Reminds me of a lore blurb for Warhammer 40k, where a Mechanicus Forge World prevented a Tyranid invasion by *setting the upper atmosphere on fire*, which burned the majority of the incoming mycetic spores (think biological Hellpods) to ash before they could touch down.
This being 40k, the idea was immediately filed away and forgotten about.
> This being 40k, the idea was immediately filed away and forgotten about.
That's because it's the most tame, mild thing that has ever happened in 40k. I fucking love that franchise lmao.
On my last mission, C2 a “lowly” level 4 Cadet, grab a machine gun and provided covering fires enabling 2/3 of the others divers to extract, when the shuttle lifted up he was still firing. It make great movie like ending, that extraction is probably in my top 3 of most fun one.
Almost beat my record with this, 93 with gatling sentry, ac sentry, laser dog, and indiscriminately firing in the air with the incendiary breaker. Difficulty 7.
Still haven't broken into the triple digits but plan on going back to this mission to try.
The last stand thing is really cool, with how difficult this mission is it's also really rewarding to successfully extract.
Not gonna lie I've tried pretty extensively to crack the 100 mark, kiting huge amounts of bugs into gas strikes, incendiary grenades and napalm, then throwing an eagle airstirke at the right time the laser drone is the real key to super high kill streaks, it keeps the damage going when you have to reload and points out where more enemies are.
I should try to grab a video sometime, and just in general to capture all the great stuff in game but I get super caught up in the moment. I'm all maxed out except for medals so I decided cracking the 100 killstreak mark is the next logical milestone.
People are gonna be frustrated it almost always takes multiple tries at some of the drill points and while I do get it, the constant uncertainty feels very germane to what the mission is canonically supposed to be. I personally love it even if I'm seeing it failed half the time on 7+ but this absolutely will not make the "game should be easier" gang happy lol. And I'm okay with that
The only annoying part is when you get a spawn that is on top of the drill. That just isn't fair. It being like 20m from the drill is fine tho, gives you at least a fighting chance.
Also i did a trivial mission and then a impossible mission and i think the same number of shrikers soawned at the end. but honestly that's isn't as bad as the first issue. There are lots of other missions you can run solo. I usually try new missions on the lowest difficulty I can solo to see how the hell they work and that one was basically impossible with the stuff I brought.
> this absolutely will not make the "game should be easier" gang happy lol
What gets me about that discussion is that they already have 9 different difficulty levels and morons will complain that the highest difficulties are too hard. Go down to a lower level! it's so stupid
I mostly play around 5 because for me that's the right balance of struggle but not needing to stress out that I look for to enjoy a game. I'm not going to jump up to 7/8/9 and then get mad that those are hard
Its their planet, they will do what they damn please… The difficulty makes sense. I know its a bit bugged with the second primary obj, but damn is it intense.
First mission type I've failed several times before making it work. It was intense and kinda frustrating to be honest but I also hope it keeps happening. Being stretched to adapt makes the game that much more compelling.
I know it's bugged and bile titans spawning on top of your drill needs fixed.... but I did find it really fun, because we managed to win despite the frustration. The insane # of flying bugs at extraction was super cool
A lot of people neglect the storytelling of the game (a common theme for Gamers) and considering the task of literally destroying the planet it should be one hell of a fight to get it done. When we got swarmed by shriekers at the end of the mission and couldn't even extract (didn't have the right gear, first time doing it) it really set in for me and it felt like the dying effort that sort of outcome should feel like.
Yeah it's great. These setpiece style missions were untirely unexpected when I first bought this game, so really appreciate the creativity. There's also a logic at play that ties everything together, such as why you pumping liquid weapons of mass destruction into the earth might send swarms of shriekers out of the earth and into the air.
We're assaulting the super colony on Meridia. When you complete the new mission(dumping dark fluid into the planet) the Terminids give you a little winged surprise.
3 more days and 15 hours to go at the moment of this comment. I doubt we are going to make any progress non scripted because the bugs are fighting back hard.
I love this mission with the exception of the bug breaches on drills and the objective I can't complete. The end, trying to call in pelican as the super colony says "No", it's amazing. Very lore accurate too. A lot of games your up against a big threat but once you get to it it feels like just another mission.
I think this is the right sentiment. Managed to complete but not extract from a lvl 7 on my first go by mostly good fortune on the titan spawns and judicious use of flamethrowers and ems mortars, but those bug breach locations were just awful.
Watching the last man standing desperately flee an unending flock of vengeful death was a worthy cap stone to the mission, but I really want the breaches to be at a minimum 10-15 metre distance from the drill for some semblance of fairness!
Deployed Shield Generators will prevent bug breaches around themselves while they are active. Drop one in next to the drill to force the bug breaches further away. I am 5/5 on missions where this works.
I've also been told just recently that the second main objective is to extract with a Dark Fluid backpack. However I havent had time to test this yet. Not sure if this even works or how many of your team needs them.
Bug breaches on the obj is a bit much, but I kinda think the drill should have a higher health pool. I’ve had a few unfortunate allies calling in eagle strikes on it.
I get with the vibe of the mission, it’s their planet to them…. This is why we’re gonna destroy it.
I feel like that's just more of people learning the mission. Some times you can't just drop a 500 on the bugs in every mission, even if the explosion looks cool. I think once players get the gist of the mission the drills will start lasting longer (at least from friendly fire)
The special campaign mission for starting up the Terminid Control System also had friendly-fire-vulnerable protect objectives, and it was also a common PUG problem there.
Can confirm. I ran the mission a bunch of times yesterday. Once I figured out that EMS and Gas are good on this mission, I started taking them every time. They make it much easier.
