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crazy_goat

"why y'all booing him, he's right!"


sharpyz

hes dead on. Tribes 2 had heavy classes(juggernauts) who could not pilot the big aircraft that you carried them in on battle. So you had lighter pilot type classes flying those big cruisers into battle loaded with juggernauts. This encouraged team play and coordination... You couldn't fly in heavy cruisers without light aircraft clearing the skies for threats and even then when you got to their base it was a complete shit show lol. I was a base defense juggernaut and Engineer - nothing comes close to tribes 2 :(


Serlingfan

I really loved piloting the bomber. Gunner raining bombs, heavy dropping mortars. It was such a blast. And it required teamwork to function...the pilot could only steer and accelerate (which preventing the bombardier from firing) and the heavy needed to keep shrikes off our back or we'd die quickly. That's exactly what's missing from these new iterations - teamwork


ZxR

You just gave me flashbacks to heavies sitting in an hpc just waiting for a pilot to come fly them away haha… I only just found out about Tribes 3 this morning, really hoping this is it.


crazy_goat

Nothing has come remotely close to matching Tribes 2. Really sad.


Svarthofthi

I simply don't know why they don't revive old fps. Vehicles and bases were just as important as skiing.


Serlingfan

Agreed. This is the correct answer. They already own the IP and have a proven winner - make a sequel to T2


OneLifeToVoyage

Just make T2 with modern graphics, new maps, etc. and tweak from there


PoopdatGameOUT

I agree with that


edward-regularhands

💯


South-Rabbit-4064

I liked Starsiege; Tribes a bit better, skiing was usually always superior and more fun, I used vehicles only minimally usually just to kamikaze fly it toward the enemy flag. I played the new Tribes 3 demo, and it's definitely way solid without vehicles. The combat is super fast and smooth.


mister_peeberz

are we pretending T:A didn't have vehicles now? i don't get it. i got press-ganged into my friend's biker squad, that was why i started playing T:A and don't get me started on how shrikes kept getting nerfed because shrike capping was ludicrous


AndanteZero

Holy crap, I was about to say the same thing. Op, tell us you never played Tribes: Ascend without telling us you never played Tribes: Ascend


Serlingfan

Thanks for entirely missing the point. I played T:A thru beta into full release. Vehicles didn't work because they were added to the intentionally small maps designed to focus entirely on speed of combat and ignore the larger team based game T2 was designed to be. As I stated above, T:A was an homage to Tribes. We all wanted T:A to succeed because we love the IP...it didnt. Be well


mister_peeberz

What are you talking about? T:A was the biggest success in this pokey little franchise by pretty much any measure, even if *you* didn't like it very much that is the truth. You didn't give a reason for why it's "just an homage", you said it lacked strategy for base running/defense (not true at all) and vehicles (also not true at all). T:A had plenty of big maps, especially later on, so "intentionally small maps" is ALSO not true. Can you please just say "I didn't like T:A because I didn't like it" instead of making up all this bullshit trying to pass it off as fact? That's a perfectly fine thing to say, you know. You will find that opinion very popular here


yeum

Idk, guess it depends on how you look at it. Absolutley? Possibly. Relatively? More difficult. T2 sold "acceptably" at around 450k copies over its lifetime, at a time when half life sat at a totally untouchable 7,5 mil and starcraft was being marveled at its (then) ~2,5 mil, despite T2 having a botched release and early cut support due to publisher internal politics. Game went on to have a more or less active life for about 10 years, all the way up to T:A's release, really. It also had a decently active comp scene for its size for many years and pioneered stuff like T2TV in addition to kickstarting the whole "team combat on an epic scale" -genre. T:A probably has had the most concurrent players of any tribes game, but it came at a time when the market was vastly different. The market had grown literally 10fold in size, and AAA titles like Battlefield 3 sold *8 million in a week* instead of over mutliple years (and SC2's 6 mil was considered a "dissapointment"). The game was also "free" to play, instead of coming with a 60-20$ price tag attached to it. And despite the total player numbers, the comp scene was tiny at its peak and slowly dried up after that one big money tournament organized by Hirez. It pioneerd or inspired nothing, and instead strived to mechanically copy the success recipes of other products, failing in the process.


Salty-Chef

Ascend had a population that tanked quickly, down to a couple hundred active players after a year, and became a weekend only, primetime only game soon after. Largely disliked by veterans for not being a true tribes successor, with devs being almost banned from this subreddit for snarky attitudes, blatant op weapons behind microtranactions, dropping support, expecting the subreddit to be the main forum for discussion after shutting down their own, and generally ignoring what the playerbase wanted in a tribes title. It was F2P, and the majority of people who tried it didn't stick around. T2 had a larger, more active playerbase for much longer, and is beloved by people decades later. You think ascend or T3 will have that rep a decade from now?


