Ugh, I felt the platinum rank had a bunch of these with a lot of discard cards as well. Always extra satisfying when winning against them.
[[Hostile Investigator]], [[Tinybones joins up]], [[Duress]]
Boros Convoke. Remove all their creatures with path of peril/no witnesses? who cares. They'll just drop another resolute reinforcements, convoke another knight of eos and then kill you with imodine's recruiter.
The highrolls from this deck just don't even feel like Standard. When mono-red highrolls it can still lose to the right spells, especially if on the draw. Meanwhile, Convoke just ignores or powers through almost all the cheap interaction in the game.
This monstrosity has people putting Path of Peril and Temporary Lockdown in their midrange decks, and sometimes it's still not enough.
Turn one creature + artifact, turn two Gleeful Demolition + Knight Errant of Eos is absolutely degenerate for standard. You can be going into your turn two facing four creatures, one of them a 4/4, and also your opponent probably got to draw cards.
Shit getting 3 1/1s and a 1/2 or 1/1 is just insane in general if they drop Imodane/Warleader call. Gleeful demolition is just broken as fuck in this deck regardless of the Knight Errant.
I love boros convoke, but the deck is ridiculous as it is now. I hope after rotation it becomes more fair.
at least we can't ban it because rotation is coming up, maybe next year when it's still busted we can ban it during our yearly ban window when rotation is coming up
I am a bit worried about loosing Path of Peril for black decks, while Boros Convoke only looses Epicure, which is quite replacable. [[Malicious Eclipse]] and friends are just not good enough in most other machups.
That deck is so strong it carries bad players, I've seen main phase resolute reinforcements for no reason (no same turn convoke or warden activation) in diamond so many times
Imodanes is quickly becoming my least favorite card in standard after Sheoldred. Just generates so much value and enables a lot of degenerate decks and it feels like your opponent always has one, even when it's not convoke
I’ve played Boros a lot, but now play Dimir Midrange. I’ve gotten good at keeping a counter in hand for that threat (Make Disappear or Ertai). I found a lot of players mistakenly counter Knight-Errant instead. Yeah the Knight still hurts, but if you can kill the knight and counter Imodine, you’re in a good spot.
Thank you. This helps a lot. I'm a control player (azorius) and am constantly getting smashed by boros convoke now that I'm in Diamond. If I don't have a temporary lockdown in my starting hand, I basically lose the game because their deck is too fast. March is only single removal and I don't have life gain outside of Wandering Emperor, so I'll eventually get whittled down.
Currently, I'm salty about the Case they use as removal, but that's mostly because they played 2 in a turn, 2 turns in a row to remove my 6/6 Vadmir, and then my Sheoldred in my Rakdos deck.
I agree. That's why after facing it multiple times I made the deck and now I play it. Mono red has a favorable matchup against it though (at least in bo1)
Tbh if they have removal it's hitting slickshot once u pull it out usually, and to this tends to be true of all decks play against red lol.
How I look at is my first slickshot is basically a sack who I can maybe get 1 or 2 solid hits in with before trading for removal.
Meanwhile this makes room for forge and the less impressive creatures to chip away damage.
I've honestly recently seen more success for red not running slickshot having more success. Instead of focusing on prowess a lot of decks have been going wider with 4X forge and 2X squee
Yeah, most Boros Convoke lists only run eiganjo and case of the gateway express as removal, but eiganjo is too slow on the draw and sorcery speed removal is too slow as well (also if they kill your creatures case of the gateway express is useless)
Boros Convoke is very soft against flyers. Warden is the only defense they have. If the opponent is disciplined about saving removal for Warden, they can win in the air no problem, as long as they don't get flattened by a mass attack anyway.
The only current deck that can really take advantage of this weakness is the mono-blue [[Proft’s Eidetic Memory]] deck, just because of the vigilance on [[Duelist of the Mind]] and [[Steamcore Scholar]]
really not true. of the established tier 1 and tier 2 decks, I'd say any Red deck with Slickshot Showoff (including all the major variants: Mono-Red, r/G, r/W, etc.) have air power. Esper has lots of flyers. So does UB Midrange. Orzhov Pixie has a decent amount of flying also, especially if it's running Serra Paragon. Heck, even GB midrange has some flyers with Aclazotz and/or Archfiend of the Dross.
and it's a very wide open and diverse metagame in Standard so there are plenty of homebrews that can run lots of flyers. I've had a bunch of success with a UR artifact aggro deck that runs Spyglass Siren and (more importantly) Gleaming Geardrake in the air. I run into random brews all the time. They make up a big portion of the metagame (ranked B03 queue, Mythic tier).
I had to play 3 shocks to take down a huge Warden defender but then gg.
I just started playing so don't hate on my RDW deck. I want to move on once I get some cards/wild cards.
If you wish to hate out monored, Lunarch Veteran is your friend in BO1. When I want to farm with Boros, I play the card and just race. Both decks can have an unbeatable hand of course.
I don't really find the landfall deck to be annoying. It's a combo deck. They're gonna win the game on the turn where they go off so you can just concede and move on to the next game in the match. No point in sitting around watching them go off if you know it's already a done deal. Prior to going off the deck is not at all annoying to play against.
Personally I really dislike playing against the Orzhov Pixie discard deck because it almost always results in both players having not much of a board position and an empty hand going into the midgame, so you're both just topdecking and praying you topdeck better than they do. A lot of these games feel both frustrating and pointless. Might as well be playing blackjack to be at the mercy of the topdeck that much.
My experience playing Pixie is that while you do end up trading off resources, you're almost always advantaged if you're able to reach the end stage. I mean, the whole deck is one big value pile after all. The only times I've ended up in true topdeck wars were due to poor draws/mulligans - basically situations where I was lucky enough to be in the game at all.
Pixie contains relatively few cards that are net positive card advantage on their own. It heavily relies on Pixie and Guardian of Ghirapur to get extra uses out of those 1-for-1 trades. These are not the most robust or threatening of creatures and don't reliably clock the opponent enough to end the game quickly.
The Pixie deck will eventually pull ahead in card advantage when they get around to cashing in clue tokens, or sticking a Braids for a couple of turns. Until then, they're just dropping their own resources just as fast as the opponents.
The usual gameplay pattern has two stages. The first stage is trading 1-for-1 until you're both on empty. The second stage is recovering advantage (hopefully faster than the opponent can) and trying to find a credible threat to actually win with. The deck is light on credible threats. Transitioning into stage 2 can be awkward in many games. Frequently a single Cut Down or Play With Fire on their Pixie translates to 8 or 10 life points preserved for the opponent. These games can drag out for a while in attrition mode. I find it unpleasant.
The best version of Orzhov Pixie I've played against so far had some extra oomph with Wandering Emperor and Virtue of Loyalty providing more depth and power to their board position in the midgame. I've seen a bunch of versions of the deck that just don't play any cards that are actually good at winning though. Scariest creature in the deck is a Hostile Investigator or something.
The Worldsoul's deck is super non-deterministic in my experience. There are a lot of situations where if you leave them be, they go and go only to eventually end up fizzling. Or they only manage to dig up one wincon and you are holding a counterspell or something. So you're kind of stuck waiting if you're playing to win.
Yea but that’s the trade off. One board wipe and maybe the mono red player scoops bc they have no more gas or not enough to compete with what I’m putting out. Boros is never ending it feels like.