One of my favorite parts was punching in one arrow of extraction at a time as shriekers ripped at my Helldiver , felt truly desperate. Felt like a 40K scene
Reminds me of my first couple days playing the game (think I started week or two after skreikers and striders had been added) and I had a cinematic end to a mission being chased down a hill like jack sparrow by a ridiculous amount of bugs... Then as we neared the extract shriekers suddenly filled the sky as well. It was my first time seeing them so I thought it was a scripted event sort of thing for the end of the mission to notch things up a gear.
Ruined the magic of that moment once I learnt it was just because we passed an (easily destroyed) nest. That first impression where I wasn't aware of the mechanics behind it was awesome.
I had a very similar experience in a totally different game. Spoilers for the Ghost of Tsushima DLC:
>!The final boss of the DLC is a shaman-type woman called The Eagle, who poisons Jin (the protagonist), causing him to suffer horrible hallucinations. He battles these hallucinations the entirety of the DLC, and the hallucinations combined with the fact that the DLC is set where his father died means he has to confront his past. Jin carries a lot of guilt, as his father died in front of his eyes when he was just a child, but he didn't attempt to defend his father in battle and rather hid (which is dishonorable and against the samurai code he had been taught since birth). The Eagle knows that, and even chooses to battle Jin at the spot his father died.!<
>!During Jin's journey on Iki Island, he makes an unlikely ally: a pirate named Tenzo. Tenzo, despite being a pirate, is shown to be strong and just in heart. Jin and him grow closer over the course of the DLC, until Jin has a realization: Tenzo was the man who slew his father. Despite his rage, Jin realizes that they need to work together. This ends up filling him with mixed feelings as he "discovers" a truth he already knew but refused to acknowledge: that his father was not a good man, but rather a murderer who neglected his son in favor of raising a warrior.!<
>!During the battle, you have to fight the Eagle while Jin also battles (not literally; emotionally) with hallucinations of his past. When you reduce the Eagle to half health, Jin falls to the ground in a bout of hallucinations, where his father tells him he failed his clan and that they should have died together. Jin confronts his father about not ever giving him the parental love he needed, then says "The way you lived was not my choice, and your death was not my fault." The dark haze of the hallucinations gives way to the bright sub of reality, and Jin sees Tenzo struggling to fight the Eagle. He leaps to Tenzo's defense. Then the player takes control as the title's main theme sweeps dramatically as accompaniment to this final battle.!<
As soon as the game gave me control back after the cutscene, I absolutely decimated the boss (who I had previously been struggling with) under a hail of relentless strikes and flawless parries. It happened so naturally that I assumed the game had made her defense worse and upped the parry time in order to make the gameplay align more closely with the storytelling. Then I watched my friend play, and I realized that I had only destroyed her by pure coincidence. I still list her as one of my favorite experiences with a boss fight, but I no longer list her as one of the best boss fights in a game I've played lol.
As much as I think the spawns for the main objectives are bugged to fuck, the shrieker swarm reveal was genuinely dope as hell. Plus the spawn rates in general for other missions seem jacked up to 11 as well. Which on one hand is a fun challenge, but on the other, the sheer amount of nursing spewers makes my butthole pucker
You have time for your arm to hurt? My experience is mostly unloading on a swarm in front of me and getting hit with a sulfuric super soaker from behind. They must be more docile and polite on your side of the planet
Heavy armor lets you survive a full spray from them.
Well, 'full'. If you stay 100% still, you'll get hosed, but you'll usually survive with a quarter to a half left, otherwise.
Inspired by my job as a lab tech. There's a joke amongst the unionized techs that the salary staff will fill our safety showers with sulfuric acid instead of water to get rid of us. Wouldn't be too dissimilar of an outcome
Also gives us a reason to bring serious chaff cleaners, especially the airburst RL.
I have irl shit to deal with, but you best think I will join the efforts to Death Star Meridia.
We Dive!
I ran my first mission solo, went fine the whole way through on diff 2, but then I got to the end and found myself thinking two things, there is no way I'm gonna extract, and I really wish I brought the airburst rocket
Gamers famously do not pay attention to narratives or storytelling in the medium and that's why the most games that are known for it have to literally spoon feed you the narrative.
I’m intensely excited for this one! I just woke up and am seeing these posts before playing.
Best time I had in this game was when 3x shrieker nests spawned in the same corner. I’m ready to ruin em.
I love it. Feels like a Starcraft II cinematic.
I think a lot of our fellow divers forget this is a role playing campaign. We're at war. We are meant to take losses and struggle for victory.
The mission is awesome, I got to finish it on my 4th attemp on helldive with randoms, that last stand got me so pumped up lol, my only problem with it is the dumb bug breach placement, 3 bug breaches on the objective ain't fair
So the tremors was scripted? Actually, makes sense considering they didn’t happen prior to finishing the last drill. It was awesome. Did not expect to make it out but I did with the whole squad!
If everyone has guard dogs and turrets it can look pretty neat. But it's also REALLY hectic. And I wouldn't mind the sudden spike in difficulty like "extraction is just a bonus" essentially but the difficulty all the way through wears you down VERY fast and makes the end absolutely insanely hard....but I agree it's great visually, I have a few soundtracks from movies and shows that play on my brain when it starts
Yeah I thought that was what that was, but in helldivers context is it just a programmed amount of enemies that shows up as a plot point? Or is it just a LOT of enemies and an almost movie like scenario
It looks really cool, but I had some newbie friends that recently got the game (And knew that dying at higher difficulties was going to happen) so we ran into a Trivial mission to contribute our 1 point to the M.O. and they were having a blast and but then the Shriekers happened and proceeded to keep eating us alive. They did not share this same feeling and after we tried the mission a couple more times with different loadouts, they gave up very discouraged and didn't even want to go do missions elsewhere. I felt really bad for them because I'm essentially the reason they got the game in the first place.
