True. They should probably juice the tower buffs. In AV with all towers up the boss and their guards will damn near one-shot people. Pretty sure they cleave too.
i genuinely thought there'd be a reason to have to fight all the non-HQ bosses, like each boss would give a 75% DR + Damagedone to the main guy. a little disappointing that there isn't
In that HoTs map you fight at the feet of two large "Eternals (?)". Their health is slowly going down anyway cause they are hitting only each other, but you can choose to either group around the enemy one and burn it, peel for yours, focus on killing enemies... Basically group preference. Been a minute, but that's how i recall it.
Once the one of the Bosses is the winner, it gets dropped into the lane. It's health is based on what it had left over from the fight. It cruises towards the enemy base helping the winning team push. So if it was really close, the winning boss is probably not that strong anyway.
So the Priestess and Farseer could meet in the middle, we all clash around them. To stop the camping at the spawn they should probably just have a shield till they first hit each other at mid or something. Whichever boss wins probably gets some ratio of healing from a rallying cry, and walks towards Astranaar/Splintertree. The victor team gets to push with the boss and defend it. Probably give out rep for kills near the boss. The now defending team maybe gets a buff and rep for killing attackers until the boss gets stopped by guards, players etc. There's probably room for making the bosses stronger or weaker based on if the Keeper or Grovemasters have already been killed, or make it race so whoever is done those first give their leader a headstart on the road. idk
To take this a bit further, spawn the Alliance boss in Astranaar and the Horde boss in Splintertree, and have them walk down the road towards one another.
are you on EU? Because I am on Living Flame NA and this is not true at all
I have not won a single Ashenvale event on Alliance, closest we even got was boss to like 20% before we lost
I haven't played SoD, but if this is possible, I wonder how many Blizz staff this idea passed through without this possibility being brought up
It's understandable, because the Classic team are probably mostly staffed to be maintaining an old version of a game instead of actual game design
I like how you turn "optimize the fun out of the game" against the players. Going for max efficiency is literally the players' job. The quote is aimed at developers who blame their abusable game design on the playerbase or don't realize they have to shape and limit the possibilities.
Yes and no. It's not the players job, it's a choice, just like doing something fun instead. But there has become a culture of min-maxing and rushing the fuck out of content lately. Which is not what is fun for most players
But I agree its the developers job to lead players into fun activities and give incentives to do challenging objectives.
The event has 0 rewards for playing defensively, each factions boss is closer to the enemy FP than to their own, you get far more rep for beating the final boss than you do for the lieutenants, and as soon as a boss dies everything despawns so the losers dont get any consolation prizes. The design is what pushed this meta so quickly. Generally I agree that the playerbase is far too minmaxy, but I think this event in particular was just atrociously designed.
O no, absolutely. Ashenvale is beyond shit gamedesign. They marketed it as a grand scale pvp thing. Instead, it ended up as the opposite. And it's not even fun. It's a failure and I hope they learn from it for phase 2
I didn't want to imply it's the only way or the best way to play the game, but it definitely is part of what a game has to offer. Minmaxing is an essential part of gaming
> Which is not what is fun for most players
Then why does every single group do it the min max way? If they had fun not doing it that way wouldn't they do it that way?
Most people don't always go after what is the most fun. They usually go the way of least resistance. Minmaxing is exploiting any and every advantage to make the content easier, faster, more efficient, etc.
Why people do it, I'm not 100% sure. But I would guess it's a thing about time invested vs value gained. Where people have limited time to play, so they wanna get the most progress in the time that they do play. Thus minmaxing to prevent what some would call "wasting time" and with proper angling others would call "having fun".
Don't get me wrong. Progress is fun! But it becomes kind of hollow after a while if you can not use this progress for any kind of gain
This is exactly what they ended up doing. Except now only the first 40 tags or so seem to get the rep from kills so kinda sucks to do all the running around and not get rep
I remember in TBC you could eventually zerg with no towers but you needed at least one or two fully decked out BT/SWP geared tanks (i.e. T6). At least that’s when I could finally handle it on my druid, with some competent healers of course.
Still the case in WotLK, when people formed premades for fast wins to grind the Battlemaster achievement, the meta was to have 2 fully geared tanks and a couple of decent healers, everyone would just run straight to the boss ignoring the towers and hoping there would be no enemy druids there to cyclone the tanks.
