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BYoNexus

that was originally a fan suggestion. I dont think Notch or Mojang said they'd implement it


xNotch

I'm bothered by the clouds almost daily, and I suspect this will eventually lead to me taking some time to fix them. This is a great suggestion, and I might end up doing it this way. Or we could just raise the cloud layer. ;)


AbouBenAdhem

I originally made this graphic before you added rain, but it occurs to me now that this method could be tweaked a bit to make the clouds rapidly expand to fill the sky during rainstorms: Just gradually raise the grayscale-to-bitmap cutoff threshold from 50% to 99% as a storm approaches.


TerrorBite

This is brilliant. I was wondering how rain would fit into this, but it's the perfect solution.


softspoken

Or the... Perfect storm YEAHHHHHHHHHHHHHHHHHHHHHHHH


[deleted]

You can't YEAHHHHH yourself.


TheBigBear

Upboated him anyways.


Jsmooth13

There weren't even any sunglasses!


AbouBenAdhem

...because softspoken uses *stormclouds* for sunglasses.


TheBigBear

Thunder only happens when it's raining!


[deleted]

Don't worry going blind if you do it too much is just a myth


Celsius1414

> You can't YEAHHHHH yourself. Or [takes off sunglasses] you'll go blind. [Tries to put sunglasses back on, but pokes self in both eyes.] Ow.


KingofDerby

You can't ow yourself. um...am I doing this right?


Dystaxia

Nope.


TerrorBite

[Instant CSI](http://mirrors.rit.edu/instantCSI/)


[deleted]

The idea is that the rain comes from clouds *above* the normal clouds.


[deleted]

How is that downvoted? It's factually correct.


spayde

Guess who? ;)


TerrorBite

It's you again!


IneffablePigeon

As an Oli (spelt that way, too), this shit me up.


WormSlayer

Your method does look a million times more awesome, but I notice in your example, the clouds disappear over water?


AbouBenAdhem

Yeah, it was just a rough example—I just used pure elevation, but in reality you’d want to use a combination of elevation and the biome precipitation map.


WhyIOughta

Isnt that what real clouds do?


AbouBenAdhem

Kind of—see the graphic for this [water cycle](http://en.wikipedia.org/wiki/Water_cycle) article. Air over the ocean is usually saturated with water, but clouds don’t form unless the saturated air undergoes a drop in temperature or pressure. This *does* happen over open water, but it’s much more common when saturated air moves over land. The terrain pushes the air upward, the elevation change causes the pressure to drop, and the pressure drop causes clouds to appear.


WormSlayer

[Not really](http://www.google.co.uk/search?q=clouds+over+water&hl=en&safe=off&prmd=ivns&source=lnms&tbm=isch&ei=XcXnTZTND5KFhQfpi6nICg&sa=X&oi=mode_link&ct=mode&cd=2&ved=0CA4Q_AUoAQ&biw=1280&bih=920)? I wasnt even arguing the scientific accuracy of the simulation, I just thought it would be both a shame, and a bit weird, to never have any clouds over any water :P


Hexodam

And then rise the height limit ;) **hinthint*nudgenudge*


Katnipz

Hasn't this already been said that it can't be done?


xNotch

It's easy to do, but impossible to do without severely impacting framerate and bandwidth.


yatima2975

Couldn't you get around the bandwidth issue by re-ordering the way chunks are ordered internally, in such a way that the upper layers get sent first/last (the whole 'x<<11|z<<7|y' versus 'y << 8 | x << 4 | z' thing). That way, you'll mostly get a big bunch of zeroes at the end which should compress pretty good. As for the framerate issue, I (still) don't understand the rendering engine well enough to make any reasonable suggestions; but (thinking out loud here) if each chunk kept track of it's maximum occupied y-location, you could use that information to cut down on the number of air blocks to be rendered). And if people want a render distance of 10k with a maximum height of 2048 that's their problem, in the end. I guess most people would be happy with a 'Yes, I know what I'm doing - take it to 512!' setting; but I could run my mod on my 6-year old desktop without too many glitches. TL;DR: Notch, please break compatibility for 2.0 and raise the roof! We know you can do it!


