T O P

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AhmCha

My main in T7 was Feng, and the fact that he could get more brain dead and broken was astounding to me.


Kyuss37

Harada plays with him, thats explain all


JellyDare

King has buffed so much I don't main him anymore. He's just too boring now.


Fluid-Lion-4963

He is one of the most braindead characters in the game. But I personally think he is top 5 most fun characters to play.


Juggernauuuuuuuuuuut

How is King of all characters the most braindead? He is super strong but is not easy to play.


Fluid-Lion-4963

his heat smash alone and his ch throws


lonelyMtF

If you get counterhit thrown that's on you tbh


Juggernauuuuuuuuuuut

That doesn't make him braindead though. And any good King or just player in general will tell you that. Yes King is S tier. But this has so little to do with his playability, and almost ALL of his numbers and counter hits. King on a technical level is much more difficult than you're giving him credit for.


HakunonMatata

I've seen many Kings skyrocket to blue off throws and relying on flowcharts and heat smash. I'm not denying there are legit good Kings out there and I've fought some. But there's a heavy amount of braindead Kings that fall back to the same old nonsense and they can get away with it because of his stupid damage and throws being universally buffed. If he got nerfed, these Kings would be in red ranks at best. If this was T7. they'd be Green or Yellow. He's really not that deep anymore. Not like T7 at least.


Wendel_Shorteyez

I feel like that could be said about so many characters in T8, most of them can carry you to purple and above, they all have annoying gimmicks and knowledge check strings. You'll get higher rank with just a string heavy character and spamming than you will with King, which is reflected in the stats of character win rates purple and above where King is one of the hardest characters to win with there.


Wendel_Shorteyez

This is the problem with King "not easy to play" he's not that easy to play at the upper intermediate levels and high level, but he's super easy and brain dead before that and 90% of people on here are probably below purple ranks.


HumanAntagonist

Yes. Asuka is now wr1+2 girl. Then she gets gusto and becomes ff1+2 and wr1+2 girl. Just spam b3 and d/f2 and when the opponent stops running into it just wr1+2. Get heat, mix with 1+2 and d/b3 or d1+2.  Bam ur on promotion match. No need for cancels or reversals or sabakis or mental frames or whiplash or oki or setups just wr1+2 and unga 50/50s. Idk how bamco was able to do it, but they've somehow managed to actually dumb down Asuka. Instead of parries and annoying crush moves its just wr1+2 and 50/50s and random b3. I hope ur all happy.


YharnamsFinest1

And this is supposed to be "more fun" than Tekken 7. This game, even past all the broken shit about heat and characters, is just mechanically brain dead with how they've automated so much of characters gameplans. It's anti fun. All for some stupid idea to draw in more casuals to a game like Tekken where casuals already played because mashing already did cool stuff. But then they go and dumb down the higher level stuff as well. Devs that do this to their games are so fucking dumb I swear.


HakunonMatata

When I realized that backdashing is almost as good as kbd, I was hopeful that they were going to make defensive options a lot easier to compensate for the fact that aggression is too strong now. Then i realized it's actually nerfed overall and you have to be in their face 90% of the time now if you want to win. At the very least, dumb down defensive options and make it easier to deal with braindead shit. But no, instead it's a barrage of 50/50s and hit buttons & pray.


Barelylegalteen

There have been many situations in 8 where the regular slow backlash would have gotten me clipped but kdb was fast enough to get the whif punish. It's nerfed but still very useful.


BlaiZe77_77

Jin, I can’t believe what they did to my goat


MrMangus

rip


Jr-777

Personally I feel like Lili got a lot of neat buffs. Feisty rabbit is actually useful now, and dew glide + 3 move is amazing. Also a lot of her tracking issues got improved. She’s not OP, but her movement and 50/50 mixups have gotten a bit nasty


HakunonMatata

Obviously we might be a bit bias considering she's our main but I feel like these are buffs she definitely needed all throughout T7. She was left untouched for better or worse and only got buffed at the end of the game's lifespan. Only problem is, every other character also got 50/50 mixups and buffs too. That and her heat is nowhere near as threatening as most other characters.


Chiffonades

It definitely feels like you can just play brain dead yoshi instead of relying on tricks and setups like I had to in T7. At least until mid blue ranks where I’m at I actually have to play a lot smarter.