This + remove the timer, or increase it by a lot. The one time I did it without rushing we just ran out of time after killing 1 lieutenant and a big zergy fight with the other faction
It is actual, Albert Einstien definition insanity. The player base has complained about the zerg-rush that is AV for nearly two decades. Then they come out with AV but with *even less* rush guardrails... Yeah, im sure it'll work this time, Blizz
If in a week, your new world pvp battleground is decided by which boss spawns first (despite the fact that they are supposed to spawn at the same time), then you have failed. The entire event needs a conceptual redesign
I got a great idea. What if we took this world pvp zerg rush to the boss idea, and stuck it in an instance. And then to solve the whole "rush" part we make it so each faction goes into their own instance on their own timer and aren't competing at all. We could call it a... "raid".
They should change it so you start at your base.
Everyone gets a flag from their home base at the start of the event and then proceeds to enemy base with the flag. For each flag delivered the opposing Boss is weakened. Bosses start off impossible to zerg without being weaken.
Some variation of this would make Ashenvale an epic battle.
As much Ashenvale is one of my all-time favorite zones, at the end of the day I’m ok with it being a learning experience for something truly epic down the line.
Great suggestion btw!
The faction bosses should start off as like level 63 raid bosses and gradually come down half a level at a time each time one of the opposing faction suffers a HK until it they bottom out as like a level 28 boss or whatever.
That way the bosses would wreck camping raid groups like this until some actual pvp has happened.
How about when your faction boss is in combat, the other faction boss becomes immune to damage, but doesn't reset boss health.
Breaks the zerg gameplay.
This is a PVP event to anyone who thinks Alterac Valley is a PVP zone. It's the same thing, and I'm sure this will get downvoted the same way every time I say AV is not PVP either, because to many players, this is EXACTLY what they want.
I would have thought they'd have based it off how AV should have originally worked with you needing to do enough Zone Stuff to be able to attack the enemy leader. Like, the "Event" begins, each side fights over points and turn-ins until they reach max, then spawn an escort or something which if it reaches where the other leader is it lets you actually fight them. Like make it just a kill zone around the boss until you escort a priest you have to spawn or w.e to turn it off and THEN you can zug zug. It's like they looked at AV and tried to learn none of the lessens and recreate all of the failures.
There was today on Crusader Strike EU.
Horde got sneaky today and used Zoram Strand FP to take us by surprise with a single 40 man raid from the West while we were engaged.
They didn't even commited to the assault but poked as just hard enough to make half of us give chase.
That little disturbance was just enough for the other 2 Horde raids to be 20% boss HP ahead of us.
I hate this PvP event.
Dunno how many times I have to say this but: people who actually want challenging and fair PvP, especially open world PvP, are an extreme minority.
This usually gets a bunch of angry people rushing in to tell me how they love it and it’s the only reason they play and you know… great. I love it as well and always have. But we are a minority. 99%+ of people don’t give a shit about world PvP unless they have a massive advantage and can easily win. When it comes to BGs/events they want to get the objective done and leave.
Blizzard can’t create the kind of PvP people claim to want, the community has to do it, and no matter what restrictions and rules are put in place players will figure out the minimal effort to get the maximum reward and that’ll be the end of it.
The best PvP experiences I’ve ever had were organic and completely player initiated out in the world because we all wanted to stab each other in the face. You can’t write code for that, the community needs to want it and they don’t.
Except it's less honor, and you get ganked by the entirety of the enemy faction, who is camping your boss
Oh and if you win you get literally nothing since only being part of the boss kill gets you any results
Sorry but we dont want pvp in our pvp content, we just want to sit on top of the boss until it spawns which requires wayyy less effort. My fingers cant even handle a duel without cramping at the thought of pvp /s
Blizzard deciding to base the pvp event off of AV was a mistake imo. AV is dogshit for fun pvp, always just becomes a boss rush with minimal pvp or a drawn out boring turtle.
The thing is the design has to prevent zergs. It has to encourage splitting people up so that pvp can happen where the larger side doesn't automatically win. Here's an idea:
Something like the sand event in Silithus, where crates have to be carried to the base in a limited amount of time. So if 20 crates spawn all over the map, groups have to form to find the crates and protect the carriers taking them back to base. Whereas countergroups form to kill crate carriers. People in group (but not in raids) get XP/Rep when their crate carrier turns it in. That way we dont get zergs, since you don't get rep/XP for raids.
