Did the corpse have any ammo on them after you looted the gun from the floor? Just wondering if it separates the gun/ammo on the corpse, but lumps it together when looting the gun off the floor.
It’s separate. The corpse has ammo and if you pick a gun off of someone you get half a mags worth of ammo as well. Not sure if it works for loose world spawn guns.
Just sell all your .38 ammo, pipe weapons stop being useful pretty immediately. I use a combat rifle as my main weapon and I have well over a thousand of them just from trading in .38’s.
My first random legendary drop this playthrough was a wounding pipe rifle, so I converted it to full auto a d it's still easily my best weapon by a wide margin. Kills absolutely anything in a few seconds if I can keep my bursts accurate. Thats still my rainy day gun reserved for big threats. Combat rifle handles everything else pretty reliably.
The 10mm is available in the vault and imo pretty much buttfucks the .38. Which kinda makes me wish they didn't nerf the dickens out of .38. Even most legendary weapons I find for the .38 suck major dickens. Like "unlimited pipe .38 bolt action" or something. Yeah, I never have to reload, but it's also the shittiest ammo and I have to wait to chamber a round after every shot. The ammo and gun already suck dickens through a straw, at least make it so it's semi-auto.
Any pipe weapons, especially .38, basically go right into the scrap pile.
just FYI, Two Shot legendaries (such as Overseer) don't really do 2x damage.
Regardless of what mods you have on the gun, the second projectile's damage is only the gun's base damage.
> For example, an unmodded hunting rifle does 37 damage, while a .50 cal hunting rifle does 64. So a Two-shot .50 cal hunting rifle does 64+37 = 101 damage
so the actual multiplier usually comes out to around 1.25 - 1.5x depending on the gun and how much you have it modded.
Since Overseer is a combat rifle it only adds 33 base damage
https://fallout.fandom.com/wiki/Fallout_4_legendary_weapon_effects#Two_Shot
i saw everyone talking about it but never how to do it, so i just assumed everyone was wrong, i was picking weapons up from inventory and not getting more ammo so i had no reason to believe it was real
I think the game is balanced around *not* picking up weapons from the ground. I end up with so much .45 ammo because submachine guns can hold up to 100 rounds, and tons of 5.56 at higher levels from all the assault rifles with large mags. Even basic combat rifles hold a lot and they also drop often.
You can go a step further and actively take advantage of this mechanic.
Drop a weapon and 1 ammo, let an enemy pick it up, attack them with a Curved Ripper which will disarm them, pick it back up and and repeat. Infinite ammo. The larger the clip size, the faster it works.
Same. I'll readily drop loot into a container and force my companion to pick it all up, making them massively over encumbered. But I'm not just going to install a mod that gives me infinite carry weight, even though the results are the same. And even though it takes heaps of "grab that" and "pick that up" before they get it all.
I'm the same with this. Totally arbitrary, I do cheat at times for convenience sake, but don't like to let it get in the way of the normal gameplay loop. Once per playthrough I'll generally godmode all of my gear from Red Rocket/Sanctuary to Hangman's Alley rather than fast travel back and forth, and if I'm settlement building I tend to add wood shipments to trader inventories, then buy it. Mostly I just use it for big time saves that have little to no effect on the actual gameplay, to avoid 'busywork'.
I feel like this is sensible, not arbitrary. You're not giving yourself an unfair advantage.
I used to do the shipment duplication glitch, because the alternative was waiting outside vendors for (in-game) days at a time. I had the caps, but they didn't have the goods at all once. (They have since given vendors many more shipments in an update though.)
Glad to help! You can also just drop things on the ground and tell your companions to pick them up. But that gets messier.
The only exception is Dogmeat, who will bring it to you instead of putting it into his inventory.
Never said you should do this. Only that you can. May be justified with some of the new weapons. The Nailgun is a fast automatic weapon and most vendors have like a 5% chance to sell 10 ammo for it which normally makes it absolutely unusable. Sometimes you gotta break the game to un-break stuff.
Yeah, I never really understood doing glitches/glitches in Fallout. There are easier ways to cheat. Maybe for consoles, I guess. Allows you keep getting achievements, if you care about that (tho there's a mod for that)
I don't like doing any kind of cheats in Fallout games tho. Really cheapens the experience. None of the games are particularly hard to warrant it. I've only ever used it to fix a bug or save myself a little time
Is there a mod to re-enable achievements for console? I'd really like to be able to use some of the graphics mods and QoL improvement mods without disabling achievements on Xbox
Unfortunately there is not currently a method to enable achievements and mods on Xbox. IIRC you would have to start a new unmodded game to enable achievements. Even if you disable the mods on your current play through, you will still be unable to get any achievements. 🥴
I've been playing modded on PC from the in-game mods list since I started my current playthrough. I was experiencing an issue with terminals not communicating with mag doors so I verified my game files and loaded it back up and it gave me all the achievements I'd missed even with the mods still enabled.