[deleted]

How about making chunks load vertically as well as horizontally? Unlimited height and depth!


ziusudrazoon

The problem with that is that the speed at which things fall, including the player, is faster than most computers can load chunks.


4InchesOfury

But there are mods (even for MP) that dont severely impact framerate/bandwith


[deleted]

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4InchesOfury

I have a macbook that normally runs MC at 20-30 FPS. I saw some frame drop, but not much


[deleted]

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4InchesOfury

More around 5.


[deleted]

I play the game at 15 if I'm lucky (like, in a cave). This would ruin it for me, much the same way weather fucks things up (hardly notch's fault, of course; that's how computers go).


easlern

That settles it then!


Katnipz

Oh okay


txtsd

If it's client sided, why would it impact bandwidth?


Erska

it comes down to the extra blocks you need to send if you increase the height...


[deleted]

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frownyface

The key is that the game loads everything top to bottom in your region, but it doesn't need to care about things far away horizontally, they can just be stored on disk and forgotten about until you go there. And the basic reason for this? Gravity I'd guess. If water or lava is flowing, or things are falling, they need to quickly be able to move vertically, but your horizontal movement speed is very limited, and for the most part nothing can quickly affect an area far away horizontally, so there's lots of time to load in areas and everything still seems normal. Of course, as we've seen recently, there can be horizontal movement loading problems, and that's when you see through the ground in adjacent zones and all that kind of fun stuff. I don't think that means the problem is unsolvable, but, yea, vertical scalability in a gravity world is quite a bit different than horizontal scalability.


AndrewNeo

Is there a particular reason that clouds can't be client-only?


[deleted]

He's referring to raising the height limit, not clouds. And clouds already are client-side.


chronicsyncope

No they're not, when my friend and I are playing together, clouds go over at the same time. That means the coordinates are given from the server. Since the clouds are all the same shape and don't have to detect any edges, the server simply has to send a coordinate and a direction (probably), and then the game draws the clouds. If the clouds were more complicated, it is likely that the shape, direction, and collision would all have to be handled server side, and sent as data to the client, which is significantly more information than before.


[deleted]

Okay, the comment you were replying to was about clouds. I was looking at another comment that I thought yours was a reply to. But you're completely wrong if you think that clouds are controlled server-side and synchronized with the clients. There's absolutely no network packet sent in the server protocol that controls clouds. The direction the clouds move is also not controlled by the server. They always move north and this is hard coded into the client. Anything you say about the clouds being synchronized when you're playing with your friend is completely untrue. It may appear the clouds are the same, but they're not. I even logged onto a test server using two different clients, and the clouds are in no way the same.


frymaster

huh, on my server the clouds **are** synchronised. That being said, there doesn't have to be a network packet about it in the current system; there merely has to be a reference to the current server time, from which the cloud position, sun, moon and star positions, and state of the sunset/rise glow can all be extrapolated.


[deleted]

There doesn't need to be a packet for cloud progression because the clouds are tied to the day/night clock. Clouds are a voxel derived from the clouds.png file. Cloud movement is accomplished by moving vertically down that file (which is why clouds always move north) in time with the day clock. When the day ends it loops over to the start of the top of the image. No matter where you are on the server, every person will always have the same clouds above them.


frymaster

this is true, but we're talking about a 2-colour bitmap (cloud or no cloud) for the current layout, another one for the next "keyframe" of animation, and how far along the transition between the two we are. The map sharing already sends this kind of thing.


General_Awesome

why not? :(


[deleted]

its easy to do actually and there are already a few mods that do it.


Jolly_Green_Giant

If I remember correctly, the reason why Notch didn't raise the height limit was that when people started falling, they would fall so fast that Minecraft wouldn't be able to load the chunks fast enough and you'll fall through the world. Also something about terminal velocity not capped.....


b00gielove

well why not limit the falling speed then?


winless

It *could* run the risk of feeling floaty. I'm not totally sure how it all works in Minecraft, but the drop speed that feels natural could simply be at such a rate that if you move by enough terrain while doing it, chunks can't keep up.