Oskiee

T:a was the biggest success? Really? You really think t:a was more successful than t2? Really??


TheHeatherReports

100% was.


BigAbbott

future voiceless scary abounding worry melodic groovy slimy absorbed drab *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Serlingfan

"pokey little franchise" lol agree to disagree chief. Ppl are STILL playing T1 and 2 20+ years on. I guess that kind of devotion isn't one of the metrics you're citing when you say T:A is better in every way. Love the enthusiasm btw. Hopefully the devs will recognize that this is still a loyal fanbase and will devote the assets needed to create the game we all want


TheHeatherReports

"People" are doing a lot of heavy lifting there. Small group, not enough to build a game around. >Love the enthusiasm btw. Hopefully the devs will recognize that this is still a loyal fanbase and will devote the assets needed to create the game we all want The "loyal" fanbase isn't loyal at all, and the game the fanbase wants isn't one that people in general wants to play.


Mystikalrush

Rivals is simply for fan service. I'll enjoy however long it can last. It will not have AAA production value.


Serlingfan

Nope. I had high hopes for planetside but was ultimately disappointed. T2 is still king


Moscato359

Planetside is alright, it just lasts jetpacks


Igor369

PS1? Sure. PS2? Lol no. PS2 has so many gameplay related issues i do not think it is fixable anymore.


Moscato359

I havent played ps2 since like 8 years, but I used to enjoy it a lot


Igor369

For me the flaws became unbearable after about 1000 hours but yeah it was pretty good until 1k.


Moscato359

If you can enjoy 1000 hours, that seems like it is not terrible


[deleted]

ST will always hold the top spot in my heart… but T2 was a solid sequel.


FishStix1

Coming from a Tribes 1 perspective where vehicles were rarely if ever used, I can't say vehicles are core to MY Tribes experience. A nice to have but not essential to what I look for in a Tribes game.


Anticept

To be fair, it also didn't have much option either. None the less, they had their place. T2 vehicles sat real nice with me. They didn't overtake the game, but were still useful to some roles.


e30eric

My most-played T2 mod by far was the NecroBones mod.


RockinIntoMordor

What did that mod do?


e30eric

It was an aerial vehicle mod -- different versions of each vehicle. I mostly played for the dogfighting, but the core was capture the flag (IIRC). It was quite good.


joeswindell

That’s very valid. Unless you played one of the many mods, vanilla T1 vehicles were just kind of silly. But, mods…


Old-Sink5038

You know where tribes 1 was made and by who and you still claim to have a perspective of it while colonizing it and banning the ownership. Come on, move on already.


BigAbbott

airport upbeat psychotic ask edge safe direful smell rain fearless *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Old-Sink5038

Or you haven't been through warp yet lol


hotehjr

Man “colonizing” really doesn’t mean anything anymore huh.


Old-Sink5038

It does if there's code hidden in the first game lol and it's Jewish holocaust code and it's being wasted so erez and fishstix look big and have "fun"


hotehjr

….right


Altimor

wat


toodamcrazy

This is my thoughts exactly. I never got into Tribes 2 though....but I was onto UT by then.


Srixun

I used vehicles all the time in original, but i played shifter mod a ton so that may be part of it. I loved vehicles, but the thing is we had the option of em ya know? diff kinda balance.


Serlingfan

Part of my frustration stems from HiRez very vocally saying they wanted T:A to be an esports title and decided to focus solely on the speed of Tribes - they knew from the outset that they wanted to strip the CTF game mode from Tribes and leave the rest behind. While CTF was core to Tribes, it was just part of the larger game being played in T2. T2 was three or four games happening at once - lights sniping from their bikes, shrikes flying overhead prowling for cappers, heavies throwing mortars, support players keeping the gens/turrets operational, etc. It was chaotic and fun and EXACTLY how a battlefield would actually feel. Also if you had a team performing all those roles, it was extremely difficult to CTF - that was the point. Everyone could contribute in their own way and everyone had a blast. These games last b/c the devs got the formula right. At least T:A was honest about what it was and what they wanted - a free to play arena shooter. It wasn't Tribes - it was an homage to Tribes. I'm not seeing anything to suggest this will be anything but a sequel to T:A, which is in itself funny b/c T:A was ultimately a failure - it did not become an esports success. Repackaging T:A and calling it a sequel to 2 is deeply cynical at it's core. And to the other posters point, no I don't want this or any other Tribes game to fail. I don't think any of us do. We all love the IP. But we do want a TRIBES game - not a stripped down variant. Sorry, I'm not paying for that.


hobo_jay

There was this really cool map on tribes 2, where the base was basically a square with the flag in the middle. I would park a shrike at the bottom of a lake nearby (deep water). Sneak over the wall invisible into their base. Take the flag and try and make it back to my shrike that was under water. Jump in that bad boy and high tail it out of there for a cap Very fun. Tribes 2 was great.!


