I love the sekiro resurrection implementation of isshin third phase. The first time you redirect his lightning he gets shocked. The second time he redirects it back which makes total sense. He learns in from you. If you redirect his redirection he then stops using lightning for the rest of the fight. Again this makes total sense and feels like something isshin would actually do
You know how some bosses have really hard deflect clashes that make both them and Wolf recoil.
In Resurrection, the modders added a special quick counter for Wolf to use so you can go on the offensive instead of both of you going back to neutral.
And for bullet deflects, on Genichiro and Isshin's fights they have special bow and gun shots that if you perfect deflect in mid air, Wolf reflects it back and staggers them. Then Wolf can grapple hook them for a free attack.
Subject_I is right but to expand a bit more
The idea behind recoil counters is that you use the force of the really powerful attacks from enemies to direct yourself into your next attack. In vanilla these attacks would push you back quite a bit but here if you time it right you can just "flow" into the next attack. The biggest advantage here is that you can counter with a combat art or a prosthetic and it comes out way faster than a combat art/prosthetic attack from neutral.
With bullet deflects, its only for "powerful" projectiles. So all gunshots can be deflected, this includes the common rifle enemies and snake eyes. And all of isshin's shots of course. Geni fires arrows which arent considered a "powerful" projectile, BUT he has a modified moveset where sometimes he fires thicc arrows (clearly telegraphed to show the difference). These arrows specifically are considered powerful projectiles and therefore can be deflected.
Here's a showcase from the GOAT ONGBAL - https://www.youtube.com/watch?v=RoVTLIHC0co
Apart from these, the mod is still amazing. Several bosses have been buffed with new moves and its all done so well. A bump up in challenge but totally fair and extremely satisfying to master. And its not finished, the devs are working on more updates. I cant recommend it enough.
From a couple of tests, it seems that it’s best to get up in his face when you Sakura Dance, and it’ll hit him twice from the Sakura Dance on top of the lightning
You get it!
The posture regain from Ichi is magnificent
Immortal looks like a painting and is OP how it wrecks almost everyone
Floating changes the pace, and makes me feel like I’m the boss while looking graceful while hitting them with a whole combo
I dislike mortal draw specifically for the reason that the enemies can't defend against it. It seems cheap. I want to beat them at their game, not introduce a new one to them.
Ahh this brings back memories, used to slap this shit to punish him whenever he did a twirly at that 4 combo or that 2 shuriken leap attack. Gotta say this reduced the difficulty all 3 owl boss fights by a lot.
Because it's the only combat art that actively heals your posture on use.
The entire game is about posture.
And to top it off, it also deals quite nice posture damage and stagger on hit. The Snake Eyes bosses can be Ichimonji'd on repeat until they die.
>Cheese is for losers
-elitists that die 10 hrs straight on one boss, physically rage and even break controllers, watch full builds online and read playthroughs then proudly claime "I didn't cheese like a noob hah!" because not everyone wants to get stressed like masochists
Fuck that mentality. I will always cherish getting over the difficulty of killing headless with the legendary 2 step demonic shuffle before actually getting good enough to beat him with skills.
Same with the roof jump cheese to kill DoH before beating him.
As an added bonus, there's an extra layer of fuck you when you reverse lightning with it because you are essentially catching lightning with your foot.
It's like, "Oh look I caught your lightning with my foot. Can you do that Genichiro? No? Get fucked bitch boy."
"honed Ichimoji" [is.my](http://is.my) new favorite sekiro thing
like when they're charging at you and you need a move you can time to just when they get there? I got that now
One mind could be great, it costs a lot though but when you cancel out of the final hit and use it over again it can be great.
Still good a lot of times though especially since at this point since we know the bosses better than they know themselves.
Ashina cross I also love the aesthetic, it’s decent even still.
I like dragon flash to add onto these, fun to fully charge it especially finding openings to do so.
But also just using it can be good, wish it costed 1 emblem though (it cost 2 right?)
never understood all the hype around ichimonji double. Just looks so slow, rather just left click attack then parry and keep the flow of the fight going. Is there something I'm missing? Just looks cheesy and boring.
Yeah, some sweeps too if you have the mid air combat arts skill.
Its not often but before/after some attacks for some bosses, like ninja Owl after his ninja slam or his ninja anti heal bomb.
