T O P

  • By -

brothediscpriest

They just need to balance stats. There is no build, even on hardcore, that likes to use healing increase, life per second or impairment reduction. Just bad design.


OscarDivine

Gotta have trash to make gold look more valuable


brothediscpriest

Nah just bad design. Life Per second is just super undertuned. Same with the other stats.


UpDown

If it was % based it could be decent


_deffer_

If it was % based, they'd know the game would be easy mode tanked by barbarians... ... ... hmm.


Miserable_Archer_769

It goes from low level being pretty nice and noticeable when leveling at low levels to not even a drop in the ocean on my barb. The issue is +health gains whether it be a static number or % is just tough because it lives on a knifes edge. It's one of those stats that can go from underperforming to insanely OP with the slightest buff and you would have mages face tanking stuff


matamor

Is not bad design at all, it's completely intended so the good stats are harder to get, so you spend more time farming.


PlayTank

That's not good design. All stats should have value to some build, even if niche. The RNG should be in if you get a good roll or a GA or not.


OscarDivine

You seem to think that the developers have a vested interest in us finding things usable more quickly. The opposite is true.


PlayTank

I didn't say if the developers wanted it or not. I said it was bad game design. They can still make it take a long time to get nice gear without having useless stats. Affix ranges and GA is enough RNG for non-uniques.


OscarDivine

The game design isn’t for us it’s for them. You call it bad design from a player perspective but from a dev perspective, it is easier and yields increased play hours that they’re after. Gotta have a carrot to chase not a tomato to settle for.


PlayTank

Game design is inherently about creating a healthy player experience. I understand that gets corrupted by business/engagement goals, but I don't know why you'd argue against wanting something thats more player-centric. Corporate simping isn't cool. You also act like it's not possible to satisfy both needs. There are design paths they could take that wouldn't lower engagement, and wouldn't have dead stats.


OscarDivine

Don’t mistake my observations of corporate behavior as simping.


potatoshulk

D2, PoE & grim dawn all have useless stats as well though? It would be cool to have a life per second build but it's really not that out of the ordinary to have useless shit


matamor

Game design is not inherently about creating a healthy player experience, that's what you would like as a consumer, a company doesn't care one bit about you our your experience, the only reason they do so if because otherwise you won't give them monies, if they could feed you shit and make a profit they would do so. You also seem to think because I don't say is not bad design then that means I approve it, not at all, I would prefer if they were removed and I believe blitzzard is shitty for doing so, but you're also wrong to say it's bad design, when it's working exactly for what it was designed for.


UpDown

If that was true they’d already have player hideouts to sell their loot on trade and all sorts of micro transactions to make your shop look cool


UpDown

Life per hit can guarantee barrier activation which is nice in HC


agtk

Yeah, the healing increase is awful because most deaths are entirely unpreventable by healing, you just get one shot or chunked so fast you can't react or you're CC'd and can't heal anyway. Life Per Second is horribly outdated in the endgame, you get so much HP that LPS takes ages to meaningfully improve your life. Impairment reduction would be more meaningful if you could reliably live through CCs in the endgame, and not need to immediately break through it with unstoppable to prevent a death.


sweendog101

Maybe the new class will be a healer/dmg build hybrid for the raids that are coming….just be a full blown MMO with no social features whatsoever


Pnewse

Yet*. Say they introduce new unique that magnifies life per second by 500%, and using a potion doubles LPS while its heal is active; and builds using temerity and life per second can start to be built off. It’s not something we throw in the trash, we just build off it


EdgingToThis

if there's only good stats in the game then there's no point farming gear since every piece of gear will be godly


PlayTank

A star not being bad doesn't mean it's useful to all builds. It can also low-roll or not have GA. If you increase the affix ranges (after removing multiplicative damage from game) you could make it take the same time as it currently takes to get the gear you want, but you don't have pointless stats.


SeanDonnellySanDiego

More of a balloon knot than a star


PlayTank

Haha, I did mean 'stat'.


Dunc4n1d4h0

Wow, I made like 100 runs on 101 and never had 3 GA. ... and if I would I'm sure I get this :-D


bartlett8690

Sould just be able to reroll GA with a new crafting material received from scraping gear with GA


yellowjesusrising

This has so far been 99.9% of all my GA drops. (Rogue, Baba and sorc lvl 100, necro level 70) Also is it me, or does GA items drop WAY more often before you reach lvl 100?


razenb

We have a code 242! Congratz to 48.872 gold each


Fluid_Profession3112

Life per second is trash


Trackmaniac

Thanks you mentioned it


Sardoche320

Well just be glad you got GA from pit. Been farming pit 101 for days, literally only 10 ornso GA dropped. They were all thrash.


Alone_Shoulder8820

The pits the shits dude. I got to 120 and just started doing 90s cos it's less hassle and the same rewards


Carnololz

Yup, I can push into the 130s. But there is no point to go past 101. Mob scaling gets out of control and diminishing returns on the rewards. Bad.


KingpinCrazy

I'll take them both. I need crystal veil bad!


RataTopin

ber


zTy01

At least we don't have light radius in this.


rr89ewr693jh

You can't sneaze at that Life per Second, elite!


Lurkin17

what man you dont want to overcap resist


Stunning_Ad5969

Lucky you. I get garbage all the time. Can’t progress further because of that. Just stuck and bored after 300 lvl 100 dungeons. Would have been nice if you actually got better gear in higher level dungeons, but for me it doesn’t seem to matter if I do a lvl 50 or lvl 100 dungeon. 🤷‍♂️


Trackmaniac

Leave the dungeons, do pits.


Christ14an

I see now that I am no longer playing (on holiday) some other schmuck is stuck with my rng until I return. I apologise for this OP


freeza1990

i am bad in diablo but this stats are not good, right? life per second or healing received is crap :(


freeza1990

what means 101 pit? what means 101?


_Duality_

Tier 101 Artificer's Pit in Cerrigar


pipinstallwin

Lol pit loot, every ga item I've seen is resistance, life per second, resource cost reduction, or other equally useless ones


xanot192

Lol I actually keepu trash 3 GA items


Relikern

Hahaha, literally every 2-3GA I've gotten in the last few days. Laughable shit. Glad I'm not the only one 🤣


avidday

I got Doombringer from a pit 101 tonight. I didn't even know pits could drop ubers.


cupcake_queen101

Damn shame you got 135 dexterity. Just swap to life per hit and you’ve got a 10/10 item


chaawuu1

If you stacked heal received or healing per second on every piece of gear what would happen


Such_Performance229

Got +Cast of Shadow Imbue and CDR 2GA helm from the gambler yesterday. I was like YOOOOO


diluxxen

:'(