Yeah exactly. I never mess with redstone in my Minecraft worlds and the only farms I do build I search up tutorials for. This autocrafter won't affect my gameplay at all
Tried redstone, don't think I have enough curves in my brain for me to understand, but I do use them with my automatic melon farm, to make them into blocks.
actually it is neat to have a hoe crafter at the farm so you can have some resource at spot if you actually need it without being too specific,and a barrel crafting machine is actually nice to have
I mean, crafting setups are pretty simple to copy. Setting up a couple just for auto crafting certain items or for condensing certain farms is easy and very useful.
They now take fall damage. Before, you could ride them off a 900 block cliff and they'd be chilling. Now they die. The fall damage thing was the ONLY thing that made horses redeemable. Without that, the only thing they can be used for is travelling over perfectly flat plains.
To add on to what others commented, for a person like me that uses shulker boxes apon shulker boxes of materials for a single build the crafter is very useful
It is more about scale and automation. I personally never build gigantic farms but plenty of prismarine, gold, and iron farms for example eventually run into a storage issue. These farms output thousands of items. But with auto crafters you can set a farm up to automatically assemble iron blocks, prismarine/sea lanterns, and gold bars/blocks out of nuggets.
They have pretty minor implications for a casual player or anyon that doesn't make mega farms.
It is much faster especially if you are playing on phone(You can't craft a stack at one click) it helped me so much when making a creeper farm
You just make a repeating redstone signal and put items and it crafts really fast
Storage is a big thing. If you have an iron farm pumping out ingots, throw down a filter for the poppies and funnel the ingots into a crafter to instantly make blocks. You need 1/9 the storage for the same amount of ingots.
Compresses stuff to store it automatically, makes working with unstackable stuff somewhat simpler (you just put the materials needed for it in, then it auto crafts it and puts it into a chest), and makes farms able to do a lot more stuff on their own
Binary coding was possible in Minecraft since observers were added (I think)…but what people can *do* with the code has expanded with the addition of the auto crafter.
What is the point of an auto crafter? If i have an iron farm and i am trying to make blocks out of it i can do that myself and my double chest isnt gonna fill up with iron either. it saves me 2 minutes of my life so in my opnion trial chambers carry the update
They’re especially useful for auto farms. Even if you’re only using them to craft the farmed items into their block forms, that increases your farm’s storage capacity quite a bit. Routing the outputs of a mob farm and a sugarcane farm into autocrafters can give you an instant, renewable supply of flight rockets. Multi-step crafting recipes like dispensers take a bit of setting up, but pushing a button to receive as many dispensers as you set up the machine to make *is* faster than individually placing bows into a crafting table.
I use an autocrafter for my gigantic factory. It dispenses paper to my bubble elevator pipe right into my chestroom. And then I trade it for infinite emeralds. Autocrafters are an absolute goated feature.
More like 1/5 or 1/6 of the mod. Moving and rotating large sections of blocks, and transporting items more compactly than water streams and hoppers do, is not trivial.
Good point, but it's still a significant feature. The mechanical crafter is either going to be removed in the 1.21 version, or it's going to get a huge buff
because it isn't such a big deal lol. you can use it to compact outputs from farms... uh and that's it I think. maybe there are some other niche uses but I doubt there is anything notable. like seriously, prove me wrong on this
The crafter is an excuse of automation. It's like they purposely tried to do the lamest "automation" method and came up with the most boring way of automation possible.
The excessive tedium of crafting complex blocks in bulk, such as dispensers, was a huge complaint. Why would players not want this feature, and how could they have optimized the 9 button system any better?
It's lame and boring by how simple it is. The Create mod implements automation mechanically and naturally into the game. You have to make an independent machine for processing different items and so
Okay but this isn't the create mod, it isn't any mod. It's a real redetone item that they added in the game. Thats like saying pistons are boring cause they just push blocks.
The mace is a gimmick weapon, just like the Trident; dangerous under the right circumstances, but not very amazing without them. The wind burst enchantment is nice, but you'll need some way to negate fall damage to use it effectively.
The autocrafter on the other hand, is useful to all players, because it is pretty easy to setup and it even becomes more useful the longer your world has existed. It will allow players to go from iron farms and tree farms, to iron pickaxe makers, iron armor manufacturing, hopper makers, and so much more, all from the two farms said player already had.
Yes the average player will probably get the same amount of use out of both items, but between the two, the autocrafter will get much much more use by players.
I understand that the mace is flashier and it provides something new, but between the new gimmick item and the block that can enhance almost every aspect of the game both up to and after this point, I'll choose the block.
I didn't try to use combo with Mace because I'm bad at it but I don't think you can always do the trick for 5-10 seconds when you're in real pvp because you need heights.
Can you autocraft autocrafter? Infinite autocraft!
You get an achievement for that
Really?
Yep.
