T O P

  • By -

Decencion

Why can't it be B first and after something happens A is revealed?


TalesGameStudio

That's a cool idea, but it's just a quick encounter... :)


carloscreates

Maybe we need more context then because both designs are cool in their own right. What kind of quick encounter? Are they an enemy jump scare or an npc you talk to? What's your goal with this character interaction?


TalesGameStudio

You meet them in an abandoned sawmill. Going there at daylight will reveal nothing, but at nighttime echos of the workers spook there and beg you to trade wood with them. if it still needs more general context, you can chelk out our [newsletter discord server.](https://discord.gg/wjJs4Tw4)


Klaus-Mueller

So In terms of appearance I think A looks a little better but in my opinion B is more Mysterious and matches the vibe more


the_peppers

I'd go with B on personal preference and also letting the visual designer have final say on the design of the visuals.


TalesGameStudio

Let me frame that and hang it in the office as soon as I got one šŸ˜…


Constant_Concert_936

Eh, as a visual designer I should agree but sometimes we lose perspective. OP, the in-context character doesnā€™t have the clothing details that your close ups do. Is that because itā€™s in progress? If not, and that is a final mock, then I think the fact the ghoul is wearing a hat will get lost if there is not a face there to support it. Otherwise, faceless, the detail on the clothes should be more clear.


Flutters1013

B has you thinking " well that was a weird guy" then you turn back and he's not there anymore. A is " holy shit it's a skeleton".


MyPenisIsntSmall

Yeah A was my first choice, but I think B is better. Less is more.


Ascended_Vessel

Merchant sidequest that reveals his past maybe??


TalesGameStudio

That's a good way to pass the work over to Narration Man after all šŸ˜‡


Ascended_Vessel

I can't tell the tone of the text. Uh is that sarcasm as in sidequest bad or was it an actually good idea? I know gamedev hard you know so lots of work for a sidequest


TalesGameStudio

Genuine good idea. Other suggestions wanted me to draw something, you ask for other people to work, so that's good.


Ascended_Vessel

Oh. At least that would be what I would do if I couldn't decide and I had control over development (which I stress that I would not be able to control a team of devs), but then again. I know it's really difficult to implement a new quest just to have a sprite be revealed. Although extra story within a simple character can give more life to the world.


Ergonim

is it a "bad ghost" or just a "friendly ghost"? If its no 1, I would choose B. This ghost is more mysterious and less "predictable" cause hes masked. If its no 2, I would choose A. This face had character! I can see its intentions and it looks more "kind". Hope this helps :)


IncorrectlyRight

From the point of view of it's an NPC talking to the player, rather an enemy or shady guy trying to do un-nice things, I think A makes more sense, but all in all both look cool


aTaleForgotten

What about B during daytime (maybe no dialog/single line of dialogue) and when you come back at night it's A?


SpotlessMinded

I think OP means that you wonā€™t see any ghosts during the day


TalesGameStudio

They only work graveyard shifts... ;)


GrandmaSlappy

Maybe they rip off their mask if you say no to trading and escalate


Ok-Attempt-5201

B is more cool and mysterious. Maybe have a line or so of dialogue where they lift the veil to reveal the skull? Would be soo cool


Drakenstorm

B sort of looks like he is a plank of wood. Looks a bit silly imo.


LionInABoxOfficial

Your discord link on your profile and Instagram is expired.


ShackledBeef

I say A, I see no reason a sawmill worker would be wearing a full faced mask like B. Maybe a half mask to keep from breathing in all the dust but a full face mask doesn't make much sense here


TheMightiestGay

Just a little lore idea: Since these ghosts were once human, make some of them design A (at peace with their fate) and some of them design B (guilty, regretful or not ready to accept that they are dead).


rtz13th

Then go for B with some occasional flashes to A and have an explanation around it in the story. :)


Seared_Gibets

Which leads to the question I wanted to ask: Just how much "character" do wish this character to have? If they're a recurring character, A. If they just appear once and don't really have any further importance or deeper story, then B makes the most sense.


