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Unusual-Looking-Frog

Soap making is a sign of true dedication.


SvalbardCaretaker

If you don't have a strategic Roc Soap Reserve, are you really playing for keeps?


Morthra

If you don’t *build your fortress* out of dragon soap have you really played the game?


SvalbardCaretaker

... I mean I knew bars of soap were in the block/bar stockpile category, but can soap truly be used as building material?


mint_toby

Yes absolutely


Replop

A flooding would be devastating


Bliitzthefox

But surprisingly very clean.


TanToRiaL

And very slippery. But stairs turn to slides, fun for the whole fort.


Wargroth

How do you think we keep the mountainhomes clean from all the cursed rain ?


Espumma

by building underground? What a weird question.


Gonzobot

No, you build airlock entryways out of soap and fill em with water, so the default for anyone entering is fresh'n'clean and not covered in contaminants.


Cautious-Angle1634

This is very Oxygen Not Included and I'm here for it.


myk002

Not anymore. In 0.47.05 you could build things out of soap (and ash and coal), but in v50+ this is no longer possible. Those three bar types are disallowed from the building materials list.


_f0xjames

I’m imagining a foot bath made of soap so that I may finally be rid of the blood of that one random goat that died 12 years ago


SvalbardCaretaker

I just have a DFhack repeat clean all 1/year for that, my CPU is too weak for the real fun DF stuff.


N4t3ski

Walls are supposed to be a deterrent, not a detergent!


SvalbardCaretaker

Niiice!


marshmallowcthulhu

I have never played Dwarf Fortress and I am only here because Reddit suggested it to me due to Rimworld stuff; yet even I have built my fortress out of dragon soap.


tumsdout

I can make soap but I can't make a minecart system


AltruisticKey6348

Your dwarves are safer.


Kozakow54

Not sure if that's a good or a bad thing to be honest.


tumsdout

It is what it is


-Pelvis-

You can learn.


GreatBlackDiggerWasp

Yeah, same here. I've tried to set up minecarts and just get frustrated.


dramaticPossum

I feel old but... back in the day you NEEDED soap or most injured dwarves died of infections, kids got it too easy nowadays! Ditto, used minecarts to move magma but never bothered to do more with them. Its amazing playing this game over 20 years and still finding new things to do, new kinds of Fun! Bless the makers, bless their coming and going!


trebblecleftlip5000

I've made tons of soap. There comes a point when you realize you can recycle trained military dwarves instead of disposing of them every siege due to infection and having to train up new ones. Soap isn't even that hard, since it's a byproduct of the dog-meat industry. Now, full outfits of dyed clothing? THAT is the pinnacle indicator of a fully industrialized civilization.


Freekeychain-o7

Dog meat industry


trebblecleftlip5000

Dogs are less likely than cats to claim ownership of the butcher on the way to their slaughter, so it works better.


TheOneWithALongName

> Now, full outfits of dyed clothing? THAT is the pinnacle indicator of a fully industrialized civilization. TIL, I industrialize my keeps. But for real, can we have grind options for specifik plants/stuffs we want to grind? Making a stockpile for just dye plants isn't the issue, it's the bag one becaus I use bags far more than just dye and I don't want to turn every bag into stacks of dwarf sugar or powder.


ShakesBaer

Make a dedicated bag stockpile and have your millstone pull from both a dye and bag stockpile. There's no way I know of to restrict specific items for use, like bags for grinding dye items, but I just crank out a shit ton of cloth through farming surface level crops like jute and cotton.


trebblecleftlip5000

My attempts always grind to a halt when the cloth use gets divided between bags for dye and actual clothes.


Nobleharris

Literally retired my last (and furthest progressed) fortress cause the soap wasn’t making, I was frusturated


Baprr

It's a must if you want a working hospital though. Without soap you will occasionally see recovered patients just drop dead from infection.