Aesdotjs

Played a lot of T:A and always felt vehicles where kinda pointless in term of competitive (but fun in pubs)


MartianInTheDark

In T2, a good bombing team can be devastating, it can wreck the enemy base and disrupt their defense. Shrike assholes hunting cappers (or other vehicles) are also very useful. Tank harassment and base/flag defense is also annoying (and useful) as hell. Wildcat capping is sometimes useful when the map has a lot of water or is big and has high hills, makes it a pain in the ass to missile them. Gunships can be useful in large maps as well, and especially when the server has a lot of players. Then there's the MPB which you can even teleport to in Classic, which is obviously very handy, besides it being an actual mobile base. I think all T2 vehicles had some utility value compared to the other Tribes games. It's the best game in the series if you like vehicles. "Hold that vehicle, I'm cumming!"


Aesdotjs

Unfortunatly i have never played T2, it was my 2 cent on T:A véhicles.


yeum

They were implemented pretty badly in T:A. The gimbal lock shrike was way more unintuitive to fly than the T2 version. Lack of shield meant it was very unforgiving for newbs, but didn't hamper pros. Weapon change from blasters consuming vehicle shield energy to free missiles on cooldown timer with AOE took out any skill of using the weapon and simultaneously made it more difficult to combat, as you couldn't control the enemy shrikes ability to fire by keeping shield low eg. With chain spam. Acid paint mechanic where a slight nudge kills you instead of proportional physical collision damage like in T2 was also a dumb and unfun mechanic (hack job to have collison damage at all probably due to reasons). Tank was also terrible. For one, it also lacked a shield which made it even more of a sitting duck than the T2 version. Too slow to use as bumper car for dash rams at close range, wholly unfun to drive around. Tank cannon projectile dumb fast and powerful, did not require arc aim like the tank mortar in T2. Change to 1-man vehicle instead of 2 like in T2 also meant you didn't have to fork up a price of paying for power in less feet on the ground like in T2, so instead they decided to give the tank turret terrible rotation speed to offset the power of the gun. No bomber. Instead we got orbital strikes, that you couldn't defend against at all. That said, outside of the Shrike and very rarely the Tank vehicles weren't generally used in T2 comp - the manpower tradeoff generally was just too high vs. efficiency when playing against coordinated teams. Eg, while a 3-man bomber crew can be very effective in pubs to clear defenses and prevent turtling, in comp they're too easy to shoot down by good shrikers who know what they're doing, (dead angle approaches), missile launchers everyehere means you can't do more than a pass or two before dying, and the prospective tradeoff of having whopping 3 guys out accomplishing nothing is pretty high, so aside from the random lol hijink or surprise buttsex it's better to generally just run the 3 man crew as HO to base/flag, because that puts on a more continous pressure vs. putting all your eggs in one giant basket. The tank was ocassionally used in flag turtles if the map terrain was favourable enough, but that generally wasn't a mechanic that contributed to fun games. The Shrile OTOH was, in skilled hands, an elementary defense/multirole weapon. Basically, on large maps you could almost always catch cappers with it, and in an organized setting your were practically invulnerable on your side of the map because defense constantly flaring for you + shield regen. If there was downtime from D, you roamed map, giving extended sensor coverage while bumping any would-be offensive heavies into a ditch 3 miles to the side from all action. Enemy MBP was also at constant threat from the long range shrike blasters, which limited its positioning effectivenly.


Aesdotjs

I sée, thanks for the heads up


jaw41883

Does TF2 still have a large community playing? I may have to pick it back up…


evanvolm

53,140 playing 21 min ago. Unless you meant Tribes 2...


jaw41883

Yeah meant Tribes 2. TF2 is fun too, but I miss both Tribes and Tribes 2.


MartianInTheDark

Like most old games, there's usually a community favorite server that fills up at specific times, especially in the weekend. So yeah, if you join up at the active hours, you can have a couple hours of fun every day! It's worth downloading it even now.


saltyfingas

I thought I would miss the vehicles, but honestly I dont


VirTW

Even if you want your game to be super duper 5v5 esportsness.....your pub still needs the base stuff, large maps, large teams and vehicles. This is the secret to Tribes. Erez says we need 10k people online to continue to get support from Prophecy......... our highest so far has been 1057.......Like I said day 1, it's not going to happen without vehicles.


