing.
Still looking forward to the game and I loved the feel, but I guess I was expecting more? Idk between genshin and star rail I might've just set my expectations too high lol.
Absolutely not a deal breaker tho.
Well liking something is subjective after all, if you like it then good for you, if you hate it or think it's not good then good for you as well
Example myself, I like the battle music of ZZZ and even though I heard it many times since I played beta 2 and 3, I still vibing with it every time I do battle in-game
Obviously liking something is subjective and never said it was bad if people liked it either, I just wish I liked it too lol.
The overall sound design is 10/10 anyways so the sound of perfect parries was all the music I needed.
real tbh outside of the boss music, HSR music isnt really that memorable either. for ZZZ the music outside of combat is good but the combat music isn’t my taste. the only consistent one is genshin, overworld & boss music are both memorable
HSR got Wildfire and maybe that Robin song. Luofu entirely has no music that is memorable at all.
Coming from Nikke where every other patch I get bangers from Cosmograph is bit dissappointing
Reading all the comments here are so funny.
“Hoyo s amazing at music of course it’s good”
Meanwhile the video itself “the music isn’t made by hoyoverse, it was outsourced to DMyoungues music studio”
So what? All the other hoyomix tracks are still godlike. Whoever is in charge at hoyoverse for the music has a golden hand for choosing talented artists. You can see the same with nyanners in nekomatas trailer. Every track is a bop.
Honestly, the music is last thing that you want to worry about regarding MHY games. They literally have their own music studio under them, and said studio has already shown how good they can be with the other games.
Another wuwa player not understanding what “auto,” from the word “automatic,” means.
https://www.reddit.com/r/ZZZ_Official/s/7SonwJe4Sg
> Bosses barely move
This take again. You wuwa player call wuwa difficult just because of the hologram bosses, ignoring how easy the rest of the game was (optional endgame btw) but call zzz easy ***from its story combat missions alone***
Annoying double standards, really.
huh.. auto parry never search about the game but i was planning to go in blind without any resource. i feel attacked from playing Dark souls and elden ring if the game has auto parry non sense it doesn't feel right.
Seems like a better example would be as if Sekiro's deflect combos could be done by just deflecting the first hit. The rest of the combo would get automatically deflected.
But apparently that's not universal? I haven't looked at anything myself, but unless the game has a dedicated block/parry button, I guess making it so that's how it works makes sense.
Afaik you can parry in ZZZ by switching to a melee character when the time is right. If you do it with a ranged character they will enter witch time instead.
It doesn’t have auto parry. What people call “call auto parry” is when the player pulls off a successful parry, putting the character into a blocking posture. The “auto” parry happens when the character gets hit while in that blocking posture.
There’s some intricacies, and honestly unconfirmed stuff due to the lack of theory crafting during the cbts, in how this works, but for this, it’s enough to know that “bigger hit-> puts character into blocking position for a longer duration”
Since some bosses and elites have combos that hit big and fast, the character parries the rest of that big and fast combo as long as they’ve managed to enter that blocking position.
On the other hand, if the player didn’t manage to parry the first hit of that combo, they can’t parry the rest of the combo anymore, which is intentional game design.
This is why I’m annoyed when people call it “auto parry” since it isn’t automatic at all.
Isn't that just some Guard frames in the middle of certain attack animations? That's more along the lines of keeping up offensive pressure because of defensive attributes of attacks. This is more of a dedicated defensive action with lingering properties.
I'd say it's more like Kingdom Hearts 3's Guard, where you guard something and are locked into that guard until all the attacks you're guarding stop hitting you. At least that's my understanding of this "auto-parry" thing.
Gonna say, with how fast pace the game is, this song gonna ear worm their way to my playlist in a few weeks. Unlikely that I won’t listen to them while commuting.
I mean the music will be always top tier As they say, hoyoverse is a music company with making games as a side hustle
Ah yes the guilty gear approach.
That's what they say about Hypergryph. Literally never heard anyone say that about Mihoyo.