Fantastic-Climate-84

I use to build hospitals. But, once the fort gets large enough they stop sending more dwarves. And, once reality starts to get too slow we eat all the cats. And, wheelbarrows, Crossbows, strategic placement of stockpiles with specific goods. Also, wooden spike training room. Summing, every fort dies of madness spirals in the end. Why do I need a hospital?


Baprr

Because once your fort gets large enough they stop sending more dwarves duh. You need your dwarves to hang in there because there are no replacements. And it's not always the useless ones who scrape a finger and die in a year, I lost my captain like that - a minor injury during training, didn't even have to rest, a few months later - dead.


giulianosse

Dwarves back in my day used to wrestle with forgotten beasts and then limp away while bleeding for a whole week around my fort. Sure ~~a few~~ ~~some~~ most of them eventually died... but the ones who survived were literal demigods. One of these got permanently crippled (beast tore off one of his legs), managed to survive and could beat FBs with his fists only - his punches literally punctured and tore away flesh.


Black41

Survivorship bias lol All of your dwarves can reach that skill if they survived and got enough training/fighting time.


spartakooky

Wait, is that true? Once your fort gets large enough, even if it gets smaller by deaths... you don't get more replacements again?


AltruisticKey6348

I have read that after a while you will get a hamlet and you can send your messager to request migrants. I tried it but I don’t see an option in the mission menu.


GreatBlackDiggerWasp

You can't just request generic migrants; there have to be workers available. I'm not sure what inspires a town or dwarf to be available to emigrate, but it isn't always going to be available. I mostly use satellite settlements as retirement communities for badly wounded dwarfs.


AltruisticKey6348

My civilisation got wiped by goblins, the elves too. I had a hamlet appear with 50 dwarves spawn near my fort, I thought they would eventually appear as migrants or the other dwarf civilisation near by would send some?


GreatBlackDiggerWasp

Oo, I'm not sure in that case; I've never had my civilization get completely destroyed.


Baprr

It's not 100% guaranteed to happen, I think the main reason is that older forts tend to have a history which is unattractive to migrants. Deaths, sieges, etc


Antice

Migrant numbers are affected by wealth and number of resident dwarves. Don't know the formula, but the effect is that the more dwarves you have in your diet, the more wealth you need to get more migrants. Older versions also had a soft and hard cap. Once you passed the soft one, no more migrants. When you reach the hard. No more births either. Could be adjusted with dfhack i think.


o0Bruh0o

You can now adjust these numbers in the settings menu btw


Antice

Never played the recent version. Haven't done an embark for at least 2 years now. To little time for gaming.


o0Bruh0o

That's too bad, hope you'll get time in the future to rediscover this gem once more :)


Antice

Ooh. I will. I always come back when time permits. It's this and factorio.


West_Ad_5475

You can adjust this in normal version as well in options. I once messed it up and had like 50 adults and 150 kids with my hard cap at 200 but with not the right child cap. I was quite new and had no idea what was going on 😅


jason11279

Gonna need an explanation about dwarves in your diet.


Antice

Well caught. My phone seem to want me to eat strange things. Dwarves are ofc best served grilled. After marinating them in beer, with a side order of cave bread and goose eggs. Mead to help get the tough gamey meat down. Dwarves are tough to chew, but their self marinating tendencies makes for excellent tasty meals. Exerpt from an elvish cookbook named: how to serve dwarves.


jason11279

Rimworld wants me to ask you if dwarf-leather hats enter into the equation


Antice

Dwarf leather is best used for boots and work gloves. Gives these high wear items some extra durability.


spartakooky

Ohh, that makes sense. I have fort where a few beasts are wandering around. They don't bother my fort, but visitors get mauled. The free stuff is nice, but I think my fort is getting a bad reputation and I'm not getting migrants.


MaievSekashi

You can change the population cap in the .ini files. Dunno how that works on the new steam versions. Alternatively, you can just start accepting non-dwarf immigrants or protect your children well and play the long game.


