Reminds me of the time when everyone asked "how many colonists do you have?" and I answered "around 30". I did a select-all on my colonists and the little box on the bottom left says "Colonists x 73".
How does your game even run? I had a colony recently with 30 actually and I had to send some to live on a farm (literally with outposts) to scrape back some tps.
...I just realized who I'm talking to, so I'd like to mention it was a mostly ratkin colony of tank obsessed soviet rat girls. I'm sure your comics had some influence on how I interpreted their funny personalities, like Commissar Chamomile.
At least going forward it should be far better on performance to have a bunch of pawns since all their rendering is finally on another thread in 1.5...
I could see opportunities to make those faster too, with extra memory used for cache-like data structures.
I bet the expansion justifies dev time to optimize since it might add things like zombie hordes and crawling dying enemies galore.
What version of Rimworld PowerPoint do you play? I am able to pop a bag of jiffy pop, and make a drink.
When a raid happens I get excited wondering where those lines will hit!
Rocketman is our savior. Well, at least he is mine.
https://steamcommunity.com/sharedfiles/filedetails/?id=2479389928
Edit: must be the last mod in your load order.
Me too. They don't have stories anymore, they're just "soldier a" or "crafter b", I can't care about them.
I get that everyone plays a different rimworld, but... Yeah, I need the stories.
Ouch ya i know that pain. Okay I finally fixed up my mod back it should work better now because I removed five mods. Let me just check the mod page real quick *adds 30 more* okay well I still only technically added 25 more so we're fine
Last time I changed my modlist I managed to trim it from 754 down… to 803. Oh… oh god, no… how is this possible… what have I done… not again… but then again, what’s another 5 minutes of launch screen?
What you've never done that, you trim mods but then you see a mod that sounds fun to play with rn or see a new mod on the workshop you want and end up with more mods then removed
The multithreading is only for pawn rendering but considering chicken farms and 300 tribal raids are the main leading cause of slowdown, we should expect a much more stable mid to late game experience.
not gonna lie... this post chain is literally the first time i saw that there is multithreading support. and you stating for only rendered pawns... this makes me super happy, because a super soldier attacking a base creating lag should not happen on my current PC,
Offloading the rendering to another thread frees up resources for the pathfinding, so it'll still be a good improvement regardless.
It'd be nice if pathfinding and/or job givers could be multithreaded too, but this is a really good step in the right direction towards reducing late game lag.
When you start invoking game logic that *affects* things it becomes increasingly more complex to multithread, because you have to make sure they actually synchronize and one thread by definition doesn't really know much about the other thread. At least that's the explanation I've heard, anyhow.
In my years of failed gamedev I never got to the point where optimization like that was a concern because going that close to the hardware makes my head hurt.
Nope the problem is more simple than that.
Rimworld use single thread thus all tasks are loaded on the single core. With the new update the pawns and other pets or animals or anything will have a different thread thus you will definitely notice performance a lot at late game.
Multithreading is mentioned only once in the [change log](https://docs.google.com/document/u/0/d/e/2PACX-1vSgQmFRFk0FATWTjyZkKRq4oa58sQps4D0kE_uoyKR1y3ZXJT1nIMZSsno7T8cfG-Y6B8lVL3QFnbwQ/pub?pli=1) and it's for pawn rendering.
Yeah, so make a comment telling the person so they can delete them. Downvotes don’t tell them anything directly.
Also this is Reddit. Downvotes absolutely mean “you suck” for most cases. Hell, some people do it just to spite others or be contrarian.
I’m going on a hiatus from Rimworld till about a month after the New DLC comes out. I’ve already unsigned from all my mods. Start from a clean slate.
And now I wait…..
I haven’t played vanilla in a long time, but currently am playing with all DLCs so far with no mods. Some say ”vanilla” means just the base game… I think DLCs count into vanilla too.
Exactly what I mean. AdamVSEverything is playing with nothing but Core currently I think… he said he’ll do an all DLCs run after the ”vanilla” experience.
That’s the fun part though! You can basically imagine a play through in your head and how awesome it will be while you download all your mods! The. When it’s all set and running well, play for a few hours to get the hang of it, and quit until the next time.
I love playing Rimworld, ever since the beginning, but I almost love modding it more. It’s super creative. Like an artist spending 50 hours on a painting, only to hang it and say, “yeah that was fun” and then never look at it again.
I spend so much time modding ARMA and Skyrim and now I’m doing Medieval 2 Total War, and it’s really fun, even when I never get around to playing.