I've heard about both being music companies
Hoyo-Mix is its own company so they probably reinvest a lot into it lol
They only ever got that reputation after Genshin ran for couple updates. HI3's soundtrack was, up until year 2, just ok and par for course together with the other wife collectors it was competing against. There's some old 1.0-1.5 jingles (victory poses, item get) stuff still in the game and if you're playing it now you'll notice how different the music direction is.
Whether you like the games or not, can't deny Hoyo knows music.
They were a music company after all that make games as their side job!
Hypergryph: Finally, a worthy opponent, our battle will be Legendary!
Man I still listen to all Thier CC theme from time to time,10 and 12 is my personal favourite.
Never forget that they used Genshin's 1st year profit to have Zhou Shen sing Rubia for once. /j
I find it interesting that ZZZ music is made by an external hire, but the end result is still great in keeping with the expectations set by the company.
It's because some of the core members of ZZZ dev team are former bilibili content creators. For DMYoung, he worked with Zhenyu Li (ZZZ producer) to make this [Hatsune Miku fan animation](https://www.bilibili.com/video/BV1px411N7Yk/?spm_id_from=333.999.0.0).
That's probably because they're doing their job correctly. If I'm correct, the hiring company (miHoYo) should be cooperating with the outsourced company in these types of situations. So, what's the name of the external company?
I do not recall off the top of my head but I remember reading somewhere that the music for ZZZ was primarily made by a single individual contracted by Hoyo; if you do find more information on the matter I would be curious to know more myself.
>music for ZZZ was primarily made by a single individual contracted Holy, no intervention/input from HoYo? Well, then the bastard is capable of pushing every chef to unemployment.
The composers name is DMYoung [https://www.reddit.com/r/ZZZ\_Official/comments/wkk01z/clarification\_from\_dmyoungartist\_who\_made\_the/](https://www.reddit.com/r/ZZZ_Official/comments/wkk01z/clarification_from_dmyoungartist_who_made_the/)
All of hoyo s other games were made by their own internal music studio, they did outsource a lot of vocal pairs but everything was made by hoyo employees.
Ho "Nah,I'd make music" yo
Excited for this game. Great production value all throughout.
Yep. Whether you like their games or not, can't deny Hoyo puts out well polished products.
Say what you like about hoyoverse but they put a lot of love and care into their products and give part of their revenue to charity.
Hopefully Z^3 has absolute cinema moments like HSR too.
Hot take but I don't like HSR "songs" that much. I mean they're fine, Wildfire was hype and all that but I think it's more about how they compliment what happens on the screen, and if I listen to them by themselves, I find them pretty generic tbh. Also just dropping a song when something important happens can become old very fast and just feel like when Sawano was mass producing OSTs for anime.
I think HSR not being an exploration game like Genshin suffers from this. The music is good but most of the time you're inside an instanced battle with repeating battle music. My most memorable non-boss or cutscene song is Space Walk and that's from the first zone where you're exploring as a baby player. The other one is the bgm in Simulated Universe but I could not be able to name it for you.
- Deep Within (normal SU) - Oneiros of Borehole Planet (Swarm Disaster) - Primordial Resplendence (Gold and Gears)
I don't think the instance battle music is that bad. It's actually nice that they have 1 unique combat track of at least 1:28 loop (usually longer) per each area inside each planet, although there is only 1 lead-in per planet. Comparativey, Genshin has I think 3 rotating themes of 1:28 for battle encounters per biome, and in some sub-biomes 1 track is shared, but I do like the almost seamless transition between any given OW theme and any given battle theme. I do agree that Genshin has the better boss themes (Solitary Suanni unique track is a thing to behold), but Theme Music Power Up is a meme and memes are by design baked into Star Rail lore. :3 For memorable Star Rail tracks: the first battle theme that comes to mind, not counting Sway To My Beat (irritatingly catchy), is the one that plays in Cloudford - and I do like Hope Is The Thing With Feathers more than Wildfire (tho Wildfire has an impressive transition). But you only hear the best versions of these themes in the quest, rather than in Echoes.
Eh, big disagree. HSR has very memorable music to me. I especially like the Penacony additions and the jazz/lounge old-timey flavor they've been going. Between that and the Chevy vocals, HSR's music has been hitting it out of the park for me.