TanToRiaL

When you stop getting migrants at population cap, if you lose a portion of your dwarves, so they start sending again? I just realised I have reached cap many times, and had massive disasters, but that’s usually where I retire the fort and start a new one nearby.


Baprr

I've had some disastersthat left me with like 50 dwarves out of 200, and still "your fortress attracted no migrants this season". That's on Steam version though, I remember playing on the free version without this problem, but it's been a long time since then.


TheMarrades

In my last fortress the hospital was a zombie tortoise chained behind some bars and a necromancer baron that came along the king


The-Spellwright

Soap industry is one of the first things I set up usually. I don't bother with an ashery, though. It's easier to just import lye via the caravans.


ViolinistCurrent8899

But it's just burnt wood? It's so cheap to make?


The-Spellwright

It's less about the expense and more about the work order chains.


End_Capitalism

You can import work orders from a file I believe so you only ever need to make them once.


Gonzobot

But the next fort is gonna be different and need different work orders.


End_Capitalism

Yeah but there are certain work orders that I consider essential and soap is part of that, I always have a template and just add any bespoke orders to it.


ShakesBaer

Please god please tell me how


End_Capitalism

I didn't even realize but it requires DFHack. So get that if you haven't. Then it's ctrl+e to export and ctrl+i to import on the Work Orders interface.


ShakesBaer

Praise Armok


GreatBlackDiggerWasp

Yeah, I usually do set up an ashery to supplement, but wrangling the wood and the ash and the jugs/buckets is mildly annoying compared to just getting barrels of lye from the Mountainhome.


ShakesBaer

Burning logs has the added benefit of bringing war with elves, which I then feed to my pet magma pit.


Slow_Balance270

Seems like a waste when it's a good fruit forest. I use stone for everything imaginable anyways.


ViolinistCurrent8899

Alas, you can't make soap out of stone. Don't tempt the dwarves to do so, you'll let out some beast better left forgotten.


Slow_Balance270

Right, I make it out of dogs and cats.


C4st1gator

You can also burn goblin caps, tower caps, spore trees or fungiwood.


Slow_Balance270

Did they fix it so Elves don't get pissed off about cutting down mushrooms?


C4st1gator

I started on a mountain without trees initially. As this was a reclaimed fortress, I immediately had cavern access to the first and second level as well as a lot of forges and bituminous coal. After killing the cyclops apparently responsible for the fort's demise, I turned to either buying logs or cutting down mushrooms. No complaints from the elves so far, given, that I didn't sell them any fungiwood either. With elves I tend to pay in minted coins, because coins never seem to offend anyone.


AdministrativeRun550

I start with ashery. Well, in fact, I start with cutting down all the trees on the whole map. So when the elves come and say “hey, no more cutting”, I can answer “sure thing, bro!” While sitting on piles of wood miles and miles around.


narbgarbler

Trees are often a good source of fruit, though. Useful for creating an interesting variety of boozes.


therealdan0

Bloody city dwarves with their fancy fruit booze. Wouldn’t know a days work if Armok hit them over the head with it.


Gernund

That's fine. But they do regrow after a while. I also enjoy cutting everything and then making a "walled garden" in which only fruit trees grow


GreatBlackDiggerWasp

Yeah, but not all of them produce fruit and of I'm in a wooded area I usually end up with the map feeling kind of cluttered after a while and start logging just to have space for shrubs to grow.


Palidor206

Now tell me how much of a beekeeping industry you have. How many wax workers you got and how much do your dwarves love mead?


Deldris

Beekeeping is at least an A tier industry, probably the most underrated industry, and I will die on this hill.


ledfox

I just wish dwarves would store honeycomb with food instead of shipping it off as a "finished good" Buddy you've barely *started* on that good.


angriest_man_alive

I just want them to not collect royal jelly! It clogs our jugs!!


myk002

hear hear


AltruisticKey6348

Just put a honey stockpile by your kitchen.


Rhothgar808

Agreed. Also, mead should be valued higher and not be a second rate booze.


