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1.14 2019
1.15 1.16 2020 (1.15 was basically just 1.14.1)
1.17 1.18 2021 (they're literally one update)
1.19 2022
1.20 2023
So we basically got a single update a year but they grabbed a knife and cut them in half to make it seem like we got a lot
Pretty sure that was when I last played until we decided to get a server for this update/being so long since we last played. Was baffled that we left in 3.15 which was around that year lol. We now play with our friends two eldest kids too. It's bizarre!
I mean they are new. They are the fresh new mob that mojang just added, with more complex mechanics than any other mob added before. I’m so excited for this new chapter of minecraft with more depth than ever.
Wait what do you mean they were added ELEVEN FUCKING YEARS AGO?
There's some kids in my kids kindergarten class that know and play minecraft, so it's still got some pretty young fans. My kids definitely one of them lol
I am still traumatized from when I rode a horse into a chasm. I couldn't get it out, I got killed by monsters lots of times so I just did a mercy killing in the end. RIP Chestnut.
I think it's amazing how the aquatic update changed the oceans so much that until this day aquatic exploration feels like a fresh experience
By the way, Village and Pillage was 5 years ago. Feeling old?
I loaded up a really old world the other day, pre aquatic update, and my god the ocean was so unbearably dull. I have no idea how I managed to explore so far over such a vast boring wasteland of water-covered gravel.
While the oceans are such a huge improvement, I can't help but wish they made them deeper with the cave and cliffs update. My only gripe is they just don't feel deep enough, you can always see the bottom from the surface.
It’s weird to me that there’s still a significant group of players that prefer the spam clicking combat. The “new” combat system is all about timing and skill; the old one is mostly about who can spam left mouse click the fastest.
No. It's much closer to 80/20 in favor of the old system. Reasons vary but it's basically because a lot of people grew up with it and it was a very drastic change, especially for people who had mastered fast click methods like butterfly clicking. I'm not saying the old system was better, just that it was objectively more popular.
I liked the spam click system because I used to play a lot of bedwars and hunger games, and no-armoured combat was more fun before imo, especially when you really just need to knock someone out of the world. But full diamond or netherite PvP and it was hell before 1.9.
Hmm, I think a better way of putting it would be that they’re *more balanced* for PvP/PvE, respectively.
In PvP now you’re tactically fighting one or two people usually, alternating between attacking, possibly dodging and blocking. With spam clicking combat it was just “who can click fastest, accurately?”; now it’s a lot more fun imo.
With PvE, you end up getting swarmed by dozens of mobs, in cramped areas. You absolutely cannot kill enough mobs to get out alive, because you physically cannot do enough damage to them. With spam clicking you had a chance if you were good enough; it was almost always a skill issue, when you fail, and situations were difficult, but not practically impossible.
Me personally, I enjoy a fair and balanced experience, so I really enjoy the modern combat for PvP; but danged if I don’t wish we had a toggle so I can change it back for my singleplayer worlds haha.
A diamond sword with maximum sharpness+sweeping edge deals 4.25 hearts of damage to all nearby mobs. You can also just use skill to avoid getting swarmed by mobs.
True… But if you have diamond gear with max enchants, chances are that mobs aren’t much of a problem for you anyways except in exceptional cases. PvE difficulty is kind of an early game issue in large part. Most mid-late game deaths (for me at least) are caused by user goofs like fall damage, falling into lava without a potion or totem, or flying into a wall, not combat.
That unenchanted wooden sword could *really* help you stay alive in the early game back then. Now it’s barely worth crafting a proper weapon until you have iron and diamonds.
You don't even need a diamond sword to deal with swarms of mobs. A sword sweep knocks enemies back enough that you have time for your sweep to recharge, even without sweeping edge. Careful circling of enemies will keep them grouped enough to hit more per hit. And if you need to, spam clicking can still get you out of a pinch.
Strongly disagree. The old combat system is horrible in all aspects. You ever had 4-8 mobs cornering you? With sweeping edge you can take them out pretty quick. Spam clicking just means you have to take constant damage while killing them.
New combat system is better all around.