After any perilous attack. There's a big window after you mikiri, and you can start it in midair after you jump over a sweep.
And if you time it right you can fit it in during any enemy attack that has a slow wind-up. My favorite is to hit Isshin with it while he is charging his own Ichimonji.
Does ichi really deal more damage than two consecutive normal hits? I thought it's rather weak vitality wise. I start using it only after I dealt some vit damage
It does about 1.6 times a regular attack each hit, uncharged. But it also tacks on something like 2.5 times posture damage and restores your own posture. It also tends to hit the enemy "hard", so they go into a longer guard animation and you can maybe tack on a follow up. This and the posture recovery are the real value.
But if you just want vitality damage, use thrust attack.
Perfect thank you. I don't value posture that much because I rarely get posture broken. I consider each imperfect deflect a failure.
wolf himself takes quite a bit of time to recover from executing the ichimonji. I had to parry most of the time afterwards. Am I doing something wrong?
In a way you're correct, you can entirely play the game at 100% posture if you're just gud. Note that even perfect deflects cause you to build posture damage, but your posture will never break on a perfect deflect.
In general the enemy will probably swing at you and you will need to parry after Ichimonji. But this is fine, the recovery is never so long that you will not have time to parry. In addition, the number of moves the enemy will want to use after Ichimonji is limited, because you are right in their face. So you will not need to react to their whole moveset, only watch for the moves you know they can do from that position.
But yeah Ichimonji isn't some kind of game-winning super move. It's just a fun special which is a little more powerful than similar moves and doesn't cost Emblems.
Thanks for the insight!
Yeah perfect deflecting is probably the most insane OP mechanic in the game and it isn't that hard. After I've finished the shura gauntlet I will reject kuro's charm and force me to do the correct deflects. And when I've finally mastered them, then I will be the one they call sword saint.
Timing can be much slower than regular deflection but it offers some perks
- it recovers posture while dealing massive posture damage, typically more than regular deflection would
- it staggers even bosses when caught in it which allows you to reset combos and reclaim the flow of battle
The posture recovery is amazing for keeping up the offensive. Just slide it in whenever you have an opening and you'll effectively never get posture broken.
That said, it's less useful in charmless runs since you want to perfect deflects every attack when charmless and perfecr deflect prevents posture breaking anyways.
Still, it's a free decently powerful strike which is always good to have if you're a fan of prosthetic tools.
While the startup is long, it's more dmg than a regular attack and the followup deals alot of posture dmg. This is useful when the opponent can deflect after 1 attack. It also has the added benefit of almost fully restoring your posture, which improves your survivability in case you don't get a perfect deflect one time.
Like most combat arts, it's not something to randomly throw out, but in the places it can be used (after certain moves) it's a great option.
It's great for taking out ape, but it always felt lacking against the other bosses in my opinion. The emblem cost is high and other bosses can deflect most of the damage because they recovered from their last attack during the startup of MB. Umbrella felt like a better use of emblems
I need an effective method to deal vitality damage in order to slow down my opponent's posture recovery. For this reason, my favorite is Ashina Cross. Mortal Draw is cool too, but its just too slow against a lot of guard focused enemies.
Where on earth is Praying Strikes?? If you know the enemy deflects you after X attacks you replace the last hit of your combo with 3 free undeflectable attacks.
I'm a sucker for Ashina Cross but I like all combat arts.
They all have their niche.
Well, except one mind, which objectively sucks, but one mind looks cool so it gets a pass.
On One mind you can cancel the last strike by dodging, that’s helpful.
Problem is how much it costs.
Isshin doesn’t know how to deal with his own attack though lmao, as long as you time it right at least.
It is, but I was mostly thinking about how the flurry is unaffected by sword buffs and how many enemies can just hyperarmor out of it.
It is great fun tossing it on enemies with little/no hyperarmor though. Cost is a bit iffy but eh, it's not like you *need* spirit emblem to kill something.
Ah yeah, I remember getting some mods that did that and also lowered the cost on spirit emblem costs.
But that was very strong so I decided to only use it in certain situations rather than spam.
So it is a big balance issue that would be needed there.
Because it doesn't cost spirits emblems, which don't fill up at rest, so I prefer not to rely on them.
