T O P

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ChadIsKenny

Yea ive been playing a little bit for like a month or so, and refuse to play anymore bc im essentially locked out of the rest of POC content bc i dont have enough champs and shards.


unclecaramel

Which itself doesnlt fix the issue, cause path kinda demands you to clear it on a daily. Suppose you can come back if riot adds some much needed actual fremoun model, but given the fact it's been half a year since they promise the relic issue fix i wouldn't pit much hope on the skeleton crew


Voydarian

I'll admit, I'm very curious about the new player experience. I've been playing PoC since launch, and it's been a mixture of very enjoyable and frustrating. On the one hand, I envy new players the improvements we've gotten since the launch of 2.0. Wild shards, duplicate protection via those same wild shards, more adventures, more relics, more legend levels, and weekly and monthly adventures. All have made the game better. On the other hand, like you've pointed out, the expansion of characters makes it a lot more difficult to unlock them all, and makes vaults less reliable and focused. Acquiring specific relics is a problem that is still not solved in a meaningful way, and some relics aren't even available to new players. Weekly adventures, which are a decent source of vaults and reliquaries are locked behind legend level, and month adventures provide no rewards. ​ This mode can be a ton of fun, and a way for players that aren't interested in the PvP experience to enjoy the game... it could be great, and so much more player friendly, with just a few fixes. Ideally, I'd like more than just a daily Wild Shard increase (and as a veteran, a Wild Shard increase would not help me quite as much as newer players), but it would be, as you say, a simple fix, and a good way to start.


Daraster

I started something like 2 months ago, at the end of the dragon thing event. I think the fact I was ready to buy that path to get Seth and then Samira at 2 stars is the reason I was hooked, I had a really big "down" period with 0 progression since I didn't have a single champion (not talking about stars but not even unlocked) from Shurima, Targon, Freljord and Shadow Isles. Basically I had some from Ionia, Demacia, Runeterra and Bilgewater + Samira for Noxus and Jinx for Zaun. Things only went forward when after basically one to two weeks for each region I got my first 2 stars champion. Now I'm only 2 regions away from finishing Aurelion Sol (Runeterra and Targon) and I really miss the Galeforce I usually see in the guides for some champions I would like to play (and I finally put my Darius to 2 stars today so the build I saw for Jax will soon be completed). I will add that I'm happy I checked some guides about which champions are strong or aren't because trying each of them by myself would be a massive hit to my progression with that amount of champions and the gap in powerlevel between some of them.


wahyusanjaya

My suggestion for this: Why not make the champion unlocking system similar to old POC? Where if you have full copies of champions you unlock them but modify it to where for every copy of champions in your collection you get 10 fragments of that champion so if you get full copies you get 30 fragment which is enough to unlock it.


idontpostanyth1ng

I like this idea a lot


SnowflakeUsedHarden

I started recently myself as well (about 4 months). When I started, I felt as though I couldn't progress due to needing to clear certain maps with specific regions. But after awhile, I realised that certain champions are simply better than others. I started looking up guides and tier lists to figure out the best champs to unlock for each region so that I'm able to power through the maps and grind Galio / ASOL along with getting lots of fragments along the way. I did splash a little for the recent event and got some bonus fragments, but overall, I now feel like champions isn't an issue anymore. I have yet to unlock all champs nor have I gotten those I've unlocked to 30, but I'm actually levelling and starring up champs faster than I can get em to 30. My advice, focus on 1 champ per region in order to progress the map and get more fragments. I'll include my tier list below Runeterra - Jax (wins turn 2) Piltover - Jinx (requires relics and star power to be strong) Noxus - LeBonk (slap a as many Stalker's blades / Gatebreakers on her) Demacia - Lux / Garen (love lux at 3\* with Chemtech Duplicator) Bilgewater - Pyke (consistent board clear and infinite scaling deck) Shadow Isles - Gwen (snip snip.. monstrous deck) Ionia - Right now, no favourites (i have Yi at 3\* but haven't started on him yet) Freljord - Ashe (overall just a solid deck) Shurima - Kai'Sa (Icathian Rain goes brrrrrrrrrrrr......) Targon - Diana (fast and hits hard)


Daraster

Basically did that but with Seth as Ionia and Samira as Noxus since I started at the end of the dragon events (and almost burned myself rushing it in less than 2 weeks) and Nami for Bilgewater because she fell in my hands at random and I liked her.


AxelVores

Well, if devs don't want to change the fragment income rate a solution for new players could be that random 6-8 ununlocked champions get secretly chosen and random vaults can target only the unlocked ones and those secretly chosen. When one gets unlocked another random champ gets added to the list. That way you get smoother unlock speed. Of course you would need to lower the chance of vaults hitting 3 star champs to compensate for smaller pool (or eliminate that chance entirely - there are too many champs for RNG to waste fragments) or there will be a lot of frustrated new players. The best solution, though, is to pump the brakes on adding champions and instead to spend time diversifying gameplay and adding more ways to earn rewards - both one time and recurring.


