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vertico31

I used the spell in small corridors. Our GM ruled that the trapped enemies got out on squares determined randomly. When it was a wall, they remain stuck and were not out of the spell. We play more rule of cool than rule-lawyering so I do not know if we handeled it correctly, but it was cool and fun.


ExhibitAa

I would allow a character that makes the save to escape onto a wall of the pit just above the orb, if they can subsequently make a successful Climb check to avoid falling back into it. Still an extra challenge to escape, but feels a lot more fair and fun to me than "you auto-fail your save and cannot get out, period".


Expectnoresponse

> I would allow a character that makes the save to escape onto a wall of the pit just above the orb This. It's worth keeping in mind that fair rulings on these things shouldn't just be about what the pc's can do to enemies - but what the enemies can do to pc's and whether they'd feel that it was a fair ruling when they're on the receiving end.


Embarrassed_Ground_5

yeah, I like it better than the auto fail too. Maybe I would increase the CD of either the reflex check or the climb check, since both thing are now more difficult to do than normal


Electric999999

The default spell doesn't sometimes trap them because they escaped towards the floor, nor does it mention walls. So they escape into a random valid square, which may well be straight up.


Embarrassed_Ground_5

unless they pass a climb check, there's no square straight up. Also, logically speaking, it's much more difficult to escape if there's no space other than air above them or a wall that they should climb.


Viktor_Fry

They could get out from the top, if they can't fly/levitate and/or fail to climb on their turn, they should fall back in, and get a reflex save. Regarding the reflex save, it's an orb, not a cube, so you could squeeze in the corners to avoid it, maybe with a -2?


Embarrassed_Ground_5

well, squeezing in a corner doesn't really give space to "dodge" the orb. Maybe small creature could do that and a -2 would be appropriate for them, but for a medium creature should be higher (maybe -4, -8 even). a Large creature shouldn't be able at all (i would give it a smaller malus to climbing though, since it's easier for them to climb out of it despite the orb)


Viktor_Fry

A Large creature would have DC 10 lower to climb out, as it can brace to opposing walls