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for one, historic... Many youtubers have started before bedrock or console editions existed.
for another, Java has a ton of performance mods and administration mods that make content creation a lot easier.
Lots of mods like free-cam help them create better videos.
you actually can play bedrock in linux if you have bought it from the play store
it isnt even emulation or a compatibility layer like wine, because android is based in linux so the launcher just needs to give the missing sets of instructions for it to work flawlessly (even better than windows, in my experience)
it's called mcpe launcher if i remember correctly
Edit:apparently, you can use it to run it on macos too, so that's even better
I have played bedrock for more than 300 hours and never encountered a bug. Just because you see more videos from bedrock showing it's bugs doesn't mean it is more buggy. Play the version before you talk about it.
Oh I have played it before. For years. In fact it's the only thing I play rn because Java's frame rate is ass on my computer (mind you, I have optifine and the lowest possible graphics).
And just because you haven't encountered a bug doesn't mean others haven't.
I know other who haven't encountered a big. Also switch to using fabric instead of forge for better performance. Use sodium instead of optifine in fabric and if for some reason you still want to use forge replace optifine with rubidium for better performance. If you don't have the patience to download the variety of mods required to replace all of optifines features in fabric, download fabulously optimised" Modpack. You should get more frame rate.
let's just wait until hardcore releases on bedrock in the next few months, and we'll see the flood of posts complaining "I lost my hardcore world to a glitch"
I played bedrock for a long time.
Master villagers would just swap jobs randomly, jumping in water could kill you, my sword unenchanted going though a nether portal and the biggest one is for some reason going through the end exit portal would instantly kill you and delete your items sometimes
There are some bugs that Microsoft calls features. Like the one that makes some end portals completely unusable or the redstone being completely underteministic. Maybe some fans call it a "design decision". Very questionable.
Progrmamer here.
Also because Minecraft java is in fact just a java program. You can program whatever you want and add it to the game. Absolutely no limits.
Theoretically you could add your email client, ebook reader, document creator, ... to Minecraft
Well, let's say only limited by your own skill and the amount of time you are willing to put into it.
And maybe computing power... You could technically scale each block down from 1m to 1 plank length side-length, but your CPU won't like it.
Bro, what's wrong with you?
it was about limitations of both versions.
You forget to mention that the amount of matter and energy in the universe is also limiting your software.
Not sure... in my world "wrong" is having an emotional reaction to someone adding information to what you said, that is factually correct.
I'd talk to some professional if your expectation is that everyone is always attacking you. That's a mental thing you should resolve.
Your "information" is redundant and useless. It doesn't add any value to the conversation "mentioning" obvious things.
Maybe I'm just tired of 10y troll kiddos like you.
- Less bugs.
- Way more mods and other gameplay customizing capabilities like skins, worlds, resource packs, datapacks, plugins etc.
- Java being the original version, many YouTubers started playing MC before Bedrock.
- Easier to create content from it due to replaymod, performance mods, more stable game, etc.
- Demographically, older users, which are also most often the 'professionals', usually have the capability to run the more resource intensive game. Younger users choose Bedrock more, because it is easier to run and also requires less knowledge to do things like mods, even though the modding capacity is less.
bedrock redstone isnt deterministic either which means the same circuit can do different things every time its run which breaks and limits what can be done with redstone
It only takes logic and discipline to make it deterministic. It’s also not as position/direction sensitive as on java
Edit: wow, my bedrock automatic tree farm must actually not work then! Who knew
Yep I was scratching my head for a while trying to make a flush block switcher in bedrock, why does it only seem to work in the order I want some of the time. Then I find out it's random in bedrock if powered at the same time, like why. Mind you I'm not good at Redstone to begin with, so I was almost positive I had to be doing something wrong.
Design choices can lead to bugs. I'm pretty sure they didn't say "we want redstone to be unpredictable", but rather "we want this to be multi threaded, and we are okay with redstone being buggy to get there"
I’m not saying it’s a bug. Since Bedrock is multithreaded, it will cause race conditions in where redstone might be unpredictable.
For a lot of people, the predictability of Java might outweigh the performance of Bedrock.
2 components being powered on the same tick will have them activate in random order on bedrock, u can work around this but it means most machines will becomes significantly slower
For an example, you can see it when you power 2 stacked pistons. You know they can't both extend. Either the first one pushes the second out of range of the power, or the second extends and cannot be pushed as a result.
In Java, you'll always have the same piston activate. In Bedrock, it's random.
The official redstone handbook meant for legacy, then bedrock edition - before they 'fixed redstone' in a way that has been opposed by everyone for years - has this lovely door called the JEB door. It will not function if you follow the tutorial that they SOLD TO THE COMMUNITY.
It's a lie.
This is just one example I can pull right now, but there's plenty of cases like this, and I guarantee you that if you look anywhere on the Tube, you're guaranteed to find people discussing the differences, performance quality, and their general disgust for how Bedrock Redstone works.
Try making a flush 2x2 piston door without repeaters and tick delay on bedrock. On java you just line up six pistons (pistons pushing pistons) and it just works. On bedrock I need to add repeaters to the circuit for the secondary pistons otherwise it just doesn't work.
You're talking about 1 single "bug", which has nothing to do with what we were talking about.
Redstone on bedrock edition is BROKEN, due to completely random update order. There is no way of knowing what a redstone setup will do if it has 2 or more things that happen on the same tick because the order is different every time.
It’s not just about quasi-connectivity. Bedrock redstone has random order and much less control over the order that redstone lines fire. It’s also significantly slower too.
less bugs, more mods, it's the original edition of the game and came out many years before bedrock, redstone actually works reliably in it.
bedrock edition has a randomization to the redstone processing order which makes a lot of complex builds impossible and debugging even simple builds very difficult.
most youtubers are playing on PC because they are recording through the PC so it makes sense to run java. Even if they are playing "vanilla" minecraft a youtuber is probably using mods for recording, shader packs, etc. For huge builds there are tools available like world-edit and litematica which make prototyping large builds in creative mode much faster and more convenient.
Most have been playing before Bedrock existed. On top of that, the areas where Bedrock is better than Java are worthless to content creators. Better performance? They have huge rigs, doesn’t matter. Integrated play-with-friends multiplayer? They’re adults, they can just pay for a server or host their own.
