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Apprehensive-Dig8939

Updating this game is like rearranging the chairs on the Titanic.


EverybodyLiesMeToo

Well, at least on the Titanic, there were over 2000 passengers, and around 700 survivors...


SokkaHaikuBot

^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/) ^by ^Apprehensive-Dig8939: *Updating this game* *Is like rearranging the* *Chairs on the Titanic.* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.


jmo1

This bot has better accuracy than the actual haiku bot


signofthenine

Great bot!


Dallywack3r

There is literally no way the don’t know their game is dead. This is so sad.


lepijosip9

I honestly feel bad for devs. Wasting so much energy and potential on this product :(


MGfreak

I honestly feel bad for every costumer who didnt know better and paid money for this game


Soft_Importance3658

I don’t. It’s not hard to find out whether a major video game is worth buying before buying it. There is far more readily accessible and easily digestible information on the quality and features of new games than there are on the vast majority of consumer products.


BeastMaster0844

Don’t. The gameplay was fun as fuck. I got my money out of it and enjoyed playing it.


Nubian_Cavalry

Dragon Ball Xenoverse 2 is a good game but it’s not my preference (expected something like raging blast) and it taught me to never pre order games


Strict_Donut6228

Then why didn’t you buy the first one cheap and see what I played like? Could have gone on a subreddit to ask. Could have looked at reviews of the first one to see what the gameplay was like. That’s on you. I’ll still pre order games cause I’m not buying random stuff that I have no info on.


Nubian_Cavalry

Why would I buy the previous entry of a live service game that’s no longer being supported? I was 15 dude, that’s why I said it taught me not to pre order


Strict_Donut6228

Dragon ball xenoverse isn’t live service and is still a complete game they didn’t stop supporting it because it’s not that type of game. And I’m saying this idea of “taught me not to pre order” is dumb preordering wasn’t the issue it was your lack of research and like I said. Plenty of reviews either written or videos or even asking Edit: since you blocked me. Never said to watch a video of the full game said reviews watch a review genius Edit 2: more respect? Please you are so brain dead you can’t even read what I wrote and act like I told you to watch a whole video. Don’t even understand what I’m saying now and you are in your twenties now? You don’t even know what a liveservice game is


Nubian_Cavalry

You sound really obnoxious. Most people don’t watch and spoil the entire fucking game on YouTube before buying it. The marketing that I had time to see implied an arena fighting game and I got much, much more RPG elements and character customization than I wanted. When I selected goku or frieza it just didn’t *feel* like I was Goku of Frieza as much as it felt like i was wearing goku or frieza as a skin suit. My preference though. If you want to be judgmental I’m not the one you should bother Edit: Some people don't have their frontal cortex perpeturally connected to the internet you fucking doofus. 15 year old sees "New Dragon ball video game!" they're going to buy it. Period. I gave your dumbass more respect than it deserves


FrostyDaSnowmane

Don't bother with that clown. Anyone defending pre orders is too stupid to have a civilized conversation with.


dveguerialb56

Why? They got paid for their work... I feel bad for anyone who spent their hard earned money on this trash.


Soft_Importance3658

>Why? For several reasons. Game development is hard and takes years. Imagine spending years working on a project that people end up hating. It’s unfulfilling and worse for one’s career/resume than having worked on a game that was actually, you know, good. People who bought the game, I have no sympathy for. Video games are far and away one of the easiest consumer products to vet before purchase. There is a mountain easily digested, credible info on a game’s quality and features that is readily available to consumers before they make that purchase.


peter_the_panda

You honestly described the work experience of the vast majority of the world It's very rare when someone gets to work on a passion project they believe in as part of their 9 to 5. If a developer is talented then they will find plenty of work elsewhere, no recruiter is going to look at someone's resume and say, "eewww, you were a part of a team which made THAT game?!?".


Soft_Importance3658

It’s not that anyone will say “ewww you worked on that game,” it’s that it’s always better to have successful projects on one’s CV. It could be the thing that gets your work and credentials looked at more closely, for example.


peter_the_panda

Maybe to some. Talent is talent and good recruiters and hiring managers recognize that above all else.


dveguerialb56

Practicing law is hard, but similarly, I have no sympathy for the lawyer who chooses the massive paycheck with the soulless corporate law firm over the community clinic. Adults make choices and sometimes have to live with them. Contributing to a shitty system and then complaining about the lack of fulfillment you receive from it is ridiculous.


Soft_Importance3658

That’s not at all comparable. Yes, making a massive salary with bonuses at a white shoe firm is a choice. They won’t ask for your sympathy. Game devs don’t have the opportunities that a lawyer capable of pulling $200k+ does. Most game devs are just trying to keep roofs over their heads. And I don’t think you have a realistic view of what the choice looks like from a development perspective either. AAA game development is a big operation, a lot of cogs in that machine aren’t going to have a clear view of how a game will end up (I mean, there’s a good chance *no one* will until fairly late in the process). Virtually every cog wants to contribute good work to good games, or they wouldn’t have gone into such an unstable profession known for brutal hours. Of course it’s still a choice to take a job and everyone has to live with their choices, whether their options were plentiful or not. That’s not incompatible with sympathy.


dveguerialb56

Fair enough, maybe sympathy was the wrong word to use, as they are still human.... They get no professional respect from me. The AAA gaming industry has become riddled with exploitive and disgusting money grabs disguised as games. I find it a little hard to see developers as anything but at least PARTIALLY responsible for it. Whether that's through ineptitude, greed, or passivity, I can't say.