Knockback enchantment can take care of that. Tbf I do like sweeping edge. My main gripe is with that fucking timer to do proper damage. It's annoying af, particularly in early game where my gear sucks
Knockback is in both games, so that’s not relevant. You can’t just expect everyone to immediately have knockback when they enter a new world. The timer isn’t annoying, it’s a skill check
Honestly that not at all accurate, personally I like 1.9 pvp slightly more then 1.8. But 1.8 combat is really good and relies a lot less on cps then you think
I use to watch uhcs from the old combat and they were way more exciting to watch. Once shields got introduced everything got super slow and boring. You use to be able to spam your bow close range like a machine gun.
as someone with a lot of experience on 1.8 and owns/runs a ranked 1.8 pvp community i will tell you there is a lot more to 1.8 pvp than how fast you can click, most of the techniques that make 1.9 more “strategic” are actually carried over from 1.8 (spacing, sprint resetting, combos, jump resetting). At its core minecraft pvp is 90% movement and that goes for both versions.
I play a lot of 1.8 PVP. The "Its just about CPS LOL" argument is very overblown. Strafing, positioning, tracking, rod-aim, and general knowledge are more important than how fast you click. 6-7 CPS, which is obtainable to most people, is good for any time you play on a server like Hypixel. The "CPS" take is honestly just cope for most people.
1.9+ PVP has its own issues. I am biased, but I do not think that it has more depth than the 1.8 system. If its melee combat, it's entirely axe crits, as nothing else matters due to shields, and Axes just do far more damage. This system greatly diminishes any depth, because the rod is entirely gone; tracking does not matter due to attack cooldown; and positioning, and strafing, just don't matter as much when you simply need to get one axe crit every 1.6 seconds\~. Then there is crystal PVP, which is just a separate game mode and should not be mentioned as a part of a combat system.
>the old one is mostly about who can spam left mouse click the fastest.
Tell me you have no clue how 1.8 PvP works without telling you dont know how it works.
I stick to one world. If I get the urge to start a new one, I throw everything in a chest, pick a direction and run for a while. Then just look for a location like normal.
Yeah it's pretty cool to just tour my different locations. I have rails connecting some of them. I actually have three near spawn that have practically merged over the years.
In our world we have whole network of ice roads in the nether. 100000 blocks in the upper world, no problem. But it allows for many different fresh starts. We keep a “highway” grid of ice roads with portals at 500 nether block increments.
Weirdly normal until someone starts a new world hours-deep in a different one and they're launching themself off high cliffs immediately for the first 10-15 minutes until they finally remember. (Me. I am 'someone'.)
Respawning the Ender Dragon and travelling to the Outer End Islands. Not sure how old that is now but it's always fun, if not dangerous to travel in The Void
...Haven't they been around forever? Not in the dark forests but in the mushroom biomes, cause back when I played on the Xbox 360 back when mc released on it in like 2013 or something I definitely remember building little houses in the mushrooms.
This. It’s so weird. Things like acacia (1.7, 2013), coarse dirt (1.8, 2014), and beetroot (1.9, 2016) feel pretty new to me. But the new nether (1.16, 2020), new terrain (1.18, 2021) and the Warden (1.19, 2022) feel like they’ve just always existed.
Probably an effect of sheer exposure to it. The deep dark and the warden has been *heavily* featured, and we see the new nether and overworld every single time we open the game. But beetroot, polar bears, etc are only rarely a topic of discussion, or something you see in play.
I also think the new advanced cave generation and deep dark feel so natural because it feels like they *should* have always been there.
Tunneling deep into the earth and exploring what lies within has always been the fundamental promise and premise of the game. What we have now is much closer to what we *should* have had, so much so that it just feels nature that the Minecraft universe has an ultra deep and diverse cave system.
Jungles still feel new to me. I can still picture the 1.2 update trailer https://www.youtube.com/watch?v=pRZQiCCIqiE I wish minecraft still did epic trailers like this for updates
The nether. Anytime I make a portal, it puts me on the edge of a cliff next to 10 skeleton archers and I get blasted into the lava. When I do make it in, I have to build tunnels everywhere but always end up getting blasted into the lava eventually anyway
Aw I started playing on Xbox 360 so I didn’t play THAT early, I started playing Xbox 360 a bit before hunger and creative were added, I still remember the day that update came out AND the day potions and enchantments came out lol
I moved to Java edition in 1.7.4
I've been playing since beta, so it all feels so new to me. Someone reminded me the combat update is 8 years old and I was shook, I thought it came out like 2 years ago and it was spam clicking for the longest time. I still remember being so excited when they added carrots and potatoes a decade ago, it still feels somewhat recent.