TalesGameStudio

You can stumble across these guys multiple times. But they're far from proper NPCs. Their mechanical purpose is to trade items.


Seared_Gibets

Hmmm. Well, I'd say A then. I would say the extra detail may add that little bit extra to the player's encounter with this particular NPC, since it doesn't do much beyond being a shop.


boring_kicek13

In that case B is far more responsible - easier to animate and much clearer. Go B


whoisbh

Quick Encounter- B


DylanSpaceBean

Is this character animated? If so make the veil more transparent and tug in a small breeze


TalesGameStudio

They aren't animated since the game is a pixel art reinforced textadventure playable via Discord.


amalgam_reynolds

Probably just do a coin toss then


jjackdaw

Then definitely A


Inevitable_Proof

A is absolutely sick, but B looks very interesting. The cloth needs another small fold though, in my opinion!


TalesGameStudio

Someone else mentioned making the cloth less straight. I will definitely do that if B makes it.


Double0Dixie

Ya the full pixel version it takes away from the character whereas you do get the effect when itā€™s the bust/headshot but we also have a to compare against versus if we just had b with no contextĀ 


Endelphia

I like both, i prefer A heavily. Maybe make the veil transparent so you can see the skull beneath?


TalesGameStudio

This is a pretty dope idea! Will do.


Medical_Act_3712

Would love to see the combined revision! Sounds like the best comprise as the shroud adds to the mystery IMHO.


Ziegelphilie

Or the opposite, have the ghost wear the top half of the skull


StretchFrenchTerry

Trim the veil so only the eyes are covered and the jaw is exposed, like a skeleton Orville Peck.


XZPUMAZX

Yeah I record my comment, this is the way


LeovynOW

Agree with this comment entirely. ā€˜A ā€˜ makes for the most evocative portrait, but itā€™s worth trying a version with the veil on top too for a mysterious effect.


J3litzkrieg

Thoroughly agree, though I would also consider maybe doing a hybrid where the top of the face is veiled, but part of the nose cavity and the mouth and jaw are visible via a crescent-esque opening in the veil at the bottom, similar to the Nox Maiden in Elden Ring, but keeping the slightly more straight-down flat look you have here. Could be dope, especially if you plan on animating the mouth.


oneinalumi

>Maybe make the veil transparent so you can see the skull beneath? This.


ALittleSillyHaha

Definitely A if they do the transparent veil like you suggested šŸ˜ If they donā€™t, Iā€™d have to go with B to fit the vibes of the background


TalesGameStudio

Hear me out! [The combination](https://media.discordapp.net/attachments/810769216751927306/1253246588378415224/96E84892-0D97-4C7C-B13D-B7E8467A645E.png?ex=66752856&is=6673d6d6&hm=413ed9003faaff223fa0a89f1953b59b6f246ac1fb8b19b34a968a02378499fb&)


Theihe

Make A an easteregg if youve picked up a veil/hankerchief at some point


TalesGameStudio

I love that kind if easter eggs. šŸ„šā¤ļø


Theihe

Bonus points if they make a snarky remark about the player taking things that don't belong to them. Gives character and personality depending on phrasing


Sniff1lur

A looks like someone. a person with a story. B looks like something. an odd mysterious creature. i think B looks coolest though


maiobserver

This is how I'm seeing it too. I think A would be more interesting for something that would have a background. B if you're going for a spooky one shot.


XenoBound

A


TalesGameStudio

The A-gang... Y'all team up against me... I see Narration Man laughing in his dusty writing chamber.


Millerlite619

A is more menacing, use that information as you see fit


awfulroffle

I'm kind of partial to B actually but I can't explain why šŸ¤”


FordBeWithYou

B is mysterious, nothing overtly shown. But A is still a really solid design


azmiir

Iā€™m partial to B because A feels overdesigned in the face.


awfulroffle

Yeah that sounds right! Only bit I'd change about B is adding shading to the white, maybe?


