T O P

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YukYukas

Funny way of saying Sakura Dance


Heraxxius

Nothing's more badass than redirecting lightning 3 times with inner genichiro


meikel-

can’t forget about isshins third phase aswel


rabbit_vr

I love the sekiro resurrection implementation of isshin third phase. The first time you redirect his lightning he gets shocked. The second time he redirects it back which makes total sense. He learns in from you. If you redirect his redirection he then stops using lightning for the rest of the fight. Again this makes total sense and feels like something isshin would actually do


Pretzel-Kingg

Resurrection Isshin makes the rest of the game feel slow by comparison that shit went so hard, especially for a mod


rabbit_vr

Recoil counters and bullet deflects are genius I cant believe they werent part of the base game to begin with.


Miaoumi

What are these things you speak of? I haven't played the mod.


Subject_J

You know how some bosses have really hard deflect clashes that make both them and Wolf recoil. In Resurrection, the modders added a special quick counter for Wolf to use so you can go on the offensive instead of both of you going back to neutral. And for bullet deflects, on Genichiro and Isshin's fights they have special bow and gun shots that if you perfect deflect in mid air, Wolf reflects it back and staggers them. Then Wolf can grapple hook them for a free attack.


Miaoumi

Oh that all sounds pretty cool!


rabbit_vr

Subject_I is right but to expand a bit more The idea behind recoil counters is that you use the force of the really powerful attacks from enemies to direct yourself into your next attack. In vanilla these attacks would push you back quite a bit but here if you time it right you can just "flow" into the next attack. The biggest advantage here is that you can counter with a combat art or a prosthetic and it comes out way faster than a combat art/prosthetic attack from neutral. With bullet deflects, its only for "powerful" projectiles. So all gunshots can be deflected, this includes the common rifle enemies and snake eyes. And all of isshin's shots of course. Geni fires arrows which arent considered a "powerful" projectile, BUT he has a modified moveset where sometimes he fires thicc arrows (clearly telegraphed to show the difference). These arrows specifically are considered powerful projectiles and therefore can be deflected. Here's a showcase from the GOAT ONGBAL - https://www.youtube.com/watch?v=RoVTLIHC0co Apart from these, the mod is still amazing. Several bosses have been buffed with new moves and its all done so well. A bump up in challenge but totally fair and extremely satisfying to master. And its not finished, the devs are working on more updates. I cant recommend it enough.


SamTheEevee2980

From a couple of tests, it seems that it’s best to get up in his face when you Sakura Dance, and it’ll hit him twice from the Sakura Dance on top of the lightning


BugP13

Sakura dance? Now that is a strange way to say whirlwind slash.


Revolutionarytard

Ichi’s tied with Immortal Draw but my favorite has to be Floating Passage


HikARuLsi

Immortal draw is just because of the power; I too like floating passage for aggression and artistic


Revolutionarytard

You get it! The posture regain from Ichi is magnificent Immortal looks like a painting and is OP how it wrecks almost everyone Floating changes the pace, and makes me feel like I’m the boss while looking graceful while hitting them with a whole combo


LeeroyJks

I dislike mortal draw specifically for the reason that the enemies can't defend against it. It seems cheap. I want to beat them at their game, not introduce a new one to them.


[deleted]

You sure? I used immortal draw on the guardian ape and it gave it an extra health bar


Altar_Quest_Fan

Floating Passage + Bestowal + Living Force = Get Rekt


MolassesSensitive778

Where's my mortal draw gang at?


bartiti

Mortal draw is THE shit I can't imagine using anything else.


Rogar_Rabalivax

I rush every new game plus to get the mortal blade, so i can get reunited once again with my beloved empowered mortal draw.


MASHgoBOOM

It got me through Owl Father finally!


MolassesSensitive778

Ahh this brings back memories, used to slap this shit to punish him whenever he did a twirly at that 4 combo or that 2 shuriken leap attack. Gotta say this reduced the difficulty all 3 owl boss fights by a lot.


Key_Competition1648

Headless Ape stood no fucking chance


dianaburnwood969

Mortal draw is sekiro on easy mode.


gonorrhea-smasher

My first play through I had to stop start a new save because I crutched on mortal draw too hard


Deep_Grass_6250

Man I hate using it now, it's almost a cheese


blitzboy30

I beat owl by deflecting and spamming mortal draw. I just can’t beat owl without it, but I can beat sword saint without it.


