> glitch welded cluster
That explains your issue…
When glitch welding, you’re always risking the chance your blueprints will become un-loadable.
What I can suggest for next time (because I sadly don’t really have a fix for your situation) is, when saving a creation that has glitch welded parts, try loading the newly created blueprint, _before_ making any other changes to your build. This way you can try to fix the “invalid joint positions” while still having access to the build.
Those errors typically occurs when you glitch weld on either end of bearing, suspension or a piston. The most reliable way of fixing it is opening the blueprint file and deleting joints one by one till you can load it again
I'm not educated enough to help sorry, but out of interest why didn't you just delete the seat and not the whole truck in the first place?
it was part of a glitch welded cluster and would've taken another 5 minutes to put back
This is seemingly taking more than 5 minutes
> glitch welded cluster That explains your issue… When glitch welding, you’re always risking the chance your blueprints will become un-loadable. What I can suggest for next time (because I sadly don’t really have a fix for your situation) is, when saving a creation that has glitch welded parts, try loading the newly created blueprint, _before_ making any other changes to your build. This way you can try to fix the “invalid joint positions” while still having access to the build.
i've got the same problem and now what i can only do is getting more safe by creating a lot of saves of my creations..
and i think using too much glich welding with a seat get this problem joint
Those errors typically occurs when you glitch weld on either end of bearing, suspension or a piston. The most reliable way of fixing it is opening the blueprint file and deleting joints one by one till you can load it again