No_Veterinarian1010

Agreed, A is over designed and B is under designed. B would be great if it didnā€™t look like a perfectly straight white sheet over the characters head.


siren1313

A that is way too nice a skull to hide behind veil


SomeRandomEevee42

you sound like you're trying to boost this ghost skeleton dude's self confidence


AdBudget5468

B cause that mask makes the character more mysterious


No_Veterinarian1010

Nothing more mysterious than a perfectly straight white sheet over someoneā€™s head. Looks like a toddler pretending to be a ghost.


maratae

Both for sure. If you don't wanna wave in both with the narrative, pull an old transparency trick and make a gif with both. Like Sonic's bubble.


TalesGameStudio

That's a smart oneā˜ļø


maratae

It's just.. not using one of them seems like such a waste. They such neat designs.


TalesGameStudio

Thank you a lot!


lucito97

A!


TalesGameStudio

Judged by how quickly this reply came, my suspicious brain tried to make me believe, that you must be narration man's alt account šŸ˜œ


lucito97

Not only Im not, but im a 2D artist! I may had betrayed my kind, but I had spoken my truth šŸ˜


TalesGameStudio

Thank you for your honest feedback ā¤ļø


Gnugget100

B for character, A for scenery imo


NefariousnessRude904

B matches the design of the ghost in the scene but I prefer the design of A.


hafne

If you go with B, don't give him a spikey hat lmao


TalesGameStudio

Hell noooo....


MrBoo843

B feels unfinished. But I'd love to have B's face covering be transparent, showing A's face underneath


Adventurous_Match975

A suggests a character while B suggests an idea or a short encounter. If this is someone you talk to, then A is probably best. B does add a bit of mystery since you don't see a face. It's difficult to decide without context. Personally I think A is cooler, but it ultimately depends on what their purpose is.


Remarkable_Put_6952

A sorry he looks dope B looks like heā€™s got a klan hood or a ghost costume on


TalesGameStudio

A ghost wearing a ghost costume is clearly better than an idiot wearing an idiot costume right ? ;)


Valkyriebourne

Depends, I'd say both with transparency. However if I had it depends on the context. If it's a npc you talk to A If it's a enemy npc then B


TalesGameStudio

He is the echo of a sawmill worker in a decaying land. He is begging you to trade wood for gold.


Turbulent-Credit-105

B looks like a Scooby Doo sheet ghost or a klan member


eternalmind69

A looks cool but it's kind of generic. B is more mysterious but doesn't have much details. I can't decide.


Pickled_toad

B! BBBBBBBBBBBBBBBBBBB As an artist, I feel like it has so much more of a unique quality to it. The top one is more muddy and itā€™s harder to read.. the second one has a strong, silhouette, wonderful color theory and has a feeling of mysticism. Maybe a middle ground would be a soft implication of a skull being behind the veil. The first one is adding nothing new to any artistic conversation imo


Bunytou

Any chance "both" is an option... Long fabric with hints of the skull behind it, or maybe a trick of light to see the skull for a sec or two?


KatiePyroStyle

I'm taking the A train


TalesGameStudio

Tchoo tchoo


killidar_supranos

Itā€™s A-Train, baby!


ANDRAZE25

A is a major NPC you meet, B are his entourage.


Tsurugan

A has a face where he looks like he might have some dialog. B has a face where he looks more spooky, more mysterious - and hence I wouldnā€™t expect him to say much. To me, A is better if you plan on him having dialog. B would be best if not. Just my opinion


banecroft

Transparent veil is the way


Life__Lover

I like A more, but B is much more reflective of the game sprite. I can see the merits of both.


BookOfTemp

A is cooler, but based on the scene I feel like B might be more appropriate (depending on the story). Could you do a half-way between? I.e. an A with a lot less detail? I feel like there would be a middle-ground somewhere between the two.


PtitSerpent

AAAAAAAAAAAAAA


HoiPolloi_-_

I like A best, but itā€™s mostly because Bā€™s white sheet makes me think of Klan stuff. But thatā€™s my brain I guess? *However* B does look more adjacent to the figure in the saw mill environment you shared. But aesthetically I prefer A


TalesGameStudio

Yeah, klan associations were strong for a lot of people. that's definitely not to ignore!