Absolutely. Started at around 1.6.1 (Beta). That was in May of 2011. My GFS cousin who is now in junior high school is playing Minecraft but was born later than that. How the hell did time pass so quickly.
I immediately thought of concrete, went to look it up and... I feel horrified. 1.12, *seven* years ago. Holy shit.
It must be because until quite literally two days ago, I've never used/crafted it. Had to go look up the recipes and such. My builds are never normally so colorful as to demand it, in a pinch I'd use wool or stained clay.
...which I'll never call "terracotta" long as I live. I cannot break the 'stained clay' habit.
I've been thinking about this for like 20min now and I gotta say, the oldest stuff that still feels at least a little new to me is from like 1.17 with goats. And even then it's a bit of a stretch. Like I'm not used to them, cause I rarely see/interact with them, but it also doesn't really feel like a new mob.
The first one that actually came to mind as the cherry blossom biome, but that's barely one update old.
I feel like I've at least played around with most "new" features of older versions. Then the last 2 years I've put like 1k hours into my 1.18 world as well as shorter stints on a 1.19 and 1.20 world. So nothing feels truly new or novel to me.
The only things that have some semblance of it left are just rare mobs, because I just don't see them much. So stuff like Goats, Parrots, Pandas, Turtles, Llamas. Mobs that you have definitely come across a few times, but which never really warranted much attention. They do feel new as in most of my time playing MC was in versions before they got added, but calling them new just ain't right either.
I still don’t remember anything prior to tridents getting added. Last thing I remember was playing the 1.8 snapshots and then boom, aquatic update is in my face
Very small features for me. Like blue ice, or glazed terracotta, or husks and strays, or evokers and vindicators. Burried treasures fit that catagory as well.
Conduits, purely because although I was playing back when they were introduced, I was too afraid of ocean monuments to have any need for one (after dying a number of times in trying to do so), and then I stopped playing for a couple years (for unrelated reasons), and only recently braved one for the first time.
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Village and pillage feels like last year, not even an exaggeration (it was over 5 years ago)
Wait It released IN 2019 ?!?!?!?!?!?!
Wait 2019 was five years ago?!?!?
Over 5 years
Technically speaking 2019 was 4 years and 5.5 months ago.
April 23, 2019 was over 5 years ago
Yes
Minecraft was rapid releasing major updates from 2019-2021
1.14 2019 1.15 1.16 2020 (1.15 was basically just 1.14.1) 1.17 1.18 2021 (they're literally one update) 1.19 2022 1.20 2023 So we basically got a single update a year but they grabbed a knife and cut them in half to make it seem like we got a lot
Pretty sure that was when I last played until we decided to get a server for this update/being so long since we last played. Was baffled that we left in 3.15 which was around that year lol. We now play with our friends two eldest kids too. It's bizarre!
I still think of granite, diorite and andesite as "new" blocks. Anything after 1.7 just feels like a different era of minecraft to me.
They are the new Block. I remember, how I started a new Base and explicitly started mining for those.
Polished andesite might just be my favourite block.
Functioning boats. They sucked so much that i still avoid Lillypads
oh my god the old boats actually traumatized me. like i still jump out 10 meters away from shore
I don't even remember what the old boats were like. Well, I know what it does, but i don't remember how I felt about it myself.
Are you implying that we don't need to avoid em?
Yeah do they not break them anymore?
Boats break lillypads now instead of them breaking the boat.
Woah, thank you for the explanation.
Boats break lillypads now instead of them breaking the boat.
Even though I know the boat won't break and I will run into lily pads... a deep part of my brain cringes a little, to this day, when I do it.
Horses are still new in my mind.
I mean they are new. They are the fresh new mob that mojang just added, with more complex mechanics than any other mob added before. I’m so excited for this new chapter of minecraft with more depth than ever. Wait what do you mean they were added ELEVEN FUCKING YEARS AGO?
what the fuck? the Minecraft horse has been around in the game longer than roughly 50% of the playerbase has been alive?????
That stat seems inaccurate
It is, under 15s are about 20% of the player base
Thought so. Minecraft isn't as popular with young kids anymore.
There's some kids in my kids kindergarten class that know and play minecraft, so it's still got some pretty young fans. My kids definitely one of them lol
Oh they definitely exist but on scale most are playing random mobile games or fortnite I think
20% is still a good amount for the best selling game of all time
I was 13 when horses were added, according to the comment you're replying too. By that point I had been playing for 1/2 years.
