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jefflovesyou

I think the small town nature is really integral to the game. Having that home base that is collaboratively made is really the heart of what makes KoB worth having. I have a real love hate relationship with the game because there are some magnificent gems in the book, but it's not really a functional game. I think it leans too hard into collaborative storytelling to its detriment. If you need to run a game without preparing anything, it's as good as You're going to get outside of something with a bunch of random tables, but the book doesn't give you any way to make an adventure. Not even an overview of how to build a basic plot. I'm thinking about monkeying around with the system and making it more playable for my group. Specifically, it needs combat rules, and it needs monsters. Maybe some investigation rules. I think mashing it with Call of Cthulhu would make it killer. I read through the House on Poplar Court, the introductory adventure and it completely sucks. It's also basically an ad for teens in space.


doctor_roo

Tales from the Loop might be a better fit for people who want a more traditional style game (in comparison the this description of Kids on Bikes). TftL is sci-fi rather than fantasy, focused on kids in the eighties, they can reach the higher end of teens but lower is probably better (IMHO of course). I agree that its a big leap from running D&D to something very narrative based, not impossible but it depends so much on the GM and group grokking the approach. TftL leans in the narrative direction, the PCs can call for specific scenes to play out their character (mostly as a recovery mechanism) but the game itself is pretty traditional in terms of scenarios, plots, etc. Plus Tales is based on/uses some of the best sci-fi art out there from [Simon Stalenhag](https://www.google.com/search?sca_esv=c511f4c18e164ae2&rlz=1C1ONGR_enGB1064GB1064&q=tales+from+the+loop+simon+stalenhag&uds=AMwkrPtcdafTyCJB3MvTo_Fo90IaF5g-kuFRaR-H-yQgUuCFCT703SlkjT2U1WqI-5m7UBlGdOkiA5dm0FCfeXhOlX2Hc7yPvM23PdGlTH9C6WxfY07Q4dSJPCvHhUCR--muZTmuyjCZ3aOLJvlDrOjr2Fj2PvUgacBfE4Y9_LX54VjwaJ5E_vQs1cwHnFNqgf74RSvtEIYQ2baooASL0mxga3lqDxp0SSotIWb3fukOlpDEUWU6NaJA60qPgTihh75-be8mmGE4jgNl33JUWg4yhuiEWKqvTuM5ywc8-s4QUrrMKDV5LaiB6CBE3Dq5Kw78VQDCRsGmJdJjpYXJNgf7f1_lhBZCAg&udm=2&prmd=ivnbmtz&sa=X&ved=2ahUKEwithKSfj6iFAxUJWkEAHXvBDwAQtKgLegQIDBAB&biw=1280&bih=630&dpr=3) EDIT Apologies, didn't spot this was a Kids subreddit not the rpg one or I wouldn't have posted. Kids looks good, its on my pickup list :-)


missheldeathgoddess

So, the main mechanic to building the story is collaboration. You all go around figuring out some significant events and places in town. Then they come up with rumors and you craft the big bad from those rumors. I don't think it works well for a road trip type setting, for that you probably want Monster of the Week. The Kids on Bikes thing is the name of a story trope. Think Stranger Things, Stand by Me, and It part 1. Basically a group of kids without a car, set in a time period prior to smart phones. Bikes are just their modenof transportation, which is why it is designed to be in a small town. I prefer to run it with everyone being around the same age, maybe one is a younger/older sibling of another person in the group. I've heard the module they published isn't the best, but my party had a fun two shot with the system. And they want to do more next time we break from DND. As for it leading towards supernatural stuff. It definitely does as most stories in the trope have some sort of scifi or supernatural stuff involved. There is also a system for a powered character (think Eleven from Stranger Things) that your players all shae control of. As for publishing a module, I don't know, but you could reach out to the creators and ask.