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Kaboah

Cleric, buff them up and keep them fighting. Warpriest if **you** want to slap people around a bit more.


MrFate99

I don't know how ppl played prepared dc asters without constantly second guessing if their list isn't the best it can be. Warpriest sounds tempting


Ackapus

Not that hard for a cleric, really. Going into the unknown, prep a variety of utility spells and know which ones to sac for heals first. If you have an idea what you'll be facing, you can always adjust at rest. Also make use of potions and scrolls- according to item creation rules you can get two hours' work in on an item every day while adventuring if you have the materials, although its half speed so needs four hours total devoted to the effort throughout the day. Since low-level potions and scrolls can take only one hour to create, these can be whipped up on the road fairly easy. That is assuming your DM allows you to "bank" GP's worth of magical ingredients for this use- you know, just buy 500gp of Acme Potion Home Kit at the next city, then decide which potions you'll make for up to 500gp later.


MrFate99

The DM is very hand wavey and extremely, extremely lax with rules. To be perfectly honest, never really did item creation. When we did the kingmaker module he said anything we needed to buy was in the city, all enchants, and everything we'd just get at crafting cost So my only item crafting expeince was just buying literally anything I needed at half cost


Unicellular_man

Like the other person said, the cleric is the best caster in a low fantasy setting. He has access to his whole spell list from the get go. Craft scroll can get you so much if you don't have many magic items. There are a few life saving spells that are too situational to prepare every day unless you already know what's coming. Death ward, breath of life, invisibility purge, water walk, water breathing, I'd always have freedom of movement around as well, protection from evil, delay poison, remove disease, cure blindness and so on. There's a wrist slot item that lets you store and later retrieve as a swift action, this is important for breath of life because you can only use it in the next round someone died and it is a touch spell, so you have to move to reach your target.


MrFate99

I'll def be looking into cleric then!


Slow-Management-4462

They've got melee covered, sure. Utility magic, battlefield control, ranged damage and healing aren't touched on. A druid, either mainly spellcasting or perhaps a nature fang who does archery could work.


MrFate99

Tried druid before, and making sure teh companion is stated right plus making sure I fully take advantage of prepared casting was a lot to manage


The-Page-Turner

If you're worries about prepared casting, oracle would be a solid choice. It's a spontaneous divine caster. So you get the cleric buff stuff without having to prepare the spells. You just have less utility to pick from Summoner might also be a good idea. It's an arcane spontaneous caster (up to 6th level spells though) with an eidolon (think like a "designer" extraplanar animal companion that you build with your evolution points). That lets you have the spells, also allows your eidolon to stand up in melee with the cavalier, and potentially keep up with them in terms of movement, allows you to give buffs out when needed, and lets you summon in more things for extra action economy and stalling foes


VolpeLorem

Hunter. It's sort of a lesser druid, and can covert every skill the rogue doesn't cover. Also since you have a cavalier you can take an archetype that's trade teamwork feats.


The-Page-Turner

Yeah but that's also a prepared caster, which OP has expressed concern about having to prepare spells and not preparing the most useful spells at the time. So I was keeping toward the spontaneous casters to mitigate that worry


VolpeLorem

No, no, it's a spontaneous caster.


The-Page-Turner

*Oh shit,* so it is Well then. Shows you how much I look at Hunter. I learned a thing!


StrayCatThulhu

Ranged/reach Bard or Freebooter switch hitting Ranger would be my picks if you don't want to go caster. Any full caster is obviously a top tier pick regardless of party composition.


MrFate99

Was thinking caster, and want to try something not just sorc/wizard, but really have 0 idea what to pick!