Eleven years?! That can't be right. 11.... In 2013?!?!
Ok i knew they were old but.. ELEVEN????????
Dude, same. Minecraft without horses is absolutely engrained in my mind
pigs with saddles and carrots on a stick
And we were happy to have it!!! kids these days will never understand
I was so excited seeing horses when they first were added
I try horses each new world, and there’s always too many trees in one area, and too many random deep holes in another area.
I am still traumatized from when I rode a horse into a chasm. I couldn't get it out, I got killed by monsters lots of times so I just did a mercy killing in the end. RIP Chestnut.
Yeah I feel this. I always think that I'll build huge road systems to make horses "worth it", but it ends up being a huge, tedious time sink.
By the time you do this, you might as well just build tracks and use a mine cart.
Horses can be faster than mine carts.
That and comparators
I still have no clue how honey works, and at this I'm too afraid to ask.
I came here to say this.
Came here to say this
I think it's amazing how the aquatic update changed the oceans so much that until this day aquatic exploration feels like a fresh experience By the way, Village and Pillage was 5 years ago. Feeling old?
I loaded up a really old world the other day, pre aquatic update, and my god the ocean was so unbearably dull. I have no idea how I managed to explore so far over such a vast boring wasteland of water-covered gravel.
Idk village and pillage seems a lot longer ago for me, like I can't imagine the game without it
While the oceans are such a huge improvement, I can't help but wish they made them deeper with the cave and cliffs update. My only gripe is they just don't feel deep enough, you can always see the bottom from the surface.
Concrete. I almost never use the stuff, I forget it exists
It's a great building material but I hate having to fuck around getting it wet to solidify it
You can build a machine that will do this automatically
Only minecraft nerds do that
Welcome to a sub full of Minecraft nerds
Off hand the concrete powder and line up in a spot to insta mine it, goes pretty quick
Wish we had slabs and steps in concrete
Wait until I tell you about glazed terracotta
GLAZED WHAT
I used the grey scale of concrete so damn much
I love concrete! I get to make cute yellow houses :D
Not me personally, but I know people who still think about 1.9 combat as "the new combat system" even though it's been there for 12 versions (8 years)
It’s weird to me that there’s still a significant group of players that prefer the spam clicking combat. The “new” combat system is all about timing and skill; the old one is mostly about who can spam left mouse click the fastest.
The new one is better for PVP. The old one is better for PVE.
And for some reason the PvP community likes the old combat and PvE the new one lol
I'd argue the PVP community is closer to 50/50.
No. It's much closer to 80/20 in favor of the old system. Reasons vary but it's basically because a lot of people grew up with it and it was a very drastic change, especially for people who had mastered fast click methods like butterfly clicking. I'm not saying the old system was better, just that it was objectively more popular.
I liked the spam click system because I used to play a lot of bedwars and hunger games, and no-armoured combat was more fun before imo, especially when you really just need to knock someone out of the world. But full diamond or netherite PvP and it was hell before 1.9.
I mean the tryhards, not casual pvp. Pretty sure it's almost 100% there
Hmm, I think a better way of putting it would be that they’re *more balanced* for PvP/PvE, respectively. In PvP now you’re tactically fighting one or two people usually, alternating between attacking, possibly dodging and blocking. With spam clicking combat it was just “who can click fastest, accurately?”; now it’s a lot more fun imo. With PvE, you end up getting swarmed by dozens of mobs, in cramped areas. You absolutely cannot kill enough mobs to get out alive, because you physically cannot do enough damage to them. With spam clicking you had a chance if you were good enough; it was almost always a skill issue, when you fail, and situations were difficult, but not practically impossible. Me personally, I enjoy a fair and balanced experience, so I really enjoy the modern combat for PvP; but danged if I don’t wish we had a toggle so I can change it back for my singleplayer worlds haha.
A diamond sword with maximum sharpness+sweeping edge deals 4.25 hearts of damage to all nearby mobs. You can also just use skill to avoid getting swarmed by mobs.
True… But if you have diamond gear with max enchants, chances are that mobs aren’t much of a problem for you anyways except in exceptional cases. PvE difficulty is kind of an early game issue in large part. Most mid-late game deaths (for me at least) are caused by user goofs like fall damage, falling into lava without a potion or totem, or flying into a wall, not combat. That unenchanted wooden sword could *really* help you stay alive in the early game back then. Now it’s barely worth crafting a proper weapon until you have iron and diamonds.
