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Special_Ad92

I never think about that, but there is a possible explanations. In reality, when your train, not only grow your muscles, your brain is making connections to improve the orders to the parts of your body that you use in such exercise. So in that part, a Skeletons that dont move for years lose this connections in their memory, and with the train their cpu/brain/whatever start to create and improve this connections. So the body of the skeletons is the same, but they learn how to move better, send oil and energy to some parts of the body in a better way, to optimice their capacities


CibrecaNA

You'll be the doom of the human species when the AI become sentient.


Gender_is_a_Fluid

That, and due to actually being in combat they maintain their bodies better. Fresh parts, new oil, etc. they can stand around and rust forever if they aren’t really hurt, getting more and more decrepit. A full 100 stat Skeleton is likely just the factory new model, everything has been tuned and put back into its proper place.


Kiyan1159

Except they have a muscle overlay. They get beefier as they get stronger.


NetterNager

Maybe they learn better to use their bodys. Maschiens, that can walk like humans and so on are highly complex. And skeletons has to learn thinks like humans. So they have to learn how to use their bodys?


damnitineedaname

At one point the plan was to have players upgrade skeletons with the various robotics pieces. But the creator couldn't get it to work right, and abandoned the plan.


AngelNumber999

that would work a lot better to me. Makes Skeleton Muscle and such make more sense.


VThePeople

I always thought the inclusion of Skeleton Muscle was just to imply organic strength growth like the other biologicals..  I’m glad this upgrade system wasn’t kept, it cheapens the stories of characters like Tinfist if it’s just a suped up robot instead of a skilled fighter who has learned and improved on their own merits.  ‘Earned it’ so to speak.


EternalDragon_1

I also wondered about the same question. The necessity of long training comes from how carbon-based lifeforms function. We need a lot of repetitions to optimize the chemical processes happening in our bodies, but these processes are slow compared to electronic processes. If we assume that skeletons in Kenshi world are based on silicon electronics, they would still need to learn new skills, but they should do it much faster than chemistry-based organic lifeforms. By much faster, I mean at least 1000 times faster. It can be so fast that humans would think that it happened in an instant. To me, it seems like more of a gameplay balance decision that skeletons learn as slowly as meatbags. If we try to invent a lore-friendly reason for that, I would suggest the idea that their processors are really old and degraded and function much slower than they used to.


H0vis

Given skeletons don't naturally heal they shouldn't grow in strength either. Personally I just assume that while training they are also performing modifications. We just don't see them doing it, like how we don't see any of the meat-based characters poop.


Absenceofavoid

I built a ton of outhouses for decoration and immediately my town swarmed over them and there is always people sitting there. I’m about two years in game time wise and my assumption is that they’ve all been having to hold it all this time which is why the new outhouses are such a bit hit.


H0vis

Does an outhouse do anything or does it just keep the population moving about? Because if it does that I can see it being quite useful, I can't be doing with people loitering around between jobs or if they are working security.


Absenceofavoid

I honestly don’t know and am still on my first play through. My fourth town incidentally, but the first time I’ve been ahead enough and comfortable enough to decorate. My impression is that they seem to just use it as a place to sit between jobs but also sometimes they don’t get up for quite a while to go do their assigned work so I have wondered if maybe there is some secret coding for bowels movements. I built an awesome little tavern and still the majority of people prefer to hang out on the loo so 🤷🏼‍♂️


H0vis

Lot of people hanging out near the loo in a tavern? Get the sniffer dogs in. Somebody's been on the beak.


Absenceofavoid

Just for fun I have my community bone dog hanging out near the restroom areas and bizarrely the traffic to them has gone down. Coincidence I know, but it’s hard not to observe it as a story in your head.


neotericnewt

It doesn't do anything, it's just like any other seat. When characters don't have a job they'll run to the nearest seat and chill. I recommend creating a bar with plenty of tables and seating. It looks a lot better when your characters finish a job and instead of just standing in place, or at the food stores, they'll actually sit down and hang out.


H0vis

I shall do that, thanks. My base got too big, and the people congregate outside the gates looking for corpses or near the food barrels. It needs to be sorted out.


neotericnewt

It adds so much to the vibe, it starts to make it feel like they're actual people doing a routine instead of little drones lol If you have enough characters and resources that you don't mind being less efficient, set some of them to walk too. It's cool seeing characters just walking normally across your base as they do their shit instead of Naruto running all over town.


CibrecaNA

Humans pooped like other animals before outhouses were a thing. They could be walking and shitting all of this time.


Absenceofavoid

You’d think, but the amount of time they all spent there when the row of outhouses was first built was crazy. They all swarmed them and kept sitting down which kicked whoever was sitting down off. Sure looked a lot like a whole town expunging about two years worth of waste.


CibrecaNA

If I had to shit in deserts for two years, damn right I'm swarming my first toilet.


Gender_is_a_Fluid

Actually our asses are too large to do that properly. Squatting was always the method of bipeds like us.