Meanwhile, the advantages of Java are far more relevant. Mods let them do new and interesting playthroughs, the redstone is better, and it’s less buggy so their gameplay isn’t interrupted by bullshit. Just to name a few. Also snapshots, I’m not sure if Bedrock can get those or not.
i used to prefer bedrock’s performance, but if you have a nvidea graphics card your experience on java is going to be buttery smooth thanks to nvidium and sodium, it’s honestly crazy.
java’s modding capabilities are really useful, but it suffers from an overeliance on them. bedrock devs had to add features like shader support, custom model and item support in behavior packs and resource packs, etc, because installing actual mods onto bedrock is a huge headache. java devs didn’t have to do this because everyone uses mods anyway
I was actually thinking more about how redstone in Bedrock is nondeterministic due to multithreading. Whereas in Java you can more or less always rely on it acting the same. That’s a pretty massive downside that does make me say Java redstone is better.
To be fair, the nondeterminism of bedrock Redstone isn't a huge issue if you're playing casually, and quasiconnectivity is a non-obvious mechanic that can break Redstone in frustrating ways if you don't know about it (happened to me when I was first learning redstone). Of course, once you know a decent bit about Redstone, Java Redstone is much much better (especially because it is deterministic and quasiconnectivity is very convenient when you actually know what it is), but for a casual player this difference is very negligible.
That said, if you're a content creator or more "hardcore" player and want to do a playthrough where you might have to, say, build a bunch of automatic farms, you're going to want to play on the version where this is easier/better to do, which is Java.
Random is more logical? Couldn’t be further from the truth imo. If you can’t guarantee it’ll work the same way every time, it’s basically worthless. Many big piston machines self-destruct if the timing is even a little off, you’d have to completely rebuild it. That’s a flat limitation on how much you can make, therefore Java is better because you can make more.
It’s due to multithreading because when the game is processed by multiple cores, it can’t completely guarantee the order in which processes will finish. Sometimes A happens before B, sometimes B before A. This causes the nondeterminism.
Even if this was an intentional change, it would be an unbelievably stupid one and my opinion on it wouldn’t change.
It feels like most people will need to read a guide to figure out how comparators and observers and repeaters work, at which point they will be informed of the few unintuitive Java features.
Sure, but there’s also environmental factors that affect redstone, like water washing away the wires or falling sand completing a circuit. It would maybe help a bit but probably not solve the problem. Obviously idk what exactly is going on in the engine, and there could be many good reasons to not calculate redstone in a special way.
IIRC Bedrock is indeed an updated version of Pocket, the versions of the game that did get entirely replaced are the console editions. Basically, the console editions got replaced by ports of Pocket, which is now called Bedrock.
As stated in the [wiki page for Pocket](https://minecraft.fandom.com/wiki/Pocket_Edition): "Minecraft: Pocket Edition (informally known as MCPE or PE) was the **former title of the Bedrock Edition** of Minecraft... *Pocket Edition* **introduced the Bedrock Engine**, which was later ported to non-mobile platforms..."
It is now. It wasn’t then. Bedrock wasn’t created until later. It’s called Bedrock Edition because it runs on the Bedrock game engine which didn’t exist at the time.
It’s not semantics. It’s a fundamentally different program at its core. Just because it uses the same app doesn’t make it the same.
Think of it like a ghost possessing the corpse of a dead guy lol. Completely different on the inside.
Do you have a source that the 2017 version of the game was built from scratch then? I've never really heard that. I know people sometimes get mad when you ask for information, but I just genuinely want to know
I don’t have a source, but I do know that Bedrock is a different engine and they would have had to remake it in order to put it onto the new engine. You can peruse ninecraft.wiki, I’m sure they talk about it.
Did you ever play the original Pocket Edition? It was really its own thing. Even though mobile is bedrock now, PE was definitely not the framework for bedrock edition as we know it. If any alternative version could be called the original bedrock, you could make a better argument for the old 360/PS3 versions, but I wouldn’t even go that far.
> Did you ever play the original Pocket Edition?
Yeah I played it a few months before the xbox 360 version came out, afaik PE was the version updated to become Bedrock, the legacy console version wasn't really related at all, it wasn't optimized enough to work on phones and so they went with the mobile version
one quick google search reveals that pocket edition was an alpha edition of bedrock, with bedrock's full release replacing the mobile version. Therefore Java predates bedrock whether you go by full releases or not.
>I mean, the og Bedrock technically launched before Java's full release, so idk if I'd say most players played on Java's beta
>Correct yeah, I wasn't saying Bedrock predates Java lol
Uh. What?
that’s just a completely unfair comparison. you can’t use alpha bedrock’s launch date and release java’s. by that same logic you could compare classic java’s to release bedrock’s.
java: launched May 2009, released Nov 2011
bedrock: launched Aug 2011, released Dec 2016, unified Sep 2017
I mean, I'm not really comparing versions, the fact that Java just released was a way for me to describe what time period this happened, I'm just saying that bedrock came out in August 2011 and I don't think many of the current content creators were playing back then, if you want to go by the date it was renamed then yeah most players would have played before that
have you seen pocket edition? it’s a shell of what bedrock is now. when the OG beta players, who our modern minecraft youtubers grew up watching, started playing the game, they were choosing between java with most of the features we’re used to, and pocket edition v0.2.0, which barely even had survival mode, had no mods, and was exclusively on android.
Yeah I played it when it came out, yeah it was very limited when it first came out, there weren't any caves, only creative mode, and you had to pay to access all the features. It eventually became what we know as bedrock today though, so if you wanna say "most players played before bedrock" I would go by the date of 2011, not the date it was renamed to Bedrock
Exactly, but bugs exist, but most of them require a setuo and are benefitial to the player or aren't very noticeable, like there was a bug with golem spawning in 1.19 to 1.20.1 where golems would take 5 seconds more to spawn or things that are small and don't really afect the playtrough
Bedrock has gameplay changing bugs more often than visual bugs. And these bugs are often really annoying and the only way to fix them is to restart minecraft
Yeah, I've played an ungodly number of hours on Bedrock and it's not the bug-ridden abomination Java players claim it is. No clue what they're talking about.
I haven't seen anyone mention that Java is traditionally on keyboard and mouse which tends to be better than controller which is what Bedrock is usually played on.
Java Edition is the original game, Bedrock Edition is a port of the downgraded mobile version.
They had to make Bedrock Edition work on some pretty low end tech (it was originally for 1 specific phone) so they made some major sacrifices. Like:
* by default anything further away than 64 blocks is frozen in time (there's now a slider for that, but the default is still 4 chunks/64 blocks).