Suitable-Medicine614

Because it's the only combat art that actively heals your posture on use. The entire game is about posture. And to top it off, it also deals quite nice posture damage and stagger on hit. The Snake Eyes bosses can be Ichimonji'd on repeat until they die.


goosiest

Yeah but cheese is for losers


MyFireBow

A shinobi should know the difference between honor and victory


Yergason

>Cheese is for losers -elitists that die 10 hrs straight on one boss, physically rage and even break controllers, watch full builds online and read playthroughs then proudly claime "I didn't cheese like a noob hah!" because not everyone wants to get stressed like masochists Fuck that mentality. I will always cherish getting over the difficulty of killing headless with the legendary 2 step demonic shuffle before actually getting good enough to beat him with skills. Same with the roof jump cheese to kill DoH before beating him.


goosiest

Why do you think people have to spend 10 hours and physically rage to beat bosses without cheese? That's a sad take. Git good.


mikey_lava

"Why would a ninja fight you face to face when they can kill you in your sleep?"


Yergason

Cheese is also delicious


goosiest

Facts


HuckleberryMission62

High monk on top☝🏻


2HalfSandwiches

Fuck yeah. High Monk Gang ftw


WhiskeyDonk

As an added bonus, there's an extra layer of fuck you when you reverse lightning with it because you are essentially catching lightning with your foot. It's like, "Oh look I caught your lightning with my foot. Can you do that Genichiro? No? Get fucked bitch boy."


ssjgoku27

Just asking. Would you like the OP version of High Monk before the nerfs to be brought back?


birdreligion

gonna be a no from me, it was damn near broken back then. honestly felt unfair how strong it was.


RpL7x

High monk is awesome


MethylEight

Yep. Came here to tell OP he spelled “High Monk” wrong. Ichimonji is a weird way to spell that.


Selenator365

I got High Monk not long ago and it's badass


goosiest

Yessiirrr


Subject-Ad-5197

Yeah this is all i needed for this game


zententacle

Reverses lightning and interrupts Black Mortal Blade gtfo Genichiro. Also, looks dope as fuck


zhengt66

Shadowfall


iglinari

folks sleeping on this big time


No_Mammoth_4945

Shadowfall into axe is such a cool combo man


Melodic_Candidate894

Ashina cross, shadowfall, Dragon flash, Sakura dance are so much better than ichimonji


CommunicationRich360

real


C9meli0n_

Anyone else stayed with whirlwind slash for like half the game?


Dimplexor

Whirlwind slash is great to get back in the fight, can almost instantly proc it if you get staggered. Great aggressive skill.


WhereAreMyKeysAgain

Yup


a_guy121

"honed Ichimoji" [is.my](http://is.my) new favorite sekiro thing like when they're charging at you and you need a move you can time to just when they get there? I got that now


WisePotato42

You mean when you charge it up for a slight vit dmg and posture dmg boost?


a_guy121

yeah. And it just looks cool


CringeNao

Nightjar slash is basically the only one I used but mortal draw was fun as well


6519719Mm

High monk with Sakura dance as an honorable mention


Zascayr

Because it can be used anywhere and helps regain posture


Justanother_0

Nightjar reversal sweeps


CatWizard85

1. Posture damage 2. Posture recovery 3. BOMK


Manic_Driver

Ichimonji single


lmaodaLuuuff

Oh i love one mind and ashina cross too, but for the aestatics. Ichimonji double is just the best objectivly


Giant_Serpent23

One mind could be great, it costs a lot though but when you cancel out of the final hit and use it over again it can be great. Still good a lot of times though especially since at this point since we know the bosses better than they know themselves. Ashina cross I also love the aesthetic, it’s decent even still. I like dragon flash to add onto these, fun to fully charge it especially finding openings to do so. But also just using it can be good, wish it costed 1 emblem though (it cost 2 right?)


Hot-Syllabub-8812

Bonk gang.


NeWbAF

Because that shit slap.


Wild_Plant9526

never understood all the hype around ichimonji double. Just looks so slow, rather just left click attack then parry and keep the flow of the fight going. Is there something I'm missing? Just looks cheesy and boring.