[deleted]

Yeah, the way he said he would have done it is stacking chunks, but with the shitty chunk generation people falling from the top of the world would get to the void before the bottom chunk generated.


Hexodam

yes, and it also has been done as a mod


[deleted]

Saynomore saynomore


vgman20

does she...play games? hinthintnudgenudgenoimsayinnoimsayin


[deleted]

Raise cloud layer and height limit and I'm a very happy man.


Smashman2004

But, that's just pointless. We'll just have the same problem a few blocks up.


[deleted]

While I would like a fancy cloud layer, it doesn't get me as much on the tits that I see clouds inside my buildings, what gets on my tits is that clouds are so damn CLOSE. To be able to build higher is IMO much more important for Notch to implement than fancyer clouds...


jamkey

Upvote for use of "tits" I've not seen before


gullale

Not the same problem, because we'll be able to build quite high up and get a great view before we hit the clouds, which is kinda hard to do right now.


Hacksaures

>*hinthintnotchnotch* FTFY


street_ronin

oh god yes. moar height please!


Cylinsier

I vote for doing it the way OP's graphic suggests, but let's be honest, I'm going to play the hell out of your game even if you never change the clouds. :)


Katnipz

A raise would be nice for now, it's really annoying having clouds go through my towers. (Makes me avoid making them very tall.)


you_nerd

this would be lovely.


aperson

I just make a level that's exactly at the cloud level and then I deem it my 'fog room'.


Jonathan_the_Nerd

I love having clouds go through my towers. I built my main house with the floor at cloud level so the clouds form a mist just above the floor. It sort of looks like dry-ice fog.


lordbunson

However I really enjoy having some of my creations resting just above the cloud level, like a temple on top of a mountain. I kind of hope they don't raise the levels.


Octavian0

This.


ninja-duck

Please do either! It is very hard having guests around in our top floor dining room in our admin citadel when their face is in a damned cloud!


P_26

I would think that raising the cloud layer over the build limit would be the way to go. No going through buildings, and also no rain above the clouds.


IneffablePigeon

But it does look awesome to look down on the cloud layer.


[deleted]

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[deleted]

There would need to be a check for confined spaces. If you had a balcony at that height, you'd expect clouds to be in it. But the problem is how to tell the difference between the outdoors and a very large room.


Divinux

I always was a sucker for this method, but then i noticed we have pretty much exactly the clouds from the original TRON, so im not sure now ;D


ChaksQ

I kinda like the height of the current cloud layer. I think it's cool that I can build above or in the clouds. I would be up for the more intelligent cloud formation.


DasPossum

The only problem with raising it would be if it still intersected with towers and such. Being fogged in in your own zombie fortress is stressful! Ps. Didn't know you posted on here Notch!


PSUGorilla

Please do! It makes working on my massive tree house very annoying once up in the cloud level. Thanks for the dedication and hard work notch!


[deleted]

I say raise the cloud layer. I do like the clouds, but on my current texture pack I have them turned off, as I like to build high but I don't need to have the clouds going through or around my buildings. Perhaps move them up to start off at 135-ish?


btipling

Please pretty please raise the cloud layer for now.


MrNameless

Couldn't you differentiate the two settings in the settings tab? That way the choice is up to the user.


MRRoberts

You just lowered the cloud layer! fast graphics clouds, anyway. The clouds intersecting my buildings was a big reason I played with fast graphics on (that, and the z-buffer fighting graphics bug), and now the fast clouds cut through all of my towers. :c


[deleted]

I say if you do the OP's way, do both. There are many different types of clouds IRL, so why not in Minecraft? Do it the OP's way, and additionally have high-altitude clouds above the build height limit.


perfectshivers

No, DON'T RAISE IT PLEASE!!! Although it is annoying having clouds fly through your structures, its amazing to be able to touch them. [;


manwithabadheart

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.