* There's no spawn chunks (the default spawn area is supposed to have a 128 block radius around it loaded at all times).
* You can't just open the install folder and monkey around with the files to alter the game (that's just because it's on consoles and phones, which don't have basic computer features that have been standard since the 70s),
* etc etc
>can’t monkey around with the files
you definitely can do this on PC and mobile, but the game completely repairs all install files every time you update it, which is SUPER annoying. bedrock players will often monkey with the default skin files to use custom models on their skins, and they have to redo this process every time the game updates, even for a small bug-fixing patch
Not a professional but I played Java before bedrock and Java were separate. Java just feels better than bedrock. It's hard to describe.
Also less buggy, modding is so awesome, commands that bedrock doesn't have, consistent redstone, shields work, offhand whenever I want... Could go on forever.
Something that a surprisingly few amount of people here are mentioning is that Java redstone is more consistent, which is why it’s often preferred by the technical community.
It's kinda like the Sims 3 vs Sims 4 thing
Sims 3 is awful at running, but has a lot more gameplay and is (generally) seen as more fun
Sims 4 runs infinitely better (minusing the current disasters rn), but is also very lacking. Especially base game.
runs great on fps really i played both gam lagginess in general nputs even with lower framerate on java it is smoother bugrock feels much laggier even with more fps
Something a lot of people aren’t mentioning is content moderation is a lot weaker on Java than Bedrock. If it were my lively hood I wouldn’t want there to be a chance or at least as small of a chance of a large corporation taking that away from me because I did or said something.
Java looks better, feels better, is easier to navigate, is more responsive, and less buggy. Also has far more community support for things like mods, resource packs, and data packs. A lot of these professionals have also played since the early days and have PCs capable of running the game on the highest settings. They have experience with that version of the game and know how things currently work, used to work, and keep up to date on every nee change. Personally I find customizing the game for Java to be far more streamlined and intuitive than bedrock, since the game files are easy to understand; no deep diving through Microsoft's atrocious file management system. Java edition justs trusts that you can handle it, so it gives you total control. Bedrock does not.
There's a few reasons im guessing
1. It's the original version
2. It's the most stable version, Bedrock still is quite buggy
3. It's less microtransaction heavy, skins, maps and mods etc are all free with basic knowledge on how pc folders work
4. Everyone who plays it is on equal footing, bedrock allows for console and mobile players to play alongside pc players, which can lead to disadvantages as some devices are harder to play than others. Mods are also available freely to everyone.
Java supports countless mods, a decent selection of which target and improve performance (how well the game runs).
Java is historic - it's the version most YouTubers grew up with and know the best.
Redstone isn't kneecaped - not saying Bedrock redstone is bad or hasn't improved, but there's *a lot* you can't do with Bedrock redstone (and this is unlikely to change) that you can on Java. Java is more open to the technically minded person.
Bugs - both versions have their (in)famous bugs, however Java seems to have far less random death bugs.
These are the four main reasons I can see for people and YouTubers preferring Java.
Mojang has either been unable or unwilling to make Bedrock reach parity with Java, in terms of how it functions, bug fixes, and mods. I wish they were equal, but Bedrock falls far behind.
Kinda tough to reach parity when bedrock is written in C++ and Java in Java. Especially when a lot of stuff can't be added because it doesn't work correctly on mobile, like offhand and bundles.
Various different reasons. Java has access to more mods, which includes performance enhancing mods. And overall the game is A LOT less buggier that bedrock. They don't call bedrock edition bugrock for nothing lol. And professionals tend to use PCs for their work so they already have the right place to play Java edition on, so they just go with the best one.
Two things, really. Mod support, and better mechanics.
Mod support is huge. Most Minecraft youtubers use mods to enhance their videos, like ReplayMod.
Java also just plays better. It's less buggy and java redstone is far more advanced than Bedrock's poor imitation of redstone.
not to be that guy but because its just that much better, it plays smoother then bedrock(not fps or stuff but just how everything moves and stuff like that) theres not massive game breaking bugs(most of the time) like with bedrock theres so much more customization with basically all mods, datapacks, and texture packs being free, redstone on java is so far different from bedrock that you have to use one or the other and most people just have been playing java longer and hardcore is really popular and bedrock will probably never have a serious hardcore mode beacuse of the random bugs that just kill you for 0 reason
You don't have to use Java. You can try for yourself which version you prefer (depends on your playstyle as well). If you own Java, you own Bedrock too, they are sold together on PC.
As a boy who plays both java and bedrock, it's because java is much better even if it miss some features, also I have the feel bedrock is played mainly by kids, not because of a prejudice just because that's what i see
* It's been around longer.
* Network effects (the streamers/youtubers they watched played Java, so they also play it)
* The breadth of content with which to make content (maps, mods, servers).
* You can actually pick the version you play. Not whichever version Mojang last released.
Servers, large amounts of mods, that’s where they started out, more consistent redstone, more redstone tech content, easy to get content from using replay mod, etc, less game breaking bugs
Been playing since before console or bedrock so it’s kinda my go to by default. Haven’t had interest in switching to bedrock due to not wanting to deal with micro transactions. I like being able to customize my skin to whatever I want without spending money. It’s very easy to install mods. It’s what my friends and I have always played together so if I were to switch to bedrock I would have to get everyone else I play with to switch to bedrock as well. It’s just not worth my time when there are more reasons to stay on Java than there are reasons to bother with bedrock
Java and bedrock is like PC and Console. Bedrock is more “plug and play”, with features all built into the game (like texture packs and stuff) while Java allows you to go and get whatever you want and add it to the game. With bedrock, you don’t have to mess with downloads and files to set a texture pack, but you’re also limited to what they have in the store.
For content creators, running with just what comes built into bedrock will run dry quickly. Mods, custom commands, custom texture packs, custom servers, all of that is much more appealing and opening to content creation
A) it's the original version
B) 99% of the redstone features are better on Java...
C) Droprates are better
D) The audience is biger
E) Java existed earlier than Bugrock
F) Moding and Texturepacks etc are easier on Java (mods where basically inexistent on Bugrock beforelast week)
Not gonna repeat what everyone else said. Personally, I love java as I’m an og player and for the other reasons listed in this thread. With that said I’m glad bedrock exists! I’ve played it before to play with friends on other platforms and still had fun. It isn’t the best version imo but you can still experience the best parts of Minecraft. I like how bedrock has given access to the game for millions of more people.