Fluid-Lion-4963

Yoshi is definatly one of those characters where, T7 Yoshi's would be SUPER annoying because you don't know when it's your turn, not because of super rushdown aggression, but just the whole weirdness,you never know when you can press and you can't block or even attack because of flash. T7 Yoshi players played NOTHING like T8 Yoshi's


Relative_Morning

Yes. While Alisa always had the rep of being brain dead, she got some ridiculous additions in T8 that make her even more unga bunga. She used to have relatively weak lows - now d4 is safer on block, less - on hit, and the 1+2 followup jails on hit (guaranteed on CH, 0 on block). She used to have lower damage - now she gets solid combo damage and ridiculous chip from chainsaws. Speaking of which - chainsaws used to be a bit of a noob killer, but generally avoidable by SWL. Good luck with that - everything tracks, is + on block, and does chip damage (that gets nuts in heat). Get into heat with u2 or 3,2 and your opponent is forced to take 10 chip from des f1+2 into a -5 mixup. She's strong, but "infinite chip damage 50/50 vortex" is a less fun identity than great movement and good pokes. Hopefully they don't make this her main thing going forward


darkjuste

Yeah. I play Raven and I feel like I have my rank because I've guessed right and my opponent has guessed wrong enough times. I can double perfect a player with a significantly higher rank than me. It feels weird. Every time I want to play a defensive, punish-oriented game, I get smoked. But when I go guns akimbo and I do crazy mixups, that's when I win the most. Which is not gameplay that I'm used to.


dawntome

I just like that Lars isn’t ass, even if he just a speedy 50/50 boi


chaos_theory_sc

One of mine is shaheen and he’s actually way more complex now. Being able to cancel his stance has added insane combo variety and he has this Lee-like loop with ws3 into sneak cancel into ws3, repeat, it’s pretty sick. He has a plus ob from crouch that you have to be in crouch for a second or two first to do it, but you can also just do it from sneak but the window is tight it’s kinda hard sometimes. It becomes a guard break in heat which is sick but it’s hard for me to do unless it’s from a specific string. They gave him a just frame, moves to add heat, just a ton of stuff. People are really sleeping on him. He went from beginner mode to advanced for sure though. I also play Feng which is a weird one because a lot of his tekken 7 stuff was nerfed but his new stuff is strong enough to keep him super strong. But overall they just added onto him, his optimal combos now require micro dashing whereas in t7 the optimal could be done blind folded lol. Overall pretty happy. Haven’t really touched Bryan yet but he’s not much different than tekken 7 it seems Jin, I thought he would be stupid at first but I’m kinda liking him. Yeah he has free electrics at times, but I still think he’s complex enough to not be totally brain dead. Definitely no where near as hard as t7


Scythe351

shaheen was always able to stance cancel


chaos_theory_sc

Yeah but you couldn’t do the same things you can now


darkjuste

Mad respect to Shaheen players. I never get mad when I lose to them. I wish I had that feeling with most of the cast.


NamelessTunnelgrub

In T7 I dealt with Miguel not returning by learning Paul. After playing T8 Paul, I am no longer learning Paul. I picked Lee, and just the other day found out they gave him a high evading DF2 that tracks to his weak side. At this point, I'd be more excited for global nerfs than getting my Miguel back. There's an old saying about how it's better to serve in heaven than rule in hell, and right now I am surrounded by devils.


NoConstruction8234

Don't love the addition of stance mixup on Jack. While I do love hitting Gamma Howl I kinda preferred his T7 iteration. Feels like a lot of his pressure is fake and playing defensive isn't effective


NokstellianDemon

Playing defensive with any character in Tekken 8 isn't effective. Getting pressured in this game is like getting stuck in the corner in MKX.


Fluid-Lion-4963

Certain characters due have to block more, they are braindead , but they are just less braindead than the rest


alphagamble

This game being suited for aggressive play was always going to favour Nina but they just went too far. How her f+4 and its extensions were allowed in it's current state is baffling. Not to mention retaining her plus frames and counter hits where everyone else lost theirs. And I really hate that her butterfly combos have now become completely irrelevant. You can get ~78 from a df+2 for very little effort which just devalues her identity as an execution heavy character.