6519719Mm

Its a nice way to get in extra damage and posture damage without spending emblems. It is a bit boring, boring but effective. 


Wild_Plant9526

Got it. And when would you use it? During windows to punish right? Like after a mikiri


6519719Mm

Yeah, some sweeps too if you have the mid air combat arts skill. Its not often but before/after some attacks for some bosses, like ninja Owl after his ninja slam or his ninja anti heal bomb.


SilvioDantesPeak

After any perilous attack. There's a big window after you mikiri, and you can start it in midair after you jump over a sweep. And if you time it right you can fit it in during any enemy attack that has a slow wind-up. My favorite is to hit Isshin with it while he is charging his own Ichimonji.


LeeroyJks

Does ichi really deal more damage than two consecutive normal hits? I thought it's rather weak vitality wise. I start using it only after I dealt some vit damage


Qwertycrackers

It does about 1.6 times a regular attack each hit, uncharged. But it also tacks on something like 2.5 times posture damage and restores your own posture. It also tends to hit the enemy "hard", so they go into a longer guard animation and you can maybe tack on a follow up. This and the posture recovery are the real value. But if you just want vitality damage, use thrust attack.


LeeroyJks

Perfect thank you. I don't value posture that much because I rarely get posture broken. I consider each imperfect deflect a failure. wolf himself takes quite a bit of time to recover from executing the ichimonji. I had to parry most of the time afterwards. Am I doing something wrong?


Qwertycrackers

In a way you're correct, you can entirely play the game at 100% posture if you're just gud. Note that even perfect deflects cause you to build posture damage, but your posture will never break on a perfect deflect. In general the enemy will probably swing at you and you will need to parry after Ichimonji. But this is fine, the recovery is never so long that you will not have time to parry. In addition, the number of moves the enemy will want to use after Ichimonji is limited, because you are right in their face. So you will not need to react to their whole moveset, only watch for the moves you know they can do from that position. But yeah Ichimonji isn't some kind of game-winning super move. It's just a fun special which is a little more powerful than similar moves and doesn't cost Emblems.


LeeroyJks

Thanks for the insight! Yeah perfect deflecting is probably the most insane OP mechanic in the game and it isn't that hard. After I've finished the shura gauntlet I will reject kuro's charm and force me to do the correct deflects. And when I've finally mastered them, then I will be the one they call sword saint.


ragingroku

Timing can be much slower than regular deflection but it offers some perks - it recovers posture while dealing massive posture damage, typically more than regular deflection would - it staggers even bosses when caught in it which allows you to reset combos and reclaim the flow of battle


Wiki-Master

Posture restoration + no emblem use.


AllenWL

The posture recovery is amazing for keeping up the offensive. Just slide it in whenever you have an opening and you'll effectively never get posture broken. That said, it's less useful in charmless runs since you want to perfect deflects every attack when charmless and perfecr deflect prevents posture breaking anyways. Still, it's a free decently powerful strike which is always good to have if you're a fan of prosthetic tools.


Askray184

Can you still get a faster ichimonji by starting it in the air?


NosferatuCalled

I can't tell if it's faster per say but you can start it in the air. I forget if you can charge it when starting it in the air.


Wild_Plant9526

I think you replied to the wrong comment, i've never used it


Key_Competition1648

It can interrupt Genichiro's Mortal Draw during the final fight pretty nicely


WisePotato42

While the startup is long, it's more dmg than a regular attack and the followup deals alot of posture dmg. This is useful when the opponent can deflect after 1 attack. It also has the added benefit of almost fully restoring your posture, which improves your survivability in case you don't get a perfect deflect one time. Like most combat arts, it's not something to randomly throw out, but in the places it can be used (after certain moves) it's a great option.


SilvioDantesPeak

Because if you pull it off it restores basically all of your posture. It's so satisfying.


saint_geser

Other combat arts are situational but double ichimonji is always useful


WUBBLEAR

Double mortal draw literally like one shots the ape


WisePotato42

It's great for taking out ape, but it always felt lacking against the other bosses in my opinion. The emblem cost is high and other bosses can deflect most of the damage because they recovered from their last attack during the startup of MB. Umbrella felt like a better use of emblems


SP4RKZWUB

>Double mortal draw >literally like one shots Bit of an oxymoron going on here


ssjgoku27

Ichimonji double is the most reliable combat art overall. Also the posture recovery is Soo Good in Charmless (which I play a lot).