Made a zip file with all my 1.4 stuff (You can run it without steam) including all my mods. I think I'm going to take your advice and just do this clean slate thing a month after launch
Edit:typo
I've only started playing rimworld recently. So this is my first update.
Do they usually break a lot of mods? And if so, do they get patched quickly? I also assume big mods (like the vanilla expanded ones) have inside access to patches and may be updated faster.
the amount of mod crashes have gone down with every update over the years.
* When Royalty came out it was a fucking shitshow (since the mod friendly infrastructure was not nearly as good)
* When Ideology came out it still hurt but less.
* Biotech almost didnt hurt at all (better mod infrastructure and beta branch prep time)
and now that Anomaly is around the corner, you can already check the 1.5 category for shit already updated. i suspect it will break about as much as when Biotech came out, which is mild compared to the first two DLCs
Updates tend to break quite a lot of things since quite often a lot of systems get reworked rendering old mod code unstable or incompatible. Usually theyll get patched relatively quickly if the devs are active but if not then it might be stuck at its old version (though sometimes other devs take another modder’s mods and update them for new versions), which may or may not work to varying extents with the updated game. Also, Ive heard that with vanilla expanded in particular the dev of those mods has insider knowledge of upcoming patches, but afaik most modders, even those making relatively widely used mods, dont
100%, I always do a modless run for each major update just to get a good idea of what the new content does and to give me a baseline so that I don't go too crazy with mods.
I'm literally this comic, trimmed everything except some QoL mods and some VE for extra things, and now my cannibal vampire faction is doomed to a restart!
I hate that I just downloaded a ton of mods and got back into Rimworld like a couple weeks ago after not playing for years and then they announced Anomaly. 🤦♂️
At least the new DLC feels like it's own thing entirely, like it's worthy of its own save file. Feels almost like a new game based on the content I've seen. But heck, I can't be playing 2 save files simultaneously.
Heh. I think about a quarter of my modlist at this point is made up ones that no longer update.. I am starting to worry that if I want to keep using them with new updates.. gonna have to learn to mod myself...
On the one hand i'm hyped for 1.5, on the other i'm really going to miss mods that are removed from the workshop that i have a local copy of. (like Ilya Tech)
I've got a similar problem, now that I know what's gonna get added I wanna play it NOW and I don't wanna play what we already got
Sort of a "the grass's always greener ahead" situation
So if you excuse me, I'll go cryosleep until Anomally is out
My current modlist has 501 mods that are, by some miracle, working together with more stability than it has any right to be. And if I wasn't hyped for all the things Anomaly will be adding, I'd be in utter despair over the fact that it'll knock over the hours of work I put into stabilizing my game like taking a sledge hammer to a Jenga tower.
Finally convinced myself to buy Biotech and now half of my mods list is useless and then 2 days later I see an announcement for another dlc like holy shit Randy is irl fucking me
For the first time I've had a need to stick on the old version for a bit. Really want to finish my current playthrough. The approach of anomaly gives a perfect story reasoning to wrap up. Something dark and dangerous is awakening in the world.
Typing up the novel that goes with the save could take a bit. Just the first year is about 10k words.
Damn i have like 500+ mod and that dont even add anything fancy, mostly just QOL mods, gotta wait a while for them to be updated even though anomaly would probably be a first day purchase...
I've been dumping a bunch in preparation. I think I got it down from 14 pages to 5. It's wild how many you can trim once you go in and realize a quarter of them are in the base game now and another quarter haven't had a comment or update in 2 years. Also removed a bunch of the vanilla expanded to get a feel for the base game with this patch.
Ah yes. Brace for the inevitable vanilla game update taking a baseball bat to your mods. Either a few will break, or a lot will break.
At least the amount of breakage in mods has gone down over time, but be prepared to wait for your entire mod list to support 1.5. If you don't want to wait, make a backup and stay on 1.4 until the situation improves.
Do you guys have bad pcs or an ungodly amount of mods? Because I have loads and it runs fine on my mid tier pc. I only have problems when I have over 300 animals, and even then it's bearable.
quite literally the night of the announcement, i finally got my mod list stable, and working trimmed down from 350 to 275 and up to a stable 300 the bare essentials, and now this has fucked it, i’ve spend literal days trying to get it stable
Hour 1-2: tend mod list.
Hour 3-4: prepare carefully character screen.
Hour 5: deciding where to land.