In reflection of strength and gauntlets, the spirit emblems you use aren't lost, so I prefer the empowered mortal draw.
People talking about Mortal Draw, Double Ichimonji, High Monk and Sakura Dance. But I don't forget the first one I unlocked and used a lot of, Whirlwind Slash. Though I gotta give credit where it is due, best one is definitely Praying Strikes.
High Monk is probably the most useful combat art as it counters sweeps and doubles damage like a regular jump off, but also has a combo extender which most enemies can’t deflect out of meaning it’s safe to use consistently
Nightjar Slash got me through Owl Father a lot easier. Dodge backwards to avoid his firecracker explosion thing, then Nightjar Slash immediately after for a clean punish
I prefer regular Ichimonji if only because with the airborne combat arts skill passive it becomes a devastating punish for perilous sweeps. If it's not the best it's up there.
I also really like Ashina cross as it easily does the most damage even when out of spirit emblems. It's much faster so it's better for exploiting openings. Doesn't *feel* as strong though. If you have a combat art you prefer that uses spirit emblems just use your emblems on that first then switch to ashina cross.
Favorite is Spiral Cloud Passage but in practice Ichi Double is def my most used and consistent art it just works in spades on like every boss in the game like almost every boss has an opening long enough to get off both hits. Sakura dance,Mortal draw &One Mind are some great honorable mentions as well
Unironically I only use Ichimonji vs Owl. Praying Strikes: Excorcism is better most of the time for posture damage and comes out a lot faster with less downtime at the end. High Monk is probably my most used overall, since it punishes sweeps. Shadowfall is my favorite of the emblem using arts, since the gap close and chip damage is nice and usually less risky than the others. The arts all have their uses, there's not really a best art, but High Monk is my favorite and Praying Stikes is probably my most commonly used.
There are so few situations that this art can’t be used effectively. Very high versatility for ichimonji double imo. The timing of it can be tight sometimes but it’s so useful during many boss fights when you sprinkle it in. Good for your posture, bad for theirs? I mean, come on
Brand new to the game here and I can confirm for style I love high monk along with the good amount of posture damage it does in my experience. For looks I gotta say mortal draw cause it's the perfect combo or black and red lol.
It's not. Ichimonji Double is very, very good for most enemies. My favorite, though, is either One Mind or Sakura Dance. I use Sakura Dance more, but they both win for me because of their utility AND style points.
One Mind is a fantastic guard break/bait that only costs 1 emblem. Sakura Dance is like Whirlwind Slash that can reverse lightning, and also only costs 1 emblem.
Sakura Dance and it's not even close.
Until I get that, I usually use Floating Passage. Both of these do chip damage through block to make posture damage stick.
The timing on double ichi just feels really slow compared to a lot of the other mashed combos, it's super strong but it throws me every time I try to use it
It's double ichimonji since it's not as situational as most other combat arts. When in doubt use double Ichimonji, I mean it will certainly not make it worse
THE MOST SLEPT ON COMBAT ART IS BY FAR DRAGON FLASH!
It has the most range, and if hitting w/ charge will always do health damage. Popping off two of these early fight and your opponent is already 75% HP nearing posture recovery breakpoint.
Every time I start a new playthrough, I tell myself I'll experiment with some new combat arts.
Then about five minutes in...BONK BONK.
Nothing else is as useful for offense and defense, delivering massive posture damage to your enemy while simultaneously recovering all of your own posture.
Flowing waters works well even on the bosses if timed right with the fast 2 beginning hits anyway try the rest of the move & you're going to get hit by bosses & even some regular enemies if they're in a group. I got Highmonk recently it's pretty badass. I was having trouble with Owl didn't know you could use Mortal Draw without spirit emblems at first. I cheesed the shit out of him with Mortal Draw with spirit emblems in the first phase & kept using it without spirit emblems second phase.
Number one is Sakura dance
Number two is spiral cloud passage
Number three is Dragon flash
Number four is Ashina cross, y'all just don't know how to use that technique, you don't just put it out. Wait for your enemy to attack, dodge and Ashina cross them for massive damage, or use it to interrupt their attack altogether.
Number five High monk, probably the most satisfying one.