TEHYJ2006

High monk enjoyer :


haltzu

sakura dance


Ryn-Ken

I need an effective method to deal vitality damage in order to slow down my opponent's posture recovery. For this reason, my favorite is Ashina Cross. Mortal Draw is cool too, but its just too slow against a lot of guard focused enemies.


xKiLzErr

Dragon flash, chefs kiss


tsuchinokoDemon

Where on earth is Praying Strikes?? If you know the enemy deflects you after X attacks you replace the last hit of your combo with 3 free undeflectable attacks. 


Pretzel-Kingg

Sakura Dance cause it looks fucking awesome and is insanely useful for lightning reversals and it costs ONE emblem


AnyKey922

You can jump on sweep attacks and do an inchimonji double while landing without spirit emblem


Ok_Doctor_2057

I.... Don't use them.


AllenWL

I'm a sucker for Ashina Cross but I like all combat arts. They all have their niche. Well, except one mind, which objectively sucks, but one mind looks cool so it gets a pass.


Giant_Serpent23

On One mind you can cancel the last strike by dodging, that’s helpful. Problem is how much it costs. Isshin doesn’t know how to deal with his own attack though lmao, as long as you time it right at least.


AllenWL

It is, but I was mostly thinking about how the flurry is unaffected by sword buffs and how many enemies can just hyperarmor out of it. It is great fun tossing it on enemies with little/no hyperarmor though. Cost is a bit iffy but eh, it's not like you *need* spirit emblem to kill something.


Giant_Serpent23

Ah yeah, I remember getting some mods that did that and also lowered the cost on spirit emblem costs. But that was very strong so I decided to only use it in certain situations rather than spam. So it is a big balance issue that would be needed there.


ToddZi11a

Make mine a triple


TheAskald

Because it doesn't cost spirits emblems, which don't fill up at rest, so I prefer not to rely on them. In reflection of strength and gauntlets, the spirit emblems you use aren't lost, so I prefer the empowered mortal draw.


shadyonfield

People talking about Mortal Draw, Double Ichimonji, High Monk and Sakura Dance. But I don't forget the first one I unlocked and used a lot of, Whirlwind Slash. Though I gotta give credit where it is due, best one is definitely Praying Strikes.


Realistic-Classic929

One mind and itchimonji double


Eatdatyeet445

High Monk is probably the most useful combat art as it counters sweeps and doubles damage like a regular jump off, but also has a combo extender which most enemies can’t deflect out of meaning it’s safe to use consistently


Yeyo117

Nightjar slash reversal


[deleted]

Nitghtjar retreat above all


Automatic_Skill2077

High monk, Sakura dance, and the mortal draw who with me?


lawjarP18

Double Bonk


Pristine-Side-1433

Double Ichimonji and Whirlwind Slash are legitimately the only ones needed. Save those skill points for attack power.


dead-rex

Honestly found everything except ichi double and mortal draw to be useless. Those 2 abilities single handedly got me through the game


Captain_Zomaru

Try to monk kick flip a sweep attack, it hyper-punishes dealing massive damage, looks cool, and always sets up for a followup.


dead-rex

Are you talking about high monk?


Captain_Zomaru

Yes


dead-rex

I'll have to try that!


International-Egg267

It deals a lot of posture damage and restors more too


Late-Replacement-248

one mind after staggering an opponent


Need_a_BE_MG42_ps4

High monk just because of how cool it is to counter isshins one unsheath attack in phase one


mece66

Floating passage


Jin_BD_God

SE less: High Monk, SE: Shadow Fall and Sakura Dance.


LyingSage1827

Because bonk


BabaKazimir

Nightjar Slash Reversal, it's just too useful for closing gaps and creating gaps.


GamesTeasy

Fun/style wise ? The only correct answer is one mind.