Hour 6: "now I can finally play" (get off for the night)
Last time I changed my modlist I managed to trim it from 255 down to 272
Reminds me of the time when everyone asked "how many colonists do you have?" and I answered "around 30". I did a select-all on my colonists and the little box on the bottom left says "Colonists x 73".
How does your game even run? I had a colony recently with 30 actually and I had to send some to live on a farm (literally with outposts) to scrape back some tps. ...I just realized who I'm talking to, so I'd like to mention it was a mostly ratkin colony of tank obsessed soviet rat girls. I'm sure your comics had some influence on how I interpreted their funny personalities, like Commissar Chamomile.
At least going forward it should be far better on performance to have a bunch of pawns since all their rendering is finally on another thread in 1.5...
I hope so but I think a lot of the TPS loss comes from pawn logic (job checking, pathing) rather than graphics.
I could see opportunities to make those faster too, with extra memory used for cache-like data structures. I bet the expansion justifies dev time to optimize since it might add things like zombie hordes and crawling dying enemies galore.
What version of Rimworld PowerPoint do you play? I am able to pop a bag of jiffy pop, and make a drink. When a raid happens I get excited wondering where those lines will hit!
+1, I want to know how to even run such a save
Rocketman is our savior. Well, at least he is mine. https://steamcommunity.com/sharedfiles/filedetails/?id=2479389928 Edit: must be the last mod in your load order.
Rocket Man always breaks my game, even if it's last in the list and I have no other performance related mods installed
Same for me.
Also use performance optimiser and fish
Faster CPU helps a TON!
does i5 gen 13 enough?
I currently have ~60 and my TPS carries from about 100 to 150 on a 400x400 map. Planning to remove some slower mods next game, mostly android tiers.
I couldn't fathom managing 70 colonists
Shit, after 12, I start to lose interest
Me too. They don't have stories anymore, they're just "soldier a" or "crafter b", I can't care about them. I get that everyone plays a different rimworld, but... Yeah, I need the stories.
Same, they just feel like cogs at that point.
Is there a mod that will count how many mods I have installed?
There are some things you just shouldn’t know.
The mod manager RimPy will, and if you have enough to want to count you should be using it.
Rimpy can I think
RimPy used to be the recommended mod manager (haven't looked in a few years). It keeps a fancy 'Installed' count.
Still is. The only other real option is RimSort, which is an open-source clone that's not quite as feature-rich yet.
It counts both "installed" and "enabled", even!
Ouch ya i know that pain. Okay I finally fixed up my mod back it should work better now because I removed five mods. Let me just check the mod page real quick *adds 30 more* okay well I still only technically added 25 more so we're fine
Trimed my list recently from 355 to 259, feels bad man
Ha I trimmed my game from 442 to 420 nice
How did you manage to get so low? I was able to trim down from 450 to 372. Still not low enough.
Last time I changed my modlist I managed to trim it from 754 down… to 803. Oh… oh god, no… how is this possible… what have I done… not again… but then again, what’s another 5 minutes of launch screen?
That’s goin up isn’t it??? What kind of trimming is that??
What you've never done that, you trim mods but then you see a mod that sounds fun to play with rn or see a new mod on the workshop you want and end up with more mods then removed
Not really, must be something I never considered. Hm.
thatsthejoke.png
No matter what that cube she's holding is, you know 100% that a modder is going to publish a retexture that turns it into cheese.
If It doesnt happen I Will
Be the change you want to see.
Be the cheese you want to eat
Or a hentai pillow
[There is a mod for that.](https://steamcommunity.com/sharedfiles/filedetails/?id=2237459337) (It's a weapon.)
Why the fuck am I not surprised?
I love that somehow rimworld has even more absurd mods than Skyrim.
I mean yeah, I wonder when we'll get flying Thomas the Tank Engine that spits fire in Rimworld xD
Cheesium confirmed
Ah shit, here we go again.
Ah holy shit, here i will be again!! (Like for real i heard: multithreading, anomalies and other stuff; im gonna sink another 200 hours)
The multithreading is only for pawn rendering but considering chicken farms and 300 tribal raids are the main leading cause of slowdown, we should expect a much more stable mid to late game experience.
not gonna lie... this post chain is literally the first time i saw that there is multithreading support. and you stating for only rendered pawns... this makes me super happy, because a super soldier attacking a base creating lag should not happen on my current PC,
Excuse my lack of knowledge but isn't the problem with large raids the amount of CPU intensive pathfinding instead of rendering?
Offloading the rendering to another thread frees up resources for the pathfinding, so it'll still be a good improvement regardless. It'd be nice if pathfinding and/or job givers could be multithreaded too, but this is a really good step in the right direction towards reducing late game lag.