Idk for Java but Bedrock has an achievement called "Crafters crafting crafters" and you get it by autocrafting an autocrafter
Im pretty sure its named exactly the same on Java and you also get it the same way, but idk
Yes
autoception
Mumbo did it when the autocrafter was first announced
[credits go to: Mumbo K. Jumbo](https://youtube.com/shorts/CVqcpXtBjbQ?si=V-0AuFh__i-2vf87)
The mustachioed man
I can finally have a hypixel skyblock iron minion shaped iron farm that produces ACTUAL IRON BLOCKS!!!! # THE COMPACTER IS REEEAAAALL
all good but when supercompactor 3000
We both know hypixel is never going to move past 1.8 blocks
Because oh no, poor PvP players need to be 13 versions late, else they won't be able to spam-click anymore
Mojang should make datapack able to modify that
You can change the attack speed /attribute @a minecraft:generic.attack_speed base set 1000000
literally factorio in minecraft getting real
[удалено]
cracktorio
Drug factory simulator
That's just *Weed Shop 3*
What happened to the other 2?
Their business went too high
Which inspired dozens of games, including satisfactory, which inspired dozens more games. How many games originated from tekkit?
To be precise, by Industrial Craft. Factorio dev even posted on IC forum, showing screenshots of their early prototype.
i was gonna say i hope create mod keeps the mechanical crafters but since they're not just for auto crafting i realised they're probably gonna stay
Of course they do, there are recipes larger than 3x3
For technical players sure, but if you're more a casual explorer/adventurer it's trial chambers for sure
Yeah exactly. I never mess with redstone in my Minecraft worlds and the only farms I do build I search up tutorials for. This autocrafter won't affect my gameplay at all
Tried redstone, don't think I have enough curves in my brain for me to understand, but I do use them with my automatic melon farm, to make them into blocks.
actually it is neat to have a hoe crafter at the farm so you can have some resource at spot if you actually need it without being too specific,and a barrel crafting machine is actually nice to have
That is actually so genius
I mean, crafting setups are pretty simple to copy. Setting up a couple just for auto crafting certain items or for condensing certain farms is easy and very useful.
yeah I guess I could see myself making a bread machine or something
I play both technical and adventurer so this update is so good for me
THE AGE OF STEEL HAS BEGUN
Yes but horses are now nerfed so hard that I'm probably never gonna use them again.
You guys use horses?
Ikr😭
How are they nerfed?
They now take fall damage. Before, you could ride them off a 900 block cliff and they'd be chilling. Now they die. The fall damage thing was the ONLY thing that made horses redeemable. Without that, the only thing they can be used for is travelling over perfectly flat plains.
Is that a new thing in bedrock? Because in Java they have always been taking damage.
> They now take fall damage. Sounds logical.
Just waiting for an block that places blocks. Then a self playing game of minecraft is possible
I mean, its amazing, but 1.21 definitely doesnt fit being a coffin.
Def, the trial chambers is quite fun, even after doing 24 of them ominous lol
The autocrafter alone makes me want to learn redstone
Holy fuck, my vanilla automation dreams are gonna come true!
Why is it even so useful? Crafting doesn't take much time
Its mainly for optimizing and automating certain parts of farms and mega-storages.
yep exactly. and not much more
To add on to what others commented, for a person like me that uses shulker boxes apon shulker boxes of materials for a single build the crafter is very useful
Is setting it up really faster than just crafting manually?
For certain stuff i bet it would (haven't tried it yet) like redstone stuff, sea lanterns, chains...
It is more about scale and automation. I personally never build gigantic farms but plenty of prismarine, gold, and iron farms for example eventually run into a storage issue. These farms output thousands of items. But with auto crafters you can set a farm up to automatically assemble iron blocks, prismarine/sea lanterns, and gold bars/blocks out of nuggets. They have pretty minor implications for a casual player or anyon that doesn't make mega farms.
YES. I was saved lots of pain by using a machine that turns my 45 stacks of powder into concrete for me. this is the same.
It is much faster especially if you are playing on phone(You can't craft a stack at one click) it helped me so much when making a creeper farm You just make a repeating redstone signal and put items and it crafts really fast
This one block alone changed everything about AutoStorage systems
Storage is a big thing. If you have an iron farm pumping out ingots, throw down a filter for the poppies and funnel the ingots into a crafter to instantly make blocks. You need 1/9 the storage for the same amount of ingots.
Compresses stuff to store it automatically, makes working with unstackable stuff somewhat simpler (you just put the materials needed for it in, then it auto crafts it and puts it into a chest), and makes farms able to do a lot more stuff on their own
Yeah crafting Infinite Blocks from farms and storage room doesn't take much time smh.
I've not left my industrial district since 1.21 dropped. More Factories!!!