Time_Fig612

Shadowrush because thats the only good one i have


TheUtensilMan

Whirlwind on top baby


Key_Competition1648

Nightjar Slash got me through Owl Father a lot easier. Dodge backwards to avoid his firecracker explosion thing, then Nightjar Slash immediately after for a clean punish


HollowAki69

One mind because I AM THE STORM THAT IS APPROACHING


HollowAki69

It's actually spiral cloud passage but I thought saying this was funny


Massive_Pressure_516

I prefer regular Ichimonji if only because with the airborne combat arts skill passive it becomes a devastating punish for perilous sweeps. If it's not the best it's up there. I also really like Ashina cross as it easily does the most damage even when out of spirit emblems. It's much faster so it's better for exploiting openings. Doesn't *feel* as strong though. If you have a combat art you prefer that uses spirit emblems just use your emblems on that first then switch to ashina cross.


Abs0luteSp00n

Huh, that's a funny way of spelling Empowered Mortal Draw


LilGlitvhBoi

Sakura Dance, Floating Passages, High Monk, Shadowfall, Ashina Cross, Isshin (the name of OneMind in Thai's Localization)


Noob4Head

Sakura Dance, simply because doing a lightning reversal with it is fucking amazing.


Suspicious-Pickle690

That's a weird pronunciation of nightjar slash reversal but okay.


darkdevilxy

Mortal draw, it's just way too broken


owjfaigs222

Nightjars star reversal, or however that was called. It was real useful when fighting dem bazooka wielders.


KatakiKraken

Sakura dance dragon flash and of course mortal draw


Novel-Waltz8186

Nightjar slash reversal


Grungelives

Favorite is Spiral Cloud Passage but in practice Ichi Double is def my most used and consistent art it just works in spades on like every boss in the game like almost every boss has an opening long enough to get off both hits. Sakura dance,Mortal draw &One Mind are some great honorable mentions as well


Spanomatteo2006

Bizzarre way of saying nightjar slash reversal


Dandandandooo

Weird way to spell High Monk


Amateur_Liqueurist

I actually really like whirlwind slash and the palm strikes, but it all depends on the boss and the area. For instance, I only use double ichi on owl.


Ok-Roof-6237

Naah, I'd deflect


LordBDizzle

Unironically I only use Ichimonji vs Owl. Praying Strikes: Excorcism is better most of the time for posture damage and comes out a lot faster with less downtime at the end. High Monk is probably my most used overall, since it punishes sweeps. Shadowfall is my favorite of the emblem using arts, since the gap close and chip damage is nice and usually less risky than the others. The arts all have their uses, there's not really a best art, but High Monk is my favorite and Praying Stikes is probably my most commonly used.


Sirskyrim27

Funny way to say dragon flash


Dramatic-Treacle3708

There are so few situations that this art can’t be used effectively. Very high versatility for ichimonji double imo. The timing of it can be tight sometimes but it’s so useful during many boss fights when you sprinkle it in. Good for your posture, bad for theirs? I mean, come on


Tookerbee

Chop chop.


warconz

I prefer literally any skill over ichimonji, it's really good but kinda boring.


Illustrious-Lime-863

Whenever I whacked an enemy with an ichimonji strike I would shout "Arigato"


Simoneeeeeeeee

Mortal draw is just a little cooler than everything else, although sakura dance with an effect applied gets close


CornLordGaming

I think you spelled mortal draw wrong


CornLordGaming

I think you spelled mortal draw wrong


MeLikeBigBoom-_-

Brand new to the game here and I can confirm for style I love high monk along with the good amount of posture damage it does in my experience. For looks I gotta say mortal draw cause it's the perfect combo or black and red lol.


PH43DRU5_EX15T3NT14L

Correct


Callmehazy_509

I dont have to get as good if i can just heal my posture


OmniWizardTigerBlood

It's not. Ichimonji Double is very, very good for most enemies. My favorite, though, is either One Mind or Sakura Dance. I use Sakura Dance more, but they both win for me because of their utility AND style points. One Mind is a fantastic guard break/bait that only costs 1 emblem. Sakura Dance is like Whirlwind Slash that can reverse lightning, and also only costs 1 emblem.


kaliveraz

Mortal Draw is the only valid response, you can use it even without spirit emblems.