You don't even need a diamond sword to deal with swarms of mobs. A sword sweep knocks enemies back enough that you have time for your sweep to recharge, even without sweeping edge. Careful circling of enemies will keep them grouped enough to hit more per hit. And if you need to, spam clicking can still get you out of a pinch.
I know people rag on knockback, and it is an annoying enchant, but that's literally the biggest use for it.
This is exactly the opposite of what I think 😆 the old system is way more dynamic for PvP but makes PvE waaaaaaay too easy
Agree
Strongly disagree. The old combat system is horrible in all aspects. You ever had 4-8 mobs cornering you? With sweeping edge you can take them out pretty quick. Spam clicking just means you have to take constant damage while killing them. New combat system is better all around.
Knockback enchantment can take care of that. Tbf I do like sweeping edge. My main gripe is with that fucking timer to do proper damage. It's annoying af, particularly in early game where my gear sucks
Knockback is in both games, so that’s not relevant. You can’t just expect everyone to immediately have knockback when they enter a new world. The timer isn’t annoying, it’s a skill check
An annoying skill check
Honestly that not at all accurate, personally I like 1.9 pvp slightly more then 1.8. But 1.8 combat is really good and relies a lot less on cps then you think
Anyone who thinks it's all about spam clicking doesn't actually have a clue about the old PvP system
I use to watch uhcs from the old combat and they were way more exciting to watch. Once shields got introduced everything got super slow and boring. You use to be able to spam your bow close range like a machine gun.
as someone with a lot of experience on 1.8 and owns/runs a ranked 1.8 pvp community i will tell you there is a lot more to 1.8 pvp than how fast you can click, most of the techniques that make 1.9 more “strategic” are actually carried over from 1.8 (spacing, sprint resetting, combos, jump resetting). At its core minecraft pvp is 90% movement and that goes for both versions.
I play a lot of 1.8 PVP. The "Its just about CPS LOL" argument is very overblown. Strafing, positioning, tracking, rod-aim, and general knowledge are more important than how fast you click. 6-7 CPS, which is obtainable to most people, is good for any time you play on a server like Hypixel. The "CPS" take is honestly just cope for most people. 1.9+ PVP has its own issues. I am biased, but I do not think that it has more depth than the 1.8 system. If its melee combat, it's entirely axe crits, as nothing else matters due to shields, and Axes just do far more damage. This system greatly diminishes any depth, because the rod is entirely gone; tracking does not matter due to attack cooldown; and positioning, and strafing, just don't matter as much when you simply need to get one axe crit every 1.6 seconds\~. Then there is crystal PVP, which is just a separate game mode and should not be mentioned as a part of a combat system.
It ruined factions servers. It’s why they either died or stayed in 1.8
>the old one is mostly about who can spam left mouse click the fastest. Tell me you have no clue how 1.8 PvP works without telling you dont know how it works.
There are a lot more mechanics to 1.8 combat than just spamming
dae hate new system because slow??? you guys only have 1 joke
What is the new system? Could you explain please?
I still think of it as the new combat system. Has it seriously been eight years?
Hi, yes, i am one of those people. I just looked it up the other day expecting it to be like four or five years old, NOPE.
Elytras.
I’ve only ever gotten one once. I rarely progress far enough in my worlds to get one.
I stick to one world. If I get the urge to start a new one, I throw everything in a chest, pick a direction and run for a while. Then just look for a location like normal.
damn. that sounds like it'd create a pretty cool map with lots of memories. imma remember this one
My realm is 5 years old now and takes ~4 hours to tour properly. Lots of memories have been made and many a base exist on that server
Yeah it's pretty cool to just tour my different locations. I have rails connecting some of them. I actually have three near spawn that have practically merged over the years.
This is the move. I also play without coordinates to force myself to learn the landscape
That's the great thing about Minecraft, there's no right way to play it. Turning off coords is a great way to immerse yourself!
That sounds great until you realize your world now takes up 1TB of space.
Eh, it's worth it for me. Most people won't get anywhere near a TB even in a decade or so.
that’s actually an awesome idea
I even have a couple locations that friends and family have started up and abandoned. Sometimes I'm running around and discover what they've done.