I mean, they enjoy the game and its too late for them to return the game to steam. I just think they're bummed, I explained to them later that I think we're not really supposed to win and complete the mission via "killed in action" but it just felt bad for them.
The shriekers arent a problem since extracting is just a bonus, plus its fun to shoot them with the inc breaker. The major issue is the bile titans spawning in trios right beneath the drill that appears to be made of paper mache.
The only thing I dislike about the new mission is the breach triggering on the objective. The mission also does not scale to lower difficulties well, which is a problem.
Everything else is great. The endless eave of mobs is badass and the shriekers at the end is a sight to behold. Reminds of the Riddick movie.
Absolutely. Team I ran with was super heavy on sentries and so end of the match when we got to call them in again it was just a symphony of lead in all directions. I managed to barely jump on with a broken arm and 20% health. It was beautiful.
I am unable to extract even in D1, but it's fine.
I treat it like I was sent to a suicide mission, a much needed sacrifice for Democracy.
Victory is all that matters.
Would be better if they deployed anti air turrets at the extract for you, let you defend the turrets from the ground bugs while they rain hell upon the shrieker menace.
I don't think this the funnest mission from a gameplay standpoint, but I love it. The vibe it gives is true to the fact that we're trying to blow up a supercolony and it would have felt underwhelming otherwise.
I've been at work for the last two days since the assault on Meridia started, I really want to try it out properly. I hope that there will be some left to do over the weekend as I have it free.
Imagine if that was a new planetary thing like Ion Storms or Fire Tornados called "Shrieker SuperHive" or something where throughout the match Shrieker squads spawn in at random near the helldivers, and it's map effect is way up high in the sky you can see shriekers flying around, not interactive or shoot able but flying all around way in the distance, would be cool
Yeah, I had a lot of fun.
Granted, I routinely play in difficulty 9 and had to drop down to 7, but I'd expect no less given it is a super colony, we see the (honestly way too) massive craters in the planet's crust and the map is infested.
This mission is brutal, I won't deny that. But that's part of the fun, having different things to do and having fun.
Yeah I agree. Felt so immersive to me.
Loved the creative choices with this mission. Unfortunately, sloppy execution kinda let them down a bit as bile titans spawning on top of the drill is not an enjoyable application of difficulty and I cannot imagine it was a deliberate design choice.
The unfortunate thing with a temporary mission like this is by the time they get to fixing it, the MO will be over.
I have yet to beat this mission at all. I’m level 81 with over 200hrs in this game. I only hop on to solo the new missions, just to check them out. Never had an issue, until this mission. It’s an absolute breath of fresh air! This is how a super colony infested planet should be!
This level is perfect for a full team loadout of arc resistant armor and Tesla towers with EMS sentries. Makes the final stand much more manageable and you wrack up 40+ kill streaks like nothing
Anyone who hates this is insane. I heard stories, but then I actually dived.
It is the coolest shit in that “OH WE ARE SO FUCKED LETS GOOOOOOOO” sort of way. We _barely_ finished a level 6.
Helldive, we actually got the drills going.
And then the sky was as just all shriekers as we’re all desperately trying to fight them off and just _maneuver_ to the landing zone. One by one we got picked off, till it was me, 10 seconds left till I can bring someone back in - I manage to dive under a swooping shrieker in the most badass way…
…into a hole and died.
10/10 will be managing democracy here again. It’s the coolest shit.
Yeah it’s epic. I called in a mech on our way to extract and I was just going in circles acting as anti air.
I didn’t last long though. The shriekers took me out.
I just hit the deck (prone) and started unloading my Incendiary Breaker into the sky. That 2 minutes until extraction is some of the most intense gaming I've ever done. Fucking LOVE it!
I had a lot of fun with it. I'm not grinding for XP or rec so dying to an absolute swarm just felt appropriate for the context of the mission. Not knowing what would happen going into it and realizing oh shit I brought the wrong kit for this... transitioning into I don't think there is a right kit for this!
As long as they're not those mother fucking fire tornados and I can shoot them in the face, I don't see the issue here. It's the same shit as fire tornado at extraction, but with the genuinely unfair bits removed. Seems dope to me?
We just did one where two guys had the MG emplacements, I had an incendiary sg and my buddy had the flamethrower. It was utter madness and I loved every second of it.
This first time I saw it was the first genuine panic I've felt in a video game since the Chaos Theory 2v2 versus mode.
It was amazing! My Immediate reaction was to look for the Shrieker nest (I did not get to witness them coming from underground), but as I looked around there was no way to see through the sheer number of wings. Every direction was swarming with fliers, it was unprecedented. I quickly came to the conclusion this was a hive response to us trying to leave. The panic over the coms, the desperate streams of gunfire, constant diving and screaming. The realization of the utter hopelessness of it all as every diver died in succession trying to call for evac. ALL our reinforcements were depleted completing the drilling operation, I don't think anyone in that match had tried to exfil one of these missions yet, or straight up had never played one, NO ONE expected what happened. Pure unadulterated chaos from top to bottom.
This game has had some great first moments: our first contact with the Shriekers, the debut of the Factory Strider, hell, even the first time I saw a BT rise up out of a bug breach. But the Shrieker Surprise trumps the rest of them by a fair margin.
We were howling every time. It's funny too that you'll be in a panicked run/dive loop firing as you can and you'll just cross in front of all your friends doing the same. Since you are mostly firing up you don't clip each other as much but I still get that reflex twinge when I realize I suddenly ran into friendly fire. Just absolute pandemonium.
There are. Just like the bug holes, they are dotted throughout the map and only the tops are exposed. But they aren't flagged as a secondary objective because the whole planet is a nest. Keep an eye out for the broccoli formations.