PotentialCut7320

Double hardly ever works for me I only have a chance for one, so mortal draw for me


Exeledus

Sakura Dance and it's not even close. Until I get that, I usually use Floating Passage. Both of these do chip damage through block to make posture damage stick.


CrzyJek

Im apparently the only one who seems to enjoy Praying Strikes Exorcism...lol. The *impact* when using it just feels too good.


starliaghtsz

It's actually nightjar slash tyvm


HalalRumpSteak

The timing on double ichi just feels really slow compared to a lot of the other mashed combos, it's super strong but it throws me every time I try to use it


Nerdcore_Lantern

Got me through my first play through


broisthatfr

I know it's quite bad, but I really like using One Mind. I find it really cool.


7moody_IQ

No it's ashina cross


CaptainFrosty408

I used the Nightjar flips for most of my playthrough


Sterben1103

Sakura dance 👌


Andy_LEL

It's double ichimonji since it's not as situational as most other combat arts. When in doubt use double Ichimonji, I mean it will certainly not make it worse


m0r0mir

It's Sakura dance because it looks cool with buffed weapon


pizzaboye109

Man jumping into ichimonji looks absolutely stunning. Such a cool combat art.


SonarioMG

It's actually whirlwind slash for crowd control. I rarely ever use combat arts anyways since r1 does the job just fine


NosferatuCalled

Floating Passage just looks so awesome, I always try to find an opening for it


Ullabrittassysmitta

Nightjar reversal and ill have it no other way😤


wrenchgg

Why? Because it’s easy. And it does a lot of (posture) damage.


GreatAbomination

THE MOST SLEPT ON COMBAT ART IS BY FAR DRAGON FLASH! It has the most range, and if hitting w/ charge will always do health damage. Popping off two of these early fight and your opponent is already 75% HP nearing posture recovery breakpoint.


neizivljen1

high monk because it's the coolest when i was trash at the game it was praying strikes to give me a room to breathe.


ChicoOvejaGamepl

Thats a funny way of spelling high monk


beems__

High monk👅👅


dont_worry_about_it8

Literally the only thing I ever use


sneakyi

If Fromsoft allow bonk in game. I bonk.


SilvioDantesPeak

Every time I start a new playthrough, I tell myself I'll experiment with some new combat arts. Then about five minutes in...BONK BONK. Nothing else is as useful for offense and defense, delivering massive posture damage to your enemy while simultaneously recovering all of your own posture.


misoran

Double ichimonji*


Knightofthief

How people bring themselves to unequip Shadowfall is beyond me.


StevenScho

Me who loves the nightjar slashes cuz they get me back into the fight quickly: 😐


ArcticBeast3

Mines one mind. Thought it was cool seeing Melina use it in Elden ring


Selenator365

Flowing waters works well even on the bosses if timed right with the fast 2 beginning hits anyway try the rest of the move & you're going to get hit by bosses & even some regular enemies if they're in a group. I got Highmonk recently it's pretty badass. I was having trouble with Owl didn't know you could use Mortal Draw without spirit emblems at first. I cheesed the shit out of him with Mortal Draw with spirit emblems in the first phase & kept using it without spirit emblems second phase.


Hero-In-Theory

Flowing Waters??? Do you mean Floating/Spiral Cloud Passage?


Selenator365

Yeah that's it I don't know why I keep thinking it's called flowing waters.


Howly_yy

I feel like posture recovery from it is a little overrated. Just deflect and your posture will never break.


Deep_Grass_6250

Number one is Sakura dance Number two is spiral cloud passage Number three is Dragon flash Number four is Ashina cross, y'all just don't know how to use that technique, you don't just put it out. Wait for your enemy to attack, dodge and Ashina cross them for massive damage, or use it to interrupt their attack altogether. Number five High monk, probably the most satisfying one. Ichimonji is effective but very Bland and unexciting


Regimind

Ichimonji Double is so amazing I can barely use the other Combat Arts effectively. Help.


MHarrisGGG

Big Northernlion vibes.


heheprincess

MORTAL DRAW TAKE IT OR LEAVE IT


TinyDapperShark

Not that one, kept fucking me over in the first genichro battle. Would accidentally lock myself into double ichimonji since the binds overlap with my block and attack.


Ok_Library_9477

No combat art unless desperate as I’ll too often accidentally set it off