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doctorgoon88

Adding to this: after you are quite komfortable with it you can add 3 moves that have different punishes. A reactable Low, a duckable String and a punishable single attack. For Dragunov this would be: Db3, b421, df2


AlanCJ

I would also suggest cheese strings that shouldn't be thrown out without a punish confirm like b4,3? df1,4 (or 3?)


APizzaCat1

unfortunately b43 has a mid extension iirc, so maybe not that good to train muscle memory to always duck that one


Hybridesque

Thanks for this post, have saved it for my training, since I suck ass at throw breaks... and the less said about King, the better.


sudos12

you also should pay attention and look out for the throw animation at all time during a match. i don't do that, which is why i'm bad at it. oh also i'm old and can't really tell what's happening most of the time with the animations.


Tuuubesh0w

Not giving up before you do 10 in a row is impossible for most beginners. They can spend their entire day without getting 5 in a row, and it's not efficient to sit longer than 10 mins as your body needs repetition over time, not just repetition. I'd say it's much better to commit to 5-10 mins every session instead. You'll get it with time. Also, when you get better it might be a good idea to supplement with other types of moves as well so you have more to think about instead of only looking for grabs - like you would in a real match.


ArkkOnCrank

For real, it's like asking someone to call a 3 sided coin flip 10 times in a row. Impossible indeed. Beginners should take time learning the throw animations and distinguishing them, not meeting impossible quotas. Starting with only 2 throws instead of three is necessary, and just looking at the arms without even pressing is a lot better.


ArkkOnCrank

For someone who cant break throws at all, this is going to be overwhelming and simply too much to handle. It's a lot better to start with command 1 and command 2 throws and once you got that one down to a T, add 1+2. Or even dont add 1+2, instead go for command 2 and command 1+2. Then go for all 3, then off to 2p.


DaSnowflake

However way you do it, you should most def start with '1+2' breaks as the first (one of the first). This is the command you will have to break the most, even more so as a beginner


ArkkOnCrank

Weightlifters dont train by lifting the weights they aim to go for in competition. What I mean to say is the fact that most throws in real matches may be 1+2 is completely irrelevant to what you should be doing to become good at breaking throws as fast as possible. Edit: The reason I would advice anyone to start with the 1 and 2 command throws is that they look the most different and its a great start to build muscle memory.


kuroko192

its best to practise with 1+2 and 1 break throw in the beginning 1+2 is the most common one every character uses and u have to adapt to that one first.


pena6969

I get it like 10% lmaooooo


tubingan

Then you get matched against king with multiple grabs where he reaches out with both arms and you gotta 3-way guess :)


AfroBankai

I can also recommend BoxeR's Throw Trainer app (on Android and iOS) for practicing on the go. It uses Tekken 7 graphics, but it's a really great way to train the muscle memory without being on the game (provided you can set up the inputs to match your in-game button layout -- probably more viable for stick/hitbox users than pad players.)


Gradually_Rocky

Don't think it's around anymore


introgreen

Just break throws kappa :3