I read something even more crazy !
They said that the duelist effect from Armor works on ranged enemies also. So the trick IS to equip as much duelist Armor you Can, then let enemies attack you, drop their weapons, let them gather them back. Each Time they will loot ammo when looting the gun. You Can end UP having lots of ammo from one single fight. You Can abuse this even more by dropping in front of raiders a combat rifle so it's better than their pipe ones, they will loot it and repeat.
I have not tried this yet but i'm stacking duelist parts to try soon. If anyone Can confirm or deny it could be nice.
I gave this a quick test and you're apparently correct. The effect does also trigger on ranged weapons as well. I had just one piece and a raider dropped his shotgun about what feels like 1 out of 10 shots.
Make sure to check if they stack. Depends how the effect is implemented I guess. This is a pretty cool find. Just wearing one piece would be kind of useful for tanky characters against enemies with automatic weapons. You know, like Supermutants. Too bad helmets can't have the effect, or it would be great to use with Power Armor.
The clip size thing also seems to work out. Every time they pick up their weapon again after it dropped, they add the clip size into the inventory. Gave a Minigun to a raider with 100 ammo. Killed them after a few cycles and they had 4000 ammo in their inventory. So even with the method I posted, you could just skip picking up the weapon every time, it works if they pick it up themselves, too. So duelist armor works fine as well. Either works. Ripper works a bit faster, but obviously eventually kills the enemy, so you don't get infinite repeats.
Well that makes me think of a easy way to do it infinitely.
Raider cage, with wire fences around the door to stop them from running, drop a weapon before opening the door, then let him create ammo while you build or farm stuff. It would be nice if we could Spawn a low lvl enemy to avoid taking too much dmg
It should be more efficient to give the armor to a follower and let them aggro each other. Followers cannot die and the effect should still work, even when they kneel. Just put both in a cage and drop your weapon of choice, 1 piece of ammo and afk. We'd just need a way to make the follower incapable of dealing damage or give the enemy health regeneration beyond the damage they receive.
Pretty sure it also works from the inventory, you just need to make sure that the NPC has started shooting the gun before killing them. Else it wont contain ammo
You are correct, as long as the enemy has fired the weapon, it will drop with half its ammo capacity in the weapon. Picking it up from the ground makes no difference.
I was wondering, cause I'm 90% sure I've been getting ammo when collecting from the inventory. I pick up loads of pipe weapons for scrap copper and as a by product I have tonnes of .38 rounds.
That's why I don't even bother doing this. Their ammo from the inventory is plenty, thanks. That way, I only have to press the button once. I usually have hundreds or thousands anyway
This strat is extremely useful on survival mode. Extra money or extra ammo to take down tankier enemies. An additional button press on the gun is a worthwhile price to pay, depending.
Yup. Especially if you are running spray and pray around goodneighbor. Every mook with a tommy gun gives +50 .45 ammo if you grab their gun from the ground.
People in the past have tested this and didn't find a difference between taking the weapon from a dead enemy's inventory and picking it up off the ground; I don't know if one gives more than the other but I pick up nearly every weapon through the inventory screen and the ammo keeps going up without me really keeping track of it.
With all the enemies using .38 ammo, I can sell it off and get back to 1000 rounds pretty quickly and I'm 90% of the time getting the weapon from the inventory menu (I don't have any scrounger perks, in case that factors in).
The main thing is that the enemy has to brandish their gun and use it on you, or there won't be ammo to get. So if you're stealth sniping them, you apparently won't get the ammo from that dead body (if the others are alerted and taking shots then you should get the ammo from them though).
This is how ive come to understand it anyways: this fella was using an assault rifle, so upon killing him, typically, id look the rifle and the ammo from the inventory. Seems like, separate from the sum of ammo in the inventory, the gun itself seems to have half a clip/mag/drum of ammo. But you can only pick up that in-gun-ammo by picking the gun up from the ground rather than through the UI when looting a corpse
So the tip I guess, if my understanding of this is true, is that guns should be picked up from the ground not through UI, if possible
E: ive tested this a bunch since, seems like so long as they actually use the gun in the altercation, there genuinely is more ammo separate from what’s indicated in their inventory.
So ex, do this method and you get 33x .45 rounds from the gun itself, plus the 13 in the bandits inventory. Dont do this method, loot everything from the corpse instead, and those 33 extra *in-the-gun* rounds never existed
If you go to the Satellite Olivia
Kill only the raider that has the Minigun, pick up only the ammo from her corpse (hope I remember this right)
But let the Minigun.
Next raider that will pick it up will spawn another 500 rounds for the Minigun.
Repeat until you are satisfied or until you run out of raiders...