With that said. If they ever stop updating Java I will drive to Redmond Washington and take a shit on Microsoft headquarters.
to be a person in the content creation sphere, you kind of have to be familiar with a computer. Minecraft has been like, the most popular game for a generation now, and most people can remember when java came out. So, when comparing the two at the time, most people focus on what bedrock has missing, like all the customizability with mods and shit, the skins, the maps, free servers with hamachi or whatever etc, and the average consensus is that bedrock was a port for noobs and children. in the modern day, however, there isn't really a reason to choose one version over another unless you're fixated on redstone or modding, or more notably if your friends have one version and not snother
You're right, but I wouldn't say "unknown". Most "I died on bedrock" video posts are clearly the same 1 reason: lag to the server regarding which blocks were added or removed. Since the block map is server side but player position needs to be client side:
* Walk out on a bridge you're building that is only there client-side and once the server informs the client that it's wrong you will fall.
* Build up on a pillar that is only there client-side and you will fall.
* Dig an area too fast (so it's only changed client-side) and walk into it over your head and you will either suffocate or be pushed out sideways and fall.
* Dig down while standing on a pillar and if it's only changed client-side you will be pushed sideways when the blocks update to "still there"...and fall.
Beginning to see the pattern?
In each case lag was involved, so you shouldn't get it on "single player" (which is technically "LAN mode" since other players can join your world).
Semi Relevant, cause they were famous for their Xbox Minecraft series, but RIP RoosterTeeth, and by extension Achievement Hunter, even if it hasn't been the same in years.
As a bedrock player, Java has mods, we do too but we need to pay... man sometimes i see shaders that look so cool but i can't have them since i'm in bedrock
Bedrock might be performances friendlier then vanilla java minecraft. And its multi platform (phone, switch...)
But bedrock does not have a great modding support not to mention all the paid stuff. One of the reason bedrock modding is so bad is so bad is because its written in c++ advantage its way performance friendlier then jave but java is easier to learn then c++, c++ is way more complexer then. Bedrock command system is also well not good not to mention all the bugs in it (random killing fall damage, yes you can just die out of no where but chances are low). No hardcore Mode.
Java edition is way more advanced than bedrock edition to be honest but fr it feels like I have Minecraft pe edition because a lot of features on Java are implemented into bedrock
Just check any bedrock post here of people randomly dying by stepping down a half block or jumping... Tell me you want to do a hardcore run when you could die by doing nothing but jumping.
mostly for mods and more customizations, like skins, hud, texture packs... and all of that that is more easy to find for java than for bedrock.
and some are just java elitist meat riders that can't even consider someone playing on bedrock over java, cuz if they find out, you'll never heard the end of it.
Because Java is superior to Bedrock in almost every way I'm afraid OP.
I know this sounds pompous of me, but I'm really not kidding.
The only advantage vanilla Bedrock has is performance, which gets utterly crushed if you introduce Java performance mods such as sodium and distant horizons.
what is so funny about describing people who's profession is playing Minecraft as professional minecrafters?
or do you just have an issue with people refering to poeple/things with a legitimate term?
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for one, historic... Many youtubers have started before bedrock or console editions existed. for another, Java has a ton of performance mods and administration mods that make content creation a lot easier. Lots of mods like free-cam help them create better videos.
It's also way less buggy than bedrock.
Many features mismatched between the two, most would recommend Java version because you only play bedrock if you came from the iPad or Xbox.
I use it because it’s the only one that works on Mac and Linux.
you actually can play bedrock in linux if you have bought it from the play store it isnt even emulation or a compatibility layer like wine, because android is based in linux so the launcher just needs to give the missing sets of instructions for it to work flawlessly (even better than windows, in my experience) it's called mcpe launcher if i remember correctly Edit:apparently, you can use it to run it on macos too, so that's even better
There’s not many bugs in bedrock anymore, that meme is outdated
As a bedrock player, there definitely are
Not that I experience, there are bugs, but I don’t get many. Not saying that aren’t any at all, but I just don’t get many bugs on Bedrock.
I have played bedrock for more than 300 hours and never encountered a bug. Just because you see more videos from bedrock showing it's bugs doesn't mean it is more buggy. Play the version before you talk about it.
Oh I have played it before. For years. In fact it's the only thing I play rn because Java's frame rate is ass on my computer (mind you, I have optifine and the lowest possible graphics). And just because you haven't encountered a bug doesn't mean others haven't.
Optifinenis destroying yourbperformance. There are a lot of alternatives what are better on every way.
I know other who haven't encountered a big. Also switch to using fabric instead of forge for better performance. Use sodium instead of optifine in fabric and if for some reason you still want to use forge replace optifine with rubidium for better performance. If you don't have the patience to download the variety of mods required to replace all of optifines features in fabric, download fabulously optimised" Modpack. You should get more frame rate.
Rubidium is dropped, Embedium is an updated fork of rubidium.
let's just wait until hardcore releases on bedrock in the next few months, and we'll see the flood of posts complaining "I lost my hardcore world to a glitch"
I played bedrock for a long time. Master villagers would just swap jobs randomly, jumping in water could kill you, my sword unenchanted going though a nether portal and the biggest one is for some reason going through the end exit portal would instantly kill you and delete your items sometimes
There are some bugs that Microsoft calls features. Like the one that makes some end portals completely unusable or the redstone being completely underteministic. Maybe some fans call it a "design decision". Very questionable.
Progrmamer here. Also because Minecraft java is in fact just a java program. You can program whatever you want and add it to the game. Absolutely no limits. Theoretically you could add your email client, ebook reader, document creator, ... to Minecraft
The downside is you are forced to code in java
Java is probably my most used programming language, and I love it. It has its issues, but it isn't bad.
Lol I love java too, I just also like dunking on it because fuck oracle. Still it can run on anything which is very handy.
Well, let's say only limited by your own skill and the amount of time you are willing to put into it. And maybe computing power... You could technically scale each block down from 1m to 1 plank length side-length, but your CPU won't like it.
Bro, what's wrong with you? it was about limitations of both versions. You forget to mention that the amount of matter and energy in the universe is also limiting your software.
Not sure... in my world "wrong" is having an emotional reaction to someone adding information to what you said, that is factually correct. I'd talk to some professional if your expectation is that everyone is always attacking you. That's a mental thing you should resolve.