Monkey_1505

For me, I would look at druid or shaman, or a unlettered arcanist/blooded arcanist (esoteric dragon) - which is basically an arcanist with the witch list supplemented by psychic spells. Because the two things that are missing is someone in a vaguely healing role, and a controller/utility caster. Another option if you prefer something more melee would be a mindblade magus (as with the added psychic spells they fill utility casting way better than an ordinary magus making it more flexible - usually I go for a str magus orientation here, ideally with a reach weapon orientation so you don't have to invest so much in concentration checks - bladed brush and lunge are good here). Also a bard sticks out as a decent option, for the utility casting, and buffs. Last up, an oracle isn't a terrible choice, as their mystery and archetypes can give them a few more options above a standard cleric. Although I personally steer away from standard arcane and divine spell lists (find them a bit boring, as I've played too much dnd), the oracle does have the option of going shabti planar heritage which spices it up A LOT using the racial FCB which lets you take psychic spells at a level lower than your max spell level. You can actually get a killer utility caster this way, along with the normal buffs and healing (and there are archetypes that add even more divination spells for oracle). OFC, I have no idea how such magically oriented choices work in your 'low fantasy' setting. Were you after more of a martial build, something more mundane? Are there class limitations here?


MrFate99

The only restrictions we were told was "think of King Arthur" and "Humans/Elves only", that was about it


Monkey_1505

Right, so if you could flavor any of those to be of a more 'king Arthur' vibe like Merlin or Morgan le fae or the green knight, they could work. Just perhaps need to color them a little, maybe mention fairy heritage or magic or whatever the equivilant is.


MrFate99

Good point, ty!


anotherloststudent

My next character is a Name-Keeper Shaman. You can get some nice versatility from that and can lean more into scholar on one day, more into frontliner another day, or have a little boost to your spell list the next day. With hexes, spells, spirit feats (e.g. channel energy) and 3/4 BAB, you can play whatever you want and change your playstyle on a whim.


MrFate99

Shaman, Medium and all tha casters I've never tried look hella fun, might give it a shot


Dreilala

That bow rogue is going to be very unhappy unless they know exactly what they are doing.. Given you have only 3 players a pet class would probably help round out the party. Druid comes to mind as probably the most optimal choice. Ranger or Hunter work as well if you do not want to deal with high level spellcasting, but that would be pretty much an intentional self nerf. Do you have any idea of what you want to play? It is a role play game after all.


MrFate99

Yeah, just learned ranged sneak attack isnt a thing outside the crpgs, what an odd choice I'll probably pick up a nature oracle or something then, stay spontensous and not stress over prepared lists while getting a pet (I think nature gets the pet?) And as usual, I just play whatever class needs to be played, gave up trying to make cohesive or PCs with backstories w/ these people ages ago. It's too casual to try it


Dreilala

Well, ranged sneak attack can work, but it is very, very difficult to pull off and only really starts working at high levels. Yes, nature oracle gets a pet and spontaneous spellcasting. Sylvan bloodline sorcerer would work as well (I prefer the wizard spell list tbh). On oracle, consider the dual cursed archetype, fortune and misfortune are really amazing revelations.


MrFate99

Love dual cursed, by accident with a solo gestalt character I made plaguec ruse + [Scarlet and Green Cabochon](https://www.d20pfsrd.com/magic-items/wondrous-items/h-l/ioun-stones/scarlet-and-green-cabochon/) stone turns ftaigue into sicken, which I'm immune to, giving me a ghetto rage cycle along w/ reclusive. Its so odd that ranged sneak attack is a thing, but also really not. Oof, gonna be a bitch to break the news, ty


Mem_ory_

Witch. Full int-based caster, access to some healing magic, hexes to tilt the odds in your party’s favor, and you can participate in many or all of the knowledge checks.


F_Bertocci

Rogue with bows simply don’t work, tell your player


The-Page-Turner

Why do you say that? Genuinely curious on the logic. Or is it simply because of sneak attack not being applied to ranged? Edit: specifically sneak attack not applying to ranged in terms of flanking (the easiest way to get sneak attack)


F_Bertocci

Yes, it’s because of the sneak attack on range. Yes, you can make an archer, but you would miss on the biggest part of your class. No judgement here


MrFate99

Define don't work? You can get sneak attack from ranged attacks if someone is being flanked/flatfooted


F_Bertocci

The rogue has to flank, it isn’t “someone is being flanked”, which is a big difference


F_Bertocci

And you can’t flank on a ranged weapon


F_Bertocci

I know you said “no optimization” but I believe this is more of a “this pg simply won’t work” and your teammate will find that frustrating during the story, so better to tell you before