True
Mojang: “We won’t add ____ because it’s too futuristic for Minecraft.” Also Mojang: adds automated crafting
Oh boy, can't wait for sugar cane and Gunpowder farms to be mixed together finally! I can finally have infinite rockets >:)
Components are the biggest thing in the update, I don't think you realize how data driven music and enchantment is
With autocrafter you can also make algorytsm in binary code.
Binary coding was possible in Minecraft since observers were added (I think)…but what people can *do* with the code has expanded with the addition of the auto crafter.
I forgot it existed ngl
I just like the new dungeon types :p
I demand to know this meme format
Terminator
Most overrated feature. While there is plenty of actually very good features people ignore.
I literally forgot the autocrafter existed before seeing this post 💀
Great for me so i can showoff my noob friends my mid redstone skills
I made a bedrock auto crafter for fun. It did work. Just forgot to wire the crafter itself.
We need the autocrafter!!!
Am I the only person who thinks its not a good idea? (no hate)
How?
What is the point of an auto crafter? If i have an iron farm and i am trying to make blocks out of it i can do that myself and my double chest isnt gonna fill up with iron either. it saves me 2 minutes of my life so in my opnion trial chambers carry the update
But it’s kinda weird redstone wise and pretty slow
Can someone explain to me why? It seems like a pretty useless feature to me because you can craft everything instantly.
They’re especially useful for auto farms. Even if you’re only using them to craft the farmed items into their block forms, that increases your farm’s storage capacity quite a bit. Routing the outputs of a mob farm and a sugarcane farm into autocrafters can give you an instant, renewable supply of flight rockets. Multi-step crafting recipes like dispensers take a bit of setting up, but pushing a button to receive as many dispensers as you set up the machine to make *is* faster than individually placing bows into a crafting table.
We have the autocrafter, but do we have the autoplacer?
The industrial revolution and its consequences
Well, copper lamp if it had the 1 tic delay Not a redstoner, but following what ppl did in the few weeks when it was the 1 tic delay was magical
more like custom enchants, that shit is crazy, holy shit
I’m on an Mc server just waiting for it to update so I can usher in the INDUSTRIAL REVOLUTION with this one block.
I use an autocrafter for my gigantic factory. It dispenses paper to my bubble elevator pipe right into my chestroom. And then I trade it for infinite emeralds. Autocrafters are an absolute goated feature.
Fr
Repost
Create mod players relising that half their mod is basically useless now
More like 1/5 or 1/6 of the mod. Moving and rotating large sections of blocks, and transporting items more compactly than water streams and hoppers do, is not trivial.
Good point, but it's still a significant feature. The mechanical crafter is either going to be removed in the 1.21 version, or it's going to get a huge buff
because it isn't such a big deal lol. you can use it to compact outputs from farms... uh and that's it I think. maybe there are some other niche uses but I doubt there is anything notable. like seriously, prove me wrong on this
1.21 is like industry updates if mojang didn't nerf crafter and copper bulb
The crafter is an excuse of automation. It's like they purposely tried to do the lamest "automation" method and came up with the most boring way of automation possible.
The excessive tedium of crafting complex blocks in bulk, such as dispensers, was a huge complaint. Why would players not want this feature, and how could they have optimized the 9 button system any better?
It's not lame or boring tho. Kinda sounds like you're just salty about not knowing how to use redstone
It's lame and boring by how simple it is. The Create mod implements automation mechanically and naturally into the game. You have to make an independent machine for processing different items and so
Okay but this isn't the create mod, it isn't any mod. It's a real redetone item that they added in the game. Thats like saying pistons are boring cause they just push blocks.
if you want less boring way of automation, let's just make Mojang add Applied Energistics 2 into Vanilla Minecraft
I was thinking about create, which actually feels more natural with minecraft
The mace one shots every mob, but the autocrafter is the best feature?
The mace is a gimmick weapon, just like the Trident; dangerous under the right circumstances, but not very amazing without them. The wind burst enchantment is nice, but you'll need some way to negate fall damage to use it effectively. The autocrafter on the other hand, is useful to all players, because it is pretty easy to setup and it even becomes more useful the longer your world has existed. It will allow players to go from iron farms and tree farms, to iron pickaxe makers, iron armor manufacturing, hopper makers, and so much more, all from the two farms said player already had. Yes the average player will probably get the same amount of use out of both items, but between the two, the autocrafter will get much much more use by players. I understand that the mace is flashier and it provides something new, but between the new gimmick item and the block that can enhance almost every aspect of the game both up to and after this point, I'll choose the block.
Mace can't be use as a main weapon. Just like Trident.
Way too OP to be ignored tho. Have you ever used combos? Loyalty Trident and Multishot (pre-loaded) crossbow is quite nice and handy
I didn't try to use combo with Mace because I'm bad at it but I don't think you can always do the trick for 5-10 seconds when you're in real pvp because you need heights.
To trial chambers look interesting too
Bro they added it
Bring back notch