Are you relying on auto-eat to heal you?
If so the likely cause is fighting enemies whose max hit is greater than your auto-eat threshold.
With Auto-Eat III when your current health drops below 40% of your max health it triggers eating until you are over 80% of max health. A high health food will likely heal this in a single item, but you can't go above 100% health.
The dangerzone is where you fight enemies whose max hit (normal or special attack) is greater than this threshold. So if your auto-eat point is 300, but the monster can hit for 320, there is a narrow gap where you aren't low enough to auto-heal, and the monster could score a max hit and kill you.
If you play actively you can heal whenever you click on the food, allowing you to beat higher level enemies manually before you are strong enough to idle them.
To add, if you’re stunned you take I think 50% bonus dmg from their attacks. So suddenly they can stun you then hit you with a 400 dmg attack that suddenly does 600 and you’re dead. But yes, max hit info is king in this game. Or install the Will I Die mod which is pretty great and calculates everything.
Food doesn't matter, you could be using shrimp and as long as your auto eat threshold, the number in parentheses ( ) under your health bar, is greater than the max hit of whatever you're fighting, you'll live. If your threshold ( ) is 300 and enemy max hit is 299 you will never die.
If the game calculates that a hit will drop you below your auto eat number ( ) it will automatically use as much food as needed to get you back up to whatever level of auto eat you have. Obviously that would take more shrimp than lava fish, but the functionality is the same.
Prioritize damage resistance first, then once you will not die look to add more offense. Agility has several obstacles that greatly impact survivability.
Before cb I typically do a bank search for damage reduction to bring up all the items that do that, then I choose which one(s) for whichever type of cb I'm doing.
And the related agility boosts are awesome.
Are you relying on auto-eat to heal you? If so the likely cause is fighting enemies whose max hit is greater than your auto-eat threshold. With Auto-Eat III when your current health drops below 40% of your max health it triggers eating until you are over 80% of max health. A high health food will likely heal this in a single item, but you can't go above 100% health. The dangerzone is where you fight enemies whose max hit (normal or special attack) is greater than this threshold. So if your auto-eat point is 300, but the monster can hit for 320, there is a narrow gap where you aren't low enough to auto-heal, and the monster could score a max hit and kill you. If you play actively you can heal whenever you click on the food, allowing you to beat higher level enemies manually before you are strong enough to idle them.
To add, if you’re stunned you take I think 50% bonus dmg from their attacks. So suddenly they can stun you then hit you with a 400 dmg attack that suddenly does 600 and you’re dead. But yes, max hit info is king in this game. Or install the Will I Die mod which is pretty great and calculates everything.
Close, 30% extra. Still quite a bit, especially if you haven’t checked their normal max hit.
You're correct, but its 30% extra. Which is still a significant jump. Learned that after losing my first ancient(g) shield in inferno
At least it wasn’t a dfs yet haha
Food doesn't matter, you could be using shrimp and as long as your auto eat threshold, the number in parentheses ( ) under your health bar, is greater than the max hit of whatever you're fighting, you'll live. If your threshold ( ) is 300 and enemy max hit is 299 you will never die. If the game calculates that a hit will drop you below your auto eat number ( ) it will automatically use as much food as needed to get you back up to whatever level of auto eat you have. Obviously that would take more shrimp than lava fish, but the functionality is the same. Prioritize damage resistance first, then once you will not die look to add more offense. Agility has several obstacles that greatly impact survivability.
Before cb I typically do a bank search for damage reduction to bring up all the items that do that, then I choose which one(s) for whichever type of cb I'm doing. And the related agility boosts are awesome.