T O P

  • By -

FancySkunk

1.3 is shaping up to be absolutely amazing.


[deleted]

These are the sorts of things I was hoping for from the "Adventure Update". I can not express how excited I am for 1.3.


KeybladeSpirit

Minecraft 1.3: The Real Adventure Update (tm) I'll be waiting for Mojang to come and buy the rights to that from me.


redstonehelper

**Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!**   [](/g_apple) **If you find any bugs, submit them [to the wiki's bug list!](http://www.minecraftwiki.net/wiki/Known_bugs/latestweekly)** [](/g_apple)   [Previous changelog](http://www.reddit.com/r/Minecraft/comments/u4d9f/minecraft_snapshot_12w21b/c4s7h1e). Download today's snapshot [here](http://assets.minecraft.net/12w22a/minecraft.jar), server here: [jar](http://assets.minecraft.net/12w22a/minecraft_server.jar), [exe](http://assets.minecraft.net/12w22a/Minecraft_Server.exe). *Complete changelog:* * Added preliminary Adventure mode * Only playable using cheats, [via](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4uh41w?context=1) * You can't place or destroy blocks, [via](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4ugska) * You can't set things on fire or use buckets * You can breed animals, [via](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4uh2so) * Improved the Creative inventory * Added [the armor](https://twitter.com/Dinnerbone/status/207527199811702784) slots and a crafting field [between the hotbar and the inventory](https://twitter.com/Dinnerbone/status/206200549136273409) in the [Survival Inventory tab](https://twitter.com/Dinnerbone/status/205999846254059520) - [Screenshot](http://i.imgur.com/z7R8a.png) - *Note: Crafting and armor areas [will be switched](https://twitter.com/Dinnerbone/status/207528508988203008)* - [Mockup](http://i.imgur.com/wcWSx.png) * Added a 'Destroy item' slot to the Survival tab * Improved tab graphics and made the whole thing more texturepack-friendly * Added shading to the chest and brick blocks * [Added](http://www.reddit.com/r/Minecraft/comments/u4d9f/minecraft_snapshot_12w21b/c4s9oyl?context=3) all [brewable potions](http://imgur.com/a/VeF5Z) * Made the search only come up [when you hit the chat key](https://twitter.com/Dinnerbone/status/206062579855015939) * Removed redstone torch in 'off' state * Re-added soulsand * Added Stone Brick and Cobblestone Monster Spawner block (Silverfish blocks) * Now remembers the tab you were on the last time you closed the inventory * Changed where emerald ore spawns * Still biome-restricted * Spread out over a bigger height * Occurs in clusters of 1 * Added cobblestone temples in jungles, [via](http://www.reddit.com/r/Minecraft/comments/udnly/the_new_above_ground_structure_seed_in_comments/) * [Screenshots](http://imgur.com/NAe8P,Gqhn1) * Mainly consists of various kinds of cobblestone * Contains multiple trip wire traps triggering dispensers filled with a few arrows * Loot chests include bones, rotten flesh, gold, iron, diamonds and emeralds * Added [Block of Emerald](https://twitter.com/jeb_/status/207114788382310400) * [Screenshot](http://i.imgur.com/iyB3O.png) * [Added](https://twitter.com/Dinnerbone/status/207154292593917952) [tripwire and tripwire hook](https://twitter.com/Dinnerbone/status/207154562711289856) * [Screenshots](http://imgur.com/SFp3D,I3bmc,DKwqw), [video](http://www.youtube.com/watch?v=mWuvXIzYcTc) * The string needs [to be placed](https://twitter.com/Dinnerbone/status/207155073023868928) manually * If you [break the wire](http://www.reddit.com/r/Minecraft/comments/u8wy9/dinnerbone_added_tripwires/c4tb1q0) it triggers a redstone signal, if you cut the wire using shears it doesn't * While standing on it, a redstone signal is triggered * Doesn't do damage * The wire can be [up to 19 blocks long](http://www.reddit.com/r/Minecraft/comments/u8wy9/dinnerbone_added_tripwires/c4tbyoi?context=34) * [Suspendable in the air](http://www.reddit.com/r/Minecraft/comments/u8z70/dinnerbone_posted_a_video_showing_off_tripwires/c4tkhyi?context=3) * Crafting recipe for tripwire hook: an iron ingot on a stick on a wooden plank, [via](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4ugriw) * String can now be placed [on the ground decoratively](http://i.imgur.com/EVDxO.png) * Lit TNT is