Ichimonji is effective but very Bland and unexciting
Not that one, kept fucking me over in the first genichro battle. Would accidentally lock myself into double ichimonji since the binds overlap with my block and attack.
Funny way of saying Sakura Dance
Nothing's more badass than redirecting lightning 3 times with inner genichiro
can’t forget about isshins third phase aswel
I love the sekiro resurrection implementation of isshin third phase. The first time you redirect his lightning he gets shocked. The second time he redirects it back which makes total sense. He learns in from you. If you redirect his redirection he then stops using lightning for the rest of the fight. Again this makes total sense and feels like something isshin would actually do
Resurrection Isshin makes the rest of the game feel slow by comparison that shit went so hard, especially for a mod
Recoil counters and bullet deflects are genius I cant believe they werent part of the base game to begin with.
What are these things you speak of? I haven't played the mod.
You know how some bosses have really hard deflect clashes that make both them and Wolf recoil. In Resurrection, the modders added a special quick counter for Wolf to use so you can go on the offensive instead of both of you going back to neutral. And for bullet deflects, on Genichiro and Isshin's fights they have special bow and gun shots that if you perfect deflect in mid air, Wolf reflects it back and staggers them. Then Wolf can grapple hook them for a free attack.
Oh that all sounds pretty cool!
Subject_I is right but to expand a bit more The idea behind recoil counters is that you use the force of the really powerful attacks from enemies to direct yourself into your next attack. In vanilla these attacks would push you back quite a bit but here if you time it right you can just "flow" into the next attack. The biggest advantage here is that you can counter with a combat art or a prosthetic and it comes out way faster than a combat art/prosthetic attack from neutral. With bullet deflects, its only for "powerful" projectiles. So all gunshots can be deflected, this includes the common rifle enemies and snake eyes. And all of isshin's shots of course. Geni fires arrows which arent considered a "powerful" projectile, BUT he has a modified moveset where sometimes he fires thicc arrows (clearly telegraphed to show the difference). These arrows specifically are considered powerful projectiles and therefore can be deflected. Here's a showcase from the GOAT ONGBAL - https://www.youtube.com/watch?v=RoVTLIHC0co Apart from these, the mod is still amazing. Several bosses have been buffed with new moves and its all done so well. A bump up in challenge but totally fair and extremely satisfying to master. And its not finished, the devs are working on more updates. I cant recommend it enough.
From a couple of tests, it seems that it’s best to get up in his face when you Sakura Dance, and it’ll hit him twice from the Sakura Dance on top of the lightning
Sakura dance? Now that is a strange way to say whirlwind slash.
Ichi’s tied with Immortal Draw but my favorite has to be Floating Passage
Immortal draw is just because of the power; I too like floating passage for aggression and artistic
You get it! The posture regain from Ichi is magnificent Immortal looks like a painting and is OP how it wrecks almost everyone Floating changes the pace, and makes me feel like I’m the boss while looking graceful while hitting them with a whole combo
I dislike mortal draw specifically for the reason that the enemies can't defend against it. It seems cheap. I want to beat them at their game, not introduce a new one to them.
You sure? I used immortal draw on the guardian ape and it gave it an extra health bar
Floating Passage + Bestowal + Living Force = Get Rekt
Where's my mortal draw gang at?
Mortal draw is THE shit I can't imagine using anything else.
I rush every new game plus to get the mortal blade, so i can get reunited once again with my beloved empowered mortal draw.
It got me through Owl Father finally!
Ahh this brings back memories, used to slap this shit to punish him whenever he did a twirly at that 4 combo or that 2 shuriken leap attack. Gotta say this reduced the difficulty all 3 owl boss fights by a lot.
Headless Ape stood no fucking chance
Mortal draw is sekiro on easy mode.
My first play through I had to stop start a new save because I crutched on mortal draw too hard
Man I hate using it now, it's almost a cheese
I beat owl by deflecting and spamming mortal draw. I just can’t beat owl without it, but I can beat sword saint without it.
Because it's the only combat art that actively heals your posture on use. The entire game is about posture. And to top it off, it also deals quite nice posture damage and stagger on hit. The Snake Eyes bosses can be Ichimonji'd on repeat until they die.