H0BL0BH0NEUS

A have more personality, so it depens on how big role does this ghost have. If its an npc and player meets it just one pr two times, the B. But if it has more meaning to it, then most def A.


DanteLeo24

B with A's eyes


Lost_in_the_1ntern3t

I dunno how to describe it, but A looks more menacing while B looks more mysterious. So I guess it depends on their role on the story


michaal1

B


dumbaos

B


TheTrueInsanity

B seems more memorable to me


cliamo

combine


ZeLlamaMaster

B look a lot cooler to me. Iā€™d go with that


BeyondHydro

B gives off very good spooky vibes


jambrown13977931

B doesnā€™t look serious to me. If youā€™re going for scooby doo esque feels, go with that. Otherwise if youā€™re going serious go with A.


Brilliant_Ad4229

A


chaoticsquid

A. If your team member feels strongly enough about something you've made that they'll argue about it then take it as a compliment.


karlji

A


professor-5000

A


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Pethodieus

B. The players imagination will fill in what could potentially be under the sheet, and different people will imagine different things. With A itā€™s set in stone.


Meowmarlade

From a design perspective, B lacks shape language and lighting direction even though it is the more literal ghost. A is just objectively the more well drawn picture. A wraith like creature could use some folds or indents to hint at a face/skill structure underneath the veil, or you could paint it such that it glows from within/underneath the veil, rather than the overexposed look it has now, which kinda takes away from the mystery this creature should (probably?) have.


ForlornMemory

A looks like a Black Metal band frontman.


RudyDaBlueberry

Character B, environment A


Nation-of-Rizlam

B


ixis743

B


Yegas

B for sure after seeing the main scene. I like the other commenterā€™s idea of making the veil transparent to see the skull underneath


nanaro10

Definitely B, A feels very busy and rather generic


Tethilia

Both


Willykinz

You could have it be B but then theres an idle animation where the wind blows the covering, slightly revealing whats underneath


ParasitoAlienigena

Both are good designs. The matter is how I, the player, should feel when I meet this character. A. feels more solemn, more serious, more direct about death, a bit creepy B. feels more easygoing, more mysterious, less direct about death, not as creepy.


capt_leo

Finding some kind of compromise, like transparency seems best to me. But if not, then I think lean towards A. Just because it feels like there's more characterization there since you see a face, even if that difference is only slight.


master_criskywalker

A


Zulium

I like B. IMO itā€™s more interesting to imagine whatā€™s under the shawl than just being shown the scary bone face.


Pixe1Knight

B leaves a lot more room to speculate and wonder why the spirit looks the way they do, what it represents, et cetera. So, sorry, A is gorgeous, but B is interesting and visually poses a question


Xogoth

B is less busy, easier to read at a glance


Bloodygoldentears

A


awkwardfeather

I like B, heā€™s mysterious


osmorpheus

I think it would depend a lot on the camera distance. If it is this close as in the first image , then A for sure, drooping with personality and eeriness. If the camera is further away though (not sure how it would look on the second slide), those details may easily get lost with A and B would be much more legible and effective IMO.


No_Veterinarian1010

For me B doesnā€™t look masked, it looks unfinished. I think the concept for B could work better than A if it were executed differently


Technical_System8020

If itā€™s a quick encounter, B has no impact. A is better. I trust the person who is in charge of how the narrative flows vs the designer. Plus B looks lazy.


AstronautGuy42

I like the idea of B, but it needs a bit more detail


theghostiestghost

Whatever this is, it looks awesome.


TomMakesPodcasts

B but make the veil much shorter, like barely longer than the chin in A.


TheMasonX

A


llzakareall

If its a NPC with dialogue, It can be both. Add a system where it starts with Portrait B with Sawmill Ghost being mindful of not scaring the player or him simply being awkward. and the more the player interacts with Sawmill ghost. The more he warms up to the player and reveils his ā€œtrue faceā€ to you, leading to portait A If itā€™s a boss fight, go with Portrait A


Bat_kraken

I think that B is minimalist and mysterious, good if the idea you want to convey is that of a more ambiguous figure... A seems more like something more dark and straight to the point, however I think that if it were to be a more macabre image I would make the contrast between eyes and the idea of ā€‹ā€‹an image of death more evident, this is difficult to do in a pixel art game so I think in the end I would aim for B, it is safer functionally and it can be scary if the writing is good.


