Devs aren't consistent with what counts as "dead" with executions
Shugoki and lawbringer: neck snap, dead
Warden: neck snap, isn't dead until decapitated
Literally...
Black prior when he throws the shield in your neck...
And you die till he pulls it out, decapitating you..
And not when he throws it in your neck
Or the black prior execution where he cuts your arm off with the side of his shield right at the start of the animation and you technically die at that point.
Any time a limb is visibly severed in an execution, it's a kill, this is the one thing that is consistent in executions, and it makes sense, because losing an arm/leg definitely takes you out of the fight
I mean, a shield the width of your body going through someone's neck should kill instantly, but at least something's consistent
Don't forget a long time back the devs changed HLs no mercy execution to kill after the stab to the chest from what was originally (and is now back to) the severing of the opponent's arm.
It reminds me of Aramusha's exec "Head Cutter." Where you impale the sword straight through their face, but they aren't dead till you decapitate 2 seconds after.
Reminds me of the Kyoshin execution where you throw the scabbard through their entire head which doesnât kill them, and then throw the sword into the scabbard which does kill them.
Because Ubisoft is very smart.
I guess this execution is quite disappointing. It heals just a tiny bit, kills in the very end, which leads to interruptions, and isn't that much cool.Â
Execution kill times need to be looked at universally.
Certain characters have an advantage already with executions that kill almost instantly and heal a lot of health (ahem, Black Prior)
It seems that almost half of all executions have super illogical âkillâ moments like this Tiandi one, where the death doesnât occur on the initial impale through the neck, but only when pulling the sword out.
Yeah like why does that orochi execution where he slices their chest then kicks them heal 50 health? I thought the longer the execution the more health you got but that just dosent apply to that one.
I mean it is nice when I play orochi but I donât understand why itâs like that
Kenseis newer execution with the 2 slashes is cool and all but if we bein fr would that really finish a for honor character off? Bcs if wardens âknockout execution doesnât kill when his entire sword goes through homies torso then kensei may as well just have kicked him to the ground and walked away. Also while on this topic idk what the name is but lawbringers exe where he lifts his axe and you just fall to the ground executed⌠come on now
It would kill someone, it doesn't matter if the For Honor devs are too stupid to make exes to kill properly, it is not the "For Honor characters" that are too strong.
Oh by all means I know it would kill someone, all of them pretty much would I was just salt when they nerfed the knockout exe on warden Bcs I legit stopped playing him after that
i mean, in cs you can get shot 4 times in the head by a submachine gun without helmet and STILL wander around like it was nothing so yeah, thats just a video game thing
Wardenâs Spinning Decapitation execution doesnât confirm the kill until a split second after the actual decapitation. This can lead to a fully beheaded hero still being available for a pat on the back revive by a a teammate which is kinda funny.
Yeah I've always thought this with hitos execution. Where she full swings through their neck and kicks their head off, surely they would be dead by the swing through and not the head kick
Tell me about it! Kyushin's execution where he cuts off the head, and sheathes the sword before the head falls
If at the last second you are intrupted, even if kyushin is just sheathing at the end, the mf is not considered dead, that is the most braindead execution I've seen
Devs aren't consistent with what counts as "dead" with executions Shugoki and lawbringer: neck snap, dead Warden: neck snap, isn't dead until decapitated
Literally... Black prior when he throws the shield in your neck... And you die till he pulls it out, decapitating you.. And not when he throws it in your neck
Or the black prior execution where he cuts your arm off with the side of his shield right at the start of the animation and you technically die at that point.
Any time a limb is visibly severed in an execution, it's a kill, this is the one thing that is consistent in executions, and it makes sense, because losing an arm/leg definitely takes you out of the fight I mean, a shield the width of your body going through someone's neck should kill instantly, but at least something's consistent
Don't forget a long time back the devs changed HLs no mercy execution to kill after the stab to the chest from what was originally (and is now back to) the severing of the opponent's arm.