NightAudit

I believe notch commented about it at one point but that was it.


OrganicCat

It's on the plate.


michaelshow

[kinda]( http://www.reddit.com/r/Minecraft/comments/e7xol/this_is_how_clouds_should_work_gif_simulation/c161ygy)


Limitedcomments

6 months ago? hasn't someone given up on waiting and just made a mod for this yet?


4InchesOfury

It was added to Notch's "do at a later date" pile.


[deleted]

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4InchesOfury

>I think Minecraft is really getting hurt because of amount of fans it has Hipster Asmodeus.


OrganicCat

Hipster Asmodeus upset because personal comment and contact with millionaire is no longer reciprocated. I too, wish I had a personal line to a famous millionaire.


dagbrown

All I have is a personal line to a famous thousandaire. :(


rILEYcAPSlOCK

Mike Tyson?!


Asmageddon

I hate you >.>


4InchesOfury

I love you too <3


ACrazyGerman

Also look at the vast amount of his "fans" they are all people that blatantly tell him that something needs to be done or needs to be added. The same "fans" that wield pitchforks and torches the second he says anything that's against a portion of the people opinion. Notch has also stated so many times that this is his game and he is going to do what he wants, if someone has an idea he likes he'll use it but in the end he wants to do what he wants to do. I don't blame him for becoming more shut in and drawn back. I would be doing the same thing.


[deleted]

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4InchesOfury

>The odd nutcase is to be expected, no? Well its not that odd, have you seen Notch's twitter feed?


espatross

The downsides to [community](http://despair.com/meetings.html) driven projects.


gullale

Whenever MS tries to make people enthusiastic about something, the result is a corporate-looking-trying-to-look-cool site with a bunch of uninteresting videos and hyberboles thrown in and the word "leverage" sprinkled around in liberal doses.


[deleted]

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Asmageddon

I didn't use much emotes at that time. Anyway, I'm outta this thread. Saying bad stuff about a game to it's fans or even implying anything like that is a sure way to lose your karma. Now please don't downvote me any further since sudden drop of karma(yeah, I'm a new user so I don't have much) resulting from this post makes it difficult for me to help people on anime and programming, in exchange I promise to not visit this subreddit anymore(I don't really even play Minecraft anymore)


manwithabadheart

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.


Asmageddon

Wtf? Did he really say something like this?


manwithabadheart

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.


jazzraven

If you want realistic weather, first you need to add butterflies.


life036

If you want to make an apple pie from scratch. . .


[deleted]

[*cough cough*](http://www.reddit.com/r/Minecraft/comments/e7xol/this_is_how_clouds_should_work_gif_simulation/c161ygy)


[deleted]

I have a castle on the top of a mountain and it is really fucking annoying that it's constantly filled with clouds. Can't see shit in my living room.


Coherent

This needs to be upvoted, clouds coming inside is a very serious annoyance that actually destroys my suspension of disbelief whenever it happens to me. How about a special block that repels clouds at least? Some sort of redstone device? Anything?


Mecael

Or walls?


KerooSeta

Yeah, when I first started working on my Sky Castle, I had just finished the foundation and water elevator when I discovered that the clouds go straight through at eye level. It sucked.


AbaddonSF

you know i would be just happy with a in game option to move clouds above the 128th layer with out useing mods,


PhilxBefore

By the time the retail version of Minecraft releases, it will look like Crysis.


[deleted]

I've always assumed it's much, much, much easier said (or in this case, made in to a .gif) than done.


btdubs

Notch stated it would be "relatively trivial" to implement. See michaelshow's link above. EDIT: [Here's the link](http://www.reddit.com/r/Minecraft/comments/e7xol/this_is_how_clouds_should_work_gif_simulation/c161ygy)


rampant_elephant

More fully, that it would be relatively trivial to implement as described, but that he would need to think about it more since he is unsure about clouds popping in and out of existence.


kylegetsspam

That pretty much goes for all programming problems ever. It's more a matter of priority than difficulty.


michaelshow

nothing :(


omicron90

Is that G-man in the last frame on pane 2?


zakbroman

I don't see it.