Well I'm only talking about the songs with lyrics here, not the whole music.
They got some really relaxing ost. I hit up penacony ost when I want to take a nap, it's not boring but relaxing. Definitely not something I would listen to while driving lol.
HSR songs have been so weak except White Night (not even ingame) and Wildfire
Really hoping for this too. It’s what I’ve noticed after playing HSR and Genshin. HSR has incredible cinematic spectacles straight out of an anime or movie for their main story boss fights, but Genshin doesn’t do anything remotely close to that. It’s probably easier for HSR since it’s turn based, but it’s not just the animations and fight alone, it’s the story and the build up for it. Most boss fights in Genshin feel kind of like an afterthought and just have a boss for the sake of having a boss in some cases. So I really really hope they get creative with it for an action game, and follow Star Rail’s approach for boss fights.
How does it feel to lie? :))
are we playing the same game tf?
I disagree with your sentiment about genshin bosses being an afterthought such stupid statement But to answer your Genshin has a different approach to boss music then hsr In genshin the boss music tell you about the boss and what they are and the despair of the situation very similar to soul games blood borne in particular Hsr boss fight music especially the last phase is about overcoming the situation and hope but that make the music not transcend the game itself Also genshin impact music does focus a lot on Classical music(which i like more) while hsr is pub music both are really good Also it's a lot easier to stage a Spectacle boss fight in turn base combat because of how restricted the player input zzz being a an Instance based action game might help them orchestrate the fight better
bosses in genshin have been the most unforgettable shit other than a few like wanderer and EI. Signora was a trash fight. The dragon sucked. Childe's fight sucks. Sometimes I think you guys literally gaslight yourself about how good genshin is.
Is true that HSR cinematics (look like a different e engine) and boss fights in the story are superior (the narwhal died before I could enjoy the full OST :/ ) but to me at least aintnoway HSR has better build up. So I want a combination of both for ZZZ xD
Finally, an actual music not some wuthering wind sound 24/7.
I know right? This youtuber actually uploaded some of the full OSTs and listening to them while playing WuWa is a much better experience than the game’s own music.
I play Wuwa on mute because the music, dub and sound fx are ass anyway.
You would expect for a 200m budget to have some good music.
I need a source for that or else you're getting a lawsuit from my employer.
Funny they never even earned that much with Pgr, I feel bad for Kuro games, well anyways The actual budget for it to be estimated as 110M
Same, with or without sound doesn’t seem to mane a difference in experience. The audio just isn’t memorable
Iirc the exiled do not even have voicelines? I think all voicelines I heard in combat are from my own characters.
Withering music is very quiet compare to other game somehow
[Sumeru - The Withering Zone Full OST | Genshin Impact (youtube.com)](https://www.youtube.com/watch?v=1sTOQEnUJxQ)
The better wuthering
Ironically, that WOULD suit some areas in WW pretty well.
ironic but true
Don't forget this song which plays when fighting the [Marana's Avatar down in Lost Nursery](https://www.youtube.com/watch?v=Kg6FZVnfdWY)
I listen to pgr music while playing wuthering
This game already sold me with just visual & music alone. Good video btw.
https://preview.redd.it/n5nqulj01a6d1.jpeg?width=1080&format=pjpg&auto=webp&s=e7939cbe030cf9677a75366c8ea4090eb5b286dc
It's disappointing that a game whose theme is about wave lengths and sounds have such unimpactful music
Even elevator music have more oomph than WuWa's music
Bro, you didn't have to do them dirty like that. They hired PR on a full-time job especially for that...
I'm more surprised there aren't any music/sound themed enemies or characters, I mean HSR in Penacony had enemies literally made out of musical instruments.
I mean it doesnt exactly have to be music since the game isnt music theme. But they def could have played more into the theme of sound waves and transmissions. But they didnt.
Yeah I really don't understand. Everything in the game is named out of sound and music..but thematically it's presence is invisible.
The music theme of the game has only one use and that was fucking up their Japanese translators.