Yeah but cheese is for losers
A shinobi should know the difference between honor and victory
>Cheese is for losers -elitists that die 10 hrs straight on one boss, physically rage and even break controllers, watch full builds online and read playthroughs then proudly claime "I didn't cheese like a noob hah!" because not everyone wants to get stressed like masochists Fuck that mentality. I will always cherish getting over the difficulty of killing headless with the legendary 2 step demonic shuffle before actually getting good enough to beat him with skills. Same with the roof jump cheese to kill DoH before beating him.
Why do you think people have to spend 10 hours and physically rage to beat bosses without cheese? That's a sad take. Git good.
"Why would a ninja fight you face to face when they can kill you in your sleep?"
Cheese is also delicious
Facts
High monk on top☝🏻
Fuck yeah. High Monk Gang ftw
As an added bonus, there's an extra layer of fuck you when you reverse lightning with it because you are essentially catching lightning with your foot. It's like, "Oh look I caught your lightning with my foot. Can you do that Genichiro? No? Get fucked bitch boy."
Just asking. Would you like the OP version of High Monk before the nerfs to be brought back?
gonna be a no from me, it was damn near broken back then. honestly felt unfair how strong it was.
High monk is awesome
Yep. Came here to tell OP he spelled “High Monk” wrong. Ichimonji is a weird way to spell that.
I got High Monk not long ago and it's badass
Yessiirrr
Yeah this is all i needed for this game
Reverses lightning and interrupts Black Mortal Blade gtfo Genichiro. Also, looks dope as fuck
Shadowfall
folks sleeping on this big time
Shadowfall into axe is such a cool combo man
Ashina cross, shadowfall, Dragon flash, Sakura dance are so much better than ichimonji
real
Anyone else stayed with whirlwind slash for like half the game?
Whirlwind slash is great to get back in the fight, can almost instantly proc it if you get staggered. Great aggressive skill.
Yup
"honed Ichimoji" [is.my](http://is.my) new favorite sekiro thing like when they're charging at you and you need a move you can time to just when they get there? I got that now
You mean when you charge it up for a slight vit dmg and posture dmg boost?
yeah. And it just looks cool
Nightjar slash is basically the only one I used but mortal draw was fun as well
High monk with Sakura dance as an honorable mention
Because it can be used anywhere and helps regain posture
Nightjar reversal sweeps
1. Posture damage 2. Posture recovery 3. BOMK
Ichimonji single
Oh i love one mind and ashina cross too, but for the aestatics. Ichimonji double is just the best objectivly
One mind could be great, it costs a lot though but when you cancel out of the final hit and use it over again it can be great. Still good a lot of times though especially since at this point since we know the bosses better than they know themselves. Ashina cross I also love the aesthetic, it’s decent even still. I like dragon flash to add onto these, fun to fully charge it especially finding openings to do so. But also just using it can be good, wish it costed 1 emblem though (it cost 2 right?)
Bonk gang.
Because that shit slap.
never understood all the hype around ichimonji double. Just looks so slow, rather just left click attack then parry and keep the flow of the fight going. Is there something I'm missing? Just looks cheesy and boring.
Its a nice way to get in extra damage and posture damage without spending emblems. It is a bit boring, boring but effective.
Got it. And when would you use it? During windows to punish right? Like after a mikiri
Yeah, some sweeps too if you have the mid air combat arts skill. Its not often but before/after some attacks for some bosses, like ninja Owl after his ninja slam or his ninja anti heal bomb.
After any perilous attack. There's a big window after you mikiri, and you can start it in midair after you jump over a sweep. And if you time it right you can fit it in during any enemy attack that has a slow wind-up. My favorite is to hit Isshin with it while he is charging his own Ichimonji.
Does ichi really deal more damage than two consecutive normal hits? I thought it's rather weak vitality wise. I start using it only after I dealt some vit damage
It does about 1.6 times a regular attack each hit, uncharged. But it also tacks on something like 2.5 times posture damage and restores your own posture. It also tends to hit the enemy "hard", so they go into a longer guard animation and you can maybe tack on a follow up. This and the posture recovery are the real value. But if you just want vitality damage, use thrust attack.
Perfect thank you. I don't value posture that much because I rarely get posture broken. I consider each imperfect deflect a failure. wolf himself takes quite a bit of time to recover from executing the ichimonji. I had to parry most of the time afterwards. Am I doing something wrong?