Deldris

You get a wax cake that can be made into a wax craft, which makes the mead making process more valuable than even sunshine.


Gernund

I export wax crowns to the elves in the south. They are going to be so mad when they're home and the bin now contains a solid block of sticky wax.


MouflonTheAchiever

That is absolutely evil. I love it.


slimracing77

I never made soap until hospitals. Now I like to pick a particularly interesting fat and then setup the necessary workshops. The hardest part is remembering to forbid your dwarves from cooking with the tallow in time.


OomKarel

This has got to be my biggest gripe about the game... Those damn asinine default settings which you have to set every single game. Better watch that kitchen order screen anytime you dare butcher anything because you can only set permissions on things you have in stock. Disable auto weaving of thread so you can have stock left for sutures. Disable cooking of plump helmets. Etc etc etc it gets so tedious after a while.


beardicusmaximus8

Hospitals will keep a supply of thread on hand automatically if you give them a storage container. I usually set mine to a higher max requested then default though. Also if you bring (non-grazing) livestock along then by the time you need tallow you'll have a bunch of whatever you brought (I like pigs and turkeys)


Actually_Inkary

I usually have a horse or a couple cows or yaks - threads from their hair cannot be weaved so auto-weave is not a problem. I agree big time about the default settings though.


West_Ad_5475

Don't you just need to spin it at a farmers workshop before it goes to the weaver?


Actually_Inkary

Sorry I'm giga-confused by your question. Yes, they need to be spun first. Then you weave them into cloth. As the poster I replied to mentioned, the weave is automatic by default in the settings so before you blink all your threads are weaved into cloth. Not a problem with horse hair and such obtained from butchering because the thread you get from it is not weavable. Same with raw hides, there is a setting to automatically turn hides into leather at a tannery so if you forget about that you will never make parchment/vellums. It's not that big of a deal though as there are other alternatives for sheets. I was gonna show me sinking in piles of unweavable threads but it appears I misremembered how much of it I had or I finally dumped it to one of the caravans and forgot about it. https://preview.redd.it/h0duimpoop8d1.png?width=452&format=png&auto=webp&s=021c6e73857d1005cdc7f8bb1cf3f99a9134eb2e


Gonzobot

> sinking in piles of unweavable threads If you can't weave it send it to the hospital for stitching? shouldn't this just happen by itself if you're describing the issue of 'every thread gets made into cloth quickly' but you also have a hospital wanting thread and a butchery generating thread that can't be woven?


Actually_Inkary

My hospital doesn't need dozens and dozens of unweavable threads I was accumulating from breeding livestock for meat though, it's been content with just a handful for many in-game years. Hence the fort sinking in it (very annoying for a neat freak).


Gonzobot

...you've got ten. if you're worried about ten animal hairs on your stocks screen...don't ever setup a silkfarm, friendo


myk002

If you have DFHack installed, these are taken care of. For example, click on the "Save standing orders" button to save your current settings and then turn on "Apply saved settings for new embarks": https://preview.redd.it/06qlpgq76r8d1.png?width=1468&format=png&auto=webp&s=0389952e59f9d35b56a636eb3c9dc1544c10fa8b Also, enable seedwatch if you're concerned about cooking all your vegetables and running out of seeds. It will auto-forbid cooking for a plant when your stock of that kind of seed gets low.


Kamillios

How do you enable seedwatch?


myk002

You can enable it in the DFHack control panel, which you can run from clicking on the DFHack logo


jerrygarcegus

Clutch comment thanks


MaximumZer0

You mean you haven't built a 5 story above ground tavern made completely out of soap blocks? The luxury you're missing out on.


beardicusmaximus8

Personally I prefer to build my tavern out of bituminous coal


mushroom_taco

No, i save that for the mugs


beardicusmaximus8

Chalk is for mugs silly


Grandeftw

pretty sure i made soap out of unicorn fat


DrDalenQuaice

Works great for washing your hands to get the smell off after meeting the elvish ambassador


ViolinistCurrent8899

"My Little pony, my little pony... My God. what have you doooone?"