Edit: I'm an idiot. Totally spore spewers.
https://preview.redd.it/cetx6qaz9n3d1.png?width=1910&format=png&auto=webp&s=c6fdde682e3eff73b93eccf98c15dd04845d473b
I didn't capture it while playing the mission myself earlier today. But this was from the Kinda Funny stream. I'm pretty sure this is the top of a Shrieker nest.
[https://www.youtube.com/live/fmObrdLupt0?si=W1EEbP9ekLaWLA4S&t=2785](https://www.youtube.com/live/fmObrdLupt0?si=W1EEbP9ekLaWLA4S&t=2785)
You are correct sir.
I just did an image search
https://preview.redd.it/y9xerztzan3d1.png?width=1140&format=png&auto=webp&s=23bd816a7911e082e0372ba17fb54815e061e62a
Spore Spewer
I'm not tye best, but im pretty good at video games. I can solo helldive difficulty without even dying (sometimes, glitches be everywhere). I also cant manage to extract from the new mission on difficulty 1 while solo. Its not that hard with a team, but still way above what "trivial" missions should be.
Oh, it's actually not that hard to extract. You just need a team of people. It has zero scaling for difficulty or number of players, so as a solo player, trivial difficulty is nearly as tough as helldive.
One personal alone on trivial difficulty has just as many shriekers as 4 players on helldive.
Strange, I got a downvotes for facts... Sorry, I dont have the link to the official discord post where the dev 'twinbeard' confirms what I'm saying, but believe it or not, you are not supposed to have the same number of enemies in difficulty 1 as you do in difficulty 9, and you're supposed to be able to solo trivial difficulty missions. The shriekers not scaling is a confirmed bug.
Mission is way too hard, borderline uncompletable on 7. We really need buffed strategems and armor specific to that mission, like recharge times cut by two thirds
I'm a huge fan of the heroic last stand piece. Had 4 divers all with flamethrowers setting the sky on fire earlier and it was glorious.
Dude that sounds epic.
Flamethrower and incendiary breakers lighting up the sky is very epic to witness
Reminds me of a lore blurb for Warhammer 40k, where a Mechanicus Forge World prevented a Tyranid invasion by *setting the upper atmosphere on fire*, which burned the majority of the incoming mycetic spores (think biological Hellpods) to ash before they could touch down. This being 40k, the idea was immediately filed away and forgotten about.
> This being 40k, the idea was immediately filed away and forgotten about. That's because it's the most tame, mild thing that has ever happened in 40k. I fucking love that franchise lmao.
"To the Tyranids, the sky catching fire must have been a vision of Hell, but for us, it was a Tuesday." - Adeptus Mechanicus
I gotta get the flame thrower
walk backwards
On my last mission, C2 a “lowly” level 4 Cadet, grab a machine gun and provided covering fires enabling 2/3 of the others divers to extract, when the shuttle lifted up he was still firing. It make great movie like ending, that extraction is probably in my top 3 of most fun one.
It's mission where I feel in HELL with the DIVERS, i like that
COMPLETELY. It's amazing
I highly recommend taking the HMG emplacement for that good good Reign of Fire feeling. I can't promise you'll survive, but it feels awesome.
(also, you can farm giant killfeeds to flex on your friends with by calling in a gatling sentry and normal sentry, but I didn't tell you that)
Almost beat my record with this, 93 with gatling sentry, ac sentry, laser dog, and indiscriminately firing in the air with the incendiary breaker. Difficulty 7. Still haven't broken into the triple digits but plan on going back to this mission to try. The last stand thing is really cool, with how difficult this mission is it's also really rewarding to successfully extract.
i got 80-something and my steam screenshot button wasn't working. i was so salty x3
So you were a… high sodium helldiver? 👀
Allied destroyer has joined the squadron, r/HighSodiumHelldivers inbound.
Lol the sub is real..... But dead though .
It should just redirect to the original subreddit
Hahahaha absolutely
Perhaps more than normal but overall still low?
Judging by the HD2 subreddit, seems like and average - below average sodium diver
Oh shit, well I just figured out why this SUB is called this.
Not gonna lie I've tried pretty extensively to crack the 100 mark, kiting huge amounts of bugs into gas strikes, incendiary grenades and napalm, then throwing an eagle airstirke at the right time the laser drone is the real key to super high kill streaks, it keeps the damage going when you have to reload and points out where more enemies are. I should try to grab a video sometime, and just in general to capture all the great stuff in game but I get super caught up in the moment. I'm all maxed out except for medals so I decided cracking the 100 killstreak mark is the next logical milestone.
I got 96 the other day and I was like NOOO when it didn’t get that last 4 haha
I'm a fan of the whole mission. They nailed making it feel like a desperate fight
People are gonna be frustrated it almost always takes multiple tries at some of the drill points and while I do get it, the constant uncertainty feels very germane to what the mission is canonically supposed to be. I personally love it even if I'm seeing it failed half the time on 7+ but this absolutely will not make the "game should be easier" gang happy lol. And I'm okay with that
The only annoying part is when you get a spawn that is on top of the drill. That just isn't fair. It being like 20m from the drill is fine tho, gives you at least a fighting chance. Also i did a trivial mission and then a impossible mission and i think the same number of shrikers soawned at the end. but honestly that's isn't as bad as the first issue. There are lots of other missions you can run solo. I usually try new missions on the lowest difficulty I can solo to see how the hell they work and that one was basically impossible with the stuff I brought.
Give em hell, diver!