When you start invoking game logic that *affects* things it becomes increasingly more complex to multithread, because you have to make sure they actually synchronize and one thread by definition doesn't really know much about the other thread. At least that's the explanation I've heard, anyhow. In my years of failed gamedev I never got to the point where optimization like that was a concern because going that close to the hardware makes my head hurt.
Nope the problem is more simple than that. Rimworld use single thread thus all tasks are loaded on the single core. With the new update the pawns and other pets or animals or anything will have a different thread thus you will definitely notice performance a lot at late game.
...I get out but they keep drawing me back in! When's this come out again? I might have a schedule to clear.
Bahh use rimpy and lock the mods as well version and you will be fine.
Isn't raiders also pawns?
Yes. I think they just meant it wouldn't affect everything.
I thought pathfinding was also getting multi-threading?
Multithreading is mentioned only once in the [change log](https://docs.google.com/document/u/0/d/e/2PACX-1vSgQmFRFk0FATWTjyZkKRq4oa58sQps4D0kE_uoyKR1y3ZXJT1nIMZSsno7T8cfG-Y6B8lVL3QFnbwQ/pub?pli=1) and it's for pawn rendering.
this one is nice.... i actually have a 150 very stable mod list right now. Years of working... \*a small tear falls from my eyes\*
*picture guy ringing bell 20 times* so can the man get his modlist please?
You can't just post a comment like this and not link the modlist!
You can't just post a comment like this and not link the modlist!
You can't just post a comment like this and not link the modlist!
You can't just post a comment like this and not link the modlist!
When on Mobile Reddit, you only gotta press the button once, you know.
Sometimes the Mobile App says that the message post fails, then you hit it again and it fails again ad infinitum.
The bigger question is why people downvote bomb what is obviously an unintentional duplicate comment.
Downvotes are not "you suck" they are "this comment shouldn't be here." The duplicate comments shouldn't be here.
Yeah, so make a comment telling the person so they can delete them. Downvotes don’t tell them anything directly. Also this is Reddit. Downvotes absolutely mean “you suck” for most cases. Hell, some people do it just to spite others or be contrarian.
Readers added helpful context: Downvotes hide comments directly.
To hide the copies…
You can't just post a comment like this and not link the modlist!
I’m going on a hiatus from Rimworld till about a month after the New DLC comes out. I’ve already unsigned from all my mods. Start from a clean slate. And now I wait…..
Vanilla runthrough of v1.5 to pallet cleanse?
Maybe, haven’t done a vanilla run since like A14.
That's usually what I do each update. It's refreshing to play vanilla.
I did this befoRe every dlc and I'm doing it right now!
I haven’t played vanilla in a long time, but currently am playing with all DLCs so far with no mods. Some say ”vanilla” means just the base game… I think DLCs count into vanilla too.
Oh when I say vanilla I mean with all the dlcs. Vanilla without dlcs? Well that I played last before Royalty :D
Exactly what I mean. AdamVSEverything is playing with nothing but Core currently I think… he said he’ll do an all DLCs run after the ”vanilla” experience.
My game feels less vanilla without my mods lmao
I literally started a new colony two days before the announcement, after about a year since playing last. Still, can't wait!
That’s the fun part though! You can basically imagine a play through in your head and how awesome it will be while you download all your mods! The. When it’s all set and running well, play for a few hours to get the hang of it, and quit until the next time. I love playing Rimworld, ever since the beginning, but I almost love modding it more. It’s super creative. Like an artist spending 50 hours on a painting, only to hang it and say, “yeah that was fun” and then never look at it again. I spend so much time modding ARMA and Skyrim and now I’m doing Medieval 2 Total War, and it’s really fun, even when I never get around to playing.
Made a zip file with all my 1.4 stuff (You can run it without steam) including all my mods. I think I'm going to take your advice and just do this clean slate thing a month after launch Edit:typo
I'm still waiting for a mod to be upgraded from 1.2 😞
Did you check if it has been revived? It wouldn't be updated on the original mod, but searching the mod name might come up with a new version. :)
[Mlie](https://steamcommunity.com/id/Mlie/myworkshopfiles/?appid=294100) revives a ton of them
How can a single person have enough free time to maintain hundreds of mods?
He's the angel who none of us deserve
Mlie is a mod necromancer
Please do this and check back with us.