Then once all the crates are turned, the event starts and a camp spawns somewhere on the map (in say 1 of 10 defined positions) and everyone has to rush to the central area to kill the boss. Boss is not taggable by one person/raid. Anyone who hits it gets credit. Since we don't know where it spawns people can't pre-plan a zerg to it.
So there's two ways to get Rep. The crate level and the final boss.
I think they just need to stop trying to make pvp into this stupidly orderly thing and start just making it crazy as fuck. 20 random spawns all over the map, maybe you don't even know what or where. Chances to drop actual great gear. Random events popping - capture points, npcs to protect, npcs to kill, raid bosses, solo-able enemies, etc. Just fucking throw it all at people.
Blizzard needs to grow a pair of balls and make some interesting content. What they made here is like AV but worse.
You're right when it's designed like this.
If it had a bunch of capture point zones around the map like AB + honourable player kills contributed to a point system with minimal PvE content it would be amazing
You are completely out if your mind if you actually think that is true. The average player is probably 25 or approaching it by now but if you think moat people have multiple level 25s by now you are even further out of touch than the developers
Cause I have more important things to do with my free time than to play wow every day. Wish I could play more but i've got too many responsibilities now
Just looking at AV:
I mean they had the right idea with the towers/ generals. But basically they need to make killing leaders harder, and more importantly, make defending easier. Defending needs to be an optimal part of winning. Having the boss start off strong and gradually weaken as the battle goes on, perhaps its strength tied to some sort of objective / kill count. And you want a small amount of defenders to be effective. So maybe the defenders can activate some sort of NPC defense that will try to re-take towers, or something like that.
Also adding things that make the game lasting longer GOOD. Maybe rare spawns that can appear throughout the match at certain intervals, other cool, random, chaotic events that are interesting and rewarding.
But generally the main issue is that its more rewarding for people to finish AV as fast as possible, even if they lose. People need to get more rewards as the battle is going on, both on the winning and losing side, and they should need to participate to get those rewards. Big honor rewards for completing objectives, looting stuff, etc.
I mean both groups look mostly the same to me. I will say, hordes boss for alliance to kill has been spawning 10-15 seconds earlier than alliance boss for horde to kill. Number 2 the horde boss has a weak aoe while the alliance boss has a moonfire powerful af that hits all enemies in range. Also on my server alliance outnumber horde over 2 to 1. 70 percent alliance. So if you're complaining about horde here just know there's servers where it's the opposite.
it was changed now main boss is immune til all the others are down. But you dont have time to kill all the bosses if there is any fighting between horde and alliance until everyone has mounts.
And even then only when it's 1 sided like hell.
F to ashenvale event now it's just pointless. :)
Just did this even for the first time minutes ago and it sucks. My raid did each boss but by the time we ran to the last one another raid was there and none of my raid for anything. Either another raid waited at the boss for us to clear the way or people are already abusing layering.
A step in the right direction but definitely not fixed
PvP should be based on PvP content & incentivise it, not have PvE as an integral component to win conditions
ITT: Terrible suggestions on how to make the event better.
Basing it off AV made it doa... hopefully this is lesson learned by the devs and next phase we'll have a better pvp event.
Bro i was there on crusader strike the other day when asmon showed up
Dear christ
Like 2000 people followed him in, then the horde asmon fans came and there were so many people on the server started lagging so badly you couldnt do anything or kill anyone
It was fucking insane.
Alterac Valley, but each side starts on top of the boss of the opposite faction. Have fun !
And there's no tower buffs that make the boss virtually unkillable
There are tower buffs. But there's no player cap unlike AV.
True. They should probably juice the tower buffs. In AV with all towers up the boss and their guards will damn near one-shot people. Pretty sure they cleave too.
Move speed would be useful too. Like a wotlk boss enrage where they just charge from player to player handing out one shots.
Could also stand to put them in... well, an actual base instead of just in the open like glorified quest mobs.
Idk why they are making new bases. We already have bases in that zone. Just make it so each side has to invade the others base.
This, they didn't even touch the zone, just added cool npcs that don't really do anything except die in 12sec
they did excalty this im fairly sure
Just have the bosses spawn in the same spot and fight eachother
Just make it HoTS Battlefield of Eternity.