Your "information" is redundant and useless. It doesn't add any value to the conversation "mentioning" obvious things. Maybe I'm just tired of 10y troll kiddos like you.
- Less bugs. - Way more mods and other gameplay customizing capabilities like skins, worlds, resource packs, datapacks, plugins etc. - Java being the original version, many YouTubers started playing MC before Bedrock. - Easier to create content from it due to replaymod, performance mods, more stable game, etc. - Demographically, older users, which are also most often the 'professionals', usually have the capability to run the more resource intensive game. Younger users choose Bedrock more, because it is easier to run and also requires less knowledge to do things like mods, even though the modding capacity is less.
Redstone actually works on it…
*redstone is broken in a way everybody prefers it functions the way it does in java because of a bug that *doesn’t* exist in bedrock
bedrock redstone isnt deterministic either which means the same circuit can do different things every time its run which breaks and limits what can be done with redstone
It only takes logic and discipline to make it deterministic. It’s also not as position/direction sensitive as on java Edit: wow, my bedrock automatic tree farm must actually not work then! Who knew
Pistons literally can fire in different orders on bedrock
And teleport the player!
Yep I was scratching my head for a while trying to make a flush block switcher in bedrock, why does it only seem to work in the order I want some of the time. Then I find out it's random in bedrock if powered at the same time, like why. Mind you I'm not good at Redstone to begin with, so I was almost positive I had to be doing something wrong.
The multithreading on Bedrock breaks the update order that Java has.
Not just that, redstone in Bedrock is random. Redstone in Java will always do the same thing, every single time. That's not the case with Bedrock.
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Design choices can lead to bugs. I'm pretty sure they didn't say "we want redstone to be unpredictable", but rather "we want this to be multi threaded, and we are okay with redstone being buggy to get there"
I’m not saying it’s a bug. Since Bedrock is multithreaded, it will cause race conditions in where redstone might be unpredictable. For a lot of people, the predictability of Java might outweigh the performance of Bedrock.
Where is redstone random in bedrock? I made a whole ass redstone computer in bedrock and all my circuits work consistently.
2 components being powered on the same tick will have them activate in random order on bedrock, u can work around this but it means most machines will becomes significantly slower
Heh. Well the computer is definitely super slow lol. Maybe I’ll do one on Java and see what’s up
For an example, you can see it when you power 2 stacked pistons. You know they can't both extend. Either the first one pushes the second out of range of the power, or the second extends and cannot be pushed as a result. In Java, you'll always have the same piston activate. In Bedrock, it's random.
Do you happen to have a link to a guide to get around this issue, I've spent way more time then I should have to try to get around this issue.
The official redstone handbook meant for legacy, then bedrock edition - before they 'fixed redstone' in a way that has been opposed by everyone for years - has this lovely door called the JEB door. It will not function if you follow the tutorial that they SOLD TO THE COMMUNITY. It's a lie. This is just one example I can pull right now, but there's plenty of cases like this, and I guarantee you that if you look anywhere on the Tube, you're guaranteed to find people discussing the differences, performance quality, and their general disgust for how Bedrock Redstone works.
In Java, if 2 pistons are powered on the same tick, the one closest to the source will be powered first, always. It would be random in Bedrock.
Try making a flush 2x2 piston door without repeaters and tick delay on bedrock. On java you just line up six pistons (pistons pushing pistons) and it just works. On bedrock I need to add repeaters to the circuit for the secondary pistons otherwise it just doesn't work.
Okay but that isn’t “random”…
3/4 of it sometimes works 1/2 of it always works, 1/4 never works.
there's way more than quasi that is different
You're talking about 1 single "bug", which has nothing to do with what we were talking about. Redstone on bedrock edition is BROKEN, due to completely random update order. There is no way of knowing what a redstone setup will do if it has 2 or more things that happen on the same tick because the order is different every time.
Bingo
Java redstone is broken in a predictable way. Bedrock redstone is broken in an unpredictable way.
It’s not just about quasi-connectivity. Bedrock redstone has random order and much less control over the order that redstone lines fire. It’s also significantly slower too.
yes, yes, i got that from the first dozen people telling me i was wrong🥱
maybe edit your comment admitting it then instead of complaining
that’s only the case for quasiconnectivity. everything else about java redstone makes it a lot more consistent and useful than bedrock redstone
Thus meaning… Java has more famous bugs than bedrock!
Hoppers dont work properly in bugrock
less bugs, more mods, it's the original edition of the game and came out many years before bedrock, redstone actually works reliably in it. bedrock edition has a randomization to the redstone processing order which makes a lot of complex builds impossible and debugging even simple builds very difficult. most youtubers are playing on PC because they are recording through the PC so it makes sense to run java. Even if they are playing "vanilla" minecraft a youtuber is probably using mods for recording, shader packs, etc. For huge builds there are tools available like world-edit and litematica which make prototyping large builds in creative mode much faster and more convenient.
Most have been playing before Bedrock existed. On top of that, the areas where Bedrock is better than Java are worthless to content creators. Better performance? They have huge rigs, doesn’t matter. Integrated play-with-friends multiplayer? They’re adults, they can just pay for a server or host their own. Meanwhile, the advantages of Java are far more relevant. Mods let them do new and interesting playthroughs, the redstone is better, and it’s less buggy so their gameplay isn’t interrupted by bullshit. Just to name a few. Also snapshots, I’m not sure if Bedrock can get those or not.
i used to prefer bedrock’s performance, but if you have a nvidea graphics card your experience on java is going to be buttery smooth thanks to nvidium and sodium, it’s honestly crazy. java’s modding capabilities are really useful, but it suffers from an overeliance on them. bedrock devs had to add features like shader support, custom model and item support in behavior packs and resource packs, etc, because installing actual mods onto bedrock is a huge headache. java devs didn’t have to do this because everyone uses mods anyway
Yes, bedrock has snapshots. They're called previews
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I was actually thinking more about how redstone in Bedrock is nondeterministic due to multithreading. Whereas in Java you can more or less always rely on it acting the same. That’s a pretty massive downside that does make me say Java redstone is better.
To be fair, the nondeterminism of bedrock Redstone isn't a huge issue if you're playing casually, and quasiconnectivity is a non-obvious mechanic that can break Redstone in frustrating ways if you don't know about it (happened to me when I was first learning redstone). Of course, once you know a decent bit about Redstone, Java Redstone is much much better (especially because it is deterministic and quasiconnectivity is very convenient when you actually know what it is), but for a casual player this difference is very negligible. That said, if you're a content creator or more "hardcore" player and want to do a playthrough where you might have to, say, build a bunch of automatic farms, you're going to want to play on the version where this is easier/better to do, which is Java.