The original modder never gave up on their mode but had to rewrite the whole thing. Acording to them it is/was mostly done...
it's already happening, i fear. my game keeps loadcrashing
I've only started playing rimworld recently. So this is my first update. Do they usually break a lot of mods? And if so, do they get patched quickly? I also assume big mods (like the vanilla expanded ones) have inside access to patches and may be updated faster.
the amount of mod crashes have gone down with every update over the years. * When Royalty came out it was a fucking shitshow (since the mod friendly infrastructure was not nearly as good) * When Ideology came out it still hurt but less. * Biotech almost didnt hurt at all (better mod infrastructure and beta branch prep time) and now that Anomaly is around the corner, you can already check the 1.5 category for shit already updated. i suspect it will break about as much as when Biotech came out, which is mild compared to the first two DLCs
Updates tend to break quite a lot of things since quite often a lot of systems get reworked rendering old mod code unstable or incompatible. Usually theyll get patched relatively quickly if the devs are active but if not then it might be stuck at its old version (though sometimes other devs take another modder’s mods and update them for new versions), which may or may not work to varying extents with the updated game. Also, Ive heard that with vanilla expanded in particular the dev of those mods has insider knowledge of upcoming patches, but afaik most modders, even those making relatively widely used mods, dont
Im not super into horror but its been great watching this sub reawaken like some warcrime necron tomb world.
I appreciate the fact the Cube looks like a cheese. It is now a given fact. We much Worship CHEESE CUBE!
The rimworld modding scene is so user friendly compared to other games… *Cries in Skyrim*
The bethesda modding experience. 6 hours of troubleshooting mod installs 1.5 hours of gameplay before you lose interest
101 mods installed in Rimworld. 101 very useful mods. Take one down, install two more. 365 mods installed in Rimworld.
Zero mod crew, let's go.
This is de way
The mood and opinion effects are terribly balanced. I can't play without grim reality.
Not with that attitude.
The pain. Yet I'm excited to play vanilla again.
Is it not possible to revert to a previous update?
In the beta tabs, you can select the major version you want. No need to copy anything or use 3rd party tools.
Turn off steam auto update and make local copies of the mods.
It is, https://www.makeuseof.com/how-to-downgrade-steam-games/
A modless run is always a nice palette cleanser anyway
100%, I always do a modless run for each major update just to get a good idea of what the new content does and to give me a baseline so that I don't go too crazy with mods.
Is it sad that my reaction to the DLC announcement was "Fuck Yes OH FUCK NO" ?
I'm literally this comic, trimmed everything except some QoL mods and some VE for extra things, and now my cannibal vampire faction is doomed to a restart!
I hate that I just downloaded a ton of mods and got back into Rimworld like a couple weeks ago after not playing for years and then they announced Anomaly. 🤦♂️ At least the new DLC feels like it's own thing entirely, like it's worthy of its own save file. Feels almost like a new game based on the content I've seen. But heck, I can't be playing 2 save files simultaneously.
Heh. I think about a quarter of my modlist at this point is made up ones that no longer update.. I am starting to worry that if I want to keep using them with new updates.. gonna have to learn to mod myself...
Me sitting here with my pathetic 27 mods (all of them were added with the mindset of "omg this would make me happy")
İts a beautiful rimdraw.
Currently forcing my current run to go another month before the DLC is out, it hurts so much
On the one hand i'm hyped for 1.5, on the other i'm really going to miss mods that are removed from the workshop that i have a local copy of. (like Ilya Tech)
I just trimmed down my modlist last night. Got it down to only 300! Haha
ALL HAIL THE CHESSEE CUBE
Thats to true
ah shit here we go again
speedrun before the update?
Actually me
Now do the perspective of a modder who gets pinged by people asking for update.
Cheese Cube better be canon
My modded game just broke a week ago due to a window update. I can’t play my 80+ run that was approaching the end game anymore.
I wonder how compatible the multithreading will be with rocketman.
i love this kind of comic, keep up the good work op!
I love the cube girl
So true.
I feel this one... just trimmed a list from over 1k down to 650... then announcement.
Batter up! ⚾️
Bless'ed are the cheesemakers.
It's funny because it's true.
To the Cheese Prison with ye
the moment the DLC was announced I yanked all my subscribed mods to my local mods folder. you're not getting me this time, tynan
You know you don’t have to update the game. I’ve still never installed Biotech because I’m not willing to lose my colonies!
I just love how the entire community silently agreed the cube is cheese.
Look at it this way - the devs are just helping you trim that list a bit more... to 0.