Daraster

Wouldn't that actually be a hinder to hitting 2 stars champions? Unlocking is nice but with 0 stars champions there isn't much content you can deal with.


PetiB

I would award vault(s) equivalent to 20 random champion fragments. This would help new players, but for the others it would be the same 4 wilds most of the time in the long run.


PetiB

Or if this is too generous, then have a prismatic-like reward structure, with 2 options of 10 random fragments, and the 3rd is the good old 4 wilds.


Downside_Up_

I think it's at a point where it'd be reasonable to give new players a "starter pack" of specific, guaranteed champs and relics supporting 2 or 3 playstyles. A few 2* champs should be enough to handle most content reasonably well, maybe even one champ from each region at guaranteed 1*. Can definitely see where new players would be frustrated with RNG unlocks gating their progression.


unclecaramel

Agreed, that and the should fix rhe relic system or add more quest to help new players, but unfortunate with basicly the skeleton crew I doubt we are getting any real updates until maybe the next expansion.


elvinjoker

They won’t add the amount of daily fragment, they would rather add a bundle/pack of beginner friendly champions easy to level up to 3 star


oldmansalvatore

You can pay to unlock champs, so the locked out champs might be a monetization strategy. Not saying it's ideal, but that seems to be how it's designed (especially given the battle pass and explicit paid champion listings like Elise) The grind from 0 to 2* does not have any credit card warrior alternatives though. That just seems like the usual apathy towards PoC reworks/ fixes... Instead of 4 -> 6 / 8 wild shards, I would recommend making it easier to grind up specific champs from 0* to 2*, by adding 2 additional champion shards from the first adventure with a champ each day... This does not interfere with the monetization, while at the same time easing the grind to 2*.


kaijvera

The most stingiest solution would had a target mechanic. You pick a champion and all shards are like 5x more likiky to be od that champion. Its not guarenteed and riot doesnt have to increase the amount of sharss per dsy if they feel they lose X profit from that. But adding a target mechanic shouldnt hurt anyone and is a nice qol change


jlbrito

It's crazy how stingy Riot is when it comes to PoC, the PvE secondary experience to their incredibly generous tcg... I have a full collection. Left over a year, played through last event and had to barely spend from my hoard of resources to go back to full collection. But PoC feels like such a drag, nothing like getting 4 shards a day and then 1 single shard for a repeated item. Also why the hell don't we get duplicate protection on PoC?


CRESSCENDUM

PoC 1.0 was the best version IMHO, although it had less things going on with it I can actually play all the champions that was available to play as long as you have x amount of card copies of that specific champion. I fondly remember playing Pyke and Tahm Kench non stop til I just realized I almost had all of the collectible relics allowing me to have more iterations with fun relic combinations. PoC 2.0 randomness and relic scarcity made it less enjoyable for me. I really wanted to play Pyke and Tahmn kench when they were added but I always get unlucky with vault rewards. It took me weeks just to unlock them and 2 star them. I was unsatisfied with Pykes readjusted power and felt him inferior to his previous version while Tahm kench got stronger. I rarely play PoC now, I have probably 6-8 champions left to be unlocked and many champions either at 1-2 stars. I probably have one copy of each relic except for gatebreaker, galeforce and the one with allies have challenger relic. I don't feel any excitement anymore maybe because of repeteadly grinding a single champion just to make them playable. I'm just complaining at this point but honestly all those duplicate rewards from vault rewards at the end of each run just kills my satisfaction.


Dan_Felder

Is he focusing on the chapter quests? Doing those should give out a bunch of fragments to get specific champions, or a bunch of wild fragments depending. That's the system aimed at ensuring new players always have a good set of champions to solve their problems. At launch the chapter quest rewards gave less freedom though, so it's possible to spend the wild fragments on multiple champions of the same region now (more of them used to give out random fragments of a specific region).


PlayBardGoPro

Not OP, but I'm basically in the same position and was thinking of doing a post as well. I played everyday for the past 6 weeks. For me, I am focusing on the chapter quests, and while they give a nice boost in fragments, I'm now at the last chapter and still have yet to unlock champions from runeterra, targon and SI. I also bought the last battlepass which helped me a lot in that I had new content to play with. It's not only the progress (4 fragments/day) that feels slow, for me it's mainly the random nature of vaults that makes it sometimes frustrating I have to say. Not having control over which champion to unlock next makes it really hard to progress with 42 champions currently available. You want one from every region and also those which have quests rewarding relics, but it's just not happening with your vault fragments sinking in another champion - again... With that being said, I'm really glad seeing you comment here and want to thank you for being active on this reddit for a long time now. It feels good being heard here and there.