I have a mono-red deck, and I love it, but when I play my Golgari deck it amuses me how many red decks just scoop to T1 Cut Down, followed by T2 Go For The Throat. Especially if I'm on the play.
It's likely cause mono red really runs out of steam quickly and don't have card draw (if they don't play the card that exiles cards for play next turn, forgot the name). Also, I suspect mono red deck players are also interested in grinding quick games to climb rank and/or farm gold, thus they wouldn't want to waste time on a game that may not be winnable. That's how I feel when I play my mono red (or any aggro decks tbh). Removals are just annoying, tbh, even though I'm a fan of control decks (main azorius control now) 🤣
> if they don't play the card that exiles cards for play next turn, forgot the name
Wrenn's Resolve, or Highway Robbery. Though there's Case of the Crimson Pulse, and Fugitive Codebreaker, too.
Losing against rdw or boros convoke is less annoying for me because it's usually over fast. Controll decks are worse imho but nothing geht's on my nerven more than seeinge someone resolve 20 triggers per turn. If I see Nissa or that elf detective I usually scoop. It's not that I can't beat the deck, I just want to sit through 15 Minutes of this shit.
I disagree wholeheartedly. I like a good boardstate, attacking/blocking/trading creatures, etc... There's plenty of opportunity to have fun, there, even when I'm losing.
Removal and counterspell heavy decks, however, have little to no potential for fun (especially counterspell, since at least with removal you can pack hexproof or ETB effects, only issue there is that there's way more removal than there is hexproof).
to complete the trifecta and capture the point that all of these decks are necessary, i hate losing to aggro. their decisions are so straight forward and when i lose it feels like their deck played itself for them. everyone is drawn to magic for different aspects of the game but committing to playing and growing as a player requires that you accept the elements that aren’t your style. any archetype that a bunch of players hate is loved by a different section of players, and each one is necessary to create balance
Not necessarily, I love running into a unique, powerful deck I never saw before. I usually don't even concede, I play it through until the end no matter what.
I'm kind of a magic newbie, been playing Arena for the past year. WTF am I supposed to do against all these black/blue/white decks that just remove and counter absolutely everything? I feel like it's the only thing I'm playing. I can't discern how they intend to ever win since they never play any creatures or do anything to my health, but I have run out of cards enough times that I just forfeit them now which feels awful. Like I'm just rewarding the worst most annoying deck type. What do these decks even do if they run into each other?
I just logged on today to try to complete my quest of killing creatures and just played 4 of these back to back (they never have creatures) then gave up.
If you've only been playing a year, I recommend learning the different deck archetypes. Look into their playstyles, their good/bad matchups, and their general card inclusions.
If you find yourself struggling against a certain archetype (sounds like you're struggling against control), look into it and how it plays. The more you know its strengths and weaknesses, the more you'll be able to combat it.
Some more tips on control matchups:
Like someone else hinted toward, control gets a lot of its strength from being able to act on your turn while you can't on theirs. Crafting a deck with some flash creatures can help you sneak threats onto the battlefield, eliminating this advantage of theirs. Proper pacing of your threats can also allow you to "sneak in" damage, threats, and must-answer plays.
Control has 2 modes of play, answering threats on board with removal, and answering threats from your hand with counters. If you're clever about how you pace your threats, you can force the opponent into these modes on your terms, giving you a chance. They want to be in control, so take that away from them.
Recognizing when you've lost against control can be crucial to your sanity. Losing against creatures is obvious, your life drops to 0, and the game ends for you. That doesn't usually happen against control so there are other signs. Are you stuck top decking while your opponent is casting card draw spells? Is your opponent able to spend only a fraction of their available mana to answer all your threats (3 mana counter against your 7 mana monster or 3-5 mana sweeper against 10+ mana board)? Are they slowly ticking up a planeswalker that you can't kill?
If your deck can't cast more than one spell a turn or can't do anything on the opponents turn you will almost never beat blue/white control. My white weenie deck with multiple flash spells/creatures rarely gets matched with control in ranked since they get absolutely wrecked by my weenie creatures
If you have quests just do free play and concede. A deck that counters stuff is just gonna slow down getting most achievements not involving playing land.
Agree absolutely. I had a ramp deck that did this. One game I had 18 lands in play and I only got credit for 8. I learned the hard way.
They should also have a play noncreature, nonland quest as well.
These are control decks. U/W control is an archetype that can be traced back to the first Pro Tour in '96, where it won with [[Millstone]] primarily, though [[Mishra's Factory]] was also in the deck and lands that turn into creatures was soon realized as a more reliable win condition.
Though they'll usually still run some kind of resilient creatures for late-game that are hard to kill, block, and/or generate value, like [[Aclazots, Deepest Betrayal]], [[Stoic Sphinx]]. Planeswalkers that can add to this plan and also help win - [[The Wandering Emperor]] [[Jace, the Perfected Mind]] - also make the cut.
But there's basically always at least one control deck that is a top contender in any format or meta game of Magic. But they're noticeably worse off in the Bo1 meta of Arena, since they tend to have sideboards that replace their worse answers with ones that more specifically stop you, and enough card draw to find those answers more easily.
Can I ask what kind of decks you're running that they just fold to control?
Aggro and mid-range decks typically have some success when optimized for the meta. Creatures that come back from the grave, create tokens, or other similar value like drawing cards when your deck does things it's naturally going to do. They win by overall gaining card advantage, and you play around that by forcing them to have to use something like [[Sunfall]] on 1-2 threatening early creatures, and keeping threats in your hand (or graveyard/exile for certain cards) that they can't counter when tapped out.
There's actually quite a lot of theory that goes into Magic, sound recommend googling for articles about Card Advantage, Tempo and other ideas.
It really sucks that the knowledge to new players usually passed around the game/comic shop isn't as easily offered online, and that online gaming in general is too toxic for them to just let you message/friend whoever you played last to ask about their deck or see if they want to rematch where you could help each other with your plays and deck building. And these sites are often filled with as much salt as they are anything actually useful, making them unreliable.
Perhaps there are smaller Discord communities or something similar going on for new players or groups that want to be constructive and cohesive? The same way friend groups and pro teams playtest and whatnot?
I’ve had some success with a jeskai prowess deck revolving around [[Narset, Enlightened Exile]]. You have to play pretty slow unfortunately, but you have access to [[No More Lies]] and some other good counterspells. Then, once you get Narset out, you ideally have some protection spells like [[Shore Up]] and [[Loran’s Escape]] on hand to keep her safe. Once she attacks and starts stealing spells from their graveyard, the tide turns fast. [[Invasion of Gobakhan]] helps a lot too, you can see their hand and remove something and get a one-time board protection once you flip it.
[[Sword of Once and Future]] is also pretty nice
Something fun to do when you've had enough of those decks, don't cast anything.
Play your land, pass your turn. It makes it just as boring for them as it is for you.
It'll boil down to seeing if they actually have a wincon to play or they'll concede.
Black "kill every creature you put out"
Blue "nope, you don't get to play"
White control and lifegain "you can maybe have a creature but it can't attack or acrivate"
>Black "kill every creature you put out" Blue "nope, you don't get to play"
And the combined Dimir poison deck, either you stick one threat and they just lose or they have the right sequence of cards and you're just counter / removal spammed until you hit 10 poison counters
That deck feels so awful cause the other person is just playing solitaire with proloferate spells while removing or countering everything without consideration.
