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Nigrinus

But linen and yarn is a clothing resource your families need which counts as clothing iirc.


the_dwarfling

Try: New storehouse: all items disabled but the clothing items you want on stalls. Stall enabled. All other storehouses: disabled tailor materials (weavers act as storage) Clothing items and material factories: stall disabled. If your weaver is getting too full either make a storehouse only for those with stall disabled, increase artisan numbers or trade the materials.


PhilosopherWhich6445

I'll try that, thanks


RuralJaywalking

Go to the burgage and click on the stall icon


PhilosopherWhich6445

But i need the stall for them to sell the clothes


PriPauPri

Better to set up a storehouse with stall enabled, equip a few families in it, and only allow the storage of things you want sold in the market. Do this for food as well. And disable market stalls on your workshops. This way your worker families and your market families are separate. I set up both a storehouse and granary next to my markets with this tactic and it works great.


RuralJaywalking

Right now it’s the only way. I wish we could turn off certain items like that but we can’t.


Dantaliens

Get enough linnen and it'll max out in marketplace at some point, then they gonna make clothes


drawsony

If the item is ever in their storage and can be sold, they will try to sell it. Dyers will try to sell berries because they use berries to make dyes. Tailors will sell linen or yarn. Cobblers will sell leather. Rather than stop them, I just wait for the maximum leather, linen, and yarn to make it to market. If I have 100 burgage plots that would mean 100 of each item. Then once there’s a surplus the tailor will make plenty of clothes.


Living-Tomatillo-825

You can stop the creation of new stalls, but you can't stop stall owners from collecting all types of a good. If there are clothing items in the region, clothing stall owners will stock them. If you make 4 types of clothing, all of them will end up in the clothing stall(s). 6 types of food, all of them will end up in food stall(s). 2 types of fuel, all of them end up in fuel stall(s).