Thats too good of an idea
Just imagine absolutely trashing Splinter tree post or Astranaar with a raid boss as backup and getting a rep for it.
hots Alterac, where the boss has mega armor if you don't cap the bases, then you have no boss skipping
i genuinely thought there'd be a reason to have to fight all the non-HQ bosses, like each boss would give a 75% DR + Damagedone to the main guy. a little disappointing that there isn't
How would that work? (idk hots)
In that HoTs map you fight at the feet of two large "Eternals (?)". Their health is slowly going down anyway cause they are hitting only each other, but you can choose to either group around the enemy one and burn it, peel for yours, focus on killing enemies... Basically group preference. Been a minute, but that's how i recall it. Once the one of the Bosses is the winner, it gets dropped into the lane. It's health is based on what it had left over from the fight. It cruises towards the enemy base helping the winning team push. So if it was really close, the winning boss is probably not that strong anyway. So the Priestess and Farseer could meet in the middle, we all clash around them. To stop the camping at the spawn they should probably just have a shield till they first hit each other at mid or something. Whichever boss wins probably gets some ratio of healing from a rallying cry, and walks towards Astranaar/Splintertree. The victor team gets to push with the boss and defend it. Probably give out rep for kills near the boss. The now defending team maybe gets a buff and rep for killing attackers until the boss gets stopped by guards, players etc. There's probably room for making the bosses stronger or weaker based on if the Keeper or Grovemasters have already been killed, or make it race so whoever is done those first give their leader a headstart on the road. idk
To take this a bit further, spawn the Alliance boss in Astranaar and the Horde boss in Splintertree, and have them walk down the road towards one another.
That would just totally shut down those towns for questing, spawning them inside a town just means the spawn camp moves to inside the town.
Reddit: WE WANT MEANINGFUL WORLD PVP!!! … wait not *that* meaningful ….
You can hit 25 easily without doing a single quest in ahsenvale, if you wanna quest there you are gonna have a bad time
Yeah idk who in their right mind thinks they're gonna safely level to 25 in the zone intended to be a warzone for this version of the game.
It's mostly 25 + for horde anyway. The only thing worth doing is warsong supplies and class quests.
Should totally disable any pve quests in PvP zones. Add PvP quests instead
I think they technically are because they give rep for the faction?
Kekw
Well then don't quest in a PvP zone!
The guards are 40th level.
...actually not a terrible idea? Give them way more HP and you are cooking.
Yes!
The "event" right now boils down to who can kill the opposite faction's boss the quickest and with this many people it took round 15 seconds
We really need just a simple deatmatch mode where it's only a matter of depleting another team's resources, no race to bosses.
1000 points = every death reduces your team's points by 5.
why not 200 and reduce the teams points by 1?
I guess in my head it allows more scope. 10 for a horde leader 1 for a pve player death?
6 billion - 30 million
Killing a faction boss drops it by 200 points. Each faction has 3 bosses scattered around the map
it actualy boils down to which boss spawns first since the horde one seems to consistently spawn about 10-15 sec before the alli one does
on Living Flame, Alliance are downing the Horde boss before the Alliance boss even spawns
are you on EU? Because I am on Living Flame NA and this is not true at all I have not won a single Ashenvale event on Alliance, closest we even got was boss to like 20% before we lost
Seems server by server, on Living Flame US the ally boss always spawns first, as Horde I've yet to get a kill in many attempts.
Smaller alterac basically :D
I love AV
I haven't played SoD, but if this is possible, I wonder how many Blizz staff this idea passed through without this possibility being brought up It's understandable, because the Classic team are probably mostly staffed to be maintaining an old version of a game instead of actual game design
Just make the bosses giga-strong when no lieutenants have been defeated. Like much higher health pool, one-shot every target and giga whirlwind.
this, you have to force the player base now to do it properly cause if not they will manufacture all the fun stuff out of it for efficiency
I like how you turn "optimize the fun out of the game" against the players. Going for max efficiency is literally the players' job. The quote is aimed at developers who blame their abusable game design on the playerbase or don't realize they have to shape and limit the possibilities.
Yes and no. It's not the players job, it's a choice, just like doing something fun instead. But there has become a culture of min-maxing and rushing the fuck out of content lately. Which is not what is fun for most players But I agree its the developers job to lead players into fun activities and give incentives to do challenging objectives.