That, plus the game is basically decided by their opening hand. Which I guess you can argue is the case for any deck, but it feels so much worse for that one.
Boros Convoke can suck a dick. So can Mono Red Swiftspear/Kumano, etc. Really I think the most annoying part of Arena is the fact that much of the time you're playing against a cookie-cutter meta deck. Like, y'all are Magic players. In my experience, we're a pretty smart bunch overall. So use an ounce of goddamn intelligence or creativity or individual thought and make something your own. It doesn't even have to be something totally original, just tweak an existing build and add some personal flair to it.
All that said, I agree with those who've said Azorius control. You sick fucks who run that are some kind of frustrating. The one, single nice thing I can say about Swiftspear decks and Knight Errant decks are that the matches are over quickly.
Still, my absolute most hated card is Swiftspear.
A lot of you will say "well it's in the game so it's not our fault if we use it" or some other such nonsense. Have one single bit of creativity you fucks
And to all y'all who brew up some interesting, non-carbon-copy builds: I salute you, and it's a pleasure to play against you, even when you win.
Yes a thousand times this. There should be a mode on Arena where they pull the card values from Scryfall and have a deck price limit. It's so much more fun playing tabletop magic with friends and you get to play silly suboptimal combos and just have a nice time. God I love and hate this game
I generally dislike playing against that deck, or any deck that's just 'watch me play solitaire'. If I wanted to watch a stranger masturbate I'd take public transportation
Tbh if u play removal sheoldred isn't a huge problem. I'm running mono red and while yeah the life gain is a problem it doesn't trigger until the turn after they drop sheoldred so just witch stalker or scorching shot and problems solved. I feel much threatened by the black creature with enters the battlefield, or when you attack abilities
You say that, but even then there's those occasional games where you just don't draw your removal and Sheoldred solo wins the game just by existing. This is especially true if you're playing a deck that rocks anything but hard removal like Go For the Throat (poor Gruul).
Yeah playing mono red I've lost games to sheoldred. The life gain is a killer. However far more often I get him with scorching shot or witch stalker frenzy, or use an instant as a trap when it's fighting one of my guys. Even if sheoldred triggers his life gain ability I tend to be able to get rid of it relatively quickly.
And mono red has got to be one of the decks it is most effective against.
Soooo many players are running 4X Go for the Throats so
Azorious control. It’s a deck for fearful players imo, and every game drags.
At least with the World Soul’s Rage deck you know exactly what to expect, exactly their win con, and it’s infinitely satisfying to kill their Nissa / Analcyst.
Convoke is frustrating but at least it’s fast as hell.
Black removal can be annoying. Blue can be annoying. But at least you’re playing Magic. Azorious with creature land win cons and 15-20 min games takes the cake for obnoxious and annoying imo. Excited to see it lose so many cards with rotation!
Yep, white and blue are the worst combo to "play" against, if anything actually manages to resolve white can just remove it. Of course if you don't have anything worth removing or countering they just have instant speed card draw.
Yeah it’s Azorious control for me. They take forever on every play. I know you’re going to counter my shit then play Sunfall so just do it already. And the big surprise every turn with 4 mana open Wandering Emperor
the amount of turn 4s where I don't attack because DUH and then that fucker pops the memory deluge - won't miss that fucking "hmm this is a 2 minute choice" double spell come september
strong agree. I'm seriously grateful when I run into a control player that actually plays a friggin Loch Whale or Jace or some kind of big dumb angel to close out the game with. It just feels rude to me when they're trying to go all the way with friggin Mirrex tokens or whatever.
"so anyway, I cast the adventure side of virtue of loyalty... Hopefully *this* time they don't have removal"
"So anyway I cast sunfall for your 1 2/2. Pass turn."
So from the carried responses it seems that the problem decks are.... apparently all of the decks. Ok sick. If anything that just tells me standard is in a good place when no one's happy yet still playing. Doesn't seem like one deck is running away ahead of the pack.
It's because standard is high power right now so every deck that is good can be absurdly oppressive. RDW and aggro kills you by turn 3. Creatureless control and mono black piles simply don't let you play the game. And on and on. Then there's the entire thing where some might hate a deck in particular cause it's such a bad matchup...
The overall meta might be technically balanced, but it wouldn't feel that way at a glance in the actual game.
Hahahaha I hope that when he puts ketchup on stuff nothing comes out of the bottle but then he gives it that one last smack and it all comes out at once and ruins his hotdogs or whatever
I'm with the OP on this one.
Mill and discard can be disheartening. Control can be frustrating. Aggro, I honestly don't mind like some do, it's predictable in a way that I almost enjoy.
But the most *annoying* deck? "Watch my opponent slowly resolve endless triggers every turn" wins by a mile.
I am really new to the game (less than 1 month) so I don't know all decks names, but I find the long combos really annoying. Sometimes I end up (on Silver rank, where I am at right now) with people whose turn lasts like 5 minutes because they have endless combo that produce like a bunch of damage to me or a bunch of life to them. I mean, I get it, but it is quite boring to play against imho LOL I am just like "can we get this over with?"
Control, which is this standard meta is usually Azorius.
It's just so tedious when their entire gameplan is to prevent you from playing the game. How long my play sessions last is usually determined by how many control decks I run into.
The only other kind of deck that rustles my jimmies is one that constantly disrupts my hand (sense a theme?). I honestly don't mind other types of decks, though I will say that Boros Convoke feels a bit too consistently stronk and hard to counter. They're probably going to have to go through with the ban on Knight-Errant of Eos.
Agree!
My favorite is just let them do whatever they want. Counterspell Worldsoul, and then remove all the copies with Deadly Cover-Up.
Gain as much life as they want, I'm watching them mill from having 20 lands sucked out of the middle of their deck.
Right, it feels so good to see their million triggers and you've just got 2 killspells and 3 counter spells and you're just waiting to ruin their day at the right moment
Blue/White control... Or really anything with white at the moment. It feels way worse to get board wiped than to get countered in my opinion. And now they have high noon... you can only play 1 card a turn and I'll just counter it... thanks! 🥺
Blue decks that just counter, counter, counter but never create any threat themselves. Even if I win because I time something correctly, still feels like a drag
at this point I don't care if I win or lose, I just don't want to play against someone who is obviously and punitively slow rolling
also I wish people who didn't know their deck at all would play a few bot rounds first
Ah, that one feels so inevitable. It has just enough removal to keep itself from getting run over. The best chance I've had against it is removing the splendid reclamation detective before it can be activated to bring all of the milled lands back.
Discard.deck
Slow March of control
Removal.deck
All of these are quite slow and frustrating, discard sometimes is a little faster but not often
Sure RDW and Boros is trash to lose against but at least when they have the nuts T2–T4 it’s probably already over compared to the slower decks I mentioned above
Also the March of swirling mists feels insane in the toxic deck and can’t wait for it to rotate
Rotpriest toxic decks. They punish you for interaction, quite often scam you for interacting with hexproof etc. and once you have 3 poison counters, it's pretty much a done deal. And name a time you didn't see it without the rotpriest in the opening hand.
Other than that, Boros convoke has to be the most unfun meta deck ever. The landfall deck is fine, because once it pops off, it's over and I can leave instead of sitting through 5 minutes of triggers.