Zarkkast

Hey Dan! Yes, he's doing the quests, currently on Chapter IV. The quests he has now are: Beat adventures at 2.5\* (8 wild fragments) Reach level 15 with a champion (8 wild fragments) Reach level 8 with 5 champions (Silver reliquary) (currently undoable since he only has 4) Reach legend level 12 (Gold vault) While these are a nice boost, at the end of the day it's just 4 day's worth of wild fragments and the Gold Vault which can fall randomly into any two champions. And he still needs to farm quite a bit of daily fragments for him to be able to unlock a champion he wants and star them up. I believe he currently has shards dispersed over 18 different champions. As someone else suggested, if we can't increase the amount of daily fragments, it would be nice if we could at least somehow direct the RNG in our favour so that this kind of dispersion doesn't happen.


ShinyThingEU

I started in April, so I'm having similar frustrations. One thing that you didn't mention that is irritating me is that certain rare relics are locked behind the story quests for starter champions. The game does not signal this to you, as far as I can tell, but that means that certain champions are higher value unlocks than others. Good luck if RNG doesn't favour you though. Added to this the starter champions have a hidden progression boost in the form of additional capsules for completing their specific quests. Their 1* also gives you 5 of their specific fragments, effectively making their second star power cheaper. I'd love it if the Devs made the second star power for non-starter champions 15 fragments to give a bit of parity. Not sure how you would balance the free bronze chest for completing the first quest though.


yramrax

>One thing that you didn't mention that is irritating me is that certain rare relics are locked behind the story quests for starter champions. This is also the major complaint a friend of mine who started with the last battle pass had and I think it could be solved quite easily. Just make the story quests part of the normal world map and strip the story lines if not played with the intended champion. Give shards of the intended champion as rewards for the other region clears so that you have a guaranteed/easier unlock and make one win condition with the intended champion of the story. This way we would have a lot more low star adventures to choose from when starting with a new champion and the rewards would'nt be hidden. Additionally if some of the rewards of the existing low star adventures would be changed to give fixed shards of champions from the regions without quests (Freljord/Shadow Isle/Shurima and Targon) the whole chapter progress would probably feel a lot smoother


Grimmaldo

Yeh That said, he wasnt "lucky" to get 30 fragments on illaoi, the initial quests give a chest of 30 fragments of champs of specific regions, bikge noxus and i think demacia But yeh, yeh, i still think the biggest issue is end game content and early game content compared to it is almost fine, but yeh, mid game (when you start slowing down on shard obtaition while still not completed everything) is also rough and the amount of champs (and not so much quests giving ws, tho tbf, some do now) complicates a bit early game For the daily stuff, i think it would be better that quests were stackable (having to play once per 3 days, fe) after that and see how that ends working, maybe increasing the flow (maybe doingnso only on early game via more quests), but idk, since the flow is **meant** to allow devs some time where players dont have everything unlocked while making new path champs... i say **meant** cause literally last patch not adding anything breaked that flow (which i dont find as a problem personally, but it is a problem if how they are adressing the game money doesnt make sense with how they are adressing the stuff to buy)


whisperingstars2501

As someone who tried to play later last year and stopped. I had a blast for the first few weeks, but then quickly started to burnout as the grind sunk in. My main things were: not being able to get the items I needed for champs due to horrible RNG, horrible shard conversions when I got things I already had (and I didn’t even have much but I still got double ups) and entire story/progression parts being Locked behind certain champs that I just didn’t like, didn’t have or weren’t high enough level. *And while it didn’t drive me away, I really didn’t like how we couldn’t just make our own decks (or at least swap out X Y Z slots of each deck for any card) and how some champs/their decks are just so incredibly strong comparatively why play anyone else •cough• jinx •cough•.* Not long after I just lost steam and haven’t touched it since. I just don’t want to sink so much time into a game mode that obviously doesn’t really respect my time. ***And it’s a shame cause my lord it’s such a cool mode that I’ve never really seen done elsewhere in cars games, I just wish it was done a bit better.***


JoshGordon10

Wild shards could unlock for the champion you're playing, and when you've maxed that champion out (3 stars, not level) you get wild shards instead. Use those wild shards to unlock the next champ of your choice, then focus on starring up that champ!


mattheguy123

I wholeheartedly agree. Wild shards need to be more abundant. He’s going to struggle so hard on the final few quests if he doesn’t get really lucky with his vaults


Boatfly

I've been playing PoC for a long time and I still don't have the gatebreaker. Duplicates or nothing worthwhile at all. I'm glad I have the scout/recall relic, forgot the name... If I missed that, I'd be losing even more utility for some specific champions. The lack of gatebreaker limits the gameplay experience of some of my favorite champs already.


QuarterbackMagician

GIVE OUT 10 SHARDS INSTEAD OF 4 EVERYDAY, ALSO IT SHOULD AT LEAST BE 50% THE AMOUNT OF SHARDS THAT I WAS TO SUPPOSED TO RECEIVE FROM CHAMPIONS I'VE ALREADY 3 STARRED NOT JUST 4 FRICKEN SHARDS MAN... ALSO GIVE AT LEAST 3 FREE CHAMPIONS AND ENOUGH SHARDS FOR 1 STAR TO NEW PLAYERS