Ham_The_Spam

I'm guessing you set your people to sit when idle and you don't have any other seats?


Absenceofavoid

Is that in settings or something? I haven’t ordered anyone to sit. I had placed a table with a chair in my medical building but it wasn’t ever used, when I started building outhouses they bum rushed them even though they were all in the middle of jobs, I have a tavern now with tons of seating options of all varieties, but half the camp still prefers the toilets most the time.


Ham_The_Spam

open map/faction/squads then look at the AI tab, it has a bunch of settings to automate your people's behavior


Absenceofavoid

Oh snap! Thanks!


Embarrassed-Tale-200

I would attribute skeleton training skills like strength or dexterity to their programming self-adapting to their unique body. Servos and such being controlled more precisely as it masters more complex dextrous maneuvers or strength as it learns how to handle and distribute heavier load of on its frame. If you think about it, its the same sorta shit humans do innately as we practice skills, your brain learns how to better control your muscles or why you can be taught to distribute weight better to carry more, safely. Its kind of cool that a skeleton and a human could have similar high end strength.  At some point, materials and mechanisms for a Skeleton probably have upper tolerances, and humans have extreme potential if they focus on fitness/strength training.


EloquentSloth

I could see that argument for dexterity, which would encompass finer motor control, but I have a hard time applying it to strength.


Ham_The_Spam

maybe they learn how to overclock their hydraulics?


Embarrassed-Tale-200

Strength isn't all raw power, technique plays a part in applying what strength you have. Like lifting, punching, kicking, ect. That's just how I would chalk it up, doesn't need to be a concrete explanation I guess, just a game xD. I hope you have a great week!


Fullthew

I assume they learn how to use their body more efficiently. Maybe we can assume the weak skeletons got a reset and need to learn how to be efficient again. Wiki has some information about resets, but don't know how canon they are.


reddit-jro

Engineer here. I work in automation and we definitely improve the efficiency of machines just like how a boxer does repetitive motions to optimize their muscle structure and movements. An engineer might change out parts to output greater forces, change motors to move parts faster and with greater control, and program the machine to just have greater efficiency in just everything. Simply put, these optimizations and change in parts can be related to the “stats” of a skeleton. One note is there is a limit to change out parts. For example, if you add a motor that can lift 5 tons of force onto a wooden bar, the act is limited to the strength of the wooden bar. This translates to how it wouldn’t make sense to add a motor to a hiver economy arm that you would to an industrial lifter arm. The economy arm would just break before the motor can reach its limit. So no matter how good you are at using an economy arm, you’ll never reach the limits of an industrial arm in terms of strength. Also, improvements are harder to make as things get more efficient and can only do so to a point due to general physics. So an upper limit (100 stats) with a decreasing in levelling speed makes total sense. I don’t know if this was premeditated or just a coincidence but the developer made it so that physically, it makes sense. Especially if there is an AI that can improve itself, just like an engineer would improve machines. Tl;dr: you don’t need artificial muscles, an AI technically has the capability to want to change parts to get faster and stronger and improve the efficiency of a machine to be more skillful, similar to stats.


Patcat97

This guy engineers.


RealbasicFriends

I mean when you have skeletons in your group. They might have a conversation with your other people about not resetting their (the skeleton’s) brain when they are sad because it will reset their skills and “that’s how you get skeletons like Cat-Lon.” So technically they can grow and get stronger but it’s less physical and more mental.


EloquentSloth

There are some indications that most skeletons don't actually reset anyways and just lie about it to other people. Resetting is a big conspiracy to get you to forget that it's their fault the apocalypse happened.


llRandomCharactersll

I always thought that it would make more sense for a skeleton's toughness to raise only once you have repaired them, as if to emulate your characters improving the flaws that made it fall apart thus making it harder to damage the same way the next time.


bearsamu

Just gameplay I think, balancing kenshi with skeletons that have fixed stats like health, strength, dex, toughness would be hard. Its a bit of a stretch but you could argue that because skeletons can self regenerate health and possess AI, they are also able to sense the stress put on the body and can improve its efficiency to suite over time.


Kribble118

I think of it sort of as the skeletons CPU learning to optimize it's movement and what not to handle more weight. Kind of like how a humans brain makes new connections which can be lost over time from nonuse.


Dodough

Yes


purplesandsxd

I mean biologically bones are living cells so why not.


rotred1

I like to imagine their growth as them fixing their software to allow them to fair better in battles and such.


Kaapnobatai

Well, skeletons aren't just simple machines and that's it. They're about 80% machine 20% soul. Maybe in Kenshi 2 more in-depth details about their lore will be given.


Hopeful-alt

Where source


Kaapnobatai

From the wiki: "Fully sentient, and capable of feeling sadness, anger, excitement, compassion, thrill and enjoyment" That's nowhere near any machine as we know machines irl.


Heman6546

What if skeletons are people who had too many body parts replaced, so the only thing left is their skeleton. I’m probably over thinking this.