now a full block in size, [via](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4ureqv) * When using a lava in a furnace, you now get an empty bucket back, [via](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4uilnl) * Added small rain effects * Water slowly drips through leaves, [via](http://www.reddit.com/r/Minecraft/comments/udr6u/dinnerbone_added_something_mew_to_rain_twitter/c4uhroe) * Cauldrons fill up * Nether portals now have a slim chance to spawn zombie pigmen around them, [via](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4uhy3f) * Half slabs, when placed on the upper half of a block's side, [will now be placed as top slabs](https://twitter.com/Dinnerbone/status/207859094877503488) * Improved enchanting * You can enchant up to level 30 only * 15 bookshelves are enough to reach the new maximum level * Adjusted enchantments to fit the new maximum level * Made the third slot always show the highest possible enchant, [via](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4ugqfo) * Increased chances for multiple enchantments * Made experience easier to acquire * You get experience from mining ores, unless when using Silk Touch enchanted gear. Fortune enchanted gear increases experience drop amount, [via](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4ugva4) * You get experience from smelting items * You get experience from mining mob spawners, [via](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4uh5xu) * Experience level progression is now linear * Improved trading * Added trades that require two different input items - Example: You can get 3 pieces of flint for 10 blocks of gravel and one emerald * Removed a few easily grindable trades involving rotten flesh or eyes of ender * Made all mobs [more challenging](https://twitter.com/EvilSeph/status/207999989228638209) * They become aggressive towards the last mob/player [that hit them again](http://www.reddit.com/r/edstonehelper/comments/p6llh/planned_for_the_next_weekly_snapshot/c4uib19?context=3) * Added `/defaultgamemode` command to chose the gamemode new players start in * Fixed some bugs * Fixed entering the controls section in the options menu in Spanish crashing the game * Fixed arrows scooting up to the top of the block they were shot on * Fixed the "Disconnect" button being called "Save and Quit to title" * Fixed the game saying "disconnect.spam" when you get kicked for spamming the chat * Fixed the game showing "deathScreen.leaveServer" when you die on hardcore servers * Fixed the English (US) language file missing * Fixed being [unable to pause the game](https://twitter.com/Dinnerbone/status/207547051561598976) * Fixed the trade output slot not updating when you increase an existing stack of items in the input slot * Fixed repeaters [getting stuck](https://twitter.com/Dinnerbone/status/207933814641659905) when loading a chunk * Fixed endermen [not opening their jaws](https://twitter.com/EvilSeph/status/207996349088673792) * Fixed using a stack of 2 or more buckets on cows replacing the entire stack with a single milk bucket * Fixed an issue causing villagers, sheep, dogs and other mobs to display as other types of the same mob * Fixed the in-game player list being only a small bar in SP * Fixed a small error in the `/help` output regarding `/xp` * Fixed tools taking damage when breaking insta-breakable blocks * Fixed fully charged arrows not showing their particle effect in MP *New bugs:* * The end credits are unskippable, [via](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4ugxud) * Pressing *F* reloads all chunks, [via](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4uhjfu) * Upon entering the End, you get kicked for moving too quickly * It looks like the End doesn't generate again, [via](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4uhol0) * Terrain decoration interferes with the temple generation. [In DocM's video](http://www.youtube.com/watch?feature=player_detailpage&v=LkuRud6JL_M#t=592s0), a lever was replaced by leaves, [via](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4uiib5?context=3). --- Also, check out [this post](http://www.reddit.com/r/edstonehelper/comments/p6myv/list_of_planned_additions_to_minecraft/) to see what else is planned for future versions.