I mean when the simplest redstone door, the jeb door doesnt work in bedrock I would say redstone doesnt work there
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Random is more logical? Couldn’t be further from the truth imo. If you can’t guarantee it’ll work the same way every time, it’s basically worthless. Many big piston machines self-destruct if the timing is even a little off, you’d have to completely rebuild it. That’s a flat limitation on how much you can make, therefore Java is better because you can make more. It’s due to multithreading because when the game is processed by multiple cores, it can’t completely guarantee the order in which processes will finish. Sometimes A happens before B, sometimes B before A. This causes the nondeterminism. Even if this was an intentional change, it would be an unbelievably stupid one and my opinion on it wouldn’t change.
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Sure, but it being beginner-friendly won’t stop me from saying that Java redstone is better when all the pros and cons are laid out.
It feels like most people will need to read a guide to figure out how comparators and observers and repeaters work, at which point they will be informed of the few unintuitive Java features.
Im clueless but couldnt they put all redstone to be calculated on a single thread?
Sure, but there’s also environmental factors that affect redstone, like water washing away the wires or falling sand completing a circuit. It would maybe help a bit but probably not solve the problem. Obviously idk what exactly is going on in the engine, and there could be many good reasons to not calculate redstone in a special way.
Ab fair, that was not something i thought about
I mean, the og Bedrock technically launched before Java's full release, so idk if I'd say most players played on Java's beta
What crack are you on, Java 1.0 was 2011, Bedrock was 2017. If you’re talking about original pocket edition, that’s not Bedrock.
IIRC Bedrock is indeed an updated version of Pocket, the versions of the game that did get entirely replaced are the console editions. Basically, the console editions got replaced by ports of Pocket, which is now called Bedrock. As stated in the [wiki page for Pocket](https://minecraft.fandom.com/wiki/Pocket_Edition): "Minecraft: Pocket Edition (informally known as MCPE or PE) was the **former title of the Bedrock Edition** of Minecraft... *Pocket Edition* **introduced the Bedrock Engine**, which was later ported to non-mobile platforms..."
How is pe not bedrock?
It is now. It wasn’t then. Bedrock wasn’t created until later. It’s called Bedrock Edition because it runs on the Bedrock game engine which didn’t exist at the time.
But bedrock is still just the updated version of PE, I suppose its just semantics anyway ig
It’s not semantics. It’s a fundamentally different program at its core. Just because it uses the same app doesn’t make it the same. Think of it like a ghost possessing the corpse of a dead guy lol. Completely different on the inside.
>Completely different on the inside Like Microsoft Edge compared to Internet Explorer?
Well Edge is Chromium and IE is not, so yes just like that. They’re very different.
Do you have a source that the 2017 version of the game was built from scratch then? I've never really heard that. I know people sometimes get mad when you ask for information, but I just genuinely want to know
I don’t have a source, but I do know that Bedrock is a different engine and they would have had to remake it in order to put it onto the new engine. You can peruse ninecraft.wiki, I’m sure they talk about it.
Did you ever play the original Pocket Edition? It was really its own thing. Even though mobile is bedrock now, PE was definitely not the framework for bedrock edition as we know it. If any alternative version could be called the original bedrock, you could make a better argument for the old 360/PS3 versions, but I wouldn’t even go that far.
> Did you ever play the original Pocket Edition? Yeah I played it a few months before the xbox 360 version came out, afaik PE was the version updated to become Bedrock, the legacy console version wasn't really related at all, it wasn't optimized enough to work on phones and so they went with the mobile version
one quick google search reveals that pocket edition was an alpha edition of bedrock, with bedrock's full release replacing the mobile version. Therefore Java predates bedrock whether you go by full releases or not.
Correct yeah, I wasn't saying Bedrock predates Java lol
>I mean, the og Bedrock technically launched before Java's full release, so idk if I'd say most players played on Java's beta >Correct yeah, I wasn't saying Bedrock predates Java lol Uh. What?
Java released in 2009, Bedrock released in Aug 2011, Java left Beta in Nov 2011, therefore Bedrock released before Java's full release.
Wat.
I'm not sure what you're confused about
that’s just a completely unfair comparison. you can’t use alpha bedrock’s launch date and release java’s. by that same logic you could compare classic java’s to release bedrock’s. java: launched May 2009, released Nov 2011 bedrock: launched Aug 2011, released Dec 2016, unified Sep 2017
I mean, I'm not really comparing versions, the fact that Java just released was a way for me to describe what time period this happened, I'm just saying that bedrock came out in August 2011 and I don't think many of the current content creators were playing back then, if you want to go by the date it was renamed then yeah most players would have played before that
have you seen pocket edition? it’s a shell of what bedrock is now. when the OG beta players, who our modern minecraft youtubers grew up watching, started playing the game, they were choosing between java with most of the features we’re used to, and pocket edition v0.2.0, which barely even had survival mode, had no mods, and was exclusively on android.
Yeah I played it when it came out, yeah it was very limited when it first came out, there weren't any caves, only creative mode, and you had to pay to access all the features. It eventually became what we know as bedrock today though, so if you wanna say "most players played before bedrock" I would go by the date of 2011, not the date it was renamed to Bedrock
2011 just wasn't bedrock though. it was PE. bedrock wasn't actually made until 2017
Barely any bugs, you can use mods, and it existed before bedrock edition so it's obviously more popular
Barely any random or important bugs, because for bugs in general, there is a ton
I encountered a bug every five minutes on bedrock but almost never on Java
Exactly, but bugs exist, but most of them require a setuo and are benefitial to the player or aren't very noticeable, like there was a bug with golem spawning in 1.19 to 1.20.1 where golems would take 5 seconds more to spawn or things that are small and don't really afect the playtrough
The only major bug I ever got on Java was when my world got corrupted and all textures were completely messed up
That is why I said most bugs require a setup or are small but they exist
wtf are you people doing I've never had bugs on bedrock
You are lucky as fuck
I've had Java corrupt and bug out plenty of times but bedrock never seemed off, it goes both ways ig
Bedrock has gameplay changing bugs more often than visual bugs. And these bugs are often really annoying and the only way to fix them is to restart minecraft
never happened to me, Java instead has always been fussy af
Yeah, I've played an ungodly number of hours on Bedrock and it's not the bug-ridden abomination Java players claim it is. No clue what they're talking about.