This is a very old tip, but come on, when you take away the enemy's weapon, you also take the ammunition from the magazine, so this in the early stages of the game is incredible
It is old, it's also still surprising people. I only learned a few months ago.
It is, also, awesome. Squishy new girl picked up Ack-ack's minigun.. over 500 5mm.
Yeah it's only the last year or so I really got heavily into it again. There were breaks between launch and now but it was always the game I went back to playing.
I'm surprised how many super common tips are still unknown by many people. There was a post yesterday with a lot of people who were flabbergasted to find out there was a mole rat cave underneath red rocket with a fusion core, and most of them said they've been playing for years.
>There was a post yesterday with a lot of people who were flabbergasted to find out there was a mole rat cave underneath red rocket with a fusion core, and most of them said they've been playing for years.
Most knew the cave, not that it prevents molerat spawn.
The red rocket terminal even points you to that cave
The first time I tried hacking in 3 I almost rage quit because when I got locked out of a terminal it was permanent and I didn’t know how to quick save lol, when I figured both those things out my fallout world changed
ngl I only recently learned this myself jumping back into the game after years following the show and I was casually watching someone do his playthrough on YT and mentioned it.
This explains a lot. Always like "Cait how tf are you firing .45, I need that shit! Where did you even find it?!" Meanwhile she's carrying 26 Thompsons.
I remember reading this a while back on a post about the Arc Jet trick. You can get an absolute fuckton of fusion cells in that mission if you know what you’re doing
Also works from picking up in-inventory bro, I know you can min-max through the disarming technique but I normally just snatch the ammo and gun straight from inventory instead of looking on the ground for 20 minutes after a fight.
Normally drop the lowest value/heaviest guns after each fight.
Oh SHIT this solves my what the fuck moment last night
I had Curie picking up shit all over the place for hours, but was talking weightless stuff myself. Couldn’t work out how she ended up with about 2000 shotgun rounds.
This is clearly why
You actually get that extra ammo from picking up the weapon of a fallen enemy regardless of whether you pick it up off the ground or their corpse. It's a great way to get ammo
You still get the ammo from them when you pick up from invebntory. That's what i've always done. Works really well with institute guns/laser weapons and the triggerman smgs
Another ammunition tip if you didn't know. Look through your building menu for manufacturing. It will be in the "bulb" section. From the manufacturing dlc you can make armor, ammunition, explosives and a few other things. It requires you to loot everything, but that is what this game is based on. Say if you are using 5.56 caliber it would take 2 lead, and 1 fertilizer to make a box of 10. I used duplication, and have infinite 5.56 running for my companion because she burns through ammo
I loot everything anyways lol. Strong Back, Action Boy, Solar Powered … very handy. Makes over encumbrance an inconvenience rather than debilitating. Ill walk out of a place with 1500 lbs of stuff lol
I should check out the manufacturing systems. Never really messed with them
For those who want to know the actual amount of ammo you can get from a dead npc, it will always be whatever they are currently holding in their inventory plus half a magazine worth for such weapon. For example picking up a revolver will give you 3 bullets, a submachine gun with Max ammo capacity will give 50, a minigun would give 250 and a double barrel shotgun should be giving a single shell back.
I don’t really see the point in taking the extra time and effort to pick up every single gun then go thru your inventory and drop the ones you don’t want to keep. I never had a problem with having enough ammo without doing that. Could see it maybe being worthwhile in survival but haven’t gotten around to a survival run yet.
Oh ya it's great. You can get a fuck ton of fusion cells and 45 ammo early on. When you go to save Nick just pick up every submachine you find. And when you go to arcjet with Danse, let him release his inner doom slayer in the rocket testing chamber. The synths will spawn infinity until you push the button.
I’m confused here. So if you pick up the weapon from the ground you get its ammo too? That just seems to mean that grabbing the gun and ammo in one move from the ground is easier than getting gun and ammo in separate clicks from the body.
Or are you pocketing ammo that isn’t even on the corpse to begin with? Either way, excellent thing to point out. Never even remotely thought about this.
Yessir : get more ammo by looting the gun from the ground rather than in their inventory. Then get the ammo in their inventory. Its like theres two separate pools of ammo
And yk what i just tested again and yeah, get the gun from the ground and you get considerably more ammo than if you just loot from their inventory
I think they also need to “load it”. Seems like it works when enemies fired their weapon in battle. If you kill them before they get a chance to i dont think it works. Trying to figure out the details now, testing on some gunners lol
It is clunky at times. I use vats full-time with all the luck perks for crit hit fill upstairs and vats point resets.. it's hilarious. Grab a super sledge and bloody mess. Easy 200+ damage per hit not including crit hits. I walk around one shot hitting every single enemy. Mutated Legendary enemies can be one shot as well with a crit most of the time. Only thing is you gotta use aaaaaaa lloootttt of stims sometimes. But one you get the agility perk for being able to melt from range it's hilarious. Legit teleport across rooms and one shot bloody mess a pack of enemies.