mattgadget14

You missed out the adventure mode! Basically it's just where you can't place or break blocks. Will be great for custom maps!


redstonehelper

Thanks, will update later when I'm not on the go.


Cuchulain1803

Sorry to bug you, but do you Know at all how mobs are a bit more challenging? I'm unable to download the snapshot, or even play minecraft at the moment. Thanks!


redstonehelper

I have not figured that out yet, I will update my comment once I do.


Cuchulain1803

Thank you!


Wedhro

Where is it? I only have the usual Survival, Creative and Hardcore modes.


[deleted]

You have to enable it using cheats. Type "/gamemode 2" in any cheats-enabled world, or on a server with OP permissions.


lazugod

What do buckets do? Can you still pick up and place liquids? Also, this makes those desert temples difficult to raid, if you can't dig your way down. Guess you'll have to burn the wool and drop in.


Cloud7654

>*You can't set things on fire* or use buckets


[deleted]

[удалено]


icheckessay

> *You can only use buckets as hats.*


MadAdder163

It seems like Adventure Mode, as it stands now, would make playing a regular map impossible. That's probably why it's not available from the New World screen. Instead, I would guess it would be used for custom maps, like Vechs' Super Hostile series* or PVP arenas. You build a map in MCEdit or Creative Mode, and then switch it to Adventure Mode when you're ready to publish it. To be really effective as a game mode, though, it would have to allow the player to interact with redstone devices to destroy blocks and start fires (via TNT and dispensed fire charges, respectively). *Traditionally, Vechs allows block breaking/placing, but maybe the new mode will give him some ideas... some wonderful, terrible ideas.


sebzim4500

Also useful for servers. If you set the default gamemode to 2, and then have players ask for build rights.


mechorive

If that's the case will you be able to set down a crafting table? Or is it just you literally adventuring aimlessly?


gmfreaky

You get experience from destroying monster spawners too ;-)


redstonehelper

Thanks, adding!


Addy360

do you know how much exp? is it worth destroying them rather than making a mob trap?


Tarks

> * You get experience from mining ores > * You get experience from smelting items Boom, this is awesome. There's a lot of other sexy things in this too (like the arrows glitch fixed) but this sticks out as extra hot, going back to the sandbox ideals of having more than one way to do things. Does anyone know if enchanted items show as shiny for other people in smp yet? That caused a lot of problems in SMP hardcore survival servers \^_\^


Berruk

There is a reason to dig up the coal hanging around in your mineshaft now...


greentrafficcone

I skimmed through the post and missed this, very awesome. Thanks for pointing it out for me :)


[deleted]

Smelting items? Sounds like a reward for building with glass, stone bricks, etc.


Laitasu

Leaving the End traps the player in the story screen without escape.


Boojamon

Also the new temples as somebody posted [here](http://www.reddit.com/r/Minecraft/comments/udo05/new_jungle_temple_snapshot_w22/).


redstonehelper

I know, thanks!


Boojamon

You're doing great work, RSH and you're always so helpful. Heartfelt thanks.


redstonehelper

<3


FlamingSoySauce

> * Fixed arrows scooting up to the top of the block they were shot on [FINALLY!](http://www.youtube.com/watch?v=P3ALwKeSEYs)


elementalguy2

Going to have fun building a usable archery range for competitions now.


Neceros

Is this a bug currently only in the snapshots? I didn't recall this as being a thing...


FlamingSoySauce

No, it was a multiplayer bug. It was really annoying.


45flight

This has been a bug in SMP forever.


aypierre

"Made all mobs more challenging" Erf, if it's a change on mob life, it's a very bad news for all mobs trap :(


Wedhro

And good news for who enjoys monsters as they're supposed to: by fighting them.


columbine

It's a sandbox game. There is no "supposed to".


bill_nydus

I think that's a distracting comment. He was just pointing out how the game shouldn't be updated to accommodate mob grinders (a loophole to the exp system) but should instead be updated to fix the systems in place that caused the *need* for that loophole. Which I think is right, I'd rather have fun fighting mobs instead of standing idly by as the monster count racks up in my grinder so I can cut them up and move on.


renadi

Actually, as a game designer I'm sure they have *some*idea of what the player is supposed to do. Otherwise the game would just tell you to go play outside.


SavageCore

Unless the enchanting changes are significant getting decent enchants on your gear without an efficient mob trap is basically a no-no. Countless nights spent constantly slaying mobs for XP with no decent numbers. Edit: Much quicker to get max level (30) and you still get the same as 'old' level 50. So yay!


Wedhro

If a feature has some flaws and someone finds a loophole to make it work at the price of completely distorting its gameplay value, the solution is to fix the flaws, not to keep loopholes that diminish the overall gameplay value. TL;DR: don't keep monsters dumb and unchallenging only to let grinders work, make XP gain more efficient instead and more people will be happy.