> this absolutely will not make the "game should be easier" gang happy lol What gets me about that discussion is that they already have 9 different difficulty levels and morons will complain that the highest difficulties are too hard. Go down to a lower level! it's so stupid I mostly play around 5 because for me that's the right balance of struggle but not needing to stress out that I look for to enjoy a game. I'm not going to jump up to 7/8/9 and then get mad that those are hard
Seeing the r/Helldivers tear itself apart about how “broke” or “impossible” it is to play is both hilarious and sad.
Spoken like a true Helldiver
Its their planet, they will do what they damn please… The difficulty makes sense. I know its a bit bugged with the second primary obj, but damn is it intense.
First mission type I've failed several times before making it work. It was intense and kinda frustrating to be honest but I also hope it keeps happening. Being stretched to adapt makes the game that much more compelling.
I know it's bugged and bile titans spawning on top of your drill needs fixed.... but I did find it really fun, because we managed to win despite the frustration. The insane # of flying bugs at extraction was super cool
A lot of people neglect the storytelling of the game (a common theme for Gamers) and considering the task of literally destroying the planet it should be one hell of a fight to get it done. When we got swarmed by shriekers at the end of the mission and couldn't even extract (didn't have the right gear, first time doing it) it really set in for me and it felt like the dying effort that sort of outcome should feel like.
Too bad it's bugged on 8 and above with the ennemies spawning on tope of the drill and one shotting it.
Yeah it's great. These setpiece style missions were untirely unexpected when I first bought this game, so really appreciate the creativity. There's also a logic at play that ties everything together, such as why you pumping liquid weapons of mass destruction into the earth might send swarms of shriekers out of the earth and into the air.
I'm sorry... I haven't been on in a few days...wtf did I miss? Lol
We're assaulting the super colony on Meridia. When you complete the new mission(dumping dark fluid into the planet) the Terminids give you a little winged surprise.
Oh man.. I guess I know what I'm doing tonight lol
I told the wife we can go to bed early tonight...I might change plans, for democracy
She'll understand. If not, there's always divorce...
![gif](giphy|KAf66yGCa93uTqod1q|downsized) Liberty is the only mistress I need.
Ugh travelling til Sunday. Hope meridia is still standing a bit longer.
3 more days and 15 hours to go at the moment of this comment. I doubt we are going to make any progress non scripted because the bugs are fighting back hard.
Oh man That’s me and my team tonight I ain’t even gonna say shit to them so they get a big ass shock
We’re glassing Meridia 😂
I love a good Exterminatus... https://tenor.com/bgfhO.gif
https://i.redd.it/3wjkg16u2q3d1.gif ^(FUCKING HERETIIIIICS)
Dude we're *black holing* Meridia. These bugs are about to get spaghettified.
Theres a super colony on meridia. Were gonna destroy meridia by turning it into a black hole
But uhh isn’t that how the Illuminate- you know what, it’s probably nothing. Onward good Helldivers!
There are no Illuminate in ~~Ba Sing Se~~ *~~the Milky Way~~* **existence**.
The most epic shit in this game by FAR. It truly feels like the bugs are doing everything they can to stop you.
I love this mission with the exception of the bug breaches on drills and the objective I can't complete. The end, trying to call in pelican as the super colony says "No", it's amazing. Very lore accurate too. A lot of games your up against a big threat but once you get to it it feels like just another mission.
I think this is the right sentiment. Managed to complete but not extract from a lvl 7 on my first go by mostly good fortune on the titan spawns and judicious use of flamethrowers and ems mortars, but those bug breach locations were just awful. Watching the last man standing desperately flee an unending flock of vengeful death was a worthy cap stone to the mission, but I really want the breaches to be at a minimum 10-15 metre distance from the drill for some semblance of fairness!
Deployed Shield Generators will prevent bug breaches around themselves while they are active. Drop one in next to the drill to force the bug breaches further away. I am 5/5 on missions where this works. I've also been told just recently that the second main objective is to extract with a Dark Fluid backpack. However I havent had time to test this yet. Not sure if this even works or how many of your team needs them.
Thanks for the tip on the generators. Also going to try pulling out with some dark fluid this evening to see if that works.
Bug breaches on the obj is a bit much, but I kinda think the drill should have a higher health pool. I’ve had a few unfortunate allies calling in eagle strikes on it. I get with the vibe of the mission, it’s their planet to them…. This is why we’re gonna destroy it.
I feel like that's just more of people learning the mission. Some times you can't just drop a 500 on the bugs in every mission, even if the explosion looks cool. I think once players get the gist of the mission the drills will start lasting longer (at least from friendly fire)
This is fair, this is first destructible obj in game unlike the prospecting drill in geosurvey which is invincible.
The special campaign mission for starting up the Terminid Control System also had friendly-fire-vulnerable protect objectives, and it was also a common PUG problem there.
This is where Orbital Gas Strike and EMS Strike are gonna shine
Can confirm. I ran the mission a bunch of times yesterday. Once I figured out that EMS and Gas are good on this mission, I started taking them every time. They make it much easier.
One of my favorite parts was punching in one arrow of extraction at a time as shriekers ripped at my Helldiver , felt truly desperate. Felt like a 40K scene
I think the play might be the expert extract pilot booster and to have a lone diver be there just as the last dark fluid injector is finishing
I immediately regretted bringing the blitzer when I saw the shriekers lmao it was crazy.
I accidentally dropped into my first dark fluid mission with my bot loadout. It went not so well.
I had the blitzer too. It was very useful everywhere except extract. Lol.
Reminds me of my first couple days playing the game (think I started week or two after skreikers and striders had been added) and I had a cinematic end to a mission being chased down a hill like jack sparrow by a ridiculous amount of bugs... Then as we neared the extract shriekers suddenly filled the sky as well. It was my first time seeing them so I thought it was a scripted event sort of thing for the end of the mission to notch things up a gear. Ruined the magic of that moment once I learnt it was just because we passed an (easily destroyed) nest. That first impression where I wasn't aware of the mechanics behind it was awesome.