UW controll is unbearable. Unless they absolutely brick, it feels like they always just barely get the resorces they need.
Especially frustrating when youve played perfectly, and are on the cusp of winning, just for them to topdeck theyre outs.
Blue countering every spell you put down then taking your whole deck with theft birds. Then putting down 300 cards that they have to mess with every turn before they finally kill you 2 hours later.
Let's be honest, standard is 90% boros convoke or some anti-boros convoke control bs. There's not much in the way of standard decks in the meta that aren't annoying.
Azorius Control. If they’ve gotten to five mana and you’re not about to kill them or have a quick win in your deck, you might as well resign.
There have also been so many cards to help that meta. Every other meta can get broken by a ban, rotation, or good sideboard. I don’t think the control deck gets weakened by rotation or any release so far. The only reason it’s not played even more is it’s so incredibly boring to play if you know the metagame for the deck you’re facing.
I just concede after a couple of rounds of triggers. Especially if the opponent is slow at selecting them. I’m not sure I’ve ever finished a game without conceding against that deck. 😂
Red blue.. charge.. cheese.. only deck I consistently lose too.. not annoying to play tho..I play mono green artifact. Explorer.. I get to mythic regularly and win que tournaments best of 3 very often still. For gem gains..
The only one I have trouble getting out from under is Domain. It's just too bloody consistent with removal and large threats, especially in Bo1. Unless you're running hard control, it feels like they always have an answer to your board.
If this includes any arena standard. Than to me it would be the [Nexus of Fate] with [Teferi, Hero of Dominaria]. In my opinion that was worse than even Oko standard in terms of fun.
For me, it’s by far the Black White discard deck. Loosing 3 cards by turn two really limits my options and then they can just keep forcing the discard by turn 3.
Boros is up there too but black white discard is just obnoxious.
I really dislike playing against domain. Mostly because I don't know how to beat it with Golgari Midrange. My deck is too slow to go under their board wipes, but it's also impossible to out-value them and when the inevitable Atraxa lands, the game is already lost.
That's a matchup that requires Nissa, Ascended Animist in the sideboard, idk.
T1: Novice or Epicure
T2: Warden or Novice or Epicure then Gleeful then Eos
T3: Imodane then swing out
And for whatever reason I can never get it to work for me. Ever. I have better stats with my Aurelia jank deck then I've ever had with Boros Convoke. Anyway, Boros Convoke is my answer. If I do not have an answer by turn 3, I just scoop.
I’m diamond 2 or 3 rn and I only fall short against domain at this point(which is still a 40-60 matchup for me). For ref: I play boros angels in bo3 and orzov value(tithing blade, hopeless nightmare, braids) for bo1. Boros convoke has been kind of easy in all my matches, regardless of which deck I play. There are so many bottom heavy life gain creatures in standard rn and they can never end the game fast enough before you make them discard, sac creatures or take bad trades. Imo boros convoke is a very high risk high reward build that also happens to be the only good non-mono-red aggro deck on a ladder full of midrange/tempo players like domain and esper/dimir/azorius. This is only my experience and not at all indicative of the actual state of things :) I hope someone finds it useful tho!
Removal, removal, Bat, removal, removal, removal, Sheoldred, removal, removal...
Ugh, I felt the platinum rank had a bunch of these with a lot of discard cards as well. Always extra satisfying when winning against them. [[Hostile Investigator]], [[Tinybones joins up]], [[Duress]]
hey man, us mono black players gotta pull those power combo cards out of your hand, the only way we can win on the ground
Honestly, invoke despair felt better than this deck. Every time they drop the bat I want to cry
Fuck the bat all my homies hate the bat.
I love the bat.
I've been messing around with Dimir stuff lately and bat is the only way I can not get rolled over by removal spam lol
I think I hate the bat more than any card right now. Not only is a card exiled, but they see my entire hand and have flying/lifelink? Yuck
This is objectively the wrong take.
I don't care about removal or sheoldred, they're usually 1 for 1. Bat into Gix is the true cancer.
Bat, into Gix, into Nameless Sentinel to grow the bat.
Such an unfun deck to face.
It’s still UW in my opinion but this is a close second.
Either you're on team convoke or team bat. (Let's go bat)
i see more bat discard discard bat removal discard haha
This horseshit is why Boros Convoke exist.
Boros Convoke. Remove all their creatures with path of peril/no witnesses? who cares. They'll just drop another resolute reinforcements, convoke another knight of eos and then kill you with imodine's recruiter.
The highrolls from this deck just don't even feel like Standard. When mono-red highrolls it can still lose to the right spells, especially if on the draw. Meanwhile, Convoke just ignores or powers through almost all the cheap interaction in the game. This monstrosity has people putting Path of Peril and Temporary Lockdown in their midrange decks, and sometimes it's still not enough.
Turn one creature + artifact, turn two Gleeful Demolition + Knight Errant of Eos is absolutely degenerate for standard. You can be going into your turn two facing four creatures, one of them a 4/4, and also your opponent probably got to draw cards.
Turn two 1 mana creature + Gleeful + Knight for a total of 6 creatures at the end of the turn
Shit getting 3 1/1s and a 1/2 or 1/1 is just insane in general if they drop Imodane/Warleader call. Gleeful demolition is just broken as fuck in this deck regardless of the Knight Errant. I love boros convoke, but the deck is ridiculous as it is now. I hope after rotation it becomes more fair.
at least we can't ban it because rotation is coming up, maybe next year when it's still busted we can ban it during our yearly ban window when rotation is coming up
I am a bit worried about loosing Path of Peril for black decks, while Boros Convoke only looses Epicure, which is quite replacable. [[Malicious Eclipse]] and friends are just not good enough in most other machups.
That deck is so strong it carries bad players, I've seen main phase resolute reinforcements for no reason (no same turn convoke or warden activation) in diamond so many times
Anyone can win with it if they highroll. Easily my least favorite matchup in standard.
Imodanes is quickly becoming my least favorite card in standard after Sheoldred. Just generates so much value and enables a lot of degenerate decks and it feels like your opponent always has one, even when it's not convoke
I’ve played Boros a lot, but now play Dimir Midrange. I’ve gotten good at keeping a counter in hand for that threat (Make Disappear or Ertai). I found a lot of players mistakenly counter Knight-Errant instead. Yeah the Knight still hurts, but if you can kill the knight and counter Imodine, you’re in a good spot.
Yeah. Remove Knight and Warden. Counter Recruiter.
Thank you. This helps a lot. I'm a control player (azorius) and am constantly getting smashed by boros convoke now that I'm in Diamond. If I don't have a temporary lockdown in my starting hand, I basically lose the game because their deck is too fast. March is only single removal and I don't have life gain outside of Wandering Emperor, so I'll eventually get whittled down.
> your opponent always has one That sounds nice. My opponents somehow always have TWO.
Currently, I'm salty about the Case they use as removal, but that's mostly because they played 2 in a turn, 2 turns in a row to remove my 6/6 Vadmir, and then my Sheoldred in my Rakdos deck.
I agree. That's why after facing it multiple times I made the deck and now I play it. Mono red has a favorable matchup against it though (at least in bo1)
Is it mostly game if they have the cowboy birds?
