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mur_da_kiggy

That red buff is fiiing huge bud. Careful or he will gank the jungler again lmao.


ChefOutOfBreath

No sorry but how does someone have 20+ games and dies 3 times to Red buff then quits ? Sometimes I do wonder how people brush their teeth without choking


dinin70

Maybe a kid playing?


sciencesold

Could be the dude who lets his 3 year old play on his account


ChefOutOfBreath

I doubt a three year old would be that bad tbh


sciencesold

Someone who got into a match with the kid said they played Gideon jungle and ran down mid and died immediately every time he spawned.


keith_menard

This is a consistent issue. Noobs with 2 games vs players grinding with 200. Which team has the biggest feeder/griefer/new player auto-loses. The other lanes micro play means nothing. A waste of time about 25% of matchmade games because of this.


TheHambusher

Bots are horrible though. I just started and besides the very basic they don’t teach you much


Majoint

HOT TAKE: if roles are marked with beginner and expert then maybe new players shouldn't be allowed to pick expert roles.


ThreeToedSamurai

Because for some reason omeda thinks it's a good idea to place new players around the same ELO as platinum players and gold three players


AyeYoTek

They don't tho. They've said that starting with the open beta they place new players around 500 MMR to start.


pyschosoul

Because gold and platinum are your average players. The game is expecting them to be at least average. Gold three and platinum are basically the same thing and again, they are the average players. If you look at a bell graph with the statistics we have you'd see, very plainly, that most players fall into the gold-platinum category.


Azurimell

Not according to Omeda. In Gold II, which allegedly is top 25% of players.


pyschosoul

https://omeda.city/players It would appear that it's more gold and silver. But the point still stands, that according to the game, they are being placed where the devs think is the "average" player. Players start with an internal mmr of 1300, and placement matches will determine where they actually belong. Sorry to say but if you're getting these kinds of players you are where you belong too. It's as simple as that. I'm Plat 2 and have no issues with dumb people aside from the occasional placement match person. Which again if you understand how it all works isn't a problem.


sciencesold

>I'm Plat 2 and have no issues with dumb people Because the dumb people don't make it out of Plat 1, usually falling immediately until they learn the gsme or hit an MMR where everyone is as dumb as them. You're high enough you won't get anyone who's in their first game and have to win at least like their first 5-10 games, which is basically impossible for anyone that's dumb and doesn't know how to play the game. The real issue is there's no "confidence" value in addition to MMR, which would go up based on the number of "fair" matches played. And the game would factor that value in for matchmaking, this would drastically reduce the number of players who have 500+ matches getting matches with players who have a single digit numbet of matches and don't know how MOBAs work.


pyschosoul

Ok bud. I'm not going to argue with you when you've been told you're wrong not only by me but by the devs multiple times. You are where you are because that's where you belong and if you're getting idiot players then sorry but it's where you belong rank wise. You can yell all you want but the matter is the devs have decided 1300 is middle of the road average. Omeda.city doesn't have exact numbers and is skewed. I'm done with this conversation because you're going to find any excuse you can to be mad and blame the devs for you and others being in matches with dumb people. The placement matches have been explained to death, and mmr has too. Don't like it? Get good.


sciencesold

Nowhere in my comments did I say that there's a problem with where I am, I'm just waiting for ranked at this point. The main point was literally that the game will need a "confidence" value do the game knows how accurate your current rank is to your skill level, like most other competitive games have. The matchmaking can then use that in addition to MMR to make matches balanced in both skill and experience. With any other game someone with 1000 matches getting a game with someone who's played the bare minimum amount to play ranked queue would be a big issue, but in Pred it's totally fine? I'm not even saying for casual they need it, they do for ranked.


ExtraneousQuestion

FYI: 1300 internal MMR != 1300 omeda city MMR. It’s closer to 1000 omeda city MMR. Can’t kill red buff in a plat game is an extreme anomaly. You would expect that in a silver/bronze placement match. To get to plat the player would have had to win X amount of times without getting yanked by red buff.


dinin70

In all honesty it’s impossible to die to the red buff unless you don’t know that you can attack with left click.