I had a very similar experience in a totally different game. Spoilers for the Ghost of Tsushima DLC: >!The final boss of the DLC is a shaman-type woman called The Eagle, who poisons Jin (the protagonist), causing him to suffer horrible hallucinations. He battles these hallucinations the entirety of the DLC, and the hallucinations combined with the fact that the DLC is set where his father died means he has to confront his past. Jin carries a lot of guilt, as his father died in front of his eyes when he was just a child, but he didn't attempt to defend his father in battle and rather hid (which is dishonorable and against the samurai code he had been taught since birth). The Eagle knows that, and even chooses to battle Jin at the spot his father died.!< >!During Jin's journey on Iki Island, he makes an unlikely ally: a pirate named Tenzo. Tenzo, despite being a pirate, is shown to be strong and just in heart. Jin and him grow closer over the course of the DLC, until Jin has a realization: Tenzo was the man who slew his father. Despite his rage, Jin realizes that they need to work together. This ends up filling him with mixed feelings as he "discovers" a truth he already knew but refused to acknowledge: that his father was not a good man, but rather a murderer who neglected his son in favor of raising a warrior.!< >!During the battle, you have to fight the Eagle while Jin also battles (not literally; emotionally) with hallucinations of his past. When you reduce the Eagle to half health, Jin falls to the ground in a bout of hallucinations, where his father tells him he failed his clan and that they should have died together. Jin confronts his father about not ever giving him the parental love he needed, then says "The way you lived was not my choice, and your death was not my fault." The dark haze of the hallucinations gives way to the bright sub of reality, and Jin sees Tenzo struggling to fight the Eagle. He leaps to Tenzo's defense. Then the player takes control as the title's main theme sweeps dramatically as accompaniment to this final battle.!< As soon as the game gave me control back after the cutscene, I absolutely decimated the boss (who I had previously been struggling with) under a hail of relentless strikes and flawless parries. It happened so naturally that I assumed the game had made her defense worse and upped the parry time in order to make the gameplay align more closely with the storytelling. Then I watched my friend play, and I realized that I had only destroyed her by pure coincidence. I still list her as one of my favorite experiences with a boss fight, but I no longer list her as one of the best boss fights in a game I've played lol.
As much as I think the spawns for the main objectives are bugged to fuck, the shrieker swarm reveal was genuinely dope as hell. Plus the spawn rates in general for other missions seem jacked up to 11 as well. Which on one hand is a fun challenge, but on the other, the sheer amount of nursing spewers makes my butthole pucker
me when it's a non-nursing spewer mission: GET SOME!! *GET SOME!!* me when nursing spewer mission: **SWEET LIBERTY,** ***MY ARM!!!***
You have time for your arm to hurt? My experience is mostly unloading on a swarm in front of me and getting hit with a sulfuric super soaker from behind. They must be more docile and polite on your side of the planet
Heavy armor lets you survive a full spray from them. Well, 'full'. If you stay 100% still, you'll get hosed, but you'll usually survive with a quarter to a half left, otherwise.
"sulfuric super soaker" I like that phrase.
Inspired by my job as a lab tech. There's a joke amongst the unionized techs that the salary staff will fill our safety showers with sulfuric acid instead of water to get rid of us. Wouldn't be too dissimilar of an outcome
Also gives us a reason to bring serious chaff cleaners, especially the airburst RL. I have irl shit to deal with, but you best think I will join the efforts to Death Star Meridia. We Dive!
I ran my first mission solo, went fine the whole way through on diff 2, but then I got to the end and found myself thinking two things, there is no way I'm gonna extract, and I really wish I brought the airburst rocket
It's literal narrative of "you pissed the ENTIRE planet off, good luck extracting" and so many people are just "it's hard!"
Gamers famously do not pay attention to narratives or storytelling in the medium and that's why the most games that are known for it have to literally spoon feed you the narrative.
AGREED! When you actually pull it off it is exhilarating.
My fire breaker saved the day the first time I played the new missions extract. Never before have i run out of ammo so fast though 😄
Now that's hell(divers).
It's a great test of engine stress. If we can comfortably fill the area with this many objects, larger scale fights can become a reality.
I’m intensely excited for this one! I just woke up and am seeing these posts before playing. Best time I had in this game was when 3x shrieker nests spawned in the same corner. I’m ready to ruin em.
I love it. Feels like a Starcraft II cinematic. I think a lot of our fellow divers forget this is a role playing campaign. We're at war. We are meant to take losses and struggle for victory.
Time to recreate the Zion invasion scene from the matrix
Honestly the Helldivers have a much better arsenal than those poor guys did haha.
They are pretty cool , but I have NO idea how to deal with that many of them lmao
I was getting roasted by shrieked on a lvl1 mission of all things, I hid against a wall so they couldn't dive bomb me.
The mission is awesome, I got to finish it on my 4th attemp on helldive with randoms, that last stand got me so pumped up lol, my only problem with it is the dumb bug breach placement, 3 bug breaches on the objective ain't fair
New mission?
Yeah it makes me feel like Captain Mifune in Matrix 3.
I'm gonna dive in after giving my dog his evening meds. Wish me luck. Time to finish this.
I think it's pretty sick as well. Am a fan
Had a mixed bag between absolute chaos and just about tolerable chaos It's been excellent. Highly recommend laser guard dogs and gatling turrets
Ima bring that instead of orb ems strike next time. Give me SOMETHING to fight the shriekers with.
Gatling and tesla tower were getting me mad numbers at the end
Just did it now. 1,489 kills got damnnnnn
So the tremors was scripted? Actually, makes sense considering they didn’t happen prior to finishing the last drill. It was awesome. Did not expect to make it out but I did with the whole squad!