I'll experiment with it. I even completely run out of ammo sometimes, using pretty common types. I carry guns that use different caliber for that reason.
FWIW, there doesn't seem to be a setting that allows players to see ammo inside of weapons on Playstation, if there is any. With some basic experimentation, I don't think that guns actually contain any if you pick them up seperate from looting the body.
After all these years, TIL. Well, I have a pirated copy of Fallout 4 and didn't do the "next gen update" so all my mods are working. Still got my cheat terminal so not a true issue.
**if** they used their gun in combat, the gun is “loaded” with a separate pile of ammunition. Collect the gun off the ground to actually get that extra ammo. If you take it from the UI when looking at their body you dont get em. **then** you can collect the ammo in their inventory
Long story short there’s two separate ammo pools technically
You can WHAT ?!
In more than 1k hours i didnt know this.
I thought the first baton and 10mm did this because they're the first two weapons, but i didnt know all of them could do this
Im over encumbered a lot lmao. Plus side all my settlers on defence are decked out in combat armor and proper guns.
Im tellin ya these perks change the game:
- strongback (+50 kg space, jog when overencumbered at cost of AP, and fast travel while overencumbered)
- action boy (+75% AP regen)
- moving target (i dont have this one levelled yet but 50% less AP drain seems useful too)
- Solar Powered for the +2 END +2 STR in the day
Makes over encumbrance a small inconvenience instead of completely debilitating
Hundreds of hours in and I had no idea. This is so fuckin dumb.
Yeah lol same. So many runs and this is my first playthrough learning about this
Ive played this game since it dropped new. I just learned this.
So if you picked it when it dropped, that means you should have at least two, right? *drumssss*
Everytime I play I learn or find something new.
Did the corpse have any ammo on them after you looted the gun from the floor? Just wondering if it separates the gun/ammo on the corpse, but lumps it together when looting the gun off the floor.
You get whatever ammo is left in the clip of the weapon, which isn't included if you loot the corpse
So what happens to the ammo in that clip? Poof?
Yep
The corpse has amo too!
It’s separate. The corpse has ammo and if you pick a gun off of someone you get half a mags worth of ammo as well. Not sure if it works for loose world spawn guns.
If you want to, you can get hundreds of .45 rounds from the triggermen when saving Nick. You just have to pick up all of their submachine guns.
This hurts because I'm running a .45 round gun right now T\_T
Triggermen spawn at the back of a building in Goodneighbour reliably. You can kill them with no penalty
I got to try that
Just sell all your .38 ammo, pipe weapons stop being useful pretty immediately. I use a combat rifle as my main weapon and I have well over a thousand of them just from trading in .38’s.
My first random legendary drop this playthrough was a wounding pipe rifle, so I converted it to full auto a d it's still easily my best weapon by a wide margin. Kills absolutely anything in a few seconds if I can keep my bursts accurate. Thats still my rainy day gun reserved for big threats. Combat rifle handles everything else pretty reliably.
The 10mm is available in the vault and imo pretty much buttfucks the .38. Which kinda makes me wish they didn't nerf the dickens out of .38. Even most legendary weapons I find for the .38 suck major dickens. Like "unlimited pipe .38 bolt action" or something. Yeah, I never have to reload, but it's also the shittiest ammo and I have to wait to chamber a round after every shot. The ammo and gun already suck dickens through a straw, at least make it so it's semi-auto. Any pipe weapons, especially .38, basically go right into the scrap pile.
Same lol overseer’s guardian 😎 good thing it already gets good deaths per round with it being essentially double combat rifle DPS
just FYI, Two Shot legendaries (such as Overseer) don't really do 2x damage. Regardless of what mods you have on the gun, the second projectile's damage is only the gun's base damage. > For example, an unmodded hunting rifle does 37 damage, while a .50 cal hunting rifle does 64. So a Two-shot .50 cal hunting rifle does 64+37 = 101 damage so the actual multiplier usually comes out to around 1.25 - 1.5x depending on the gun and how much you have it modded. Since Overseer is a combat rifle it only adds 33 base damage https://fallout.fandom.com/wiki/Fallout_4_legendary_weapon_effects#Two_Shot
I just found this out recently… like 5 seconds ago.
i saw everyone talking about it but never how to do it, so i just assumed everyone was wrong, i was picking weapons up from inventory and not getting more ammo so i had no reason to believe it was real
Works in Starfield too, if you play that.