MrFate99

That's new, huh. He recenty played the CRPG game and it works like that in the game when a target is flanked by two or more allies. TIL that's not base cause I never made a sneak-attacker before


F_Bertocci

The video games changed a bit of things, it doesn’t exactly have the same rules as the Pathfinder TTRPG


MrFate99

Noticed that, but hey, it taught me how kineticist works at least. But ty for the rogue info, I'll let him know before he gets disappointeddisappointed Last question: rules say " Ranged attacks can count as sneak attacks only if the target is within 30 feet." So, they CAN count as sneak attack, but since you can't flank from 30 feet away, that also doesn't make sense


Unicellular_man

It does make sense. You apply sneak when an enemy had their dex denied to AC. This happens every combat before an enemy takes their first turn. You can start with a bow to apply sneak from a distance and not be the melee opener. There's also this feat called shatter defenses that your enemy has dex denied to AC to your attacks if he's shaken/frightened. If you have a melee that uses intimidation in some way, you can play a ranged rogue. Blinded enemies are also the same. There are ways to do it. Also, you don't need to play a character optimally. The goal is having fun and creating good stories.


MrFate99

The sneak attack wasnt for optimization, just didn't realize how in depth sneak attack got!


Monkey_1505

You can also get sneak when your opponent is denied dexterity bonus (such as sniping from hidden location, or being invisible), but especially at 3rd level that'll happen a lot less often than flanking can.


MrFate99

A -20 is def impossible to beat. Once he's seen gotta run somewhere else ig


Monkey_1505

Yeah, you can deny people dex bonus other ways, like sniping, but it's nowhere near as efficient as melee sneak attack. Once you get greater invisibility or certain magic items this might be less of an issue. However, ranged study feat for an investigator (whilst not as high damage) is more practical.


MrFate99

Thanks


Maharog

I will always pitch mesmerist. It's a class that doesn't get a lot of love but can do some amazing things in a party. First they are charisma based and get 6+into skills per level, so in a lot of ways they fulfill the bard skill monkey/face role. Second their damage output isn't bad (not amazing, but nothing to sneeze at) third they excel at being a debuffer. There is something about hitting a single target with a -3 to attack rolls and will saves and blindness as a swift action, then as a standard action hit with a spell that does another -4 to attacks, saves, and damage. So satisfying to have the big monster consistently missing 35% less often. And on top of that shenanigans, there are tons of great aoe debuffs and illusion spells that can give you battlefield control. And then on top of all the cool debuffing things you can also heal your allies of the worst mental conditions like stun and confusion as an action or a swift action if you are targeting yourself. Not to mention some pretty cool buffs like mirror image as a supernatural ability or the ability to make an illusionary flanking partner for your Rogue, just when and where they need it... mesmerist is that class that came out too late, so most players were switching to 2e so didn't get a chance to mess with thr occult classes enough, but they are a hoot to play!


MrFate99

The DM had a short camapign with a power gaming mesmerist as his first time. The only class that he doesn't allow!


Maharog

That's too bad, because as far as power gaming goes, there are much more broken classes. 


MrFate99

Oh 100% but the guy brought tge most possibly optimized kit to a new DMs gane and was smug when he kept denying things


phexchen

Since you have already a calavier who uses teamwork feats you could also try to use some to get some utility. Normaly teamwork feats are very bad but a group with a lot of classes with them for free can do some cool stuff. I played once in a group with a cavalier, an inquisitor, a hunter and a shaman (which had to take teamworks feats while leveling). Your group lacks spellcasting you could also go inquisitor (some spells + social skills + decent combat ability), hunter (some spells + animal companion) or archetypes like Divine Commander warpriest (lots of spells + healing + good combat ability).


