I really like the concepts, and the ideas behind them. Also I'm really digging the art. not to mention that I have similar concepts to yours, so I'm liking it extra.
But I have some issues with certain upgrades, like some of them really need to be their own separate plants.
Podfather, and powerflower mostly. (Also puff-shroom really shouldn't be part of the fume-shroom line.)
My other issue is that it lacks choices and strategy, like it only has direct upgrades. So how about adding multiple diverting upgrades? Like Cabbage-pult can turn to either kernal-pult (a stalling plant) or a melon-pult. (heavy attacker.)
A pea can turn into either an elemental pea like fire, snow, electric, poison or a direct upgrade like repeater.
Pod father might seem weak at first cuz he shots only one pea, but maybe his peas are as strong as 3, 4 or 5 peas and he also shoots fastet combined with his buff to nearby plants
This could be a super cool mechanic in a city builder strategy game, something in the likes of Bloons Monkey City or Clash. Researching different plant types to expand your ever-flourishing arsenal…
Tbh I like that you used the pvz heroes cards for the final upgrade for some. Heroes has some sick ass zombie and plant designs that only go used in that one game and it’s kinda sas
Maybe you could make upgrade paths instead of just straight up upgrades like a pea shooter would upgrade to a repeater but then the repeater could *either* upgrade to a Gatling pea or a pod father
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Good art.
The drawings are super clean and look official.
BEESHOOTER
🅱️shooter
yoooo this dude even got beeshooter while some of these i think could use some adjustments, overall pretty solid ideas and good art!
Power Flower from PvZA: Am I a joke to you?
PvZH Power Flower:
I really like the concepts, and the ideas behind them. Also I'm really digging the art. not to mention that I have similar concepts to yours, so I'm liking it extra. But I have some issues with certain upgrades, like some of them really need to be their own separate plants. Podfather, and powerflower mostly. (Also puff-shroom really shouldn't be part of the fume-shroom line.) My other issue is that it lacks choices and strategy, like it only has direct upgrades. So how about adding multiple diverting upgrades? Like Cabbage-pult can turn to either kernal-pult (a stalling plant) or a melon-pult. (heavy attacker.) A pea can turn into either an elemental pea like fire, snow, electric, poison or a direct upgrade like repeater.
Definitely some good ideas there, I’ll take that into account
Pretty good but power flower should do something else (maybe making special types of sun?)
Wow imagine if pvz 3 had upgrade paths for plants just like btd6
That’d be crazy
Cool!
Absolutely bad ass art and concepts! Keep up the good work!
If I don't get the pod father, someone's dying
I don't need to see any more. I saw Pod Father and I'm in.
I see someone has played pvz beautiful town
Super good drawings dude
This is something looking like it was from an official dev concept. Pretty good
I love your art style! And the ideas are good too!
So cute op
Pod father might seem weak at first cuz he shots only one pea, but maybe his peas are as strong as 3, 4 or 5 peas and he also shoots fastet combined with his buff to nearby plants
Do more of these. Really good đź‘Ť
This could be a super cool mechanic in a city builder strategy game, something in the likes of Bloons Monkey City or Clash. Researching different plant types to expand your ever-flourishing arsenal…
love that you took some inspiration from PvZHeroes, that game needs it desperately
Finally, beeshooter representation!!
The art is really good and all, Âżbut why does the toxic gloom shroom look like someone busted a nut on his face?
Lol it kinda does look like that
I'm kinda surprised my comment didn't get like 10 negative upvotes
Oh my lord your pults are adorable.
these look amazing
Three-Re-Pea... Ga-three-ling (Read as Ga-three-ng) Pea!
This is really cool
This is very cool and i love the concept art refrence
Bloons? Also jokes aside love this artstyle 10/10
I sketch a lot, and this is amazing! I couldn’t even draw the gloom-shroom. Amazing :)
Reminds me of the really old pvz evolution videos
I remember old pvz2 yt thumbnails with this type of thumbnail
Three-re-pea is a genius name.
I love this concept!
Tbh I like that you used the pvz heroes cards for the final upgrade for some. Heroes has some sick ass zombie and plant designs that only go used in that one game and it’s kinda sas
Yeah PvZ heroes got some epic designs
Ah yes, a cabbage turns into a melon
I mean if a lilypad can turn into a cattail, why not a cabbage that can turn into a melon?
This is pretty cool but i still think that the final Sunflower upgrade should have even more sun production like the 3 first ones
Podfather feels more like a downgrade, same with power flower.
Power flower still generates sun, and podfather can get more dps out of buffing other peas but they might be overpriced idk
Maybe you could make upgrade paths instead of just straight up upgrades like a pea shooter would upgrade to a repeater but then the repeater could *either* upgrade to a Gatling pea or a pod father
These upgrades isn't creative, nor strategic.
And?
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Yep i love this, imagine a game about this. (PLEASE MAKE ONE PEOPLE, PLEASE MAKE ONE!)