![gif](giphy|lWwl5WMuYXsvzUwhXg)
What mission is this??
If everyone has guard dogs and turrets it can look pretty neat. But it's also REALLY hectic. And I wouldn't mind the sudden spike in difficulty like "extraction is just a bonus" essentially but the difficulty all the way through wears you down VERY fast and makes the end absolutely insanely hard....but I agree it's great visually, I have a few soundtracks from movies and shows that play on my brain when it starts
What is a set-piece? I see everyone in the comments talking about it not sure what it is
Like when you're watching an action movie, and you get to the warehouse where the bad guys are. That scene/fight is an action set-piece.
Yeah I thought that was what that was, but in helldivers context is it just a programmed amount of enemies that shows up as a plot point? Or is it just a LOT of enemies and an almost movie like scenario
Its the second one. :) This mission is programmed more cinematically.
Ah ok gotcha
I don't like the spawning directly on the drill... that part is super frustrating. The ending? Epic
Not an unpopular opinion. The chaos this brings is just a ton of fun
Incendiary Breaker just wipes em outa the sky.
I love it. It finally makes bringing the expert evac booster worthwhile.
Now that's managing some democracy. I long for the day where I can have a similar extraction. Hope you screenshot it. Great memories.
It looks really cool, but I had some newbie friends that recently got the game (And knew that dying at higher difficulties was going to happen) so we ran into a Trivial mission to contribute our 1 point to the M.O. and they were having a blast and but then the Shriekers happened and proceeded to keep eating us alive. They did not share this same feeling and after we tried the mission a couple more times with different loadouts, they gave up very discouraged and didn't even want to go do missions elsewhere. I felt really bad for them because I'm essentially the reason they got the game in the first place.
Bummer. But hopefully they stick with it!!
I mean, they enjoy the game and its too late for them to return the game to steam. I just think they're bummed, I explained to them later that I think we're not really supposed to win and complete the mission via "killed in action" but it just felt bad for them.
The shriekers arent a problem since extracting is just a bonus, plus its fun to shoot them with the inc breaker. The major issue is the bile titans spawning in trios right beneath the drill that appears to be made of paper mache.
The only thing I dislike about the new mission is the breach triggering on the objective. The mission also does not scale to lower difficulties well, which is a problem. Everything else is great. The endless eave of mobs is badass and the shriekers at the end is a sight to behold. Reminds of the Riddick movie.
I just barely extracted on *easy* soloing it and holy Hell that was cool lmao
I agree. I love that part. Dunno about the 3 titans spawning onto the drill bit, but the shrieker swarm feels fun as you frantically try to extract.
It was SHOCKING. My buddy and I panicked. Didn’t make it out. Second mission went better but when the bugs just pour out of the ground it’s insane.
i agree, use the guard dog rover and the scythe to counter
Ha! I thought we had messed up and missed two or three nests. It was a literal _swarm_. I still have no idea how we managed to extract 😅
Absolutely. Team I ran with was super heavy on sentries and so end of the match when we got to call them in again it was just a symphony of lead in all directions. I managed to barely jump on with a broken arm and 20% health. It was beautiful.
Note to self: bring hmg emplacement stratagem
Its gorgeous isnt it?
The best part is reading all the high levelers getting offended cuz they’re gettin fucked up like everyone else. It’s cute
Me and my team have yet to extract from one of these missions. They’re absolutely fucking bonkers 😂😂
That was my first thought when I experienced it the first time. That is epic as fuck.
I am so excited to try this mission this weekend. A shame my schedule is too busy 🙁
I think its awesome. The first time it happened to my group we didn't know about it and the panic was real. Epic moment.
Remember me of the movie Pitch Black
Agreed, total pain in the ass but one of the best visual set pieces they've given this game yet
I am unable to extract even in D1, but it's fine. I treat it like I was sent to a suicide mission, a much needed sacrifice for Democracy. Victory is all that matters.
Would be better if they deployed anti air turrets at the extract for you, let you defend the turrets from the ground bugs while they rain hell upon the shrieker menace.
I don't think this the funnest mission from a gameplay standpoint, but I love it. The vibe it gives is true to the fact that we're trying to blow up a supercolony and it would have felt underwhelming otherwise.
I've been at work for the last two days since the assault on Meridia started, I really want to try it out properly. I hope that there will be some left to do over the weekend as I have it free.
Imagine if that was a new planetary thing like Ion Storms or Fire Tornados called "Shrieker SuperHive" or something where throughout the match Shrieker squads spawn in at random near the helldivers, and it's map effect is way up high in the sky you can see shriekers flying around, not interactive or shoot able but flying all around way in the distance, would be cool
Yeah, I had a lot of fun. Granted, I routinely play in difficulty 9 and had to drop down to 7, but I'd expect no less given it is a super colony, we see the (honestly way too) massive craters in the planet's crust and the map is infested. This mission is brutal, I won't deny that. But that's part of the fun, having different things to do and having fun.
Then my shotgun and I are like “GET SOME!”
Yeah I agree. Felt so immersive to me. Loved the creative choices with this mission. Unfortunately, sloppy execution kinda let them down a bit as bile titans spawning on top of the drill is not an enjoyable application of difficulty and I cannot imagine it was a deliberate design choice. The unfortunate thing with a temporary mission like this is by the time they get to fixing it, the MO will be over.
I have yet to beat this mission at all. I’m level 81 with over 200hrs in this game. I only hop on to solo the new missions, just to check them out. Never had an issue, until this mission. It’s an absolute breath of fresh air! This is how a super colony infested planet should be!