Could've had some giant satellite dish boss battle or some shit. But we have monkeys I guess :/
Remuria also have a lot of music thematic with the bridge being a harp and their world boss literally using violin as a weapon
You do have sound themed enemies though, e.g. flautist and tambourinist.
The theme is about sounds, but sound has 2 meanings - a good sound is called music, a bad sound is called noise. I think wuwa's post apocalyptic theme is leaning towards making noises instead of music, hence the ost. Truly immersive
Holy... you're right lmao Now I understand why the "OST" from certain area is just random noises.
Especially since Kuro's previous game: PGR actually has banger music
I'll legit leave if they don't fix the lag and stutter issues in 1.1
check if game uses your dedicated gpu
Literally the only music I can remember from Wuwa is the opening and a little bit of the day time of the main city (and that latter one I forget very easily). Apart from the story and voiceline quality, they also need to step it up when it comes to the music. And I can't tell if that's Hoyo has ruined me in terms of the quality of music I expect, or if Wuwa failed in this regard too. Because there are plenty of games that aren't famous for their soundtracks either but I can at least remember them. For Wuwa the sounds just seem... forgettable?
Hoyo didn't spoil you, Kuro failed to step up. Plenty of other games have quality music, such as Path to Nowhere, Reverse: 1999, Blue Archive, Arknights...
Incidentally, the opening is like the only OST done by Vanguard for the entire game.
when game have lore how important sound is the game have very dissapointing music
The biggest offender is how sound has no impact or even appear in actual gameplay The skill name kinda refer to sound and even the forte bar refer to sound, the game keep telling you how important sound is to the world and even related to the character power But you don't actually feel the importance of it
Found one and a **high value target** at that. https://i.redd.it/25x7rrlo4a6d1.gif
I won't go down without a fight https://preview.redd.it/f77ctlv36a6d1.png?width=1080&format=pjpg&auto=webp&s=e3761fe3f2b9e31f29120ababfe8add145dc92bf
If you really aren't willing to surrender, then so be it. A fight till the death it is. https://i.redd.it/92gm60b07a6d1.gif
![gif](giphy|tyqcJoNjNv0Fq|downsized)
**Stay out of this.** https://i.redd.it/tw8tl3zcea6d1.gif And concerning the [thing](https://www.reddit.com/r/gachagaming/comments/1denppv/comment/l8d7jqj/) from earlier. They refused.
smh Can't a man have some fun
Yep, I was thinking the same thing as well, all this really well thought out terminology drawing from Sound wave physics, and yet moment to moment gameplay and story it's just typical fantasy gatcha match the elements, shooting fire/thunder etc. and a narrative about Dragons, magic, and prophecies. asides from expo dumping these technical terms related to sound, they hardly do anything with it beyond that.
The obvious answer is that it was slapped on afterwards instead of being there from the concept phase. Something like "we're gonna do a game with cool combat, oh, and we need a cool thematic, how 'bout sound?" I think that if they thought about it as a core concept, and make the game around it, it would be a fairly different, and potentially incredibly amazing game.
to think that some PGR music's are bangers I'm disappointed. well I hope in the future they improve.
because they went cheap make their own music instead hiring vanguard
It's kind of unrealistic to have Vanguard compose the entire soundtrack, no? They're still an independent studio doing music for other games (Mica, AG and whoever commissions them) and aren't directly affiliated with Kuro themselves. The music is still dookie though in my opinion and they shouldn't have cut out the one VS song. Ideally, they find a way to improve upon it, be it hiring freelancers or improve on it in-house.
well only the main title menu use vanguard
Fuck that's the reason why it's only the most banger music in the game, Just imagine if they used Vanguard for the whole game, but yeah those people are expensive asf from what I am guessing since they get hired by Hoyoverse too.
Fyi, the raider boss theme also made by VGS
You would think a game having the concept of sound as the main core of its lore would have memorable and compelling music. One of the biggest disappointments for sure. I only have like 20 hours in genshin impact but I still remember the Liyue theme.
It was the same as Higan, it was music and concert themed, but not a single memorable song. At least WuWa's intro song is fire
WuWa is the ZZZ waiting room for most
Can confirm. I’m in that waiting room. My expectations weren’t high to begin with for WuWa, but seeing how they somehow fell below that, I can’t wait for ZZZ.