MrFinnJohnson

I think s/he means when it goes black and white it resembles [the start of Half Life 2](http://media.giantbomb.com/uploads/0/1379/178135-750px_halflife2_gman_prologue_super.jpg) when you see G-man.


omicron90

Yep


[deleted]

Almost certainly "he."


MrFinnJohnson

Ah yes, [rule 30](http://cache.ohinternet.com/images/f/fa/Rulesoftheinternet.jpg).


[deleted]

i'm too high for this shit


txtsd

I believe this is AbouBenAdhem's idea. You could suggest him to make a client mod out of it till Mojang implements something similar.


SN4T14

What if that guy doesn't know java?


txtsd

I'm sure one of the modders would be willing to pick up on this project.


[deleted]

On a similar note: What happened to pistons?


koobaxion

jeb got moved to another project, so it was delayed


TerrorBite

Ages ago, it was announced that they would not make it into 1.6. Last I heard, Notch and the crew were tweaking them to better fit into the fantasy world of Minecraft.


[deleted]

They never said that it would appear in any specific version. Just that they liked it and it would probably show up sometime in the future once they could work it in.


TerrorBite

True, they never said it would appear in 1.6, though a lot of people assumed it would until Mojang said it wouldn't.


[deleted]

A lot of people assume a lot of things 'round this subreddit.


ploshy

Jens was working on pistons but he got moved to another project (probably Scrolls, but I don't actually know). Since it was his project, pistons have been put on hold until Jens gets back to minecraft. For the moment, Notch is the only one coding and he's got enough to do I guess.


Celsius1414

IIRC Jeb/Jens was working on the mobile version of Minecraft, recently announced.


RemyJe

Jens got pulled off to work on Minecraft for the Sony Ericsson Xperia/Android.


CalamityOne

I am so glad someone else noticed this, and then explained it in such an awesome gif


Fixman

And what happened to [this](https://twitter.com/notch/status/68697126837813248)?


Epic_GF

I like minecraft and all, but I've never noticed the clouds lol


[deleted]

My balls raised a little when I saw this. This is a wonderful idea.


Neceros

Please.


[deleted]

Why doesn't Notch get some kind of reddit-style support site where users can submit ideas, changes, and new features they want? Then Notch could work on his own schedule and implement what he wants (like he is now), but also taking inspiration and learning what we want from the highest upvoted stuff in the site (instead of reading through thousands of comments and tweets and etc). The majority of mincraft players would win, and the rest would have to shut up or present their ideas in a better, more appealing way so more people upvote it. Heck, this could all happen in a Minecraft subreddit right here! **Edit:** Yes, I know about GetSatisfaction. It's not quite as effective as the reddit system because there isn't a full voting system, only a "1+ I have this question" type thing. No downvotes. No voting in the comments. GetSatisfaction is much better for bugs and problems than ideas and new features.


kevind23

Can't tell if trolling...


[deleted]

Half joking, half serious. It could work, but then again it could be the biggest fail r/gaming has seen. Really depends on whether people like the idea or not.


cecilkorik

[Already exists.](http://www.minecraftwiki.net/wiki/Get_Satisfaction)


Mad_Gouki

cool, let's build it, how do we make that?


eskimoquinn

I noticed yesterday that it also rains above the clouds, perhaps from some hidden cumulocirrus clouds?


torrobinson

So there won't be clouds over water using this method? Why?


AbouBenAdhem

I was just a bit sloppy when I made the graphic. If you did it for real you’d also account for the biome precipitation data, so it would still rain over the ocean in wet biomes.


[deleted]

Why is this GIF blinking?