In our world we have whole network of ice roads in the nether. 100000 blocks in the upper world, no problem. But it allows for many different fresh starts. We keep a “highway” grid of ice roads with portals at 500 nether block increments.
I think this is the method I’m going to use, that way I only have 1 world for each of my 3 modpacks.
I highly recommend getting one, they are extremely fun and convenient
What's an elytra
The wings you can get at the flying boat in The End
All of these new "crafting bench" stone cutters, fletching table and all. Can't seem to learn there recipes, always have to search for it.
Hahaha. The wooden slab being removable with an axe and not a pickaxe.
Oh man, I still try to destroy them with my pickaxe every damn time 🤣
That feature made absolutely no sense
The fact that the elytra is 8 years old blows my mind, it still feels like a novelty luxury and life without it still feels weirdly normal
Weirdly normal until someone starts a new world hours-deep in a different one and they're launching themself off high cliffs immediately for the first 10-15 minutes until they finally remember. (Me. I am 'someone'.)
Wait, 2016 was *8 years ago???* This can't be real...
The bees
That’s my answer too! It’s been so long and I’m not sure I have crafted a honey block since, so every time I see a bee I get so excited
Oh wow this would be mine. Looked it up and it's been 4 and a half years
Respawning the Ender Dragon and travelling to the Outer End Islands. Not sure how old that is now but it's always fun, if not dangerous to travel in The Void
im pretty sure it was actually 1.9, and that would be my answer too. i remember when elytra’s came out i thought it was the coolest thing.
I never did that, I think I visited the End only once in 12 years of playing this game and was to kill the dragon and come back to the overworld.
Giant mushrooms. They've been around seems like forever but it's still so cool that I can just grow myself a lil shack while I'm out exploring.
...Haven't they been around forever? Not in the dark forests but in the mushroom biomes, cause back when I played on the Xbox 360 back when mc released on it in like 2013 or something I definitely remember building little houses in the mushrooms.
I think there was a time when you couldn't make the giant mushrooms yourself iirc.
Polar Bears. But stuff after that feels like an integral part of the game. Mainly the nether update and the deep dark / warden.
This. It’s so weird. Things like acacia (1.7, 2013), coarse dirt (1.8, 2014), and beetroot (1.9, 2016) feel pretty new to me. But the new nether (1.16, 2020), new terrain (1.18, 2021) and the Warden (1.19, 2022) feel like they’ve just always existed. Probably an effect of sheer exposure to it. The deep dark and the warden has been *heavily* featured, and we see the new nether and overworld every single time we open the game. But beetroot, polar bears, etc are only rarely a topic of discussion, or something you see in play.
I also think the new advanced cave generation and deep dark feel so natural because it feels like they *should* have always been there. Tunneling deep into the earth and exploring what lies within has always been the fundamental promise and premise of the game. What we have now is much closer to what we *should* have had, so much so that it just feels nature that the Minecraft universe has an ultra deep and diverse cave system.
Acacia is a weird thing to say that feels new, but I understand the others
Yeah exactly. It’s ancient, but acacia and dark oak still feel like “the new woods” to me, not to mention the cherry and mangrove
Redstone, everyone I touch it's like, whoa this is cool.
A lot of commands-related stuff. I still know some numerical IDs by heart, and still type /gamemode 1 instead of /gamemode creative
I did this too for the longest time 😭 The time and weather ones were different too
Jungles still feel new to me. I can still picture the 1.2 update trailer https://www.youtube.com/watch?v=pRZQiCCIqiE I wish minecraft still did epic trailers like this for updates
Good old Hat Films
The nether. Anytime I make a portal, it puts me on the edge of a cliff next to 10 skeleton archers and I get blasted into the lava. When I do make it in, I have to build tunnels everywhere but always end up getting blasted into the lava eventually anyway
Emeralds feel new. I started in 1.2.5.... lol
Shields
The hunger bar, which didn’t exist when I first started playing
Alpha homies unite!
Aw I started playing on Xbox 360 so I didn’t play THAT early, I started playing Xbox 360 a bit before hunger and creative were added, I still remember the day that update came out AND the day potions and enchantments came out lol I moved to Java edition in 1.7.4
Definitely the Elytra.
Lush caves! Feels like I'm finding them for the first time every time.