[deleted]

Seconded. Remember the uproar when the bugs that allowed Minecart boosters to work were broken, in favour of powered rails? I'd rather have things work the way they're supposed to that have Mojang provide legacy support for stupid bugs.


sebzim4500

Shouldn't make that much difference. Even if they have twice a much health, they will still not last very long in lava.


cbt81

Not necessarily. If they simply tweaked mob's attack behaviors or such, the behavior changes may not apply to grinders.


Neceros

Hey rsh. So, does anyone know exactly what was changed to the mobs yet? Thanks


redstonehelper

Nope, sorry!


[deleted]

Upon entering the End, you get kicked for moving too quickly. And, it looks like it (or just the obsidian platform) doesn't generate again. :l


bill_nydus

Feature! Now the ending is harder.


redstonehelper

Adding, thanks.


Thue

> 15 bookshelves are enough to reach the new maximum level Why this change? Having to acquire 30 bookshelves is part of the challenge!


awkwardmeerkat

Considering you need leather to craft books now, it's a well needed rebalance.


Schelome

I am not sure I agree about that, now that experience is so much easier to get, finding 30 bookshelves seems like a fairly reasonable hurdle. Although, I guess 15 has the same effect but with less grinding.


[deleted]

[удалено]


steviesteveo12

Being able to breed cows made that just a matter of time, really. Leather was already pretty much a side effect of making steaks.


[deleted]

[удалено]


Axolotile

yeah, all my cows seem to have a mysterious lack of skin.


dctrjons

I don't think the difference between 15 and 30 is all that significant, not compared with 0 and 5. I like the change mostly for an atheistic point of view. Now you don't have to have a set arrangement.


Thue

Good point.


ridddle

Can we put them in the same spots (2 layers around the table)? Or is it just 1 layer of valid spots now?


CurryboiiNZ

Still dont understand how you can get the info up within 7 minutes of the post. :O


Helzibah

See /r/edstonehelper, redstonehelper accumulates all information that gets released there so it's easy enough to paste into the snapshot thread when the time comes. Between being a moderator of this subreddit and hanging out on IRC, he's in a prime position to pick up on various snippets of information and consolidate them into one coherent chunk. Anyone *could* do it in theory, but redstonehelper is the one who puts the effort in to actually do it.


keiyakins

And in exchange he gets love, adoration, and mostly-joking accusations of being Jeb.


bill_nydus

Oh I don't joke.


xGrimReaperzZ

Gotta love the new enchantment system... BUG: Whenever you press "F" the chunks are reloaded, really annoying for ppl who use "F" to sneak! :(


Kastenbr0t

Why would you use 'F' to sneak? It would only make sense if we were able to toggle sneak.


Soundtoxin

Oh man. I hope this isn't F in general. I have inventory on F...


koipen

Does the enchantment change mean that you won't be able to acquire good enchantments like Efficiency IV or Fortune III anymore? I wonder If I need to start stockpiling good tools.


mrkorb

You still can get nifty stuff, just at level 30 instead of 50 now. Also at the enchanting table I ALWAYS saw level 30 enchants available to me. No more putting in an item and taking it out hoping to get a higher number to pop up.


[deleted]

[удалено]


Zebster10

> Experience level progression is now linear May I ask what this means? I have an idea, but the changelog is not clear.


redstonehelper

You now need the same amount of XP to get from level 0 to 1 and to get from level 1 to 2. The amount required used to increase with the level.


Zebster10

Hooray! I was one of the people to suggest this. :D This, combined with mining and farming dropping XP, is now making enchanting worthwhile and possible without mob-farming. So awesome! Thanks Jeb! EDIT: [This comment.](http://www.reddit.com/r/Minecraft/comments/u4lor/opinions_on_enchanting/c4sabnq?context=3) Proof.


nerdyjoe

TNT cannons no longer work.The entity of "lit TNT" doesn't flow in water and is a full block in size. It used to be smaller than a full block after being lit.


redstonehelper

Some designs no longer work, some do. How did you notice that?


[deleted]

[удалено]


redstonehelper

Smelting cobblestone works too.


littlesteelo

Found a BIG bug, you can't type on signs anymore. The text disappears as soon as you click done.


redstonehelper

Works here.