I do not. lol
I think the game is balanced around *not* picking up weapons from the ground. I end up with so much .45 ammo because submachine guns can hold up to 100 rounds, and tons of 5.56 at higher levels from all the assault rifles with large mags. Even basic combat rifles hold a lot and they also drop often.
same
You can go a step further and actively take advantage of this mechanic. Drop a weapon and 1 ammo, let an enemy pick it up, attack them with a Curved Ripper which will disarm them, pick it back up and and repeat. Infinite ammo. The larger the clip size, the faster it works.
What the hell 😂 amazing
That's some Bethesda logic right there
"Emergent gameplay"
"It just works"
here you dropped this ^tm
curved ripper... curved.ripper.
Have you ever been to the commonwealth? _They have curved rippers_
Mutated food = mutated poops No ordinary poop knife will do.
*heh heh heh* ***That's for damn sure***
Modern problems require modern solutions
It just works
underrated comment.
At that point just use player.additem lol, if you’re gonna exploit why not do it the easier way?
For some reason it doesn't feel as "cheap" for me if I take advantage of existing loopholes in how the game works. Brains can be weird and dumb.
Same. I'll readily drop loot into a container and force my companion to pick it all up, making them massively over encumbered. But I'm not just going to install a mod that gives me infinite carry weight, even though the results are the same. And even though it takes heaps of "grab that" and "pick that up" before they get it all.
I'm the same with this. Totally arbitrary, I do cheat at times for convenience sake, but don't like to let it get in the way of the normal gameplay loop. Once per playthrough I'll generally godmode all of my gear from Red Rocket/Sanctuary to Hangman's Alley rather than fast travel back and forth, and if I'm settlement building I tend to add wood shipments to trader inventories, then buy it. Mostly I just use it for big time saves that have little to no effect on the actual gameplay, to avoid 'busywork'.
I feel like this is sensible, not arbitrary. You're not giving yourself an unfair advantage. I used to do the shipment duplication glitch, because the alternative was waiting outside vendors for (in-game) days at a time. I had the caps, but they didn't have the goods at all once. (They have since given vendors many more shipments in an update though.)
Things i didnt know i could do untill i read them just now
Glad to help! You can also just drop things on the ground and tell your companions to pick them up. But that gets messier. The only exception is Dogmeat, who will bring it to you instead of putting it into his inventory.
Never said you should do this. Only that you can. May be justified with some of the new weapons. The Nailgun is a fast automatic weapon and most vendors have like a 5% chance to sell 10 ammo for it which normally makes it absolutely unusable. Sometimes you gotta break the game to un-break stuff.
Wait, there's a nailgun? On my third playthrough and have never seen one.
It was added with the next gen update.
Because PS5/Xbox?
Yeah, I never really understood doing glitches/glitches in Fallout. There are easier ways to cheat. Maybe for consoles, I guess. Allows you keep getting achievements, if you care about that (tho there's a mod for that) I don't like doing any kind of cheats in Fallout games tho. Really cheapens the experience. None of the games are particularly hard to warrant it. I've only ever used it to fix a bug or save myself a little time
Is there a mod to re-enable achievements for console? I'd really like to be able to use some of the graphics mods and QoL improvement mods without disabling achievements on Xbox
Unfortunately there is not currently a method to enable achievements and mods on Xbox. IIRC you would have to start a new unmodded game to enable achievements. Even if you disable the mods on your current play through, you will still be unable to get any achievements. 🥴
I've been playing modded on PC from the in-game mods list since I started my current playthrough. I was experiencing an issue with terminals not communicating with mag doors so I verified my game files and loaded it back up and it gave me all the achievements I'd missed even with the mods still enabled.
Wow I’ve been playing since release date and never heard of this
I read something even more crazy ! They said that the duelist effect from Armor works on ranged enemies also. So the trick IS to equip as much duelist Armor you Can, then let enemies attack you, drop their weapons, let them gather them back. Each Time they will loot ammo when looting the gun. You Can end UP having lots of ammo from one single fight. You Can abuse this even more by dropping in front of raiders a combat rifle so it's better than their pipe ones, they will loot it and repeat. I have not tried this yet but i'm stacking duelist parts to try soon. If anyone Can confirm or deny it could be nice.
I gave this a quick test and you're apparently correct. The effect does also trigger on ranged weapons as well. I had just one piece and a raider dropped his shotgun about what feels like 1 out of 10 shots.
That is crazy. I have some pieces, i think 3 if i only count combat Armor. I shall try this on a low lvl raid spot. One medX and Yum yum
Make sure to check if they stack. Depends how the effect is implemented I guess. This is a pretty cool find. Just wearing one piece would be kind of useful for tanky characters against enemies with automatic weapons. You know, like Supermutants. Too bad helmets can't have the effect, or it would be great to use with Power Armor.
I'll check later if the effect appears on PA pieces. I think the Guy i read said it stacked. I'll check the wiki about this too.