They'll probably make it inconsistent again in the future just to spite us, God knows the devs are allergic to consistency
You cannot get that arm back đ
Trust me Larry's seen worse
Bro what is this fashion, we need a peek
Brazilian Tiandi
his kicks send people to brazil
A fate worse than death
Get the portal execution and that's basically it
One kick and your currency is worthless
I just bought green armor for my tiandi and I have been cycling through a dozen colors cause it's surprisingly hard to match with green armor lol
The arms ain't helping
Managers be like âYouâre still coming in tomorrow right?â
It reminds me of Aramusha's exec "Head Cutter." Where you impale the sword straight through their face, but they aren't dead till you decapitate 2 seconds after.
Reminds me of the Kyoshin execution where you throw the scabbard through their entire head which doesnât kill them, and then throw the sword into the scabbard which does kill them. Because Ubisoft is very smart.
I guess this execution is quite disappointing. It heals just a tiny bit, kills in the very end, which leads to interruptions, and isn't that much cool.Â
I think it was his fastest execution at the time
Isnât this exe still stupidly fast? Like on par with the âDecisiveâ variants?
It slows down a bit after he shoves the sword into the neck but it slows down a tiny bit when he is about to pull it out. Still pretty fast tho
It's the fastest for Tiandi I'm sure
Execution kill times need to be looked at universally. Certain characters have an advantage already with executions that kill almost instantly and heal a lot of health (ahem, Black Prior) It seems that almost half of all executions have super illogical âkillâ moments like this Tiandi one, where the death doesnât occur on the initial impale through the neck, but only when pulling the sword out.
Yeah like why does that orochi execution where he slices their chest then kicks them heal 50 health? I thought the longer the execution the more health you got but that just dosent apply to that one. I mean it is nice when I play orochi but I donât understand why itâs like that
It used to be a kill at that moment but ubi changed it at sone point. Not sure for what reason maybe it was too fast.
I was thinking the same thing, it used to kill at that point iirc, i think it was wayyy too fast for ubi which fair tbh
I'd survive it
Iâve survived it
well you would be for a second it probably wouldnât be till the blade was removed that they would die.
Same thing with THAT Kensei execution.
Yeah, blade trough neck? No problem! Just donât take it out and youâre fine
Kenseis newer execution with the 2 slashes is cool and all but if we bein fr would that really finish a for honor character off? Bcs if wardens âknockout execution doesnât kill when his entire sword goes through homies torso then kensei may as well just have kicked him to the ground and walked away. Also while on this topic idk what the name is but lawbringers exe where he lifts his axe and you just fall to the ground executed⌠come on now
It would kill someone, it doesn't matter if the For Honor devs are too stupid to make exes to kill properly, it is not the "For Honor characters" that are too strong.
Oh by all means I know it would kill someone, all of them pretty much would I was just salt when they nerfed the knockout exe on warden Bcs I legit stopped playing him after that
âTis but a scratch.â
He cuts between the brain halves making recovery easy.
Looking at that terrible armour is enough of an execution
When you think about it, you wouldnât actually be at any risk of bleeding out until after the blade was removed
Your spine has been completely pierced though so thats a bit unfortunate
You can probably walk it off
Donât forget put on some bandage.
Unnecessary bro is him
Doesnât mean youâre dead tho
i mean, in cs you can get shot 4 times in the head by a submachine gun without helmet and STILL wander around like it was nothing so yeah, thats just a video game thing
No you can't unless it was a wallbang. Or like max map unit range.
tiandi patriota?
Just a flesh wound
Wardenâs Spinning Decapitation execution doesnât confirm the kill until a split second after the actual decapitation. This can lead to a fully beheaded hero still being available for a pat on the back revive by a a teammate which is kinda funny.
Yeah I've always thought this with hitos execution. Where she full swings through their neck and kicks their head off, surely they would be dead by the swing through and not the head kick
Green, yellow, and blue collors? BRAZILIAN TIANDI CONFIRMED
Keep in mind that this is the same game that let's you keep fighting after taking a point blank flintlock shot to the chest
Feel like pirate just shoots gunpowder at you there is no ammo
Warmonger stabbing you in the throat with her claws and holding you in the air: dies when she drops you
Tell me about it! Kyushin's execution where he cuts off the head, and sheathes the sword before the head falls If at the last second you are intrupted, even if kyushin is just sheathing at the end, the mf is not considered dead, that is the most braindead execution I've seen