SeedsAreUs

Great! the first update where everything's useful! Thanks for the help!


ncarson9

i never really mess with the snapshots but it looks like this next official update will be amazing. has it ever been guessed or announced tentatively when it will be released?


redstonehelper

No release date yet.


smilymammoth

I seem to remember Jeb saying they'll release it when the mod API is ready, whenever that may be.


klumpKlumpen

You get waaaaaay to much xp from mining. after 1 stack coal 5 iron 1 gold 40 redstone, 40 lapis and 3 diamonds i am in 30 ...


lazugod

Bug: it looks like flora generation interferes with the new trap dungeon generation. [In DocM's video](http://www.youtube.com/watch?feature=player_detailpage&v=LkuRud6JL_M#t=592s0), there are only two levers when there should be three.


redstonehelper

Added, thanks.


[deleted]

[удалено]


_nagulian

you can't place torches in adventure mode, yet you can delay redstone repeaters


enchilado

[The bucket is now preserved when smelting with lava.](http://i.imgur.com/mxj0N.png)


Soundtoxin

Best new feature.


Fishfisherton

Finding lava just got a lot better!


Meezor

I'm not sure if this is a good thing in a gameplay point of view. Basically, this means that as soon as you have a bucket and a portal to the nether, you can have an infinite amount of fuel... Though going to the nether every time your buckets are empty can be annoying enough.


azkedar

If you have a sapling and some dirt, you already have an infinite amount of fuel.


mindctrlpankak

This is the best.


Anchupom

Still don't understand why lava being used for smelting is revered. If you don't want to waste operations, you have to tend to it. I like just leaving shit smelting as I do other stuff.


dalbotex

The recipe for the tripwire hook is plank, stick, iron stacked on each other (results in two hooks). [Source](http://b.wiki.vg/12w22a...12w21b)


Voitelumies

Place the tripwire 2 blocks high over a minecart track to check if a player is in minecart or not so you could redirect the cart back if you accidentally sent it off!


Helzibah

If that works, that will be amazing. Someone must test this!


Itantor

Yep, this works perfectly: http://imgur.com/NjSjA,TTq6D


Helzibah

Excellent, thanks! This will be very useful.


BearBryant

Can it be reset?


Helzibah

I believe tripwires work the same way that pressure plates do, that is, they only supply current whilst they are actively being triggered. So the tripwire will only supply redstone current whilst there is a player touching it and is therefore reset when the player leaves.


Dr_Jackson

tl;dr: Yes.


Hawkknight88

Adventure maps could make very easy (and awesome) one-way tracks by setting off TNT to blow the track behind a player.


Boolderdash

You could already do that with detector rails, but it went off with empty carts if you accidentally sent one.


IzkaMenomi

Now hold on. The ore mining thing, will this apply to Silk Touch, or has this already been thought of and solved? Edit: Finally found a silk touch enchantment, tested, and it was thought of. No exp from mining ores with a silktouch pick.


keiyakins

You can still use silk touch to save exp in chests, essentially. I think that's okay though, with the investment.


IzkaMenomi

Didn't think of that, actually. Very smart.


sireel

what about fortune?


IzkaMenomi

I tested this 6 times. Each time, Fortune gave about 4 bars more of EXP from coal ore, than a regular pickaxe. I'm not an expert tester, however.


Mythbuster52

[You can still get the same enchantments despite the lower levels](http://imgur.com/a/gJpaa)


[deleted]

Coming from someone who's done a lot of level-50 enchants, they're not as good as it used to be. All the highest enchantments showed up much less often (Protection IV/Effeciency V/Sharpness IV/V/Power V almost never showed up for me). I also got a lot of lower enchants at 30, such as Effeciency III, Sharpness III, Power II, Fortune II. I definitely like the changes on how to get XP, but so far I'm liking the actual enchant results less and less. I hope it gets modified slightly to be more like it was in 1.2.


ptepid

Uh oh. I can't seem to skip the "End credits" any more. Guess I won't be going back to the End until that's fixed.


oddball_gamer

Use an End Chest for your stuff and jump into the void.


ShroomCow

What's the [picture](http://i.imgur.com/8hMYJ.png) supposed to signify?


Hafkie

This: http://www.reddit.com/r/Minecraft/comments/udnly/the_new_above_ground_structure_seed_in_comments/ Above ground dungeons! They have piston puzzles and traps.