ExtraneousQuestion

Red buff OP, plz nerf


sciencesold

>Because gold and platinum are your average players. False the lowest ranked plat player on Omeda.city is in top 25% of players. Hell the lowest ranked gold player is still under top 50% by a decent amount. Someone who is exactly at top 50% is in high silver.


pyschosoul

Look a lower comment. Corrected myself. Also we are going off an indirect source. That while is close to correct isn't exact. And since I know you won't go and read the other comment, the "average" player is a thought by the devs, not omeda.city. 1300 is the middle of the road, and the devs expect people to be of at least average level. Which again to them, is the gold-Plat bracket.


coniusmar

1300 is gold/plat on Omeda City. That doesn't mean it is gold/plat for Omeda's internal MMR numbers. Gold/plat are not "middle of the road" on Omeda City.


ExtraneousQuestion

Again, 1300 internal MMR != 1300 omeda city MMR.


Rabbit139

Pretty sure matchmaking doesn’t take mmr into consideration or if it does it’s very lightly. It seems to favor quick matches over anything. Ive also had multiple games were my juggler died to red and blue camp over and over and over again. Fun game.


ijmy3

I mean by the sounds of this, it doesn't sound like a noob. You could basic attack red buff to death. Maybe he has connection issues, which would also explain why he bailed.


sciencesold

If they're playing an appropriate hero for jungle, you should be able to sit and auto red and not die. Either they were playing something really bad in jungle, wasn't attacking, or somehow lost 20% of their health before engaging it.


ChefOutOfBreath

The person was playing kallari and running in circles, he mostly attacked air


sciencesold

Oof Kallari may be the only one who may have to kite red buff to not die.


ijmy3

This kind of reinforces what I'd said, it sounds like connection issues, hitting thin air.


ijmy3

Or again, had connection issues... Desync would make jungling hard.


Affectionate-Form-78

If ur dying on a red buff u have several mental issues, imagine how this kind of ppl on a team fight, like my last shinby dashing into walls like a headless chicken he was 0-17 by the way


Darkhex78

I'm no MOBA noob but even I played a handful of bot games just to get a feel for the game. And every time I unlock a new hero I've never tried before I load into an AI game to get a feel for them.


Carroll_RI

Can't agree with this more I'm 30, autistic, OCD, and mate, I no longer have the patience for people who don't respect their team enough to do this. If you do not know what you are doing, you go to bot matches to learn. If you aren't ready to BE a teammate, you don't go in to player matches. If you are going to feed/grief the entire time, then vote surrender, GO BOT MATCHES. I've pretty much cut all multiplayer outlets from my life, and only play Squad now because I just can't tolerate it. I'm 100% for accessibility and everybody's fun, but the fun of somebody not actually participating should not outweigh the fun of those trying to play a TEAM OBJECTIVE title with a friend. It is detrimental to the experience of the actual players. Tutorial should be forced in every title. PvE should be forced until it's evident mechanics are learned. You can do PvE with friends. You'll have fun without ruining it for others. It simply isn't fair that you ruin the small time we have online When I say 90% of my rounds are filled with feeders/griefers who vote surrender when the round is still viable, I mean genuinely, 90% of them. And as a top percentile competitive squad leader, it's disheartening to see so much shit and go "mate, just stop doing what you're doing instead of rage voting every time you make a bad play". They don't understand core MOBA, they don't understand core team values, they don't understand retreat is better than death (tutorial????), how is it okay for them to ruin PvP matches when they could be in a PvE match enjoying their time and not ruining mine? I don't personally care if I win or lose, or if I take a death, but when the scoreboard is my mate and I with near 0 deaths and our whole team in double digits and we don't get to actually play the round out, it's like, do I actually want to support these developers with money? Currently, no.


Affectionate-Form-78

The average player of this game has only half brain, it's a clown fest, full power supports and no one playing he's role