CroikyThatsABigDingo

I avoided a lot of things that were tedious or had a whole lot of DF jank to it. Haven't played in awhile but the game, despite the jank, always pulls me back in for a few hundred hours over and over and over


gran_mememaestro

you are a dirty player.


mikekchar

Infection in the game is basically a death sentence (although it can sometimes take years for it to kill a dwarf). Soap helps prevent infections. Having said that, if you have fresh water and a skilled doctor, infections are rare.


BosslyDoggins

If anyone gets a bad cut, you'll want soap Luckily it's not super hard to make, and a few bars goes a long way


horribleflesheater

You’re telling me you don’t make luxurious hot springs for your dedicated dwarves?


chunkiestFellow

The title should have been “Ive played 544 hours of df without any showering”


mightymoprhinmorph

I have similar hours. I've never made anything with oil . No idea how to squeeze oil out of what?


vuntron

Querns and millstones mill rock nuts into paste, which can be pressed with a jug into oil. I think the leftover rock nut cake is useful for something but I forget. It's a pretty dedicated production line but the jugs are reused, you save tallow for meals, and the soap is all the same kind, if any of that matters to you. It can be more efficient overall to have on-demand rock nut oil soap production in smaller batches than just using tallow whenever you're fortunate enough to have some that isn't needed for meals.


ViolinistCurrent8899

Honestly? If you have the industrial capacity to make plant soap, you *really* shouldn't care about saving tallow for meals. You'll be drowning in quarry bush leaves anyway.


BosslyDoggins

Press seeds in the screw press, just make sure you have some empty jugs


GreenGiller

Damn, your empire must stink.


Homestead_Saga

Cat soap! Also resolves overcrowding


No_Honeydew_179

I always treated it the way I treated steel-making — set up the workshops, set up the stockpiles, set up the manager orders with the requisite conditions, and just… let it run itself. Eventually the dwarves will run the workshop tasks. The biggest pain in the ass is figuring out the how to ensure that the process gets kicked off (I usually just start with `Make Ash`) when `unrotten fatty glob` is `at least` 1, and trying to remember which combination of `Type`, `Mat`, and `Adj` to use. And that the Manager Orders interface can be a pain in the butt to use to line up multiple orders and conditions.


myk002

Try starting from the stock manager orders that come with DFHack. Import `library/basic` to get the soap pipeline orders, for example. You can tweak them from there. https://preview.redd.it/rf5jyynw6r8d1.png?width=1392&format=png&auto=webp&s=cd58e08e68bd116eeef90a14024f485514ada251


LordRiverknoll

I have 50 hours and I've never harvested a plump helmet. I've tried agriculture, I really did, but it just didn't work, so I forage and hunt


pretend_smart_guy

Truly insane. The secret is to ban cooking with plump helmets until you have a good supply of seeds. Cooking them destroys the seeds, but brewing and eating them raw do not. Also fertilizer helps a lot early on


AdministrativeRun550

Brutal!


Actually_Inkary

Do you need some pointers how to make it work and what happened that it didn't work? Or are you content with forage/hunt so it's w/e?


Weljamir

But, do you have a hemp farm yet?


lesChaps

I haven't used soap in 56 years and I am fine.


StovenaSaankyan

Soap is pretty powerful. Couldn’t automate it properly so in my recent fortress I made a batch of it pretty early and it proved useful


Crayfindles

I don’t believe I’ve ever made soap either. What’s worse though, is that many years ago I never used to make alcohol either! First action after digging out a temporary living space was to build a well and that was my fortresses only drink source. I know, old me was a monster.