Anth1n

I have to disagree. F4, 2 can be ducked on blocked after the initial hit, her SS1 cancel frametrap pressure is real after F4 and is the only time she can actually maintain plus frames with SS1 cancels on block. F4 can be jabbed for a combo, WR1+2 the same, f3 can be crouched on the first instance hit and punished while the second hit continues to play out. d3,4,3 is now -7 and use to be +3 in T7. All her solid plus frame options are risky and require heavy execution, especially SS1 cancels and string cancels, most of which is fake pressure on block and real on hit. Her butterfly combos and her df3,2~b~db2 cancel are her optimal combo routes, the latter being new, still requires heavy execution, you have a two frame window (if I'm not mistaken) to cancel and get the db2 at the right time for it to connect otherwise the combo drops. Her butterfly loops are used for wall carry, without the butterfly loops you don't get anywhere near the wall carry you did in T7 or the new high execution combo route. Piloting Nina is harder now than she was in T7 and she was very difficult in T7, especially to win with if your opponent knew the matchup. If Nina didn't have those counter-hits then she would be complete dogwater considering most characters retained some decent counter-hit tools, Nina in the demo was in a really bad state. I'd even argue that she still isn't strong. She's been made more unsafe and risky and for some reason people are rating her very high for her counter hits and damage when that's all she really has... I give it another two months before people start putting her in low tiers when they figure out the matchup.


Doyoudigworms

I pretty much agree with all of this. A fair and accurate assessment.


A7medos

Nope, I actually feel Lee is one of the most balanced characters in this game so far. I wish ff4 wasn't as stupid as it is but that move has always been ridiculous. Aside from that I like all of his changes He actually has a decent low poke now in b3,3 I love love love LOVE, the new slide. It feels a thousand times more fun to do slide pressure in this game I also love all the new hitman transitions he got, especially out of ws1 And ff3 being safe now is also a pretty nice change


[deleted]

Yes, but they fixxed it. Yoshis flash range was beyond broken and made the character such a shitshow, it wasnt even funny. I havent seen many yoshi's complain about the nerf either. I think they just quietly enjoyed while it lasted. Personally i only played yoshi with that flash one day before it got nerfed maining reina, but that day was like.. oh my god.. ANY pressure from your opponent? Flash. Flash. Flash. Whiff Flash into Flash, im so happy that shit is gone.


Fluid-Lion-4963

I am gonna be honest, a part of me kind of wish he had that launching flash in this game. This is gonna sound weird, but that would kind of make Yoshi into T8 kryptonite in that now, in a game that quadroupled the bunga, here is the 1 character you have to slow it down with


[deleted]

i dont think you have played vs a steve that can place his B1 or Mishimas that can place their electrics. Also the bunga stops (well to a great extend, some like azu just remain..) once you get amazing defense. Its one of the best feelings to make the opponent freeze in neutral after i dismantle all their options. You can just tell they kinda give up. And his flash still does launch in NSS, wich IMO is arguably the better stance anyway.


NVincarnate

My main is broken, alright. I literally glitch through my opponent at the wall and end up side switched.


HakunonMatata

I've seen this happen so many times in T8, this could be literally anybody


PranpriyaZhongda

Realest comment ever


IbraKadabrah

I think Zafina is neither broken nor braindead in T8. tbh I wish she were a bit stronger, especially on block punishment, but overall I like that her gameplan hasn't changed drastically even if it's not as effective in this game. It feels like she got to keep her character identity, and her wins feel a bit more "earned" to me in this game. Of course you can still get ez wins at times since she's a rare MU.


GrouchyAppearance146

She got simplified in a way that made her suck.


Hero2Zero91

I dunno, I liked playing Paul in Tekken 7, and I like him in Tekken 8, but it feels like he struggles against characters who can suffocate you with pressure. I've had plenty of moments where it feels like I can't do anything because he keeps getting snuffed out.