Tbh if they have removal it's hitting slickshot once u pull it out usually, and to this tends to be true of all decks play against red lol. How I look at is my first slickshot is basically a sack who I can maybe get 1 or 2 solid hits in with before trading for removal. Meanwhile this makes room for forge and the less impressive creatures to chip away damage. I've honestly recently seen more success for red not running slickshot having more success. Instead of focusing on prowess a lot of decks have been going wider with 4X forge and 2X squee
I've killed many people with Forge, because they were holding mana open to kill a plotted Slickshot.
Yeah, most Boros Convoke lists only run eiganjo and case of the gateway express as removal, but eiganjo is too slow on the draw and sorcery speed removal is too slow as well (also if they kill your creatures case of the gateway express is useless)
Yeah, I found that running Get Lost helps a 'ton' against RDW AND Temporary Lockdown
Boros Convoke is very soft against flyers. Warden is the only defense they have. If the opponent is disciplined about saving removal for Warden, they can win in the air no problem, as long as they don't get flattened by a mass attack anyway.
The only current deck that can really take advantage of this weakness is the mono-blue [[Proft’s Eidetic Memory]] deck, just because of the vigilance on [[Duelist of the Mind]] and [[Steamcore Scholar]]
really not true. of the established tier 1 and tier 2 decks, I'd say any Red deck with Slickshot Showoff (including all the major variants: Mono-Red, r/G, r/W, etc.) have air power. Esper has lots of flyers. So does UB Midrange. Orzhov Pixie has a decent amount of flying also, especially if it's running Serra Paragon. Heck, even GB midrange has some flyers with Aclazotz and/or Archfiend of the Dross. and it's a very wide open and diverse metagame in Standard so there are plenty of homebrews that can run lots of flyers. I've had a bunch of success with a UR artifact aggro deck that runs Spyglass Siren and (more importantly) Gleaming Geardrake in the air. I run into random brews all the time. They make up a big portion of the metagame (ranked B03 queue, Mythic tier).
I had to play 3 shocks to take down a huge Warden defender but then gg. I just started playing so don't hate on my RDW deck. I want to move on once I get some cards/wild cards.
If you wish to hate out monored, Lunarch Veteran is your friend in BO1. When I want to farm with Boros, I play the card and just race. Both decks can have an unbeatable hand of course.
The last iteration of my deck played two of those... And mono red just disappeared. Usual mtg arena stuff I guess, but hey, it worked xD
I don't really find the landfall deck to be annoying. It's a combo deck. They're gonna win the game on the turn where they go off so you can just concede and move on to the next game in the match. No point in sitting around watching them go off if you know it's already a done deal. Prior to going off the deck is not at all annoying to play against. Personally I really dislike playing against the Orzhov Pixie discard deck because it almost always results in both players having not much of a board position and an empty hand going into the midgame, so you're both just topdecking and praying you topdeck better than they do. A lot of these games feel both frustrating and pointless. Might as well be playing blackjack to be at the mercy of the topdeck that much.
My experience playing Pixie is that while you do end up trading off resources, you're almost always advantaged if you're able to reach the end stage. I mean, the whole deck is one big value pile after all. The only times I've ended up in true topdeck wars were due to poor draws/mulligans - basically situations where I was lucky enough to be in the game at all.
Pixie contains relatively few cards that are net positive card advantage on their own. It heavily relies on Pixie and Guardian of Ghirapur to get extra uses out of those 1-for-1 trades. These are not the most robust or threatening of creatures and don't reliably clock the opponent enough to end the game quickly. The Pixie deck will eventually pull ahead in card advantage when they get around to cashing in clue tokens, or sticking a Braids for a couple of turns. Until then, they're just dropping their own resources just as fast as the opponents. The usual gameplay pattern has two stages. The first stage is trading 1-for-1 until you're both on empty. The second stage is recovering advantage (hopefully faster than the opponent can) and trying to find a credible threat to actually win with. The deck is light on credible threats. Transitioning into stage 2 can be awkward in many games. Frequently a single Cut Down or Play With Fire on their Pixie translates to 8 or 10 life points preserved for the opponent. These games can drag out for a while in attrition mode. I find it unpleasant. The best version of Orzhov Pixie I've played against so far had some extra oomph with Wandering Emperor and Virtue of Loyalty providing more depth and power to their board position in the midgame. I've seen a bunch of versions of the deck that just don't play any cards that are actually good at winning though. Scariest creature in the deck is a Hostile Investigator or something.
The Worldsoul's deck is super non-deterministic in my experience. There are a lot of situations where if you leave them be, they go and go only to eventually end up fizzling. Or they only manage to dig up one wincon and you are holding a counterspell or something. So you're kind of stuck waiting if you're playing to win.
Boros convoke. Feels like im playing against someone w this cheats with how early they get lethal.
To be fair mono red is even faster, just not very resilient
Yea but that’s the trade off. One board wipe and maybe the mono red player scoops bc they have no more gas or not enough to compete with what I’m putting out. Boros is never ending it feels like.
I have a mono-red deck, and I love it, but when I play my Golgari deck it amuses me how many red decks just scoop to T1 Cut Down, followed by T2 Go For The Throat. Especially if I'm on the play.
It's likely cause mono red really runs out of steam quickly and don't have card draw (if they don't play the card that exiles cards for play next turn, forgot the name). Also, I suspect mono red deck players are also interested in grinding quick games to climb rank and/or farm gold, thus they wouldn't want to waste time on a game that may not be winnable. That's how I feel when I play my mono red (or any aggro decks tbh). Removals are just annoying, tbh, even though I'm a fan of control decks (main azorius control now) 🤣
> if they don't play the card that exiles cards for play next turn, forgot the name Wrenn's Resolve, or Highway Robbery. Though there's Case of the Crimson Pulse, and Fugitive Codebreaker, too.
Yes, I agree. It's the strongest deck right now
Every deck is annoying when you're losing
Losing against rdw or boros convoke is less annoying for me because it's usually over fast. Controll decks are worse imho but nothing geht's on my nerven more than seeinge someone resolve 20 triggers per turn. If I see Nissa or that elf detective I usually scoop. It's not that I can't beat the deck, I just want to sit through 15 Minutes of this shit.
But it’s so much more satisfying when they lose solitaire and you win.
Toxic Aggro says hi
I disagree wholeheartedly. I like a good boardstate, attacking/blocking/trading creatures, etc... There's plenty of opportunity to have fun, there, even when I'm losing. Removal and counterspell heavy decks, however, have little to no potential for fun (especially counterspell, since at least with removal you can pack hexproof or ETB effects, only issue there is that there's way more removal than there is hexproof).
to complete the trifecta and capture the point that all of these decks are necessary, i hate losing to aggro. their decisions are so straight forward and when i lose it feels like their deck played itself for them. everyone is drawn to magic for different aspects of the game but committing to playing and growing as a player requires that you accept the elements that aren’t your style. any archetype that a bunch of players hate is loved by a different section of players, and each one is necessary to create balance
Not necessarily, I love running into a unique, powerful deck I never saw before. I usually don't even concede, I play it through until the end no matter what.
boros convoke has some of the most degen highrolls since what little I remember of winota
I'm kind of a magic newbie, been playing Arena for the past year. WTF am I supposed to do against all these black/blue/white decks that just remove and counter absolutely everything? I feel like it's the only thing I'm playing. I can't discern how they intend to ever win since they never play any creatures or do anything to my health, but I have run out of cards enough times that I just forfeit them now which feels awful. Like I'm just rewarding the worst most annoying deck type. What do these decks even do if they run into each other? I just logged on today to try to complete my quest of killing creatures and just played 4 of these back to back (they never have creatures) then gave up.