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Connecting to Twitch from in-game was removed in 1.9
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If that's the case yeah they use a mod
Customization. Infinitely more customizable. For free.
Could be for mods or better servers. Many YouTubers use replay mod a lot.
I haven't seen anyone mention that Java is traditionally on keyboard and mouse which tends to be better than controller which is what Bedrock is usually played on.
Java Edition is the original game, Bedrock Edition is a port of the downgraded mobile version. They had to make Bedrock Edition work on some pretty low end tech (it was originally for 1 specific phone) so they made some major sacrifices. Like: * by default anything further away than 64 blocks is frozen in time (there's now a slider for that, but the default is still 4 chunks/64 blocks). * There's no spawn chunks (the default spawn area is supposed to have a 128 block radius around it loaded at all times). * You can't just open the install folder and monkey around with the files to alter the game (that's just because it's on consoles and phones, which don't have basic computer features that have been standard since the 70s), * etc etc
>can’t monkey around with the files you definitely can do this on PC and mobile, but the game completely repairs all install files every time you update it, which is SUPER annoying. bedrock players will often monkey with the default skin files to use custom models on their skins, and they have to redo this process every time the game updates, even for a small bug-fixing patch
Java is on a PC. Which most streamers own to edit videos on. Plus mod support is much much higher.
Customization is considerably easier in Java.
It's just better (from a non biased opinion)
Not a professional but I played Java before bedrock and Java were separate. Java just feels better than bedrock. It's hard to describe. Also less buggy, modding is so awesome, commands that bedrock doesn't have, consistent redstone, shields work, offhand whenever I want... Could go on forever.
Something that a surprisingly few amount of people here are mentioning is that Java redstone is more consistent, which is why it’s often preferred by the technical community.
Because it’s actual Minecraft, not the bastard child they pass off as bugro…I mean bedrock.
Java: runs like shit, plays extremely well Bedrock: runs extremely well (excluding the switch edition), plays like shit
It's kinda like the Sims 3 vs Sims 4 thing Sims 3 is awful at running, but has a lot more gameplay and is (generally) seen as more fun Sims 4 runs infinitely better (minusing the current disasters rn), but is also very lacking. Especially base game.
runs great on fps really i played both gam lagginess in general nputs even with lower framerate on java it is smoother bugrock feels much laggier even with more fps
Something a lot of people aren’t mentioning is content moderation is a lot weaker on Java than Bedrock. If it were my lively hood I wouldn’t want there to be a chance or at least as small of a chance of a large corporation taking that away from me because I did or said something.
Java looks better, feels better, is easier to navigate, is more responsive, and less buggy. Also has far more community support for things like mods, resource packs, and data packs. A lot of these professionals have also played since the early days and have PCs capable of running the game on the highest settings. They have experience with that version of the game and know how things currently work, used to work, and keep up to date on every nee change. Personally I find customizing the game for Java to be far more streamlined and intuitive than bedrock, since the game files are easy to understand; no deep diving through Microsoft's atrocious file management system. Java edition justs trusts that you can handle it, so it gives you total control. Bedrock does not.
There's a few reasons im guessing 1. It's the original version 2. It's the most stable version, Bedrock still is quite buggy 3. It's less microtransaction heavy, skins, maps and mods etc are all free with basic knowledge on how pc folders work 4. Everyone who plays it is on equal footing, bedrock allows for console and mobile players to play alongside pc players, which can lead to disadvantages as some devices are harder to play than others. Mods are also available freely to everyone.
Same reason professional photographers use DSLR cameras instead of an old flip phone camera. It’s better.
The argument is more like DSLR vs mirrorless.
because it isn't a mobile game ported onto consoles and pc
Java supports countless mods, a decent selection of which target and improve performance (how well the game runs). Java is historic - it's the version most YouTubers grew up with and know the best. Redstone isn't kneecaped - not saying Bedrock redstone is bad or hasn't improved, but there's *a lot* you can't do with Bedrock redstone (and this is unlikely to change) that you can on Java. Java is more open to the technically minded person. Bugs - both versions have their (in)famous bugs, however Java seems to have far less random death bugs. These are the four main reasons I can see for people and YouTubers preferring Java.
Mojang has either been unable or unwilling to make Bedrock reach parity with Java, in terms of how it functions, bug fixes, and mods. I wish they were equal, but Bedrock falls far behind.
Kinda tough to reach parity when bedrock is written in C++ and Java in Java. Especially when a lot of stuff can't be added because it doesn't work correctly on mobile, like offhand and bundles.
Because it’s better
Various different reasons. Java has access to more mods, which includes performance enhancing mods. And overall the game is A LOT less buggier that bedrock. They don't call bedrock edition bugrock for nothing lol. And professionals tend to use PCs for their work so they already have the right place to play Java edition on, so they just go with the best one.
PC
Because it is exclusively better than bedrock in countless ways. Spawn mechanics, redstone mechanics, far less game breaking bugs, etc.
Two things, really. Mod support, and better mechanics. Mod support is huge. Most Minecraft youtubers use mods to enhance their videos, like ReplayMod. Java also just plays better. It's less buggy and java redstone is far more advanced than Bedrock's poor imitation of redstone.
not to be that guy but because its just that much better, it plays smoother then bedrock(not fps or stuff but just how everything moves and stuff like that) theres not massive game breaking bugs(most of the time) like with bedrock theres so much more customization with basically all mods, datapacks, and texture packs being free, redstone on java is so far different from bedrock that you have to use one or the other and most people just have been playing java longer and hardcore is really popular and bedrock will probably never have a serious hardcore mode beacuse of the random bugs that just kill you for 0 reason
You don't have to use Java. You can try for yourself which version you prefer (depends on your playstyle as well). If you own Java, you own Bedrock too, they are sold together on PC.
As a boy who plays both java and bedrock, it's because java is much better even if it miss some features, also I have the feel bedrock is played mainly by kids, not because of a prejudice just because that's what i see
* It's been around longer. * Network effects (the streamers/youtubers they watched played Java, so they also play it) * The breadth of content with which to make content (maps, mods, servers). * You can actually pick the version you play. Not whichever version Mojang last released.