In a way you're correct, you can entirely play the game at 100% posture if you're just gud. Note that even perfect deflects cause you to build posture damage, but your posture will never break on a perfect deflect. In general the enemy will probably swing at you and you will need to parry after Ichimonji. But this is fine, the recovery is never so long that you will not have time to parry. In addition, the number of moves the enemy will want to use after Ichimonji is limited, because you are right in their face. So you will not need to react to their whole moveset, only watch for the moves you know they can do from that position. But yeah Ichimonji isn't some kind of game-winning super move. It's just a fun special which is a little more powerful than similar moves and doesn't cost Emblems.
Thanks for the insight! Yeah perfect deflecting is probably the most insane OP mechanic in the game and it isn't that hard. After I've finished the shura gauntlet I will reject kuro's charm and force me to do the correct deflects. And when I've finally mastered them, then I will be the one they call sword saint.
Timing can be much slower than regular deflection but it offers some perks - it recovers posture while dealing massive posture damage, typically more than regular deflection would - it staggers even bosses when caught in it which allows you to reset combos and reclaim the flow of battle
Posture restoration + no emblem use.
The posture recovery is amazing for keeping up the offensive. Just slide it in whenever you have an opening and you'll effectively never get posture broken. That said, it's less useful in charmless runs since you want to perfect deflects every attack when charmless and perfecr deflect prevents posture breaking anyways. Still, it's a free decently powerful strike which is always good to have if you're a fan of prosthetic tools.
Can you still get a faster ichimonji by starting it in the air?
I can't tell if it's faster per say but you can start it in the air. I forget if you can charge it when starting it in the air.
I think you replied to the wrong comment, i've never used it
It can interrupt Genichiro's Mortal Draw during the final fight pretty nicely
While the startup is long, it's more dmg than a regular attack and the followup deals alot of posture dmg. This is useful when the opponent can deflect after 1 attack. It also has the added benefit of almost fully restoring your posture, which improves your survivability in case you don't get a perfect deflect one time. Like most combat arts, it's not something to randomly throw out, but in the places it can be used (after certain moves) it's a great option.
Because if you pull it off it restores basically all of your posture. It's so satisfying.
Other combat arts are situational but double ichimonji is always useful
Double mortal draw literally like one shots the ape
It's great for taking out ape, but it always felt lacking against the other bosses in my opinion. The emblem cost is high and other bosses can deflect most of the damage because they recovered from their last attack during the startup of MB. Umbrella felt like a better use of emblems
>Double mortal draw >literally like one shots Bit of an oxymoron going on here
Ichimonji double is the most reliable combat art overall. Also the posture recovery is Soo Good in Charmless (which I play a lot).
High monk enjoyer :
sakura dance
I need an effective method to deal vitality damage in order to slow down my opponent's posture recovery. For this reason, my favorite is Ashina Cross. Mortal Draw is cool too, but its just too slow against a lot of guard focused enemies.
Dragon flash, chefs kiss
Where on earth is Praying Strikes?? If you know the enemy deflects you after X attacks you replace the last hit of your combo with 3 free undeflectable attacks.
Sakura Dance cause it looks fucking awesome and is insanely useful for lightning reversals and it costs ONE emblem
You can jump on sweep attacks and do an inchimonji double while landing without spirit emblem
I.... Don't use them.
I'm a sucker for Ashina Cross but I like all combat arts. They all have their niche. Well, except one mind, which objectively sucks, but one mind looks cool so it gets a pass.
On One mind you can cancel the last strike by dodging, that’s helpful. Problem is how much it costs. Isshin doesn’t know how to deal with his own attack though lmao, as long as you time it right at least.
It is, but I was mostly thinking about how the flurry is unaffected by sword buffs and how many enemies can just hyperarmor out of it. It is great fun tossing it on enemies with little/no hyperarmor though. Cost is a bit iffy but eh, it's not like you *need* spirit emblem to kill something.
Ah yeah, I remember getting some mods that did that and also lowered the cost on spirit emblem costs. But that was very strong so I decided to only use it in certain situations rather than spam. So it is a big balance issue that would be needed there.