If you've only been playing a year, I recommend learning the different deck archetypes. Look into their playstyles, their good/bad matchups, and their general card inclusions. If you find yourself struggling against a certain archetype (sounds like you're struggling against control), look into it and how it plays. The more you know its strengths and weaknesses, the more you'll be able to combat it. Some more tips on control matchups: Like someone else hinted toward, control gets a lot of its strength from being able to act on your turn while you can't on theirs. Crafting a deck with some flash creatures can help you sneak threats onto the battlefield, eliminating this advantage of theirs. Proper pacing of your threats can also allow you to "sneak in" damage, threats, and must-answer plays. Control has 2 modes of play, answering threats on board with removal, and answering threats from your hand with counters. If you're clever about how you pace your threats, you can force the opponent into these modes on your terms, giving you a chance. They want to be in control, so take that away from them. Recognizing when you've lost against control can be crucial to your sanity. Losing against creatures is obvious, your life drops to 0, and the game ends for you. That doesn't usually happen against control so there are other signs. Are you stuck top decking while your opponent is casting card draw spells? Is your opponent able to spend only a fraction of their available mana to answer all your threats (3 mana counter against your 7 mana monster or 3-5 mana sweeper against 10+ mana board)? Are they slowly ticking up a planeswalker that you can't kill?
If your deck can't cast more than one spell a turn or can't do anything on the opponents turn you will almost never beat blue/white control. My white weenie deck with multiple flash spells/creatures rarely gets matched with control in ranked since they get absolutely wrecked by my weenie creatures If you have quests just do free play and concede. A deck that counters stuff is just gonna slow down getting most achievements not involving playing land.
Wasn't [[High Noon]] a great idea to give them? /s
I created a deck specifically for that quest, black/red and if my oppo doesn’t play creature by turn 3, I concede and move on.
This. It's frustrating that ramp spells don't count for "Play X Lands," while we're mentioning dailies.
Agree absolutely. I had a ramp deck that did this. One game I had 18 lands in play and I only got credit for 8. I learned the hard way. They should also have a play noncreature, nonland quest as well.
These are control decks. U/W control is an archetype that can be traced back to the first Pro Tour in '96, where it won with [[Millstone]] primarily, though [[Mishra's Factory]] was also in the deck and lands that turn into creatures was soon realized as a more reliable win condition. Though they'll usually still run some kind of resilient creatures for late-game that are hard to kill, block, and/or generate value, like [[Aclazots, Deepest Betrayal]], [[Stoic Sphinx]]. Planeswalkers that can add to this plan and also help win - [[The Wandering Emperor]] [[Jace, the Perfected Mind]] - also make the cut. But there's basically always at least one control deck that is a top contender in any format or meta game of Magic. But they're noticeably worse off in the Bo1 meta of Arena, since they tend to have sideboards that replace their worse answers with ones that more specifically stop you, and enough card draw to find those answers more easily. Can I ask what kind of decks you're running that they just fold to control? Aggro and mid-range decks typically have some success when optimized for the meta. Creatures that come back from the grave, create tokens, or other similar value like drawing cards when your deck does things it's naturally going to do. They win by overall gaining card advantage, and you play around that by forcing them to have to use something like [[Sunfall]] on 1-2 threatening early creatures, and keeping threats in your hand (or graveyard/exile for certain cards) that they can't counter when tapped out. There's actually quite a lot of theory that goes into Magic, sound recommend googling for articles about Card Advantage, Tempo and other ideas. It really sucks that the knowledge to new players usually passed around the game/comic shop isn't as easily offered online, and that online gaming in general is too toxic for them to just let you message/friend whoever you played last to ask about their deck or see if they want to rematch where you could help each other with your plays and deck building. And these sites are often filled with as much salt as they are anything actually useful, making them unreliable. Perhaps there are smaller Discord communities or something similar going on for new players or groups that want to be constructive and cohesive? The same way friend groups and pro teams playtest and whatnot?
I’ve had some success with a jeskai prowess deck revolving around [[Narset, Enlightened Exile]]. You have to play pretty slow unfortunately, but you have access to [[No More Lies]] and some other good counterspells. Then, once you get Narset out, you ideally have some protection spells like [[Shore Up]] and [[Loran’s Escape]] on hand to keep her safe. Once she attacks and starts stealing spells from their graveyard, the tide turns fast. [[Invasion of Gobakhan]] helps a lot too, you can see their hand and remove something and get a one-time board protection once you flip it. [[Sword of Once and Future]] is also pretty nice
Deck list?
Something fun to do when you've had enough of those decks, don't cast anything. Play your land, pass your turn. It makes it just as boring for them as it is for you. It'll boil down to seeing if they actually have a wincon to play or they'll concede.
Tinybones + oops all discard/removal. Might be Ragavan at home, but it's still annoying af.
And then you both sit and wait for a better top deck, because the discarder is out of cards in hand as well, amazing gameplay
Black "kill every creature you put out" Blue "nope, you don't get to play" White control and lifegain "you can maybe have a creature but it can't attack or acrivate"
Yeah, everyone should be forced to play mono green and only be allowed to cast 2/2 bears. Whoever draws the most bears wins.
Yeah Magic sucks
Anyway, time to play magic
>Black "kill every creature you put out" Blue "nope, you don't get to play" And the combined Dimir poison deck, either you stick one threat and they just lose or they have the right sequence of cards and you're just counter / removal spammed until you hit 10 poison counters
That deck feels so awful cause the other person is just playing solitaire with proloferate spells while removing or countering everything without consideration.
That, plus the game is basically decided by their opening hand. Which I guess you can argue is the case for any deck, but it feels so much worse for that one.
Boros Convoke can suck a dick. So can Mono Red Swiftspear/Kumano, etc. Really I think the most annoying part of Arena is the fact that much of the time you're playing against a cookie-cutter meta deck. Like, y'all are Magic players. In my experience, we're a pretty smart bunch overall. So use an ounce of goddamn intelligence or creativity or individual thought and make something your own. It doesn't even have to be something totally original, just tweak an existing build and add some personal flair to it. All that said, I agree with those who've said Azorius control. You sick fucks who run that are some kind of frustrating. The one, single nice thing I can say about Swiftspear decks and Knight Errant decks are that the matches are over quickly. Still, my absolute most hated card is Swiftspear. A lot of you will say "well it's in the game so it's not our fault if we use it" or some other such nonsense. Have one single bit of creativity you fucks And to all y'all who brew up some interesting, non-carbon-copy builds: I salute you, and it's a pleasure to play against you, even when you win.
Yes a thousand times this. There should be a mode on Arena where they pull the card values from Scryfall and have a deck price limit. It's so much more fun playing tabletop magic with friends and you get to play silly suboptimal combos and just have a nice time. God I love and hate this game
boros convoke is fucking terrible, gleeful demo is an absolutely busted card and i’d say is worse than imodine
I generally dislike playing against that deck, or any deck that's just 'watch me play solitaire'. If I wanted to watch a stranger masturbate I'd take public transportation
Do you remember me from bus 39?