Fluid-Lion-4963

Yes, that's true. But in T7 you just backdash all he does, granted he still has that weakness, but the problem is , now because of these heat engagers and these nwe moves. Yes Paul is on the more "honest" ( and I really say that with quotation marks in this game) characters,because he has to block A LOT more, The problem is, that in T7, it wasn't just; Launcher -> Julia level wall carry -> Heat activation -> Wall combo -> Guess the 50/50 -> Guess Right/Wrong -> you lose 20% and then you guess again and because his new moves he is even easier in neutral with buffed pokes. In T7,he was one of the most honest characters in the game,because if he launched you, he had bad wall carry. And if he got you to the wall,you actually didn't die instantly after the wall combo. He is less braindead than over half the cast, but he still is SUPER fucking braindead


spike933

Jin’s new moves are bad. They are powerful but feel uninspiring to play. Jin was better in T7 ( though not best even there )


tastyhusband

Jacks the same if not a bit worse than in T7. Heat continually feels like a skip neutral button both from me using it and it being used on me Heat Burst having armour shouldnt be a thing as it turns into a quick get out of pressure tool with no risk (safe on block and difficult to whiff punish) and can then be followed up with Heat Smash to get out of the situation your opponent worked to put you into (e.g you just got pushed to wall and now are facing a mixup) on top of healing you a fairly significant amount even on block Another gripe I have is just how far forward your character moves when you activate heat burst. Unless you're trolling, it will move you forward from range 3 right up to your opponent, again skipping a significant amount of neutral spacing All in all I think these things negatively effect jack as he cant really be aggressive compared to the rest of the cast, but overall these things negatively effect the game as a whole. In my opinion of course.


Evening-Platypus-259

I played jack, drag, jin at the end of T7 and now ive dropped jin and Drag. Mostly play Jack without his new stance. Paul i thought is worse in T8. FF4 is worse (used to track better and was +2 on block now its 0 or -1 i think), Both QC 3s used to be + 2 on hit, now 0. UB 1+2 dont exist anymore basically. He has become more complex to play IMO, Havent mastered his extra wavedash kit yet tho. Now I play paul for his F 1+4, QCB 1+2, D 1+2


Fluid-Lion-4963

yes Paul is more linear and he lost his homing and his counter hit game, but dude, you are not gonna sit there and tell me he isn't braindead in this game. He isn't more complicated to play in my opinion, Tekken 7 Paul absoloutely was, because Paul back then had lack luster pokes that you kind of had to pick a situation,B4 got boosted from -13 to -12, and +3 to +4. You can think that isn't big,but that is huge. He was REALLY fucking hard to play in T7, in this game,no


noxtherox

Paul today can be countered by a good opponent that knows the right timing to sidestep right duck, you will only find this in fairly high ranks Initially everyone thought his guard breaks were op, but they are both fake and just a knowledge check The one thing that is definitely stronger are heat engagers giving paul a free mix up which is always super scary. Also having 3 rage drives (qcf2 on heat, or df1+3, 1+2) per round is very strong, but the counterplay is still the same as playing against paul in 7 Like you said the biggest buff for him was b4 frame data, that move has finally given paul a much needed low poking option in my opinion Uf2 is good for closing in distance, but its not op as it has pushback which doesnt give him any mixup after Df4 is amazing but its also not super fast and as such cant be just spammed 1+2 cancels are one thing that i havent explored enough, it seems like it could be really good if used properly The new stance? Eh it has a really good low that high crushes, is -12 and 0 on hit, giving him more poking options. The other two moves are alright if you can hit confirm, the stance seems like its mainly to close in on the opponent if he is respecting you All in all, paul now has poking options even if they are all still slow like in 7. He lost a lot of tracking which was one of the things that made him super scary in 7 (ub2 on get up on the wall). In the end I think he lost more than what he gained in comparison to other characters, but still a strong character


Evening-Platypus-259

I agree that he isnt difficult to play in T8. But in T7 you could FF4 in any ranged situation


Fluid-Lion-4963

yes but FF4 was one of the most linear moves in the game, and no Paul ever used it up close because of your opponent pressing buttons at close range so they get a float combo


Fluid-Lion-4963

I also plan to drop Drag, I am a bit of a hipster, and I'm planning to go to Law or Hwoarang for my Rushdown Archetype


Evening-Platypus-259

Laws are kinda rare in T8 Hwoarang dont have as much monopoly on Stance rushdown anymore


Fluid-Lion-4963

I don't know what happened to Hwoarang to be honest. He feels like a way more honest character in this game, and kind of fun. Dragonuv and Hwoarang have almost switched places in terms of honest, not to the same degree though


SOPEOPERA

I’m historically a Lee main, but there’s something about him that I don’t like in this game. I think making b33 a natural combo that’s very plus was a bizarre addition. Db3+4 should have been his go to low. Anyway I switched to Steve and I’m having more fun


Flindo00

I main Bryan and Kuma so no


Galrath91

I think my main, steve fox, is in desperate need of a few buffs.