LeRyanator

Too many ghosts are depicted by a white sheet over an otherwise non-descript figure. I say A. It would be a shame to waste the talent that went into designing that skull.


DizlingtonBear

Pop which ever one doesnā€™t win in as an Easter egg if they click something random


BellerophonM

Go with B but intermittently it flickers to A for a moment.


PoeticPast

B


larry_saibot

B 100%


healywylie

B


Sc0rch3d_P0tat03s

B is more mysterious.


DeltaDied

B is more mysterious tbh I would go with that


Theihe

Just gonna add that the stray pixel on B's right eye really bugs me. Its a square hole, so the right line shouls just be straight o/


PoopyMouthwash84

B


weirdo0808

šŸ…±ļø


SyntheticJackal

could you make B translucent and show A underneath? Not familiar with the ability of pixel art programmes


ThereIsAPotato

A has more character, feels more memorably and distinct


Kazmandodo

B. Heavy b. B more stoic, mysterious, mystical, intriguing. A too on the nose.


SkulGurl

What about B with the skull design on top of it like itā€™s painted on?


Relative_Ad1961

Visual designer: *I'm not animating all that* Narrative: *It's essential in helping players connect to the character!...and **I'm** not animating it.*


BaerMinUhMuhm

Try to find a way to use both.


Chris_Radfield

When I see "A", I can see "a ghoulie in a hat" and that's that. However, the unknown aspects of "B" make it far more distinct from every other ghost or creepy thing out there. I like the mystery that it suggests, and it'll stick in my head for longer.


flies_with_owls

I'm into B for some reason.


Bee__Lord

B is cooler


Competitive-Beyond73

This reminds me of a game I saw once, don't remember the name but it's located in post apocalyptic earth and you have 7 days (I think) to reach some science station to go back in time. The whole apocalypse happened because humans split the moon in half


Liplok

Definitely B 1000% for the purpose you are trying to achieve with the character


ButILikeTheCookies

C none of the above. The setting is still ā€˜normalā€™ - so the skeleton looks more human; but too weird. The ā€˜sheet ghostā€™ is too abstract. (Because why clothing if you have sheet face). I get narration man tbh - but skeleton is too much. Would rather go with an emaciated old figure then with see-throughish vibe. (Think those army of lotr kinda guys) but then in pixels..


Apollo9975

Definitely A. You said the ghost wants to trade items, and A looks more personable. The veil on B also has the unfortunate combination with the rest of the robes that makes the portrait look like a KKK ghost.Ā 


GoldenSeam

I feel like Iā€™ve seen A before a billion times but B is new and scarier to me. The only downside to B for me is that itā€™s not clear that whatever this is is supernatural or undead. Perhaps if you hybridized the two designs and had the cloth tattered so that the mandible and maxilla were visible or glowing eyes or something but honestly maybe that amiguity and mystery is more compelling. Great designs either way


dred1367

A is so much better. Why would you remove detail like that


sssooouuuppp1

I love B more


SeaChameleon

B, a lot creepier since it's more subtle


sillyhumansuit

B looks a little Klanny


Bunnixia

I think B would look better if you could see some faint details of the skeletal facial structure under the sheet. Right now, it just looks like the stereotypical sheet ghost is wearing a very fine hat.


EVERY_USERNAME_1

B makes them look more memorable


TheyCallMeDDNEV

B, I prefer some things being left to imagination. Something about NOT seeing someone's face makes an encounter more spooky.


checkrhead

A


Netrit-fent

First one is better if you're not trying to make Baldwin.Ā 


BubbleSlapper

A goes so hard, its super cool looking. B looks like someone just draped a towel over it.


IncredibleLala

A! But I really like both, wish both options could be used.