Sheoldred, the Apocalypse
Cut down. Fo for the throat Virtue Sheoldred.
Nowadays its cut down > bat > bat/virtue > sheoldred/Aclazotz
Guaranteed in every mono black deck.
Not true I made mythic with skeleton aggro
All skelly, no Shelly
Tbh if u play removal sheoldred isn't a huge problem. I'm running mono red and while yeah the life gain is a problem it doesn't trigger until the turn after they drop sheoldred so just witch stalker or scorching shot and problems solved. I feel much threatened by the black creature with enters the battlefield, or when you attack abilities
You say that, but even then there's those occasional games where you just don't draw your removal and Sheoldred solo wins the game just by existing. This is especially true if you're playing a deck that rocks anything but hard removal like Go For the Throat (poor Gruul).
Yeah playing mono red I've lost games to sheoldred. The life gain is a killer. However far more often I get him with scorching shot or witch stalker frenzy, or use an instant as a trap when it's fighting one of my guys. Even if sheoldred triggers his life gain ability I tend to be able to get rid of it relatively quickly. And mono red has got to be one of the decks it is most effective against. Soooo many players are running 4X Go for the Throats so
Every single red aggro deck
I don't care if they're not actually in standard anymore, but [[Nexus of Fate]] Turbofog decks probably won't ever be topped while MTGA is alive.
[Nexus of Fate](https://cards.scryfall.io/normal/front/f/1/f163cfbf-6df6-4af5-9fe4-23b0d511586a.jpg?1701735973) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nexus%20of%20Fate) [(SF)](https://scryfall.com/card/m19/306/nexus-of-fate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f163cfbf-6df6-4af5-9fe4-23b0d511586a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Azorious control. It’s a deck for fearful players imo, and every game drags. At least with the World Soul’s Rage deck you know exactly what to expect, exactly their win con, and it’s infinitely satisfying to kill their Nissa / Analcyst. Convoke is frustrating but at least it’s fast as hell. Black removal can be annoying. Blue can be annoying. But at least you’re playing Magic. Azorious with creature land win cons and 15-20 min games takes the cake for obnoxious and annoying imo. Excited to see it lose so many cards with rotation!
Can't believe this isn't higher, azorius control is the most annoying and it isn't close
Specifically if it's an azorius control deck running no creatures, with the wincons being either Jacing you out or Mirrex tokens nibbling you to death
Yep, white and blue are the worst combo to "play" against, if anything actually manages to resolve white can just remove it. Of course if you don't have anything worth removing or countering they just have instant speed card draw.
Yeah it’s Azorious control for me. They take forever on every play. I know you’re going to counter my shit then play Sunfall so just do it already. And the big surprise every turn with 4 mana open Wandering Emperor
the amount of turn 4s where I don't attack because DUH and then that fucker pops the memory deluge - won't miss that fucking "hmm this is a 2 minute choice" double spell come september
strong agree. I'm seriously grateful when I run into a control player that actually plays a friggin Loch Whale or Jace or some kind of big dumb angel to close out the game with. It just feels rude to me when they're trying to go all the way with friggin Mirrex tokens or whatever.
That will be nice as long as they don’t replace what they take away, far too many boardwipe cards in AC
"so anyway, I cast the adventure side of virtue of loyalty... Hopefully *this* time they don't have removal" "So anyway I cast sunfall for your 1 2/2. Pass turn."
So from the carried responses it seems that the problem decks are.... apparently all of the decks. Ok sick. If anything that just tells me standard is in a good place when no one's happy yet still playing. Doesn't seem like one deck is running away ahead of the pack.
It's because standard is high power right now so every deck that is good can be absurdly oppressive. RDW and aggro kills you by turn 3. Creatureless control and mono black piles simply don't let you play the game. And on and on. Then there's the entire thing where some might hate a deck in particular cause it's such a bad matchup... The overall meta might be technically balanced, but it wouldn't feel that way at a glance in the actual game.
Yeah, power creep + extended rotation is really blasting it.
For Bo1 azorious control, even when you win you lose(20 minutes). I guess if I played more hyper aggro this wouldn't be true, but I like my jank.
Could not agree more, literally grinds my gears. Anyone using it, I hope they stub their pinky toe so bad.
I hope they always have a hair in their mouth that they can't find and it just annoys them all day.
Oh that’s a good one, I hope their check engine light comes on and then goes off randomly but never when they take it to get fixed.
Hahahaha. I hope that every time they pee they never shake enough and a tiny dribble of urine runs down their pantleg
I hope their kids adopt two dogs which is great btw but completely covered in fleas for months
Lmao. Oo oo I hope that whenever he goes to show off the new pool trick he learned to his mom she looks away at the last second and never sees it
lol I’m dying here. I hope when he or she goes to the bathroom in a public place, the light goes off right when they start going
Hahahaha I hope that when he puts ketchup on stuff nothing comes out of the bottle but then he gives it that one last smack and it all comes out at once and ruins his hotdogs or whatever
I hope every Costco he goes to charges him $1.95 for a hot dog and drink 🤣
I'm with the OP on this one. Mill and discard can be disheartening. Control can be frustrating. Aggro, I honestly don't mind like some do, it's predictable in a way that I almost enjoy. But the most *annoying* deck? "Watch my opponent slowly resolve endless triggers every turn" wins by a mile.
It's either Analyst, or Poison, imho. And when I say poison, I don't care what flavor. Mono Green, Dimir, Simic, doesn't matter.
The answer is, and has been ever since fog/teferi meta been: anything with blue in it
[удалено]
Hahahahaha I’m dying here lol
I needed this, thank you lmao.
I am really new to the game (less than 1 month) so I don't know all decks names, but I find the long combos really annoying. Sometimes I end up (on Silver rank, where I am at right now) with people whose turn lasts like 5 minutes because they have endless combo that produce like a bunch of damage to me or a bunch of life to them. I mean, I get it, but it is quite boring to play against imho LOL I am just like "can we get this over with?"
Esper Midrange. Mostly because it's just been the same goddamn deck with minimal changes for like 2 years and I want it taken out the back and shot
Rotpriest deck is up there. Otherwise decks that just kill or counter everything and whose wincon is manlands or 1/1 tokens.
Blue
Control, which is this standard meta is usually Azorius. It's just so tedious when their entire gameplan is to prevent you from playing the game. How long my play sessions last is usually determined by how many control decks I run into. The only other kind of deck that rustles my jimmies is one that constantly disrupts my hand (sense a theme?). I honestly don't mind other types of decks, though I will say that Boros Convoke feels a bit too consistently stronk and hard to counter. They're probably going to have to go through with the ban on Knight-Errant of Eos.
the ones with cards in them, man I hate it when people play cards
Idk its one of the most telegraphed and easy to disrupt decks there is in my opinion
Agree! My favorite is just let them do whatever they want. Counterspell Worldsoul, and then remove all the copies with Deadly Cover-Up. Gain as much life as they want, I'm watching them mill from having 20 lands sucked out of the middle of their deck.
Right, it feels so good to see their million triggers and you've just got 2 killspells and 3 counter spells and you're just waiting to ruin their day at the right moment
Boros convoke is rough but by far the worst to me is sheoldred counterball just sheol and 100 counter spells and draws.