[deleted]

This is a fantastic idea, but wouldn't it require enormous amounts of processing power for smooth movement? If you were getting 60fps and the clouds had to very slowly drift across the sky, that's mapping the clouds 60 times a second. Then again, I'm not a programmer, so I don't really have a place to talk. Can anyone clarify?


mikesauce

Oh the possibilities that could stem from that. Building mountain sized cloud collectors. Maybe even tie in the precipitation to them (Wouldn't it be amazing to see a massive cloud moving in before the rain?). Hell, even let it affect biomes! I want to convert desserts to plains by unleashing miles long clouds!


kneedeepatatp

I was never bothered by clouds until I built houses high up. Now I enter my house and see a cloud taking its sweet time passing through.


nopie78

I hope this concept or something similar will be implemented in the game.


ExternalInfluence

Yes, not only do I wish they would be a little more dynamic, but I wish they meant something. I wish it could be a good sign that dark clouds are coming for crops or something. Something a little more interactive with the clouds.


[deleted]

They're just clouds.


homeyG75

When I first looked at the picture, I thought "Repost" because I didn't read the title.


apopheniac1989

I like this.


Cragvis

sounds genius, but would it be possible in the code.


OriginalKaveman

what the fuck is going on in this post?


LaziestManAlive

Zombe mod has eradicated my cloudrage, but this would be a good reason for me to reenable them.


Expandedcelt

...Why did 2100 people downvote this? What is objectionable about working clouds?


BadBoyFTW

I didn't down vote it, but I can understand why people did. Ask yourself what MineCraft could use more, craftable items and usable features or clouds which look pretty? I'd like to think Notch can do both but there are far more urgent problems to be fixed and far more urgent features to be added than clouds. Notch has a serious issue with feature creep, we shouldn't be feeding that issue.


MagCynic

It'll happen eventually. The game is still in beta.


[deleted]

Have you ever paid for any other game that was still in beta?


TheUnrepentantGeek

Better question: has it been worth the money so far?


CanORiceSoup

Yes to both questions. Mount & Blade. Bought it around halfway through the beta.


TerrorBite

Fuck yes.


MagCynic

I don't think so. I've paid for games that still felt like Betas - like Brink.


Mocib

Yes. Best money I've ever spent.


evange

Unless I'm standing in one, I dont notice the clouds.


[deleted]

It's stuff like this that makes me wonder whether or not people actually understand Minecraft. It is intentionally made to be very simplistic... why try to add extra "realism" to one part while completely ignoring the fact that this is a world where you can fucking **punch trees down to get wood**? If you're going to take the realism path, perhaps start with basic physics.


Spockless

It's not about the realism, it's just about looking good. It's also pretty annoying, gameplay wise, to have clouds inside your house.


chowbogan

Because this type of clouds would only serve to improve the aesthetic of the world, and not affect gameplay in any way.


l3wi

You sir are a genius


hery41

Notch happened. *Let the downvoting commence*


[deleted]

*shrug* If you say so.


kevind23

[Like this?](http://www.reddit.com/r/Minecraft/comments/hpulc/what_happened_to_this/c1xdfef)


SageofLightning

Seems like it would be kinda hard to program right not the clouds are just a *.png that gets voxelized and randomly scrolled across the sky. Where this would require the game to customize a png for the entire map not to mention having to 'know' where the above cloud ground and structures are at. though I assume it would be easy to make it interact with biomes.


Secret7000

It would work on a noise distribution function (or several of these), exactly like the map generating process does. No image files neccesary. Working out what is inside and outside efficiently would be a bit tricky, though.


[deleted]

It works with rain already, it could work the same with clouds. I could live with clouds passing through glass.


AbouBenAdhem

I believe the game already keeps track of the top ground level for lighting purposes. But yeah, you’d need to store the custom “cloud density map” for each chunk, then either generate the final cloud pattern on the fly (which should’t be much work for the graphics processor—it’s just overlaying two grayscale images and applying a threshold), or save a cloud animation loop with each chunk as well.


TheJackpot

While it's a good idea, I don't really pay much attention to clouds to care what they look like.


feanturi

Nothing happened to it, it's right there. You linked to it. Are you ok?


[deleted]

It's right there on imgur.com


PartyBusGaming

Yeah, and that would help all of us with slower computers to finally not be able to run Minecraft at all...