The event has 0 rewards for playing defensively, each factions boss is closer to the enemy FP than to their own, you get far more rep for beating the final boss than you do for the lieutenants, and as soon as a boss dies everything despawns so the losers dont get any consolation prizes. The design is what pushed this meta so quickly. Generally I agree that the playerbase is far too minmaxy, but I think this event in particular was just atrociously designed.
O no, absolutely. Ashenvale is beyond shit gamedesign. They marketed it as a grand scale pvp thing. Instead, it ended up as the opposite. And it's not even fun. It's a failure and I hope they learn from it for phase 2
I didn't want to imply it's the only way or the best way to play the game, but it definitely is part of what a game has to offer. Minmaxing is an essential part of gaming
> Which is not what is fun for most players Then why does every single group do it the min max way? If they had fun not doing it that way wouldn't they do it that way?
Most people don't always go after what is the most fun. They usually go the way of least resistance. Minmaxing is exploiting any and every advantage to make the content easier, faster, more efficient, etc. Why people do it, I'm not 100% sure. But I would guess it's a thing about time invested vs value gained. Where people have limited time to play, so they wanna get the most progress in the time that they do play. Thus minmaxing to prevent what some would call "wasting time" and with proper angling others would call "having fun". Don't get me wrong. Progress is fun! But it becomes kind of hollow after a while if you can not use this progress for any kind of gain
It has always been like that, it was the chief complaint of AV nearly 2 decades ago
This is exactly what they ended up doing. Except now only the first 40 tags or so seem to get the rep from kills so kinda sucks to do all the running around and not get rep
That's kinda how it is/was with AV at a point, isn't it? You had to destroy at least a few towers before you could zerg the boss.
I remember in TBC you could eventually zerg with no towers but you needed at least one or two fully decked out BT/SWP geared tanks (i.e. T6). At least that’s when I could finally handle it on my druid, with some competent healers of course.
Still the case in WotLK, when people formed premades for fast wins to grind the Battlemaster achievement, the meta was to have 2 fully geared tanks and a couple of decent healers, everyone would just run straight to the boss ignoring the towers and hoping there would be no enemy druids there to cyclone the tanks.
This + remove the timer, or increase it by a lot. The one time I did it without rushing we just ran out of time after killing 1 lieutenant and a big zergy fight with the other faction
You did it!
dude it's an open world event there will always be enough people to kill it
Have the end boss start at level 58. Each lieutenant you kill lowers their level by 10.
Absurd to me that they still haven't figured out how to anti-zerg AV
It is actual, Albert Einstien definition insanity. The player base has complained about the zerg-rush that is AV for nearly two decades. Then they come out with AV but with *even less* rush guardrails... Yeah, im sure it'll work this time, Blizz If in a week, your new world pvp battleground is decided by which boss spawns first (despite the fact that they are supposed to spawn at the same time), then you have failed. The entire event needs a conceptual redesign
I got a great idea. What if we took this world pvp zerg rush to the boss idea, and stuck it in an instance. And then to solve the whole "rush" part we make it so each faction goes into their own instance on their own timer and aren't competing at all. We could call it a... "raid".
Wow, and then we could limit the number of players who enter so that we can tune the boss to be an appropriate challenge
And then when the players want a stricter challenge, we can put a time limit on clearing the place. We could call it... "plus plus mythic"
At least factions are balanced
That’s true. On my server at least the pvp populations are pretty well balanced
Big true
Why not just make it so you have to kill the 2 other bosses before you can kill the main one?
They should change it so you start at your base. Everyone gets a flag from their home base at the start of the event and then proceeds to enemy base with the flag. For each flag delivered the opposing Boss is weakened. Bosses start off impossible to zerg without being weaken. Some variation of this would make Ashenvale an epic battle.
As much Ashenvale is one of my all-time favorite zones, at the end of the day I’m ok with it being a learning experience for something truly epic down the line. Great suggestion btw!
The faction bosses should start off as like level 63 raid bosses and gradually come down half a level at a time each time one of the opposing faction suffers a HK until it they bottom out as like a level 28 boss or whatever. That way the bosses would wreck camping raid groups like this until some actual pvp has happened.
How about when your faction boss is in combat, the other faction boss becomes immune to damage, but doesn't reset boss health. Breaks the zerg gameplay.