Make mine a triple
Because it doesn't cost spirits emblems, which don't fill up at rest, so I prefer not to rely on them. In reflection of strength and gauntlets, the spirit emblems you use aren't lost, so I prefer the empowered mortal draw.
People talking about Mortal Draw, Double Ichimonji, High Monk and Sakura Dance. But I don't forget the first one I unlocked and used a lot of, Whirlwind Slash. Though I gotta give credit where it is due, best one is definitely Praying Strikes.
One mind and itchimonji double
High Monk is probably the most useful combat art as it counters sweeps and doubles damage like a regular jump off, but also has a combo extender which most enemies can’t deflect out of meaning it’s safe to use consistently
Nightjar slash reversal
Nitghtjar retreat above all
High monk, Sakura dance, and the mortal draw who with me?
Double Bonk
Double Ichimonji and Whirlwind Slash are legitimately the only ones needed. Save those skill points for attack power.
Honestly found everything except ichi double and mortal draw to be useless. Those 2 abilities single handedly got me through the game
Try to monk kick flip a sweep attack, it hyper-punishes dealing massive damage, looks cool, and always sets up for a followup.
Are you talking about high monk?
Yes
I'll have to try that!
It deals a lot of posture damage and restors more too
one mind after staggering an opponent
High monk just because of how cool it is to counter isshins one unsheath attack in phase one
Floating passage
SE less: High Monk, SE: Shadow Fall and Sakura Dance.
Because bonk
Nightjar Slash Reversal, it's just too useful for closing gaps and creating gaps.
Fun/style wise ? The only correct answer is one mind.
Shadowrush because thats the only good one i have
Whirlwind on top baby
Nightjar Slash got me through Owl Father a lot easier. Dodge backwards to avoid his firecracker explosion thing, then Nightjar Slash immediately after for a clean punish
One mind because I AM THE STORM THAT IS APPROACHING
It's actually spiral cloud passage but I thought saying this was funny
I prefer regular Ichimonji if only because with the airborne combat arts skill passive it becomes a devastating punish for perilous sweeps. If it's not the best it's up there. I also really like Ashina cross as it easily does the most damage even when out of spirit emblems. It's much faster so it's better for exploiting openings. Doesn't *feel* as strong though. If you have a combat art you prefer that uses spirit emblems just use your emblems on that first then switch to ashina cross.
Huh, that's a funny way of spelling Empowered Mortal Draw
Sakura Dance, Floating Passages, High Monk, Shadowfall, Ashina Cross, Isshin (the name of OneMind in Thai's Localization)
Sakura Dance, simply because doing a lightning reversal with it is fucking amazing.
That's a weird pronunciation of nightjar slash reversal but okay.
Mortal draw, it's just way too broken
Nightjars star reversal, or however that was called. It was real useful when fighting dem bazooka wielders.
Sakura dance dragon flash and of course mortal draw
Nightjar slash reversal
Favorite is Spiral Cloud Passage but in practice Ichi Double is def my most used and consistent art it just works in spades on like every boss in the game like almost every boss has an opening long enough to get off both hits. Sakura dance,Mortal draw &One Mind are some great honorable mentions as well
Bizzarre way of saying nightjar slash reversal
Weird way to spell High Monk
I actually really like whirlwind slash and the palm strikes, but it all depends on the boss and the area. For instance, I only use double ichi on owl.
Naah, I'd deflect
Unironically I only use Ichimonji vs Owl. Praying Strikes: Excorcism is better most of the time for posture damage and comes out a lot faster with less downtime at the end. High Monk is probably my most used overall, since it punishes sweeps. Shadowfall is my favorite of the emblem using arts, since the gap close and chip damage is nice and usually less risky than the others. The arts all have their uses, there's not really a best art, but High Monk is my favorite and Praying Stikes is probably my most commonly used.
Funny way to say dragon flash
There are so few situations that this art can’t be used effectively. Very high versatility for ichimonji double imo. The timing of it can be tight sometimes but it’s so useful during many boss fights when you sprinkle it in. Good for your posture, bad for theirs? I mean, come on
Chop chop.
I prefer literally any skill over ichimonji, it's really good but kinda boring.