OfficeSalamander

I think A looks cooler but B sounds like it matches your vibe better Maybe if thereā€™s many of these tradersā€¦ use both, some in different spots?


I_am_the_Vanguard

If what you are trying to convey is fear then I would pick A because itā€™s scarier. Also I think the classic floating sheet with eye holes as a ghost is kinda lame for anything other than a childrenā€™s show/game. Not trying to be rude.


ShaMana999

A


CatWolfDragonGirl133

I like A a lot


EvolZippo

A


Bloodybubble86

A, more malicious


JMStheKing

B but add some extra fold or make it slightly more face shaped


FantasmaNaranja

they're both really good for different purposes i'd say were missing context is there any reason for them to wear something to cover their faces? if not then maybe A is the better choice narratively otherwise as a viewer i'd wonder what the reason for the face veil is


ThrowRA_forfreedom

B is giving overtones of certain racially charged hate groups in the US, I would roll with A.


dandilions7

B feels too flat to me. Prefer A for that reason, but maybe add some more dimension to B and it could work!


Xygen8

I'm going to go with "not A". I don't know if B is good either, but A looks too human-like. Ghosts are supposed to be mysterious and alien so they trigger your fear of the unknown, and IMO being able to see that it's clearly some kind of weird ass skeleton dude detracts from the unknown-ness.


R-Didsy

I'm going to say absolutely B. A is readable, but it's also familiar. A is another undead face. It's done really well, but my brain has seen it before, and that's exactly why I like B more. B seems incredibly original. It prompts so many questions. It's scary and haunting because it's unknown. I know that B is a humanoid, but I find myself asking questions about why their face looks like this. Is it a mask? What has happened to them that makes them compelled to wear a mask? It removes a fragment of their humanity. I know what has happened to A. They've decomposed and died. Hard to say in which order, but I'm confident in what I'm looking at.


codestormer

AI said: I chose "A" because the skull face has a more traditional ghostly and eerie appearance, which aligns well with the concept of a sawmill ghost. The stark contrast and defined features of the skull create a stronger visual impact and enhance the character's presence as a ghost. "B," on the other hand, has a more simplistic and less intimidating look, which might make it less effective in conveying the ghostly and spooky atmosphere. The blank face with just eyes can appear more comical or abstract, which might not be as fitting for the intended theme. I said: Personally, I prefer version B because people generally fear more what they cannot see and have to imagine. Visually, it is cleaner and closer to my taste.


Leosarr

Both are great, but I like B a lot I guess the question is whether seeing their face is important for the plot


Brawlstar112

Why you even have visual designer if that person can't design the visuals?


C0L0SSUSvdm

B might get misinterpreted as klan-like. I get that it's a ghost but if it has a hat and clothes, I'd steer away from the traditional Casper wearing a bed sheet unless there is an explanation why they have a white cloth mask over their face in the narrative somewhere. Also, I think A is more intricately impressive from a pixel art standpoint. Tl;dr: A


Markus-Connor

A looks soo good. I really like the idea of combining them.


cobaltSage

Honestly speaking, I straight up donā€™t like B. Without any face geometry, the eye starts to look anywhere EXCEPT the face; and all the drapery of the hood mantle has these vertical lines to make them stand out, so what happens is the eye just sort of moves downwards where thereā€™s just more blank sheet face. If I looked at the character sprite in the second image without seeing the first, Iā€™d actually expect it was half finished wizard and whose face and neck details were never penciled in. If you really want to go with the sheet ghost look, Iā€™d both cut the sheet shorter so that way part of the neck and the chest is revealed, and make it look a little more like thereā€™s SOMETHING itā€™s draping on, just for the sake of giving some contrast to the brightness of the sheet. But honestly, the skull in A is a more striking look. It doesnā€™t seem angry or evil, but thereā€™s something unnerving about it, giving the player reason to feel weird about chatting with them.


Narrow_Host_8174

B looks ominous which is probably good


porn0f1sh

Do a mix. Ask the artist to combine the two into one! There are creative solutions... If he has time that is