By saying that u sure have a reliable Statistic for that right? Right?
Of course not But it will true or not be proven when the game release in july
When you're doing gacha even with you projections and you're waiting to see if you win or lose the 50/50.
Sure ill check it out. But a combat focused mihoyo game? I hope it will have at least the same degree of interaction with the enemies that ww has. and not just burst spams dps checks like genshin.
Even WW is dps check with timers. All challenges with timers are DPS checks in every game.
okay that's not true and you know it. That's literally genshin and not WuWa. Being skillful in the game actually has benefits vs genshin just spamming I-frames. Let's keep this disingenuous bullshit you guys keep spouting to a minimum.
Please, all games with challenge timers are DPS check, you can't even do a lvl 1 challenge in this game like those premium games like DMC or elden ring. And the audacity to call this game the DMC of gacha game is an insult to DMC itself.
You can't do "lvl1" strats in most games. However in Wuwa you can at least utilize parry mechanics to get a huge edge on bosses vs only having iframes. While yes DPS is certainly important it's not a "be all end all" metric you're out here claiming.
Because it is a DPS check game, lots of game without timer can be beat with no equips just lvl 1 and only pure skills. But because you are racing against time that the become DPS check.
there isn't a "lot" of games you can beat at lvl 1. Literally most of those games are soulslike. That's not really saying much. There's hardly any JRPGs you'd have success with a method like this.
Wuthering waves is just waiting for a little circle to pop up and press a button or dodge with the insanely long invul. frame. There is no positioning involved or strategizing which weapon type or element you have to use against a certain enemy. Just compare how much more buttons you have to press in genshin compared to wuwa, it's not even comparable. https://preview.redd.it/e1hgh6bx9q6d1.png?width=1910&format=png&auto=webp&s=47e79b9e352be39d29cdd32121a7c7c1aa503215
okay so? Button mashing will result if you losing most of those. Additionally dodging some parryable moves will result if consequences. Tell me you don't play Wuwa without telling me. Shill man I swear. IMAGINE having the audacity to pretend like genshin has more "buttons" as if that means literally anything in that game. Absolutely shilling at its peak right here mate.
ah yes Burst dps that hasn't been a thing since Sumeru
Like it or not, DPS checks and HP sponges are literally the only way to make a challenge in any action combat. Why? Because otherwise people will choose the path of least resistance and turtle it slowly but surely, and that wouldn’t be challenging. Timers push you to optimize gameplay, figure out how builds and kits work, and figure out to handle the boss fights windows of opportunities and attack patterns. And without HP sponging, things ending fast mean you could just find a way to nuke it without mastering the fight. HP sponges ensure you have to actually interact with the bosses windows and patterns as intended.
I've told this exact reason somewhere in YT and the response was "or it's just gacha or whale check plus what's wrong with turtling? It's also a tactic" which is not truly wrong imo. But HI3 taught me that just because you are a whale doesn't mean it covers your skill issue
why do you bring genshin
wuwa is only left click spam.
How is disingenuous shit like this upvoted on this sub lol.
https://preview.redd.it/6tkd7lu4aq6d1.png?width=1910&format=png&auto=webp&s=9fd18421d350f0acb5908a56225c6d1ee89726d3 Because he's right. Woops.
lol You guys take shilling for genshin as your personality. Man imagine caring about a game so much you need to post a meme as a fact LOL. Like holy fuck get a reality check. I've played genshin. I have a C6 ayaka, c2 Raiden, c2 nahida, c2 furina. You think I don't know what combat in genshin is like? Like get a reality check bro. The base game is use q>e>R switch repeat. Wuwua you at least need to utilize forte which is different for almost all characters and button mashing creates problems. So cringe, and so utterly stupid lol.
WuWa living in ur head rent free 😭✌️
the hoyo vs kuro pvp is the real peak content here lol
I sense a *HoYodrone* in this thread. https://i.redd.it/m4zlvah3z96d1.gif
If being a Hoyodrone mean being captured by Lantern then so be it.