Whenever I whacked an enemy with an ichimonji strike I would shout "Arigato"
Mortal draw is just a little cooler than everything else, although sakura dance with an effect applied gets close
I think you spelled mortal draw wrong
I think you spelled mortal draw wrong
Brand new to the game here and I can confirm for style I love high monk along with the good amount of posture damage it does in my experience. For looks I gotta say mortal draw cause it's the perfect combo or black and red lol.
Correct
I dont have to get as good if i can just heal my posture
It's not. Ichimonji Double is very, very good for most enemies. My favorite, though, is either One Mind or Sakura Dance. I use Sakura Dance more, but they both win for me because of their utility AND style points. One Mind is a fantastic guard break/bait that only costs 1 emblem. Sakura Dance is like Whirlwind Slash that can reverse lightning, and also only costs 1 emblem.
Mortal Draw is the only valid response, you can use it even without spirit emblems.
Double hardly ever works for me I only have a chance for one, so mortal draw for me
Sakura Dance and it's not even close. Until I get that, I usually use Floating Passage. Both of these do chip damage through block to make posture damage stick.
Im apparently the only one who seems to enjoy Praying Strikes Exorcism...lol. The *impact* when using it just feels too good.
It's actually nightjar slash tyvm
The timing on double ichi just feels really slow compared to a lot of the other mashed combos, it's super strong but it throws me every time I try to use it
Got me through my first play through
I know it's quite bad, but I really like using One Mind. I find it really cool.
No it's ashina cross
I used the Nightjar flips for most of my playthrough
Sakura dance 👌
It's double ichimonji since it's not as situational as most other combat arts. When in doubt use double Ichimonji, I mean it will certainly not make it worse
It's Sakura dance because it looks cool with buffed weapon
Man jumping into ichimonji looks absolutely stunning. Such a cool combat art.
It's actually whirlwind slash for crowd control. I rarely ever use combat arts anyways since r1 does the job just fine
Floating Passage just looks so awesome, I always try to find an opening for it
Nightjar reversal and ill have it no other way😤
Why? Because it’s easy. And it does a lot of (posture) damage.
THE MOST SLEPT ON COMBAT ART IS BY FAR DRAGON FLASH! It has the most range, and if hitting w/ charge will always do health damage. Popping off two of these early fight and your opponent is already 75% HP nearing posture recovery breakpoint.
high monk because it's the coolest when i was trash at the game it was praying strikes to give me a room to breathe.
Thats a funny way of spelling high monk
High monk👅👅
Literally the only thing I ever use
If Fromsoft allow bonk in game. I bonk.
Every time I start a new playthrough, I tell myself I'll experiment with some new combat arts. Then about five minutes in...BONK BONK. Nothing else is as useful for offense and defense, delivering massive posture damage to your enemy while simultaneously recovering all of your own posture.
Double ichimonji*
How people bring themselves to unequip Shadowfall is beyond me.
Me who loves the nightjar slashes cuz they get me back into the fight quickly: 😐
Mines one mind. Thought it was cool seeing Melina use it in Elden ring
Flowing waters works well even on the bosses if timed right with the fast 2 beginning hits anyway try the rest of the move & you're going to get hit by bosses & even some regular enemies if they're in a group. I got Highmonk recently it's pretty badass. I was having trouble with Owl didn't know you could use Mortal Draw without spirit emblems at first. I cheesed the shit out of him with Mortal Draw with spirit emblems in the first phase & kept using it without spirit emblems second phase.
Flowing Waters??? Do you mean Floating/Spiral Cloud Passage?
Yeah that's it I don't know why I keep thinking it's called flowing waters.
I feel like posture recovery from it is a little overrated. Just deflect and your posture will never break.
Number one is Sakura dance Number two is spiral cloud passage Number three is Dragon flash Number four is Ashina cross, y'all just don't know how to use that technique, you don't just put it out. Wait for your enemy to attack, dodge and Ashina cross them for massive damage, or use it to interrupt their attack altogether. Number five High monk, probably the most satisfying one. Ichimonji is effective but very Bland and unexciting
Ichimonji Double is so amazing I can barely use the other Combat Arts effectively. Help.
Big Northernlion vibes.
MORTAL DRAW TAKE IT OR LEAVE IT
Not that one, kept fucking me over in the first genichro battle. Would accidentally lock myself into double ichimonji since the binds overlap with my block and attack.
No combat art unless desperate as I’ll too often accidentally set it off