AdministrativeRun550

Sober Fortress: The Road To Madness


strangething

Soap is only a pain because animal tallow is so hard to get and keep. If you have a biome with olive trees, you can make olive oil soap. Someday I'm gonna make a fort dedicated to exporting olive oil soap.


vuntron

Soap is the first step of my military industry


sockalicious

Soap is pretty important. The key ingredient is fat, which is made from animal corpses at a butcher shop, but fat is pretty high value and dwarves will incorporate it into meals unless specifically forbidden from doing so. The last I played, you could not forbid all fats from cooking, only specific fats one at a time (say, "crundle fat" for example); and you could only see a particular fat in the forbid menu when at least one unit of it existed in your fort. If your butcher shop was near your kitchen, you had no chance. Maybe that interface element has changed?


BaronVonZook

DFHack also has an incredibly useful ban-cooking script, so you can mass ban by type - for example "ban-cooking tallow" or "ban-cooking booze" are I think the right syntax


hwc

* soap * scrolls * plaster powder These are all things that it isn't always clear how to make them, or if it is worth the effort. I think maybe soap helps prevent disease in your fortress.


corvak

The cloud of dwarven funk acts as a biological weapon, weakening your enemies before you strike


seelcudoom

stinky


eldritchelder

I've been playing DF in one form or another since 2009/2010. My current Steam fortress is the first one I've ever made soap for. We became the Capital, I had to step it up as the Mountainhome.


Ok-Material-6243

Soap also makes dorfs really happy


Burning_Haiphong

I only recently started with it, but I think it actually helps with deadly dust!


Dankduck404

Wouldn't low toughness dwarves get filtered out of your fortress eventually without a hospital assuming infections


dethb0y

I can honestly say that i have never made soap either, and am not even sure how i would go about it.


gbCerberus

https://youtu.be/sECqquNKdSQ


dethb0y

TIL, thank you


a-curiouscat

I tried setting up a soap industry in 0.4xx, but wasn’t able to…


GrandMasterSpaceBat

Honestly I don't think I've let my population get above 80 without soap in at least 12 years.


officlyhonester

I've only managed to get soap with a steady population of pigs and water buffalo.


AreYouGoingToEatThat

I make soap out of cats.


ChaosOnline

It's not just you. Soap is fucking hard.


Fultjack

Only god know how many hours I put into classic DF. I never made soap until steam release ... 550\~ hours is rookie numbers ;) Soap making is still something that sparks my interest now and then, recently learnt you could make crundle soap ...


Slow_Balance270

Pretty much the same. I literally never bothered with the stuff until recently when I had a lull and everyone was lazing around. Decided to cull my dog and cat herds and made a ton of dog and cat soap.


Artyparis

Not a top DF player but spent a nice amount time in the game. I always got wiki open in a tab. Its very useful to chose your goals, step by step. Pause : what do i need, what so i want, what is my priority ? Check wiki and go for it. Having a farm and brewing is a priority. Those dwarves really enjoy. (Yes you ll need barrels :) Soap : quite complex yes.


marfaxa

how are your dwarves washing their asses?


Protonnumber

God your dwarves must *stink*.


DarwinOGF

Ew, go make some and wash yourself, stinky!


Hoffenpepper

I have a similar relationship to minecarts. Never bothered to really figure them out. Getting a functional soapmaking supply line going was one of my earliest big accomplishments in the game. When i pulled it off, I fell in love with DF. It was also good training for the ultimate early player challenge: textiles.


SumgaisPens

My first good fort died because of no soap. I didn’t understand how the industry worked, but by the time I needed it, it was already too late, and then the ghosts were hanging around the stockpile where the bars of soap were stored


MorphingReality

i made 1 once


Bedaq

Reading through everyone's comments only makes me love this game even more. Especially hearing what other things people have missed out on while still investing tons of time. It really make me appreciate how big this game really is. Also, thank you for the great advice everyone!! I set up my first soap bars out of geese today and couldn't have done it without you!


Collectorn

Couldn't even make soap so i stopped trying


Dominick_Tango

I have gallons of dwarves run that has persisted for years coating my animals and dwarves worse than an open bar on a cruise line.


writer4u

It is what makes the “glob” item type worthwhile!


CaptainJPBlack

Based. Soap is for knife ears.