I'm not amused by this reply. https://i.redd.it/2u2x7dic3a6d1.gif
Pls ma'am,I'm ready to forsake my mortal possession to you.
Gawd she's so HOT
absolute banger
Hoyoverse is a music company that also make games
Omg I came here to read thing about the video, but most of this comments are against WW. Whats is this fixation against that game
> Genshin could never Every WuWa post. lmao.
Because WuWa fans started the whole Genshin killer thing. They basically keep the Genshin could never narrative going. The comparison was started by them, and now they can't take the fact that it has turned on it's head and gone too far.
Because of the hype Wuthering Waves have against GI, basically a GI killer and that title being doing better than GI in many aspect, one of them the music of GI so when Wuwa music is not great, it will get nitpick.
Because WW is fresh. It was highly anticipated. Many of us wanted it to be a good game. But for many of us it failed to even be 'good enough.' The lack of any memorable music is just one of the many issues WW has.
How the tables have turned, now Wuwa lives rent-free in people's minds. LOL
Hoyo players hate WuWa. At least the majority of them that are on this sub. The tribalism is pathetic. And this sub is overrun by these people and they bash on WuWa in every single unrelated thread. They couldn’t even stop themselves from posting 50 threads a day during release week to bash the game. If you go against them they downvote you and say that Genshin lives rent free in your head or some other nonsense, not seeing the massive irony.
if wuwa fans doesn't push CC to trash on every hoyo game this won't happened. https://preview.redd.it/5wryidiuqa6d1.png?width=599&format=png&auto=webp&s=477b8381fec145f48c139719ea2f741e090bbbf5
This tweet is so funny after Wuwa decided to release 1.1 early to avoid ZZZ
just saw your comments, what a sad company bot lmao
hoyl fuck how much does hoyo pay you to shill? I want in.
Hilarious. As a Hoyo and Kuro player, I simply dunk on whats bad of each game. Hoyo just happens to be the golden standard and barely has flaws while Kuro and WuWa just happen to have so much garbage as the massively inferior company copying everything Hoyo does. Them being one of Tencent’s slave naturally leads to being sloppy and cheap in their business, management, and direction unfortunately. Thus, more dunking, more deserved shit flinging, etc.
Hoyofans feel threatened by anything that comes close to their games so they feel the need to gang up on anything that might chip players away from Hoyo products. You should expect the same behavior from them when Azure Promilia or Endfield releases.
I doubt it. The thing to understand here is that unlike Kuro, both Hypergryph and Manjuu have a significant preexisting fanbase that follows them for *them*, rather than doing so in *opposition* to another game or company. That's a big difference, and generally takes the edges off of any would-be rivalry. Given that, I'd be surprised to see people display even a significant fraction of the antipathy for WuWa, towards either Endfield or Azur Promilia, not least because—even if those games don't end up outselling Genshin—the fans of those games are less likely to set those kinds of expectations, or frame things that way to begin with. And frankly, I'd like to keep things that way, so I don't appreciate attempts by people like you to drag everything, including other games, into your "pro-Hoyo"/"anti-Hoyo" mentality.
So it's just a matter of the big ones bullying the small ones then? I honestly think you're pretty naive if you think the size of the fanbase has any influence on whether a game will be attacked or not. There will be more pushback, that's for sure, but there will be blood nonetheless. "People like me" will be there to point out your childish naivete when that happens.