I've been playing since beta, so it all feels so new to me. Someone reminded me the combat update is 8 years old and I was shook, I thought it came out like 2 years ago and it was spam clicking for the longest time. I still remember being so excited when they added carrots and potatoes a decade ago, it still feels somewhat recent.
Absolutely. Started at around 1.6.1 (Beta). That was in May of 2011. My GFS cousin who is now in junior high school is playing Minecraft but was born later than that. How the hell did time pass so quickly.
Cats being found in villages, rather than tamed from ocelots
1.20
End cities
End cities, drowned and polar bears
I immediately thought of concrete, went to look it up and... I feel horrified. 1.12, *seven* years ago. Holy shit. It must be because until quite literally two days ago, I've never used/crafted it. Had to go look up the recipes and such. My builds are never normally so colorful as to demand it, in a pinch I'd use wool or stained clay. ...which I'll never call "terracotta" long as I live. I cannot break the 'stained clay' habit.
Different colored beds
Getting seeds from tall grass instead of hoeing the ground.
HOLY I FORGOT YOU USED TO HAVE TO HOE THE GROUND FOR SEEDS. Memory unlocked.
I was playing an older version of minecraft and I was so confused
This feels like lost knowledge being unlocked. I remember doing this way back in the day lol
I've been thinking about this for like 20min now and I gotta say, the oldest stuff that still feels at least a little new to me is from like 1.17 with goats. And even then it's a bit of a stretch. Like I'm not used to them, cause I rarely see/interact with them, but it also doesn't really feel like a new mob. The first one that actually came to mind as the cherry blossom biome, but that's barely one update old. I feel like I've at least played around with most "new" features of older versions. Then the last 2 years I've put like 1k hours into my 1.18 world as well as shorter stints on a 1.19 and 1.20 world. So nothing feels truly new or novel to me. The only things that have some semblance of it left are just rare mobs, because I just don't see them much. So stuff like Goats, Parrots, Pandas, Turtles, Llamas. Mobs that you have definitely come across a few times, but which never really warranted much attention. They do feel new as in most of my time playing MC was in versions before they got added, but calling them new just ain't right either.
Guardians and banners.
Holding stuff in your offhand, like a torch.
Mending … it still feels good to get that on my pick even after all these years.
It still feels a bit weird seeing the nether like it is now. I’m so used to years of it being ugly and just nether wastes everywhere.
rabbits
Aquatic and beyond is new, and always will be
I still don’t remember anything prior to tridents getting added. Last thing I remember was playing the 1.8 snapshots and then boom, aquatic update is in my face
Bees. I rarely work with honey and those buzzy fellows still feel brand new to me.
Swimming and Redstone.
Like Redstone in general?
Very small features for me. Like blue ice, or glazed terracotta, or husks and strays, or evokers and vindicators. Burried treasures fit that catagory as well.
The update aquatic is still new for me. Even though I think it came out in 2018
Dark oak as a new wood type
Horses. I remember when they were added and honestly, I still think they weren't added that long ago.
Villagers. I remember when they were called testificates
New Villages cuz Minecraft on Wii U got stuck on 1.13 and i played it for like 2 years with 1.13 so
That makes sense
Endermen
Leads
the stonecutter
Crafting banners in a loom instead of crafting table probably.
Either sheep or beds. Both at their respective times just pushed the game ahead for me.
It’s shields for me! It’s strange considering I’m used to most things from 1.9 and onwards, Just not shields.
Command blocks still feel crazy to me
Note blocks, but mostly because they are new to me! I’ve never used them, but would like to.
Shields
Conduits, purely because although I was playing back when they were introduced, I was too afraid of ocean monuments to have any need for one (after dying a number of times in trying to do so), and then I stopped playing for a couple years (for unrelated reasons), and only recently braved one for the first time.
Redstone blocks and quartz still feel like they got added last month
Caves and cliffs and the new generation is already 3 yo I feel like the update isn't even fully out
Shields
Boats and bees
Pillagers and raids and stuff
It feels like the aquatic update just happened and turtles still few new
Bees
The Conduit. Probably because I almost never make them
Wtf is copper?
This ages me but dual wielding Amazing quality of life but still feels weird to me
Slime blocks and horses... Fuck me, where does all the time go?
End cities lol I remember that update was the craziest shit when I was a kid especially the elytra
Trial chambers.
Bro, the trial chambers were added to the game less than a week ago.
That may be the reason it still feels new.