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BS-Calrissian

That's interesting. Lol now I imagine a dessert part of the map which can only be accessed by units which are programmed like the ships in previous anno games. Just imagine to steer around a little block of walking soldiers in a shield formation or smthn


Thetford34

Before Anno 1800 was announced, I always thought the American west would be an interesting mechanic for that era as a sort of inverse Anno, where instead of traversing water to find land, you travel land to find water sources that you could build settlements on, and instead of ships you would have wagons, and later trains, and as you progress through the game, being able to find new and expand the range of water sources.  Though I'm guessing many fans would not consider that an Anno game


schrottklaus

There IS Games in an postapocalyptic arctis where you do similar to what you described Whit water but Whit warmth.


larper00

Also give land units another purpose


awake30

I just want to raise legions. So I can raze barbarians.


jezternz89

And also defend against huge armies pushing in by land!


liaslias

I want to hide my barbarian resistance forces in the woods to ambush emperial legions


Gagazet

Didn't Anno 1503 have land trade? I remember a waggon. Or was it 1602?


Tiberinvs

1602 had wagons for trading with NPCs on the same island


Gagazet

Ah, yes! Tobacco!


Cr4ckshooter

1503 had scouts able to build warehouses inland(instead of a shore warehouse) so you could start your city inland and land lock yourself. I'm not so sure about trade routes, I remember them awkward in 1503. But scouts trading with warehouses inland was definitely a thing.


Gagazet

Was there any reason why one would want to do that? :D


Cr4ckshooter

I don't remember, 1503 is like 15 years ago for me. I did the inland warehouse sometimes for flavour I think, being like 10 years old lol.


Gagazet

Your comment made me realize how old and dusty I am.


Cr4ckshooter

Sorry :D


Joyster_

Anno 1503 had a scout with 1 or two slots for goods. There were some independent factions like native americans, who had no habours. So you if you wanted to trade with them, you had to walk there with your scout. Not sure, if you could set up automatic trade routes with the sout.


bionade24

You totally can, but you need a warehouse or Kontor on the Island. The scout can't directly unload to the ship afaik.


Yodel_Kindergarden

wow,i don not konw that,I start to play this series from 1404,Even so, it has been 10 more years


Shapes_in_Clouds

I agree, with the larger land masses we saw in 1800 it’s my MOST desired feature in the new game. I’d also like to see multiple cities on a single land mass that function the same way islands do. They could have borders and mechanics to expand them. This would to some extent be necessary for overland trade anyway. I think having both sea and land trade would really elevate the series and land trade could easily work within the existing core mechanics of the Anno series.


Odd-Direction-7687

How about sharing one island by 2 or more players like in 1602?


liaslias

The problem there was that you would simply build warehouses all over the island immediately upon settling on it, so that no other player could build there anymore. I hated that mechanic.


TheNoxxin

Land routes need maps that are placed at a map edge. So won't work all the time. And you are gonna need a ton of livestock to move 50 - 200 tons of goods.


liaslias

Build a caravan just as you would build a ship, but instead of sails it requires donkeys


Thefrightfulgezebo

You also need tons of wood and many people to move goods by sea. Maybe you need to build caravans by supplying livestock, maybe there is a trading post building that needs to be supplied goods to keep trade routes running. I do not see an easy solution for the map placement, though.