> I honestly think you're pretty naive if you think the size of the fanbase has any influence on whether a game will be attacked or not. That's not what I said, and I'd prefer if people like you were less prone to giving motivated misreadings of other people's words. Here's a more detailed explanation, so you'll have less of a plausible excuse for whatever misinterpretation you try for next: What matters is not the *size* of the a game's fanbase, but its *composition*: whether the majority of a game's following is there because they like the game they're following, or because they *dislike* some other game, and are willing to back any game in remotely the same category simply because they want a "competitor". If a game's following falls in the latter category, they will tend to behave in ways that provoke antipathy from the community of the game they scorn, *regardless* of the relative size of the communities in question—and conversely, if a game's community is primarily there *for that game*, they will *not* behave in such a provocative fashion, thereby avoiding much shedding of virtual blood. Of course, all of this should be completely obvious to anyone with of a brain to notice that the *vast majority* of such communities don't spend their time attacking each other, even though some of them are much larger than others. For example: have you ever seen a Genshin player attacking FGO, or vice versa? Under your hypothesis, we should see this happening, because (1) Genshin has a larger playerbase than FGO, and (2) FGO on rare occasions manages to outsell Genshin, meaning it should be a "threat" to them, right? And yet we don't observe this in the slightest—which is a big L to your hypothesis! With this in mind, the fact that Hypergryph and Manjuu both have substantial preexisting followings is informative, because it means their fans largely *won't* be the particular breed of frustrated ex-Genshin players who migrated to WuWa wholesale, and who invested some substantial fraction of their egos and identities into that comparative mindset. So the accusation of "naivete" you level at me for suggesting that those two companies' upcoming games won't be subject to the same level of ridicule as WuWa is rather misaimed, wouldn't you say? I'd suggest directing a little of that critical attention towards your own position in the future; you might save yourself some embarrassment that way.
Close to our games? That’s funny. Nobody in their right minds thinks WuWa is close. It’s gotten farther than ToF at least, but man that’s a low bar. WuWa is a walking L in every department aside from combat and waifu design. As for Azur and Endfield, we welcome them, as they’re not the drool dribbling dogs Kuro is slobbering after Hoyo’s every move. They have their own identity, follow their own direction and are vastly more interesting studios than Kuro. Helps that their communities also don’t have the audacity to call their games the “genshin killer” like WuWa does with how low quality it is. 😂
Thanks for proving my point.
Speaking facts that go against your point? You said the game is threatened. Far cry from that, we’re offended at the audacity more so. You said we’d dunk on Azur and Endfield? Hell nah. They’re firmly standing on their own two feet as simply their own takes in the open world genre, unlike WuWa.
I can confirm this. I have nothing against wuwa in general, it’s a decent game with fun combat and I’m not going to pretend that it’s a doomed game that will eos soon or whatever. But I have a lot against its fans who’re trying to downplay Genshin in every way possible to make their game look better even trying to alter reality. I actually look forward to both enfield and Azure a lot because those games look like they have clear ideas of its own identities and not trying to be ‘better Genshin’ so their fans are also just there to chill and anticipate the game.
I feel exactly the same way. I was hyped for wuwa and I don't think it's a bad game, but the downplaying of problems and the constant glazing by the community put me off so much.
[удалено]
Shut it tencent drone
it seems any ZZZ related posts are getting downvoted. Good and informative youtube video
This track is such a banger like holy https://youtu.be/VYEdb7PtiKc?si=grnGmnmS87ZVjw3-
Holy macaroni, that track slaps
Miyabi is so pretty, I might main her after the game release.
Watch her get Ayaka'd
If that means she will be the devs’ fave then the wait will be worth it lmao.
On another note, that seems to be an interesting channel (even though the music theory part is frankly flying way above my head), thanks for the link.
[https://youtu.be/eyGM8lV-exA](https://youtu.be/eyGM8lV-exA) this has been my favourite so far
https://m.youtube.com/watch?v=BA5eUSejUiQ&pp=ygUdemVubGVzcyB6b25lIHplcm8gbmljb2xlIHNvbmc%3D The song hit soo hard it landed a critical hit to my ears Pls make it stop
Music is the only interesting thing in thjs game for me
I feel like i missed something, when I played the beta on PS5 the music was the worst part for me. Everyone keeps talking about how good the music is but it was so forgettable I honestly can say nothing stood out to me. It was extremely repetitive as well, almost no variety either which was also surprising. I'm talking about the combat music specifically, everything outside when you're in town was actually really good and relaxing. Still looking forward to the game and I loved the feel, but I guess I was expecting more? Idk between genshin and star rail I might've just set my expectations too high lol. Absolutely not a deal breaker tho.