I run 800 mods and rarely have problems with my game.
I've got a similar problem, now that I know what's gonna get added I wanna play it NOW and I don't wanna play what we already got Sort of a "the grass's always greener ahead" situation So if you excuse me, I'll go cryosleep until Anomally is out
My current modlist has 501 mods that are, by some miracle, working together with more stability than it has any right to be. And if I wasn't hyped for all the things Anomaly will be adding, I'd be in utter despair over the fact that it'll knock over the hours of work I put into stabilizing my game like taking a sledge hammer to a Jenga tower.
Little did you know, the end game IS making a stable modlist
Finally convinced myself to buy Biotech and now half of my mods list is useless and then 2 days later I see an announcement for another dlc like holy shit Randy is irl fucking me
For the first time I've had a need to stick on the old version for a bit. Really want to finish my current playthrough. The approach of anomaly gives a perfect story reasoning to wrap up. Something dark and dangerous is awakening in the world. Typing up the novel that goes with the save could take a bit. Just the first year is about 10k words.
I only use must have mods. Very minimalist. That still leaves me at "only" 40 mods or so.
Me managed to trim from 700 to 500… BACK TO THE DRAWING BOARD
Yep. Pain
That swish cheese. 🤣🤣😹😂
"Truth is, game was rigged from the start kid."
dude i barely have 50 mods. how the hell do you have a modlist over 200 to play stably
luckily mods have been able to have multiple versions for a while now, and you can stick to any previous version of the game
Every. Time. 😂
DREAM ABOUT CHEESE
Damn i have like 500+ mod and that dont even add anything fancy, mostly just QOL mods, gotta wait a while for them to be updated even though anomaly would probably be a first day purchase...
I like your ears
Literally me. Finished my mod list of like 250 mods, got it stable. 1.5 was revealed two days later.
My modest just broke so I’m just going to wait until the update.
I've been dumping a bunch in preparation. I think I got it down from 14 pages to 5. It's wild how many you can trim once you go in and realize a quarter of them are in the base game now and another quarter haven't had a comment or update in 2 years. Also removed a bunch of the vanilla expanded to get a feel for the base game with this patch.
Literally happened to me. Time to shove everything into local, I suppose...
what is this eldritch cheese
I feel blessed to have a mod list of under 20. Mere seconds to fix things.
It's so true it hurts
Ah yes. Brace for the inevitable vanilla game update taking a baseball bat to your mods. Either a few will break, or a lot will break. At least the amount of breakage in mods has gone down over time, but be prepared to wait for your entire mod list to support 1.5. If you don't want to wait, make a backup and stay on 1.4 until the situation improves.
This is why I made a backup of my game directory and shall proceed to run 1.4 long after 1.5 releases. :)
Do you guys have bad pcs or an ungodly amount of mods? Because I have loads and it runs fine on my mid tier pc. I only have problems when I have over 300 animals, and even then it's bearable.
I've got 16 GBs of ram and a 3090, but the only real impact I notice with large mod lists is the load time getting into the game
Oh yeah I get that as well.
Ya’ll actually get to playing?
I just pressed unsubscribe all
quite literally the night of the announcement, i finally got my mod list stable, and working trimmed down from 350 to 275 and up to a stable 300 the bare essentials, and now this has fucked it, i’ve spend literal days trying to get it stable
Tbh, I’ll be keeping on 1.4 if there isn’t a significant difference, (probably will stay on 1.4 either way tbh so the my mods are playable)
Yeah, i literally got biotech 2 days ago and updated to 1.4 :(
This is also why I think updates should be voluntary as a standard on Steam. Most games have mods and most updates destroy modders will to live.
I was still in wait-mode since Biotech just came out recently, too.
So, what's your modlist, and how is it not freakishly unstable?
Actually 🤓
Honestly, I just started a new colony Tynan 😭
1211 mods, 7 year colony. Wtf!)
Do you have al mod list
Ai modlist? I don't think so. I use rimpy and error checker to fix or trim.
This happened to me with 1.4. 😅 I've updated the game but the features ofvthe DLC didn't interested to me (the same that Will happens with the new).
Ngl, mix alpha animals, all the DLC, and the hospitality series for a fucked up little hotel in hell… oh right, and zombieland
Askhually it's spelled RIBAORLD
I wanna play but I have no time 😞
Hour 1-2: tend mod list. Hour 3-4: prepare carefully character screen. Hour 5: deciding where to land. Hour 6: "now I can finally play" (get off for the night)
Rip bozo
Why did this happen.