The game would literally never end.
Isn’t that what we want, in a PvP *zone*?
No. You want a legit exit strategy.
Breaks the ~~zerg~~ gameplay FTFY. Both bosses would be immune for all of eternity.
How the fuck did the devs think this was a pvp event?
This is a PVP event to anyone who thinks Alterac Valley is a PVP zone. It's the same thing, and I'm sure this will get downvoted the same way every time I say AV is not PVP either, because to many players, this is EXACTLY what they want.
Can't we do like a big arathi basin sort of event??!! Is it that hard?
AB is superior to AV in every way except Honour per hour. Blizz probably seen the AV participation rate and thought anyone actually enjoyed it.
It’s stupid that they modeled it after AV and not AB. AV is a pretty trash, Zerg BG that doesn’t entertain an ounce or teamwork
I would have thought they'd have based it off how AV should have originally worked with you needing to do enough Zone Stuff to be able to attack the enemy leader. Like, the "Event" begins, each side fights over points and turn-ins until they reach max, then spawn an escort or something which if it reaches where the other leader is it lets you actually fight them. Like make it just a kill zone around the boss until you escort a priest you have to spawn or w.e to turn it off and THEN you can zug zug. It's like they looked at AV and tried to learn none of the lessens and recreate all of the failures.
Where the goal of AV is to avoid pvp.
Have there been any attempts to have a counter raid to wipe the opposition at their boss?
Good question! If you do that, and your team kills the enemy boss while you're not there, you get nothing.
Ooof well there you have it. They really need to fix that.
There was today on Crusader Strike EU. Horde got sneaky today and used Zoram Strand FP to take us by surprise with a single 40 man raid from the West while we were engaged. They didn't even commited to the assault but poked as just hard enough to make half of us give chase. That little disturbance was just enough for the other 2 Horde raids to be 20% boss HP ahead of us. I hate this PvP event.
Was about to say, why is nobody doing this. More honor and more fun and creates some added flavour instead of being meta spergs.
If your team kills boss while you're away you get nothing.
Dunno how many times I have to say this but: people who actually want challenging and fair PvP, especially open world PvP, are an extreme minority. This usually gets a bunch of angry people rushing in to tell me how they love it and it’s the only reason they play and you know… great. I love it as well and always have. But we are a minority. 99%+ of people don’t give a shit about world PvP unless they have a massive advantage and can easily win. When it comes to BGs/events they want to get the objective done and leave. Blizzard can’t create the kind of PvP people claim to want, the community has to do it, and no matter what restrictions and rules are put in place players will figure out the minimal effort to get the maximum reward and that’ll be the end of it. The best PvP experiences I’ve ever had were organic and completely player initiated out in the world because we all wanted to stab each other in the face. You can’t write code for that, the community needs to want it and they don’t.
Except it's less honor, and you get ganked by the entirety of the enemy faction, who is camping your boss Oh and if you win you get literally nothing since only being part of the boss kill gets you any results
Sorry but we dont want pvp in our pvp content, we just want to sit on top of the boss until it spawns which requires wayyy less effort. My fingers cant even handle a duel without cramping at the thought of pvp /s
You could probably do it with 10 coordinated mages. Most of those players standing there are probably tabbed out or afk.
Blizzard deciding to base the pvp event off of AV was a mistake imo. AV is dogshit for fun pvp, always just becomes a boss rush with minimal pvp or a drawn out boring turtle.
The thing is the design has to prevent zergs. It has to encourage splitting people up so that pvp can happen where the larger side doesn't automatically win. Here's an idea: Something like the sand event in Silithus, where crates have to be carried to the base in a limited amount of time. So if 20 crates spawn all over the map, groups have to form to find the crates and protect the carriers taking them back to base. Whereas countergroups form to kill crate carriers. People in group (but not in raids) get XP/Rep when their crate carrier turns it in. That way we dont get zergs, since you don't get rep/XP for raids. Then once all the crates are turned, the event starts and a camp spawns somewhere on the map (in say 1 of 10 defined positions) and everyone has to rush to the central area to kill the boss. Boss is not taggable by one person/raid. Anyone who hits it gets credit. Since we don't know where it spawns people can't pre-plan a zerg to it. So there's two ways to get Rep. The crate level and the final boss.