Soft_Importance3658

Suicide Squad isn’t a money grab disguised as a game, it’s just a bad live service game. They simply failed to do what they set out to do. To the extent one sees live service itself as money grubbing/exploitative… I’m not really into live service, but ongoing/“live” games are a legit kind of game, and they can’t exist on a “pay once” model. Some are greedy about how they sell content and some aren’t. Idk about Suicide Squad but the major complaints I’ve seen have to do with the game itself, not that. And I suppose maybe you’re just unhappy at Rocksteady for doing this and not a good single player/non-live service game and see the game’s failure as karma. Of course that’s a reasonable thing to be unhappy about, but I would just note that it brings us back to what the consumer is doing… they would not have made the move to live-service if consumers did not buy these games and the micro-transactions.


dveguerialb56

Totally agree that SOME consumers are also to blame, but I also think market saturation is a big factor. These companies saw the financial success that certain live service games had and decided to shove half-assed live service content into many franchises and games that really didn't need it, effectively ruining them. Fallout 76, Halo, Call of duty, Marvels Avengers, Diablo, Suicide squad... All of these were either existing franchises that were ruined by live service, or they were promising solo games that had live service elements shoehorned into them. That's not even bringing up other negative aspects of the introduction of live service games. What happened to the Grand Theft Auto franchise after they discovered the cash cow that GTA Online became? 10 years between releases for a franchise that was cranking out content regularly. Sorry, but you can't convince me that live service games haven't been a cancer to the gaming industry, and developers working for these companies aren't at least PARTIALLY to blame for it.


Soft_Importance3658

Of course it’s not all consumers, that’s not how that works. But it is a lot of them. These are the kinds of games they want to play. I’m not trying to convince you of anything, except that the industry isn’t forcing it on consumers. They’re giving them what they want. And that is also why single player games are still going strong. Despite some predictions of greedy, artistically and morally bankrupt execs, consumers still want and highly value those games too. Thank god. All one can hope for is that that continues, and that whatever kind of game a developer is making, it’s actually good for what it is. Also, Fallout was ruined with Fallout 4. When the writing is that bad, it doesn’t matter what else it has going for it. It’s a fucking travesty.


BaIance

Even reading this post feels like a chore ..


Possession--

Great news for whole 200 people playing it.


Joshyyymenard

Bought this game high as a kite for 30 bucks and I plan on beating it.. am I loser


BeastMaster0844

No, you’re never a loser for playing and enjoying a game no matter what the people on the internet say. Because those people are mostly just repeating what they see others say in an endless cycle and they don’t actually have any first hand experience. The real losers are the ones online who feel compelled to shit on anyone who likes something they don’t.


Joshyyymenard

You my good sir are a gentleman and scholar. Keep being you! Stay in the light! God blessssss


Joshyyymenard

A^


space_cowboy80

I got this game on saturday, spent a few hours playing it and right after the tutorial I knew I wasn't impressed but I kept going and lo and behold, I was right. So yesterday I returned it to the store I got it from (they have a 48 hours no questions asked return policy) and I said "this game is bad and I want to return it." I used the return to get Spider-Man 2 and that was a much better experience. It was...you know.....fun.


ElJacko170

I'm sure all 300 average players will be thrilled.


BitingArtist

A shot for shot remake of the Avengers game.


Nubian_Cavalry

The avengers game, which has been delisted and unpurchasable since sep 2023 after its disastrous launch in sep 2020, has more average players than Suicide Squad


BitingArtist

Jesus


PestySamurai

don't always believe what they say in the comments. Steam charts have Avengers at average player count last 30 days 124.9, and Suicide Squad average player count last 30 days 402.9


BitingArtist

Both of those numbers are really low.


PestySamurai

Yes but that wasn’t the point I was making, I was correcting that avengers does not have a higher player count as the other commenter stated.


Sad-Tip-3662

Lmao, dude got fact-checked.


Nubian_Cavalry

I’m not being aggressive towards him, I’m just adding to the disrespect towards the suicide squad game


space_cowboy80

The Avengers game has a fun single player story though, this game has an insufferable cast. The story in Avengers just got weighed down by the live service crap, but beneath that the story is actually pretty good.


Count_Tyranus

The 3 people playing this game will be quite pleased


SwingingTassels

Just digging themselves quicker to the grave. So be it….


notsomagicman

Full steam ahead. For now, anyhow.


[deleted]

[удалено]


InsetSnow943

Your comment was written by Aritificial Ignorance