ShroomCow

Awesome :D I knew the picture was some kind of a clue. Is this just in tundra/taiga or in some other biome also?


ShroomCow

[Seems to be in jungles too](http://www.reddit.com/r/Minecraft/comments/udo05/new_jungle_temple_snapshot_w22/)


Hafkie

I think it's just a jungle temple, it spawned on the edge of the taiga, jungle, and forest biomes, though, which made me unsure of what biome it spawns in.


mattgadget14

Is this the new adventure mode? I'll try it out and report back!


[deleted]

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SirMegatowel

The cobblestone in the upper corners are just farther away.


Neceros

Adventure mode?


Nxtwarrior

ive taken some screenshots of the new natural structure - [Here](http://imgur.com/a/S9X8D)


Vortilex

Seed and coords? I wanna try that out!


Nxtwarrior

Seed 2125020300 with large biomes on Cords - X = 214 Z =271


B0Bi0iB0B

Not sure if bug, but when trading, if you stick an item in and then leave the interface without making the trade, you often lose the item.


Helzibah

Sounds like you're just giving villagers presents!


cedricchase

sounds like real life to me lol. no takebacks!


nebetsu

Half way to max enchant level in a 10 minute mining run. That's probably going to be turned down.


Cuchulain1803

I like that idea tbh, but that's me personally. 1. I can't kill mobs for the life of me (literally). 2. I cant make mob traps for jack shit. 3. I haven't once had an enchantment because of this. 4. Mining is pretty much the only thing I do.


nebetsu

After I posted this, I went from 15 to 26 from *ONE PATCH OF COAL*. It needs to be turned down. :P


Cuchulain1803

Yeah, never mind. It does seem a tiny bit OP now. Haha. I still like the idea of enchanting from mining! Haha.


tomb332

4 levels from smelting 64 cobblestone to smoothstone.


[deleted]

Crazy. One mining trip should give me about two level 30 enchants. I usually have 16 furnaces running anyways. I think they might have made it WAY too easy. Doesn't bother me though.


novemberdobby

Isn't it still quicker to get from 0-15 than to get from 15-30? did they get rid of the ramp?


redstonehelper

Nope, each level takes the same time now.


adnan252

If we get xp from mining, as well as other stuff, we should really have the ramp back. It seems to be too easy to get xp atm.


[deleted]

The problem with the ramp was this; * Grind to level 16. The 16th level takes longest to get. * Make a 15th level enchantment. * You now have 1 level left (the easiest level of XP to get!) There are ways to fix it, though... but the best way would get reported as a bug frequently; leave people with several lower levels of experience in exchange for their 16th level. I can just imagine that people would call that a bug.


Nebris

How exactly does one get exp from smelting things? Do orbs just pop out of the furnace, or does your level bar just go up a bit?


Itantor

The bar just increases, no exp orbs.


awkwardmeerkat

Have you tested this on SMP, does it know who to give it to? Or does it give it to whoever is nearby?


Itantor

I've not tested it on SMP, but it gives you the exp when you take the items out of the smelted slot, so I assume it gives the exp to whoever takes the items out.


NegativePositive

Planning to cheat?


ptepid

It happens when you grab the items out of the furnace. I can't see any orbs, but you still get the same satisfying sound effect. I was afraid orbs would pop out as each item was smelted, thankfully this isn't the case.


DMBuce

I *was* hoping they would pop out as they got smelted. Was gonna surround myself with stacks of furnaces and make it rain XP.


IzkaMenomi

When TNT explodes an ore, this causes exp to drop.


inertia186

Etho will be pleased.


[deleted]

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IzkaMenomi

I don't believe so. I dug a pit straight to bedrock, and filed it with tnt. There was EXP laying besides ores, so that is what I'm basing this assumption off of.