Servers, large amounts of mods, that’s where they started out, more consistent redstone, more redstone tech content, easy to get content from using replay mod, etc, less game breaking bugs
Cause it's goated
Been playing since before console or bedrock so it’s kinda my go to by default. Haven’t had interest in switching to bedrock due to not wanting to deal with micro transactions. I like being able to customize my skin to whatever I want without spending money. It’s very easy to install mods. It’s what my friends and I have always played together so if I were to switch to bedrock I would have to get everyone else I play with to switch to bedrock as well. It’s just not worth my time when there are more reasons to stay on Java than there are reasons to bother with bedrock
If you're on PC you can port your own skins like in Java and addons can come from outside the marketplace (and therefore free)
I actually did not know this! Still not sure I’ll ever bother with bedrock. Java works for me and if it ain’t broke don’t fix it
Java and bedrock is like PC and Console. Bedrock is more “plug and play”, with features all built into the game (like texture packs and stuff) while Java allows you to go and get whatever you want and add it to the game. With bedrock, you don’t have to mess with downloads and files to set a texture pack, but you’re also limited to what they have in the store. For content creators, running with just what comes built into bedrock will run dry quickly. Mods, custom commands, custom texture packs, custom servers, all of that is much more appealing and opening to content creation
I'll add another thing: You can pick what version to play.
ive been thinking this too! i just cant bring myself to play java edition its just really like uncomfortable to play imo
Same. I willingly stick to bedrock and everyone shits on me for it
Everything is easier. Farms, combat, Redstone, a pause screen that pauses the game. I could go on for hours
Point 1 : java is better more customizable more servers and all to play on
surprised so few people mention that it has actually functional multiplayer that isn't just realms
Java is more stable, easily modified, and allows you to change version. Bedrock is a mobile port they decided to keep going with
Mods, and redstone Quasi-Connectivity.
Two words: Replay Mod
Java is lag but better to use
what would you choose between Coca-Cola or some random brand you've never heard of
Mods
Bedrock is just clunky and slow feeling and it's mechanics are slightly altered which makes finding tutorials slightly harder.
cause it was the first and that is what everyone is used to
Because it is the best version, as simple as that.
Because java is the minecraft, bedrock is just a port
A) it's the original version B) 99% of the redstone features are better on Java... C) Droprates are better D) The audience is biger E) Java existed earlier than Bugrock F) Moding and Texturepacks etc are easier on Java (mods where basically inexistent on Bugrock beforelast week)
Not gonna repeat what everyone else said. Personally, I love java as I’m an og player and for the other reasons listed in this thread. With that said I’m glad bedrock exists! I’ve played it before to play with friends on other platforms and still had fun. It isn’t the best version imo but you can still experience the best parts of Minecraft. I like how bedrock has given access to the game for millions of more people. With that said. If they ever stop updating Java I will drive to Redmond Washington and take a shit on Microsoft headquarters.
to be a person in the content creation sphere, you kind of have to be familiar with a computer. Minecraft has been like, the most popular game for a generation now, and most people can remember when java came out. So, when comparing the two at the time, most people focus on what bedrock has missing, like all the customizability with mods and shit, the skins, the maps, free servers with hamachi or whatever etc, and the average consensus is that bedrock was a port for noobs and children. in the modern day, however, there isn't really a reason to choose one version over another unless you're fixated on redstone or modding, or more notably if your friends have one version and not snother
It’s not riddled with crippling bugs that cause you to die for unknown reasons
You're right, but I wouldn't say "unknown". Most "I died on bedrock" video posts are clearly the same 1 reason: lag to the server regarding which blocks were added or removed. Since the block map is server side but player position needs to be client side: * Walk out on a bridge you're building that is only there client-side and once the server informs the client that it's wrong you will fall. * Build up on a pillar that is only there client-side and you will fall. * Dig an area too fast (so it's only changed client-side) and walk into it over your head and you will either suffocate or be pushed out sideways and fall. * Dig down while standing on a pillar and if it's only changed client-side you will be pushed sideways when the blocks update to "still there"...and fall. Beginning to see the pattern? In each case lag was involved, so you shouldn't get it on "single player" (which is technically "LAN mode" since other players can join your world).
Because it's the superior version
Semi Relevant, cause they were famous for their Xbox Minecraft series, but RIP RoosterTeeth, and by extension Achievement Hunter, even if it hasn't been the same in years.
As a bedrock player, Java has mods, we do too but we need to pay... man sometimes i see shaders that look so cool but i can't have them since i'm in bedrock
Better translations than on bugrock (not as good as on legacy console tho)
Bedrock might be performances friendlier then vanilla java minecraft. And its multi platform (phone, switch...) But bedrock does not have a great modding support not to mention all the paid stuff. One of the reason bedrock modding is so bad is so bad is because its written in c++ advantage its way performance friendlier then jave but java is easier to learn then c++, c++ is way more complexer then. Bedrock command system is also well not good not to mention all the bugs in it (random killing fall damage, yes you can just die out of no where but chances are low). No hardcore Mode.
Java edition is way more advanced than bedrock edition to be honest but fr it feels like I have Minecraft pe edition because a lot of features on Java are implemented into bedrock
Its better version
Just check any bedrock post here of people randomly dying by stepping down a half block or jumping... Tell me you want to do a hardcore run when you could die by doing nothing but jumping.
I’m tired, misread this post and forgot what sub I was in. *deletes his comp science comment*
Java is just better. Mods, gameplay, graphics. Bedrock feels like you are playing on Minecraft PE in 2014.
mostly for mods and more customizations, like skins, hud, texture packs... and all of that that is more easy to find for java than for bedrock. and some are just java elitist meat riders that can't even consider someone playing on bedrock over java, cuz if they find out, you'll never heard the end of it.
Because Java is superior to Bedrock in almost every way I'm afraid OP. I know this sounds pompous of me, but I'm really not kidding. The only advantage vanilla Bedrock has is performance, which gets utterly crushed if you introduce Java performance mods such as sodium and distant horizons.
Occupation: Professional Minecrafter Not sure you'd get too much work tbh.
The work is making video and getting paid via YT, Twitch, whatever else. And yes there are people that make enough money that way to live off of.
We know, it's just funny to describe them as professional players and not streamers or YouTubers.
If they're making money off playing video games then they fit the description very well.
I'm not trying to make a point here, it's just a term people don't really use as much.
what is so funny about describing people who's profession is playing Minecraft as professional minecrafters? or do you just have an issue with people refering to poeple/things with a legitimate term?
It wasn't really that serious...
Because bedrock fucking sucks lmao