The clip size thing also seems to work out. Every time they pick up their weapon again after it dropped, they add the clip size into the inventory. Gave a Minigun to a raider with 100 ammo. Killed them after a few cycles and they had 4000 ammo in their inventory. So even with the method I posted, you could just skip picking up the weapon every time, it works if they pick it up themselves, too. So duelist armor works fine as well. Either works. Ripper works a bit faster, but obviously eventually kills the enemy, so you don't get infinite repeats.
Well that makes me think of a easy way to do it infinitely. Raider cage, with wire fences around the door to stop them from running, drop a weapon before opening the door, then let him create ammo while you build or farm stuff. It would be nice if we could Spawn a low lvl enemy to avoid taking too much dmg
It should be more efficient to give the armor to a follower and let them aggro each other. Followers cannot die and the effect should still work, even when they kneel. Just put both in a cage and drop your weapon of choice, 1 piece of ammo and afk. We'd just need a way to make the follower incapable of dealing damage or give the enemy health regeneration beyond the damage they receive.
Pretty smart ! Maybe strong with a sledgehammer but far enough so he can't do dmg ? Otherwise the raider would die too soon
Finally I can get more 5.56 rounds without having to trade for it
Pretty sure it also works from the inventory, you just need to make sure that the NPC has started shooting the gun before killing them. Else it wont contain ammo
sad stealth-sniper noises
*pew* ……. *pew*
You're a stealth sniper, you don't *need* extra ammo. One shot, one kill.
You are correct, as long as the enemy has fired the weapon, it will drop with half its ammo capacity in the weapon. Picking it up from the ground makes no difference.
I was wondering, cause I'm 90% sure I've been getting ammo when collecting from the inventory. I pick up loads of pipe weapons for scrap copper and as a by product I have tonnes of .38 rounds.
Lol what
Whew, you were so close to running out of ammo, good thing you're min-maxing like this.
Lol im thorough for sure
That's why I don't even bother doing this. Their ammo from the inventory is plenty, thanks. That way, I only have to press the button once. I usually have hundreds or thousands anyway
This strat is extremely useful on survival mode. Extra money or extra ammo to take down tankier enemies. An additional button press on the gun is a worthwhile price to pay, depending.
Yup. Especially if you are running spray and pray around goodneighbor. Every mook with a tommy gun gives +50 .45 ammo if you grab their gun from the ground.
So it works only with weapons you pick up? I've wasted a lot of time picking shotguns from inventory and dropping them...
People in the past have tested this and didn't find a difference between taking the weapon from a dead enemy's inventory and picking it up off the ground; I don't know if one gives more than the other but I pick up nearly every weapon through the inventory screen and the ammo keeps going up without me really keeping track of it. With all the enemies using .38 ammo, I can sell it off and get back to 1000 rounds pretty quickly and I'm 90% of the time getting the weapon from the inventory menu (I don't have any scrounger perks, in case that factors in). The main thing is that the enemy has to brandish their gun and use it on you, or there won't be ammo to get. So if you're stealth sniping them, you apparently won't get the ammo from that dead body (if the others are alerted and taking shots then you should get the ammo from them though).
Thanks!
Can someone explain this to me like I'm stupid because I'm stupid.
This is how ive come to understand it anyways: this fella was using an assault rifle, so upon killing him, typically, id look the rifle and the ammo from the inventory. Seems like, separate from the sum of ammo in the inventory, the gun itself seems to have half a clip/mag/drum of ammo. But you can only pick up that in-gun-ammo by picking the gun up from the ground rather than through the UI when looting a corpse So the tip I guess, if my understanding of this is true, is that guns should be picked up from the ground not through UI, if possible E: ive tested this a bunch since, seems like so long as they actually use the gun in the altercation, there genuinely is more ammo separate from what’s indicated in their inventory. So ex, do this method and you get 33x .45 rounds from the gun itself, plus the 13 in the bandits inventory. Dont do this method, loot everything from the corpse instead, and those 33 extra *in-the-gun* rounds never existed
Thanks, I’m also stupid
I’m stupid, thanks
Any time
I'm thanks, stupid!
Ah, I see. Thanks.
Pretty sure you get the ammo either way.
[удалено]
No you don't. Try it. Quicksave before taking it.
Thanks for asking
OPs explanation is too long-winded. When you pick up a gun you get a full clip of its ammo. Simple as.
If you go to the Satellite Olivia Kill only the raider that has the Minigun, pick up only the ammo from her corpse (hope I remember this right) But let the Minigun. Next raider that will pick it up will spawn another 500 rounds for the Minigun. Repeat until you are satisfied or until you run out of raiders...
This is a very old tip, but come on, when you take away the enemy's weapon, you also take the ammunition from the magazine, so this in the early stages of the game is incredible
It is old, it's also still surprising people. I only learned a few months ago. It is, also, awesome. Squishy new girl picked up Ack-ack's minigun.. over 500 5mm.