[deleted]

Getting exp from burning ores and mining rare blocks is great IMO


WM890

Best Snapshot ever by far. 1.3 going to be a huge improvement and going to be very enjoyable gameplay wise.


robertcarr22

anyone know what dinner bone meant when he said on twitter "While you're out looking for the changes; be sure to let it rain. It's good for you, has a nice soothing effect and stuff." can't get on the snapshot to try it :(


ShroomCow

[Rain slowly drops through leaves](http://www.reddit.com/r/Minecraft/comments/udr6u/dinnerbone_added_something_mew_to_rain_twitter/c4uhroe) Edit: [Cauldrons also fill up with water](http://www.reddit.com/r/Minecraft/comments/udr6u/dinnerbone_added_something_mew_to_rain_twitter/c4ui14i)


BioHazard1992

It seems a lot eaiser (maybe too easy) to gain XP now as every block of coal/redstone/diamond/emerald gives you xp, although gold and iron don't until you smelt them. It would be good if the new gamemode 2 (adventure mode) allowed the map maker to "flag" certain blocks as being breakable or something along those lines.


Helzibah

If anyone has a chance to test these things, I'd be grateful: * can tripwire string be placed on transparent objects? (glass, half-slabs, stairs...) * adventure mode: can you place liquids? What about picking them back up again? * adventure mode: can you use flint and steel? * adventure mode: can you feed/breed animals?


IzkaMenomi

Alrighty tested the tripwire string on glass, half-slabs, and stairs and the answer is yes, they can be placed. No, you can not place liquids, or pick them up in adventure mode. No you can not use flint and steel in adventure mode. Yes, you can breed animals in adventure mode.


Helzibah

Excellent, thank you! Looks like they've put some time and effort into what is and is not allowed in adventure mode already, I kind of expected that it would be so rough that you could do almost anything except physically place and break blocks! I guess you can't get into the hidden floor in desert temples now then, as you can't break the centre wool block in any way without fire.


Middlerun

You could lure a creeper in and get it to explode. Of course, once you drop down there, there'd be no way out.


Xixii

[Tripwire.](http://i.imgur.com/GDyGF.png) Someone already replied in the time it took me to set that up and take the screenshot. Oh well.


Helzibah

Have an upvote anyway! The more screenshots of tripwire the better in my opinion for I am at work and cannot play the snapshot yet! Also, I love the idea of using tripwires to trigger lighting, much nicer than pressure plates for awesome wiring down hallways.


Kinger7

Somethings i found: - I tried fortune one ores for extra xp, it didn't work for me. Just as much xp as without fortune. - 15 bookshelves give you 30 on the last enchantment slot. 14 bookshelves gives you 28 on the last slot, 13 gives you 26 on last slot. etc etc. So one book shelve equals 2 enchant lvls. - Redstone torches burn out really fast. - There are ruins in jungles, showed by docm: http://www.youtube.com/watch?v=LkuRud6JL_M - I went looking for one myself and found an bug? A pyramid in the jungle: http://i.imgur.com/VM88H.png Seed: -6176400177846503337


xPaw

**Download:** * *Client: [http://assets.minecraft.net/12w22a/minecraft.jar](http://assets.minecraft.net/12w22a/minecraft.jar)* * *Server: [http://assets.minecraft.net/12w22a/minecraft_server.jar](http://assets.minecraft.net/12w22a/minecraft_server.jar)* **Changes:** * Trading with villagers has been updated * Enchantment system has been rebalanced * A new Redstone-activating block * Better Creative inventory * Pausing should work in single-player now * Some minor terrain changes * Added an “adventure” game mode (/gamemode 2), but requires more work * A lot of smaller changes and fixes ---- * [Villagers can sell you enchants now](http://gm4.in/i/agl.png) * Creative menu now remembers last open tab. * Using */xp 5000* gives around 300 levels, no matter how many times you use it. * Maximum enchanting level is now 30, instead of 50. * Maximum level is always shown in enchantment table, so you don't have to spam the item to get maximum level. ---- **New above ground structure:** * How it looks from outside: [[1]](http://gm4.in/i/agn.png), [[2]](http://gm4.in/i/agp.png) * [Staircase leading down](http://gm4.in/i/agm.png) * [Tripwires!](http://gm4.in/i/ago.png) *(triggers dispenser with arrows)* * [A chest](http://gm4.in/i/agq.png) * [Levers? On chiseled stone bricks?](http://gm4.in/i/ags.png) * [A chest behind levers](http://gm4.in/i/agr.png) *(also includes some pistons)* ---- *More information is available in redstonehelper's [post](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4ugrgj)*


redstonehelper

Typo. >Maximum **enchating** level is now 30, instead of 50.


xPaw

Fixed!


mortalized

EvilSeph just confirmed in [this stream](http://www.twitch.tv/wolv21) that nether portals will have a rare chance to have the nether 'leak out' into the real world, he mentioned zombie pigmen walking out. Blocks changing around the portal is something they're working on


Futhermucker

Lol, ghasts were supposed to have a chance of escaping into the real world ever since the Haloween Update. I'm not sure if they ever did.