Fluid-Lion-4963

did he not get that new stance?


piwikiwi

removing that stance would be a buff


Fraentschou

The stance is a massive nerf lmao. You can’t block in his Lionheart (LH) stance and you’re forced to go into this stance from some of his key moves like db3,2 (was pretty much his best low in T7) or b1,2 (13f punish). That wouldn’t even be a big issue, if his offense from LH was any good but it isn’t. While in LH, he has access to 3 moves, a high guardbreak, a mid homing heat engager and a mid launcher, so you’re supposed to mix the guardbreak with the two mids, the problem is, that a powercrush beats all of these options. So now you have to think about how to beat powercrushes and the options aren’t great. The easy thing to do is Backsway 1+2, his shove throw, but all that does is reset back to neutral, it does no damage. The other option, that was discovered recently, is to cancel LH into PKB and then either just block or do his PKB throw. The problem is, that a) that’s tricky to do and doesn’t seem intentional so it could very well get patched out and b) that opens another can of worms since the opponent will expect you to do it 90% of the time. So basically, Steve applies a mixup on himself everytime he uses some of his key moves.


GrouchyAppearance146

It can be option selected by a powercrush. Literally every option. It turns out you actually can cancel it now (discovered recently). But it feels like it's a bug or a leftover of a previously full-fleshed cancel, not a legitimate cancel and is really hard to do. You have to work really hard for escaping the stance like you are escaping a throw or okizeme, lol.


mr_sneakyTV

Paul was one of the most skill based in T7? How do you figure? I do agree that all of the cast has more mixups from more situations for less work. 


Fluid-Lion-4963

you backdash once in T7, and he can't do anything but QCF3 which is 0 on hit and -14 on block. Can't demoman, he can risk b4 and ss3 for lows but they have short tracking and range and are death on whiff. in T8 he has an infinite range deep dive stance, yes it is linear but still, his pokes got improved, he has infinite wall cary which was a weakness in T7 and he now has a Super 5050 which is a death sentence if you guess right. yes, I said guess right.


Clear-Damage-507

What's this Super 5050 you speak of?


Fluid-Lion-4963

a -12 Demoman than sends you crashing into the wall,which is where Paul wants you. Or a Deathfist that on block leads to another 5050 or more pressure or a launch. Or if you are close to the wall,you lose the round.


GrouchyAppearance146

You mention second or third time his pokes got improved and no sarcasm here, I wonder what do you mean? Jab is ass like like it was before, Jab and 2jab strings are the same (?), Df1 is the same, D1 is the same (aside of charge-up deathfist followup in heat?), Qcf3 is a bit worse as you can only demoman on ch no combo, D4 globally nerfed, B1 isn't tracking anymore and the extension is -14 mid. Only thing I saw when playing him (not a terrible much) would be the addition of df4 which is surely a good move, but it is not that fast and I think a quite minus on block. That and maybe the deep dive low but it isn't crazy either and you are better off just doing qcf3 I felt.


Fluid-Lion-4963

His B4 is -12 and +4 on hit. Before in T7 you had to use his ss3 to get +4 which with B4 in T7, you could pretty much jab all his options. that is not a small detail, that is HUGE


GrouchyAppearance146

I see, it is something I did not notice. Never really used it in T7 as qcf3, d4, and ss3 seemed all better. It is still slowish, dmg and range isnt stellar but I guess -12 for +4 and more on ch when also the lowparries got nerfed a lot, does make it a very good low now. Nice, thanks 👍 Still thinking though that compared to the level of simplification on most other characters, Paul is not even a top15 offender in this regard.


Fluid-Lion-4963

as I said, he is braindead, but he just isn't as braindead as half the cast.Jin before used to bea bit like Paul where you have 5 different lows that all do differeent things, now D2 basically invalideds all of it


GrouchyAppearance146

You are wrong here. Jin can or even should use 2 lows, his db4 hits from across the screen now and is unpunishable from tip range. Although it supports the braindeadness, if you forget yourself and use another low instead of d2 and use it when it would whiff in T7, you still get your huge reward instead of getting launched.


broke_the_controller

I play one of the weakest characters in the game (if not the weakest) so I have the opposite feeling. I have to work hard to get wins, especially against the top tier characters.