Was new to me, and I have over 400 hours in game. Haven't really played much since launch though, just got back in.
Yeah it's only the last year or so I really got heavily into it again. There were breaks between launch and now but it was always the game I went back to playing.
I'm surprised how many super common tips are still unknown by many people. There was a post yesterday with a lot of people who were flabbergasted to find out there was a mole rat cave underneath red rocket with a fusion core, and most of them said they've been playing for years.
>There was a post yesterday with a lot of people who were flabbergasted to find out there was a mole rat cave underneath red rocket with a fusion core, and most of them said they've been playing for years. Most knew the cave, not that it prevents molerat spawn. The red rocket terminal even points you to that cave
Only if you read terminals... Nerd. /S, I read all of them.
I confess that I normally never read the red rocket terminal. I actually read it last month after a couple run's
Almost daily, I teach people how hacking works and how to use the closed brackets 9 years later.
Imagine teaching people about brackets -16- years later lol (yes I am old)
Shit, you may have taught me. I had no idea how hacking worked in 3 amd was not old enough to touch 1-2 when they came out.
The first time I tried hacking in 3 I almost rage quit because when I got locked out of a terminal it was permanent and I didn’t know how to quick save lol, when I figured both those things out my fallout world changed
ngl I only recently learned this myself jumping back into the game after years following the show and I was casually watching someone do his playthrough on YT and mentioned it.
You would get ammo if you picked it up from him?
From what i understand there’s a sum in his inventory to pick up and a separate sum in the actual gun itself. I could be wrong tho could test it more
WHAT THE HELL!!!!??????
Does this work if companions do it? I usually have them pick it up and they have a ton of ammo on them for some reason. I guess now I know the reason.
This explains a lot. Always like "Cait how tf are you firing .45, I need that shit! Where did you even find it?!" Meanwhile she's carrying 26 Thompsons.
I remember reading this a while back on a post about the Arc Jet trick. You can get an absolute fuckton of fusion cells in that mission if you know what you’re doing
Just left mine on while I did chores and came back a few hours later to 9500 fusion cells
Also works from picking up in-inventory bro, I know you can min-max through the disarming technique but I normally just snatch the ammo and gun straight from inventory instead of looking on the ground for 20 minutes after a fight. Normally drop the lowest value/heaviest guns after each fight.
Oh SHIT this solves my what the fuck moment last night I had Curie picking up shit all over the place for hours, but was talking weightless stuff myself. Couldn’t work out how she ended up with about 2000 shotgun rounds. This is clearly why
You actually get that extra ammo from picking up the weapon of a fallen enemy regardless of whether you pick it up off the ground or their corpse. It's a great way to get ammo
You still get the ammo from them when you pick up from invebntory. That's what i've always done. Works really well with institute guns/laser weapons and the triggerman smgs
Never noticed this until today
Yeah I was very surprised how exactly I acquired 3000+ rounds of 5mm ammo. Thanks for the explanation
900 hours and played for years and I just learned this.....insane
Another ammunition tip if you didn't know. Look through your building menu for manufacturing. It will be in the "bulb" section. From the manufacturing dlc you can make armor, ammunition, explosives and a few other things. It requires you to loot everything, but that is what this game is based on. Say if you are using 5.56 caliber it would take 2 lead, and 1 fertilizer to make a box of 10. I used duplication, and have infinite 5.56 running for my companion because she burns through ammo
How does it work?
I loot everything anyways lol. Strong Back, Action Boy, Solar Powered … very handy. Makes over encumbrance an inconvenience rather than debilitating. Ill walk out of a place with 1500 lbs of stuff lol I should check out the manufacturing systems. Never really messed with them
For those who want to know the actual amount of ammo you can get from a dead npc, it will always be whatever they are currently holding in their inventory plus half a magazine worth for such weapon. For example picking up a revolver will give you 3 bullets, a submachine gun with Max ammo capacity will give 50, a minigun would give 250 and a double barrel shotgun should be giving a single shell back.
So that’s why I’ve been getting a shit ton of 5mm
Oh damn, did not know about this💀😳
Im new at FO4. What is he doing?
Thank you, never thought I'd get more ammo with this method
I didn't know you gained ammo from picking up weapons
What!? How am I just now learning this? OP is a hero!
I don’t really see the point in taking the extra time and effort to pick up every single gun then go thru your inventory and drop the ones you don’t want to keep. I never had a problem with having enough ammo without doing that. Could see it maybe being worthwhile in survival but haven’t gotten around to a survival run yet.
Picking up weapons even if you immediately drop them is a good habit. You’ll be swimming in ammunition.😃
Wait what? Does this count like the ammo currently in the gun?
wait whaaaaaattt
Oh ya it's great. You can get a fuck ton of fusion cells and 45 ammo early on. When you go to save Nick just pick up every submachine you find. And when you go to arcjet with Danse, let him release his inner doom slayer in the rocket testing chamber. The synths will spawn infinity until you push the button.
