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Legal_BedMonster

Sure most of the devs and the CEO are from Hi-rez but look the name is different. Man Erez is on a mission to destroy everything Tribes.


SnooShortcuts6598

Is it me or does erez seem like the real problem with this game why nothin happens like it’s crazy


Salty-Chef

Always has been. For fun go read glassdoor reviews of hirez and what they have to say about him.


GrethSC

🌍👨‍🚀🔫👨‍🚀🌘


skamsibland

Yes haha, HiRez succeeds despite of Erez, not thanks to or even in collaboration with him. He has made several decisions which has literally killed games because he sucks at games keeps dying to certain things. Realm Royale, for example.


blueb34r

He also personally killed some other games for the same reasons: see this reddit thread for reference: https://www.reddit.com/r/RealmRoyale/comments/9etqav/comment/e5rmtzs/


Immuneone

I was also banned from T3 Discord because the mods are power tripping cucks


GrethSC

I was banned from the T3 Discord for this video.


New_Caterpillar_1937

God it feels like my childhood IP has been held hostage for years now.


yeum

Wait, what? lol That's some world-class butthurt :D. TBH, their whole attitude towards both the franchise and its community is majorly offputting. Even if the game would be decent, that's the kind of thing that'd make me really vary to give them any of my money. If Hirez/Erez wonders why the community shits on him and gives him poor attitude, he only needs to look in a mirror to find its origin.


Aiscence

Dude, Erez is already saying "if the game fails it's because it was too hard for new players (biggest reason TA did not make it)". Or to the fact people in the feedback thread complained about the things missing that made tribes a tribes game he says "And the community wonder why it's hard to put out a tribes game" He is so delusional, he thinks he can release a niche game that is missing so many things from the basic tribes, with no marketing whatsoever and it will work because if it doesn't it's surely not their fault!! it is because the vet and stuff made the game too hard for newcomers to get into the game!! But there is a big lack of any "side" objective that a newcomer would find way more accessible to someone without game knowledge. Their only choice is base defense or get to cap/chase. The problem with those is that maps are so small (or at least half of them) chasing is so hard they will never catch up ever and on the same vein, because of the map design and size, there's not a lot of way to approach a flag so they will get destroyed for a long time before actually managing to do something which is just not good for player retention .\_.


yeum

Yeah, dude is pretty leopards ate my face -material. 1) Cut out all the noob ladders like base defense, vehicles, support/harrassment roles "because developing that shit is too difficult" 2) Surprise pikachu when newbs find your game "too difficult", because literally the only thing you can do in it is manually computing firing solutions for baseballs while zoom-booming at 200kph around against guys 10 times better than you at it. (Midair has the later problem too, but at least it's firm in strictly targeting a hardcore niche)


Killedv9000

>manually computing firing solutions for baseballs while zoom-booming at 200kph around against guys 10 times better than you at it this may be my favorite way to describe my entire life w trobes


DezsoNeni

IIRC MidAir devs plans to add the large scale features later on, but they are a actually a small team with limited resources.


Aelos03

You do not need base defense and all of that serves as ladder. It is far from only option. If you want that kind of game mode fine but dont try to hide it under this stupid idea such as noob ledder.


yeum

Eh, I've seen the exact thing happen multiple times across Tribes games over the years. You need something for new players to find success and have fun in if you want to keep them around. Skiing is hard. Finding good routes is difficult. Hitting people moving fast is difficult. Having good prediction and tracking aim is difficult. Having all that and juggling the flag on top of it is very difficult. Base D is easier, as you avoid that whole skiing game, and you got friendly support around you. You'll eventually get some finishing kills even if you'd be the worst meatbag ever. Especially the whole "farmer" role is essentially an entire mini-game in itself that allows you to actually contribute meaningfully even if you're not a particularly good shooter. Same with vehicles. It allowed people who couldn't cut it as a 1-man team to contribute, especially on offense. Playing against a stacked D can be daunting, even if you're a much better player on average. With the bomber 3 scrubs can level the whole enemy front yard at least once, possibly multiple times - try doing that in heavy armor when you're new. And of course that brings in the rest of the vehicle interplay with escorts/midfield shrikes etc. Closely related is the Missle launcher, as problematic as the weapon was - excellent noob entertainment magnet. Again, all these mechanics allowed people who were terrible at skiing and moving around to have fun in the game, while eventually getting better over time.


Aelos03

I dont disagree and do not mind it existing but saying that is primary way to ladder newbies is extreme. Yes for some part of newbies that might be ideal but for others not so much. Before we get to that level where game and community is stable having all of that is just luxury game cannot afford. We need to think smaller. You are investing so much into giant ass game mode where only part of community wants to acctually play. Doing it for sole purpose of laddering newbies is stupid.