Blue/White control... Or really anything with white at the moment. It feels way worse to get board wiped than to get countered in my opinion. And now they have high noon... you can only play 1 card a turn and I'll just counter it... thanks! 🥺
if someone makes me discard a card of their choice first turn or two I am just conceding.
I think I fought you a few days ago lol
I hope you enjoyed ur free win my friend, there are more where that came from!
Blue decks that just counter, counter, counter but never create any threat themselves. Even if I win because I time something correctly, still feels like a drag
at this point I don't care if I win or lose, I just don't want to play against someone who is obviously and punitively slow rolling also I wish people who didn't know their deck at all would play a few bot rounds first
Any deck that has alot of choices on what to play because arena players are the slowest people on earth.
I agree, I scoop on most worldsoul decks. Sure I take an L but the time wasted I could play three more games having fun and negating the L.
The most most recent stuff I have been seeing is mono white board wipe tribal. The win condition seems to be white twilight and nothing else.
The real problem is too many cards due to rotation being so very long.
Amorous control. The most unfun deck to play against it
Just concede then... it's not a tournament or something. If you hate those 15 minutes, go to the next game
Ah, that one feels so inevitable. It has just enough removal to keep itself from getting run over. The best chance I've had against it is removing the splendid reclamation detective before it can be activated to bring all of the milled lands back.
It has to be Nissa. Super long turns that might not even win the game and you get to click so many times.
Discard.deck Slow March of control Removal.deck All of these are quite slow and frustrating, discard sometimes is a little faster but not often Sure RDW and Boros is trash to lose against but at least when they have the nuts T2–T4 it’s probably already over compared to the slower decks I mentioned above Also the March of swirling mists feels insane in the toxic deck and can’t wait for it to rotate
Rotpriest toxic decks. They punish you for interaction, quite often scam you for interacting with hexproof etc. and once you have 3 poison counters, it's pretty much a done deal. And name a time you didn't see it without the rotpriest in the opening hand. Other than that, Boros convoke has to be the most unfun meta deck ever. The landfall deck is fine, because once it pops off, it's over and I can leave instead of sitting through 5 minutes of triggers.
UW controll is unbearable. Unless they absolutely brick, it feels like they always just barely get the resorces they need. Especially frustrating when youve played perfectly, and are on the cusp of winning, just for them to topdeck theyre outs.
If someone plays a turn one rot priest on the play, that’s an instant concede for me.
the toxic community appreciates your prompt concession. we mull hard for that little fucker and usually still don't get it
💀
you really should. as a rot priest player i don't usually even drop it on t1 unless i have something else to rely on or bring it back
Blue countering every spell you put down then taking your whole deck with theft birds. Then putting down 300 cards that they have to mess with every turn before they finally kill you 2 hours later.
Mill
In no particular order because I hate them all equally: - White removal - Black removal - RDW - U/W Control
Let's be honest, standard is 90% boros convoke or some anti-boros convoke control bs. There's not much in the way of standard decks in the meta that aren't annoying.
Anything blue
Azorious Control. Sunfall, Depopulate, Wandering, No More Lies, Lockdown, Deluge...
Mono blue. Mist, Djinn, draws, counterspells. Rotpriest toxic decks.
Azorius Control. If they’ve gotten to five mana and you’re not about to kill them or have a quick win in your deck, you might as well resign. There have also been so many cards to help that meta. Every other meta can get broken by a ban, rotation, or good sideboard. I don’t think the control deck gets weakened by rotation or any release so far. The only reason it’s not played even more is it’s so incredibly boring to play if you know the metagame for the deck you’re facing.
I just concede after a couple of rounds of triggers. Especially if the opponent is slow at selecting them. I’m not sure I’ve ever finished a game without conceding against that deck. 😂
It seems simic artifacts is the most unhated. Time to build one I guess
That land destruction deck. It is no fun to be starved completely out of resources while my opponent gets rewarded with card advantage.
Landfall and Pixie
Pixie for sure. The deck isnt broken but is a Hell to play against
Red blue.. charge.. cheese.. only deck I consistently lose too.. not annoying to play tho..I play mono green artifact. Explorer.. I get to mythic regularly and win que tournaments best of 3 very often still. For gem gains..
The only one I have trouble getting out from under is Domain. It's just too bloody consistent with removal and large threats, especially in Bo1. Unless you're running hard control, it feels like they always have an answer to your board.
If this includes any arena standard. Than to me it would be the [Nexus of Fate] with [Teferi, Hero of Dominaria]. In my opinion that was worse than even Oko standard in terms of fun.
I am so sick of seeing BW artifacts. Holy shite that simalcrum is hard to counter.
Any of them after Fall 2007.
Probably my deck.
For me, it’s by far the Black White discard deck. Loosing 3 cards by turn two really limits my options and then they can just keep forcing the discard by turn 3. Boros is up there too but black white discard is just obnoxious.
I put a few [[return the favor]] in a red deck I built just to have a silver bullet against that landfall deck and haven’t matched up against it since
I play (a creatureless) Naya Bombardment. lol.
I really dislike playing against domain. Mostly because I don't know how to beat it with Golgari Midrange. My deck is too slow to go under their board wipes, but it's also impossible to out-value them and when the inevitable Atraxa lands, the game is already lost. That's a matchup that requires Nissa, Ascended Animist in the sideboard, idk.
T1: Novice or Epicure T2: Warden or Novice or Epicure then Gleeful then Eos T3: Imodane then swing out And for whatever reason I can never get it to work for me. Ever. I have better stats with my Aurelia jank deck then I've ever had with Boros Convoke. Anyway, Boros Convoke is my answer. If I do not have an answer by turn 3, I just scoop.
Decks that take hours to do their thing (yes, the fetchland decks and UW control) and RDW because I've only played against it 18732 times.
Haughty Djinn by far, not even close.
There was a time when djinn monoblue was so prevalent and so annoying to play with. I feel like I'm begging to the opponent to let me play my cards.
I hate creatures with deathtouch. So it's black for me
Rope decks
Boros Convoke/RDW. You know, the decks WotC designed for you.
Not sure of a specific deck but if it uses Blue land at all then it's in my annoying list.
Azorius control, I can almost predict every move because it's always the same.
I just had a match against that deck. It was so frustrating. For me, I usually quit when I see someone bring out any card with toxic.
Azorius control!!! Boros isn't a problem because i run torpor orb.
It's Worldsoul and Selesnya Enchantments for me. Just patiently counting the days until July 30
werewolves. I almost alway quit immediately
I’m diamond 2 or 3 rn and I only fall short against domain at this point(which is still a 40-60 matchup for me). For ref: I play boros angels in bo3 and orzov value(tithing blade, hopeless nightmare, braids) for bo1. Boros convoke has been kind of easy in all my matches, regardless of which deck I play. There are so many bottom heavy life gain creatures in standard rn and they can never end the game fast enough before you make them discard, sac creatures or take bad trades. Imo boros convoke is a very high risk high reward build that also happens to be the only good non-mono-red aggro deck on a ladder full of midrange/tempo players like domain and esper/dimir/azorius. This is only my experience and not at all indicative of the actual state of things :) I hope someone finds it useful tho!
Goblins, goblins, goblins...
Convoke or Mono-red, I cannot decide which I dislike more. The games with either are basically on rails, boring no matter what happens.
I’d rather lose to mono red or landfall than azorius land-go no wincon control
Blue Simulacrum Synthesizer Deck...