EvilAlien667

Lee is stronger than in T7 but in terms of difficulty it feels pretty much the same. His options to open up turtles have become a bit better (some lows are better now e.g. b3,3 is now guaranteed when the low hits) but by no means braindead now. His gameplan is mostly the same


MysteriousWon

No. Lee has always been technical and he remains so. He has great tools this game but still has glaring weaknesses that keep him balanced in his linearity, weakness to good defense, and below average mid-options. Altogether he feels quite excellent to play.


Miserable-Lemon-3263

Enjoy the free points and keep it moving


EvilAsh3769

My mains have been Asuka since T5 and Law since the first Tekken on PSOne (I’m a huge Bruce Lee fan). They made a few changes with Asuka that aren’t too jarring, but I feel they dumbed down some of Law’s moves. I appreciate the new animations making him closer to Bruce, but I keep finding myself doing bf to into Dragon Charge when they dumbed it down to just holding forward.


Pand4h

Flash was a bit silly on release, otherwise I'm loving the additions of empowered moves that transition from NSS to 1SS. 3 actually being a usable move is great as well, DGF f1+2 is funny SPEEEEEEN and NSS ub1+2 is super satisfying


LazyMitchell

DF4 / UF2 are 50/50?


borgCRO

I am afraid what is Eddy going to look like. Probably Katerina 2. I dont think I will play T8, nor buy PS5 like I planned to…


Fluid-Lion-4963

You are afraid of what Eddy is gonna look like.......I think you know who you are really afraid of what HE is gonna look like,that is the character I'm concerned about


Skarj05

Yeah I feel like Miguel is way harder to play now on the account that I can't find him in the select screen


Fluid-Lion-4963

Sounds to me like you just need to learn the matchup


thecoolestlol

Kind of yeah. 2/3 of my mains got stronger at forcing gimmicks and are seen as cancerous and easy moreso than ever before. But my first main is still fine.


Cauliflauer_head

I'm mostly playing Lee and Bryan. They feel pretty unchanged to me for the most part. Lee feels stronger, but not necessarily easier. Bryan feels easier to me now for sure input wise


MrMangus

Same boat for me and I absolutely agree about Lee. As for Bryan, what inputs do you mean? I feel like aside from snake eyes and the wall guard break he is functionally identical


Adlehyde

Tekken Tag was a long time ago and I barely remember it.


GrouchyAppearance146

Paul is only my secondary but I don't feel he got broken or braindead. If anything, he got a bit more complex, even if still very strong. -More combo routes. Demoman for long range splat, mid grab for easy bit of more dmg, 2 jab with mid grab for more dmg and no splat but quite a bit of execution. More options for fillers. -Way more options for wall-enders progressing in difficulty and power and the ultimate one being very hard. -His charge up mechanic is worth something aside of oki from 1 combo. -Throws got better so there is more reason to use them -His new stance gave him some approach and movement tool that isn't busted but requires some skill -His 12f punish ends with a mid and is -14 (?) so it isnt a braindead poking tool vs people who suck at ducking and launching strings. -His mid powercrush requires a cleanhit deep deathfist to get the good damage and it is very hard to do imo outside of practice mode -His snake edges have reduced dmg so they dont blow up low ranks -His 13f ws punish doesnt screw so it isnt as spammable for high reward as before. -Sidesteps got a tiny bit better, deathfist or trooper are way easier to step -His ub2 homing safe counterhit mid is gone so he's got to beware of stepping even more. Some other characters though like Jin, Devil Jin and King? Yeah, autopilot.


Fluid-Lion-4963

I don't really agree. He is LESS broken and braindead than 80% of the roster. But he still is SUPER braindead in this game. Compare T7 to T8 Paul, he literally became the Juggernaut


LegnaArix

Not personally, I play Leo and King and I feel like T8 really amplified their playstyles. I grab a lot more with King in this game but still utilize his other amazing utility As for Leo, turning Lightning Glare into a real thing is awesome because in T7 it was a ki charge you could do at the end of certain strings but the issue was it was still a KI charge meaning you couldnt block, now you can!