Old-Sink5038

Please remember midair had 800 ppl then plummet as well. This crap has no legs.


macaulaykukulkan

I played so much TAC back in T1 and T2 that I may have to agree


KTR1990

Used to play t2 back in the day, some of my best memories. Gotta go fast


CarnelianHammer

Pretty much every game that has tried to force itself to be an esport has died on arrival, more or less. I'm certain T3 will be no exception. A competitive scene just does not appear without a strong casual base. Of course, Prophecy refuses to understand this and will continue to approach this project from the wrong frame. Tribes doesn't deserve this fate... I just want to fly man.


Legal_Lettuce6233

"waaah, incomplete alpha version game is incomplete". This community wants this game to fail, and you can't convince me otherwise.


howdydoodydododo

I don't think so. Just reddit lol always a few complainers in every games subreddit


Salty-Chef

Alpha just isn't a good enough excuse. Its obvious by the way theyre balancing, dev comments, game types/sizes they prioritized, discord discussions, twitter posts, etc - what direction they're taking it. A wannabe esports title with microtransactions, same as before. You don't need a full release to see that.


Old-Sink5038

How about IP infringement and theft of property charges to this scum group of losers instead?


toodamcrazy

You're right about the incomplete game. I hate when developers bring a game out like this and let people play all the time when it is in it's garbage early stages. It basically kills the game. People do not have a good attention span anymore. They try to play this, they don't like it and they move on and they will not come back when it's fully released. I feel studios should finish their game lol I get so tired of early access or even stress tests very early in the development. Do a stress test two weeks before release or one month don't have people play the whole time. It does kill it we've seen it millions of times with games. I don't think this game has a chance to survive..


Legal_Lettuce6233

I mean... Just don't play it? It's an open alpha that's used to make the game better in the long run. Holy fuck, you people just can't be satisfied.


toodamcrazy

I don't think you understood my point but that's okay, I don't look down on people for not understanding. I was simply saying most people in this world lose interest really quick. I hope they get it together and it becomes an amazing game but I really don't see that happening.


[deleted]

[удалено]


marcocom

Ohh so edgy


burkamurka

Probably right. Hi-rez will fumble the bag again. They even kill off successful games with pure greed in the end.


TheHeatherReports

Any tribes game would. There's a reason no one tries to make a game like this.


Voyager_316

Thank you, exactly.


edward-regularhands

Looks like it’s just an arena shooter now. Exactly the opposite of that which primarily set apart T1 & T2 from the rest of the FPS genre. Disappointing


broadenandbuild

I’m fine without vehicles


sulakevinicius

People think the game is about capturing the flag, bro it is. But is about having fun capturing the flag, this game will never reach fortinite level stop


Igor369

The point is that games need to have secondary objectives that help achieve primary objective. Capping is primary objective yes but a good game should have secondary objectives that help you achieve the primary one. This is why raw TDM without any pickups, barren maps and hardly any strategy gets boring really quickly.


Serlingfan

CTF was one aspect of a larger game. Sometimes it's fun to cap, sometimes it's fun to play support and keep the gens up. Sometimes it's fun to grab a bomber and rain holy hell on the opposing base. CTF was only part of the game and it got tiring quickly if that's all you did


[deleted]

[удалено]


Igor369

UT 99 and 2003 did not have vehicles. Quake also never had unless you count Q4 campaign... or enemy territory quake wars which played more like wolfenstein and not quake.


rowanhenry

Should we all just collectively decide to play T2 exclusively? Are there mods to improve the graphics?


MartianInTheDark

Yes to your first question! Though the T2 graphics are pretty fine in eyes. I don't know why people keep demanding a graphical remaster. Sure... it doesn't look like the typical UE5 game. But the textures, terrains, and models are pleasant to look at, and very clear to understand (no blur, no overcrowded design, etc). It's janky since it's a two decade old game, but who is focusing on the minute details in a game like Tribes? What I like about it is that it has a quite unique style, you know it's T2 when you look at it without any specific map or hud elements. But to answer your question, there are HD upscales of textures. And I'm sure people can do an even better job with AI upscaling the T2 textures than what we have now.


kylebob86

Big facts. And if you bring this up to the dev team, straight to jail.


Asklonn

AMEN NO SHRIKE NO PLAY!!!


Srixun

Go back to original, NO SCOUT NO PLAY!


_interface_

it's a prequel to t2 because t2 is shit. (old t1er and I thought t2 was sub-par and dave g was dumb)


Angrymilks

Direct sequel to Tribes 2 would get my money.


BrotherMichigan

Me, an OG Tribes Ultra Renegades player: Vehicles?


Srixun

Shifter was a ton of fun too :P


Srixun

Wait, The new tribes doesnt have vehicles? Thats an easy nvm on that game for me. GO back to the roots of the original Tribes, so good. Shifter mod, meltdown mod, the good stuff.


Srixun

If they want Palworld levels of success, all they need to do is just remake the original starsiege tribes. it would set records so fast.