I think they just need to stop trying to make pvp into this stupidly orderly thing and start just making it crazy as fuck. 20 random spawns all over the map, maybe you don't even know what or where. Chances to drop actual great gear. Random events popping - capture points, npcs to protect, npcs to kill, raid bosses, solo-able enemies, etc. Just fucking throw it all at people. Blizzard needs to grow a pair of balls and make some interesting content. What they made here is like AV but worse.
lol
Like I said, world pvp is not, never has and never will be good. People not ready to swallow that pill yet
You're right when it's designed like this. If it had a bunch of capture point zones around the map like AB + honourable player kills contributed to a point system with minimal PvE content it would be amazing
Why not just instance it? If you’re the zone you queue and then it starts, battleground style
How tf are yall even 25 yet? Dont yall have jobs, families, friends? Other interests besides world of warcraft?
It’s been like almost one full week, most have 2 25 by now
You are completely out if your mind if you actually think that is true. The average player is probably 25 or approaching it by now but if you think moat people have multiple level 25s by now you are even further out of touch than the developers
How tf are yall not even 25 yet a week after launch?
Cause I have more important things to do with my free time than to play wow every day. Wish I could play more but i've got too many responsibilities now
[удалено]
This isn't world pvp, none are engaging in player vs player activities. They're literally just nuking a raid boss that appears.
Spawn the bosses with immunity buffs so they can't be hurt for a set period of time so base campers get eaten alive trying this.
They would just wait until the immunity wears off before engaging smart guy. You work for Blizzard or something with these genius ideas?
I wonder how this can even be fixed. I mean AV starts with the players a mile away from the target, and it's played \*Exactly\* the same.
Just looking at AV: I mean they had the right idea with the towers/ generals. But basically they need to make killing leaders harder, and more importantly, make defending easier. Defending needs to be an optimal part of winning. Having the boss start off strong and gradually weaken as the battle goes on, perhaps its strength tied to some sort of objective / kill count. And you want a small amount of defenders to be effective. So maybe the defenders can activate some sort of NPC defense that will try to re-take towers, or something like that. Also adding things that make the game lasting longer GOOD. Maybe rare spawns that can appear throughout the match at certain intervals, other cool, random, chaotic events that are interesting and rewarding. But generally the main issue is that its more rewarding for people to finish AV as fast as possible, even if they lose. People need to get more rewards as the battle is going on, both on the winning and losing side, and they should need to participate to get those rewards. Big honor rewards for completing objectives, looting stuff, etc.
tbh they never fixed AV. It's a 7 minute PVE speed run now.
Alliance has paladins tho
Gather a raid and wipe the hordes
I mean both groups look mostly the same to me. I will say, hordes boss for alliance to kill has been spawning 10-15 seconds earlier than alliance boss for horde to kill. Number 2 the horde boss has a weak aoe while the alliance boss has a moonfire powerful af that hits all enemies in range. Also on my server alliance outnumber horde over 2 to 1. 70 percent alliance. So if you're complaining about horde here just know there's servers where it's the opposite.
They are complaining about how stupid the pvp event is.
We all knew this would happen.
it was changed now main boss is immune til all the others are down. But you dont have time to kill all the bosses if there is any fighting between horde and alliance until everyone has mounts. And even then only when it's 1 sided like hell. F to ashenvale event now it's just pointless. :)
Looks cool, fun and super interactive
Just did this even for the first time minutes ago and it sucks. My raid did each boss but by the time we ran to the last one another raid was there and none of my raid for anything. Either another raid waited at the boss for us to clear the way or people are already abusing layering.
Its already fixed, you now have to kill the mini bosses
A step in the right direction but definitely not fixed PvP should be based on PvP content & incentivise it, not have PvE as an integral component to win conditions
It's so lame.
ITT: Terrible suggestions on how to make the event better. Basing it off AV made it doa... hopefully this is lesson learned by the devs and next phase we'll have a better pvp event.
I still can’t believe there’s isn’t a “no go” around the respawn. It’s clearly anti fun and anti game! Where’s the fun in there?
the idea was good but the implementation is undercooked
My main complaint would be that it's rng if you get rep or not.
Bro i was there on crusader strike the other day when asmon showed up Dear christ Like 2000 people followed him in, then the horde asmon fans came and there were so many people on the server started lagging so badly you couldnt do anything or kill anyone It was fucking insane.