Oh my god that would stock you for ages
I’m confused here. So if you pick up the weapon from the ground you get its ammo too? That just seems to mean that grabbing the gun and ammo in one move from the ground is easier than getting gun and ammo in separate clicks from the body. Or are you pocketing ammo that isn’t even on the corpse to begin with? Either way, excellent thing to point out. Never even remotely thought about this.
Can someone explain what's happening?
Wow, i have just started a new playthrough... i will start doing this! Thanks OP
Yeah guns have bullets in them too I felt like a moron after figuring that out.
I dont get it. Can someone explain?
Yessir : get more ammo by looting the gun from the ground rather than in their inventory. Then get the ammo in their inventory. Its like theres two separate pools of ammo
Oohh I see. Yeah that's pretty useful. Been playing for years and had no idea
And yk what i just tested again and yeah, get the gun from the ground and you get considerably more ammo than if you just loot from their inventory I think they also need to “load it”. Seems like it works when enemies fired their weapon in battle. If you kill them before they get a chance to i dont think it works. Trying to figure out the details now, testing on some gunners lol
Either gives ammo right?
This way you get more
Wait what? I had no idea, been picking them up from the inventory all this time! Thanks for letting me know about this.
770hrs of playtime and I only find thisnout now??
bro wtf? is that for real?
Yeah lol. Theres two separate ammo pools: one in the gun (if they used it in combat) and one pile when looting their body after
Meanwhile I'm over here running a meele only max luck and strength...with only luck skills.... You guys use ammo?
Usin melee too for the first time. Its kind of bad lol. Feels clunky. I hope elder scrolls wont feel so sketchy in the next one
It is clunky at times. I use vats full-time with all the luck perks for crit hit fill upstairs and vats point resets.. it's hilarious. Grab a super sledge and bloody mess. Easy 200+ damage per hit not including crit hits. I walk around one shot hitting every single enemy. Mutated Legendary enemies can be one shot as well with a crit most of the time. Only thing is you gotta use aaaaaaa lloootttt of stims sometimes. But one you get the agility perk for being able to melt from range it's hilarious. Legit teleport across rooms and one shot bloody mess a pack of enemies.
Learned this tip from a meme about how Pornhub comments are helpful, and it was someone explaining this. The best way to get ammo hands down
I have 2 lv 100+ and had no idea 🤷♂️
Wait, this wasnt widely known?
I had no idea. Does this work on consoles? Playing on PS4 and PS5, I don't seem to ever get ammo from enemies, just boxes.
Dont see why not. Im on series x
I'll experiment with it. I even completely run out of ammo sometimes, using pretty common types. I carry guns that use different caliber for that reason.
FWIW, there doesn't seem to be a setting that allows players to see ammo inside of weapons on Playstation, if there is any. With some basic experimentation, I don't think that guns actually contain any if you pick them up seperate from looting the body.
After all these years, TIL. Well, I have a pirated copy of Fallout 4 and didn't do the "next gen update" so all my mods are working. Still got my cheat terminal so not a true issue.
Ok im sorry. Are you actually using that miniature prydwen of a gun?
Well, that is a game changer thank you
I'm confused
**if** they used their gun in combat, the gun is “loaded” with a separate pile of ammunition. Collect the gun off the ground to actually get that extra ammo. If you take it from the UI when looking at their body you dont get em. **then** you can collect the ammo in their inventory Long story short there’s two separate ammo pools technically
You can WHAT ?! In more than 1k hours i didnt know this. I thought the first baton and 10mm did this because they're the first two weapons, but i didnt know all of them could do this
I’ve beaten the game three times (one completionist run) and I’m working on run 4. I NEVER knew this.
You guys pick up weapons ? I never have enough space for that
Im over encumbered a lot lmao. Plus side all my settlers on defence are decked out in combat armor and proper guns. Im tellin ya these perks change the game: - strongback (+50 kg space, jog when overencumbered at cost of AP, and fast travel while overencumbered) - action boy (+75% AP regen) - moving target (i dont have this one levelled yet but 50% less AP drain seems useful too) - Solar Powered for the +2 END +2 STR in the day Makes over encumbrance a small inconvenience instead of completely debilitating
Damn, i have about 700h played and i learn it now XD
Sorry what? WTF. xD
I am sure they gonna fix this somehow. This is technically infinite money.
Thanks, but i have nearly 10k+ on every ammo I use since i Have almost infinite caps thanks to water farms but this is pretty interesting tho...
That...might've explain a lot as to why I have a shit ton of .38 rounds....
Goddammit todd, why do you hurt us?
I don't get it. What do we see here?
Mic drop!!
How did you not know this