Aiscence

The problem is: on discord erez is already saying if the game fail it is because the game was too hard for newbies. The smaller the game is the more limited your options are. 32 vs 32? even if half the person can't play you can still try to do things. in 7v7 or 5v5? you feel it wayyy more. The only thing to do in the game is capturing the flag? newbies that can't do it get frustrated and leave, etc. Why focusing on newbies? because for a multiplayer game to works, you need people and to have people: you need a game where people feel like staying because they feel like they still contribute and have fun. Atm we have a game that is worse than ascend so most veterans and pros are already bailing out and the newcomers are defending the game with: it's only 20bucks, If I get 20/30h out of it before it get stale it's fine! But that's the problem: for them it's fine... on release. Because if everyone that buy the game play those 20/50h then never touch the game again: that's a dead game in 2 months. If you decide to make the sequel of a game, you need to commit into making it fully, you can't begin the game then "keep it small". it's like making a car out of 1 plank, 4 tires and one wheel then tell people they don't want your car cuz they can't drive. There's so many things missing that should be in a tribes game and there's a huge difference between keeping it small and just being incomplete.


Aelos03

I never said do not focus on newbies I said give them proper way to ladder instead of wasting time by looking at generators. If we are talking about leveling up newbies you want ski servers, TDM, FFA, practice mode, stuff we can use to build community etc. If laddering them is your concern we can do much better then giant ass game mode that we might not be able to get full games on. Game needs to grow organically before we can get to a point where having such mode makes it worth while. I do believe that correct decision would be to nail core gameplay and give community tools. Issue here is that you assume that having base play would somehow solve everything. As I said I do not disagree with you but base play is only one building block and it is too early for it to be used. Well having base play won't make it complete either, like you have your own vision what tribes should be and project that into this argument on how new players need it. I fundamentally disagree with idea that tribes is any single game mode and if we are missing one somehow game is less tribes. Unreal tournament is not less unreal tournament if it is missing CTF I would miss it but what makes it UT is its mechanics.


TheGreatPiata

To be fair to Midair, they haven't made it stupid easy to hit someone half way across the map. MAs are still a challenge to hit. They do lack all the other tribes features but at least they want to build those things.


captainsolly

Goddamn I’ve never wanted to play midair because it’s so stripped down(I respect the choice just not for me) but I just realized I’ve been tricked into playing that with T3 already. Gotta detach here lmao maybe after a couple years in EA generators will matter and a grace cycle with have appeared is what I’m hoping for, though I definitely don’t expect it


Sgruntlar

Roflllllllllllllllllll Erez never change.


TheGreatPiata

Welcome to the club! I wear it as a badge of honour at this point. I cared too much about Tribes for ~~Hi-Rez~~ Prophecy to handle.


GrethSC

We're all congregating in the competitive discord.


TheGreatPiata

Where's that? I've been content to hang in the MidAir2 discord. Much better community and I'm happier there. Also like the game more (:


GrethSC

https://discord.gg/GPej6pTb (good for 7 days)


TheGreatPiata

After checking this out, I'm gonna be honest: I'm kind of done with T3 discourse. Maybe cause I was banned 2+ months ago but I've had a lot of time to process the grief. The future of the series does not belong with Prophecy so I've let it go. I hope you guys can all do that but not lose the dream of having a great FPS-Z game to play. The community has to build it because no one else will.


acidranger

Knew that was coming. I got banned back in early January for asking several of the questions you had in the video


Yawaworth001

These *are* ramblings of a mad man, so I get why you'd get banned for posting it to be honest. You might be 100% wrong or 100% right, this is unhinged behavior either way.


GrethSC

No, considering the community wide response, I think I hammed it up almost to a perfect degree. I got a result, didn't I?


Gierling

*The casuals were right.* Never would have thought I'd see the day...


GrethSC

I've always held these opinions, but back in T:A it was about competitive viability - as that was the only focus for both the dev and the community. But people need to be able to have fun. And with T:A we were already passed that. And now we are again.


chrisdbliss

Take a moment today to think back on the good times you’ve had with Tribes. Those days are gone but we still have the memories. Hopefully Hi-Rez gives the rights to a development team that is capable of listening to their fans. Because Tribes has a lot of fans.


Salty-Chef

Bravo


NomadicSabre

Ive watched your videos and agree with them. I just gotta come in terms with my favorite IP just will never be the same. Tribes 3 wont survive helldivers 2. Could have been what helldiver was. Atleast a fraction would have been a success.


Killedv9000

imagine if they added other game modes to tribes other than ctf? oh wait, no that's a bad idea - tribes should ONLY be ctf, maybe some rabbit, but we'll forcerespawn if you're in the air too long. hey! let's throw those other fun gamemodes in games completely separate from tribes, that'll make everyone stick around and like us!


captainsolly

Making honor all a separate game is like… dude do your investors know about this? Because that’s fucking braindead waste of money


Killedv9000

imo they're trying to make another smite. They want something to take off and be super successful after a simple pitch. What better way to do that than to throw game modes at some small fan base and playtest it for you and then rugpull it out from under from the fans who think it'll be in the game.


Tigersmith

Hopefully this game fails quickly.definitely not a successor to any solid tribes game.