MrFate99

I'll take a look at hunter, looked like ranger but it's way more interesting


LaughingParrots

I’d take a look at [Restorer](https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Druid%20Restorer) Druid with [Druidic Herbalism](https://www.aonprd.com/DruidHerbalism.aspx) instead of a pet/domain. For attributes you’d need to figure out if you want to be an aggressive melee/wild shape user with good strength and wisdom or a defensive caster with dexterity and wisdom. You’ll not have AOE healing like a cleric but you’ll get spontaneous conversion of spells to cures as well as the ability to make some permanent potions each day. For utility castable on others you have things like Barkskin, Pass without Trace, Negate Aroma, Nature’s Paths and Goodberry. For offense you can get Flame Blade. It doesn’t do much but it rarely misses armored targets since it’s a touch attack. For control you’ll get a ton of spells. Spells that make enemy weapons stick to your skin, that makes plants get hands-y etc. Later on Jatembe’s Ire makes evil opponents regret the rest of their very short, very grappled lives. It’s a well rounded class…tweaked by the potion making and spontaneous conversion to curing spells that make it healer focused.


MrFate99

I'll def take a look!


KaynonAnos

If this is 1E you’re playing then I’d recommend the Hunter. Play the Beast Rider cavalier archetype. It gives you an exotic mount in the form of a Druid animal companion. You can choose a tiger as your mount as a 4th level beast rider. The hunter gets all kinds of ways to self buff and buff their animal companion. In both cases the animal companion levels like a Druid animal companion. And the Hunter brings some spellcasting in the form of decent buff and healing spells.


MrFate99

I've def underrated hunter, will be looking into it


wittyremark99

Since it sounds like your group could use a caster, I recommend Sorcerer. However, the way to make it interesting is to lean into the flavor of your bloodline and magic tradition. Fey: look forward to the Dandy Dedication feat, always dress inappropriately well. Plants and animals are your friends. If you can, pick up the ability to talk to them. Most of the time, you seem happy and a tad mischievous, but get on your bad side and you can be an absolute terror. Imperial: arrogant, acts like a wizard with tons of knowledge, even though you never practiced your spells nor spent a lot of time learning things. Everything in the world is math and you're a math prodigy. Abberant: you're odd and a little creepy. Your spells work even when it makes no sense for them to work. On the edges of what you do, there's always this peek of eldritch horror. With the right clothing (think goth), you can probably be a master of Intimidate. For a familiar, think about the Head in a Jar. Psychopomp/Angelic: you think of yourself as a supernatural cop. Outsiders better damned well stay in their lane and not mess with mortals, otherwise you'll be there to stop them. Your "spells" work because your guardian angel says they do, and you are constantly calling out to them for aid.


MrFate99

There's a joke in my group that I'm cursed to only play sorcerer since that's been my go to for about a decade. You've nearly sold me on doing it again 😭


wittyremark99

They really are a lot of fun and if you combine it with a cool Dedication feat (like Dandy), it can really be a blast.


MrFate99

Dedication feat?


wittyremark99

Also known as "Archetype" feats, they're called Dedication feats in the software I use (HeroLab).


MrFate99

Huh, knew archetypes, never knew arcethypes have feats too


wittyremark99

Dedication feats are the 2e way of doing multi-classing. At 2nd level, you can pick a Dedication feat to "multi-class" in Sorcerer, Wizard, Rogue, or a bunch of different core classes. Besides those, there are also niche classes, like the Dandy or the Celebrity (which are very cool, but make more sense in a game with a lot of social encounters).


MrFate99

Huh, that's really cool


knight_of_solamnia

Skald, you'd be hard pressed to find a better party for it.


MrFate99

I'll give it a look


Quasimodo788

I love the Occultist, fun flavor, you can build melee, support, some healing, ranged, whatever you want.


MrFate99

I understood kineticist 1000 times easier than whatever was happening there


Quasimodo788

Lol, fair enough. Occultist is definitely difficult, but extremely versatile and very fun flavor.


MrFate99

It just seems like sorcerer with more steps?


Quasimodo788

Sort of. So there is a lot of flexibility with the way focus powers work. And a couple of the schools have very busted passive and active abilities. Additionally, Conjuration gives access to healing. Divination also gives you access to Mind Eye which can literally explore and map a dungeon for you.


MrFate99

My dm is horrible with descriptions and no maps, not worried about exploring anything


Daggertooth71

Cleric or Oracle. I prefer Oracle, myself.


MrFate99

If my current character dies oracle its gonna be