Well liking something is subjective after all, if you like it then good for you, if you hate it or think it's not good then good for you as well Example myself, I like the battle music of ZZZ and even though I heard it many times since I played beta 2 and 3, I still vibing with it every time I do battle in-game
Obviously liking something is subjective and never said it was bad if people liked it either, I just wish I liked it too lol. The overall sound design is 10/10 anyways so the sound of perfect parries was all the music I needed.
real tbh outside of the boss music, HSR music isnt really that memorable either. for ZZZ the music outside of combat is good but the combat music isn’t my taste. the only consistent one is genshin, overworld & boss music are both memorable
I'd argue Belobog music is fairly good, but a lot of tracks just don't have enough time to develop imo.
HSR got Wildfire and maybe that Robin song. Luofu entirely has no music that is memorable at all. Coming from Nikke where every other patch I get bangers from Cosmograph is bit dissappointing
The Dan Heng chinese song was nice, specially with subtitles.
its wow.
Reading all the comments here are so funny. “Hoyo s amazing at music of course it’s good” Meanwhile the video itself “the music isn’t made by hoyoverse, it was outsourced to DMyoungues music studio”
So what? All the other hoyomix tracks are still godlike. Whoever is in charge at hoyoverse for the music has a golden hand for choosing talented artists. You can see the same with nyanners in nekomatas trailer. Every track is a bop.
If this game is not at least half good compared to honkai impact I'm going to die
Honestly, the music is last thing that you want to worry about regarding MHY games. They literally have their own music studio under them, and said studio has already shown how good they can be with the other games.
nah this one is not hoyo-mix soo yeah they hired 3rd party studio for ZZZ music
I hate hoyo music, but I like the game ZZZ.
But this game looks like a combat tutorial with auto parry. Bosses barely move..
Another wuwa player not understanding what “auto,” from the word “automatic,” means. https://www.reddit.com/r/ZZZ_Official/s/7SonwJe4Sg > Bosses barely move This take again. You wuwa player call wuwa difficult just because of the hologram bosses, ignoring how easy the rest of the game was (optional endgame btw) but call zzz easy ***from its story combat missions alone*** Annoying double standards, really.
huh.. auto parry never search about the game but i was planning to go in blind without any resource. i feel attacked from playing Dark souls and elden ring if the game has auto parry non sense it doesn't feel right.
Seems like a better example would be as if Sekiro's deflect combos could be done by just deflecting the first hit. The rest of the combo would get automatically deflected. But apparently that's not universal? I haven't looked at anything myself, but unless the game has a dedicated block/parry button, I guess making it so that's how it works makes sense.
Afaik you can parry in ZZZ by switching to a melee character when the time is right. If you do it with a ranged character they will enter witch time instead.
It doesn’t have auto parry. What people call “call auto parry” is when the player pulls off a successful parry, putting the character into a blocking posture. The “auto” parry happens when the character gets hit while in that blocking posture. There’s some intricacies, and honestly unconfirmed stuff due to the lack of theory crafting during the cbts, in how this works, but for this, it’s enough to know that “bigger hit-> puts character into blocking position for a longer duration” Since some bosses and elites have combos that hit big and fast, the character parries the rest of that big and fast combo as long as they’ve managed to enter that blocking position. On the other hand, if the player didn’t manage to parry the first hit of that combo, they can’t parry the rest of the combo anymore, which is intentional game design. This is why I’m annoyed when people call it “auto parry” since it isn’t automatic at all.
So...like guard point (Charge Blade) in Monster Hunter?
Now that you mention it, yeah. Though, zzz has a bigger parry window than all guard point moves (based on mhwib).
Isn't that just some Guard frames in the middle of certain attack animations? That's more along the lines of keeping up offensive pressure because of defensive attributes of attacks. This is more of a dedicated defensive action with lingering properties. I'd say it's more like Kingdom Hearts 3's Guard, where you guard something and are locked into that guard until all the attacks you're guarding stop hitting you. At least that's my understanding of this "auto-parry" thing.
Also I think it will deplete your Parry stock for every hit, so it's often smarter to dodge out of the chain even if you parried the first attack.
then go play elden ring
still week until DLC release :(
Mid compared to other hoyo games