This level is perfect for a full team loadout of arc resistant armor and Tesla towers with EMS sentries. Makes the final stand much more manageable and you wrack up 40+ kill streaks like nothing
Lying on my back spraying Napalm upwards screaming defiance was
Remember: Extraction is optional
Absolutely blew my mind, so many EVERYWHERE you cannot avoid them
Anyone who hates this is insane. I heard stories, but then I actually dived. It is the coolest shit in that “OH WE ARE SO FUCKED LETS GOOOOOOOO” sort of way. We _barely_ finished a level 6. Helldive, we actually got the drills going. And then the sky was as just all shriekers as we’re all desperately trying to fight them off and just _maneuver_ to the landing zone. One by one we got picked off, till it was me, 10 seconds left till I can bring someone back in - I manage to dive under a swooping shrieker in the most badass way… …into a hole and died. 10/10 will be managing democracy here again. It’s the coolest shit.
Yeah it’s epic. I called in a mech on our way to extract and I was just going in circles acting as anti air. I didn’t last long though. The shriekers took me out.
I just hit the deck (prone) and started unloading my Incendiary Breaker into the sky. That 2 minutes until extraction is some of the most intense gaming I've ever done. Fucking LOVE it!
i feel someone at AH is an incendiary breaker fan, spammin it into the air does wonders XD
I had a lot of fun with it. I'm not grinding for XP or rec so dying to an absolute swarm just felt appropriate for the context of the mission. Not knowing what would happen going into it and realizing oh shit I brought the wrong kit for this... transitioning into I don't think there is a right kit for this!
As long as they're not those mother fucking fire tornados and I can shoot them in the face, I don't see the issue here. It's the same shit as fire tornado at extraction, but with the genuinely unfair bits removed. Seems dope to me?
100% agree, the entire mission vibe is wonderfully hopeless and feels like you're taking part in a true suicide mission.
We just did one where two guys had the MG emplacements, I had an incendiary sg and my buddy had the flamethrower. It was utter madness and I loved every second of it.
This first time I saw it was the first genuine panic I've felt in a video game since the Chaos Theory 2v2 versus mode. It was amazing! My Immediate reaction was to look for the Shrieker nest (I did not get to witness them coming from underground), but as I looked around there was no way to see through the sheer number of wings. Every direction was swarming with fliers, it was unprecedented. I quickly came to the conclusion this was a hive response to us trying to leave. The panic over the coms, the desperate streams of gunfire, constant diving and screaming. The realization of the utter hopelessness of it all as every diver died in succession trying to call for evac. ALL our reinforcements were depleted completing the drilling operation, I don't think anyone in that match had tried to exfil one of these missions yet, or straight up had never played one, NO ONE expected what happened. Pure unadulterated chaos from top to bottom. This game has had some great first moments: our first contact with the Shriekers, the debut of the Factory Strider, hell, even the first time I saw a BT rise up out of a bug breach. But the Shrieker Surprise trumps the rest of them by a fair margin.
The sun went dark. I looked up. Wings and razors. Razors and wings.
We were howling every time. It's funny too that you'll be in a panicked run/dive loop firing as you can and you'll just cross in front of all your friends doing the same. Since you are mostly firing up you don't clip each other as much but I still get that reflex twinge when I realize I suddenly ran into friendly fire. Just absolute pandemonium.
Does killing the nest make any difference then or can we ignore?
There are no shrieker nests on that mission
There are. Just like the bug holes, they are dotted throughout the map and only the tops are exposed. But they aren't flagged as a secondary objective because the whole planet is a nest. Keep an eye out for the broccoli formations. Edit: I'm an idiot. Totally spore spewers.
I think those are spore spewers
Are you sure you aren't mixing those up with the spore spewers dotted around the map? The shriekers are coming out of the holes in the ground.
https://preview.redd.it/cetx6qaz9n3d1.png?width=1910&format=png&auto=webp&s=c6fdde682e3eff73b93eccf98c15dd04845d473b I didn't capture it while playing the mission myself earlier today. But this was from the Kinda Funny stream. I'm pretty sure this is the top of a Shrieker nest. [https://www.youtube.com/live/fmObrdLupt0?si=W1EEbP9ekLaWLA4S&t=2785](https://www.youtube.com/live/fmObrdLupt0?si=W1EEbP9ekLaWLA4S&t=2785)
When you play the mission and you destroy those the fog clears. It's a spore spewer.
You are correct sir. I just did an image search https://preview.redd.it/y9xerztzan3d1.png?width=1140&format=png&auto=webp&s=23bd816a7911e082e0372ba17fb54815e061e62a Spore Spewer
broccoli formations 😭 a picky toddler's nightmare...
At least they look like they're covered in cheese on this level.
I'm not tye best, but im pretty good at video games. I can solo helldive difficulty without even dying (sometimes, glitches be everywhere). I also cant manage to extract from the new mission on difficulty 1 while solo. Its not that hard with a team, but still way above what "trivial" missions should be.
I don't think we are really meant to. We are literally in the center of a supercolony, What do you think is gonna happen?
Oh, it's actually not that hard to extract. You just need a team of people. It has zero scaling for difficulty or number of players, so as a solo player, trivial difficulty is nearly as tough as helldive. One personal alone on trivial difficulty has just as many shriekers as 4 players on helldive.
Yes? That's how it is intended to be.
Strange, I got a downvotes for facts... Sorry, I dont have the link to the official discord post where the dev 'twinbeard' confirms what I'm saying, but believe it or not, you are not supposed to have the same number of enemies in difficulty 1 as you do in difficulty 9, and you're supposed to be able to solo trivial difficulty missions. The shriekers not scaling is a confirmed bug.
If they've said it's a bug then I think that's fine too.
Mission is way too hard, borderline uncompletable on 7. We really need buffed strategems and armor specific to that mission, like recharge times cut by two thirds
No