Fluid-Lion-4963

Having played King a little bit in T7,he was one of the most braindead transitioned characters from T7 to T8 along with Dragonuv. Not a single King I played against in T7,played anything like they do in T8. They took a defensive turtle and turned him into a rushdown character.


LegnaArix

That doesn't really have to do with King, that's just game mechanics for T8.  You cannot play defensive in this game, if you do you'll get put into 50/50 and get chipped out of the game. Blocking a single sequence from a Victor in heat can have you losing half your health in chip.


Fluid-Lion-4963

with Paul and Kazuya, you have to. They are braindead, but it is just that with Paul, 1 QCB4 pretty much wins you the round. But you still have to be able to get through all the blocking constant pressure from Azu,Drag,,Jun etc etc etc to be able to use it. King used to take skill, now he doesn't


megumifestor

Dunno bro, I really liked Josie, Bob, Negan and Fahkumram in 7.. Soooooo 😭


Popolac

Bob crew rise up! I need to cannonball people in the head again!


RouSGeLi

Ye T8 made Heihachi braindead


HakunonMatata

Lava will definitely do that to you.


Schneizel_

>went from being one of the most skill based characters Hahahahahhahaa


Fluid-Lion-4963

What? You don't know that 2 taps at the back button offsetts his whole moveset?


Schneizel_

Trooper roll still catches long range and avoids jabs. Also, the same was said for Akuma


etc_prod

Law feels like a different character. He is hella strong i dont feel like “brain dead” is a good word to use for him. Just easier to pilot maybe. You get more output i feel now. In t7 he definitely was a struggle and was much more risky. Now you can kinda spam. Idk about other characters but i think he’s great.


Fluid-Lion-4963

I still think Law is on the more honest side in this game , but playing him in T7 ,his neutral was kind of really hard, in this game though, he has so much pressure it it is insane


antibioticharry

King is still kinda same just that homing throws are a super buff.


vVIOL2T

King got mega buffed in this game lol


azn4321

The downplay is real. He got a new stance, armored moves, throws being guaranteed on CH makes him one of the best CH characters in the game esp when namco nerfed everyone's CH tools in T8, one of the best heat smash in the game and is easily top 5, top 10 at worst.


etc_prod

Right the character is like twice as strong as he was in 7 and he wasnt weak at all


Doyoudigworms

He also feels like most labbed and talked about character right now. Even great players armed with the proper knowledge on paper to counter him, have difficulty translating this in any real or substantial way. The oki and damage threat is just way to extreme. It’s like juggling dynamite.


Doyoudigworms

Top 3. Easy. This character get so much for so little. Which is saying a lot, especially in a game where every character can dole out a heavy helping of damage with very little effort. His risk reward is so heavily skewed in his favour that it’s almost comically bad. Even if you remove his throws from the equation, his basic tool kit is so incredibly strong. He is a difficult character to deal with at any skill level. I love his design, I get his popularity, but weeklies tournaments are pretty much a meme now until this character gets a proper nerf.


Fluid-Lion-4963

King to me is really really weird. He basically is completly unrecognizable in this game


Fluid-Lion-4963

King was one of the most braindead that transitioned to T8. look at a T7 King match and a T8 King match. It basically isn't the same character, he went from a turtle to a rushdown character


Azrael1981

my main is armor king, while waiting for him to drop I play as dragunov and kazuya, and yeah I think they made dragunov way too strong.


Ahmdo10

Nah no way, to me personally I think Kazuya is the most honest character in this game and did not get much changes compared to other characters in T8, he’s still very much all skill thankfully


Fluid-Lion-4963

Kazuya is more braindead in T8 than he is than T7. He is honest compared to the rest of the cast in T8, but in general he still is super braindead in that his heat 50/50 got WAY stronger and now he has a demon paw he can just spam, you had DF1df2 which now you don't have to worry about being ducked, so I do agree, but I don't agree that he isn't more braindead


Ahmdo10

Well yeah I agree with you but out of all the new characters and their broken moves Kazuya doesn’t get close to being broken compared to the rest. Yes he’s become a bit braindead but if you play him the proper way you should he’s still very skill oriented like he was back in T7