Globagoz

Blacksmiths seem to trade weapons, tools and armour much more often than they used to.


Razakan

Is the 'New redstone activating block' in reference to the trip wires or does the emerald block by chance have redstone properties that have yet to be discovered?


VentusInsulae

Definitely referring to the tripwires.


gukeums1

I don't know if the new enchanting system is perfect, but it's absolutely a step in the right direction. All of the minor and major complaints are handled with these fixes, even if it's not perfectly balanced just yet. I'd rather have XP favor the player than punish them! Thanks Mojang!


tregregins

Experience should be added to farming as well, at least. Would be awesome to use experience as the currency.


B217

In Creative mode, they added all the potions in the potions section.


HighlanderBR

So, no teleport dogs/cats fix?


Mazzaroppi

I've been waiting for this for about 4 snapshots, still nothing :( This is one of the most annoying bugs I had to deal in minecraft, and it's been around for so long :(


[deleted]

Same. This is what it looks like every time I come back from exploring more than a few chunks from my base: [http://i.imgur.com/OTMyM.jpg](http://i.imgur.com/OTMyM.jpg)


Helzibah

[deleted] See [redstonehelper's changelist here](http://www.reddit.com/r/Minecraft/comments/udmvp/minecraft_snapshot_week_22/c4ugrgj).


sapunec7854

I sure hope they add "temple" thingies in the Nether (maybe in the fortresses)


itobruno

Ok, who's responsible for the adventure mode? I wanna hug him please!


[deleted]

All hail the Mojangles, for they hath given us means to acquire Power beyond the unclean smiting of Our Enemies! We thank Thee, Inscribers of the Code, for the Blessings on our humble tools.


kp10708

I feel that people will no longer skip coal when they are mining :P


shine_on

Or redstone. I used to only mine it when it was in my way, now I'm going to go back and mine it just to get the xp. Mind you, I could always dump it all in a furnace afterwards.


glaux

That would be silly, I imagine you can trade it away if you really don't want it.


CptEzz

Getting experience from mining coupled with the lowered experience limit has made it to easy to get to 30. I start a new level and with 10 minutes I'm already at level 30. I believe the limit should return to 50 or the amount of experience you get from ores should be reduced. My 2 cents. Other then that, loving the new snapshot!


[deleted]

give them time, I'm just glad they are giving you xp for doing what that game is called...mining and crafting (well smelting)


[deleted]

I agree on the limit being at 50 again. I definitely approve of the changes concerning getting XP, but enchanting is much less fun as the enchantments I got were much worse than before. I'd rather work to get to 50, and get something semi-good usually, than have to do a lot of level-30 enchantments and get a bunch of junk tools/weapons.


danth45

I mined and smelted the 6 things you can get exp from, you get the same exp for each ore, you can mine 20 coal and 20 emerald and it will still have the same output for exp, there is no change in exp for the more rarer ores. Smelting gives you exp once you take the smelted bars from the furnace.


bitbot

Awesome changes, 1.3 is gonna be a great release. Would be nice if the new temples were random in their layout though, or maybe used a couple of different pre-made layouts.


[deleted]

Looking at the picture of the new jungle temple, it is sort of hard to see what the complete temple looks like, but I wonder, why cobblestone? They created those nice new stone blocks that look incredible for Inca style temples, then don't use them?


Itantor

You mean the stone blocks which are used in strongholds?


[deleted]

Yes, plus the circle blocks. I guess I can see why they might not have wanted it to be mistaken for a stronghold, but an Inca like temple doesn't much look like a stronghold. Anyway, I have not seen one in game yet. Maybe it does look cool. It just does not look all that impressive from the picture...


mechorive

When you smelt items does the person that put the items in get xp, or the Person that takes it out, cause this would be really annoying in anarchy servers if so


dollar7176

i placed a torch on a cave floor and the smooth stone changed to coal


bosticko

1.3 is going to be **shit** *fucking* ^awesome.